Showing Highly Rated Posts By Grimwolf.7163:

Why Initiative does not work!

in Profession Balance

Posted by: Grimwolf.7163

Grimwolf.7163

Actually removing Initiative would be a massive undertaking, and I don’t see it happening. None the less, I think it needs to happen.
It was a spectacular mistake to include it in the first place for many reasons.
It doesn’t make Thieves overpowered, it just makes them stupidly broken in as many bad ways as good.

1) Here’s a biggie that gets on everyone’s nerves; it lets us spam stealth skills back-to-back.
You can’t really cheese out and win a fight this way because of Revealed, but you can sure as hell troll people.
Some defensive builds will even use it to reset the fight with various means of healing in stealth any time things start looking bad, making them insane to actually kill. Not that they can kill you either.
This is also the entire reason they had to introduce Revealed after release, which causes problems of its own. Like turning the 1st Shadow Arts Minor trait into pure liability.

2) We have far fewer offensive options than other classes.
Initiative recharges more slowly than skills recharge for other classes in general, resulting in us attacking less frequently. On top of that, Initiative is shared between weapon sets, so unlike everyone else we can’t swap and double up on our attacks. Effectively cutting our attack frequency further in half.
Swapping only provides new attack choices in place of others, but still suffers the same massive recharge locking us into that set, severely limiting said choice.
Basically, weapon swapping borders on useless for Thieves outside of abusing Shortbow #5 outside combat for getting around. We’re like Engineers without kits, turrets, or a utility belt to make up for it.
Certainly we’ve been balanced around this lesser skill usage, but it isn’t fun. I find myself constantly using the same couple attacks ad-nauseoum. Particularly in PvE.
The simple fact that offensive and utilitarian skills share the same resource also means that we have to choose one or the other; deal damage or do anything else.
Needless to say, this makes for incredibly shallow gameplay.

3) Chill does not affect us properly.
The main benefit of Chill is reducing skill usage while active, but Initiative ignores it completely. And hell, even if Chill did reduce Initiative regeneration, that would just severely exacerbate problem #2. Especially since we can’t swap weapons to use different attacks like other classes.

4) Our traits suck.
Other classes just get a simple yet effective “X Skills recharge 20% faster”.
We get Initiative gaining traits instead, but they’re all incredibly weak because we have the option of stacking them all together, which would otherwise be terribly overpowered.
They can’t just give us “+X Initiative regeneration with Y weapon” similar to what other classes have, because all weapons share the same resource. What would happen if you took the trait for both daggers and pistols, and equipped a dagger and a pistol together?
So the compromise was to just make them all terrible, so you’ll choose something else instead. God help you if it happens to be an unavoidable Minor trait, like the one in Critical Strikes.
Stuff like 1 Initiative every 10 seconds, which is equivalent to a 10% increase in attack frequency, when many other classes get 20% + another effect all on a single trait. Like Might on criticals.

So Being 1-Shot is meant to be a Challenge?

in Queen's Jubilee

Posted by: Grimwolf.7163

Grimwolf.7163

OHKOs and massive Health pools are THE two worst methods available for inflating the difficulty of a fight in any game. They’re a lazy approach, and a symbol of bad design.
Reason being, they’re severely detrimental to the enjoyment of the fight.
No one likes an instant loss out of nowhere, and no one likes tickling an enemy to death for literally minutes. Combining the two would immediately destroy the game for anyone.

It’s a classic mistake.

Kiel voters - Happy?

in Fractured

Posted by: Grimwolf.7163

Grimwolf.7163

Wouldn’t have mattered either way, the GW2 team just straight up cannot write, period.

So Being 1-Shot is meant to be a Challenge?

in Queen's Jubilee

Posted by: Grimwolf.7163

Grimwolf.7163

I can’t be the only one who hates these; they’re stupid as hell.
It’s not fun to lose the whole thing and have to start all over again because of a single tiny mistake. Especially when said attacks are poorly telegraphed with specific methods for avoiding them inside a tiny dome that limits your field of view.

Why Initiative does not work!

in Profession Balance

Posted by: Grimwolf.7163

Grimwolf.7163

5) It hinders counter-play.
The Thief’s attacks are completely un-predictable, outside of just how few options are available to us. If you dodge a Cloak and Dagger or a Headshot, it can just be used again immediately after at the expense of another attack.
You can whittle down their Initiative and reduce their offense, but you can’t prevent them from interrupting your heal or escaping in stealth. If it fails once, just do it again then wait for your Initiative to come back before pressing the attack.

