Alternative to raids (legendary armor)
in Guild Wars 2: Heart of Thorns
Posted by: I Am Dansker.7105
There will be alternate ways to obtain it.
The new of this expansion were the raids. Anet needed something rewarding: Legendary armor.
If a Game mode ia dying, they will add the Legendary armor to it, and problem solve.
Best joke of the day
WvW has been dying for years
Any update on this?
Not to hurry you or anything, just wondering ^^
I think the link changes if the link is applied to the tank, once the tank regains aggro, the link changes
I don’t understand why you want to fake LI, just looked in LFG, 2 groups required LI, 5 didn’t.
The solution here is simply just don’t join groups that require it, when there are plenty that doesn’t (at least in EU)
The premise that, at the moment, people who play during the night, matter just as much as the people who play during the day, is outright wrong.
If you say that you have 150 people online during primetime, then each individual player is responsible for 1/150 of the score (roughly ofc, some people matter more than others)
While the 20 people who play during night matter 1/20 of the score often without any resistance, meaning they can get a fairly high PPT without much hard work. The problem with that is also to fold.
A high ppt is very unlikely during the day, meaning it is fairly unlikely for a server to win if they lose during the night
This means that winning the night is, for the moment being, more important than winning the day, as you are able to achieve much higher PPT than during the day.
I agree nightcapping should matter, but it should be relative to what is possible during day, which is not the case.
Not sure how other servers has set up their verification system, however the way it is set it up for FSP, the only requirement for us to temporarily use another servers TS, is for them to provide us with a ts query user with just the permissions to add/remove a user from a servergroup that gives what ever rights they want to give to the linked server members. Then our ts bot can just add our already verified people like it normally does.
I can’t imagine it would be too difficult for other servers who rely on a similar form of verification to do the same.
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Funny you should mention OAuth
This was originally how the authenticated API was accessed and it was amazing from a ease of use standpoint
However ArenaNet didn’t want community websites to use it as a replacement for their own login system (like you can do with google, facebook, etc), so they unfortunately decided to switch to the system we have now.
So the probably answer to your question is most likely no.
I started a related topic https://forum-en.gw2archive.eu/forum/community/api/API-Creation-Page-Input-Insertion/first#post5527857 to this some time ago that would help reduce some of the steps a user has to go through, however it seems, at the moment, the devs see the added steps as a security feature rather than an annoyance (e.g. the user has to both name the key and select the permissions)
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I do think it is possible to reach the bronze reward.
Yesterday i got 2:09 while making tons of mistakes along the way, however was kicked out shortly after.
It should however be noted, that at that time, it said my ranking was nr. 3 under life time, which i assume is world ranking.
Though to get silver or gold, it must either be bugged or there is some super cool trick i haven’t seen
Sorry gang, I checked internally and this isn’t something ArenaNet is interested in offering at this time.
I can understand why you don’t want to do it with the permissions, but why not the name? i fail to see any way that could be abused.
Why force users to use a specific api key name? What benefit does that provide?
Forcing a new unique key name each time has the benefit that we now its a newly created API key for exactly this new app, and not some key someone found on the internet, got from a friend, …. The user owning the account is the only one who could create it, so we know its the right person to register the API key with our app.
That doesn’t guarantee that, though. Sure, can’t use some random key, but how would a random key benefit them anyways? A friend could create it with the key name you want for that matter.
It is used to ensure at least the key was created by the owner, with the intent to use it for this specific site
For instance, i have access to API keys from every server due to either people leaving fsp or people trying to verify and see if they get access, even when they are not from fsp.
I could use any of these keys to try and gain access to other WvW server communities that does not require specific names of their api keys.
Basically every dev here with an active service using API keys, could do this.
This doesn’t prevent etc a PVE friend from FSP to create a key for their deso WvW friend, but it does prevent the issue from above
There is still the major issue of authenticity which with the API key system is horrible as it is right now and it seems the dev aren’t really interested in making it easier for the moment being
If you do not care about authenticity , then it isn’t that bad, if you do care about it, then it is much worse
This simple 10 min fix would make it so much easier for the user https://forum-en.gw2archive.eu/forum/community/api/API-Creation-Page-Input-Insertion but still a worse overall
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Seeing as the Nr.1 issue people have with our use of the API, is that we enforce specific names of their API Keys, to ensure that their key was made by that user and not just some random key from a completely different site.
