You guys have no idea how good WvW actually is. Change is not always a positive. Look at the new PvP feature. It is horrible and worse than the previous. Look at EotM. No WvW player is going to say that is more fun than regular PvP.
Moral of the story: be careful what you wish for.
I thought we were told that the matchmaking would prevent a pug team from playing a premade.
It seems like everything is super bugged right now. It is definitely not working well.
yea solo Q is dead son. Its time to make friends.
Yes, I hope the team players enjoy their new longer queues once the solo/duo players stop doing pvp.
OK, this is just embarrassing. 3 games. 2 of which were 500-0. This is just not good. I like that you guys are trying new things, but don’t roll things out that aren’t ready. The matchmaking is horrible and there is no incentive for solo players anymore.
I have no interest in playing constant blow out matches. It doesn’t matter if I am winning or losing and is bad either way. I want balanced matchups.
I did learn a lesson though. The old system looks so good right now.
If they were team based, I would agree. That would be a nice change.
The combined leaderboards as they stand though are really bad.
Wow. Finally a good move by the WvW team. I didn’t think you guys still existed!
It is an issue. Hoping for a fix soon
This is definitely a problem.
@OP:
It doesn’t change the fact that a lot of people enjoyed solo queue and the solo rankings. A combined leaderboard makes zero sense.
Also, I’m hoping that the matchmaking is working itself out. Right now it is horrendous. Embarrassing to put it nicely.
I never thought I’d say that I miss the old system, but wow. This new system was NOT ready for prime time. It is not fun.
If you have 5 players in skyhammer, that means auto win. Skyhammer = the king of 4v5 matches
Guards are fine. These are the specs that need a nerf:
D/D cele ele
nade cele engi
turret engi
Condis have always had the same issue: Underpowered in PvE and OP in PvP/WvW
@OP:
I think everyone knows the issue is D/D cele ele. That need the nerf, not eles as a whole.
TC is kind of pushy right now, but we always hope JQ and BG come out to play.
There are new people in TC, interest in PvP in our WvW guilds, we are looking for a challenge.
Don’t sell yourself short tho. TC is winning because it’s a robust server whose RP population took to WvW in ways that most people couldn’t imagine. It’s a great community that makes people want to log on and fight together.
JQ has lost more players and doesn’t have the ability to push TC in the way it once could.
BG as always is doing its in between seasons tanking thing, looking weaker than it is. Make no mistake, they’ll stop playing with themselves when next season rolls around.
I’m not convinced that JQ is that bad off. It seems like they have good numbers, but that some of their commanders left.
TC has the largest population of casual players. That allows them to do well during the non-season type events
BG still has the largest population. They will dominate as soon as the next season comes.
@OP:
I am one of the people who do NOT want more PvE in WvW. I want to see more player interaction. For that reason, I don’t like your monster spawn idea or the fighting of NPCs. If people want that, they can go to EotM where NPC fighting is the highlight.
That said, I am in favor on reducing the dependence on NPCs. I actually like the idea of players being able to speed up the loading of dolyaks or other non-controllable events. The point is LESS dependence on non-controllable activities and more player control.
How many threads do we need to read through on this forum? Obviously there is a problem. What is taking so long to balance these 3 specs?
D/D cele ele
nade cele engineer
turret engineer
There have been countless threads that this point discussing ways to fix those issues. I do not understand why it is taking so long.
Evades aren’t really an issue at this point. I’d rather fight someone who had plenty of evades than any of the 3 OP specs:
D/D cele ele
Nade cele engi
turret engi
Devon Carter? Isn’t he the EotM guy from WvW?
I thought Hugh was the PvP lead?
They are just trolling. I think pretty much everyone at this point knows there are only 3 OP specs in the game.
D/D cele ele
Nade cele engi
turret engi
Those are the 3 that need a nerf.
@Justin,
I think it is fine to keep people in HotM. I’d just ask that you add in a banker, a guild banker, and a mystic forge. Those are the main reasons I have to leave HotM now and if they were added, I’d be perfectly fine just staying in the map.
You guys should see rom ranting about dd cele, its hilarious lol
Hopefully more people rant about it. It is incredibly OP right now and needs to be adjusted.
@Justin,
Why does ANET continue to push skyhammer when the majority of players do not like it? You guys have done a lot of great work and that is starting to be overshadowed by this skyhammer conversation. Just remove it from the ranked arena and leave it in the other places.
As I see it, you either remove being able to switch characters / builds once a match is found, or you remove Skyhammer entirely from the ranked rotation.
Skyhammer is extremely inconsistent compared to all the other maps as certain builds are far more superior than a build that would work on all other maps. Being able to gain an advantage just by switching to certain specific characters / builds for this map, just proves that this map does not belong in ranked at all.I don’t think that ranked matches mean that you can just choose one build and run it in every comp on every map. Have you ever tried to play on Battle of Khylo with a full condi team? But again, don’t like Skyhammer, don’t vote for Skyhammer.