6) It promotes bad play.
The sole purpose of Initiative is to allow you to use the same skill back-to-back, but this is mostly a very bad thing to do. Like spamming Heartseeker.
Not an overpowered tactic like many less observant players believe. Just stupid and cheesy, and more often than not will get you killed.
It’s like playing a Fighter game and just spamming low kicks over and over. You’ll only win if the other player sucks, but everyone will hate you for being so lame.

7) The game was not built around being able to spam attacks.
Say for example you go to hit Heartseeker, but you slip up and accidentally double or triple tap it in a blink. Your character will still queue up and blow your Initiative on 2-3 Heartseekers back-to-back without you being able to stop it outside something like a weapon swap or dodge roll. If even that, because a Leap (ala Heartseeker) cannot be canceled mid-way!

8) Attacks are weak.
Much like Initiative traits being terrible because you can stack them, attacks are weak because you can spam them. By extension, this actually forces you to spam attacks to an extent in order to put out any kind of damage. Or just load the unholy hell out of pure offensive stats and use gimmicks to stay alive, like Stealing in and killing them before they can effectively react (and subsequently one-shot your glass behind).

(edited by Grimwolf.7163)

LOLGnash

in Cutthroat Politics

Posted by: Grimwolf.7163

Grimwolf.7163

Vote Gnashblade, you know you want to.

Attachments:

So Being 1-Shot is meant to be a Challenge?

in Queen's Jubilee

Posted by: Grimwolf.7163

Grimwolf.7163

The “first boss”? I’m pretty sure at least half the enemies you encounter in there have frequent one-shot mechanics. And most of them have very subtle tells on top of it.
The Queen’s Gauntlet is a microcosm of every mistake one can make in designing special fight mechanics.

Thief is not a Thief.

in Thief

Posted by: Grimwolf.7163

Grimwolf.7163

This is not the way to solve the problem, to solve this problem there are things that are needed:

-Thieves cant enter stealth while in combat unless using special utility skills with high CD

Credibility > Toilet

No Holy Trinity = Boring?

in Guild Wars 2 Discussion

Posted by: Grimwolf.7163

Grimwolf.7163

TL;DR:

- Bad balancing + communist style gameplay = boring = loss of players
- If trinity was in place, player skill is still a key factor in winning pvp/wvw

I don’t like the “Holy Trinity” itself. Way too simplistic, rigid and boring. That being said, having no roles at all is even worse.
GW1 did it best, I think. There weren’t strict roles like Damage/Tank/Heal, but you needed to round out your group and have particular tasks assigned to certain people.
Some would focus on pinning down the enemies and absorbing hits, some would focus on spiking down dangerous targets quickly (like enemy healers or hexers), other would focus on whittling down the enemy with massive AoE damage, others would try to support the group by buffing or healing, and others would try to debilitate the enemy etc.
And there were so many different ways you could build a group depending on what particular strategy you wanted to use or what kinds of enemies you expected to face.

In GW2 by comparison, every single enemy is basically just a bag of HP that you need race to see who does more damage before dying. You don’t have varied groups of enemies with their own distinct roles that you need to use strategy against to counter, and they all basically just rush straight at you, swinging their swords.

[Suggestion] Item Bar

in Guild Wars 2 Discussion

Posted by: Grimwolf.7163

Grimwolf.7163

I’d really love it if we could get an optional “skill” bar upon which we could place several inventory items, and set custom keybinds to. That way you could keybind toys and foods and such for easy activation.

Anet you NEED to nerf thief stealth

in Thief

Posted by: Grimwolf.7163

Grimwolf.7163

So he was attacking siege with nothing but Cloak and Dagger? It’d take him a week to break a single piece of Siege.
And if 12 people couldn’t kill him, that isn’t a game issue, that’s an all 12 people are raving idiots issue.
Stealth doesn’t protect you, it just makes you invisible. All they had to do was start throwing around AoEs and attacking the air around where he might be.
And it’s not like the Thief is actually doing anything while he’s staying in stealth like that.

