Showing Posts For Healix.5819:

Hearts and Minds ; End Boss Fight *spoilers*

in Guild Wars 2: Heart of Thorns

Posted by: Healix.5819

Healix.5819

From a story perspective, when you’re defeated by Mordemoth, your mind is corrupted, but instead you’re pulled from the dream. If anything, defeated players should become corrupted NPCs, which upon defeat, allows them to rally. Grouping for solo content is however the equivalent of an easy mode, so they might as well just teleport dead players to a safe spot and allow them to be revived.

If everyone can rejoin the fight, instead of being put in the waiting cell, does that make it possible to simply throw bodies at him until he dies? Is that what people want?

That’s what happened during season 2. The complaint back then was that the bosses were boring and tedious fights of dying over and over to win. Allowing death rushing is probably better because it allows those players to at least finish their story.

DDOS Attacks

in Account & Technical Support

Posted by: Healix.5819

Healix.5819

If you have a dynamic IP, simply change it. Before doing so however, you will want to ensure that your computer is clean. After doing so, don’t give out your IP, which can be as easy as getting you to click an offsite link, which is why forums that allow inline image linking are a vulnerability.

If you have a static IP, contact your ISP.

How can i get back my gold?

in Account & Technical Support

Posted by: Healix.5819

Healix.5819

I doubt support will help you, especially if you took the 50g out of the mail. You can get some of that gold back however by using the trading post. Find a low quantity item and buy it out.

How to get mastery exp?

in Guild Wars 2: Heart of Thorns

Posted by: Healix.5819

Healix.5819

Park alt(s) at adventures and do them daily for ~100k exp in about a minute each. You can also use the % experience bonus boosters on them. When it comes to time spent, adventures are the best source of experience.

World Boss Daily vs jumping puzzle daily

in Guild Wars 2 Discussion

Posted by: Healix.5819

Healix.5819

They really need to add more dailies and there should always be ones for world bosses, gathering, jumping puzzles and events, as the purpose is to get and spread people out in the world. Additionally, they should all be generic to actually spread people out, either by tier (world bosses), region or level range. HoT should also have its own section. Today for example, I’d rather have a bonus rare from the Fire Elemental, but HoT owners have the Salvage Pit instead. If they’re going to override them, they should at least be equivalent, like gathering and events for example. If there were more however, the problem is that it’ll increase the rewards and not force people to play the specific content, like if they’re wanting to force people into HoT.

ALL Mobs should use boons...

in Guild Wars 2 Discussion

Posted by: Healix.5819

Healix.5819

Why should I care in regular PvE what my skills do when they don’t “do” anything besides dps?

Back during Queen’s Gauntlet when everyone was farming bags, I was on a warrior alt and some typical black dyed twilight wielding warrior asked me how I was dodging while the gambit prevented it. I found that hilarious. (whirlwind)

Most people don’t need to care, because nothing matters when you stick with the zerg.

Strange Travellers

in Lore

Posted by: Healix.5819

Healix.5819

They came along for their amusement. Nobles fund wars. They had an overwhelming army at their front and had no expectation of failure.

Remove adventure from collection.

in Guild Wars 2: Heart of Thorns

Posted by: Healix.5819

Healix.5819

This is all I could find on it.

Further down, under the achievements section:

Collections for the unique weapons for each specialization now require bronze in the requisite adventure instead of silver.

Things you should know before buying HoT

in Guild Wars 2: Heart of Thorns

Posted by: Healix.5819

Healix.5819

The simple question is, would you rather have been forced to buy season 2? Instead, you’re given the option to buy it if you want it. They could have bundled season 2 with the core game for example and made it ~$15. When purchasing HoT, you’re given the option to add additional items, such as season 2, or you could go with the ultimate edition to get it.

The living world was originally intended to be the alternative to expansions. If you were an active player, you got it for free, otherwise it was sold as optional DLC. Keep that in mind for season 3 if you own HoT.

How could anyone think “Let’s move the story along in a way that no future player, or anyone on hiatus, will ever be able to experience!” was a good idea?

