It’s a medical condition, they say its terminal….
It’s a medical condition, they say its terminal….
Maybe I’m completely wrong here, but these traits everyone is talking about tied to these temple events, are these the same traits I unlocked with gold the day the patch dropped? I do a lot of sPvP, so I just clicked on them, saw I could unlock them with a piddly some of gold and unlocked them. Are there other traits I’m unaware of that are only unlockable via these events, because even though they said I had to kill some mob from some event, I was still able to unlock them via gold.
Yes they’re the same, the XIII trait.
If you have only 1 character it’s fine, but if you have like me the 8 professions, it becomes 120 gold +100 skill points per character.
I don’t have the gold and don’t have 100 skill points on every char so I go for the events when a guilmate warn.
Ah, multiple characters, that is a good point. I have the 8 professions as well, but just haven’t bothered with the other characters yet. I could foresee this being a problem when I do decide to do it on them.
I’m just thankful I have active guildies who regularly check and that message in guild chat whenever a temple is happening. Just WP over and join on in. Guesting seems like the only immediate solution honestly.
It’s a medical condition, they say its terminal….
I feel stupid asking this but how do you see another player’s AP point total.
You add to friends list. Shows AP.
You can also just hover mouse over the player in the group/party UI.
TIL……..
It’s like the search bar in inventory. I didn’t even know it existed until two weeks ago. I was doing a FoTM24 run, had a pretty full bag and swear I had accidentally salvaged my scepter. Was saying things in group like “omg I can’t find my scepter I think I salvaged it omg! Guys I’m sorry, gotta run staff for ranged”.
Then someone in the group said “why don’t you use the search bar and type in scepter”.
._. wut.
I did not salvage scepter. Was just hidden among garbage.
It’s a medical condition, they say its terminal….
Maybe I’m completely wrong here, but these traits everyone is talking about tied to these temple events, are these the same traits I unlocked with gold the day the patch dropped? I do a lot of sPvP, so I just clicked on them, saw I could unlock them with a piddly some of gold and unlocked them. Are there other traits I’m unaware of that are only unlockable via these events, because even though they said I had to kill some mob from some event, I was still able to unlock them via gold.
It’s a medical condition, they say its terminal….
OOOooooh do we get to show off our legendary gem purchasing abilities or legendary BLTP trading skills like we do for the weapons?
If the armor wasn’t sellable and the reqs to get required something like 5k of each dungeon token, completed FoTM50, obviously 100% map completion, max crafts in all crafts, complete personal story, 15k AP, 5k PvP kills, 10k badges of honor, etc. etc. It should require things you can’t just dish out money to get or purchase on TP. Then you would know that person actually was legendary.
I would support it if these things were requirements.
It’s a medical condition, they say its terminal….
I feel stupid asking this but how do you see another player’s AP point total.
You add to friends list. Shows AP.
It’s a medical condition, they say its terminal….
So they knocked Lion’s Arch down just so we could build it back up?
Talk about a waste of development resources.
Zuh? I don’t think that has to do with this post, but even so:
I can’t think of any city, that if devastated by destruction, natural or from war, would not rebuild. Why would you not expect Lion’s Arch to be rebuilt? It would make less sense if they didn’t rebuild the city. I mean. That’s like NY being destroyed and then everyone going “Well, guess we’ll just leave this all rubble and move somewhere else”. They would clean it up and rebuild it. Every time.
Yeah but rebuilding takes tame.We cant just rebuild entire city in a week.That should last for months!
Pretty sure they would spread it out in stages, a la typical LS stuff. Considering that LA wasn’t that big of a city (mostly re-purposed ships really), it wouldn’t be crazy to think that a big crew working around the clock could rebuild it in a few months.
One week no, but I don’t think they are going to toggle it on like that. I’m sure one patch you would see partially built buildings, maybe constructions supplies scattered around, NPCs hammering, sawing, etc. Next month’s patch, more construction, still NPCs working, and then the final unveiling.
Heck the Nightmare Tower was sorta done this way, why wouldn’t they do LA that way.
It’s a medical condition, they say its terminal….
Sure its not as fun as land combat, but it isn’t terrible. Some games don’t even have underwater combat. I’d rather have what we have now than no underwater combat at all.
