(edited by atheria.2837)
Linking has failed.
Many servers that are linked ride a wave of ‘winning’ only to fall hard once the link is changed or removed.
On top of that mess, the queues since adding “Legendary Armor” has pushed Prime Time queues to all time highs – at least since the last official tournaments.
Please, give us back our servers and watch as the populations and the queues even out and get better.
Give us our servers back – we didn’t sign up to be linked as an add on to a host server.
Dear Fellow Players:
WvW more than anything else in any other game, console, PC or real world, is a loyalty endeavor.
For the first eight months of the game I didn’t understand the “Portals” that took one into WvW. I saw them but didn’t really pay too much attention because I was used to games being very PvP heavy or dungeon heavy, that being where the rewards were to be had.
PvP just became my world. I played it almost exclusively, far more than I ever went into the Living World. Took me at least a year to do a single world completion I was so locked into a PvP world.
August 2012 the game was released, I was one of thousands of players who had early access, and I played so much PvP, I pretty much thought it was the best part of Guild Wars 2.
Then one day, they said “tournament” and Fort Aspenwood before the megaserver, was very much abuzz about the tournament coming up.
I started asking questions about four weeks before the tournament started and started dipping my toes, fingers, head and hands into WvW.
18th of October to the 6th of December, 2013
The frenzy that was WvW was fun.
Why? Because of map calls.
Because of banter about WvW in Lion’s Arch when the megaserver didn’t exist.
Because of the spies who taunted us in Lion’s Arch before the megaserver
Pugs. That’s how Ft. Aspenwood win that first season in Silver.
Every one of us who knew the maps, who knew the drill, would make map calls on every single map, not just Lion’s Arch, and just as any loyal people will, they rallied to the defense of their server.
Hard fought against the likes of Yak’s Bend and Stormbluff Isle as well as others, the hot and heavy fighting became a passion for many players who saw, not just a “reward” at the end of the season, but also the growth of a community of real players who could and would, for better or worse, get to know one another on the way to a victory or a loss at the end of the season.
Ft. Aspenwood won. But after it won, it fell apart, hard.
Many of us, disenchanted with leaders leaving, guild dissolving and moving to other servers to join friends, scattered to the four winds, so to speak, and looked forward to the next tournament.
I went on to the Henge of Denravi, and again pugs made up most of those who won the tournament. It was fun but stressful for many.
Again not many stayed after the season, but the servers were shaking out and moving around, even some who had been very successful had sunk to strange depths.
After Henge, I moved a couple more times looking for that “community” that had been so important in so many weeks of winning on any WvW server.
So I hit the forums and started reading about Yak’s Bend.
The leaders seemed connected to one another, communicative and fiercely loyal, not unlike many servers, but there was a tone and a determination about Yak’s Bend that seemed different.
So after being on two winners for two tournaments so far, I moved to Yak’s Bend.
September 12, 2014 and continuing through October 10, 2014.
The hardest fight I’ve ever seen for a win was pulled out by Yak’s Bend.
Did some leave after we won that last WvW season that Anet allowed us to have? You BET!
Did the good one’s leave?
That was the difference.
But the core was only getting stronger.
The move from Silver to Gold was a fight against not only being double-teamed constantly, it was also a constant fight against siege trolls and more , all of whom were determined to see us lose by any means possible.
Fast forward to now – we’re still being double teamed only this time in Gold and by two servers who freely walk amongst each other’s keeps without a shot being fired.
The kind of loyalty I see on Yak’s Bend, the fierce determination we have as Yak’s would be gone in New York Minute if the servers were removed.
Server loyalty is something many of us have waited for, for years. A specific place to call “home” even if we don’t have even a hovel to decorate in any game mode, it’s our home.
I’ve heard rumor after rumor after rumor that WvW will be disassembled and the servers will go away.
If you want WvW to become the worst game mode of all, by all means remove the servers.
If I can’t call others to my cause, my server and my game suffers, the megaserver is a mistake that should never have been made as far as WvW is concerned, we needed our cities intact and secure, what we have now is nothing like the WvW of old where a map call could and would excite the new and the old players alike to a rally point when things were getting tight and tough.
WvW has been marred by taking our alpine maps.
WvW has been marred further by not allowing us tournaments that get better with time, not completely disappear.
WvW is the real end game of Guild Wars 2.
WvW can become better, but not if you remove our servers, never if you remove our servers.
Don’t force us into more EOTM, which we begged you not to do to us before the maps you gave us, which are far too close to EOTM and untenable for roamers.
If you want WvW to become better, give us more life for each person, *_a boatload more._
If players can’t " one " to " three shot " one dead, it’s going to be up to skill to “win”. Give us a chance for skill to be evident, not impossible.
(edited by atheria.2837)
When Anet gave WvW vets, a chance to test out HoT’s new WvW maps, why didnt you all bring attention to the problems when it was in testing period?
Anet didn’t care, they were bent on making WvW ETOM v.2 and not listen to any players – not one of us.
I’m not going to say that this game has it’s problems, because it does. However I can only imagine how massive of an undertaking this game still is considering the size of the world, hundreds events at any one time, and so much content intermingled and flexible to different variables. I certainly feel there is more balance that needs to be accomplished between professions, but even that is better than it was. I’ve heart 99% praise for this update and 1% whiners. I’m sorry, but this post seems like someone who just threw their proverbial Nintendo controller and yelled “The game cheats!!!”.