Just like real life. That’s the cost of being unique and trying to feature a living story told in pseudo real time that actually tried to change the world. They could have always destroyed the world to reset the cycle. Personally, I would have rather had it continue like season 1 where the game was continuously active, which was the only time a game kept me legitimately active for more than a few weeks.

How to make raid fights more accessible

in Fractals, Dungeons & Raids

Posted by: Healix.5819

Healix.5819

Raiding was simply a test. It wasn’t meant to be for everyone, it was meant to attract a certain type of player, the type which they failed to keep back at launch. It did attract some of them, but personally, the raiders I know already came and went as they saw no purpose in it because, in short, lol cosmetic raiding.

Mo is all about numbers, which is why SAB was originally cancelled, and more recently, legendaries. In the end, raiding will likely turn out just like dungeons and fractals, so I wouldn’t count on seeing more than 1 per expansion, if even that. Raids could see nerfs after a time, probably just to test the numbers, but don’t count on seeing any changes that’ll make them more expensive to develop, such as an alternative easy mode.

Legendaries are not meant for clumsy people?

in Guild Wars 2 Discussion

Posted by: Healix.5819

Healix.5819

You could pay someone to do it for you. That’s the problem with solo-only content that can be failed and why it’s so rare to see in MMOs. If you’re simply not capable, there’s nothing you can do, whereas in group content, you can be carried through the most challenging of challenges.

As an alternative, they should offer a repeatable daily which only requires starting the adventure and after 30 repeats, you’re simply given the rewards as if you completed the adventure at gold. It would double as a workaround for those that complain about the mastery points.

Legendaries were originally meant to show dedication to various areas of the game however. Adventures simply added a small personal skill check.

way to get rid of sign up for sms option?

in Account & Technical Support

Posted by: Healix.5819

Healix.5819

WinAuth is painless if your IP is relatively stable.

Even if your IP regularly changes, using an authenticator is much faster than having to deal with the default email authentication. You can macro an authenticator, making it a 1 button operation. Email authentication is however superior if you have a secured email.

adventures need a nerf

in Guild Wars 2: Heart of Thorns

Posted by: Healix.5819

Healix.5819

Mastery points will likely be easier to acquire in a few months when season 3 starts, assuming they don’t also throw in new masteries.

The simple solution is to not bother with masteries. If you only unlock what is actually required, it’s a fairly casual experience. Some of them are simply pointless, so you can for example save 12 points by not unlocking the last Nuhoch one.

What SCAR means?

in Guild Wars 2: Heart of Thorns

Posted by: Healix.5819

Healix.5819

Special Combat Airborne Recon

Do you think...

in Guild Wars 2 Discussion

Posted by: Healix.5819

Healix.5819

They should have gone with a much simpler socket system, aka build your own stat combos, or only had runes. The trick about stat combos however is that it allows for them to create a treadmill, which I’m sure a new favored zerker combo will eventually make an appearance.

HoT on discount sale when?

in Guild Wars 2: Heart of Thorns

Posted by: Healix.5819

Healix.5819

From 3rd parties, you can already find the boxed copy for 50% off. Amazon for example had it for that during Christmas. The digital copy has been at least 20% off since pre-purchasing began. DLGamer.us for example has had it hovering around 20% off for a while.

From ArenaNet however, they might never actually reduce the price. Once season 3 starts for example, they could do another heroic edition re-release and next year when season 3 ends, they could bundle it. If they keep a fixed price, they won’t have to offer refunds with the next expansion like they did with HoT.

People not using CC

in Guild Wars 2: Heart of Thorns

Posted by: Healix.5819

Healix.5819

They need forced tutorials built right in. One of the first bosses you encounter in the story for example should have went invulnerable until its bar was broken. The NPCs could have called out examples of what to use to break it.

The flying chak that only die when you break them almost provides that, but they can usually be avoided. The final phase of Mordremoth actually does it, but they make it all about the rift so you won’t even notice.

Tooltips should also list breakbar damage.

Login Attempt: Access from wrong location?

in Account & Technical Support

Posted by: Healix.5819

Healix.5819

The real world location of IP addresses are either estimated or provided by the owner of the IP. If you lookup GW2 EU for example, the IPs are registered to NCSoft US, which causes people to think the EU servers are actually in NA, though they’re obviously not.

