Showing Posts For style.6173:

Skyhammer hate?

in PvP

Posted by: style.6173

style.6173

People hate skyhammer because it isn’t a map about fighting. It is a map about who can use the first gimmick to pull someone through the floor panels.

Another nerf condi thread

in PvP

Posted by: style.6173

style.6173

I still find it amusing how condi players try to defend it. It was the same with the turret engis and the decap engis and the spirit rangers. All those were OP at one point because of a broken spec. Now it is condis that are broken. You can try to deny it, but condi is easy mode right now.

Balance?

in PvP

Posted by: style.6173

style.6173

hahaha. The conditions needing buffed commented made me lol as well. Maybe we can bring back the turret engi at the same time.

The necromancer's raiding role

in Necromancer

Posted by: style.6173

style.6173

A thread like this is premature. We don’t know everything related to bosses yet.

Daredevil updates, post BWE 3 (launch)

in Thief

Posted by: style.6173

style.6173

Instead of adding 2 condition clears on a trick, maybe add the caltrops on dodge as a trick to proc with that trait to make a 2 trait combo for good clear on dodging? This way you sacrifice some support and get the condi cleanse you need.
Then there isn’t a need to go for escapist absolution if you want to clear while dodging and opens up other build options.

I prefer just adding two condition clears on the trickster trait. That way it can be used by both power and condition builds that want to use it. Your solution is great for condi builds, but isn’t helpful for a power build.

Is Revenant supposed to 1v4 other classes?

in Revenant

Posted by: style.6173

style.6173

@OP:

rev is the new class. If you think it is going to be anything other than overpowered at the beginning, you are not being realistic. This is ANET’s new class. They can’t release it and have it be horrible. Instead, they will release it unbalanced and overpowered and then tone it down later.

Bow should not be Mandatory

in Ranger

Posted by: style.6173

style.6173

It isn’t mandatory. Another option is to use the same weapons as the post above but try traps. It isn’t going to work if you play in really high end play, but it a lot of fun anywhere else.

BWE 3 Guardian Feedback (Core/DH)

in Guardian

Posted by: style.6173

style.6173

The problem that I had with dragonhunter is that it didn’t seem worth the traitline. For PvP or WvW, the standard traits felt better.

Beta Weekend Scrapper Feedback Thread

in Engineer

Posted by: style.6173

style.6173

I’ll summarize scrapper:
1. Awesome traits
2. so-so hammer
3. Bad gyros

ANET is in a tough spot though. Scrapper was already consider top tier in PvP. If thy buff gyros too much, it will be over the top. If they don’t buff gyros, they are bad. Tough choice.

Daredevil updates, post BWE 3 (launch)

in Thief

Posted by: style.6173

style.6173

I just wish that staff would be more viable for condi thief… then again I feel that right now any class without access to burning doesn’t really have a chance at condi. So maby give Thieves some way to apply burning?

I wouldn’t expect burning to remain so out-of-proportion with the other damaging conditions for much longer…

I’ve heard nothing that would indicate that. It was still an issue during the beta weekend.

As for thief, I’d just like to see one other change… trickster should remove 2 conditions.

Halloween Event - Yay!

in Guild Wars 2 Discussion

Posted by: style.6173

style.6173

Super excited about Halloween returning. A question….

Any word on if that mini dungeon from year 1 will make a return? It was in Lion’s Arch and was one of the most fun events from that year! The name was Ascent to Madness.

I’ve been wanting to replay it.

Burn Stacking is Broken

in PvP

Posted by: style.6173

style.6173

The first sentence is an opinion. The second is blatantly false because many people stating they don’t really play condition builds have said burning is not broken in this very thread. The only way I see you could reach the conclusion of the second sentence is if you literally think anyone who disagrees with you runs burn builds regardless of their own statements.

So apparently his statement is false and other peoples statement that they play don’t play condition builds is a fact based off absolutely nothing.

Do you really think that every player defending conditions in this thread plays condition builds exclusively across all the professions they use in PvP, and that playing a condition build somehow makes them unaffected by condition damage coming from the opposing team? Most people play a variety of builds, and they all have to deal with incoming conditions. Condi builds can have trouble cleansing too if they don’t incorporate enough condition clears into their build, so conditions aren’t a unique problem for non-condi players, either. If anything, you should be accusing all of the people defending condis of playing Diamond Skin Elementalist.

