Hearts and Minds ; End Boss Fight *spoilers*
in Guild Wars 2: Heart of Thorns
Posted by: Healix.5819
in Guild Wars 2: Heart of Thorns
Posted by: Healix.5819
From a story perspective, when you’re defeated by Mordemoth, your mind is corrupted, but instead you’re pulled from the dream. If anything, defeated players should become corrupted NPCs, which upon defeat, allows them to rally. Grouping for solo content is however the equivalent of an easy mode, so they might as well just teleport dead players to a safe spot and allow them to be revived.
If everyone can rejoin the fight, instead of being put in the waiting cell, does that make it possible to simply throw bodies at him until he dies? Is that what people want?
That’s what happened during season 2. The complaint back then was that the bosses were boring and tedious fights of dying over and over to win. Allowing death rushing is probably better because it allows those players to at least finish their story.
If you have a dynamic IP, simply change it. Before doing so however, you will want to ensure that your computer is clean. After doing so, don’t give out your IP, which can be as easy as getting you to click an offsite link, which is why forums that allow inline image linking are a vulnerability.
If you have a static IP, contact your ISP.
I doubt support will help you, especially if you took the 50g out of the mail. You can get some of that gold back however by using the trading post. Find a low quantity item and buy it out.
Park alt(s) at adventures and do them daily for ~100k exp in about a minute each. You can also use the % experience bonus boosters on them. When it comes to time spent, adventures are the best source of experience.
They really need to add more dailies and there should always be ones for world bosses, gathering, jumping puzzles and events, as the purpose is to get and spread people out in the world. Additionally, they should all be generic to actually spread people out, either by tier (world bosses), region or level range. HoT should also have its own section. Today for example, I’d rather have a bonus rare from the Fire Elemental, but HoT owners have the Salvage Pit instead. If they’re going to override them, they should at least be equivalent, like gathering and events for example. If there were more however, the problem is that it’ll increase the rewards and not force people to play the specific content, like if they’re wanting to force people into HoT.
Why should I care in regular PvE what my skills do when they don’t “do” anything besides dps?
Back during Queen’s Gauntlet when everyone was farming bags, I was on a warrior alt and some typical black dyed twilight wielding warrior asked me how I was dodging while the gambit prevented it. I found that hilarious. (whirlwind)
Most people don’t need to care, because nothing matters when you stick with the zerg.
They came along for their amusement. Nobles fund wars. They had an overwhelming army at their front and had no expectation of failure.
This is all I could find on it.
Further down, under the achievements section:
Collections for the unique weapons for each specialization now require bronze in the requisite adventure instead of silver.
The simple question is, would you rather have been forced to buy season 2? Instead, you’re given the option to buy it if you want it. They could have bundled season 2 with the core game for example and made it ~$15. When purchasing HoT, you’re given the option to add additional items, such as season 2, or you could go with the ultimate edition to get it.
The living world was originally intended to be the alternative to expansions. If you were an active player, you got it for free, otherwise it was sold as optional DLC. Keep that in mind for season 3 if you own HoT.
How could anyone think “Let’s move the story along in a way that no future player, or anyone on hiatus, will ever be able to experience!” was a good idea?
Just like real life. That’s the cost of being unique and trying to feature a living story told in pseudo real time that actually tried to change the world. They could have always destroyed the world to reset the cycle. Personally, I would have rather had it continue like season 1 where the game was continuously active, which was the only time a game kept me legitimately active for more than a few weeks.
Raiding was simply a test. It wasn’t meant to be for everyone, it was meant to attract a certain type of player, the type which they failed to keep back at launch. It did attract some of them, but personally, the raiders I know already came and went as they saw no purpose in it because, in short, lol cosmetic raiding.
Mo is all about numbers, which is why SAB was originally cancelled, and more recently, legendaries. In the end, raiding will likely turn out just like dungeons and fractals, so I wouldn’t count on seeing more than 1 per expansion, if even that. Raids could see nerfs after a time, probably just to test the numbers, but don’t count on seeing any changes that’ll make them more expensive to develop, such as an alternative easy mode.
You could pay someone to do it for you. That’s the problem with solo-only content that can be failed and why it’s so rare to see in MMOs. If you’re simply not capable, there’s nothing you can do, whereas in group content, you can be carried through the most challenging of challenges.
As an alternative, they should offer a repeatable daily which only requires starting the adventure and after 30 repeats, you’re simply given the rewards as if you completed the adventure at gold. It would double as a workaround for those that complain about the mastery points.
Legendaries were originally meant to show dedication to various areas of the game however. Adventures simply added a small personal skill check.
WinAuth is painless if your IP is relatively stable.
Even if your IP regularly changes, using an authenticator is much faster than having to deal with the default email authentication. You can macro an authenticator, making it a 1 button operation. Email authentication is however superior if you have a secured email.