No matter how many different ways you try and inform users about it, they miss this important step
For reference, a little over 1/3 of all our users missed this step
My suggestion is to be able to either via GET or POST request (preferably GET in case they have to login which causes a redirect, losing the post data?) to be able to input harmless information such as the API Key name
I would also like if this was expanded to also include the permissions, however i can see why you would not, if you want users to be fully aware of the permissions they are giving the key. This however is not an issue with the API Key name but is the one, at least my users, seems to miss, as normally you wouldn’t think the name matter
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If the commander downloaded a program from you, then yes, you could see who is tagged. This is done using the GW2 Mumble api, that tells you if the current player on the machine that the software is installed, is a commander or not atm
Not sure this would fit your usecase though
Could fsp please go back to full?
Thank you, that is all.
Yeah, it seems to be affecting all of guildwars2 services at the moment
You see the same issue with this website, the TP and the API (even the non-authenticated endpoints)
Is there a reason why the ErrBadData response uses the HTTP code 400 instead of 500?
Isn’t it 100% better vision?
Anyway he is just trying out some of those magical glass eye balls
Getting the same random timeouts
Just tried generating an access token using OAuth2, same result
Can confirm, not a single one of my old or newly generated keys work no matter the permissions
Authentication, as in login-style usage, which has to happen constantly. Not getting keys in the first place for API calls.
OAuth2 “supports” and enables the login-style usage, and there’s no real way to disable it, so it will get used. API keys absolutely don’t let you do that. There is a pretty big difference.
Just to get this straight, you are talking about 3rd party websites intentionally using the OAuth2 authentication from GW2, every time a user has to login to their site?
There’s a very large difference between one-off processes (API keys) vs. doing something multiple times a day (OAuth2 for authentication). Acclimating your users to have to log in all the time makes it easy for even some of the ones that pay attention to that stuff to make a mistake.
As already mentioned, this isn’t true
You should already know this as you were the one who pointed out that refresh tokens wouldn’t be very useful if they expired after a day https://forum-en.gw2archive.eu/forum/community/api/Launching-v2-account-w-Authentication/page/2#post4843172
The only difference that actually means something between OAuth2 and the API Key system. Is that in OAuth2, the clients browser will convey the required information after login, however in the API Key system, the user will have to convey the required information after login
That is the only difference and it doesn’t do anything in terms of security, it only makes it harder for everyone involved
Disclaimer, i know that OAuth2 has refresh tokens and the 3rd party site need to request a refresh token from the guildwars2.com api with the information returned by the client browser, etc, but it doesn’t mean anything in terms of functionallity when comparing it to the API Key system
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Btw if anyone need an example of how it can be done in PHP, feel free to use this or create your own
https://github.com/iamdansker/Far-Shiverpeaks-Development/blob/master/fsp/authentication/GW2APIKeyIntegration.php
If your intention is to not have 3rd party sites link to login pages, i don’t expect 3rd party sites that are safe will not just link to https://account.guildwars2.com/account/api-keys/create
The sites that do want to steal you account info wont even care and just still link to their login page instead (you expect the user to know how the authentication process work?)
Anyway it seems you are set on the change so i better just get on with the annoying process of writing/recording tutorials
account.guildwars2.com/getKey/appName/base64_encode_rights with this kind of link user must loggin into account and they have simple message do you really want to create api key for application xxx with rights yyyy. After that system show key to user and from there is simple copy to clipboard paste into app.
How was this different from OAuth2 else than the part where the API key is transferred without the users interaction?
The user interface for managing token/api keys could be identical (they are basically the same)
What those of us who do not agree with the change mean is that the new API key system only brings negatives and really no positives as far as i can see
Those who are for the change, i would like if you could explain what the advantage is as all of the mentioned above are identical to OAuth2, only difference is the hassle it creates for the user
I don’t disagree. It is what it is. At the very least, this will make it more difficult since the expected flow doesn’t involve redirection from a third-party site to a login page.