(edited by Grimwolf.7163)

The incoming updates look promising.

in Guild Wars 2 Discussion

Posted by: Grimwolf.7163

Grimwolf.7163

You’re very correct Nage, people have no patience. Many don’t even seem to know what it is anymore. They forget that Rome was not built in a day. The same goes for any form of entertainment, video games especially.

No, but GW2 was built over a massive 5 or so years, after having learned many lessons of what was or was not needed from GW1 already, during which they completely halted development on their other game GW1. And they actually managed to deliberately avoid many of the better features already established and refined in GW1, only to decide they really should have added them a year and a half later.
Like free build changing and functional costumes (town clothes). We still don’t have guild halls, GvG, or sub/multi classes which were in GW1 from the start. There’s also no build saving which they realized was necessary after release way back in GW1.

The question is begged...

in Thief

Posted by: Grimwolf.7163

Grimwolf.7163

For the love of God, I’ve said it many times already, and I wish they would just do it; make Stealth refresh instead of stack, and always apply Revealed after leaving it.
No more sneaking around or fleeing fights without retaliation.
Everything is fine now, and they can stop nerfing the hell out of us every single tiny little patch!

How to Dance, Volume 1

in Black Lion Trading Co

Posted by: Grimwolf.7163

Grimwolf.7163

Hey guys,

A bit of background on why a book and not just new slash commands.

Basically Eivene guessed most of it.
1) visual controls are just better than selling a bunch of slash commands with no tangible way to learn them and being limited by typing speed and accuracy.

2) We added the invite functionality.

3) It’s extendable … If it’s popular and we add more dances, more books don’t require a lot of command memorization.

Hopefully that clears some things up.

Just saying, it being an item that takes up space and I have to sort through my gear to find any time I want to use it, is the sole reason I decided against buying it.
I was about to when I still thought it was an item that was consumed to teach the slash commands.

Imagine if we had to haul around a bunch of items to wave, or do the regular dance or any of that.

Violated PvE thief, no change to Wvw thief.

in Thief

Posted by: Grimwolf.7163

Grimwolf.7163

More accurately, it would be something along the lines of;
“Damage was too low in PvE, so we’ve reduced the recharge on Shadowstep by 5 seconds.”
“Backstab no longer deals double damage from the back.”

10G in 40 minutes, intended?

in Queen's Jubilee

Posted by: Grimwolf.7163

Grimwolf.7163

How are people making good money off this? The stupid Champion bags are all giving me only ~6 silver, a few middle-tier crafting materials and a green piece of armor. Every time.

Why the Abaddon Fractal is Irrelevant

in Cutthroat Politics

Posted by: Grimwolf.7163

Grimwolf.7163

1. A god is a god. Anet can bring any of their gods into the game any which way they choose and at anytime without actually ruining anything lore-wise. Why? ugghhh… it’s gods. Do whatever with gods, isn’t that the point of some higher power that apparently controls and owns everything?

2. With the reactor fractal, Anet has a chance to offer something so outlandish and new to the lore, it could even affect the gods. Ooooooo…

Also,

#TeamKiel

Why the Thamanova Reactor fractal is irrelevant;

1. People only want it because they don’t know exactly what happened, but we’ll find out regardless at some point. We just won’t be able to play it out and see it first hand.

2. SPOILER
Unicorns did it.

(edited by Grimwolf.7163)

New enemy revive mechanic

in Clockwork Chaos

Posted by: Grimwolf.7163

Grimwolf.7163

I agree, it’d be great to have this be a more prolific mechanic in PvE.

Thaumanova – more robot bosses on the way

in Cutthroat Politics

Posted by: Grimwolf.7163

Grimwolf.7163

This considered I favor the Fall of Abaddon. Why? Because this will be one of the few opportunities we’ll have in GW2 to revisit “pure” GW1 lore. No dragons, no nothing from the last 250 years. Just straight up an episode that would feel very much at home in the original GW trilogy.

You already had four GW1 games and 6 years to experience GW1 lore, stop being greedy.

You already had an entire dungeon, city, zone, GW1 game and fractal to experience Asuran technology-focused content and lore, stop being greedy.

Personally, I’m way tired of Asurans.

