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SoR/Blackgate/Mag 11/08/2013 Gold week 4

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Posted by: deathTouch.9706

deathTouch.9706

V deathTouch V – Warrior
STD [Scarlet Gave Me Harpies]
Maguuma

SoR/Blackgate/Mag 11/08/2013 Gold week 4

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Posted by: deathTouch.9706

deathTouch.9706

Any chance to see an actual organized RIOT roaming group before the end of the week?

Just seen duelers and solo roamers so far.

Dude, I’m on the same server as them, so far only seen 2 or 3 in the same area… I think they might be a GvG only guild?

Prior to the introduction of Seasons, we would easily have anywhere from 5-10 of us (we split up our roaming groups) on a map or split between two and we also bounced around runes a lot (when they were more valuable). Now with the queue issues, it’s rare for us to have anymore than 1-3 together, let a lone a full group, and even then it’s because someone had a taxi setup or we all waited a hour to simply play with each other. Nonetheless, we did get some 4-5+ group roaming in last night in EB and that was also caught on our stream (we get most of us loaded into EB around minute 45: http://www.twitch.tv/teamriottv/b/479569786).

Yeah the queues are very unfortunate. Maybe when we meet in the future the beta map will be out and we can do some roaming against each other then?

~dT[AoN] (my sig isn’t working)

V deathTouch V – Warrior
STD [Scarlet Gave Me Harpies]
Maguuma

SoR/Blackgate/Mag 11/08/2013 Gold week 4

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Posted by: deathTouch.9706

deathTouch.9706

Any chance to see an actual organized RIOT roaming group before the end of the week?

Just seen duelers and solo roamers so far.

V deathTouch V – Warrior
STD [Scarlet Gave Me Harpies]
Maguuma

SoR/Blackgate/Mag 11/08/2013 Gold week 4

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Posted by: deathTouch.9706

deathTouch.9706

And I’d rather run with a group that can be confident to take on any other roaming group of similar size/larger size on any other server and be confident we’d come out on top. The way I view victories is on the battlefield, when players are actually engaging each other in a test of skill and coordination, rather than the artificial scorecard at the end of the week which, as most people agree, is mainly influenced by number of warm bodies on each server and how much PvD they are able to accomplish during oceanic hours.

It’s all in what you’re looking to get out of the game. I feel we just have differing metrics on how we evaluate our personal performance.

I think you could just as easily find what you’re looking for on BG but the difference would be that you’d have the support of a server with 24/7 presence at your back as well.

I know from personal experience that finding an outnumbered fight against SoR or JQ is never difficult and they’ve got people on at all hours.

Yeah I have no doubts you can find outmanned fights on BG, I just love that you can find them constantly on Mag

We also do play for some PPT (well honestly its more for the bags) like keep defense/attack etc. if we’re in the nearby area and there’s another Mag guild we trust in the area, that type of play just doesn’t dictate how we normally play the game.

Deathtouch, you could always move to a server where that won’t happen.

If you choose to play on a server that can’t compete 24/7 then that’s on you.

But I (and I think I can safely say I speak for AoN) don’t play WvW for the PPT. We’re in it because we love being outnumbered and having really challenging fights.

Now, if the gamemode promoted repeatedly winning outnumbered fights somehow leading to us having a chance at winning server match-ups, then I personally would view that as an ideal system and I think we’d all love playing toward an objective-oriented goal at that point in time. If skill of players translated into which server won the week’s match-up, then that would really be an ideal system in my opinion.

It may not be obvious in lower tiers, but in tier 1, the recent bloodlust addition has made small roaming teams really valuable for a T1 server to win in a T1 matchup. If you can continuously win outnumbered and allow your server to keep the bloodlust (or occupy the focus of opponent’s large guild forces in the area like oPP did some time ago), the T1 server will be able to pull ahead in T1 matches. I know BG made a strong point in fighting for bloodlust and our roamers have really contributed significantly.

I know SoR and JQ also tried to compete with us but they don’t have the amount of skilled roamers like we do. So I guess if you truly think winning small fights while contributing to a server wide objective is an ideal system, I would suggest you considering transferring to either SoR or JQ. You would get plenty of fights against roamers from BG and your winning may actually contribute to something greater besides the fun of fighting:)

We do try to secure bloodlust for our team, and it usually works ok for the most part and we usually get decent fights, until a bored BG or SoR zerg comes crashing in with 60 people because there’s nothing left for them to contest on the map cause Mag doesn’t have any coverage to pressure elsewhere. There’s no way we can do it on more than one BL though, that’s pretty much out of the question.

I guess I did not make my point clear. What I am saying is bloodlust actually plays a much more important role in deciding who is going to win in a T1 match-up than in lower tiers where coverage completely dictates results. As a result, small team roaming and winning outnumbered fights in T1 actually contributes significantly to a server’s success.

So if you are looking for an ideal system where “gamemode promoted repeatedly winning outnumbered fights somehow leading to us having a chance at winning server match-ups”, you should consider transferring to a T1 server like JQ or SoR. You will get plenty of fights, both outnumberer and against skilled roamers in BG, while also contribute significantly to your server’s goal of winning T1 matches.

Right, it can have an advantage, but simply securing it and holding onto at least one as Mag facing SoR and BG can be a pretty big challenge.

Overall I think bloodlust was a not-horrible attempt at balancing coverage out a tiny but, but the implementation still favors the higher coverage servers who can afford extra players to deny bloodlust to one or more opponents.

V deathTouch V – Warrior
STD [Scarlet Gave Me Harpies]
Maguuma

SoR/Blackgate/Mag 11/08/2013 Gold week 4

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Posted by: deathTouch.9706

deathTouch.9706

Deathtouch, you could always move to a server where that won’t happen.

If you choose to play on a server that can’t compete 24/7 then that’s on you.

But I (and I think I can safely say I speak for AoN) don’t play WvW for the PPT. We’re in it because we love being outnumbered and having really challenging fights.

Now, if the gamemode promoted repeatedly winning outnumbered fights somehow leading to us having a chance at winning server match-ups, then I personally would view that as an ideal system and I think we’d all love playing toward an objective-oriented goal at that point in time. If skill of players translated into which server won the week’s match-up, then that would really be an ideal system in my opinion.

It may not be obvious in lower tiers, but in tier 1, the recent bloodlust addition has made small roaming teams really valuable for a T1 server to win in a T1 matchup. If you can continuously win outnumbered and allow your server to keep the bloodlust (or occupy the focus of opponent’s large guild forces in the area like oPP did some time ago), the T1 server will be able to pull ahead in T1 matches. I know BG made a strong point in fighting for bloodlust and our roamers have really contributed significantly.

