As true as Odin’s spear flies,
There is nowhere to hide.
I hope the powers at be have realized that WvW is not EOTM and as such attracts a completely different kind of player. Where a wvw player runs into a fight, an EOTM player runs away from it due to loss of karma. This sort of toxic melding of game modes because of the golem event brought those EOTM players into wvw.
Though it was fun 5v1ing and downing a couple enemies in the fight because 4 of the enemies had no idea how their class played outside of pve.
Do I need HoTs to play the new WvW map ?.
Nope, but you will be ran over by elite specs and have no way to fight them on even ground.
Unfortunately, we can’t. Anet has TEMPORARILY turned WvW into PvE for the week, and it sadly looks like they plan on making WvW permanent PvE Ktrain with the new maps in the expansion.
Here’s a question: How would PvE players feel if PvE land suddenly became PvP-able? If people could just run around and kill you while you’re simply trying to do whatever makes you happy. Now realize that that is exactly how every single WvW player feels right now.
FTFY
You can speak for “every single wvw player”? I doubt it. I know fellow guildies that are having fun with the event. You represent a percentage of unhappy wvw’ers. Not “every single one”.
have these ‘fellow guildies’ set foot in wvw recently before the event? i’m seeing guilds i’ve never seen before, probably some that pvers would be very familiar with. I saw a Guild of Madness(gom based pve guild) on Maguuma borderlands.
The person’s post that you replied to, is sadly correct. WvW this week has brought toxic players. Toxic in the sense that these players will not be here again until it’s k-train week on every borderland. Meanwhile, the rest of the game is unscathed.
On top of that, there’s been word of a golem exploit for the better part of a week that’s sort of been..allowed. How would you feel if the ever difficult stackbosses you run across in dungeons suddenly did 2x more damage?
judging by the recently datamined resources;
Engineer’s specialization might be called the Forge,
Thieves have something to do with either kits or staffs,
That said, thief getting a Rifle sounds more plausible than a staff, because that would give all but like two classes the ability to wield a staff and thieves with rifles could become sniper-y assassins( Do not let me down on this ANet),
and of course rangers become the Druid.
calling something ‘the forge’ makes little grammatical sense, so it’s probably closer to Forgeman.
The borderlands could use another keep or a few more towers, maybe even ‘special’ towers, aka repaired ruins that are now defensible with walls and the like. I mean who actually camps and defends the ruins?
I like axe mastery. Having the 20% reduced CD is pretty much awesome. But thats just me. Personally I like the CD reduction over the 20% increase in burst damage.
But to each their own I suppose.
the axe skill cooldowns are insignificant without the trait.
I see no point of this outside of player housing.
As far as I can tell we have no hard info on any of the Elementalist shouts, only that they seem decently designed. Except ours are also well designed except for Rise!, so I really don’t get the complaining.
I am actually in agreement. I like how ‘suffer!’ works a lot, it really fits the theme of a front line set up.
I hope they’re not transfomations.
Transformation = no pet = worthless pet traits
Transformation = no weapons = worthless weapon traits
Transformation = no utilities = worthless utility traits
etcBut what kind of Animal Spirit would handle Healing as a Heal skill, and what about Elite?
Fern Hound or Moa
I think if blizzard could make weapon traits work off of skills while in transformation in 2001, that anet has that ability today, assuming transformation is a thing.
i’m just curious what it will bring to the equation that isn’t covered by other off hand weapons. with reaper, it was obvious, with dragonhunter, also obvious, chronomancer…yeah i don’t know. ele’s sort of have a weapon for everything at this point already.
No good ranged single target weapon.
i assume you believe that scepter does not fill that void? yes i know its shortcomings, and that it’s heaviest damaging abilities are very avoidable, but at base level it is ranged and it is single target.
I said good, scepter is lousy ATM
If it’s got good ranged damage, it’ll probably be very heavily gated by huge cooldowns.
Could be some next gen mentalist kitten!