It’s a medical condition, they say its terminal….
hm, I will hijack this thread with a question to all of those laid back, maybe doing dungeon once in a livetime, because doing other stuff in game and never actually got to doing them, they are rather boring, but with a fun group one would actually do some sometimes…
If I put up a lfg with such requirements
1)dungeon noob
2)brain
3)able to communicate
4)humorwould you join?
Yup
I mean, that’s not really all that different than the ones I tend to put up:
“Casual, non-running, be prepared to massacre everything, newbies welcome”
I post LFGs like that as well. Stress it is casual and all levels/gear accepted.
Those groups fill up instantly let me tell you. And by instant, I literally mean, I click post and group is full within 3 secs. And meanwhile the “expert zerk only, ping gear, speed run, no noobs” group is still waiting to start, sometimes even after we finish our ~15min CoF p1 run.
I mean, at what point when you are “speed running” do you think to yourself “boy how much time are we wasting filtering out all these potential players, checking gear and AP, kicking people, waiting some more, before we can even start?”
I guess I’m actually asking this question. If you are a speed runner who posts zerk only/expert only, Xk AP req, ping gear LFGs, how long is it taking you to fill your groups on average (assuming you are PUGing and don’t have a pre-made group you run with obviously)? If it’s more than 5min, then doesn’t that defeat the purpose of a speed run? Isn’t quick turn-around the point? Which would include group creation of course. 8min to form a group, 7min to run the path. Versus 3 secs to form the group, 12-14min to run the path.
I dunno, seems like at some point it is cutting off your nose to spite your face.
It’s a medical condition, they say its terminal….
Oldest in our guild is 65, youngest is 9 (plays with his dad essentially). Average age seems to be around 30. The 65 yr old is pretty much our most active member. Retirement and all lol.
It’s a medical condition, they say its terminal….
3. NO SPECIAL SKINS. Instead, give it a common skin, BUT allow it to be changed to different skins without consuming Transmutation Charges. This means the Legendary armor could ALWAYS be changed to whatever skin a player wants, as many times as he wants, without consuming Transmutation Charges. The transmutation technology is already in the game, this is JUST a small change.
I think this is actually a great idea. Would be nice to let people see what you’ve earned, though. (Especially if the armor cannot be bought on TP). Perhaps no matter what skin you put on it you would have some sort of glowing aura signifying that you are wearing legendary armor, or if you get a full set you get a symbol next to your name, similar to the 100% exploration star. Legendary effects should be able to be turned off in general by all players. I don’t think its right not to give them flashy glowing effects because some people don’t like it. Just make it so characters can disable those effects for all players on their screen, themselves included.
It’s a medical condition, they say its terminal….
What it comes down to is that AP shouldn’t be used as a measure to kick someone out a group under any circumstances!!
Why did you said you would kick people with 500AP in your original post, maybe they have been playing WvW only and dont get as much achievements as other people. Or simply dont care about them ( like me, although i gained 7600 last 1.5year )
Playing WvW regularly will net you quite a bit of AP actually. Perhaps he plays PvP, the tiers spread out pretty quick so I could see you not being able to generate AP as quickly. But even then, it begs the question, if that person strictly does PvP or WvW and never does dungeons, do you want them in your group?
Personally I wouldn’t care. I’m not a speedrunner. I like to do fast runs, but I don’t enforce any kind of gear req or AP, heck sometimes not even level req. If someone is just failing to listen to directions, that’s a reason to kick them. If they have low AP, it is not. Everyone has to start somewhere, and these dungeons are pretty forgiving, especially if 4/5 of your team is experienced.
It’s a medical condition, they say its terminal….
I dont want it rebuilded at all.I want it dead as it is now.This LS starting to feel really disappointing.Nothing in this game seems permanent and nothing changes at all.
Weird just responded to a similar comment. Why wouldn’t they rebuild the city? What major hub city would not rebuild after being destroyed by war or nature.
It wouldn’t make a lick of sense not to rebuild it. It would be immersion breaking honestly. City gets destroyed, you rebuild city. That’s normal…
Why did we even waste the time fighting off the enemy if we were going to just abandon it and leave it a wasteland?
It’s a medical condition, they say its terminal….
So they knocked Lion’s Arch down just so we could build it back up?
Talk about a waste of development resources.