The only thing that matters is if the listed IP is your public IP. If I trace the IP though, it’s in California on Charter’s network.

Suggestion: Please allow Gliders in JPs.

in Guild Wars 2 Discussion

Posted by: Healix.5819

Healix.5819

There was really no point in disabling gliding, unless they really did it for the people that complain about accidentally gliding on jumps. Some don’t even have gliding disabled, though it’s not much help unless you fall. If they wanted to stop people from cheating, they should have disabled the use of portals and made them adventures where your skills are locked and you have to start from the beginning. Rather than disable gliding in the area, it could have been limited to just the active adventure. In their current state, as long as you can login to loot the chest, they can never be rewarding.

HoT Expansion Price

in Guild Wars 2: Heart of Thorns

Posted by: Healix.5819

Healix.5819

Season 2 was originally $20 in gems, so the lowest they would have gone was $30. If they did that however, they would also drop the living world and sell it as DLC instead for $20. Consider that HoT comes bundled with season 3.

Unplayable Solo

in Guild Wars 2: Heart of Thorns

Posted by: Healix.5819

Healix.5819

but here-in the casual mmo-it is needed for “open world” content?

GW2 was meant to be casual in the sense of time, not difficulty. You can just jump in and play here and there while remaining competitive. When it comes to the difficulty, GW2 was actually intended for the more hardcore audience, as shown by the original beta. If you failed to dodge the telegraphed attacks back then, you were dead. That was all heavily nerfed however because, in short, they found that the average player needed training wheels.

Personally, I’d expect to see them continue to nerf HoT’s difficulty because it’s better for business. HoT is simply unrealistic for the more casual players which tend to play solo and make up the majority. Surely there’s a reason why almost all MMOs are incredibly easy when it comes to open world/solo content. ArenaNet has always been a niche however, so maybe they won’t.

Hero points still spawn champions

in Guild Wars 2: Heart of Thorns

Posted by: Healix.5819

Healix.5819

They probably didn’t nerf them because there’s already enough to unlock your elite spec solo and map completion isn’t necessary. Hero challenges should be more like adventures imo, where they’re 1vs1 events that you can easily retry and are designed to test you, such as the old rally tutorial where a boss 1 shots you, then spawns adds.

remote detect login possible?

in Guild Wars 2 Discussion

Posted by: Healix.5819

Healix.5819

Invitations can be sent to offline players and until rejected, a pending invitation will stay under the guild panel, making you a pseudo member. Rather than being invited multiple times, I’m guessing you ignored it and upon logging in to a character not in a guild, the message would popup.

My login screen doesnt have a loading track?

in Account & Technical Support

Posted by: Healix.5819

Healix.5819

Rename Gw2Setup.exe to Gw2.exe, then place it wherever you’d like to install the game. If you didn’t delete your previous Gw2.dat file, put it in the same folder.

What’s shown in the screenshot is a bug where Gw2Setup.exe displays the login box instead of the install button. It’s not actually functional in that state, which is why it’ll spin forever since it’s not actually doing anything.

Why I believe gw2 fails miserably...

in Guild Wars 2 Discussion

Posted by: Healix.5819

Healix.5819

Damage is multiplied based on the difference in level. Normally when downscaled, you’ll be above your target’s level which will make them far easier to kill and allow for everyone’s favorite 1111 spam. The higher the level they are compared to you however, the lower your damage becomes while the more theirs increases.

You can easily get facerolled by enemies if the event is upscaled, which in this case would have been a level 12 vs 15. On one of the lower defense professions, I can see an elemental dealing half your health in damage, because that’s what they do when I’m leveling in higher areas. Likewise, there are a few areas in the game where the boundaries aren’t set properly, so there’s gaps where the area’s maximum level is several levels lower than the nearby enemies. There’s also some places where the opposite is true, allowing you to 1 shot enemies as if they were critters.

Letter of Influence

in Account & Technical Support

Posted by: Healix.5819

Healix.5819

The item should still work and give the guild influence, but it is basically worthless. Influence was discontinued with HoT and any remaining influence can be used to purchase the new currency, favor. This is done at the guild headquarters in LA and costs 10k influence for 50 favor.