Destroy WvW and get rid of Toxic community (WvW focused players), refill maps with Eotm trains and let the toxic community quit the game or migrate to PvP to start their Esports….
(Read it somewhere in forums, game me a laugh)
Sound reasoning! Become a defense attorney.
i’m just curious what it will bring to the equation that isn’t covered by other off hand weapons. with reaper, it was obvious, with dragonhunter, also obvious, chronomancer…yeah i don’t know. ele’s sort of have a weapon for everything at this point already.
No good ranged single target weapon.
i assume you believe that scepter does not fill that void? yes i know its shortcomings, and that it’s heaviest damaging abilities are very avoidable, but at base level it is ranged and it is single target.
That would entail making a lot of new skills. Most likely too much work for too little gain.
Actually it would not require designing new skills. It would, however, require new animations. And the same reason prevents them from implementing it: too much work for too little gain.
Not that it’s a TON of work… but it’s just not a simple check box or line of code.
Actually the OP’s suggestion does require new skills to be made, I do like this idea though – won’t be implemented for a while though.
Revenant’s sword attack chain gives hope, no? I find it a tad odd only hitting something with one of my daggers at a time.
i’m just curious what it will bring to the equation that isn’t covered by other off hand weapons. with reaper, it was obvious, with dragonhunter, also obvious, chronomancer…yeah i don’t know. ele’s sort of have a weapon for everything at this point already.
i still want to shout ‘GET SOMMMEEE’ on my reaper :/
you actually have to -try- to get this buff on you without being in a golem so yes, it is most certainly an exploit.
Not true, plenty of people have gotten it accidentally by trying to hop in the same golem at the same time, and apparently some people have gotten it from just killing golems.
I honestly don’t care about people using this bug, the whole week is kittened anyway. If these bugged players spoil the k-train experience it’s no skin off my back. Maybe it will convince anet to end this crap early.
i’m sure plenty have gotten it accidentally, but after seeing entire guild groups running the same buff, i cannot let it pass off as accidental.
in Guild Wars 2: Heart of Thorns
Posted by: Lightsbane.9012
i thought that said Ski feature at first glance…
If the warhorn is DPS and ranged AOE based i will use it. What warhorn really needs is some spice! With all current warhorn skills there is no diversity in animation all skills pop an effect and thats it. its like a sigent skill as a weapon. If some creativity goes into how the skills are used it could be cool. an evade or port could help spice up the skill set. if all 8 skills use the same animation and just blow into the horn i will be upset haha.
how would it compete if it is direct damage based and ranged? staff has that covered and so do the fire skills for scepter.
you actually have to -try- to get this buff on you without being in a golem so yes, it is most certainly an exploit.
immense cooldowns, in other words.
+1 for a hopeful fix to the skills too..
I forgot to mention that this is strictly for PVE
then slot whatever you want.
Entire Mag Dull egotistical raiding party group spawncamping in EB using this buff. (not in golems)
I can’t help it, the word “three” often triggers that scene in my mind.
@ Lightsbane: That’s exactly the problem, items that are coming but not yet available trigger mad price swings in the market as people try to stock up for their own use or to speculate on what mats will be “hot.”
i don’t expect mats required by legendary recipes to change so… gift of ‘x’ will still require the same materials. speculation is fine and all, but you don’t know if the new legendary gift materials won’t already be in the game, and they probably will.
Thats the entire reason they don’t want to announcement….. the market upset would be…. undesirable.
would it? how, if the items don’t exist yet?
I have literally never seen this type of damage done before from a necro. Can anyone tell me what happenend and how he managed (trait combo’s etc) to do such a high amount of damage? Necrotic bite is a skill from dagger auto attack chain and it crit’d for 8k damage. I’m in awe right now.
I’m not very tanky. Only have 2450 armor, but I’ve never taken damage this fast from any other class before. She didn’t have any quickness either.
well this necro was probably 100% glass, and your lack of armor doesn’t help either.
in Guild Wars 2: Heart of Thorns
Posted by: Lightsbane.9012
What looks good on paper doesn’t always work when it comes to the real deal.
