Yes, look at the posted note at the top of this forum.
Yeah. Super tanky even when running marauder.
Of course rev is going to be a balance fail out of the gate. During the next balance update 6 months from now, they will change a few of the skills that don’t need adjustment and leave anything OP in place.
I really hope the animation for Dash isn’t a placeholder, since it’s looking great imo. Although I hope that those white and blue swirly effects are.
The Elite skills needs to include your personal finsiher in addition to the broken floor.
Also is it just me, or is the dmg on staff quite high now?
I actually was thinking the exact opposite about the dash animation. I guess everyone is different. It will be interesting to see what they actually finalize on.
What amulet are you using? Thieves are probably the sole reason berserker amulet is non-viable.
You are about 3 months too late with this comment. People don’t run zerker because it lost the vitality. Only higher base vitality professions can possibly make it work.
Stronghold isn’t bad. It just needs some help to make it more PvP oriented and less PvE. There have been a ton of suggestions on how to improve it, but it seems ANET has lost interest in it and just keeps rolling it out the same as the previous test. Let’s see if anything new is in it this week.
archers should go back to base not assault imo. they might actually be useful there.
had quite a few good stronghold games, didn’t manage to get a full premade for it tho (sure i will be able to next time). i found if me & the one or two people i was partied with played a really strong defense our pugs could win the offense most of the time. seems like a 3/2 Off/Deff split where you try & engage enemy door breakers as far up the lane as you can is best. mini map is so useful in this game.
You have to limit the number of archers though. No one wants to enter the lords room and see 50 of them there…. except for maybe the hardcore PvE crowd.
You’d be playing by yourself or you’d end up with a looooooooong queue time.
So basically DD ele isn’t OP the past few months because at some point another spec may take its place. That’s the kind of logic that should earn you a job in the balance team!
Condi specs are ANETs solution to those who can’t play zerker.
I totally agree!
Also stop crying for burn nerf and take a god kitten condi remove! Honestly, the balance is better than it has been for a long time now.
I see posts like this a lot. So many people don’t understand how condi clear works. You can take a condi clear with you, but you have no guarantee to remove burn. A good player will cover burns with other condis.
If you want people not to complain about burn stacking, then condi clear needs to remove the highest damaging condi first.
most of the time when i look at my damage received over the whole game I’ve always taken a lot less condi damage than power.
I actually think it is not accurate. I just played a game where the condi damage that I received it one death was greater than the total amount reported at the end. Probably a bug for ANET to look into.
Step 1: You take a break for a couple of days.
Step 2: You create a druid on Friday
Step 3: You enjoy it this weekend
Step 4: You cry on Monday when they announce it will get nerfed.
Such is the life of a ranger.
Unfortunately matchmaking is broken still. I never thought I’d miss the days of the previous system.
Burn stacking is broken, and has been for 3 months. Unfortunately, it is part of ANETs new condi aoe spam fight ideal.
For engi, are you double counting all the times it shows up twice? You should.
Here is what you guys don’t get… ANET is actively seeking to weaken power based classes across the game. Instead the are moving towards a more tanky condi spam game play. A lot of that is driven by PvE decisions (mobs in HoT are more resistant to physical damage but do get hurt a lot by conditions), but it is bleeding over into PvP.
ANET believes that a dumbed down version of the game will drive more people to it. We won’t know for a year or so after HoT gets old and the F2P people decide to either stay or go.
Yeah, it actually made me laugh. They changed “we heal as one” after one day on the least used class in PvP and yet they still can’t figure out how to deal with burn stacking after 3 months. Embarrassing.
73 hits of Burning.
So you’ve been burning for 73seconds before you died. And conditions are op?
lol and you think this is somehow balanced? It completely makes the argument of “run more condi cleanse” irrelevant. Burn stacking is broken. It cannot be defended.
He took 110.000 damage from conditions, he burned for 1min13seconds, he clearly survived a long time.
How is that overpowered? Condition cleanse is not suppose to mean you take zero condition damage, it helps you stay alive. And guess what, it did.
I have to assume with that logic, that you’re also advocating that all other conditions have their damage boosted so professions that dont have ample access to burning can apply similar levels of damage and pressure?
Burning damage is too high and bleeding is ridiculously low. Anet needs to re-evaluate condition scaling for all conditions.
Don’t assume so much. That’s all your post is, assumption.
You assume i want to buff conditions? Based on what? Not aggree’ing that conditions need to be completely destroyed based on evidence that proves nothing of the sorts?
The OP makes a claim, and presents “evidence” to support his claim. But his evidence does nothing of the sort. I’m calling him out on it.
How does nerfing burn stacking mean completely destroying all conditions? You really don’t get that burning is OP compared to all other conditions?
It was funny. Burn stacking is 100x worse than “we heal as one” and yet ANET still hasn’t done anything about it.
Rangers better enjoy the Druid during beta. I’m sure it will be nerfed hard before release.
