Right now I feel it offers too much sustain for the damage output on classes like druid.
Why not swap the precision and healing stat.
so instead of
1050 power
1050 healing
560 precision
560 vitalitygo
1050 power
1050 precision
560 healing
560 vitalityThis way you still get some healing, but will be more killable.
I dont understand why menders is a problem though. A druid after the nerfs will even out a fight in 1 vs 1 but it has to trait to win a fight and might not use menders. For instance the ancient seeds trait line if you want it to win 1 vs 1.
Also druid isnt a auto win 1 vs 1 class anymore, im not normally the persona to argue for the HOT specs but people get killed so fast by any sort of 2 vs 1 unless the 2 are not up to par.
We are at a point where this amulet is the only support amulet in the game. It helps ele and druid players support other classes as well as old shout guardians. I wouldnt want to see support be straight taken from the game.
If you want to see every class run shield, trait for invulnerable, etc etc etc even more then it is. Go ahead and kill the amulet.
The idea was not to kill the amulet or nerf druid, but to stray away from bunker’s. Heck that is why cleric got removed. At the same time having healimg power as a stat on a pvp amu is incredibly helpful for eles, druids, etc.
The idea here is to make menders more damage oriented while still providing some healing. I think it would prob buff mender’s honestly as more classes could use it without a major damage loss.
I understand that, the problem is the class is no longer a huge meta class after the recent patch.
Also every class is using a offensive amulet other then druids and eles. We no longer have bunkers in this game.
Its a big reason build diversity is not here anymore. If you want to run a team comp it has to be 3-4 players running power/x/x build. With that it means you are gonna take the most defensive utility skills.
Its why you see eles using all shouts. It needs the regen,vigor and protection. Without it ele dies very quickly. Even druid is using some sort of double shout for protection for double glyph for team heals and condi cleanses.
You wrote “The idea was not to kill the amulet or nerf druid, but to stray away from bunker’s” which is not how it works. If every class is offensive then the classes with the best stun-breakers-access to boons- and highest level of dps and invulnerables will win.
You are literally trying to change 2 classes because you are upset with the amulet. 1 class is near dependent on it for high level play. I think it would be better if you asked Anet to actually re-balance the classes so we have have actual amulets.
Anyways ill just list amulets that i personally never used assassins- barbarian- cavalier- diviners- knights- magi- seekers- sinisters- Valkyrie.
These are 9 out of 21 amulets that ive have never used on a build and thought they were good. Then you bring in the fact that so many are so similar like beserker,marauder, demolisher and destoryers amulet. So with the addition of these 4 amulet which are so similar you have 9 amulets not in use and 4 if i picked blindly it wouldnt make a huge difference in my match.
That isnt good for amulet diversity so i dont understand how the changes you are suggesting makes the 2 classes any better or gives amulets better diversity.