I know SoR and JQ also tried to compete with us but they don’t have the amount of skilled roamers like we do. So I guess if you truly think winning small fights while contributing to a server wide objective is an ideal system, I would suggest you considering transferring to either SoR or JQ. You would get plenty of fights against roamers from BG and your winning may actually contribute to something greater besides the fun of fighting:)

We do try to secure bloodlust for our team, and it usually works ok for the most part and can get decent fights, until a bored BG or SoR zerg comes crashing in with 60 people because there’s nothing left for them to contest on the map cause Mag doesn’t have any coverage to pressure elsewhere. There’s certainly no way we can do it on more than one BL, that’s pretty much out of the question.

V deathTouch V – Warrior
STD [Scarlet Gave Me Harpies]
Maguuma

SoR/Blackgate/Mag 11/08/2013 Gold week 4

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Posted by: deathTouch.9706

deathTouch.9706

Right now though, we have to make a choice given Anet’s design decisions. Either face consistent, challenging outnumbered fights but lose the PPT fight every week, or join a zerg server and play for PPT but feel like we’re steamrolling over people through sheer numbers advantage. And there’s no question we’d rather have the former than the latter.

I think that’s a false dichotomy. But it also seems like a manufactured psychological win-win. If you lose no one cares because no one expects you to win and if you win you get to gloat and feel superior because no one expects you to win. See what I mean? That’s the psychological advantage of being the underdog and I think why so many people like to see themselves cast in that role.

I can understand this. There’s a psychological pressure in being the top dog and the favorite to win. Every win is taken for granted, no one is ever surprised or impressed. Every loss is seen as being an indication of weakness or lack of skill. Losers deride winners with bitterness and resentment and winners are hardly ever popular. There are few things that humans enjoy more than seeing a winner disgraced. Misery loves company as they say.

I’d still rather be in a position to win. I’d rather know that my side has the strength to come out victorious. It’s nice to be the underdog but I feel that it’s more frustrating to feel that my efforts are ultimately going to be for nothing. If that frustration ever outweighs the self-satisfaction you get to feel from being the underdog I would advise that you consider a transfer.

And I’d rather run with a group that wants to take on any other roaming group of similar size/larger size on any other server and be confident we’d come out on top, or as an 8 man group chop a 25 man group into little bits until we wipe them. The way I view victories is on the battlefield, when players are actually engaging each other in a test of skill and coordination, rather than the artificial scorecard at the end of the week which, as most people agree, is mainly influenced by number of warm bodies on each server and how much PvD they are able to accomplish during oceanic hours.

It’s all in what you’re looking to get out of the game. I feel we just have differing metrics on how we evaluate our personal performance.

I think the thing that stands out, though, is that not many people think like us. Most people would prefer to run in a zergball of 80 and 111111 with no real personal responsibility as long as there is a karma/loot/dolyak finisher carrot at the end of their efforts. And that’s exactly the type of playstyle Anet is tailoring GW2 toward.

You really unfairly characterize the large group play in this game when you say there’s no skill involved. You also seem to be saying in your last few posts how terrible it is to be outnumbered and that it’s disheartening, but that you prefer to be outnumbered. It’s a confusing read.

But tanks for the post (MLP right?).

To clarify things a bit, we’re disheartened by the server metric system that Anet came up with and wish it would place heavier emphasis on the skill of the players on each server. Most of us on Mag have (outside of qualifier matches) come to the general consensus to ignore it and focus on really challenging outmanned fights.

I’m not complaining about being in Gold, in fact I’m really glad we’re here instead of silver. What I do wish is that, overall, the PPT game was less focused on pure coverage (especially oceanic coverage) and more focused on skillful play.

And my 80 man zergfest comment was a bit of a hyperbole, but I think the general point still stands. I personally believe anything past 30 and most of the “skill” comes down to following a dorito/ghost, dropping water fields, earthshakering the marked target, and then continuing to follow the dorito. I’d be willing to stake that lesser-skilled players prefer to ball up in large zergs and wear PVT because, outside of those zergs they are run-down like gazelle on open plains. Their survivability dramatically increases if they can benefit from massive healing and less focus fire as a result of a bunch of other friendly players around them.

And yeah, former MLP commander

V deathTouch V – Warrior
STD [Scarlet Gave Me Harpies]
Maguuma

(edited by deathTouch.9706)

SoR/Blackgate/Mag 11/08/2013 Gold week 4

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Posted by: deathTouch.9706

deathTouch.9706

I don’t get all these “roamers” complaining that they don’t get good fights in WvW. If you want good small scale fights go do PvP.

Show me how we can 8v20 on a large open-field sPvP map and I’m there.

And it’s not just the imbalanced fights. It’s roaming around, cresting a hill and seeing a big group in front of you and having to make quick decisions about what you want to do with it. It’s the impromptu nature of WvW that I love too, something that, for me, is a bit stale in sPvP type arenas that I have been doing for close to 7 years now if you include other games.

V deathTouch V – Warrior
STD [Scarlet Gave Me Harpies]
Maguuma

(edited by deathTouch.9706)

SoR/Blackgate/Mag 11/08/2013 Gold week 4

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Posted by: deathTouch.9706

deathTouch.9706

Deathtouch, you could always move to a server where that won’t happen.

If you choose to play on a server that can’t compete 24/7 then that’s on you.

But I (and I think I can safely say I speak for AoN) don’t play WvW for the PPT. We’re in it because we love being outnumbered and having really challenging fights.

Now, if the gamemode promoted repeatedly winning outnumbered fights somehow leading to us having a chance at winning server match-ups, then I personally would view that as an ideal system and I think we’d all love playing toward an objective-oriented goal at that point in time. If skill of players translated into which server won the week’s match-up, then that would really be an ideal system in my opinion.

Right now though, we have to make a choice given Anet’s design decisions. Either face consistent, challenging outnumbered fights but lose the PPT fight every week, or join a zerg server and play for PPT but feel like we’re steamrolling over people through sheer numbers advantage. And there’s no question we’d rather have the former than the latter.

I think the thing that stands out, though, is that not many people think like us. Most people would prefer to run in a zergball of 80 and 111111 with no real personal responsibility as long as there is a karma/loot/dolyak finisher carrot at the end of their efforts. And that’s exactly the type of playstyle Anet is tailoring GW2 toward.

V deathTouch V – Warrior
STD [Scarlet Gave Me Harpies]
Maguuma

(edited by deathTouch.9706)

SoR/Blackgate/Mag 11/08/2013 Gold week 4

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Posted by: deathTouch.9706

deathTouch.9706

It just so happens that only one of the items in the list above has nothing to do with personal skill and is entirely outside of any one persons control. It is the least personal form of winning in the game.

WvW is more about working together as a server. I didn’t always see it that way but I’ve really had a change of heart over time. Now if I’m leading our group in WvW I’ll try to steer it towards making ourselves helpful to whatever the rest of our server is trying to achieve on the map.

Did your change of heart come while playing on one of the only three servers that have a reason to play for PPT? In other games I would agree with you, but not in GW2, the system is too broken. There is not enough off-hour population to support enough balanced servers for the much larger NA population. If everyone lumped up to make balanced servers based on the availability of off-hour population, all of the NA folks would spend most of their time in the upcoming overflow map.