You don’t understand how the voting works. Even if only 1 person votes for a map, there is still a chance to get it.
I refuse to play skyhammer. If it pops, I will not join the game.
I do not get why ANET is so hard-headed about this map. If people don’t enjoy the map, why are you forcing them to play it?
I think the lack of a response in this forums tells you all you need to know. Unfortunately, I don’t believe there is a WvW dev team at this point.
Well, the hope with the new system is that those types of people end up falling down the ladder. Sure for that one particular game, it impacted you as well. I’m sure they do it quite a bit and hopefully they will end up at a lower rung of the ladder where you won’t need to see them anymore.
You get dishonor and have to sit for a period of time. Take a look at the blog posts and Evan’s comments in this forum. They will explain it better.
@OP: I don’t really have too much of a complaint with balance currently. It is pretty good at this point. There are just 3 specs that need to be toned down.
D/D cele ele
nade cele engi
turret engi
It was.
In the past it was very weak and no-one used it.
They tweaked it.
Now it is viable and some people use it.
Definitely not everyone, because it doesn’t work with a lot of builds.
Try running it and see if it makes you as OP as you imagine.
Pro-tip: It won’t.
Good luck out there.
Better tip: It depends on the class. It helps make the 3 most broken specs in the game more OP. D/D cele ele, nade cele engi, and turret engi all get great used out of it.
lol. I can’t tell if you are serious or not. It is very funny regardless. Maybe this will teach people to be prepared. Take care of your business inbetween queues.
I am actually happy with this change. If you leave the match, whether it is your fault or not, you hurt the other 4 players. If you left on purpose, then you deserve the punishment. If you get dc, then the timeout is also good. No sense in hurting an additional 4 people while your internet is acting up.
I honestly don’t see what was wrong with Hotjoin, SoloQ & TeamQ.
You don’t see the issue with 4v5 matches, 3-4 of the same profession on one team at times, poor matchmaking, and a broken ladder?
“Broken class/spec” and “op” is tossed around so freely these days. If you have issues beating a class at this point, it’s 90% a learn to play issue.
Agreed 100%. That’s why I think ranger and cele nade engi are fine. These builds also require some skill to play them to their max potential.
Turret engi and d/d ele, however, are a totally different story. Turret means free win in 1v1 90% of the time. The only way to beat Turret engis is to either roll condi necro or try to outmaneuver them through well-organized teamplay. On top of that, the turret AI does all the killing for you, so it’s ridiculously easy to play. Turret engi lets people win games who fail at the dodge intro quest in Queensdale. That’s a clear balance issue right there.
D/d ele is a bit different. In fact, it requires a little bit of practice to get the rotations right, if you haven’t played it before. First problem is that when facing d/d ele, it doesn’t even matter what you dodge. Keep in mind that dodging damage spikes is one of the key abilities that separates skilled players from mediocre ones. But dodging vs a d/d ele doesn’t matter really. If you dodge fire and air, you get hit by earth. If you dodge earth and air, you get hit by fire. On top of that, the damage is more or less constantly the same, so you can’t win duels by dodging the right stuff. Also, his condi cleanse abilities are way overpowered. Let’s say you land your dps spike on the ele and he’s about to switch to water. Even if you keep poison ready and hit him exactly at the right timing before he switches to water, he just cleanses it by switching attunements. It’s just absurd.
All in all, I find the current matter is suprisingly balanced. Balancing 8 professions with different kinds of viable builds isn’t easy. If they fix turret engi and d/d ele, we can all enjoy nearly perfectly balanced pvp.
Ranger is definitely fine. A lot of people complained about them after the last balance update, but it was just because they weren’t used to fighting against them.
I also agree with you about turret engi and celestial d/d ele. Both of those need toned down.
I disagree with you about cele nade engi. That also needs to be toned down. I’d like to see some of the nades do less damage.
Beyond that, I am pretty happy with the the meta right now.
I absolutely want as many people in PvP as possible. With the matchmaking, the new people will play each other. Some of them will get better and move up the ladder. That will increase the competition every step up.
Who cares what happens in NA it’s all dead.
Top 6 servers have maps with queues regularly and often have all maps queued. So your either trolling to start trouble, or posting about matters you do not know about.
JQ gets all maps queued? Cause BG doesn’t, even on reset nights
Neither does TC. I wonder why BG needed to send people over to JQ to keep them in T1 given that JQ has so many queues.
You asked for OCX and SEA so…
TC: GC, Sern, TF, AHMA, HIRE
JQ: MERC, KA, SoX, PINO, FOK
BG: Munt, DAWN, BEAR, TS, FL, SouL, xsoe, cAI put OCX guilds first and SEA guilds last, keep in mind there’s a good 3 hour gap between OCX and SEA and they DON’T raid at the same time.