In response to removing the highest-damage condition first, I think we should also rework Blinds and Blocks so that they aren’t consumed by skills that deal damage below a certain threshold. I don’t want to negate autoattacks while Heartseeker is killing me, so I’d like Blinds and Blocks to only target the opponent’s most important damage skills. This would help reduce the RNG on these effects and help give players a way to counter the power builds that all the top teams are running.

You bring up a good point unintentionally. For direct damage attacks, an opponent has blocks, blinds, invulnerabilities,and dodges. For condition damage, the only counter play are dodges. Condi cleanse is the only other option and so it needs to remove the most damaging condition first.

Burn Stacking is Broken

in PvP

Posted by: style.6173

style.6173

People complain about not having enough condi cleansed but they don’t want to trade their damaging sigils in with purity/geomancy.

Then you have team syncronization… Ele, Engi and Burn Guard will obviously show huge Burn damages in the death screen as oppose to Engi War, Revenant. Yet.. people just look at the combined numbers from both classes instead of the damage breakdown :/

I’ve said it before, Burns are only an issue in lower tier, unsyncronized teams. The single condition doesn’t carry builds… if it did then condi Eles and Engi would be a thing.

It isn’t about the single burn. The whole point of this thread is that condi removal should cleanse the highest damaging condition first. It is really easy to put a variety of conditions on an opponent. Cleanse needs to pull off the most damaging. No one uses a cleanse to clear 1 bleed stack.

Burn Stacking is Broken

in PvP

Posted by: style.6173

style.6173

I don’t know how else to say this without sounding terse but I’m really having a hard time relating to the problems you guys are having with burn damage. If you looked at my end game stats, the condi damage I received was less than 1/3 of direct damage.

I’ll post cause of death the next time I’m in-game

The end game stats aren’t a good indicator. I actually think they are bugged. Take a friend to an empty map and do nothing but burn skills. You’ll be surprised at the result.

Burn Stacking is Broken

in PvP

Posted by: style.6173

style.6173

People complain about not having enough condi cleansed but they don’t want to trade their damaging sigils in with purity/geomancy.

Then you have team syncronization… Ele, Engi and Burn Guard will obviously show huge Burn damages in the death screen as oppose to Engi War, Revenant. Yet.. people just look at the combined numbers from both classes instead of the damage breakdown :/

I’ve said it before, Burns are only an issue in lower tier, unsyncronized teams. The single condition doesn’t carry builds… if it did then condi Eles and Engi would be a thing.

Condi eles aren’t a think because dd cele gives plenty of burns plus more.

Burn Stacking is Broken

in PvP

Posted by: style.6173

style.6173

I’ve played pretty much every meta build in this game. I mostly run condition builds for fun in unranked because they suck and get hard countered by anyone smart at using cleanses (I miss terrormancer sooo much). I never get hard countered by diamond skin eles, shout warrs, or smart teams in teamfights when I play power builds. Listen, burn might do slightly too much damage (and it is slight), but most of the other conditions need buffs, and the aoe cleansing in this game makes most conditions irrelevant for anything over a 3vs3.

The only time I really die to burn builds is when I would have died faster to power builds. If a burn guard hits me with 10 stacks of burn, that translates to a mes/thief hitting me for like 10k burst in the same time frame I wasn’t paying attention or was without cds. While those 10 burns might hit for more over their duration, I or my team can remove them to take very little damage. You cannot say the same for power burst. Also, power burst works much better in a coordinated setup. I would much rather face two burn builds over two power builds because removing 20 burns and 10 burns requires the same amount of condi cleanse while avoiding/healing through 20k and 10k damage is vastly different.

TLDR: Condition builds have huge flaws and are only really succesful in 2vs2s or 1vs1s. Also, burning looks more OP then it is because bleeding, torment, confusion and poison are weak right now.

PS: OP is a whiner, been complaining every day since June 23rd instead of learning to counter burn builds.

Nailed it.

I still have not heard one valid argument for why condi cleanse should not clear the most damaging condi first.

Nor has anyone provided a valid argument for why it should.

Read my posts in this thread. Sigh. That’s why.

I can’t believe there are some people who actually think it is balanced right now.

I did read your posts. The first of them were “teaching” people to “learn to read”. The second part (the “valid argument”?) states that burn is OP because people apply cover conditions.

All of your posts were grossly condescending, but unfortunately none of them stated a detailed argument for your case. I’d like to hear it, because I don’t necessarily disagree with you, but you aren’t going to get a “valid argument” by bullying people into it.