When close match-ups become the norm rather than a once in a blue moon event, I might have a change of heart, until then WvW is all about roaming open world fighting.

This. I’ve found that no matter how hard a group may play for any given week, I would estimate that 95%+ of Mag match outcomes are predetermined by sheer coverage difference between servers we face, with individual player and group skill having relatively little impact on outcome.

As long as coverage matters dramatically more than skill for PPT, I have no real motivation to participate “how Anet intended” chasing PPT, bashing on doors for PvD or sitting on siege for hours.

I think maybe your (Isreal) BG perspective is different, since you normally (almost always) have a good outcome in terms of your server’s ability to gain PPT. However, come to Mag for a bit and see how different it is when you consistently outplay groups twice your size in primetime only to watch a huge point deficit drag your server down on off-hours because some clueless bearbow PvDers beat down doors with no defenders while you sleep, or dramatically defend a keep with inferior numbers and/or outnumbered and watch the rest of the BL turn the color of your opponent by spare opponents breaking down doors around the BL.

Then wake up the next day and find every keep and tower held by then opponents in every BL upgraded with full siege and manned by overnight/early morning scouts. PPT just means nothing to us Mag at this point.

Sometimes its just depressing that, for a game with such a large NA audience, most of the matches are pre-determined by the dramatically fewer oceanic players who play on these servers. In that sense, any 1 oceanic player on a server is probably worth close to 10 NA players in terms of their value for protecting PPT. There’s only so many oceanic players and naturally (like most people), they’ve bandwagoned onto servers with already-winning records for an easier time achieving personal rewards.

V deathTouch V – Warrior
STD [Scarlet Gave Me Harpies]
Maguuma

(edited by deathTouch.9706)

SoR/Blackgate/Mag 11/08/2013 Gold week 4

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Posted by: deathTouch.9706

deathTouch.9706

One thing I’ve noticed is that any NN camp BG owns is like a bag pez dispenser. For some reason they religiously defend the thing with multiple scouts and call in a trickle of reinforcements everytime it’s attacked by a few people. Most of the time you can get 20-30+ bags and a bunch of post-banner supervisor kills with a party of 5 before they call in a 60+ man zerg (for some reason).

Would recommend it for any small group wanting to get tons of easy loot.

V deathTouch V – Warrior
STD [Scarlet Gave Me Harpies]
Maguuma

SoR/Blackgate/Mag 11/08/2013 Gold week 4

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Posted by: deathTouch.9706

deathTouch.9706

Any chance we’ll see a 8-10 man riot roaming group this week?

V deathTouch V – Warrior
STD [Scarlet Gave Me Harpies]
Maguuma

(edited by deathTouch.9706)

SoR/Blackgate/Mag 11/08/2013 Gold week 4

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Posted by: deathTouch.9706

deathTouch.9706

I don’t really consider oPP a roaming guild. There are some good players in it, but most of the guild just sits on the island with as many people as they can and adds on fights.

Not really my battle as I’m not in oPP, but this seemed relevant.

We (AoN) were waiting for you to get a coordinated roaming team together on that BL, but it never ended up happening as far as we could tell.

EDIT: Every time I get suspended my forum signature disappears and won’t post despite still being in my “edit profile” box, anyone know why?

V deathTouch V – Warrior
STD [Scarlet Gave Me Harpies]
Maguuma

(edited by deathTouch.9706)

JQ/TC/Maguuma 11/1/13 - Week 3

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Posted by: deathTouch.9706

deathTouch.9706

Lol, posts being deleted by mods in real time from this thread as I’m flipping through it. Gotta love Mag threads.

Mods didnt get to that one. I deleted it because it was a stupid post.
Let you’re trolling get to me for a second so… http://www.youtube.com/watch?v=-yNhl8wT3Pc

Attachments:

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JQ/TC/Maguuma 11/1/13 - Week 3

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Posted by: deathTouch.9706

deathTouch.9706

Lol, posts being deleted by mods in real time from this thread as I’m flipping through it. Gotta love Mag threads.

V deathTouch V – Warrior
STD [Scarlet Gave Me Harpies]
Maguuma

JQ/TC/Maguuma 11/1/13 - Week 3

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Posted by: deathTouch.9706

deathTouch.9706

never seen or heard of OPM

probably a personal guild

Also have never seen it.

V deathTouch V – Warrior
STD [Scarlet Gave Me Harpies]
Maguuma

Warriors are OP atm.

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Posted by: deathTouch.9706

deathTouch.9706

What a dumb thread. Reported this trash topic for trolling.

Do you say the same thing to every thread, post, when confronted by the truth?

I’ve been labeled as a troll for a long time until Arena.net confirms the truth.

hint; dec 10 class balance and game balance update patch.

(there are far more truth; factual evidences that need to be addressed to Arena.net. which include; the Op, mine and many other truth bearers)

To call the truth ‘trash’ is to call Arena.net ‘trash’, and that’s uncalled for.

Period!!

The premise of your entire statement is grounded on a belief that Anet is a irrefutable authority in balancing this game, which if true would mean:

1) The game would have been balanced at release;

2) As a corollary of point 1, we would not be constantly seesawing back and forth with balancing of certain classes (i.e. ele, necro, warrior, thief etc.).

It’s been over a year of constant re-balancing and I would argue we are no closer to a balanced state in this game than we were at release. Game balance has simply shifted from one OP/UP class to another. In this case, taking an effective build that war ran and nerfing it into the ground because of a lack of skill associated with players facing said build.

V deathTouch V – Warrior
STD [Scarlet Gave Me Harpies]
Maguuma

Warriors are OP atm.

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Posted by: deathTouch.9706

deathTouch.9706

What a dumb thread. Reported this trash topic for trolling.

V deathTouch V – Warrior
STD [Scarlet Gave Me Harpies]
Maguuma

December 10th Warrior Changes

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Posted by: deathTouch.9706

deathTouch.9706

With the upcoming changes, ill be missing my epic 16k crit disable chains from my warrior. However this is GW2. There are other classes to play & have fun with and it seems like the devs are trying to encourage players to level up/play other classes rather than just sticking to one specific class.

Whats so hard about people realizing that, if you don’t slot stun breakers and stablitiy in this game and learn the very obvious warrior animations, you should plan to die? And for the love of god stop stunbreaking the 1 second stuns and save it for the big ones.

The warrior hammer build does kitten damage against someone who knows how to properly rotate their stun breakers (which I’m guessing no one at Anet has yet figured out how to do) and properly dodge/block/evade or blind earthshaker/shield bash/pin down/arcing arrow/bull’s charge/backbreaker/fierce blow/final thrust/impale, which are the most telegraphed and delayed-activating moves in the game, as well as earthshaker still being bugged when initiating it from a place of higher terrain to a target on lower terrain.