No it shows the frustrations of the thousands who will up thumb this comment.
You have no idea how much stress this game can cause because it is more confusing than fun at times.
Anet is looking to kill WvW.
100 Gold for a new player is insane – so even if one is great at strategy and can command, that player won’t even have a chance for three times as long.
300 Gold will make it so there are even fewer Commanders or even worse, make the “poor” player a pariah because they can only afford the beginning tag.
Come on, this isn’t supposed to be a game you can BUY your way to the top.
How very disgusting.
We asked for colored tags for strategy purposes, to be able to run two different groups that would have two or more different JOBS, and still have a marker (tag).
Anet turns it into a way to up the price of a tag and add layers that most players will NEVER be able to afford.
The poor lose AGAIN.
(edited by atheria.2837)
“Our first release in the new year will be on January 21 as we begin our countdown to the end of this story arc. We’ll use the longer break to spend extra time to ensure that our final four releases are as polished and exciting as possible.”
I for one would like to know exactly what was “polished” during this extra time.
The last batch of releases have not only been far from “polished,” they’ve been some of the buggiest patches to date. Each release has not only contained bugs that have literally crippled the content they were supposed to introduce, but introduced along with it stuff that would make any QA professional cringe.
Examples include: The marionette event not working right if beaten once, worm chain breaking at pirate rum, EOTM literally being down for half a day, everyone and their mother being allowed into EOTM map causing crippling lag, worm exploits, worm scaling, Miasma and citizen counters broken, attunement circles not showing up, Prime hologram going invulnerable, knights not dropping loot, inventory bags magically increasing in size everytime you open your UI, WvW scoreboard being FUBAR, and heck, even an entire server being locked out of a borderland for nearly a day…. and that’s just off the top of my head.
So I’m left to wonder if this was just an excuse to give the devs some holiday off time or just incredibly poor execution. If the former, not many people at all would hold it against ANET for taking some holiday time off, just be straight with it. If the former, seriously? ANET insists it does QA, but the player base seems to be holding fast to the belief that it’s nonexistent, and that’s being reinforced time and time again, not debunked.
The Pavilion was an amazing event – and it was a year ago and they can’t get anything NEAR that in fun and player satisfaction thereafter.
Tells me a lot about who they are trusting with this storyline and the code.
Why are anonymous moderators editing our texts without saying a word about why?
(edited by atheria.2837)
For me it was the best update since they introduced fractals. Wallets! Decent champion loot! Promoting doing different dungeons! And on top of that challenging 1v1-content in the Queen’s Gauntlet and for those moments where I need something relaxing, a worthwile grinding opportunity in the pavilion. Even the open world thingies are thought out better than before – no competition who could be first at the spawn point (now: of the balloons).
The only point which I share is that they missed the opportunity to give us a cinematic during the balloon ride.
1V1? Against an NPC…?
The wallet is the only thing they got right. The ONLY thing.
We wanted to let you know that this year’s Halloween Festival will be ending on Wednesday, November 4.
We hope you enjoyed the celebration! I know I had a blast!
After all the glitches and crashes, we had hoped you would extend our Halloween events.
That’s what we do here… Hope.
Hope the game will work today.
I’ve heard this is the result of transfers, but it’s still not very fun.
If I can only play certain times of the day why should I be punished?
Isn’t the whole ideology behind not fixing the WvW population problem based on not wanting to punish players who play certain times?
What’s the difference?
I give all credit in the world to FA for their success, but it’s currently not even remotely fun given the current mechanics of WvW.
You want not fun?
Check out Henge of Denravi’s fall from the top – similar to FA’s last year – but FA learned their lesson and started buying guilds by the dozen.
We have had guilds leave, people very discouraged and players non-existent on a server that won Silver not even two weeks ago.
It’s after the season ends that there are serious issues in WvW – this kind of inequity is not fun and will turn players to the real world and other gaming events.
I hate sPvP and I don’t like PvE.
I do not watch TV.
I do not go to movies.
I socialize through social media – but only intellectually.
I do have a life but it’s very limited to what I can do – I am disabled.
This is my social outlet, my fun, my “brainstorming” fun and my only outlet that has people in it – I have no family like you sitting there snickering about some of us “complaining”. Please imagine having no family to support you – ever.
Add to that the fact that I am filled with tumors and are in an enormous amount of pain 24/7 —- any outlet that gives one something constructive to do is a welcome relief.
I am sick, I am not stupid, this game is WvW, not PvP and the gaming world wants WvW and they are moving to other venues to find what Anet has but will not improve with or without our input, at all, -even after almost two years.
Three years on – not fixed, not better, Anet now has taken away WvW for Tier 1 by opening BG which is huge compared to Yaks Bend.
Anet hates their own bread and butter, whether it’s WvW or PvP ,which my pets are turned of in now and have been, and no, even Anet has stated after putting in a ticket “too bad” we’re not fixing it and PvE that ABSOLUTELY MUST not be solo’d as well as multiple and sundry skills such as staff #1 lying about hitting THREE enemies…
When are players going to finally realize that Anet hurts itself by not listening to us and prioritizing BROKEN mechanics and bad decisions before adding to the pain and misery in adding a map, that again, can’t be solo’d?
I know people who spend hundreds a year in this game – and they will all move when they find a game that is better than this one – and it will come – it’s just a matter of waiting like we did through WoW and Star Wars as well kitten many others that most don’t even remember back to the 1990s.