Zuh? I don’t think that has to do with this post, but even so:
I can’t think of any city, that if devastated by destruction, natural or from war, would not rebuild. Why would you not expect Lion’s Arch to be rebuilt? It would make less sense if they didn’t rebuild the city. I mean. That’s like NY being destroyed and then everyone going “Well, guess we’ll just leave this all rubble and move somewhere else”. They would clean it up and rebuild it. Every time.
It’s a medical condition, they say its terminal….
To defend OP, someone with 500 AP is a player that has barely played the game at all. Unless you’re running FoTM1, I could totally see why you would want to kick them.
On the other hand, it could very well be a skilled player who got a new/second account, so I guess I don’t even know what I’m saying.
Here’s what you do: you ask them questions specific to FoTM.
“I see you only have 500AP”
“Uh yea, well its a new account I’m actually quite skilled”
“Cool cool, I’m sure, I’m sure, but just to be sure, could you maybe explain the Jade Maw fight, like what you do with the crystals?”
“Uhh, Jade Maw, yea, well you have to destroy those uh crystals, and uhm, then, uh, it will blow up, gulp, the uhm, uh, Jade Maw?”
kick from group
It’s a medical condition, they say its terminal….
I believe GW3 is going to be Living Story Season 35. It will just sorta happen.
It’s a medical condition, they say its terminal….
Every other skin in game is able to be re-acquired and now LS skins will (with the click of a button) automagically store in your wardrobe forever. There is a very small segment of skins that you’ve earned that you will never have access to again. Maybe you build a new alt in a year who the piece suits more than the character you were on at the time? I don’t think people should be punished for not being psychically able to foresee the wardrobe and precisely how it was implemented.
But you would have had access to that skin had you not used it on a character first and/or deleted it to begin with. I had a bunch of LS skins I thought looked horrible on my characters (via preview) but thought some day in the future I may want to use them so I banked them and when I made a new char I previewed them to see if I could work with them yet.
I didn’t need to foresee any wardrobe system to do this. I just thought to myself “well, I have no use for it right now, I’ll just hold onto it to see if it would look better in the future.”
If you deleted it you should have thought to yourself “well, I have no use for it right now— but if I delete it I will never see it again, whatever, see ya X skin!”. I mean, deleting implies forever, so why would you delete it unless you figured you would never need it again ever.
Again, I feel like these posts are asking people to have precognitive powers. I received the Mad Memoires (soulbound on acquire), which had useless stats and was almost immediately made visually obsolete by Mad Memoires: The Complete Edition. So you’re saying that in order for me to have the Mad Memoires right now, I should have held on to this soulbound, useless back piece for 2 years. Or do the “transmute onto white” workaround, which I had no idea about at the time as the game was like a month old and seeing the words “soulbound” made me think it was useless.
Should those who overwrote or deleted parts of gem store armor not have gotten back their full sets in their wardrobe? I don’t see the difference in terms of fairness.
I kept all the skins I couldn’t live without at the time, so I don’t have a lot of personal stake in this beyond what I think is fair. I’m just confused about why something that’s obviously beneficial to the playerbase with no impact on the economy or fairness to new players is being argued against by players. But really, I’d just like a comment from ANet (haha, wouldn’t we all) at some point clarifying if they’re silent on the issue because of coding difficulties, because they endorse this “sucks to be you, should have made a skin mule” outlook, because it’s working as intended and will never be considered, or what. You earned the skin. It says so right there in your achievements. I fail to see the problem beyond that of time and coding.
Yes, that is exactly what I’m saying. Maybe I’m the rare person who gets a limited edition skin (which all LS skins technically are) and holds onto it. You know, just in case. It’s clearly limited as Living Story was billed as essentially happening once then never again, and for all I knew it would never be available again, so even if I hate the skin, why the heck would I delete it, maybe some day there would be a crazy armor combination I discover where the skin fits perfectly? I dunno, I can’t be the only one that thinks this way.
It’s a medical condition, they say its terminal….
No to Legendary Armor – they said that Ascended would be it.
Considering Legendary tier existed before Ascended did, I’m gonna say that is an invalid argument. It would only make sense to add Legendary armor. Stats would be the same as Ascended so it wouldn’t be a higher stat tier, just swappable stats like Legendary weapons, which existed since day 1.
It’s a medical condition, they say its terminal….
Can confirm ~3 weeks to get meta, playing literally weekends only (but 3-4hr sessions each day). If you do 1-2hrs every day focusing on specific achievements, you should definitely be able to complete it.