Nerf conditions (necro / ele / burnguard / engie), buff risk / reward gameplay (medi guard / thief / axe warrior), possibly make kills worth more points to encourage killing rather than turtleing.
You know what. I actually find burn guard to be the only spec that can kill things now. I would rather burn remaining strong.
Burn is a big reason for the tanky meta. You won’t change the meta without changing burns.
It’s like people think that Healing Power never existed before Druid. Do you guys realize that they’ve always had this stat that was for all intents and purposes completely useless? I mean, are all of you anti-trinityers that content with letting an entire stat like that remain useless, or would you, like a lot of us, rather see it utilized properly. I mean why even have the stat, then.
I don’t for a second believe that we are moving towards a trinity. I believe they are finally making builds that can utilize all of the different stats that have been available from the start. In this case Druid seems to stand above the rest in terms of using this stat.
This is a good thing as it is a step away from the zerk meta that so many seem to be desperately trying to keep.
As I’ve said before, as long as a healer isn’t REQUIRED to beat a raid, then it is fine. If there needs to be a dedicated healer, then it is a complete fail.
As for the zerker meta, two thoughts.
First zerker is the highest skill cap build since there is no defense built into the stats. The problem is that ANET needs to fix “stack” areas so that people actually need to fight. All zerker teams wouldn’t be viable if they fixed that.
That leads to the second thought which is that a more varied comp is a good thing. I’d like to see some people run zerk, some run condi, some run nomad, etc. The trick is ensuring that a very specific group set up isn’t required to beat the raid.
Actually really happy to see this. I enjoy knowing that ANET plays the game mode as well.
Until burn stacking is addressed, the balance is still going to be broken.
So you would rather they nerf 10 things at once and ruin the spec. I agree that the class has been very OP and that it is now still OP quite possibly. But its an iterative process.
The issue is burn stacking. That’s been the problem from the start. ANET made what, 50 balance changes overall this release and didn’t fix the one thing that is broken.
73 hits of Burning.
So you’ve been burning for 73seconds before you died. And conditions are op?
lol and you think this is somehow balanced? It completely makes the argument of “run more condi cleanse” irrelevant. Burn stacking is broken. It cannot be defended.
What are you thinking anet? It’s back to the same thing as 3 years ago. Mesmers kneecapped to trash tier and rangers way overbuffed. I don’t honestly think you’re working from good data.
Mesmer kneecapped? Yeah right.
So excited about halloween. I hope you bring back that mini dungeon from year 1! You know the one that was in Lion’s Arch. It was so fun and hasn’t been back since the first year.
Lol, these threads…
Paper: Wow, Scissors are really strong. Is there anything I can do to fight back or are they too strong?
Rock and Scissors: Scissors are fine, honestly. You obviously just need to l2p.
To answer your question, condi builds have always been a guardian’s weakness, especially necros with their unblockable skills and boon corruption (since guardians rely heavily on boons). If you played necro you would have no problem at all with condis, but you’d have a harder time with high burst and CC-oriented classes.
It’s not a l2p issue, this just happens to be your build’s weakness. It’s not broken or OP because those condi builds have weaknesses of their own (professions with high burst, high condi removal/immunity/transfer, high CC, etc). If you want to be able to beat them by yourself you’ll need to try a different build/profession, though.
Actually condi specs are just easier to play by nature because you always get a defensive stat with your amulet. In the past, that was fine because a condi spec would be more defensive but their offense would be attrition based. Now they can spec defensive AND have the largest burst in the game.
I’m not a fan of PvP and WvW being added as guild missions. They really are not. I’d much rather see some new regular guild missions added.
I’d even be happy with things like Teq or the Wurm being added as guild missions. Guild 1 starts their own instance of it and then can invite as many people as they want. Scale the encounter based on the number of players.
Pretty much like people expected. You still can’t kill them but you have a better chance at stalling them since they don’t deal as much damage.
No. The buff to ring of fire is huge. Before it had counterplay if you didn’t cross the line. Now you get burned being in the middle. It is horrible design if anet wanted a game mode around holding points or something.
The issue is, and has always been, burn stacking. ANET makes a ton of balance changes but misses the most important one. Get it fixed already.
It is shocking that ANET still hasn’t fixed burn stacking after 3 months. I seriously question whether the balance team is playing GW2 or WoW.
Stealth needed a hard counter and i hope more classes get revealed skills. Sorry for the hate, but the most cowards playing thief or mesmer (my opinion).
Actually cowards play burn builds since those are super easy at the moment.
MM does indeed require skill..
haha. Just like turret engis and before that spirit rangers.
1. Burn stacking will remain a problem
2. Matchmaking won’t actually be fixed and PUGs will still face premades
3. Get ready to bow down to your druid masters this beta weekend
There are no issues with having a druid or another spec that is focused on healing. Now if the only way to beat a raid is to have a druid/healing REQUIRED, then yes, it is a failure on the part of ANET.