Am I S.O.L??? Pls look...

in Account & Technical Support

Posted by: Healix.5819

Healix.5819

Once lost, there is no way to recover it yourself. You can however contact support to recover it.

Shared Inventory Slot [Merged]

in Guild Wars 2 Discussion

Posted by: Healix.5819

Healix.5819

It was a trap to get you to buy more:

Buy a bag slot and do 11×11.
Buy 9 shared slots and do 10×11.
Buy 1 shared slot and do 6×17.
etc.

SAB - No email

in Guild Wars 2 Discussion

Posted by: Healix.5819

Healix.5819

It was in their newsletter, which you have to signup for to receive. Actually receiving it however can be spotty.

Laucher won't work

in Account & Technical Support

Posted by: Healix.5819

Healix.5819

When Gw2.exe updates itself, it downloads to Gw2.tmp, or alternatively, Gw2.001, or Gw2.002 and so on (Gw2.###). Once downloaded, it can fail to move itself, resulting in a 0 byte or corrupted Gw2.exe and a ~24 MB Gw2.tmp file. Windows will of course complain about an invalid executable. Manually renaming the file to Gw2.exe will fix the problem.

If one of the temporary files does not exist however, you will need to download Gw2Setup.exe and rename it to Gw2.exe. Place it wherever you had GW2 installed, which should be in the same folder as Gw2.dat (~25 GB).

ANET please nerf HoT

in Guild Wars 2: Heart of Thorns

Posted by: Healix.5819

Healix.5819

Guildwars 2 release it said we could drop the game at anytime and not miss content, so things all were changed huh.

I remember players saying that before release, because that’s how GW1 played out. ArenaNet however always said something along the lines of being able to quit and come back whenever you wanted due to the lack of a subscription. As soon as the living world started, which was only a few months into the game, it was made obvious that quitting would cause you to permanently miss content due to the storyline playing out in real time and being temporary. At this time, it’s impossible to actually catch up on the story yourself without using outside resources because season 1 is simply gone. The ending of season 1 was the introduction of season 2, likewise season 2 introduced HoT. There’s a recap in-game, but it’s not the whole story.

However to take or keep a camp you will need to be in or around a group of other players.

Taking a fort solo is easy. If you can’t do that, you’re definitely not going to be able to handle HoT. Holding the first defense is also easy, since the fort can practically hold out by itself. Holding the second defense is a little challenging while the third needs 1 person on each side. The entire SW event can actually be done by 3 players per lane.

Solo through HoT

in Guild Wars 2: Heart of Thorns

Posted by: Healix.5819

Healix.5819

If you’re looking for an easy time, reaper is probably the most casual professions there is to run through HoT, followed by rangers which have an easier time tanking champions.

This is getting annoying...

in Guild Wars 2 Discussion

Posted by: Healix.5819

Healix.5819

It’s called, only so many dev hours in the day.

That’s why they should support addons, so we can fix or work around the problems. Spam for example is trivial to counter on the client side. In this case, simply allow redirecting the trading post to a local server.

Back before the trading post was updated, I was working on a project that did just that, which was technically against the rules. I had extra features such as pricing history, searching for components within items, caching to greatly speed up searches and sell queuing to work around this specific issue. Imagine being able to select a group of items and selling them all at once with a single button. I haven’t touched it since then however and originally stopped working on it after finding hints of a trading post update in the code months prior to its release.

Hype is real again!!!!

in Guild Wars 2 Discussion

Posted by: Healix.5819

Healix.5819

Yay more content aimed at a small percentage of the player base.

3 raid wings were confirmed, which were practically confirmed to be the only new content in the ~year following HoT. It’d be best to ignore ArenaNet’s misguided marketing for now as you’ll only be disappointed.

is there any legal (and safe) DPS meter?

in Guild Wars 2 Discussion

Posted by: Healix.5819

Healix.5819

Can we maybe get a Anet person to say this is legal or not as this game really need a good DPS meter.

No need for the one that basically screenshots the combat log because recording gameplay isn’t against the rules. If you’re really paranoid, you can simply do just that, record your gameplay, then OCR the video.