Ruins, badge spender, and jumping puzzle are easy to complete in one play session (admittedly a boring play session). Don’t even worry about the caravan one, that one takes forever to complete. Focus on tower capture, kills, guard kills, supply camps (this one can take that entire 2-3 weeks, just keep constant progress going each day, don’t end a session until you get at least 5 camps). Sentry was another one that took me a while, but if you actually seek them out it might not be so bad. You just run the risk of being killed a lot if you are trying to do it alone.
It’s a medical condition, they say its terminal….
As everyone has already said. OP, you are very mistaken with what you are recalling. It has never been as you described.
It’s a medical condition, they say its terminal….
Legendary armor wouldn’t unbalance anything. If stats were same level as current BiS (Ascended) but just stat swappable. It would be once and for all the final set of armor you would ever need. Ever. I would 100% support this, but it would need to make Ascended armor grind look like a joke comparatively. IMO it should require the time/money it would take to get at least 3 full sets of Ascended.
The weighing of the choice should come down to: do I want to spend X time and Y money to get Legendary, or spend like 75% of that to get 3 Ascended sets and just swap between. Most players will likely stick with two builds. DPS build and some kind of support build, then maybe a 3rd hybrid build for those that want to get ca-razay. If that’s the case go with Ascended multiple sets. If you foresee swapping stats and builds frequently, then spend the extra time and money on Legendary.
For the love of god it should not be sellable on the TP. That really needs to stop.
It’s a medical condition, they say its terminal….
Yes some like to decorate. Developing player housing so that some people can fiddle around with it while most players ignore it/stop using it is a big waste of time and money. That’s the point people are trying to make.
Yes some like to duel. Developing dueling so that some people can fiddle around with it while most players ignore it/stop using it is a big waste of time and money. That’s the point people are trying to make.
Yes some like to use mounts. Developing mounts so that some people can fiddle around with it while most players ignore it/stop using it is a big waste of time and money. That’s the point people are trying to make.
Yes some like to wear capes. Developing capes so that some people can fiddle around with it while most players ignore it/stop using it is a big waste of time and money. That’s the point people are trying to make.
See what I did there?
I do, and although you were trying to be snarky, I actually agree with those statements. I don’t think they should develop capes, mounts, or dueling. Actually dueling is the only one that I could support because I feel the development time for that would be very light. Compared to player housing, mounts, and capes (mostly because of horrendous clipping issues and having to build capes around a multitude of armor skins). Dueling seems like something that could be more easily accomplished (make a button that prompted selected player to agree or not agree, if agree, make X player hostile, upon death, make X player no longer hostile) but if it wasn’t that simple then I would suggest they don’t even bother.
Most players are wanting content in the form of new maps, dungeons, skills, races, classes, weapons, etc.
It’s a medical condition, they say its terminal….
Every other skin in game is able to be re-acquired and now LS skins will (with the click of a button) automagically store in your wardrobe forever. There is a very small segment of skins that you’ve earned that you will never have access to again. Maybe you build a new alt in a year who the piece suits more than the character you were on at the time? I don’t think people should be punished for not being psychically able to foresee the wardrobe and precisely how it was implemented.
But you would have had access to that skin had you not used it on a character first and/or deleted it to begin with. I had a bunch of LS skins I thought looked horrible on my characters (via preview) but thought some day in the future I may want to use them so I banked them and when I made a new char I previewed them to see if I could work with them yet.
I didn’t need to foresee any wardrobe system to do this. I just thought to myself “well, I have no use for it right now, I’ll just hold onto it to see if it would look better in the future.”
If you deleted it you should have thought to yourself “well, I have no use for it right now— but if I delete it I will never see it again, whatever, see ya X skin!”. I mean, deleting implies forever, so why would you delete it unless you figured you would never need it again ever.
It’s a medical condition, they say its terminal….
- Some of us enjoy doing more than genocide every day.
- Some of us like to have a place to call our own.
- Some of us like to decorate.
- Some of us like to RP.
- A world isn’t a world if most of the population is homeless. If I wanted to experience that I would just visit Detroit.
Yes some like to decorate. Developing player housing so that some people can fiddle around with it while most players ignore it/stop using it is a big waste of time and money. That’s the point people are trying to make.