Also it should go without saying that more guilds doesn’t mean more numbers, just simply means more groups
^^ This
Interesting that you don’t think Noscoc or Caed are top 15 in team fighting especially given that you team with them.
@OP:
You have to be more specific, Engi itself isn’t broken. It just has 2 specs that are broken. Those are:
1. Turret Engi
2. Celestial nade engi
Those are 2 of the 3 most broken specs in the game. Of course the most broken spec in the game is D/D celestial bunker ele.
@Michael,
Thank you for all the interaction. Hearing from those at ANET is always appreciated.
So, the PvP team is announcing all the work they’ve done this year. It was nice to see all the effort and the upcoming changes.
Are we going to see something similar from the WvW team? There haven’t been many announcements this year and it feels like minimal work has been completed to date. It would be nice to see some deliverables or an announcement of something upcoming.
Hopefully this means that I never need to see skyhammer or spirit watch in a ranked game ever again.
Only thing better would be a finisher that has an engi dropping a turret on you and then doing the mad king laugh.
EotM
—A PvE map where you can kill players
—The best karma train in the game
—The easiest way to level new alts
—The sides are way too unbalanced for anything competitive
—The mega server concept doesn’t allow you to get to know anyone
—A place where you can go to gank noobs
—A place for guild groups to go if they can’t win fights in WvW—If you can kill players it’s a PvP map, not PvE.
—Agreed
—Questionable… I can get tomes of knowledge very fast on sPvP. But since I have 8 80’s I haven’t tested which one is faster.
—Because WvW is super balanced right?
—I see plenty of familiar faces when I go to EotM. I guess you need to start meeting people from other servers more often…
—I can gank noobs on wvw too
—A sad but good point
—My point is that the map was built around PvE concepts. New boss mechanics, different buffs, etc. Those were the cornerstone of the new map. You just happen to be able to kill people there as well.
—Ok
—I do a lot of PvP as well. I’d say to do a test. Spend one hour on any alt and see how many times you level (even if you use an 80) in EotM. Then start a new rewards track in PvP and try that. You’ll definitely level faster in EotM and will gain more karma/loot.
—I wasn’t clear on this one. I meant the map itself isn’t balanced. Let’s be honest…. red is horrible.
—Those people change every week though, or at least a good number of them. I’d much rather see the same commanders/players every day week after week. That builds a community.
—True, but easier in EotM because most people use that map to level.
—Yeah
I’d say a much better chance when they are within 100 or so of 3rd place. With RNG, anything is possible.
The better question is whether Yak’s Bend will stay together long enough to see T1. They had a ton of people migrate to that server. In every other case that I can remember, those types of servers end up falling apart once the server hits its peak. In other words, if Yak’s doesn’t get a shot at T1 soon, people still start to get bored with the lack of competition and will go elsewhere.
@OP:
While the intention is good, you really only should report the players who are hacking. As others have mentioned, if you are reporting players who are doing nothing wrong, it just wastes ANETs time. In that case, you are as bad as the hackers.
There is a completely different focus between the game modes.
WvW
—A combination of offense and defensive focus
—Results that actually provide value to your homeworld
—Tough fights with mostly max level characters
—A sense of community knowing people across guilds (the main reason I WvW)
EotM
—A PvE map where you can kill players
—The best karma train in the game
—The easiest way to level new alts
—The sides are way too unbalanced for anything competitive
—The mega server concept doesn’t allow you to get to know anyone
—A place where you can go to gank noobs
—A place for guild groups to go if they can’t win fights in WvW
Unlike chaith who is much more modest. I will out right say that I play at a much higher level than you ever have. Engineer is not OP and similar to a lot of classes in this game it has a very high skill cap. You could sit here for hours complaining about all the people who play better than you, but at the end of the day it comes down to one simple thing. Player. Skill.
Love Backpack
Tournament of Legends 2 winner
22 win streak in MP 2v2
Over 20 wins in MP conquest cup
Tournament of Glory 2nd place (left first place team due to age restriction in following event)
ESL Go4 cup 1 First place
Team q Leaderboard Highest 1st, current 6th
I think you mistake your own personal skill with the state of the class. Sure you are good. It wouldn’t be smart for someone to argue against that. It doesn’t change the fact that the class is OP.
Right now there are 3 specs in the game that need a nerf.
1. D/D cele ele. Do I need to explain this more? The fact that an ele is a better point defender than a bunker guard makes no sense.
2. Turret engi. Doesn’t impact impact high end games, but does impact any uncoordinated game. That comprises ALL hot join, ALL solo queue, and 75% of team queue (I’m actually think it is even higher). Needs a nerf.
3. Cele Engi. In general engi has too much sustain
7/10, good laugh, the last refuge trait was the best part.
Also true. Just most thieves do not watch their HP enough or are trying to continuously spam skills. LR is a lifesaver if used correctly.