It’s the equivalent to not slotting any condi cleanse, making kitten -poor usage of dodges and blinds/blocks/evades/steath/teleports, and then complaining that necro staff should be nerfed because it does way too much damage. Or running runes of lyssa against a necro, popping them immediately at the start of a fight and complaining when they are corrupted a second later. A game cannot be balanced around poor play. It cannot be balanced to the lowest-common denominator player, or you imbalance the game at higher levels.

Our skills should do more damage because they are extremely telegraphed and offer a skill-based counter of dodging/blinding/blocking/teleporting/invul countering, especially relevant when every other class and their mom gets perma or near-perma vigor, massive amounts of blind, rediculous block uptime, evades, stealth, instant-cast teleports and access to invuln, all of which are direct counters to most warrior abilities. There’s no reason they should be doing equal or less damage/CC as to something that is instant-cast, either power or condition based (or better yet, instant cast and ranged). Ever. If a warrior was routinely able to deplete a very skilled player’s hard counters to the hammer (i.e. stun breaks + stab AND their dodge bar AND their blind/block/blink/evade/invuln CDs) then yes, it might be overpowered. But good players properly know what skills they can tank and what skills they need to dodge/evade/block/blind/stun break and did so accordingly. And when they did, hammer lost much of its effective power.

And if that’s what we are defining overpowered, then what about condi bunker mesmers and perma-vigor celestial/rune of noble rifle engies, both of which faceroll to victory on the basis of being able to infinitely mitigate their opponents damage from range while simultaneously burning their opponents cooldowns through sheer attrition. As long as players running either of these builds don’t commit mistake after mistake, they are guaranteed to win any fight against any other class and build. Period. Is that not the true definition of overpowered, when there is no counter to a build except relying on the person running said build to commit enough mistakes?? The warrior hammer build was never in this position because it always had skill-based counters.

If the opponent to the warrior makes a mistake, and pays a big price for it either because their build isn’t designed to properly deal with a threat they very well knew they would be facing, or they didn’t see the animation or realize what the animation looks like, or they make a poor decision post-stun that burns too many CDs and allows them to be vulnerable later in the fight, then the warrior deserves the win and the opponent deserves the loss.

Of course, rather than improving their own play, they chose to project their own skill deficits onto the rest of the community. And the worst crime of all, Anet listened to these unwarranted projections and acted with a heavy-hand to cater to players who, if they had channeled a fraction of their forum whining into self-reflection and improving their own play, they would never have had major issues competing against a hammer war in the first place.

V deathTouch V – Warrior
STD [Scarlet Gave Me Harpies]
Maguuma

(edited by deathTouch.9706)

JQ/TC/Maguuma 11/1/13 - Week 3

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Posted by: deathTouch.9706

deathTouch.9706

i solo roam and can barely find people willing to fight without odds in their favor. It’s not just jq players who wont fight 1v1.

three [PiNK] thieves were in ruins on jqbl and if i managed to get one to wander off from from the other 2, he/she would cloak and dagger off an animal and run back to his buddies.

Don’t put your servers on some high pedestal because you think you fight unfair odds.

Please dont put your server on that same pedestal this is all I found when Roaming JQ BL during NA Prime time and Ocx times.

1st pic Ocx time
2nd pic NA time (I think Ganking Guild would fit better)

Cheers

Guilds that actually that I’ve seen so far is that [KoS] guy in the second pic and the Guild [Ark] guys I guess I will keep looking for all those other roamer guilds.

Have to agree. I was roaming on Mag on ele and saw the normal few JQ/TC that wouldn’t engage in a 1v1. Finally found a ranger to 1v1 at ruins which turned into a 1v2 and then a 1v3 which was too much for me. Then next I found a fun duel vs a p/d thief and things weren’t looking good for him but it was interrupted by a Mag guardian so he refuged and ran.

Same stories a couple more times so I just went to EB and to k-train/badge train between SM and blue keep. I guess this t1 1vx roaming has to be handed on thief or else in groups of 5-10… zzz

I’ve found that, when facing T1 servers any trickle of 1-2 players is usually a bad sign. Almost no one on these Tier 1 to Tier 1.5 servers run in groups of less than 10, so seeing a few people running around usually means there’s a roaming group or zerg somewhere close by that they’re trying to get back to, or are running ahead of.

This is particularly relevant of players from a few guilds you never see running blobs of less than 40, PiNK and HzH immediately coming to mind.

You do realize that PiNK runs 25-30 on reset (+ pugs if they decide to tag up) and maybe 20-25 during the week, at best, right? The guild used to be able to field 50-60 mans on the reg, but that hasn’t happened in quite a while.

I’m guessing you run with commander tags up? Because yeah, 25-30 PiNK I can believe, but there’s always 25+ other random people along for the ride.

V deathTouch V – Warrior
STD [Scarlet Gave Me Harpies]
Maguuma

JQ/TC/Maguuma 11/1/13 - Week 3

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Posted by: deathTouch.9706

deathTouch.9706

Again this is why I give up solo roaming after 7 p.m. server time because of “Roaming Groups” like these its kindof pointless if you guys hang out in ruins ganking people. Shouldn’t you guys be taking larger groups instead of ganking people in Ruins?

Hahahahahahahahahahahahahahahahahahahahahahahahahahahahaha!!!!!!!!!

My sides are busting right now seriously.

What the hell do you expect when you solo roam buttlust on a necro, especially after making yourself a target on the forums

V deathTouch V – Warrior
STD [Scarlet Gave Me Harpies]
Maguuma

(edited by deathTouch.9706)

JQ/TC/Maguuma 11/1/13 - Week 3

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Posted by: deathTouch.9706

deathTouch.9706

NOPE calling for backup defending a supply camp? Yeah pretty sure most guilds on our server do it….

(also 40 = blob LOL)

For once, I don’t disagree with a statement you’ve made describing your server philosophy.

V deathTouch V – Warrior
STD [Scarlet Gave Me Harpies]
Maguuma

(edited by deathTouch.9706)

JQ/TC/Maguuma 11/1/13 - Week 3

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Posted by: deathTouch.9706

deathTouch.9706

As I raid with 25-30 most of the time, I try my best not to gank roamers, but this time was an exception.

The group I run with usually ganks roaming groups we pass. 9/10 times I just keep running with the commander or just stand away.

Few exceptions based on guild tags/emote spam

You’re in [NOPE], we watched your stream, you guys were calling for backup against a small group you out numbered. Please don’t spread lies on the forums.

Unfortunately they slapped PW onto the twitch channel. It was fun while it lasted though.

V deathTouch V – Warrior
STD [Scarlet Gave Me Harpies]
Maguuma

JQ/TC/Maguuma 11/1/13 - Week 3

in Match-ups

Posted by: deathTouch.9706

deathTouch.9706

i solo roam and can barely find people willing to fight without odds in their favor. It’s not just jq players who wont fight 1v1.

three [PiNK] thieves were in ruins on jqbl and if i managed to get one to wander off from from the other 2, he/she would cloak and dagger off an animal and run back to his buddies.