Read the OP!

Burn Stacking is Broken

in PvP

Posted by: style.6173

style.6173

not everyone dies to condi builds Style. some of us were forced to learn how to fight condi builds in wvw & actually know how to manage condi clears. burn guard is not scary if you can apply counter pressure while managing condis.

as to why condi clears shouldn’t always remove the most damaging condition first; it would remove the ability to cover condis & kill a lot of condi builds. it’s a dumbing down of the game so someone who is bad at managing condis (you, Style) can win more.

Wow. Burn guards are so defensive. This is not about burn guardians. This is about burn in general. This isn’t about WvW. You are in the wrong forums.

I do find it amusing those that everyone likes to personally attack vs just dealing with the facts.

Damage is Way Too High

in PvP

Posted by: style.6173

style.6173

Damage isn’t too high. Condi spam is too high. The best way to test: Whenever you die in PvP, look at what killed you. Do you see more direct damage or condi damage in there?

Dear style,

I know how much condition damage means to you so I played this match with you in mind. Please enjoy the screen shot of a fond memory.

Truly yours,
abc

Pick any 1 match, and most all of your death screens. You’ll find out very quickly that you mostly died to condis.

Burn Stacking is Broken

in PvP

Posted by: style.6173

style.6173

I’ve played pretty much every meta build in this game. I mostly run condition builds for fun in unranked because they suck and get hard countered by anyone smart at using cleanses (I miss terrormancer sooo much). I never get hard countered by diamond skin eles, shout warrs, or smart teams in teamfights when I play power builds. Listen, burn might do slightly too much damage (and it is slight), but most of the other conditions need buffs, and the aoe cleansing in this game makes most conditions irrelevant for anything over a 3vs3.

The only time I really die to burn builds is when I would have died faster to power builds. If a burn guard hits me with 10 stacks of burn, that translates to a mes/thief hitting me for like 10k burst in the same time frame I wasn’t paying attention or was without cds. While those 10 burns might hit for more over their duration, I or my team can remove them to take very little damage. You cannot say the same for power burst. Also, power burst works much better in a coordinated setup. I would much rather face two burn builds over two power builds because removing 20 burns and 10 burns requires the same amount of condi cleanse while avoiding/healing through 20k and 10k damage is vastly different.

TLDR: Condition builds have huge flaws and are only really succesful in 2vs2s or 1vs1s. Also, burning looks more OP then it is because bleeding, torment, confusion and poison are weak right now.

PS: OP is a whiner, been complaining every day since June 23rd instead of learning to counter burn builds.

Another post that relies more on insult than in addressing the actual post. Tell me why condi clear shouldn’t remove the most damaging condi. Do you think anyone uses a condi clear to remove 1 stack of a bleed? No, they use it to clear the thing that is hurting them the most.

Burn Stacking is Broken

in PvP

Posted by: style.6173

style.6173

There are more people running dps builds than condi builds still. And I still can’t believe there is still the notion going around that it takes less skill to play condi than dps… That’s literally only something people who are bad at pvp say.

And as far as condi application goes id have to say burn guard needs toned down A BIT. Not a lot, just a bit. I understand their ONLY condi is burn and that’s why they have so many applications for it and their class mechanic is 1/3 based on it but I mean… I can get 7-9 stacks of burning just from three weapon skills with scepter torch. Without getting close to anyone.

Other than that, you got freakin outplayed because you’re not used to that classes condi builds. Sorry.

Seriously… No one who thinks themselves competitive in anyway complains about condi damage. And no cele ele is not a condi build.

Condi cleanse should remove the most damaging condi. Why is that so bad? Most of the spam classes can reapply burn right away anyway.

Burn Stacking is Broken

in PvP

Posted by: style.6173

style.6173

I’ve played pretty much every meta build in this game. I mostly run condition builds for fun in unranked because they suck and get hard countered by anyone smart at using cleanses (I miss terrormancer sooo much). I never get hard countered by diamond skin eles, shout warrs, or smart teams in teamfights when I play power builds. Listen, burn might do slightly too much damage (and it is slight), but most of the other conditions need buffs, and the aoe cleansing in this game makes most conditions irrelevant for anything over a 3vs3.

