Guild Pro Baddies [Pro] @ Tarnished Coast
Guild Pro Baddies [Pro] @ Tarnished Coast
after the feature patch, they ll kill quite a few player base yet again.
while the feature is quite nice, but its actually what they must have on the launch day.
while my self, i quite enjoy mining and world boss run, but their new megaserver will kill both of my activity in a patch.
but we ll see how that ll turn out.
Guild Pro Baddies [Pro] @ Tarnished Coast
i would agree Guardian is most balanced.
cant kill vs high survive = Balanced
low hp vs high self heal = Balanced
Quite good dps vs Weak Moving Target = Balanced
Good Vigor Escape Skill vs Rooted you die = Balanced
3 Swiftness skill vs Very Long CD = Balanced
Many Boon vs 2hit kill by Thief = Balanced
Guild Pro Baddies [Pro] @ Tarnished Coast
just posting to help our community to find us via search
we only recruit Indonesian. its best stay this way since not all our member speak english passively
Server : Tarnished Coast -NA Server-
we are Indonesian Guild
we have 400 strong active member
we do anything, we do PvE, PvP, WvWvW
we have ts3
here on will be speaking in bahasa
bagi yang mencari komunitas indo bisa mencari kita di Tarnished Coast, bisa contact via PM ato ingame.
bule di sini sangat ramah dan termasuk server paling rame populasinya, ampir semua sektor PvE dan WvW rame bahkan kota sepi seperti Divinity Reach jg rame.
kita guild PvX dengan 400 an member aktif
artinya kita casual, tidak focus di PvE saja dan WvW saja
segi WvWvW kita ada bbrp Commander dan juga menggunakan voice chat menggunakan TeamSpeak3(TS3) server singapore jadi tidak lag di game. ato biasa di mumble server khusus TC.
kita aktif juga di dungeon run, ada fractale dan dungeon biasa, TS3 kita jg di bisa di pakai untuk Dungeon.
ada group BB dan Facebook biar lebih akrab.
guild buff juga aktif 24jam. ada +xp +karma +drop rate +gathering
mayoritas dari kita sudah bekerja dan ada yg berkeluarga.
jadi tidak perlu merasa di kucilkan atau tidak bisa progress dengan yg sudah lama
untuk yg hardcore pun masih banyak ruang tentunya. dan di jam pagi pun kita banyak yg online
beda server gak papa, boleh liat" walopun kita berharap bisa bergabung dengan server sama.
sampai bertemu
http://kask.us/hyQ72
rule is no RMT, no botting, no cheating will result in guild kick
if you see, PM me vid / ss. and you will be rewarded accordingly (unless we dealt it already)
regards,
SchuMidas.4782
3rd Leader
Guild Pro Baddies [Pro] @ Tarnished Coast
every few of my newb guildies would ask me to help him to level from 1-80.
now most of them quit the game thou.
is this his endgame or my endgame ?
Guild Pro Baddies [Pro] @ Tarnished Coast
1) longer cd for monster and event to respawn.
2) remove 90% waypoints, kept the camp ones to promote more exploring.
3) remove downed system on PvP and WvW.
4) promote defensive play, 3s protection and 50s might is clear unstable mechanic. passive block and parry also need to be implemented.
5) determine ( you cant permanent CC a person till he died ) gives 5s-10s CC immunity
6) skill revamp, ex: damage remove stealth, lower CD for weaker skill
7) warrior to strong at everything, make other class equally in sense or nerf it to almost ground.
Guild Pro Baddies [Pro] @ Tarnished Coast
have attention to guild system while at it.
known issue now guild chat dissapear each relog, while other chat doesnt.
how does it feel when you talking to somebody and he changes alt , then you wait from his/her reply but they never answer.
this goes the same issue with multiple guild chat function.
it supposed to support multiple guild, dont punish us for being on multiple guild, chat should be coloured or marked with tag and coloured when talking to specific guild, and guild leader and officer can chat on different colour to make something important, like “guild mission group up at this wp”
also please allow guild leader / officers ability to mass mail or mail multiple time to guild member.