Nobody is homeless. Everyone has a home instance. That is where you should be RPing for your “home” setting.
It’s a medical condition, they say its terminal….
thanks guys
um one more question, when does that one I showed in the screen shot reset? sorry for all these questions, but I’m still new and I like the game a lot so far :P
Once you hit 8/8 tiers I believe it resets immediately. Be warned, that final box only gives one piece of the armor set, not the actual entire set. It is very misleading.
It’s a medical condition, they say its terminal….
I would still like an explanation or some kind of reasoning exactly WHY this change was done. I really hate when they change such a core mechanic without even mentioning it in any update notes.
It was because a) AP hunters felt compelled to chase after every single daily achievement, thus those players feeling “forced” to spend hours each day only doing dailies and b) the vast majority of players did 5 dailies for their laurel and called it a day making the large variety of options mostly unnecessary.
Reducing the number of options/combing PvP as well as a hard cap on daily/monthly AP (10k/5k respectively) solved all of these issues. The only ones with a problem with it now are the people who usually only did 5-8 per day but would get the urge to grind out more of them on a random whim but now don’t have that as an option.
What category do you fall into? How many dailies do you do on average? Personally I still only do 7 or so per day depending on what they are. The change they made did not affect most players since they never were hitting all dailies anyway.
This is still a huge improvement on what dailies used to be like back in the day. You had 5 categories only and they were the same 5 every day. Kills, events, gather, and two others I don’t remember. I want to say crafter was in there but I really don’t remember.
It’s a medical condition, they say its terminal….
If you deleted the skin you don’t get it back sadly. But, in all honesty, at some point you decided you didn’t want the skin otherwise you wouldn’t have destroyed the gauntlets. So if you were OK living your GW2 life without them before, why do you suddenly care now?
It’s a medical condition, they say its terminal….
Wow, would you mind giving me your Eternity perhaps?
Because im currently collecting those!
Collecting as in using wardrobe and xmute charges to change the appearance of your swords. Very nice. That’s not the same as collecting them unfortunately…
It’s a medical condition, they say its terminal….
It’s a pretty fundamental philosophical/design difference.
WildStar has been envisioned from the beginning as being a game that was trying to feature the kind of difficulty that existed in MMOs (even the leveling game) prior to WoW’s expansions. The concept was to create a game that was, from the very beginning of it, tailored to meet the needs and desires of the most hardcore, high-skill-cap players in the MMO community — a group which often feels like its needs are overlooked in MMOs these days. So, WildStar from soup to nuts is catering to the most intense, hardcore, high skill gamer — that’s it’s own niche. I think it will be successful in that niche, but there are many other players who play MMOs these days who are moderately skilled at best and are not hardcore — they will be punished by WildStar’s design, and will not find it rewarding --> and, that’s okay because they are not WildStar’s target audience. The most hardcore, skill-cap oriented players are what they are going for.
And when they realize that this is the smallest and hardest to please niche in the MMO market, they’ll dumb down the content and make everything easier to attract the mainstream players, in much the same way that GW2 devs added ascended gear and fractal dungeons to appeal to the rush of hardcore gamers who complained that there was nothing to do when they hit the level cap after 10 days of play.
Agreed. I don’t think people actually realize how small the hard-core niche is compared to casual players these days.
I foresee a constant stream of “content too hard! content too inaccesible!” complaints. Can’t find a group to do X, it shouldn’t require X people to do Y content, when are they adding solo dungeons, I don’t have time to play hard-core but I want all of the same stuff!
It’s going to happen. You will all see.
Wait so which is it? Hardcore players are such a small niche that they can’t support the game, or hardcore players are such a large portion of the playerbase that they had to add in ascended gear, fractals, teq and wurm because the game can’t survive without the hardcore players?
You can’t have both… either hardcore players are a small niche or they are essential for the games survival…Which is it?
Small niche, most vocal/loudest complainers. You can have both….
EDIT: These were the ones that hit level cap within the first month, complained there was nothing to do, content was too easy, we all remember it. The majority of players (i.e. the casuals) were not on the forums complaining about such things because they were still busy playing the game and leveling up.
Fast forward to now and ascended gear is one of the touchiest subjects there is: too much grind, not enough time to play to get it, and all that. You know who hasn’t been complaining about the ascended gear? Hard core players because they have been fully outfitted in it since the month after it was released. What % of the player base would you say is doing FoTM 40-50? 5%? Maybe? If that.