We paid a lot of money for a game where not everything works and where the customer is tuned out even by support personnel, let alone by those in these forums.
We deserve the game you said was presented – but it’s not as such yet – and you need to do the right thing before you lose your collective paychecks to a better venue.
Players, you’re good, but when the game crashes, you’ve just been told you are bad…
Good luck with that.
(edited by atheria.2837)
Besides the Blue tag, there will also be Pink, Red and Yellow
Did someone who is color blind actually chose colors that can be mistaken for one another?
The price of the tag is bad enough – the colors are just as bad as the price.
So, which is the guild tag? Pink?
Anet, Blue? Ok, but Yellow? Red…ok…. but PINK???
Pink and Yellow need to be rethought
So does the price – raising it to 300 will kill much of the WvW experience for many – is that what you are intending to do?
And whatever happened to “play your way” Anet? Really?
Whatever happened to that part of the promise you made to players way back in the day?
We can’t ‘play our way’ if we can never afford the tag we need to be effective commanders.
(edited by atheria.2837)
So we’ve probably all seen multiple sets of armors which are… well, you’d expect to see them on a street corner rather than a battlefield. That’s fine by me; if you play a character and want hulking abs shown or lady/manly bits almost showing its up to you. What I, personally, would like to see is the ability to make the armors slightly less revealing.
Let’s take some examples!
Tier 3 human cultural armor (Assassin’s Armor):
The chest piece has a fair bit of underboob showing. I’m not opposed to having that but I’d love to see a leather worker be able to add a little bit of material to cover that up. Maybe just have the bottom moved a little bit down? Again, completely optional, only effects your character if you choose to do that!
Arah Dungeon Leggings
As with the above its a lovely piece of armor — one of my favorites, truth be told! The one thing that gets me is that the female variant has a TON of pelvis showing… to the point where I think it’d be marked NSFW in most jobs. Again, fine if you want that, but I’d love a variant added (crafted by an armorsmith?) that has, say, some chain-mail pants like the male one.
I feel I can’t say this enough but this would be optional and no one would be forced into having a different armor skin than the one you want. It would also give those of us who aren’t 14 year old boys more good armor choices (yes that’s a joke. Take is as one. :P) I’m no artist/modeler but what I’m thinking of would be minor changes that shouldn’t take too long to design and wouldn’t alter the general feel of the armor pieces. This also wouldn’t just be some kind of texture/model replacement mod. This would allow you to show off your characters personality better whilst allowing others to do the same.
There are skins I could never ever buy knowing that in real combat I’d be all over the place as a female character.
I want the choice of the cool skins without the underboob and pelvis action that I keep seeing.
Just one question – did any woman do any of the armor art? If so, who did which ones that are so uncovered?
Please don’t take this as “prudish” – I can’t see any charr wearing some of the armors; this has to do with the character’s character, they’d never wear half of what is available.
There are fourty-eight pages of arguments against the horrid megaserver.
They aren’t listening – nor caring.
We who paid for this game do not matter.
- Fix pet F2 responsiveness.
- Fix pet AoE survivability.
- Fix pet AI so that they don’t run off to random, far-away targets.
- Explain the 40ms shortbow nerf and why each shortbow#1 attack is a lot longer than 40ms.
- Adjust dps on longbow so that other longbow classes can stop laughing at us.
- Explain why BM traits are scattered everywhere instead of the BM tree.
- Fix ‘obstructed’ error with bows.
- Regardless of ETAs, can you please tell us that you acknowledge these problems? Everybody understands you can’t fix things with the wave of a wand, but it would mean a lot to everyone if they knew you were aware of these problems. Not saying anything only leaves us to assume that the developers don’t agree with our suggestions – and that’s OK. Just give us confirmation/closure and we’ll stop nagging.
Is that enough for you?
Why in the world would this posting, which is full of truth – be marked as “infracted”?
I have dozens and dozens of screenshots to attest to much of the above – too bad the devs just don’t want to look at them…
Personally I’m a bit frustrated because I enjoy playing the game but I don’t enjoy spending a bunch of time trying to get from point A where I am to point B where I can actually play.
I don’t understand why game designers think vertical zones are such a great innovation when every game I’ve seen them in has demonstrated that most players avoid them whenever possible.
Many will hate it.
The few who like it will soothe the makers.
My feeling is the majority feel very let down.
A friend of mine logged in for the first time in about half a year,
It is ridiculous to ask the devs to tell you what happens in half of year if you dont log in.
In real life, aka living world, If you leave your country for a while and you don’t even read the news how do you think the government will tell you what has happened while you were away? maybe three were strikes, maybe a new elections, maybe the government is totally changed… you just come and see what there is and hope others will tell you what happened but you will not be able to see all the news bulletins and other things live
So, if you want to know what happens in the game you should do a little effort and read about it not waiting for it to be handed to you on a plate
It is the living world concept and it will not go away, hopefully
You don’t understand some people’s lives.
Try being a military person who diligently plays the game.
Then you are posted to a country where the internet isn’t available for gaming – a year or more and you are then told by your game “tough”.
Military and others who must go away for extended business trips should not be penalized for their work or service and I believe not allowing for their very valid “excuses” – READ REASONS – to be accommodated a bit not out of the realm of kind to amazing – but I have yet to see amazing from this game just more grind and several apologies without substance in emails.