(edited by Grimwolf.7163)

Re-learning Old Lessons?

in Guild Wars 2 Discussion

Posted by: Grimwolf.7163

Grimwolf.7163

So with the April patch, it’s become very apparent that ANet is slowly introducing features that already existed in GW1, some from the very beginning.
The ability to reset traits at will, the ability to actually use Town Clothes (Costumes) in combat, rewards integration between PvP and PvE. Now they seem to be slowly working toward removing separate servers by refining the zone instancing.
There’s still nothing in sight for GvG battles, Guild Halls or build saving.

This game had an absolutely massive development cycle, relatively speaking, so it seems implausible that they simply did not have the time to add such things. Especially since many of the original systems ran counter to it, like using separate servers or forcing us to pay NPCs in town to retrain.
So if ANet already learned the importance of such systems way back in GW1, why did they deliberately choose not to add them here as well, only to change their minds on it again later on?
Not only that, but it took them well over a year to realize and correct only a fraction of their mistakes.
I’m glad these issues are being corrected, but I’m disturbed things ended up this way in the first place.
If you put your hand on a stove and burn yourself as a kid, you don’t later as an adult say “Well this is a different stove, so maybe it won’t burn me this time” and stick your friggin’ hand on it again!
Stoves will burn you; you already learned that!

(edited by Grimwolf.7163)

aetherized weapons.....HUZZAH!

in Cutthroat Politics

Posted by: Grimwolf.7163

Grimwolf.7163

Even if ticket scraps were a 100% drop chance, that would still be 900 gems for a single weapon skin. This is disgusting.
And what is it really, 30%? 20%? Do the math.

Hobo Sacks: A Terrible Fashion Statement

in Engineer

Posted by: Grimwolf.7163

Grimwolf.7163

Some pretty interesting ideas here. I was actually spit-balling some ideas on how to address this today. This has always been something that has bothered me, too.

For example:

  • Have kits respect the existing back item flag. If you have a back item and you want to show it, hide the kit. If you don’t have a back item or choose to hide it, always show the kit. Obviously this makes it a little harder than usual to tell what kit you are using, so:
    • A nameplate icon similar to Elemental Attunements would be a good addition (I may add this regardless if we can get the art )
    • Move the kit somewhere else on your body. I know, crazy right? For example, who doesn’t like a sweet fanny-pack?

Hopefully this finally gets resolved soon, and I’ll do what I can to see that happen. Keep in mind, as Colin mentioned before, that there are some pretty beefy projects going on that are consuming our engineering time. But that doesn’t exactly mean we can’t sneak stuff in here and there .

-Bill

An awesome idea that came up in another thread was to remove the packs all together, and allow people to use packs as regular back items if they want them (like the starter one), and instead add an item to one of the Engineer’s hands while the kit is active, like the wrench from the Toolkit. The character icon would be nice as well.
You could also then make the weapon sheathed while the kit is active so it can still be seen.
Do you really need new art for the icon though? Just re-use the skill bar icon.

And thanks for replying! Thank God this is still getting attention.

(edited by Grimwolf.7163)

Patch Notes Up! Discussion

in Guild Wars 2 Discussion

Posted by: Grimwolf.7163

Grimwolf.7163

Is it weird that my first strong reaction to the notes was “YES! THEY BUFFED MISTFIRE WOLF!!”?

Major Issues that Persist

in Thief

Posted by: Grimwolf.7163

Grimwolf.7163

You are seriously arguing that some skills are garbage because they’re supposed to be garbage, and so they should stay garbage?

Gnashblade's reduced key prices

in Cutthroat Politics

Posted by: Grimwolf.7163

Grimwolf.7163

Many of you are probably thinking “Why would I want that? It’s still terrible RNG. I didn’t participate in that before, and making it cheaper won’t change that. Waypoints help everyone.”
Well, you’d be WRONG.
Reduced key prices means that new people will be buying them, and people who already buy them will buy even more.
But how does this affect you, you may be wondering.
Well, many of the items from the Black Lion chests can be sold over the Trading Post.
Including the permanent service contracts, such as permanent portable banking or permanent Black Lion Traders.
More people opening the chests means that more of these items will be flooding the market. Which in turn means that the prices of these items on the Trading Post will drop, allowing you to far more easily purchase them with gold.

A vote for Gnashblade is a vote for merchant access for selling junk mid-dungeon, for collecting your Trading Post sales at any time and place, portable bank access, plush backpacks and dyes.
Are Waypoints worth that much to you?