Or when they released Teq/Wurm. The sheer number of complaints about it being too hard, impossible, too much coordination, etc etc. You know who wasn’t complaining about it? The hard-core players/guilds that screamed for that kind of content early on and that can regularly complete it.
Nobody is saying there shouldn’t be content for the hard-core players, my point was, if a game caters only to that hard-core player, they will quickly find out that it will be unsustainable. The core demographic of gamers is older now and doesn’t have the time to invest in hard-core content. They need a good balance, which IMO is like 70/30 casual/hardcore content. Just an opinion.
It’s a medical condition, they say its terminal….
(edited by Draknar.5748)
Ah, 500 exotics into the toilet. At ~1g a pop (assumption), you’d be closer to getting a precursor had you just saved your money and bought one.
But I’m sure you get that all the time.
It’s a medical condition, they say its terminal….
Well, you blew 15k of a “useless” pool of points ( to use your own words ). So why the heck are you complaining? And by the way, 15000 karma is a tiny amount of karma…
You’ve never been able to salvage or sell karma armor.
Highly suggest not putting all of your eggs in one basket next time. Lesson learned I suppose.
It’s a medical condition, they say its terminal….
It’s a pretty fundamental philosophical/design difference.
WildStar has been envisioned from the beginning as being a game that was trying to feature the kind of difficulty that existed in MMOs (even the leveling game) prior to WoW’s expansions. The concept was to create a game that was, from the very beginning of it, tailored to meet the needs and desires of the most hardcore, high-skill-cap players in the MMO community — a group which often feels like its needs are overlooked in MMOs these days. So, WildStar from soup to nuts is catering to the most intense, hardcore, high skill gamer — that’s it’s own niche. I think it will be successful in that niche, but there are many other players who play MMOs these days who are moderately skilled at best and are not hardcore — they will be punished by WildStar’s design, and will not find it rewarding --> and, that’s okay because they are not WildStar’s target audience. The most hardcore, skill-cap oriented players are what they are going for.
And when they realize that this is the smallest and hardest to please niche in the MMO market, they’ll dumb down the content and make everything easier to attract the mainstream players, in much the same way that GW2 devs added ascended gear and fractal dungeons to appeal to the rush of hardcore gamers who complained that there was nothing to do when they hit the level cap after 10 days of play.
Agreed. I don’t think people actually realize how small the hard-core niche is compared to casual players these days.
I foresee a constant stream of “content too hard! content too inaccesible!” complaints. Can’t find a group to do X, it shouldn’t require X people to do Y content, when are they adding solo dungeons, I don’t have time to play hard-core but I want all of the same stuff!
It’s going to happen. You will all see.
It’s a medical condition, they say its terminal….
It appeared in my list when I hit 500 Armorsmith. Make sure you are at an armorsmith station and have 500 skill, then search for Lesser Vision Crystal. You don’t have to buy anything it just shows up.
It’s a medical condition, they say its terminal….
I’ve played multiple games with player housing. For me I used it on day one and then never again. The majority of players think the concept is cool but when put into practice rarely use it. It’s only good for that initial cool factor. “Oh cool there’s housing!” And then ghost town.
People want to hang out where the crowds are. Capitol cities are plenty adequate for that.
It’s a medical condition, they say its terminal….
Adding FoTM, the new dungeons in FoTM, EoTM, and all of the temp content in between is more than WoW did in the same time period. That’s a fact.
Let see what wow released in a year and half.
Added 2 dungeons multiple paths(Maraudon and dire maul)
Added 4 Raids (Blackwing Lair, Zul’Gurub, Ahn’Qiraj, Naxxramas)
Added 3 Battlegrounds with different game types
Added 10 world bosses
Added the Blackmoon faire and weekly fishing event and holiday events.
Seems that fact is a lie to me.
Blackmoone Faire was not weekly when it was first released, not even close, it was for X period of time, then it was gone until next year. Then you might as well count Dragon Bash, Gauntlet, Zephyr Sanctum, every mini-game they’ve added, SAB.
Not to mention Southsun Shore, an entire zone.
3 battle grounds? EoTM is as big as all three of those BGs combined (in addition to the already giant WvW maps we had at release).