I do disagree with the part about redirecting from a 3rd party site
The only user that will type in GuildWars2.com in their browsers, go to their account page manually and then create an API key instead of just pressing a button on the 3rd party site, are the users who are aware of phishing who wouldn’t fall for the OAuth phishing attempt either (because it is exactly the same)
A normal user will just press a button on the 3rd party site, leaving them just as vulnerable to phishing as before (it is the same).
We are also assuming that the sites that do want to steal account information do not just put in a button saying, “click here to ….” what ever that site might need and not a text saying “go to GuildWars2.com to retrieve your API key, see this tutorial for help on how to do it”
I fail to see how this new system changes any of the attack vectors
Thanks! I noticed that the account scope now includes “list of guilds” in the description. Is that something currently available?
Not yet, but it’s something I wanted to add into the /v2/account response. Since OAuth2 tokens can last indefinitely if you include the “offline” scope, I didn’t want any end-users to be surprised when that suddenly appeared.
Any expected ETA on when this will be made available?
Is the world id updated as soon as someone change server/world? or is it updated once a week with WvW reset?
imo if the first is true, i would find the second a lot more useful since that is the only place server/world matters now
How long does the access token and refresh token last before they expire?
Now my guardian and all my other characters in LA stuck there and i cannot log on to any of them… i am running out of characters here, only the low levels left
The server my character try to connect to is 206.127.159.139
Definetly not fixed
It it weird though, i can log in perfectly on my guardian, but every time i try and log in on my elementalist in Blazeridge Steppes, i get this error http://puu.sh/cpkMV/6862b2b385.jpg
yea but there are only three fields to blast u can either heal, gain might or frost armor and thats it
you know you just listed all the fields used in WvW right there except light field so i wouldn’t say “only”
might is one of the most important boons + fury which you can actually trait to get from blasting fire field
You guys must be using a very poor strategy. I have seen the intelligent servers communicate and work together to take the stronger one down. There have been threads on it through every tournament. Perhaps lest time complaining on the forums, and more time coordinating and promoting map politics?
Not easy when the enemy outnumber both two other servers combined
Just sayin…
What everyone is complaining about, is that anet got the dumb idea to but server with a 3 tier spectrum against each other
You cannot expect Vabbi & blacktide to win over millers no matter how hard they work
All you say is that anet has to make a strong action yet don’t say what that action actually is.
I said they need to encourage or force people to disperse. Encouragement; I could think of thousands of ways. Rate WvW population by each server and award a certain amount of gold/gems/minis whatever for transferring and staying on various servers. For example transferring to BG gets you nothing, transferring to ET gets you 150000 gold. The actual mechanics are not relevant for this discussion, if Anet wanted to implement it they would have a lot more metrics to come up with something rational. Also I’m sure you can think of 15 other ways off the top of your head to reward people for not overstacking. Taking away queue times and giving them unique rewards for overstacking probably isn’t the correct answer.
As far as forcing people to not overstack, it wouldn’t be popular but by god would it fix the problem.
… Remember free transfers to low tier servers? Where are those servers now? Still low tier. …
Not true, look at Gandara, who also happened to win silver league
Gandara was never a low tier server.
well no, but they had free transfers
All you say is that anet has to make a strong action yet don’t say what that action actually is.
I said they need to encourage or force people to disperse. Encouragement; I could think of thousands of ways. Rate WvW population by each server and award a certain amount of gold/gems/minis whatever for transferring and staying on various servers. For example transferring to BG gets you nothing, transferring to ET gets you 150000 gold. The actual mechanics are not relevant for this discussion, if Anet wanted to implement it they would have a lot more metrics to come up with something rational. Also I’m sure you can think of 15 other ways off the top of your head to reward people for not overstacking. Taking away queue times and giving them unique rewards for overstacking probably isn’t the correct answer.