Mastery points will likely be easier to acquire in a few months when season 3 starts, assuming they don’t also throw in new masteries.
The simple solution is to not bother with masteries. If you only unlock what is actually required, it’s a fairly casual experience. Some of them are simply pointless, so you can for example save 12 points by not unlocking the last Nuhoch one.
Special Combat Airborne Recon
They should have gone with a much simpler socket system, aka build your own stat combos, or only had runes. The trick about stat combos however is that it allows for them to create a treadmill, which I’m sure a new favored zerker combo will eventually make an appearance.
From 3rd parties, you can already find the boxed copy for 50% off. Amazon for example had it for that during Christmas. The digital copy has been at least 20% off since pre-purchasing began. DLGamer.us for example has had it hovering around 20% off for a while.
From ArenaNet however, they might never actually reduce the price. Once season 3 starts for example, they could do another heroic edition re-release and next year when season 3 ends, they could bundle it. If they keep a fixed price, they won’t have to offer refunds with the next expansion like they did with HoT.
They need forced tutorials built right in. One of the first bosses you encounter in the story for example should have went invulnerable until its bar was broken. The NPCs could have called out examples of what to use to break it.
The flying chak that only die when you break them almost provides that, but they can usually be avoided. The final phase of Mordremoth actually does it, but they make it all about the rift so you won’t even notice.
Tooltips should also list breakbar damage.
The real world location of IP addresses are either estimated or provided by the owner of the IP. If you lookup GW2 EU for example, the IPs are registered to NCSoft US, which causes people to think the EU servers are actually in NA, though they’re obviously not.
The only thing that matters is if the listed IP is your public IP. If I trace the IP though, it’s in California on Charter’s network.
There was really no point in disabling gliding, unless they really did it for the people that complain about accidentally gliding on jumps. Some don’t even have gliding disabled, though it’s not much help unless you fall. If they wanted to stop people from cheating, they should have disabled the use of portals and made them adventures where your skills are locked and you have to start from the beginning. Rather than disable gliding in the area, it could have been limited to just the active adventure. In their current state, as long as you can login to loot the chest, they can never be rewarding.
Season 2 was originally $20 in gems, so the lowest they would have gone was $30. If they did that however, they would also drop the living world and sell it as DLC instead for $20. Consider that HoT comes bundled with season 3.
but here-in the casual mmo-it is needed for “open world” content?
GW2 was meant to be casual in the sense of time, not difficulty. You can just jump in and play here and there while remaining competitive. When it comes to the difficulty, GW2 was actually intended for the more hardcore audience, as shown by the original beta. If you failed to dodge the telegraphed attacks back then, you were dead. That was all heavily nerfed however because, in short, they found that the average player needed training wheels.
Personally, I’d expect to see them continue to nerf HoT’s difficulty because it’s better for business. HoT is simply unrealistic for the more casual players which tend to play solo and make up the majority. Surely there’s a reason why almost all MMOs are incredibly easy when it comes to open world/solo content. ArenaNet has always been a niche however, so maybe they won’t.
They probably didn’t nerf them because there’s already enough to unlock your elite spec solo and map completion isn’t necessary. Hero challenges should be more like adventures imo, where they’re 1vs1 events that you can easily retry and are designed to test you, such as the old rally tutorial where a boss 1 shots you, then spawns adds.
Invitations can be sent to offline players and until rejected, a pending invitation will stay under the guild panel, making you a pseudo member. Rather than being invited multiple times, I’m guessing you ignored it and upon logging in to a character not in a guild, the message would popup.
Rename Gw2Setup.exe to Gw2.exe, then place it wherever you’d like to install the game. If you didn’t delete your previous Gw2.dat file, put it in the same folder.
What’s shown in the screenshot is a bug where Gw2Setup.exe displays the login box instead of the install button. It’s not actually functional in that state, which is why it’ll spin forever since it’s not actually doing anything.
Damage is multiplied based on the difference in level. Normally when downscaled, you’ll be above your target’s level which will make them far easier to kill and allow for everyone’s favorite 1111 spam. The higher the level they are compared to you however, the lower your damage becomes while the more theirs increases.
You can easily get facerolled by enemies if the event is upscaled, which in this case would have been a level 12 vs 15. On one of the lower defense professions, I can see an elemental dealing half your health in damage, because that’s what they do when I’m leveling in higher areas. Likewise, there are a few areas in the game where the boundaries aren’t set properly, so there’s gaps where the area’s maximum level is several levels lower than the nearby enemies. There’s also some places where the opposite is true, allowing you to 1 shot enemies as if they were critters.