10 world bosses huh, which were farmed much the same way the world bosses in GW2 are being farmed, and GW2 has more of them. Even worse in WoW those bosses were farmed by the same guilds over and over, leaving everyone else out in the dust. Was good of them to add content that the majority of people never got to experience.
Mauradon and Dire Maul I’ll give you, but both of those combined are less than all of FoTM combined.
Nice try, though, kudos for thinking WoW had more content in the same period of time. But you, sir, are very incorrect.
It’s a medical condition, they say its terminal….
Adding FoTM, the new dungeons in FoTM, EoTM, and all of the temp content in between is more than WoW did in the same time period. That’s a fact.
Let see what wow released in a year and half.
Added 2 dungeons multiple paths(Maraudon and dire maul)
Added 4 Raids (Blackwing Lair, Zul’Gurub, Ahn’Qiraj, Naxxramas)
Added 3 Battlegrounds with different game types
Added 10 world bosses
Added the Blackmoon faire and weekly fishing event and holiday events.
Seems that fact is a lie to me.
Blackmoone Faire was not weekly when it was first released, not even close, it was for X period of time, then it was gone until next year. Then you might as well count Dragon Bash, Gauntlet, Zephyr Sanctum, every mini-game they’ve added, SAB.
Not to mention Southsun Shore, an entire zone.
3 battle grounds? EoTM is as big as all three of those BGs combined.
10 world bosses huh, which were farmed much the same way the world bosses in GW2 are being farmed, and GW2 has more of them. Even worse in WoW those bosses were farmed by the same guilds over and over, leaving everyone else out in the dust. Was good of them to add content that the majority of people never got to experience.
Mauradon and Dire Maul I’ll give you, but both of those combined are less than all of FoTM combined.
Nice try, though, kudos for thinking WoW had more content in the same period of time. But you, sir, are very incorrect.
It’s a medical condition, they say its terminal….
Man Arah story is one of the coolest dungeons I’ve ever played in any game ever. So the fight with Zhaitan himself is easy, whatever, take in the dungeon as a whole, the story, the environment, it really is pretty awesome.
It’s a medical condition, they say its terminal….
For me personally SAB is the best thing in GW2 ever. It’s quite sad that they just gave up on it.
They gave up on it? Where do you get your info?! I demand info! Someone confirm this man is lying! Please let him be lying!
It’s a medical condition, they say its terminal….
However i suspect most of the people that are so against zergs here think that raiding is the best think since sliced bread.
I suspect you are right.
It’s a medical condition, they say its terminal….
Uh, there are 5 level 1-15 zones, if you’ve completed them 100% then you would be well into your 30s. OP is very mistaken.
It’s a medical condition, they say its terminal….
Since you need Gift of Exploration to make legendary weapons I don’t think they would change this.
Exploration requires the hearts, POI, SPs, etc. I think OP is saying just the waypoints, which would be irrelevant for exploration since you would still have to actually explore those maps.
Nobody is saying that once you hit 100% completion all of your other characters should get 100% completion. That would conflict with the Gifts of Exploration process, like you said.
It’s a medical condition, they say its terminal….
Come to think of it, recalling my WoW days, I played from game release and quit a little bit before WotLK (the golden area). BC came out in 2007, ~2.3years after WoW was released. Then WotLK 1.5years after that. Considering WoW is the standard everyone seems to want to compare GW2 to, and it was subbed, I’m thinking everyone just needs to calm down. Adding FoTM, the new dungeons in FoTM, EoTM, and all of the temp content in between is more than WoW did in the same time period. That’s a fact.
It’s a medical condition, they say its terminal….
I would be OK with this. Just the waypoints of course. So when a level 1 char looks at the map it is still completely unexplored but there are WPs selectable all over.
I’m OK with them not doing it as well, but would be a decent QoL improvement.
From an immersion/RP standpoint: what is actually happening when you discover a WP? Is your soul somehow being attuned to it or is it just saving coordinates/location for you to access later. If the latter, there would be no immersion breaking if your other characters gained access: would be akin to you giving a list of all the coordinates to your buddy and now he has them (would have to imagine this taking place sight unseen). If you’re really into RP. Have they ever explained just how the waypoints work? Lore-wise that is.
It’s a medical condition, they say its terminal….
Guild leader or officer can get it back to you. They have a history log that will show you put in 50g.