Guild Pro Baddies [Pro] @ Tarnished Coast
most of the time you feel your character stoped the action on sword wave
Guild Pro Baddies [Pro] @ Tarnished Coast
this would be the result
http://upload.inven.co.kr/upload/2011/08/09/bbs/i22210697.jpg
Guild Pro Baddies [Pro] @ Tarnished Coast
i liked heavy armor.
there is alot where this is going, try…
berserk wolf armor
vindictus
and dark soul also have sickest armor
Guild Pro Baddies [Pro] @ Tarnished Coast
tomorrow patch day, most TC wont go wvw for a while. some anyway.
SoR gonna kick our butt.
Guild Pro Baddies [Pro] @ Tarnished Coast
(edited by SchuMidas.4782)
since i have no idea what CDI means, i guess you want suggestion ?
1. WXP Distribution
change how current wxp distribute work, for each earn distributed evenly.
ex: Tower now reward 2000 WXP if you cap 5man you get 400WXP each, but if 50man zerg come get tower, they each only get 40WXP.
to encourage solo player/roamer then each enemy player gives 200WXP, etc etc.
to encourage team play, siege that destroy wall/door will distribute wxp to party as long they are in 1000 range for exp.
2.reward
everything no longer drop loot.
gives 1 npc at spawn point, say a “Quartermaster”
so what he do is count your action through out wvw, you can go back to him/he/it to claim reward like bags, chest, and other reward that should have dropped.
also some other feature implemented.
like convert world rank to money.
(as you know, WXP quite easy to get, gold … not so much, and WvW dedicated had almost no chance to get their legendary.
say 1 rank = 1 gold
3.Penalty
dead is bad. learn it the hard way.
a special weakened debuff stuck on you for 5m-15m to discourage unlimited blob. .they dont just charge in and die then repeat on nearest wp.
well this is all i can suggest.
maybe there is more, maybe thats all.
Guild Pro Baddies [Pro] @ Tarnished Coast
pffff this is 2013, there is no passive blocks.
only 30s cooldown block, and guard cant block, its just a name to confuse enemy.
Guild Pro Baddies [Pro] @ Tarnished Coast
condition have too long duration while boon always too fast to get benefit.
i know anet dislike holy trinity, this is dumb, how would you like to feel 55s poison and cripple, then 5s protection and regen
Guild Pro Baddies [Pro] @ Tarnished Coast
or change how blind works like other game, make blind condition last like poison etc, but have 20% chance to miss their attack while the duration last.
Guild Pro Baddies [Pro] @ Tarnished Coast
nobody blame the invisible being ridicules OP ?
try kill that thief.
Guild Pro Baddies [Pro] @ Tarnished Coast
i prefer rifle that shoot beam
Guild Pro Baddies [Pro] @ Tarnished Coast
could it be because our fire damage deal to low damage?
i would also love if anet fix boon duration, they vanish too quickly and cooldown took half minute, but condition can stack so easily.
Guild Pro Baddies [Pro] @ Tarnished Coast
my opinion, permanent CC have to stop, if there was something like cc immunity for 10s, this will give 5man more advantage than over 30man zerg
problem with zerg fight is, 1st stun will just stomp the other due to permanent stun till dead.
Guild Pro Baddies [Pro] @ Tarnished Coast
What happened to the TC roleplayers I once knew? Spent the past few hours walking around in dolyak tonic and every TC I ran across killed me with extreme prejudice.
At one time they would have joined me in my RP fun.
you dont want to be a dolyak this season, Anet put a bounty tag on all dolyak.
our achievement hippies are running crazy for them
its addicting i tell you
Guild Pro Baddies [Pro] @ Tarnished Coast
- sword skill 2 no longer blink anywhere your target is, some elevation in effect.
Guild Pro Baddies [Pro] @ Tarnished Coast
a bit higher and go “praise the sun” frenzy
Guild Pro Baddies [Pro] @ Tarnished Coast
much weaker than it used to be,
- retaliation isnt our strongest weapon. now scale damage from power which only add a tiny bit.
- retaliation buff duration was cut so far.
- retaliation cannot be stacked from 5 source at once.
- spirit weapon is killable, and very squishy.
- greatsword symbol nerf, longer cd and skill rearranged.
+ mediation is now all instant cast.
+ mediation instant cast trait now gives fury.
+ symbol have wider radius.