Could be more like " Its Optimal to run one or two Guys who can Support through healing but you still can get this done without it like everything else"
Won’t stop Ppl telling that it would be the only Way to do it
Yeah I am fine with that as long as it isn’t the ONLY way to beat a raid.
Engineers are the strongest faceroll class in the game, it’s how I got to rank 2 in soloq some time ago.
Yeah well I heard turret spam doesn’t work anymore
and before that the knockback engi. Engi actually requires skill now.
Burn stacking is the biggest problem with PvP. How did ANET address it? I expected to see one of two things:
1. Make it more difficult to stack burns
2. Make condi clears actually more skill based and remove the condi that is doing the greatest damage to you.
There are no issues with having a druid or another spec that is focused on healing. Now if the only way to beat a raid is to have a druid/healing REQUIRED, then yes, it is a failure on the part of ANET.
I think it is just a component of bad matchmaking. A lot of rage quitters are put into games where they aren’t good enough to compete. No one wants to admit they are not good enough, so the easier solution is to blame your team mates and leave.
@OP: It is the same with any OP spec. The previous broken spec was turret engi. People got flamed for using that. The current OP spec is dd ele. The main difference here is that it is viable in all levels of competition so the flaming is even stronger.
As a main ele that also played all the other class, I would say that the amount of broken kitten on the other classes far surpasses the “OP” stuff on ele.
Wow. There is someone who still doesn’t realize that ele is OP. I’m looking forward to hearing comments once ele is brought more in line with other professions.
ele out of meta with abj playing double ele?
Noone is gonna let that happen rofl
unless those eles eventually reroll something even more ez mode to play ofc
#esports you know…
They did pre june 23rd and abjured re-rolled to the super skillful builds of shoutbow and mediguard.
and they very easily could again. Shoutbow is back in EU and it will eventually come back in NA. Mediguard is now burn guardian.
The fact is that ANET is making a lot of changes except for the one that actually matters…. burn stacking is broken.
I do hope s/d becomes viable and i do hope d/d ele remains viable.
Sure you do…
http://www.papatodd.com/wp-content/uploads/sites/17/2014/07/Hypocrisy-Meter-Clean.jpg
Why did you link your own results?
Why are you even still posting?..you’re just asking for nerf here and there, for a change you should tell us what is your idea of balance how would you create a game where every fight is 50/50
Chances are..you won’t ever answer this question…‘cause you can’t, no forum warrior ever did
Balance = “state of equilibrium” so..
Ele has too much sustain/damage? How much is enough against necros, mesmers, thieves, guard etc etc in order to maintain a so called “50/50” scenario at equal skill level?
I dare any forum warrior/armchair developer to answer this question, really for the last time anet doesn’t balance anything..they simply change things to calm the angry mob, any change made is always unrespectful of the skill level involved on both parties involved as your profession ( whichever it may be) take far less skill that you believe in a form or another you all rely on braindead mechanics ( stealth, insta burst with no tell, chainable invulnerability, chainable low Cd CC etc etc)
Wow. You are still in fantasy world where eles are completely balanced.
Balance right now is good, only one class feels over the top ( Elementalist ) and two feels a bit weak ( warriors and rangers ) but there’s a big patch coming tuesday fixing a lot of issues.
The specialization patch was also a way to redesign the system for allowing the elite specializations.
I kinda understand where you’re coming from, but in the end, the current system is more logical, prevents people from creating bad or exploitable builds ( it can be very hard to balance the traits if you’rte not forced to invest in the whole line ) and still allow for good customization.
You can’t mix runes sets but they added a lot more runes sets. You only have the amulet but they added more stats choices.etc etc
Burn stacking was broken and will continue to be broken after the Tuesday patch.
It’s not Meta. It got bumped out.
lol. Right.
@Evan:
You forgot #3
3. Prevent a group of 5 PUGs from ever being matched against a team that has 3 or more people partied together.
I also like to add that most people tend to blow their condi cleanses because they all of a sudden see 5 unique conditions on them.. when it’s nothing life threatening.
The conditions you need to prevent are the most damaging ones.
Purging Flames – Judge’s Intervention – Whirling Wrath – Zealot’s Fire
And/or Shelter Focus#5 burn on block effects.Ignore any other F1 procs (assuming it’s a 1v1 and you’re not in a group where permeating wrath takes effect)
You should kill any guardian 1v1 (except me :>)
You should hard cc/cleanse/kite any burn gerd in team fights (except me :>)
See? A perfect example of my point from earlier. Instead of admitting burn stacking is OP, people always say “cleanse the burn”.
A few notes for you:
1. This is not a 1v1 game. I don’t care if you have only one condi. Your burn stacking plus the other condis that cover it are the problem.
2. Guardian is good at 1v1. Not sure why you think it is hard.
Condi clears really need to clear the highest damage condi FIRST. Remove the condi RNG and promote active skill play.