Don’t put your servers on some high pedestal because you think you fight unfair odds.

Please dont put your server on that same pedestal this is all I found when Roaming JQ BL during NA Prime time and Ocx times.

1st pic Ocx time
2nd pic NA time (I think Ganking Guild would fit better)

Cheers

Guilds that actually that I’ve seen so far is that [KoS] guy in the second pic and the Guild [Ark] guys I guess I will keep looking for all those other roamer guilds.

Have to agree. I was roaming on Mag on ele and saw the normal few JQ/TC that wouldn’t engage in a 1v1. Finally found a ranger to 1v1 at ruins which turned into a 1v2 and then a 1v3 which was too much for me. Then next I found a fun duel vs a p/d thief and things weren’t looking good for him but it was interrupted by a Mag guardian so he refuged and ran.

Same stories a couple more times so I just went to EB and to k-train/badge train between SM and blue keep. I guess this t1 1vx roaming has to be handed on thief or else in groups of 5-10… zzz

I’ve found that, when facing T1 servers any trickle of 1-2 players is usually a bad sign. Almost no one on these Tier 1 to Tier 1.5 servers run in groups of less than 10, so seeing a few people running around usually means there’s a roaming group or zerg somewhere close by that they’re trying to get back to, or are running ahead of.

This is particularly relevant of players from a few guilds you never see running blobs of less than 40, PiNK and HzH immediately coming to mind.

Yeah If i do see some the guilds that regularly blob I’ll start to run and WP unless they put me in combat Ill just fight till I die. You guys also run a very boon oriented team which means you probably run Cavs armor(sometimes mix armor) which makes you able to take on those larger groups but most of the people that I see roam are not usually running semi group oriented builds. This is just what I’ve noticed when seeing you guys fight. The 5-10 I usually consider a Havoc team or Ganking squad depending if they care about PPT or not.

As Jaxs said I think most of us, especially DPS builds, run mostly zerker/higher dmg and lower toughness/vit builds. As the dedicated frontline hammer war I run mostly zerker (enough to get to 30% crit rate for 100% crit rate on stunned targets w/ fury and with no bloodlust, cause lets be honest how often does Mag have bloodlust) with some Cav trinkets.

We’ve generally found that the most effective way to break larger groups is by minimizing our own mistakes and coordinating smart use of our cooldowns while capitalizing on positioning and other errors that larger and less coordinated groups commit during the course of their roaming/attacking/defending or whatever.

To maximize exploitation of these mistakes, we need very high damage, so most of us are very heavy on our main dmg stats (power, crit %, crit dmg and condi dmg). Of course, the only way we’re able to get away with this is because we have absolutely phenomenal players on support, and the only reason we can be so aggressive is because we know if we get condi bombed or bursted a support will immediately have our back.

V deathTouch V – Warrior
STD [Scarlet Gave Me Harpies]
Maguuma

(edited by deathTouch.9706)

JQ/TC/Maguuma 11/1/13 - Week 3

in Match-ups

Posted by: deathTouch.9706

deathTouch.9706

i solo roam and can barely find people willing to fight without odds in their favor. It’s not just jq players who wont fight 1v1.

three [PiNK] thieves were in ruins on jqbl and if i managed to get one to wander off from from the other 2, he/she would cloak and dagger off an animal and run back to his buddies.

Don’t put your servers on some high pedestal because you think you fight unfair odds.

Please dont put your server on that same pedestal this is all I found when Roaming JQ BL during NA Prime time and Ocx times.

1st pic Ocx time
2nd pic NA time (I think Ganking Guild would fit better)

Cheers

Guilds that actually that I’ve seen so far is that [KoS] guy in the second pic and the Guild [Ark] guys I guess I will keep looking for all those other roamer guilds.

Have to agree. I was roaming on Mag on ele and saw the normal few JQ/TC that wouldn’t engage in a 1v1. Finally found a ranger to 1v1 at ruins which turned into a 1v2 and then a 1v3 which was too much for me. Then next I found a fun duel vs a p/d thief and things weren’t looking good for him but it was interrupted by a Mag guardian so he refuged and ran.

Same stories a couple more times so I just went to EB and to k-train/badge train between SM and blue keep. I guess this t1 1vx roaming has to be handed on thief or else in groups of 5-10… zzz

I’ve found that, when facing T1 servers any trickle of 1-2 players is usually a bad sign. Almost no one on these Tier 1 to Tier 1.5 servers run in groups of less than 10, so seeing a few people running around usually means there’s a roaming group or zerg somewhere close by that they’re trying to get back to, or are running ahead of.

This is particularly relevant of players from a few guilds you never see running blobs of less than 40, PiNK and HzH immediately coming to mind.

V deathTouch V – Warrior
STD [Scarlet Gave Me Harpies]
Maguuma

(edited by deathTouch.9706)

11/1: SoR/BG/SoS (Gold League Round 3)

in Match-ups

Posted by: deathTouch.9706

deathTouch.9706

So what guilds are BG planning on buying before reset on Friday to “even up” their coverage when facing Mag?

V deathTouch V – Warrior
STD [Scarlet Gave Me Harpies]
Maguuma

JQ/TC/Maguuma 11/1/13 - Week 3

in Match-ups

Posted by: deathTouch.9706

deathTouch.9706

Blah blah blah blah blah blah.

You want anecdotes? I’ll start recording my roaming sessions and you can see how many zergs I get 1v1’d by.

I’m not saying that you guys don’t roam but when? But for a server that boasts of roamers I haven’t found many. I’ve actually been zerged/{ganked(5 people or more)} down by Mags during NA Prime Time than by JQ. Please don’t confuse Ganking with Roaming.

Here I will define them Ganking= looking for other roamers with bigger numbers than what roamers actually run usually.

Roaming= Looking for decent out-manned or even fights. a group of 5 is close to the term Gank squad because if your actually roaming you don’t usually have that many when running.

Please note I don’t condemn Ganking (except spawn camping) I just would like to find out what the real definition of roaming is. I tried to get OPP to see this but meh.

A 5-man guild squad during NA primetime on a Tier 1 to Tier 2 server is very small (and rare). It’s just hard to get anything meaningful done with anything under 5 people when facing zergs of 40+. For Tier 1 to Tier 2 I usually consider anything 10 men and under to be small man roaming. 15 and over starts to cross my threshold into blobbing/zerging as the fights become less about individual skill and precision and more about throwing bodies at a target.

We usually run around 5-10 ppl during primetime and, when we face other organized guilds we’re almost always outnumbered in the fight, sometimes significantly like when we’re facing Agg and they’re running a 30 man blob. But then again that’s what we’re looking for and we keep our guild roster capped at around 15 members to achieve that goal…

Everyone has their own thresholds that define where small man roaming ends and blobbing begins. Some people considering anything under 25 people to be small man roaming. In general though, I’ve found that there seems to be an inverse correlation between player skill and roaming/blobbing threshold. That is, the more skilled a player is, typically the lower their threshold is for differentiating between roaming and blobbing.