I am cognitively disabled – this game is my link to connecting the dots so I don’t lose MORE abilities than I already have. I am a veteran who knows a bit about the long weeks and months away from all that is normal or functional, those who are asking for a TINY bit of accommodation are not doing it out of “poor, poor, pitiful me” but rather a sincere desire to stay connected to the world, guilds and friends that are made in a game that is becoming far more than “just a game” for many.
actually since they scale up if there’s too many people , this should make it easier to complete in 6 min. (less time spent running for one).
and at least there’s going to be loot of some kind.
If they “scaled” it wouldn’t have put a champion and a knight in the SAME – GREEN – area at the SAME time with HALF the people at Blue or Red.
This is more broken than it was before.
Played for a while tonight. Our border had been pretty much wiped, so started by setting a ram up for others to use (3 of us there) while I killed 3 catas enemy had left and a couple archers on the wall (NPC). Capped tower. Tier 1.
Moved to EB as it had been reset. Capped keep, 3 towers, two camps, met 3 enemies that we killed over the next 30 minutes or so, so 39 minutes after I had logged in got to tier 5. Took a long time to reach tier 3 and start earning- probably 20 minutes.
One decent zerg fight will put you to tier 6….
Then ran out of objectives to take. Enemy camps t3 and defended, no enemies flipping our sentries or camps, not enough players on map to try and round them up and push for another tower. Take a look at Deserted BL, nothing within distance to cap. Same with home BL which has only com on and is now queued. Other enemy BL has 3-4 man thief gank squads roaming next to all 3 exits, and there isn’t enough people on the map to push out.
We’re scoring last in the match up. No wood chest last week, and only 3 pips for rank 2300, so a grand total of 4 pips.
Decay set in. Logged out. Logged into another game. Had fun in the remainder of my valuable leisure time.
I wish the Devs would read your post.
Fun went away.
Now we have to calculate every moment in WvW.
Posted by: atheria.2837
LFG in map chat multiple times, no one shows up.
LFG using LFG tool, no one joins.
Actually scrap that, people do join the LFG but they are using me as a godkitten taxi into the instance and leave instantly causing me to relist over and over and over.
This is becoming increasingly frustrating as I am stuck waiting over and over to get these kitten points done.
I cannot imaging what it is going to be like on my other characters when I get around to them.
Most can be done with two.
Many can not.
Finding them isn’t easy nor fun.
No events leading to them.
I play in WvW the most, ever have since eight months into the game I finally FOUND it.
Until then I was literally and exclusively in PvP – I didn’t even understand the game had a PvE mode.
It’s Anet’s problem that they are ignoring the best of all modes in the game – they really are doing a lot of harm to individual players, tens of thousands who play in WvW and spend a LOT of gold to do so.
WvW could be the most magical part of GW2, but Anet has deemed it to be less so with the advent of dumb things like Golem wars that aren’t doing a thing to help the real and abiding issues and skills that don’t work in WvW but do work in most other modes (exceptions are noted).
WvW is team – even with the incumbent problems, WvW is a strategic starting point where anyone with imagination and determination can do wonders even with a small group and do even more amazing things with a larger group.
Before HoT, you could claim and buff locations. You could spawn plenty of guild banners. You could lead zergs across a map and fight other zergs both in open field and at keep walls.
After HoT, you can’t claim/buff anything because your guild has to both unlock its guild hall (pve) and fill the treasury a bunch of times (pve) and schedule aetherium upgrades (time-gating)…
After HoT, you can’t spawn banners/craftables because you have to be a scribe (pvButton) which requires tremendous amounts of new materials (pve).
After HoT, leading a zerg across the new BL maps means you may never see another zerg because the keeps are so big that going door-to-door takes a millennia, there’s 20 paths to get to the same spot instead of one tried and true path to catch people on, all the “quick movement” stuff relies on ONE player not sniping any of the completely out-of-the-way shrines away from you if you own the keep, there are barricades to intentionally slow invaders down (even though they’re currently borked and you can jump over them), people waste time farming at every location slowing/dispersing your zerg from reacting to stuff, defenders are given defensive tools way too quickly and every door and wall is built like a murderhole with 3-4 levels of vertical to deal with.
Oh and everyone knows that nobody’s going to be out there because they’re all either doing pve because it’s either new/fun/challenging or necessary XP/supplies/guild upgrading or both. Plus grinding legendary creations, plus having to do hero point runs for unlocking all their trait lines…
It’s not even that WvW is a little attention starved right now. It’s that the new content is actively driving people away from it…on purpose!
Daily – Ruins – still in rotation but where ARE the ruins?
No tags on BLs – almost ever
Fifty to Sixty against twenty-five constantly on EB
If it’s this bad that they opened up BG, didn’t take into account the players who play WvW versus those who don’t on any server before allowing even more of an imbalance, then why have WvW?
Why is Anet actively destroying WvW?
Why no Anet tags in WvW any longer?
Why no tourneys – some may not like them but they draw in the casual player like nothing else with WvW specific gear and goodies.
Anet, you may not like WvW, but we did.
Until the new BL maps and the changes in automating so much that solo players are locked out completely – and that’s for upgrades and for solo roaming.
Fifty to sixty players coming at one person – yeah, that’s skill.
Anet? When are you going to wake up and realize that this is the end game, not stripped down PvP that only encompasses a few players at once.