+ signet also got buff abit.
maybe thats all ?
somebody can add what i missed
Guild Pro Baddies [Pro] @ Tarnished Coast
when they die as fast as we try to summon them
Guild Pro Baddies [Pro] @ Tarnished Coast
or reduce glacial heart cd, most class out there can perma slow.
no actually, the other hammer user i know can perma stun.
Guild Pro Baddies [Pro] @ Tarnished Coast
(edited by SchuMidas.4782)
i used all celestial gear , all worked well, quite nice wvw build
Guild Pro Baddies [Pro] @ Tarnished Coast
if warrior favors their gs convenience , let our shield too
with lower cd, say 6s on skill 4 and 12s for skill 5.
or
swap skill 5 with 4 ,shield bubble will have 12s cd
then change skill 5 with Shield Charge with 16s cd
http://youtu.be/2PSvDq2xlOg?t=45s
http://www.youtube.com/watch?v=_o-bWZOHD5k
http://www.youtube.com/watch?v=1BT8v-_2SeE
http://www.youtube.com/watch?v=dYaumbK8SdA
http://www.youtube.com/watch?v=4CQR4xFPOQo
Guild Pro Baddies [Pro] @ Tarnished Coast
How bout instead of a 5% dmg boost, it allows us to use Sword 3 on the move?
There isn’t a single mobile projectile reflect, I think it’s a tech issue.
warrior shield can reflect projectile and block anything
Guild Pro Baddies [Pro] @ Tarnished Coast
i have no idea shield is even usefull in Spvp.
but that aside, i know some shield skill other game have but GW2 doesnt,
that should be shield charge, replace skill 4 with that then i m fine with uselessness of skill 5.
or shield throw which i prefer we have charge or pull
Guild Pro Baddies [Pro] @ Tarnished Coast
maybe change how virtue work, instead the current, add F1 spirit sword summon, F2 spirit hammer, etc etc
then maybe our useless spirit weapon will be more use.
or divert it back to normal state, the unkillable part, spirit weapon die too quickly
Guild Pro Baddies [Pro] @ Tarnished Coast
for everyone played DPS class, its suck to have trinity.
ever wander why queue into dungeon takes 30minute – 1hour ?
cause everyone playing dps.
holy trinity will only get love by minority
Guild Pro Baddies [Pro] @ Tarnished Coast
and they have how many living story team with 2 week update but no game improvement ?
its like firefall with huge budget for the game but they bought an expansive truck instead… which doesnt have anything beneficial for the game.
Guild Pro Baddies [Pro] @ Tarnished Coast
even in pvp, if you change the trait to +10% also doesnt changed the fact it ll miss alot.
now see other class,
warrior can perma bleed and cripple with sword
ranger can chase and stay behind you
mesmer can turn invulrable with low cd and still kill you + immobile
thief hit so hard.
so you see, +5% damage doesnt do anything, its our skill mechanic thats wrong.
scepter auto attack move too slow, even when firing moving target in range, they ll miss.
try to play some guardian with specter, you cant kill even if you chase that target so close that orb wont miss.
hammer is quite nice, but we have almost no stun mechanic compare to warrior that can stun lock, so we carry soft hammer ?
shield almost unusable, fix both skill
i play sword shield and my shield just act as fashion . where i use real weapon on offhand.
Guild Pro Baddies [Pro] @ Tarnished Coast
its been a year already, everyone should have completely forgotten … or gone to other game
Guild Pro Baddies [Pro] @ Tarnished Coast
i hope they fix sword/shield/scepter skill instead twiking trait
Guild Pro Baddies [Pro] @ Tarnished Coast
risen squire have perma criple and stun quite frequently.
can we have some of that benevolent
Guild Pro Baddies [Pro] @ Tarnished Coast
sooo… you have to wait till Tuesday ? why ?
patches need to go through a change management team probably to check and document stuff. this is basically a bandaid until they can get the actual fix out.
now they are going to use this excuse for all “why gamebreaking bug get fixed at patch day… next week”
Guild Pro Baddies [Pro] @ Tarnished Coast
sooo… you have to wait till Tuesday ? why ?