The only time I really die to burn builds is when I would have died faster to power builds. If a burn guard hits me with 10 stacks of burn, that translates to a mes/thief hitting me for like 10k burst in the same time frame I wasn’t paying attention or was without cds. While those 10 burns might hit for more over their duration, I or my team can remove them to take very little damage. You cannot say the same for power burst. Also, power burst works much better in a coordinated setup. I would much rather face two burn builds over two power builds because removing 20 burns and 10 burns requires the same amount of condi cleanse while avoiding/healing through 20k and 10k damage is vastly different.

TLDR: Condition builds have huge flaws and are only really succesful in 2vs2s or 1vs1s. Also, burning looks more OP then it is because bleeding, torment, confusion and poison are weak right now.

PS: OP is a whiner, been complaining every day since June 23rd instead of learning to counter burn builds.

Nailed it.

I still have not heard one valid argument for why condi cleanse should not clear the most damaging condi first.

Nor has anyone provided a valid argument for why it should.

Read my posts in this thread. Sigh. That’s why.

I can’t believe there are some people who actually think it is balanced right now.

Burn Stacking is Broken

in PvP

Posted by: style.6173

style.6173

I still have not heard one valid argument for why condi cleanse should not clear the most damaging condi first.

Balance is non-existent with new specs

in PvP

Posted by: style.6173

style.6173

You’re not really familiar with what Betas are for I guess.

I guess you’re not familiar with what betas are, 48 hours here and there isn’t a beta testing, it’s just marketing gimmick to make you pre-purchase the expansion. The cycle of alpha, closed beta, open beta takes months, not a few days.
Not to mention that ANET is “beta testing” on the main servers, forcing(indirectly) everyone, who pvp, to participate. well, no thank you…

Yeah, its called a stress test, because you can’t test stuff forever in a confined Dev environment. You need a lot of players to get statistic and varied feedback.

I tested the Alpha for this game, I think I’m familiar enough with Arenanet way of testing stuff to tell you they’re not clueless by any mean.

As others have told you already, this is the FINAL beta. In a final beta, it is really a preview of how the game will go live. The reality is that ANET has maybe 2 weeks or so where they can still make some adjustments before locking in their release branch. That is not a lot of time to work on balance AND a lot of work still needs to be done.

Future of PvP in the expansion?

in PvP

Posted by: style.6173

style.6173

Or they need to change balance methodologies. Instead of changing 50 things at once, fix the things that are broken but do it more often.

Reporting Teammates quitting early

in PvP

Posted by: style.6173

style.6173

You are supposed to report them for botting, at least that is what we’ve been told in the past. Not sure if ANET actually takes any action on it though.

Burn Stacking is Broken

in PvP

Posted by: style.6173

style.6173

Burning is a problem in low tiers

Maybe any of the top teams who run two eles should talk to you then. They haven’t gotten the memo.

Pointless PVP event buff ? Devs ?

in PvP

Posted by: style.6173

style.6173

magic find applies to chests from reward tracks since they are supposed to simulate drops from killed enemies. i don’t have any source because i’m too lazy to look for it but it has been said multiple times back then.

Yes, this is what we were told.

Is Reaper amazing? Yes or yes?

in Necromancer

Posted by: style.6173

style.6173

Reaper is in a really good place right now. In raids, people will finally actually want a necro on their team as well.

Gyros immune to condis

in Engineer

Posted by: style.6173

style.6173

Gyros already die really fast. I wouldn’t let them take condi damage as well.

Burn Stacking is Broken

in PvP

Posted by: style.6173

style.6173

if this OP spent as much time LEARNING how to counter burning stacks from dodging the skills that apply burns and cleansing at the right time as he does whining on the forums, he’d think burns are underpowered or at least not that of a huge threat

See this is a common type of response from a newer player. Fortunately, for you, I’ll use this as a teaching moment for you.

Anyone who is any good doesn’t just apply burns on a target. They also cover those burns with other condis. So, when a player users a condi clear, you don’t always remove the condition that you want. A simple solution is to remove the condi doing the most damage. After all, isn’t that the reason you used the condi clear in the first place?

You’re welcome.

Damage is Way Too High

in PvP

Posted by: style.6173

style.6173

Damage isn’t too high. Condi spam is too high. The best way to test: Whenever you die in PvP, look at what killed you. Do you see more direct damage or condi damage in there?

Burn Stacking is Broken

in PvP

Posted by: style.6173

style.6173

while we are at it can we also make a change so if i eat a mesmer’s shatter combo i take less damage because I don’t like to loose?

you see, i dont like to take blocks or invuns in my build & i just hate learning tells & timing my dodges. so I’m wanting a nerf so i can perform better without improving my skills. basically i just don’t like having to react to a mesmers burst, but i also don’t like getting killed by it so i think it should be nerfed.