WvW needs a rollback.
(edited by atheria.2837)
They need a female clothing designer – I know one, maybe two, let me know when you are tired of goofing around and want some decent skins.
As I’ve posted many times, Guilds should not be prioritized in WvW, period! Worlds need to be a cohesive military force. Buffs need to be available to every soldier of a World because they all matter equally. Not gating buffs to social cliques, especially to only the largest large social cliques at that.
The entire design concept of gating WvW buffs to guilds is a complete failure….
With all respect to guilds i must say i agree with this. If you are a WvW player, you are a WvW player. Period. It doesn’t matter if you are in a 300 man guild or a guildless lone wolf. As long as you are an active member that does stuff, you deserve the possibility to earn your buffs
Guilds deserve some “extra stuff”, since they are, well, guilds (which should mean a group of people who play with the same mindset for a common purpose). But making +5 and such SO much related to guild (and ONLY to guild) is disrespectful for the guildless WvW players that yet do a lot of work and deserve credit.
The small guild and the solo player have been left out of WvW completely.
My friend joined GW2 couple of days and he joined WvW at lvl 23.
And after 30m some player had whispered “F Noob get out of WvW!!”…..
This is usual situation to the noob in WVW?
It’s bullying that goes on in every server.
Tell him to block those who can’t play a game with others, and be with you and the rest of the cooperative players.
Bullying is something that Anet and every other game has ignored – and it’s about time for them to realize that we’re not softies, these players who taunt are using heinous terms and death threats.
It’s time for bullying to leave gaming. New players will always take time to learn and we should be helping every single one, not terrifying them out of a game that becomes a valued part of our daily lives – even a hobby – one where honor should at the very least be honored by the company that makes this game.
Tell bullies they aren’t wanted Anet. It’s bad out here and it’s getting worse.
Stay away from guild raids as an uplevel. Stick with pug raids. Stay ranged.
Or just stay out of WvW. Easiest solution.
You are one of the passive / aggressive bullies.
You need empathy and a heart.
I think I’ve got an explanation on this. They looked at the power of the other marksmanship grandmasters and made something similarly powerful. Unfortunately, our grandmasters in marksmanship are either weak and overspecialized (remorseless), or something we should have by default (signet of the beastmaster). Therefore, they made something else that we should already have by default.
I especially liked the first sentence. “Your arrows are swift and deadly, but in some scenarios they are not as fast as they need to be and your enemies can dodge them easily.” Since when is something swift and deadly easily dodged? Also, as unparalleled archers, shouldn’t we already have supreme accuracy at long range?
We got the ugly stick.
We’re so tired of being laughed at not only by our peers in the game but also, seemingly, by devs who don’t play Ranger much and don’t know the issues – and if they do play why are they accepting OP players who can down and kill them in two hits or less?
This isn’t forwarding Rangers, this is putting another nail in our collective coffins.
We needed a bit of what the Mesmer and Necromancer just got but NO, we got the arrows that we should have by default, as many have already noted.
These are sad days for Rangers in any game, not just this one.
Rangers, if they were as good in WvW as they are in PvE, would be a viable force.
As they are and will be, they get walked on, laughed at and spit upon.
I am sure the hordes who have left WvW will come flooding back with this change, oh wait, the lag is still is worse than ever, the meta is still worse than ever, the combat still more tedious than ever, the population balance is still non-existent, match-ups are still competitively a completely worthless joke, class balance is still non-existent, the guild arenas are still too small/uses PvE rules,the game mode still so poorly designed that PvDoor and avoiding fights in a mass scale PvP mode is the thing for PPT, etc, so maybe not…
Really it is just the PvP rewards all over again, rather than addressing the actual issues, all it will largely achieve is a temporary boost in numbers from “players” after shiny things not really interested in the game mode, that will end once those shiny things have been acquired.
Just another Anet band-aid.
+1 x 17 million characters
It’s hard enough to get pve’ers in to WvW, you give us nothing to draw the achievement hunters except those which can be had very quickly, leaving our numbers decimated after 1-3 weeks into the season.
Why overlap your new pve content with our WvW season?
You couldn’t wait 10 more days???
I call foul!
you could just put your points into supply master
Supply master only give a max of 15 not 20 like it used to.
We have been cheated out of every single thing that could be done in WvW.
More things should have been added that mattered but all they did was take away stacks, five supply, any solo ability to upgrade anything and a game where most are trying to figure out why the new maps are there at all if it’s so darn automated.
PvE has taken many WvW’ers – and it will continue to do so because the true end game has been nerfed to the ground.
If the players had three times the health and still the abilities they have now it might be a fight , but as it is we are all dead in less than two or three seconds due to numbers, not any kind of skill that might be fun for all to hone.
Anet hates WvW – face it – they’ve abandoned us and put WvW on autopilot and opened all the wrong servers to new players.
(edited by atheria.2837)
2. Commanders with big ego, most of them are ktrain commanders that cant even read map chat.
My husband quit WvW for this reason alone, and stopped playing GW2 all together. After they hounded him to get into TS he got to listen to one command insult and complain about individual players, generally female players. Another who just talked about how “blazed” he was all the time. And third who could mysteriously hit siege that others couldn’t. It’s the major reason I chose a different server, but I’m sure most servers have similar issues.
Banning from TS is becoming the thing to do by very controlling people who believe they own the server – literally.