HoT free when xpac 2 drops?

in Guild Wars 2: Heart of Thorns

Posted by: Healix.5819

Healix.5819

The current plan, as was announced with HoT, is to only sell a single box. The living world seasons are however sold separately and with at least 1 per expansion and fixed pricing, that is how they’ll likely recover the loss on expansion sales. If you buy HoT for example, you’ll get season 3 (~$20) for free if you bother to login. If you skip HoT and buy the next expansion, you’ll get HoT for free ($50, ~$30 on sale), but will be missing season 3 (~$20).

They didn’t clarify if HoT would be made entirely free like the core game however. I suspect they will in order to keep the old game alive. If not, they’ll probably make it free with the 3rd expansion.

They may drop this plan however considering what happened with HoT is going to happen every expansion. People will complain about being forced to buy HoT again and everyone who recently purchased HoT will have to be offered a refund, so don’t buy HoT 1.5-2 years after its release from 3rd parties since they don’t get that offer.

hot getting easier?

in Guild Wars 2: Heart of Thorns

Posted by: Healix.5819

Healix.5819

in this game i have spent a bit of time in silverwastes and drytop but not really enjoyed them and i really struggled to complete the story line.

HoT will likely see some nerfs next patch considering they’ve been talking about it basically since it released. I wouldn’t count on it being made easier than season 2 or the pre-HoT 80 content though. ArenaNet agreed that there was too much focus on group content, so I’d expect to see most events made into regular events. The story is actually already nerfed since certain enemies deal less damage than what they do in the open world.

guildwars has always been about lots of easy content and some optional hard content.

The original beta for GW2 was actually more like HoT in terms of difficulty. If you failed to dodge certain attacks, you were likely dead as they dealt enough damage to 1 shot you. That was all nerfed however to appeal to more players.

Mordremoth Battle | Soundtrack Part 2

in Guild Wars 2: Heart of Thorns

Posted by: Healix.5819

Healix.5819

You can pull the songs from the dat file if you really want. This one is 1247221 for example. The abrupt ending is because it loops within itself.

Selling SAB

in Guild Wars 2 Discussion

Posted by: Healix.5819

Healix.5819

The rewards is geared towards those who do it 16×6 times, while discouraging group play and encourage solo play.

People should group because they want to, not because they’re forced to. SAB is how group content should be designed – scalable and everyone has to put in the effort rather than being carried.

What if HoT maps weren't as difficult?

in Guild Wars 2: Heart of Thorns

Posted by: Healix.5819

Healix.5819

The problem with difficulty is that is varies greatly by profession. I’ve played through HoT on almost all professions now (all zerkers), and necromancers for example are a joke capable of facetanking through everything. In comparison, an elementalist can be killed in seconds by almost anything.

Compared to other MMOs, HoT is hardcore. Most MMOs tend to balance open world/solo content for the worst the player base has to offer, plus vertical progression usually trivializes everything anyways. That’s the problem with dropping vertical progression entirely – those who can’t will never be able to. GW2 was always intended to be a challenging skill based game however, as shown by the original beta where all special attacks were deadly, basically Dark Souls-lite. For business reasons however, it’s more profitable to appeal to the majority like most other MMOs, so either GW2 will become a niche or HoT will be nerfed. Either way, HoT will be nerfed eventually simply because it’ll become unplayable as people move on.

Is there a better way to do taxi for meta?

in Guild Wars 2: Heart of Thorns

Posted by: Healix.5819

Healix.5819

I feel like the megaserver was just a feature shoehorned into GW2 when it wasn’t ready for it, because it was cool at the time.

GW2 launched with megaservers, they just weren’t the first choice. With the main maps always full, many of us have been playing on the “megaserver” since the start, aka the overflows. With ArenaNet jumping into zerg content from the start, it was quickly made obvious why megaservers were needed. The low pop servers were dead instances and people quickly learned to guest to the high pop servers, as even the overflows were more populated.

Districts are unlikely simply because it’d allow people to accurately calculate the active population. All they really need to do is split the zerg events from the map and put them in their own little area where everyone there is only there to participate in the event. Additionally, meta events shouldn’t be balanced for 50+ people, but rather 10+ like they used to, though most could be done with 3+.