L2R is good for this forum. Learn to read. Look at what I wrote and then try again.

Revanant most difficult class to learn?

in Revenant

Posted by: style.6173

style.6173

I personally found revenant one of the easier classes to learn. That said, everyone is different.

Remove beta characters from WvW

in WvW

Posted by: style.6173

style.6173

@OP:

Horrible idea. You’ll also be the first person to come back on here later whining saying certain classes are OP or UP in WvW. The beta characters are fine.

Burn Stacking is Broken

in PvP

Posted by: style.6173

style.6173

So after playing the beta this weekend, it became obvious that burn stacking is still a problem. Those who don’t run it say it is broken and those who are carried by it say to use a condition clear.

Something needs to be changed here. Instead of nerfing burning, I think condi clear needs to be changed.

The change: Remove the highest damaging condi first when activating a condi clear. Add more skill to to the game play. Be smart about when to use condi clears.

The Elephant in the Room... Healing Turret

in Engineer

Posted by: style.6173

style.6173

….or we just leave it alone and have one nice thing that works for once and works better then what others can bring to a team? How about that

You must not have played engi for long. HT has been good since launch.

New Elite OPness Ranking

in PvP

Posted by: style.6173

style.6173

This is what I’ve seen.

The top:
Rev, scrapper (if they fix gyros, this is going to be crazy OP), reaper, chrono, druid

The middle:
tempest, berserker

Thanks for coming:
dragonhunter, daredevil

Thief, a class that is going to die in pvp...

in PvP

Posted by: style.6173

style.6173

I don’t know why whining? Thieves are most dangerous class out there. Hard hitting stealth class. 8k backstabs are not ok so you want insta kill like that rifle bug warrior?

Nobody likes this word but I think I need to write it for you, l2p.

Do you actually play the game? Thief is not anywhere near the most dangerous. If it is hard for you to fight against, then you might want to use your own L2P advice.

Druid and Revenant Feedback for pvp

in Guild Wars 2: Heart of Thorns

Posted by: style.6173

style.6173

Don’t hit the kitten revenant when infusion of light is up. Seriously, people need to stop complaining about this. Revenant is in a perfect place for pve and I would hate to see it nerfed because of pvp crying.

aka Rev is easy mode for PvE

Stuck in PvP match/queue [merged]

in PvP

Posted by: style.6173

style.6173

I’m actually really surprised that ANET doesn’t have anyone monitoring these issues given that it is a beta weekend.

We Need Beta Weekend 4

in Guild Wars 2: Heart of Thorns

Posted by: style.6173

style.6173

Beta weekend 3 is much further away from release ready than either BW 1 or BW2. There definitely needs more testing. Why?

1. Raids: Who knows if these are working correctly? They need to be tested.
2. Squad UI: Same thing. It needs to be tested both in raids as well as in WvW.
3. Class balance: Right now the classes are not very well balanced. There is a good amount of work needed to get them in a good place.
4. Terrain glitches: Rev sword 3 is nice, but less nice when I get stuck in the terrain.
5. Stronghold: Needs some tweaks to make the gamemode more focused on PvP and less on PvE. I haven’t noticed much improvement to the map since BW1. Is this forgotten?
6. WvW map: Are the sides really balanced? No one knows since it hasn’t been available much When it was available, it was only played for a few hours when ANET had an active event. I’m wondering if people will actually find it fun.

That’s a good start. Any word on BW4?

The elite specs are comically overpowered.

in Guild Wars 2: Heart of Thorns

Posted by: style.6173

style.6173

Revenant has way too much mobility

Please excuse me while i rofl.

You might want to try the permaswiftness if you don’t understand how to give Rev mobility. In the time it took you to make this post, you could have learned about the class!

Elite specs destroy sPvP (not what you think)

in PvP

Posted by: style.6173

style.6173

It will be rather chaotic the first month after expansion hits.
But I am fine with that. Players need new shiny stuff to keep their interest in the game.
We can talk about balance etc after it settles down.

no no no. NEVER put balance secondary. It needs to be there from the start.

do not release stronghold on 10/23

in PvP

Posted by: style.6173

style.6173

Seems like ANET just released the same thing again. Disappointing. They really need to make the channel for the heroes more skill based. When someone starts a channel, it should strip all stealth, stability, and aegis. Make people actually fight for it.