Guild Pro Baddies [Pro] @ Tarnished Coast
in max berzerker build lv 80 warrior can do 25k damage
while guardian can do 8k
soo…. yeah go figure
Guild Pro Baddies [Pro] @ Tarnished Coast
forgot to add, if shield block only block frontal physical damage and projectile but doesnt block ground sysmbol/condition like TA oil flame electric etc etc
but why do we need block is to protect our fellow friend, there is no holy trinity in this game, but if you stay melee at the boss, they will kill you 1st, with blocking at least boss will try to kill you first but if you stamina get too low you will not be able to dodge and die a horrible death.
Guild Pro Baddies [Pro] @ Tarnished Coast
how block mechanic in this game act as “OOooo S^ht button” in WoW, cooldown took too long to be called blocking.
while i have an idea how blocking should work.
we have stamina bar for dodge right, now integrate that with active blocking.
now you have to bind key as dodge/shield, like shift.
*if you move and press shift you dodge, but if you didnt move and press shield you raise shield to block.
*every hit that blocked reduce stamina 1/10 and will regenerate stamina 3x slower than normal.
*block only work if attacked from front.
*stamina regen slower while moving, and normal rate while staying still
*apply to all shield user
now we have parry,
*disabled if using shield
*work like shield but cannot block projectile
*each hit parried reduce 1/5 of stamina
*all class with one hand weapon can parry
a few shield skill doesnt have in guild wars 2
like Shield Charge, Shield Slam (owh wait, warrior have it), Shield Throw, Shield something something…
add new skill to switch like utility work, give us more variety .
Guild Pro Baddies [Pro] @ Tarnished Coast
+1
10 active slot with 400 skill type to choose is great way to play
Guild Pro Baddies [Pro] @ Tarnished Coast
how block mechanic in this game act as “OOooo S^ht button” in WoW, cooldown took too long to be called blocking.
while i have an idea how blocking should work.
we have stamina bar for dodge right, now integrate that with active blocking.
now you have to bind key as dodge/shield, like shift.
*if you move and press shift you dodge, but if you didnt move and press shield you raise shield to block.
*every hit that blocked reduce stamina 1/10 and will regenerate stamina 3x slower than normal.
*block only work if attacked from front.
*stamina regen slower while moving, and normal rate while staying still
*apply to all shield user
now we have parry,
*disabled if using shield
*work like shield but cannot block projectile
*each hit parried reduce 1/5 of stamina
*all class with one hand weapon can parry
Guild Pro Baddies [Pro] @ Tarnished Coast
(edited by SchuMidas.4782)
the new Tequatl fight doesnt need holy trinity and it worked, but most other dungeon still needed it. except new TA dungeon
Guild Pro Baddies [Pro] @ Tarnished Coast
try making a dungeon / instance like SAB where holy trinity exist,
then we see how the crowd favors
Guild Pro Baddies [Pro] @ Tarnished Coast
just trying to point out, vindictus is similar or better to guild wars 2 in term of gameplay combat.
-too not have holy trinity, every shemale is dps.
-same can dodge roll, this ruined my experience with other game that cant dodge roll.
-also have shield user that was non existence .but shield user can block, and no guild wars 2 30s cooldown block isnt called blocking. more like " o kitten button" in WoW
but if gw2 like vindictus can pull boss feet or disarm the boss or hook from 2 side, i m also ok with boss fight like this
Guild Pro Baddies [Pro] @ Tarnished Coast
finally some1 with a brain that write better than me.
i did play other game for holy trinity experience here and there, but most game isnt on par or better than gw2 and therefor not worth grinding or gold to farm.
i played tank for all game, now you see what i miss in guild wars 2 ?
Guild Pro Baddies [Pro] @ Tarnished Coast
look how Final Fantasy XIV handle the multiple guild / chat feature
now thats how it supposed to b in Guild Wars 2 a YEAR ago
Guild Pro Baddies [Pro] @ Tarnished Coast
guardian ability mostly burn,
what if Glaicial heart change element to ice instead, and it have the 60% chance to proc chill on 5th burn atk
Guild Pro Baddies [Pro] @ Tarnished Coast
i hope they dont just revamp stuff, but add new skill aswell, totally “NEW”.
add more variety and bring back player
Guild Pro Baddies [Pro] @ Tarnished Coast