V deathTouch V – Warrior
STD [Scarlet Gave Me Harpies]
Maguuma

(edited by deathTouch.9706)

December 10th Warrior Changes

in Warrior

Posted by: deathTouch.9706

deathTouch.9706

Celestial hybrid rifle engie, condi bunker mes (or any well-played mes for that matter), well-played d/p thief, and well-played power necro.

I’d like Anet to explain to us what build we should be using to have a snowball’s chance in hell of beating any of those builds after Dec. 10th.

V deathTouch V – Warrior
STD [Scarlet Gave Me Harpies]
Maguuma

JQ/TC/Maguuma 11/1/13 - Week 3

in Match-ups

Posted by: deathTouch.9706

deathTouch.9706

Being honest though HzH will soon be joining the GvG “scene” need to polish up on some things and then we will be all for taking GvG’s.

You are aware that you won’t be able to outzerg your opponent in GvG, right?

V deathTouch V – Warrior
STD [Scarlet Gave Me Harpies]
Maguuma

JQ/TC/Maguuma 11/1/13 - Week 3

in Match-ups

Posted by: deathTouch.9706

deathTouch.9706

So why does JQ keep claiming they enjoy fair open field fights yet are refusing any invitation to GvG?

V deathTouch V – Warrior
STD [Scarlet Gave Me Harpies]
Maguuma

[Analysis] Incoming nerf to hammer

in Warrior

Posted by: deathTouch.9706

deathTouch.9706

How many times do I have to say my analysis is for small group WvW roaming before you understand my analysis pertains to small group WvW roaming and not sPvP?

Actually im talking about spvp, solo roaming/small group in wvw. I think its can be olny somehow average in small group, but other than that its terrible. Any organized roaming group will focus the warrior first and take him down before he get time to press EP

Well, our performance against even and slightly-outnumbered fights against guilds like GF, NS and Agg speaks for itself I think.

If even one person can find a way to make a particular build work well against other top roaming guilds in the game, then it’s really a L2P issue for anyone having trouble with it.

V deathTouch V – Warrior
STD [Scarlet Gave Me Harpies]
Maguuma

(edited by deathTouch.9706)

[Analysis] Incoming nerf to hammer

in Warrior

Posted by: deathTouch.9706

deathTouch.9706

3) Rifle + gs single target burst, 100b + EP on downed clumps.

I don’t see it being viable just by moving crack shot down to adept.. I know bc i run sometimes that combo for some lol and its performs poorly making me close to freekill.

It’s viable right now with crack shot as a master trait. Convenant in AoN uses it, check out some of his vids on youtube. In fact I’d go so far as saying it’s necessary to do some of the outnumbered fights we do in WvW.

It’s extremely low margin of error though and you have to go full zerker to get full effect.

So basically..killshot and run for life? Goes full zerker = 0 defense, anything that touch ya is deadly. 0 condi removal, again sounds cool i think.

I do runs that in hybrid build and even if i land kill shot is far from being deadly, as the average outcome is about 6-9k based on target armor. The olny ones that got 1 shooted from killshot was pure gc thieves/eles. Rest can take a lot of punisment and its still hard to land. Feels balanced imo.

As for my hybrid fully buffed:
2456 power
73% crit dmg
Leg rifle.

Here’s it in action. Requires kiting and good communication/coordination with team members. The 100b + EP is used as a way to massively spike AoE damage on a clump of players, usually, but not exclusively, when they attempt to rez a teammate.

Notice how when our DPS gets hit by large burst friendly support immediately responds in kind with condi clear/heals/protection/stab and whatever else is needed.

It’s also good solo if you’re aware of what types of skills you need to dodge/evade/EP on with opponents.

This vid was recorded a little while ago but he still runs the same build to the same degree of effectiveness.

I hope ur not serious with that vid, do u? Im talking about competive pvp not about few scrubs that are worse than casual hotjoin heroes. With people like that in the vid i don’t have any problems either, and i would quit forums, pvp if i did and stay silence as some random pve scrub that enjoys living story and quaqqan backpack, but i don’t.

And i can’t see it performing in any 1v1, single reflection, some condi engi/necro and gg. If u want to prove me a gs+rifle build being viable do it with people that actually knows how to play.

Anyways its a thread about hammer.

How many times do I have to say my analysis is for small group WvW roaming before you understand my analysis pertains to small group WvW roaming and not sPvP?

1) From small-group/zerbusting WvW warrior perspective:

2) …especially during solo/duo roaming

3) So, the viable small group roaming builds are now:

V deathTouch V – Warrior
STD [Scarlet Gave Me Harpies]
Maguuma

(edited by deathTouch.9706)

What is the general view of buying guilds

in WvW

Posted by: deathTouch.9706

deathTouch.9706

Buygate gives it two thumbs up! Would buy again.

BG has a two-step, highly-skilled process for securing gold 1:

1) Didn’t win the last fight? Bring a bigger zerg.

2) Out of players to increase zerg size? Buy more players.

V deathTouch V – Warrior
STD [Scarlet Gave Me Harpies]
Maguuma

11/1: SoR/BG/SoS (Gold League Round 3)

in Match-ups

Posted by: deathTouch.9706

deathTouch.9706

So basically, SoR was unable to buy recruit enough warm bodies and are now losing to Buygate’s sheer coverage, so SoR now claims to now have been in WvW only for Gudfites but nevertheless is on the verge of collapse because of disillusioned PPT/PVT bandwagoners?

I like where this is going.

V deathTouch V – Warrior
STD [Scarlet Gave Me Harpies]
Maguuma

Healing Surge

in Warrior

Posted by: deathTouch.9706

deathTouch.9706

It’s still the best option for healing versus high burst situations

V deathTouch V – Warrior
STD [Scarlet Gave Me Harpies]
Maguuma

[Analysis] Incoming nerf to hammer

in Warrior

Posted by: deathTouch.9706

deathTouch.9706

3) Rifle + gs single target burst, 100b + EP on downed clumps.

I don’t see it being viable just by moving crack shot down to adept.. I know bc i run sometimes that combo for some lol and its performs poorly making me close to freekill.

It’s viable right now with crack shot as a master trait. Convenant in AoN uses it, check out some of his vids on youtube. In fact I’d go so far as saying it’s necessary to do some of the outnumbered fights we do in WvW.

It’s extremely low margin of error though and you have to go full zerker to get full effect.

So basically..killshot and run for life? Goes full zerker = 0 defense, anything that touch ya is deadly. 0 condi removal, again sounds cool i think.

I do runs that in hybrid build and even if i land kill shot is far from being deadly, as the average outcome is about 6-9k based on target armor. The olny ones that got 1 shooted from killshot was pure gc thieves/eles. Rest can take a lot of punisment and its still hard to land. Feels balanced imo.