(edited by Grimwolf.7163)

Has anyone seen Evon's birth certificate?

in Cutthroat Politics

Posted by: Grimwolf.7163

Grimwolf.7163

I will give half of my wealth to charity, if he just shows us his birth certificate to confirm his legality.

You’re only doing this because he’s black!

Hobo Sacks: A Terrible Fashion Statement

in Engineer

Posted by: Grimwolf.7163

Grimwolf.7163

Day 693
I woke today to see that this ridiculous pack was still inexplicably affixed to my back…
I fear by now that it will never leave me. Sometimes when I rest I think I can feel it, gripping my spine and burrowing deep inside my skull.
Laughing… laughing inside my head.
Dear God, madness take me and free me from the torment of thought and knowing. Knowing that this THING is HERE. It wants something from me, but I know not what.
Is it my soul? Is this THING trying to STEAL my SOUL?!
WHY WON’T IT LEAVE ME!

(edited by Grimwolf.7163)

Lets see your engineers!

in Engineer

Posted by: Grimwolf.7163

Grimwolf.7163

My awesome Engineer.

Attachments:

Thieves got short range

in Thief

Posted by: Grimwolf.7163

Grimwolf.7163

Or give us rifles <_<

Alchemy - Experimental Turrets

in Engineer

Posted by: Grimwolf.7163

Grimwolf.7163

The complaint I keep hearing about not being able to get EVERY turret trait is unsound. You shouldn’t be able to get all of them in one build; having it this way means we can have multiple kinds of turret builds, rather than a single all-encompassing one that anyone who wants to use turrets would need. You can have different focuses and play-styles between turret builds.
Besides, at the moment getting as much support for turrets as possible is great, since they have the potential to provide an alternative to those ugly kits. You know, if they scaled with stats and didn’t die so easy, and always go on a huge recharge when you pick them up to move them…

Violated PvE thief, no change to Wvw thief.

in Thief

Posted by: Grimwolf.7163

Grimwolf.7163

Ah this thread is comedy gold. So you can’t faceroll anymore and have to time your attacks better?

You’re a real genius, man. They left alone things that needed nerfing, and nerfed things that didn’t need it. As usual.
Next time you feel frustrated about getting trolled by some Thief in PvP abusing perma-stealth, just think back to your precious Thief nerf from this patch and be relieved in the thought that your teammates in PvE are now significantly more of a burden.

I’ve met good, bad and annoying thieves. The annoying ones are those that nearly permastealth. That 1 second finally gives other classes a better chance at fighting back.

No, No it doesn’t! That’s exactly what they did NOT do.
3 second reveal already made perma-stealth impossible if they actually tried to attack. But they don’t. That’s HOW they perma-stealth. They avoid Revealed by just precasting CnD so it hits as soon as the stealth ends.
All this did was further harm productive playstyles that actually attempt to do something, particularly in PvE.
Thieves are still 100% as capable as before at screwing around in perma-stealth or resetting a fighting when it looks bad for them.

(edited by Grimwolf.7163)

Exit Polls (updated 8/2)

in Cutthroat Politics

Posted by: Grimwolf.7163

Grimwolf.7163

why do I have a feeling 80% of the ppl voting for kiel only votes for her for the cheaper waypoints?

More likely, the majority of people voting don’t use the site and have no idea what either is actually offering, and simply like the person they know and view as the “good guy”.

Exit Polls (updated 8/2)

in Cutthroat Politics

Posted by: Grimwolf.7163

Grimwolf.7163

After seeing that both are apparently at the very same percents as before, the idea that this election is fake is really seeming plausible now.

Why?
The larger the vote totals are, the more “difficult” it is to change the percentages.

Personally, if I were faking this thing, I think I would change the numbers in an attempt to make it look more real.

Because it’s not one vote per person, and initially the results should have been severely skewed by people running both candidates for the achievements.
People switching off to support a single candidate after getting their achievements, and people putting in progressively more votes for a single candidate would make it spectacularly unlikely that they would remain even at all, let alone remain the same percent split they were the week before.
Those numbers are just way, way too unlikely to be real.
Having the listed numbers be practically even while still supporting Kiel also just happens to align perfectly with their interests; they’ve spent a lot of time building up Kiel and clearly have a vested interest in her, whereas Evon has appeared completely out of nowhere for the sole purpose of this election. And having them remain relatively even means that people will not see it as a lost cause and continue to spend loads of both Gems and Gold on more votes in an effort to shift the results, as well as having good reason to continue playing the content without feeling terribly bored of it.
They probably didn’t even put in the tech to track votes, because it would have taken a lot of time and effort.
That would mean the whole “election” was created only to drum up some hype over the game while scamming Gems out of people and reducing some of the excess Gold in the market. That might seem too shady to be likely itself, but keep in mind how Black Lion Chests work. They clearly aren’t above shady choices when real money is involved.