As far as forcing people to not overstack, it wouldn’t be popular but by god would it fix the problem.
… Remember free transfers to low tier servers? Where are those servers now? Still low tier. …
Not true, look at Gandara, who also happened to win silver league
Anet knows this is broken and CAN’T do anything to fix it. They have no idea how to fix it.
That’s because it cannot be fixed.
No it definitely can, but Anet has to take a strong position. Every tourney there are threads “hey guise which server are we going to stack so we all win and ruin everything”. Anet has to take strong action either by encouraging, or even forcing people not to overstack. Taking no action will result in overstacking 100% of the time. And the playerbase has proven that at every possible opportunity.
Right now overstacking isn’t even the issue. The issue is anets kittened up idea that the a server 2 tiers below another has the slightest chance to even compete
To be fair, they got a huge backlash from the WvW community for even considering a CDI after nothing from the last CDI had made it into game yet
That is why it never happened.
Could be cool, but it wont happen and shouldn’t happen at this time.
First of all, devs should not spend time on a spectator mode when not so much time is spent on WvW in the first place (at least seems like it)
There are a few issues aswell
Can you see everything? so basically you can spy on enemy zergs
If you can only see the area we have players in, then can you see over walls and warn the commander about numbers and siege?
Should there be a delay? and in which case how long?
Couldn’t they be able to point out the enemy commander simply by looking at the fight from a birds view?
And now we’ll have to see where they are headed with Mordremoth. He wasn’t awake until 2 years after Zhaitan’s death. If he’s attacking the forts because he wants to disrupt us, how does he know who killed his kin ? It could have been kraits, it could have been largos, tengu or an unknown race (quaggan is a bit far stretched).
I hope they aren’t going to go down the road of “evil mastermind”.
Actually it is believed that Zhaitan was the last of the dragons to awaken. So he was pretty much awake at the time of his death, he just wasn’t active in our corner of the world. Might be because it was Zhaitans and now he wants a slice of it.
I used to think it was an interesting yardstick to keep track of whether I had beat a silver or gold level of particular professions in WvW. But those ranks really do speak more to the efficiency of point capturing than to a predictor of individual skill.
I was trying to mull over what might be a useful individual player score, and the only thing I could come up with was something like:
(kills / deaths) times some scaling factor) + (Sum of (points for objective captured/ divided by number of people who got credit for it))
The first part is pretty staightforward though you will tend to get a lot of points running with well organized zergs. If the scaling factor is 100, then having 5x more kills than deaths would give you a score of 500.
The second part is meant to balance that out by giving you credit based on your individual contribution.
So for example taking a camp might be 10 points, so you get 10 points for each camp you solo but only 5 points if you take it with a partner.
Maybe the scale would go up to something like 100 for Stonemist.
Players who played for a long time would eventually have a score that was mostly driven by objectives taken (for these kinds of point values)
It’s certainly not perfect, but it’s probably a more accurate ranking of ability than the current levels.
The problem i see with using that formula, is that a guardian will be heavily favored due to their tagging abilities while a more heavy damage class but squishy, will hit fewer targets overall and thereby get credit for less kills, but in total might do the same amount of damage or more
Also since some classes are squishy, they are more likely to die more often due to various reasons so their k/d will be even lower.
“This would be the same as the WvW skins being obtainable by first doing the WvW achievements and then go to FoTM to get the key for the chest.”
Except it’s not like that at all, the scavenger hunt elements are all PvE and surprise FoTM is part of pve.
You know… WvW has been referred to as PVE by the devs.
I would make the arguement that WvW is more entangled with Living Story than FoTM due to the effects LS have on WvW
When the towers of nightmares was around, the toxic spores came to WvW
When scarlet placed energy propes all over tyria , they came to… you guessed it, WvW
When Mai Trin escaped LA, she went to EoTM (i don’t like saying EoTM is WvW but it is in the eyes of the devs)
Now if we are to use your argument, then the next episode is better to include a WvW specific item in order to upgrade (now only the skin) the back piece since this as you say, a scavenger hunt where we should visit all the elements of the LS.