As for my hybrid fully buffed:
2456 power
73% crit dmg
Leg rifle.

Here’s it in action. Requires kiting and good communication/coordination with team members. The 100b + EP is used as a way to massively spike AoE damage on a clump of players, usually, but not exclusively, when they attempt to rez a teammate.

Notice how when our DPS gets hit by large burst friendly support immediately responds in kind with condi clear/heals/protection/stab and whatever else is needed.

It’s also good solo if you’re aware of what types of skills you need to dodge/evade/EP on with opponents.

This vid was recorded a little while ago but he still runs the same build to the same degree of effectiveness.

V deathTouch V – Warrior
STD [Scarlet Gave Me Harpies]
Maguuma

[Analysis] Incoming nerf to hammer

in Warrior

Posted by: deathTouch.9706

deathTouch.9706

Hammer builds will become less popular and be centered around 0/20/20/0/30 (this one much better imo, especially if you slot EP to compensate for losing defy pain) or 0/20/30/0/20 depending on which one you need for your group, balanced or pure survivability.

Players were not taking GM traits in the GM line on Defense. They were taking Cleansing Ire and Merciless Hammer. If you go 20 points in Defense, you’re going to lose one of those two.

Remember that was only a WvW analysis.

I never ran cleansing ire in small group wvw because I relied on passive condi reduction and anything significant was cleared immediately by one of our dedicated supports, of which we run at least 1 for every 4 members of our group and split between parties if we have more than 1. Instead I ran defy pain + balanced stance/dolyak sig/berserker’s stance which was absolutely ideal for what I needed to do in fights: lock down necros/enemy backline + CC downed clumps to keep them in our AoE.

The issue with cleansing ire was the only reliable way to use it was through LB, as any other weapon is extremely vulnerable to being blocked by aegis, being dodged, or being blinded, and not clearing that 20 stacks of confusion or bleeds fast was a sure way to die. So it was either used as Hambow in pvp or ss + lb in wvw. In wvw running hambow was a sure way to die in outnumbered fights because of complete lack of mobility that prevented you from kiting when needed.

V deathTouch V – Warrior
STD [Scarlet Gave Me Harpies]
Maguuma

(edited by deathTouch.9706)

December 10th Warrior Changes

in Warrior

Posted by: deathTouch.9706

deathTouch.9706

So why does every warrior’s skills have to be telegraphed to an extreme degree while builds like glass engie rifle w/ celestial armor + runes of the noble can hit harder than hammer from range while applying more condi’s and relatively low-cd control/blowout skills and with untelegraphed or minimum telegraphed attacks, yet can also regen for 10k HP w/o supply drop, and 20k HP with supply drop, has near perma-vigor and enough immobs/control/interrupts to mitigate large amounts of damage?

Or the near-unkillable faceroll builds of condi bunker mesmer with perplex runes that still puts out large pressure at range and has existed since the dawn of time?

What about the fact that hammer warrior was one of the only viable counters to a necro sitting behind a wall of guards spamming condis all over the place, and that the warrior had about 8 seconds to put enough pressure on the necro to down him or force him to disengage? It’s bad enough that dire armor now allows necros to become huge tanks that also condi bomb for huge damage, but now that our hammer damage has been reduced it further decreases the chance of being able to lock down a class/build that can literally single-handedly turn a fight behind the safety of their front line. Have you considered how a nerf to warriors is now an indirect buff to a build that you already recently buffed through introduction of dire armor?

Here’s another question: Why is there only 1 stat modifier for condi damage (condi damage), and yet you need 3 for power builds (power, crit chance, crit dmg)? This is one of the main reasons that has lead us to this extremely boring meta of very tanky/high HP/regen bunker builds that focus near 100% of damage through conditions.

It’s pushing warrior to a point where there is becoming little reason to run anything but condi bunker because the dmg you can do through condis is comparable to power builds but allows you to become a ridiculous tank in the process.

V deathTouch V – Warrior
STD [Scarlet Gave Me Harpies]
Maguuma

(edited by deathTouch.9706)

[Analysis] Incoming nerf to hammer

in Warrior

Posted by: deathTouch.9706

deathTouch.9706

3) Rifle + gs single target burst, 100b + EP on downed clumps.

I don’t see it being viable just by moving crack shot down to adept.. I know bc i run sometimes that combo for some lol and its performs poorly making me close to freekill.

It’s viable right now with crack shot as a master trait. Convenant in AoN uses it, check out some of his vids on youtube. In fact I’d go so far as saying it’s necessary to do some of the outnumbered fights we do in WvW.

It’s extremely low margin of error though and you have to go full zerker to get full effect.

V deathTouch V – Warrior
STD [Scarlet Gave Me Harpies]
Maguuma

New profession to play

in Warrior

Posted by: deathTouch.9706

deathTouch.9706

And for the record, Warrior and Guardian are the ONLY classes that can play PVE WVW and PVP without problem. Im not agreeing to nerf the Warrior, but dont sit here an cry about nerfs until youve played the other classes. try putting 700 hours into an ele and 650 into a thief just to see every build get destroyed

I’d kindly ask you to take your PvE metric for balancing my class and shove it as far up your colon as possible.

V deathTouch V – Warrior
STD [Scarlet Gave Me Harpies]
Maguuma

Not happy with new Combustive shot

in Warrior

Posted by: deathTouch.9706

deathTouch.9706

There’s a reason why condi damage is the only stat you have to increase to do massive condi dmg and can afford to spend the rest of your stat points getting a mix of toughness, vit and healing power.

Versus needing to balance power, crit chance and crit dmg for power builds. And then let’s do targeted nerfs on the power builds.

Anet wants everyone to run super boring tank condi specs, preferably from range.

V deathTouch V – Warrior
STD [Scarlet Gave Me Harpies]
Maguuma

Axe Auto Chain

in Warrior

Posted by: deathTouch.9706

deathTouch.9706

If Axe lacks meaningful control and utility, it SHOULD be the highest-damaging weapon by far. And it’s definitely not, especially against any type of PvP setting where no one in their right mind lets you hit them with a 6th auto. Axe 2 blows, axe 4 is redundant and axe 5 is a god-awful melee channeled ability that does pitiful damage. Eviscerate hits for less than a backstab and is terribly telegraphed.

And that’s why it’s utterly useless right now, both in main and offhand.

V deathTouch V – Warrior
STD [Scarlet Gave Me Harpies]
Maguuma

[Analysis] Incoming nerf to hammer

in Warrior

Posted by: deathTouch.9706

deathTouch.9706

Re-posting this:

From small-group/zerbusting WvW warrior perspective:

Hammer builds will become less popular and be centered around 0/20/20/0/30 (this one much better imo, especially if you slot EP to compensate for losing defy pain) or 0/20/30/0/20 depending on which one you need for your group, balanced or pure survivability. Ironically the straight dmg decrease affects zerker/near zerker hammer builds the most, rather than the PVT crap you see in zerg hammer trains, so higher-skilled players will be feeling the effects, especially during solo/duo roaming. Hammer trains will still likely be run despite the nerfs for sheer stun pressure. One thing to consider is that, by going deeper into arms to get master UF trait, you will be increasing your crit chance in addition to adding a 10% increased crit chance to burst skills. This will allow you to sub out more precision gear for some other stat of your choice, which acts as a bit of a counterbalance to the hit in toughness or crit dmg/burst recharge that you take, depending on your build.