Mature people who never abuse others, who want a good teamwork experience, are tossed from any area where they have a differing idea.
Then there are the trolls who destroy one’s reputation and speak vile words in TS that people gasp and snicker at in map chat.
Anet is ignoring a huge problem – and it’s all because they don’t have anyone in TS who is part of the GW2, so they can safely put blinders on until the map chat screenshots are just too overwhelming to ignore. But by the time you finally get an answer on any bullying ticket, your reputation is further degraded – so much so that many “commanders” won’t respond because of the viscous gossip and disinformation.
What would help in a small way is fielding castles on all maps at least during prime time.
It’s a community and until this company treats it as one, things are going to continue to deteriorate in WvW regardless of the other factors that prompt people to leave.
I am sorry your husband stopped playing – gamers aren’t all bad people, but even good people can be dragged into bad people’s wake of the destruction of others.
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This is probably one of the worst, most out of touch decisions I’ve seen Anet make. And that is saying something. It completely defeats the purpose of being able to swap colors and split up. Nobody is going to spend over 1k gold on colored tags, when siege, lemongrass, and upgrades cost so much and WvW rewards minimal gold. Pathetic.
Some game-killing decisions are never heeded until it’s too late.
Let’s hope this company wakes up soon.
I would love to have some of the older servers but server link was done because of the low wvw population some of the server. A-net put incentive for wvwers not to bandwagon. Still A-net need to find a way to make wvwer want to spread out to balance all servers. Coverage issues will always exist I do not see how A-net can fix that issue which has plagued wvw since the beginning.
You need to take a stand.
Anet won’t care unless all of us do as well.
The linking has made WvW during Prime Time in NA impossible for those who have families and jobs and can’t play any other time.
It’s also destructive to players who are on linked servers, we’re treated like crap.
And don’t get me started on the real life mercenaries being paid to come into WvW, destroying whenever they decide to move.
This post just demonstrates the nag-headed mentality of a community who is perpetually unsatisfied. Its pretty much another post that points out the current faults in the game that havent yet been filled out yet, while the others have.
-1 to you Fiontard.
I’m just glad I take what most of the people on the forums say with a grain of salt, because generally they’re pretty ignorant.
While I respect your right to say that the posting was ignorant, it isn’t.
You may not agree with it but there are tens of thousands, if not more, who disagree with you and agree that the game should be closer to its roots, closer to the promised product than it is…
There are still to this day, actions and mechanics that do not work, and you can not tell me that they haven’t been informed ad nauseum but the programming still hasn’t been fixed.
Yep, sometimes it’s all QQ’ing.
This time it’s a serious plea for sanity in a game with (please put your number here because I don’t think anyone really knows except the Devs) currencies as well as a pure lack of clarity on the direction being taken in a game with a long history with millions of LOYAL fans who are tired of being told/promised one thing and then given another.
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I don’t want to sound rude or anything (I also lack medical knowledge about this thing), but isn’t best way of overcoming motion sickness… getting used to the movements of everything you see or experience? Get a bucket and train yourself bro.
People who dismiss medical conditions need serious help from a mentor who can teach you to have some compassion after you have researched the conditions that we have no control over.
Ranger didn’t need an elite spec to specialize in DPS since ranger already focuses on DPS.
Elite specializations aren’t suppose to be an upgrade to the core, they are suppose to open up a new playstyle that wasn’t there before.
It’s not a childish response to tell you to simply not play the druid. Druid is a completely optional addition to the profession. Core ranger is still there and still functional without the druid trait line.
“Elite specializations aren’t suppose to be an upgrade to the core” so your premise is that the rest of the other “Elite Specializations” don’t add to the core damage?
All the timers are right now is a “you don’t have enough people” or “you don’t have enough DPS” arbitrary failure.
We can’t control how many show up.
We can’t control if half the players that show up are uplevels in greens/blues.
We can’t control if half of the players have condition damage builds, and have their damage negated by stacking limits.
Bump, bump, bump, bump.
This applies to every single world event that “fails”.
Timers are an issue that the devs have dead wrong.
No blood lust
Super hard to get around
No one goes to them but ppters
The server that has the red BL is put at a disadvantage
every keep can be glitched into
Do us all a favor and get rid of them. thx
The Desert BL is amazing.
Just because you don’t like it doesn’t mean there aren’t people who do.
So, only thing that we get is the “heroes” stand around in a bar making jokes. The PC tells them it’s a Dragon and Kasmeer is surprised. (has she been living in a barrel?) Then Marjory’s sister comes in (?) and drops a hint about going to Brisban wildlands, which is about the only interesting thing about this. After standing there and listening their yammering some more you get a reward (which you deserve) and can leave. And you’re left hanging with a feeling of … lacklusterness.
But yes, I was really disappointed that so many plotlines were left unanswered and the focus was on these NPC’s the devs are trying hard to push as interesting characters. So fitting end to the living story, I guess.
Did anyone else believe that was a party?
Not one had a drink or food and didn’t exhibit any party-like exuberance.
Not only that, that was the quietest part I have ever seen, no band, and these are the heroes of Tyria in a tiny place without the grandeur of the city they are sitting in with its Queen still firmly on the throne?
Ok, so where’s the dragon and how do we do anything when there is no direction to the dragon or any ability to rebuild our city.
A blank week?
I am as confused as anyone else.