(edited by Grimwolf.7163)

Shadow trap nerfed

in Thief

Posted by: Grimwolf.7163

Grimwolf.7163

I swear to god, if they wanted to give it a limited duration they SERIOUSLY needed to make the non-target return at least a legitimate teleport and not a bullkitten shadowstep.

Why is Tiami so small?

in Guild Wars 2 Discussion

Posted by: Grimwolf.7163

Grimwolf.7163

Considering that an Asura lives 5-10% longer than a human, that means at around 16 – 17 years old she probably is the equivalent age of about 14 – 15.

I’m pretty sure women reach their final height by 14-15 though.
Before they stated her age out right later on, I thought she was supposed to be 10-12.

From the wiki

Taimi requires the assistance of a golem named Scruffy to get around, owing to a degenerative disease that prevents her from walking long distances and may spread to other parts of her body as she gets older. Although there is no known cure, this progeny is quick to refuse any offer of pity.

Personally I think her brain is soaking up nutrients first, leaving less for her body. Think she inherited that from her dad’s side of the family.

Oh my God, you just reminded me that the Asuran hero from GW1 was voiced by Brain XD

(edited by Grimwolf.7163)

Assassin's Signet

in Thief

Posted by: Grimwolf.7163

Grimwolf.7163

The Passive and Active effects are a bad match, since they both do exactly the same thing in different amounts.
I’d like to see them change the Active effect to something like “The next X attacks have 100% Critical Chance,” or like the Warrior’s “The next X attacks are Unblockable.”

"Log in to unlock story content"?

in Living World

Posted by: Grimwolf.7163

Grimwolf.7163

“Log in on July 1 to experience the start of Living World Season 2 and unlock the story content permanently in your Journal!”
So does this mean that we have to actually play the living story updates to be able to play them AGAIN later on with the journal?
That is insanely stupid. I thought the purpose of the journal was to allow people to see updates they previously missed. Why would you spend so much resources just to let people go back and see something they’ve ALREADY SEEN?

Math on steal cooldown?

in Thief

Posted by: Grimwolf.7163

Grimwolf.7163

Recharge rate means the speed at which it recharges, so it recharges 30% faster not 30% shorter recharge. Think of it this way.

New recharge time = (old time / 1.3) not (old time* 0.7)

That is a spectacularly misleading way to handle that. Considering that all other recharge reduction traits and, as of now at least, every tooltip uses a completely different formula.
And even knowing the formula, it’s still convoluted and difficult to perceive.

New Town Clothes

in Black Lion Trading Co

Posted by: Grimwolf.7163

Grimwolf.7163

I like the hoodies, but I’m pretty disappointed that they’re useless town clothes. I have seriously never even seen someone wearing town clothes. Only time was when a few people had the mad king/phantom stuff during halloween, and even then it was just for the costume brawls.
They need to make them work like in GW1, where you can use them anywhere except in PvP. I personally wouldn’t even care if they worked there, but I know others would.

Do Racial Abilities Matter?

in Thief

Posted by: Grimwolf.7163

Grimwolf.7163

All the racial skills are garbage, and deliberately so. The only purpose they serve is to demonstrate a spectacular lack of priorities and resource management.

Modified Ammunition

in Engineer

Posted by: Grimwolf.7163

Grimwolf.7163

How in God’s name would you maintain 100% up time on 5 or more separate conditions in a direct damage build?
I doubt it can be done in a condition build.

Its funny, thiefs get all the whine post but

in WvW

Posted by: Grimwolf.7163

Grimwolf.7163

warriors have 100x more utility, survivability and 10x the single target dps, they can also be more mobile with the right weapon sets, and over all have better weapon setups and more rounded talent tree..

And the Warrior would of course be considerably weaker if they could all that and also stealth every 3 second?