Relative increase in popularity of condi ss+lb dire war will ensue (so boring to play and basically skill-less, spam condis and immob and win), the condi necro nerfs are counteracted by nerf from war’s, their #1 enemy that could stunlock and kill them in fights. War’s will still be able to stunlock but will have much harder time killing them.

Skullcrack telegraph will probably be LOLer readable now, 1/2 second cast time puts it on par with a standard hammer auto (roll eyes). Meanwhile other classes get untelegraphed, ranged instant cast abilities that can hit like a truck (power/hybrid rifle engie anyone)

Axe still blows.

Condi spam rules this game, and that’s apparently the direction Anet wants to continue to shove the meta by hard nerfing one of the builds specifically designed to counter immobile, condi-spamming classes and builds.

Overall hammer will still be able to serve its function of stunning, but may not be able to apply significant pressure against back line enemies to warrant enemy team to actually do anything about it in a small group setting. We’ll have to see how it plays out.

Fast hands locked into the 15 minor trait slot is still preventing us from having any sort of build diversity. Tactics tree still blows chunks. Strength tree still blows chunks.

So, the viable small group roaming builds are now:

1) Nerfed hammer war spec 0/20/20/0/30 or 0/20/30/0/20

2) Condi ss+ LB war

3) Rifle + gs single target burst, 100b + EP on downed clumps.

And that’s literally it.

V deathTouch V – Warrior
STD [Scarlet Gave Me Harpies]
Maguuma

JQ/TC/Maguuma 11/1/13 - Week 3

in Match-ups

Posted by: deathTouch.9706

deathTouch.9706

wtf TC if have some honor got Eb if you want fight

This coming from the server that chases 8 guys from NN to SW tower with a 60 man zerg.

V deathTouch V – Warrior
STD [Scarlet Gave Me Harpies]
Maguuma

11/1: SoR/BG/SoS (Gold League Round 3)

in Match-ups

Posted by: deathTouch.9706

deathTouch.9706

Maguuma PvF mercenary for hire, willing to troll for highest-paying server of this matchup (I think we all know who that is).

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STD [Scarlet Gave Me Harpies]
Maguuma

(edited by deathTouch.9706)

JQ/TC/Maguuma 11/1/13 - Week 3

in Match-ups

Posted by: deathTouch.9706

deathTouch.9706

Trust me, no one wants to go to YB.

Why is that? I started there waaay back when the game first came out. I was looking at silver league servers for a possible vacation home. Any suggestions?

It’s a cesspool of terrible players who all rush AC mastery and hide in their towers when faced with any open field fight in which they have less than a 10:1 numbers advantage.

V deathTouch V – Warrior
STD [Scarlet Gave Me Harpies]
Maguuma

JQ/TC/Maguuma 11/1/13 - Week 3

in Match-ups

Posted by: deathTouch.9706

deathTouch.9706

A ton of disconnects tonight. And as far as what VR runs we have been playing the ranged classes for about a month now, people may be getting bored with it, it might be time to try some new theory-crafting of comps to keep things fresh. I hope JQ and TC are ok with being our guinea pigs, in the meantime you might see something that interests you for your own groups. 30 hours with no sleep and 4 double-shots of SoCo are going to put me out for the night. May all of your fights be epic bloodbaths.

Yeah, i was commanding the JQ Force on Maguuma BL last night, and i must admit. Your tactics did take me off guard a bit and caused me to adjust strategy.

Quite a change from what Blackgate and SoR run. But still fun. I’ll have to theorycraft a bit to better counter that in the future.

Good fights on Mag BL last night though

With regards to “adjusting strategy”, which of the following JQ techniques did you employ?

1) Recruit more players;

2) Drop more open-field siege;

3) Hide in nearest T3 tower/keep;

4) Stack with greater regularity;

5) Force more PVT usage;

6) Run from even fights with greater haste;

7) Ignore outcome of battle, brag about PPT;

8) 1 and 3;

9) All of the above.

V deathTouch V – Warrior
STD [Scarlet Gave Me Harpies]
Maguuma

(edited by deathTouch.9706)

Nostalgia; the old warrior

in Warrior

Posted by: deathTouch.9706

deathTouch.9706

I miss the days when we weren’t continuously getting shoved by the devs to play SS/LB dire condi bunker build.

V deathTouch V – Warrior
STD [Scarlet Gave Me Harpies]
Maguuma

New profession to play

in Warrior

Posted by: deathTouch.9706

deathTouch.9706

I’m not sure the damage nerf on earthshaker is a -needed- nerf. The majority of WvW warriors dont use it for the damage it does, same goes for staggering blow. 25% for a burst skill seems quite harsh regardless, even though the majority of hammer warriors damage comes from auto attacks which are not being touched.

Umm what? Maybe in an 80v80 blobfest where none of your other skills will fire, but not in any skilled-play setting.

V deathTouch V – Warrior
STD [Scarlet Gave Me Harpies]
Maguuma

Mesmer December balance updates-OP edit 11/5

in Mesmer

Posted by: deathTouch.9706

deathTouch.9706

But vigor isnt probably the main reason condi mes is hard to kill in 1 vs 1, either.

The point being why do they need even greater access to it, relative to other classes.

V deathTouch V – Warrior
STD [Scarlet Gave Me Harpies]
Maguuma

Mesmer December balance updates-OP edit 11/5

in Mesmer

Posted by: deathTouch.9706

deathTouch.9706

Uhm, Dodges are important for every class the problem is not every class gets access to: Distortion, decoy, blink, torch #4 , veil , mass invis, blurred frenzy , phase retreat, chaos armor , high aegis uptime as defensives and/or ways to avoid taking damage.

If you don’t think it’s just a little kittened up that every class got vigor/endurance regen nerfed except for guardians and mesmers, then I really don’t know what to say.

I didn’t say dodges are not important for other classes but squishy classes are more reliant on it than others. Furthermore, you have to consider range where Mesmers usually are forced to approach their enemy. There is a very limited ranged pew pew pew. This also is the case for the Guardian. Additionally, the on-dodge trait is very important for several builds which require clones.

I don’t think you understand the fact that mesmers already had more tools to mitigate damage than pretty much any other class in the game, outside of dodging.

There is a very good reason why a bunker condi mesmer is literally the hardest class to kill in a 1v1 by a mile and a half, and it isn’t because it doesn’t have good access to vigor.

V deathTouch V – Warrior
STD [Scarlet Gave Me Harpies]
Maguuma