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I think there are a lot of miss understanding of why people are mad/annoyed about the mist stone only being obtainable from FoTM
First of all, people don’t in general have a problem with “skins” being only available from one type of content. You don’t see a whole lot of people complain about the fractal back piece not being available from anything else than fractals
What people are complaining about, is that FoTM now became a requirement to another game mode (vaguely calling Living Story a game mode since it is a form of its own branch though highly coupled with standard PVE) This would be the same as the WvW skins being obtainable by first doing the WvW achievements and then go to FoTM to get the key for the chest
People are not set off by the idea of having FoTM exclusive items, but rather the mix of unrelated game modes.
Btw i would like to point out that i have no problem with FoTM, i have more than enough relics, but i do understand other players frustration
Sylvari are magical in nature, and incorruptible by dragons
Actually that isn’t true as they are being corrupted right now by mordremoth, though those under the protection of the pale tree are safe (according to the pale tree)
As for her reason to be back, i hope it is for more than just handing over her sword, though i wouldn’t mind that either :P
Personally i would say scepter is not really that great in WvW if you compare it to the staff.
Scepter is a more single target weapon with a few good AOE abilities, but in WvW as an ele, you want as many AOE spells as you possibly can which is where the scepter struggles
The staff simply brings a lot of big high damage AOE attacks for those big fights, it also provides a bunch of CC with no target limit with the added fire/water fields where especially water fields are crucial in any real fight in WvW
Meteor shower alone on the staff is enough of a reason to ditch the scepter. A single use of this skill has the potential to hit 24*3 = 72 times with each hit causing massive damage and since this will be group fights, there is a high chance of a lot of them hitting.
It is also extremely rare you actually see someone using scepter/x in WvW
You could play with a scepter, you would be at more or less the same range as with a staff. The only problem you would have is lowering your effective DPS and utility to the rest of the team with your now very limited access to water fields
Feel free to disagree, this is my opinion and what i have personally observed through playing WvW
What’s the joke?
That the guy is already from GH trying to find a new server
Its funny, I come to wvw forums and hear this all the time. WvW players feel neglected and forgotten. There’s not enough new developement for WvW.
Then I go into the dungeon forums I hear “anet doesnt care about us, we have been forgotten. We only get one new dungeon path in 2 years! Anet cares more about pvp and esports.”
Then I go to pvp forums and I hear “We want new maps, new game modes, and the meta is stale and not fun. Sure we got the reward track but its not enough, Anet has forgotten about us they only care about living story!”
My point is that everyone who’s passionate about one aspect of this game feels neglected and like anet is doing too much for the modes they dont care about and not enough for the game mode they like.
But neither of the other forums mentioned WvW, aka, it is pretty bad here
Isn’t that just PPT? i mean, PPT is “Base the wins off towers and keeps held for certain amount of time.”
My guess would be that they took a servers Glicko rating into account (even though they said they wouldn’t) and gave piken the reward from being 4th (if looking at glicko)
However if you are the only one, then most likely just a bug or something like that
Hi, Just to tell you ele are certainly the most bursty classe out there. No other class can do that for example :
But if an ele wanna be really tanky he have the tools to deal with this. Ele can heal themselve and their party a lot. But ele can also have as much armor than a full toughness guardian. All of that depends of your build.
PS : http://www.youtube.com/watch?v=_We0Kts8w-Q here the kind of video you wanted
This is nothing to do with ele. It is FGS and mostly the RUSH skill.
Without an ele there are no FGS so it’s all about Ele. RUSH is probably the very best burst skill of this game and you can do and say whatever you want, without an ele you won’t ever see RUSH used. The fact that this skill is on a summoned weapon doesn’t change the fact that it is an elementalist skill.
No ele mean no FGS mean no RUSH. Simple.
The problem with the RUSH skill is that there is no reliable way of actually killing anyone with it, at least not anymore.
It is really hard to use RUSH as an arguement for the disadvantages the ele has compared to others when we talk anything else than a still standing target standing up against a wall, that is not designed to adapt to a situation (PVE)
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