Selling SAB

in Guild Wars 2 Discussion

Posted by: Healix.5819

Healix.5819

If selling will be prohibit, please prohibit selling dungeons, fractals, raids too….

Selling was never prohibited. You can legitimately sell a TM run by guiding players through it. It’s exploiting that’s supposed to be prohibited and if you exploit a dungeon, fractal or raid to sell it, it is against the rules.

Next Expansion. New Legendaries. Yes or No?

in Guild Wars 2 Discussion

Posted by: Healix.5819

Healix.5819

Due to the way legendaries were actually advertised (on the site), they could easily get away with requiring the next expansion to continue building the second set of legendaries. Only the beginning of the legendary journey was advertised to be included with HoT itself, while the actual weapons are post-HoT content. They wouldn’t even need an expansion to create a wall, as new materials could easily be included in season 3. Personally, I’d expect to see that in order to make the seasons more valuable because not everyone cares about a story.

I doubt they’ll even announce legendaries with the next expansion however. Personally, I don’t care what they do. As for only offering a few legendaries per expansion, WoW does that.

This is getting annoying...

in Guild Wars 2 Discussion

Posted by: Healix.5819

Healix.5819

It’s flood control to ensure fair use. They could tweak it, but without it you wouldn’t be able to access the trading post at all.

Action cam issues

in Guild Wars 2 Discussion

Posted by: Healix.5819

Healix.5819

Use the first person camera for the shooting gallery. The camera is going to be lower to the ground on an asura, so unless you want to use a different character, you’ll need to learn to deal with it. Once you get used to it, it really doesn’t matter. Zoom out the minimap 1 tick to so you can see the entire area since the dummies will be displayed on it.

With or without the action camera, aiming is the same. You’ve always been able to manually aim like you can with the action camera by holding the right mouse button and moving the camera. The shooting gallery was specifically design for the action camera, so manually aiming is required.

Can't download game

in Account & Technical Support

Posted by: Healix.5819

Healix.5819

Speed test does not show you the connection to Seattle where the servers are located.

(ArenaNet is in Seattle, the NA servers are in Dallas and the EU servers are in Frankfurt)

Why HoT was less than half a expansion...

in Guild Wars 2: Heart of Thorns

Posted by: Healix.5819

Healix.5819

If you cut out all the grind – the leveling, the gear grinds, the grindy quests, etc – most MMOs aren’t really going to offer much more than a few hours per zone and a few hours of dungeons and raids.

Detailed SAB guide

in Guild Wars 2 Discussion

Posted by: Healix.5819

Healix.5819

https://youtu.be/SUBetFdCnqs

Maybe a dev will come in and explain how to do it.

They basically already did with this simple line:

While the late join is unintended

The tokens are awarded to everyone in the map when the map closes, which is the problem. Joining an in-progress map kicks you out after loading. Use that window of opportunity.

(edited by Healix.5819)

CC tutorial for dummies is needed

in Guild Wars 2 Discussion

Posted by: Healix.5819

Healix.5819

They need a tutorial for a lot of things. Some people (including 80s) don’t even know about rallying, which they tried to get players to figure out on their own during the original starter zone boss fights, but people just complained about getting 1 shot and dying.

They need like a permanent intro level Queen’s Gauntlet where the encounters are specifically designed to require these mechanics in a 1vs1 situation with an announcer giving hints during the battle. If it’s not forced though, like a part of the main story, people will just skip it, especially those that tend to fail at these mechanics, so there really needs to be a good reason to do it.

From what I have gathered it means “crowd control”?

Yes. It’s a standard term used in basically all MMOs.

/wiki cc

Selling SAB

in Guild Wars 2 Discussion

Posted by: Healix.5819

Healix.5819

They could shut SAB down until its fixed. Would anyone be happy with that? Serious question, by the way.

If it was actually generating wealth, they would have temporarily disabled access to either the entirety of SAB, just TM or just the end rewards, whichever they’re capable of. They’ve done it in the past without a patch. They could have fixed this already by simply moving the tokens to the daily chest.

Now they should just make the skins tradeable.