The item should still work and give the guild influence, but it is basically worthless. Influence was discontinued with HoT and any remaining influence can be used to purchase the new currency, favor. This is done at the guild headquarters in LA and costs 10k influence for 50 favor.
Once lost, there is no way to recover it yourself. You can however contact support to recover it.
It was a trap to get you to buy more:
Buy a bag slot and do 11×11.
Buy 9 shared slots and do 10×11.
Buy 1 shared slot and do 6×17.
etc.
It was in their newsletter, which you have to signup for to receive. Actually receiving it however can be spotty.
When Gw2.exe updates itself, it downloads to Gw2.tmp, or alternatively, Gw2.001, or Gw2.002 and so on (Gw2.###). Once downloaded, it can fail to move itself, resulting in a 0 byte or corrupted Gw2.exe and a ~24 MB Gw2.tmp file. Windows will of course complain about an invalid executable. Manually renaming the file to Gw2.exe will fix the problem.
If one of the temporary files does not exist however, you will need to download Gw2Setup.exe and rename it to Gw2.exe. Place it wherever you had GW2 installed, which should be in the same folder as Gw2.dat (~25 GB).
Guildwars 2 release it said we could drop the game at anytime and not miss content, so things all were changed huh.
I remember players saying that before release, because that’s how GW1 played out. ArenaNet however always said something along the lines of being able to quit and come back whenever you wanted due to the lack of a subscription. As soon as the living world started, which was only a few months into the game, it was made obvious that quitting would cause you to permanently miss content due to the storyline playing out in real time and being temporary. At this time, it’s impossible to actually catch up on the story yourself without using outside resources because season 1 is simply gone. The ending of season 1 was the introduction of season 2, likewise season 2 introduced HoT. There’s a recap in-game, but it’s not the whole story.
However to take or keep a camp you will need to be in or around a group of other players.
Taking a fort solo is easy. If you can’t do that, you’re definitely not going to be able to handle HoT. Holding the first defense is also easy, since the fort can practically hold out by itself. Holding the second defense is a little challenging while the third needs 1 person on each side. The entire SW event can actually be done by 3 players per lane.
If you’re looking for an easy time, reaper is probably the most casual professions there is to run through HoT, followed by rangers which have an easier time tanking champions.
It’s called, only so many dev hours in the day.
That’s why they should support addons, so we can fix or work around the problems. Spam for example is trivial to counter on the client side. In this case, simply allow redirecting the trading post to a local server.
Back before the trading post was updated, I was working on a project that did just that, which was technically against the rules. I had extra features such as pricing history, searching for components within items, caching to greatly speed up searches and sell queuing to work around this specific issue. Imagine being able to select a group of items and selling them all at once with a single button. I haven’t touched it since then however and originally stopped working on it after finding hints of a trading post update in the code months prior to its release.
Yay more content aimed at a small percentage of the player base.
3 raid wings were confirmed, which were practically confirmed to be the only new content in the ~year following HoT. It’d be best to ignore ArenaNet’s misguided marketing for now as you’ll only be disappointed.
Can we maybe get a Anet person to say this is legal or not as this game really need a good DPS meter.
No need for the one that basically screenshots the combat log because recording gameplay isn’t against the rules. If you’re really paranoid, you can simply do just that, record your gameplay, then OCR the video.
The current plan, as was announced with HoT, is to only sell a single box. The living world seasons are however sold separately and with at least 1 per expansion and fixed pricing, that is how they’ll likely recover the loss on expansion sales. If you buy HoT for example, you’ll get season 3 (~$20) for free if you bother to login. If you skip HoT and buy the next expansion, you’ll get HoT for free ($50, ~$30 on sale), but will be missing season 3 (~$20).
They didn’t clarify if HoT would be made entirely free like the core game however. I suspect they will in order to keep the old game alive. If not, they’ll probably make it free with the 3rd expansion.
They may drop this plan however considering what happened with HoT is going to happen every expansion. People will complain about being forced to buy HoT again and everyone who recently purchased HoT will have to be offered a refund, so don’t buy HoT 1.5-2 years after its release from 3rd parties since they don’t get that offer.
in this game i have spent a bit of time in silverwastes and drytop but not really enjoyed them and i really struggled to complete the story line.
HoT will likely see some nerfs next patch considering they’ve been talking about it basically since it released. I wouldn’t count on it being made easier than season 2 or the pre-HoT 80 content though. ArenaNet agreed that there was too much focus on group content, so I’d expect to see most events made into regular events. The story is actually already nerfed since certain enemies deal less damage than what they do in the open world.
guildwars has always been about lots of easy content and some optional hard content.
The original beta for GW2 was actually more like HoT in terms of difficulty. If you failed to dodge certain attacks, you were likely dead as they dealt enough damage to 1 shot you. That was all nerfed however to appeal to more players.