Oh wait. That’s the Thief. NVM.

Yeah, Thieves have 100x more utility, survival, and 10x more damage than Thieves.
You’re a friggin’ genius, man.

Any word on the new gem store weapon skins?

in Guild Wars 2 Discussion

Posted by: Grimwolf.7163

Grimwolf.7163

This bothers me for one reason. Some people cant afford to pay for gems with real money or have the money to convert in game gold to gems. Thus they bought the game knowing that it was going to be free and that you can obtain everything without paying a dime. It just takes longer. NOW Anet is just putting a lot of crap into BL chests that people want. Fused weapon skins are a big example of this.. They are out to line there pockets and i don’t think it is fair to the rest of us. Yes we can eventually get it but for some this is seen as not fair and will cause some people to steer away from GW2. I really think there should be another way to get these skins rather than just the GEM STORE. especially when the price of gold to gems goes threw the freakin roof!

That’s just stingy; how do you expect them to make money from this game? There’s no subscription, no expansions. Compared to almost every other MMO out there, the cash grab in this game is mild as hell. Literally the only underhanded method they use is the Black Lion Chest. They even allow you to trade Gold for Gems, which I’ve never seen before.
Hell, I’ve seen plenty of subscription based MMOs that abuse the cash shop more than this game.
You’re whining about a cosmetic item costing money? Try playing when you have to pay real money to use the chat, have more than a single inventory bag, go through dungeons, join a guild, or level at an acceptable rate.
If they don’t make money off this game, it doesn’t get updates. It if did poorly enough the whole thing would get shut down.

(edited by Grimwolf.7163)

Thief mobility upcomming changes speculations

in Thief

Posted by: Grimwolf.7163

Grimwolf.7163

I’d like to see them reduce the recharge on Shadowstep by around 10 seconds, and increase the return duration to around 30 seconds.
Increase the window of opportunity to activate Shadow Trap after it’s been triggered.
Make Blinding Powder remove stun instead of Haste.
Change Body Shot to roll backward, dodging, then fire. Apply momentary Immobilize or Cripple instead of Vulnerability.
Reduce the base recharge on Steal to 40 seconds.
Change Last Refuge to instead grant Vigor while in stealth.

I think this would all go a long way toward improving mobility.

Remove stealth on miss/evade/block

in Thief

Posted by: Grimwolf.7163

Grimwolf.7163

And then Backstab becomes the single worst ability in the entire game. Yay for balance, right?

[Suggestion] Natural hairstyles for humans

in Guild Wars 2 Discussion

Posted by: Grimwolf.7163

Grimwolf.7163

Wait, is this an issue with female characters? Male humans have lots of those hairstyles. I can think of like 4 off the top of my head.

Omnomberry Juice?

in Bazaar of the Four Winds

Posted by: Grimwolf.7163

Grimwolf.7163

Are we all in elementary school? I’m pretty sure the Order of Whispers quest got away with calling it alcohol, so what’s the problem here?

Problems with Engineers and Legendaries

in Engineer

Posted by: Grimwolf.7163

Grimwolf.7163

The simplest solution, as I see it, would be to have your weapon still show as sheathed while a kit is active, and somehow provide an option to hide the Engineer backpacks.

RNG - Please stop Anet.

in Last Stand at Southsun

Posted by: Grimwolf.7163

Grimwolf.7163

I’m more amazed at how anet has had no issues with gambling laws. Call it a gear/gold sink if you will, but throw in the ability to use real money to purchase items and gold, add all the underage players and we’re gonna have a brand new generation of gambling addicts by next patch.

Regardless of how stupid it may be, I’m pretty sure gambling laws only apply if you have a chance to win back real money.
The law really hasn’t caught up with the internet, somehow.

"Log in to unlock story content"?

in Living World

Posted by: Grimwolf.7163

Grimwolf.7163

“Log in”

If you read instead of overreacting…

No, you both can’t understand context and took a single word too literally, at the expense of the entire paragraph.
I know all you have to do is log in. I’m not brain damaged, I wrote that fact down myself. Twice.
The point is, if you miss the event you can’t go back to it. So why have the journal?
If you’ve logged in then you’ve very likely played it anyway. The typical Living Story update can be seen in its entirety after 1-2 hours. After that you’re just grinding out enemies or mini games for rewards.