It’s a medical condition, they say its terminal….
I would love to have a mount for my guardian since he has no speed boosts.
Just a 25% speed boost mount would be appreciated by us guardians and engineers.
Guardian?!! But we can perma-speed buff! Retreat + staff #3 + Save Yourselves!
It’s a medical condition, they say its terminal….
I was under the impression that the term “zerg” refers to the race from Starcraft that was adept at overwhelming the opposition with sheer numbers. I havent played Starcraft all that much, but to my knowledge even playing the zerg faction required some level of tactical thinking. It was a strategy game.
So yes, my definition of the zerg is that a lot of people are needed. Everyset boss mechanic can be learned to the level of feeling like mindless automatic button-mashing.
Zerg was indeed coined from the race in SC, however, if you played the game (and follow the lore), the Zerg do indeed win by overwhelming numbers and not really strategy (even though they do have an overmind/kerrigan that can direct them). Obviously to make the race fun to play they couldn’t simply have the gameplay = make one building mass one unit (although that argument could be made for marine balls….stupid marine balls…). But if we are sticking with lore, the Zerg simply reproduce faster than any other species and that is their key to victory, the majority of their species being pretty easily killed (save for upper tier units), if the Zerg didn’t have overwhelming numbers as a characteristic, they would not have been a formidable force, they need the numbers to throw at you (and honestly, winning as Zerg comes down to getting those numbers, you seriously need to overwhelm them, that’s the key, you can’t micro small groups as a Zerg and hope to win, you quite literally have to zerg them with numbers (be it mutalisks, hydra/roach, lings, etc). The fact a human player has to use strategy is just for enjoyable gameplay.
Sounds like we have different opinions to be honest. Do you have any examples of large scale encounters that you don’t consider zerging or are all large scale encounters zerging because of having a lot of players (i.e. 40man/25man raids in WoW).
It’s a medical condition, they say its terminal….
Interestingly enough whenever I do succeed, multiple people get Ascended drops. Just not me Makes me optimistic for the next attempt at least.
It’s a medical condition, they say its terminal….
Actually even Teq and Wurm is zerging, it just needs (much) more awareness than the basic trains which give it a level of challenge. But still, its zerging. Just a bit more tactical one. Actually its not even more tactical than a balanced WvWvW encounter with 100+ players in it, because Teq/Wurm can be learned and repeated, at which point the only factor that makes you lose is the other players lack of experience.
Only thing thats not a zerg at this point thanks to megaservers (other than spvp) are fractals and dungeons. And even there you exchange zerging for stacking, and you are back at easyville.
If you consider Teq/Wurm zerg content, then any boss fight requiring large numbers of people in any game is zerg content.
Is your definition of zerg content literally that a lot of people are needed? Because that’s not what zerg content is. Zerg content is a ton of people mindlessly being able to mash 1 to kill something, like the mindless Zerg overrunning things. Not a bunch of people having to time things out, focus different objectives, dodge attacks, etc. That’s not zerg content, that’s a boss fight requiring a large number of people. Big difference.
Zerg =/= large group of people. Zerg = large group of people that need absolutely no tactics whatsoever, just win due to sheer overwhelming numbers. Neither Teq or Wurm can be won simply by having a bunch of people present.
It’s a medical condition, they say its terminal….
Oh please don’t nerf Teq. We do NOT need another “dead simple” boss. There are tons of those, why the heck do you need them all to be like that. Just skip Teq, dude.
It’s a medical condition, they say its terminal….
You can’t fix people.
So absolutely true. In my college days I worked for the IT department, specifically helping students set up their computers in their room to properly use the network. In those days it was pretty much wired only.
If you knew how many times I’d be sent out to someone’s dorm room because their internet wasn’t working simply to find their ethernet cords weren’t plugged in all the way. It’s seriously like click….ok you’re good…. and it’s not like we don’t ask them ahead of time to check their cables (because of the sheer number of calls like this — mostly girls). Are you sure it’s plugged in all the way? Yes, it’s plugged in all the way. Get to the room. click there ya go…. have a nice day.
Or worse yet, the dreaded power strip plugged into itself. “My computer isn’t turning on!” Well is it plugged in, are you getting power? “Let me check, yea it’s plugged in I don’t know what’s wrong!” /sigh
It’s a medical condition, they say its terminal….