In less than 3 weeks, I’ve hit the wall with GW2 HoT, tired of the long Meta Events, sick of 75% of the maps and way points being contested. It’s just run like hell from one event to another, it’s getting old way to fast, Even Orr is relaxing compared to this!
GW2 with HoT is becoming too much of a twitch game for me.
Anet has no idea it’s killing its own game.
Dragon Stand events? Not anymore – not since the first two weeks…. so few and more are in the lower maps if at all, some times of day.
If they had made the new maps as easy to “start” as Silverwastes, as in clearing an area, it would be succeeding.
As it is, 15 people to start a map event might as well be a million even with 30+ on EVERY map.
Anet has no idea how to manage its own game.
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It saddens me a bit that the very mechanic that I rely the most on, is often broken, unreliable and and miss often – the pet.
Just to make some examples…
The pet is my heaviest DPS that I have, (since I’m not only a beastmaster but also Druid) Recently the smokescake was destroyed – again. It was awsome before the last change. Time to change pet – again, back to some of the old pets.
Many of the new pets are broken:
Both new wyverns have too slow AA and tail swipe – wich makes the miss.
Fire wyvern misses due to not taking target, with it should do. It also has a slow cast time wich also makes it miss.
Bristleback: Misses due to broken projectile mechanic.
An Electric Wyvern that dont even fly. That pet would have been better as a dolyak (or other horned, headbutting creature) due to its mechanic. It looks awsome and have a working mechanic why i actually use it, despite it being a bit odd.
I had hopes for pet AI to be updated with HoT to be in par with our new enemies, to e able to actually hit targets, to hit YELLOW targets (such as doors etc). But no…
The synergy between the skills and Traits and the pets is very poor, at least when it comes to druid. and Druid is still a pet class.
Pets names till dont save…..
Any other Beastmasters that feel left out out there?
Same disregard for all of us who have been waiting for fixes and new pets, both of which are huge disappointments.
Don’t count on your pet in PvP or WvW… PvE is where you will shine now and nowhere else.
I played this system last night for several hours on a mostly dead map because of the login issues, and this is what I found.
- It is not that hard to get and maintain participation on a dead map, but if you encounter even small groups of enemies that kill you before you can do much, especially when you have to run a long way to find an objective you don’t own, you’ll decay in spite of being actively playing. If this system is designed to encourage participation rather than winning, it is missing the mark.
- The system encourages people to make dumb decisions, like killing an enemy NPC rather than focusing on objectives.
- Any prolonged siege is going to be hard on the members of the zerg. There will be pressure to disobey commanders in order to keep participation up.
- The timer for escorting yaks should at least equal the time it takes to escort the slowest yak on the longest path.
- Most importantly, if this was designed to reduce people afk-ing at spawn to run down their decay timer, it doesn’t work. When I got done playing at T6, I still had a long time to sit around and wait before that participation meter decayed enough for me to stop getting rewards. Maybe it was less time than before by one tick, I don’t know, but it hardly makes the issue go away.
WRT the whole issue of the #GAMEPLAYPURITY being threatened by people wanting rewards…first, get over yourselves. Second, what I honestly don’t get is why the devs were (and in some ways, continue to be) so reluctant to reward this game mode in the first place. I mean, before reward tracks and pips and all of it—if they’d just given good rewards from events and killing lords and give more rare gear and stuff from just, yanno, doing the gameplay like normal, at least to match boss trains in PvE when those rewards were first added, then we wouldn’t be in this situation.
That they conceived of a gameplay mode that was supposed to be “endgame” in nature, more or less, but then continuously drag their feet about rewarding it on even a casual level…well, it just boggles my mind.
The big question for Anet is, why is anyone losing participation for defending or healing or any other mechanic that ’doesn’t get participation’ presently?
They didn’t think this through very well.
Anet changed the amount of chests you get after killing the watchknights.
Before it was 6 chest per knight -> 18 chests full of loot
Now it’s 6 chests, and ONLY after all 3 knights are dead
I can imagine a d.e.v thinking “That’ll teach them to whine” while rubbing his hands
Blue Knight dead – no loot.
Attunement still floating above my head – no loot.
Asked to go to another group to help so we don’t fail – no loot.
Get stuck and can NOT waypoint in some kind of structure near the edge of the water (a rock??!!) while rezzing others – no loot.
This isn’t fixed, this is broken beyond belief.
Changes to how the outnumbered bonus is acquired is coming in the next release.
Undo the linkings.
That would stop almost all abuses I can think of including pip afking.
Am I missing something?
Welcome to the “we don’t care what you think, you’re not getting paid to make the game, just pay us for it and don’t complain”, train.
If Anet thought that solo players would find others to play with ‘just because of bounties’, think again.
Many are in very private guilds who don’t add others to their numbers to go after bounties.
Where does this leave solo players? Where does this leave anyone who plays in the middle of the night when few are around?
Not buying that expansion, that’s for sure.
Allow teamqueue. End of discussion. Then there will form teams, PvP guilds and competitive gameplay on itself.
Team queuing should never have been changed.
Expanded to training maybe but not changed in such a drastic and incomprehensible ‘throw you to the ignorant in your roll of the dice’.
Better yet I have an idea: How about Tourney SOLO, DUO, TRIO, and skip four and FULL TEAM of 5?
The game in all modes is suffering horridly. Four years, six months plus some days and it’s not as fun as it once was and certainly not as well managed as it should be by now.