The rewards is geared towards those who do it 16×6 times, while discouraging group play and encourage solo play.
People should group because they want to, not because they’re forced to. SAB is how group content should be designed – scalable and everyone has to put in the effort rather than being carried.
The problem with difficulty is that is varies greatly by profession. I’ve played through HoT on almost all professions now (all zerkers), and necromancers for example are a joke capable of facetanking through everything. In comparison, an elementalist can be killed in seconds by almost anything.
Compared to other MMOs, HoT is hardcore. Most MMOs tend to balance open world/solo content for the worst the player base has to offer, plus vertical progression usually trivializes everything anyways. That’s the problem with dropping vertical progression entirely – those who can’t will never be able to. GW2 was always intended to be a challenging skill based game however, as shown by the original beta where all special attacks were deadly, basically Dark Souls-lite. For business reasons however, it’s more profitable to appeal to the majority like most other MMOs, so either GW2 will become a niche or HoT will be nerfed. Either way, HoT will be nerfed eventually simply because it’ll become unplayable as people move on.
I feel like the megaserver was just a feature shoehorned into GW2 when it wasn’t ready for it, because it was cool at the time.
GW2 launched with megaservers, they just weren’t the first choice. With the main maps always full, many of us have been playing on the “megaserver” since the start, aka the overflows. With ArenaNet jumping into zerg content from the start, it was quickly made obvious why megaservers were needed. The low pop servers were dead instances and people quickly learned to guest to the high pop servers, as even the overflows were more populated.
Districts are unlikely simply because it’d allow people to accurately calculate the active population. All they really need to do is split the zerg events from the map and put them in their own little area where everyone there is only there to participate in the event. Additionally, meta events shouldn’t be balanced for 50+ people, but rather 10+ like they used to, though most could be done with 3+.
If selling will be prohibit, please prohibit selling dungeons, fractals, raids too….
Selling was never prohibited. You can legitimately sell a TM run by guiding players through it. It’s exploiting that’s supposed to be prohibited and if you exploit a dungeon, fractal or raid to sell it, it is against the rules.
Due to the way legendaries were actually advertised (on the site), they could easily get away with requiring the next expansion to continue building the second set of legendaries. Only the beginning of the legendary journey was advertised to be included with HoT itself, while the actual weapons are post-HoT content. They wouldn’t even need an expansion to create a wall, as new materials could easily be included in season 3. Personally, I’d expect to see that in order to make the seasons more valuable because not everyone cares about a story.
I doubt they’ll even announce legendaries with the next expansion however. Personally, I don’t care what they do. As for only offering a few legendaries per expansion, WoW does that.
It’s flood control to ensure fair use. They could tweak it, but without it you wouldn’t be able to access the trading post at all.
Use the first person camera for the shooting gallery. The camera is going to be lower to the ground on an asura, so unless you want to use a different character, you’ll need to learn to deal with it. Once you get used to it, it really doesn’t matter. Zoom out the minimap 1 tick to so you can see the entire area since the dummies will be displayed on it.
With or without the action camera, aiming is the same. You’ve always been able to manually aim like you can with the action camera by holding the right mouse button and moving the camera. The shooting gallery was specifically design for the action camera, so manually aiming is required.
Speed test does not show you the connection to Seattle where the servers are located.
(ArenaNet is in Seattle, the NA servers are in Dallas and the EU servers are in Frankfurt)
If you cut out all the grind – the leveling, the gear grinds, the grindy quests, etc – most MMOs aren’t really going to offer much more than a few hours per zone and a few hours of dungeons and raids.
Maybe a dev will come in and explain how to do it.
They basically already did with this simple line:
While the late join is unintended
The tokens are awarded to everyone in the map when the map closes, which is the problem. Joining an in-progress map kicks you out after loading. Use that window of opportunity.
(edited by Healix.5819)
They need a tutorial for a lot of things. Some people (including 80s) don’t even know about rallying, which they tried to get players to figure out on their own during the original starter zone boss fights, but people just complained about getting 1 shot and dying.
They need like a permanent intro level Queen’s Gauntlet where the encounters are specifically designed to require these mechanics in a 1vs1 situation with an announcer giving hints during the battle. If it’s not forced though, like a part of the main story, people will just skip it, especially those that tend to fail at these mechanics, so there really needs to be a good reason to do it.
From what I have gathered it means “crowd control”?
Yes. It’s a standard term used in basically all MMOs.
/wiki cc
They could shut SAB down until its fixed. Would anyone be happy with that? Serious question, by the way.
If it was actually generating wealth, they would have temporarily disabled access to either the entirety of SAB, just TM or just the end rewards, whichever they’re capable of. They’ve done it in the past without a patch. They could have fixed this already by simply moving the tokens to the daily chest.
Now they should just make the skins tradeable.
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