Druid - we're being trolled, right?

in Ranger

Posted by: style.6173

style.6173

Omg not this kitty again!!! Stop with this already please.

you dont like healers dont play it!!!! Stop whining about a healer specialization being good at healing and not good at damage….

You need to understand WHY people don’t like it. Is healing bad? No. Will it be bad if a druid is MANDATORY in raids? Then yes, since it defeats the whole purpose of this game.

Problem with Elite specs in PvP

in PvP

Posted by: style.6173

style.6173

It’s imparitive that the matchmaking algorithm distinguish a Ranger from a Druid, a Guardian from a Dragon Hunter, etc… Why? Here’s what’s happening… You have a team of 5 with ranks: 70,72,80,80,80 and another team 65,80,80,73. One of the players red team is running a Druid for the first time, if match making treats them as a Ranger they will be taking a new build and new play mechanic with no existing meta up against well practiced proven builds a. Team will get a lucky win or slaughtered If it’s the later an assessment may be made hat the Elite Spec isn’t as good and then it will be left to private gvg matches for meta to be formed by a handful of people.

and this is why matchmaking fails. Ranks are a horrible way to do any type of matchmaking. The game has been out long enough that a lot of people have high ranks. Actual gameplay results (MMR) should be the main deciding factor. Other important stats are premades vs pugs, and profession stacking.

Raids excludes players, and it's ok.

in Guild Wars 2: Heart of Thorns

Posted by: style.6173

style.6173

There is nothing wrong with PvE content that is too hard for some people. You have to remember that raids are not the end game for everyone. Essentially this:

1. Raids : Those who are into hardcore PvE
2. Fractals: Those who are looking for a slightly less intensive experience but still poses a challenge.
3. PvP: End game will be leagues
4. WvW: End game is within wvw.

The game has different “end games” for different people. Play whatever you enjoy.

That said though, people should have a chance to earn ALL possible level gear in whatever end game they like. Legendary armor needs to be available regardless of how someone plays. The difference should always be the skins available. For example, you might earn legendary armor in raids and that skin would be different than legendary armor earned through WvW.

playing rev feels too easy...

in Revenant

Posted by: style.6173

style.6173

rev is not op in any aspect. Doesn’t have best damage, doesn’t have best condi damage, doesn’t have best heal.

Go in druid forum or ele forum pls.

You need to be more objective. Yes rev is fun. Yes it is tanky even with maurader. Is it OP? Too early to say until more games are played. It will certainly be in the top half of classes.

Thief, a class that is going to die in pvp...

in PvP

Posted by: style.6173

style.6173

Thief is fine, daredevil is looking great for stealthless thief builds, you’re all whining over nothing because you want thief to be something it doesn’t need to be.
I’m a thief main, been for 3 years, and I’m happy with it. I’m tired of people whining about this particular topic. Just go play another class.

True. People are whining because they don’t want thief to be the worst profession.

Joking aside, I hate when I have a thief on my team. I’ve posted this before, but I really would love to have a PUG option that says “do not put a thief on my team”

Condi-Reaper

in PvP

Posted by: style.6173

style.6173

Conditions. Reaper. Corrupts. Do I have to say more?

Celestial amulet

Soul Reaping:
Speed of shadows
vital persistence
foot in the grave

Curses:
plague signet
master of corruption
weakening shroud

Reaper:
relentless pursuit
chilling victory
deathly chill

Weapons:

Scepter/Dagger + Staff
+bleed on swap
+chill on swap

nightmare runes

Skills:
Consume Conditions
Corrosive Cloud
Corrupt Boon
Spectral Armor
Plague Form

This build will wreak havoc in melee combat, initiating with staff skills and shroud generation #1. position yourself towards a target, swap into shroud and #3 – #4, #5 if you manage to hit them with the entire load.

Swap to scepter and start your rotations, gain your distance. wait for staff skills to recharge.

go into melee and burst shroud before going to staff.

repeat.

try it.

Not to be that guy buuuut….
Points in a match can not ever reflect a players;
A)Skill
B)Build efficiency
C)Teamplay

Nor do those endgame stats.

EG,I can sit on treb in Khylo the whole match and be on top with points.

you missed the entire point of his post. Reaper is really good. Possibly the best of the elites, but I need to play some more games before saying where it ranks.