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Wildstar have recently announced that they’re letting staff go and are canceling their plans to expand into the Chinese market citing Wildstar’s performance since launch.
This is interesting in relation to Guild Wars 2 because Wildstar was built around the concept of hardcore raiding as its endgame and has experienced nothing but problems because of it. Wildstar started out as a buy and sub game but quickly converted to a free to play model once its playerbase started to collapse. This is because while a vocal contingent of players insisted that hardcore raiding was the best thing ever and the game was designed around that, the reality is that not only was it not enough to carry the game, but the difficulty itself drove players away.
Considering that GW2 and Wildstar are both made by NCSoft subsidiaries it’s highly unlikely that Anet were unaware of what was happening with Wildstar but decided to not only push ahead with raids but coupled them directly into the core story arc so you either have to raid or miss out on core game story unless you really like watching Youtube videos of other people playing the game. The entire situation here just strikes me as curious.
Do you think that Anet made the right call here? Either in regards to the development of raids at all or by tying them in so closely to the core story arc? I’d like to hear your thoughts.
Since I don’t know many who have been in raids, I wonder why the resources were used for that instead of fixing the many game-destroying bugs we still have or have added after three years of game-play…
And as far as raids being “end game” play, seems some haven’t been in WvW lately
WvW is the true end game of Guild Wars 2.
2 the game is gorgeous but playing it without a big group is a horrible experience.
It’s time for Anet to think about NPC companions.
And people still blindly thank the devs for a job well done. Nevermind that we have traits that don’t work because they don’t test anything. They are devs so they are by default smarter than the lot of us.
Many thanks for testing this trait! You just made my build a helluva lot stronger!
One must start to wonder just who is doing the testing the “fixes” of the known broken pieces of this game (and as said before, proven broken – not rumored to be broken).
It’s tiresome to hit walls that aren’t there, have equipment not work and seemingly do a double take like in a movie when the game glitches and makes you redo your last ten steps – and the sheer disorientation that THAT causes isn’t fun either.
I’d love to pat the devs on the back, but I just can’t with what they keep saying is fixed and then youtube can prove them wrong – just like emails with screenshots proved to Microsoft that a “simple” security update broke a huge number of computers to the point of having to repair tens of thousands BY HAND one by one – I can tell you it wasn’t fun and it made our company lose trust in MS.
We love this game, but some of us are starting to wonder just how much the people who are writing the game are playing the game.
I do enjoy the game, but there are plenty of things about it that make me sad. In some cases it’s a slap in the face of this game’s origins. I doubt ArenaNet will read this because it’s just a reply and not it’s own thread, but here have at it. Below are the things that ‘bring me down’. I can go into details, but that would make my reply take up the entire thread.
Equipment skins: Look to GW1, ArenaNet.
Lack of nice guild capes, or any guild capes for that matter: Capes like the White Mantle from GW1 would be awesome.
Lack of skill variation: weapons skills 1-5 should be customizable
Limited time/temporary content and items: Just make the molten alliance pick and such a permanent addition to the game, already.
RNG: Luck is real, especially bad luck. RNG is cruel to the majority.
Zhaitan: I want to actually cut into an elder dragon. Look to the game play of Shadow of the Colossus for an example of what I mean. The turrets should have only been the first phase to shoot down Zhaitan. Phase two should have been “make kabobs out of it and end world hunger!”
Scarlet: Seriously. Just do yourself and the rest of us a favor and “Die die die, die die die, die die, die.”
No enemy/red dots on the mini map: I love that I can see my allies on the minimap in W3, but I hate that I can’t see my foes or a massive zerg on the minimap. Before you WoW players cry foul, it was a standard feature in GW1 (including PvP) that could not be turned off and it did not break the game. I want the OPTION.
The game engine: CPU bound is quite limiting. Utilize the GPU, too!
Falling damage while walking down a slope: I’m walking, I’m walking, and I’m dead.
No Move-to-Target It was a feature in the betas, and I know it is a feature in your in-house testing client. Bring it back, already. Again, before you WoW players cry foul, it was another standard feature in GW1 (and PvP) that could not be turned off and it did not break the game. I want the OPTION.
The bugs that still have not been fixed: I’m looking at you, greatsword skill 5 on the warrior, and Foulbear Chieftain event that is often bugged and will not progress.
How it’s too easy for gold sellers to use trial accounts to spam chat/mail I hope that future trial accounts are severely limited on the interactions they can do. If people want to play the game, then they can buy it like the rest of us.
Lack of actual health regereration like in GW1 as opposed to a heal over time like in this game and other MMOs. GW1’s mechanic of health regeneration/degeneration was a much more tangible mechanic and it worked so much better. Having 200 health tic each second is not the same as a health regeneration that heals you for 1 health 200 times a second. It’s much better.
Personal story taking a back seat: We never do hear back from the ones that recruited us into our respective orders.
Not being able to use the armors/weapons of the other orders even though we’re the commander of the pact: Seriously, players who chose to join the OoW should be allowed to use Priory/Vigil equipment after reaching a certain point in the personal story. We’re the commander of the entire pact, for goodness sake. I would even be okay with it being AFTER defeating Zhaitan. At least then we’d have a reason to go through that disappointment again.
I can go on, but I think this will do for now.
Only thing I would add to fix are the broken mechanics in every profession not just one.