Necromancer says whats up.
90% of my game hours are in wvw. the other 10% is mixed between ‘lol i’m bored lets pve…okay that was way too easy back to wvw’ and RP.
Everyone turns into Randy Savage, and all shouts yell out OOOOOOOOH YEAH.
(edited by Lightsbane.9012)
flesh wurm:
cast time reduced significantly or eliminated.
Care to take a guess at how many problems the class has that would be solved by this?
TEARS
EVERYWHERE
Oh, wait, I suppose that’s the answer to my question – because it mostly affects PvE, which nobody at Anet seems to pay much attention to.
the most incorrect statement ever made by any human being ever. 95% of the content made for this game is accessed exclusively through pve. Wvw gets a single additional map after three years, and you think anet pays no attention to pve? are you joking?
Ta-daaa! I don’t have an issue at all with Necros being immobile, but our tools to prevent people from getting out of range really need to be great.
This. The difference in mobility between us and most other professions should be made up with anti-mobility, which isn’t currently the case.
well, the immobilizes and pulls that are on huge cooldowns aren’t helping.
With the introduction of death’s charge—there is a bit of hope. Leaps on necro are needed desperately, and they gave us one. One.
Agreed. But – 600 range leap with casttime of 1s., if they would lower this to 1/2 or 3/4 it might actually work !
like i said, it’s a start. the greatsword needed this more, i think.
i’m an engineer so i’m sort of spoiled by condi removal, but i really only have problems dealing with them on my guardian, mainly because of large cooldowns.
With the introduction of death’s charge—there is a bit of hope. Leaps on necro are needed desperately, and they gave us one. One.
almost no access to stability, save for a grandmaster trait. the sustain of a calculator watch. the mobility of a pushmower.
in guild wars 2, mobility is power.
2H axes, while I wouldn’t argue, don’t seem to have a role or overly unique look to fill.
2H axe would be slow, cleaving, high damage. Sounds just like Greatsword.Not sure if land-spear would be much different, though it could at least have more straight-line attacks and less cleave.
I’d be hyped if fist weapons made it, though.
spears are a lot faster than greatswords, so there’s that. and the only greatsword that will actually swing slowly will be reaper’s.
well since it’s already disturbed from it’s year long sleep, i wouldn’t mind a glaive.
for the longest time i wanted a legendary rifle to reflect how engineer uses rifle, since i now doubt that that’ll happen ever, I’m much more hopeful for a better looking hammer. But kits probably won’t be compatible with legendaries for a long time.
nah, is beta time, if you pre-ordered the game you can beta test the rev the whole weekend everywhere
beta used to mean separate from live game. that’s really not good news, especially considering it’s -reset day-.
running across a couple of Revenant players in eternal battlegrounds. Is this intentional? I understand that WvW is anything but balanced but, come on.
Dream weapon for ranger? Glaive polearm. Or halberd. Or 2h spear that plays like a sharp melee staff.
In PvE, the only thing the Necro needs is an AoE pull and they are getting that soon. Once that hits, it’s all hell and footnotes for enemies that walk the Necro’s way.
except the ones with blinks.
I didn’t.
/15char
A quick list of the utility changes that I think necros should get.
Well of Power: pulse a stack of stab to all allies, Make it a light field
Spectral Armor: 3 stacks of stab.
Spectral Wall: Reflects projectiles or grants 3 stacks of stab.
Minions: reduce all cast times to 3/4 second.
Flesh Wurm: either 2400 range on the port or make it instant cast
Spectral Walk: make character immune to movement impair for the duration.
Well of Darkness: Half the cd, or replace with a chilling well.
Corrosive Poison Cloud: Destroys projectiles
Spectral Grasp: Grants 5 seconds of retal.Give us a few of these, fix corruptions, fix our heals, and fix up the poor weapon skills and necros would be in a good spot.
i can agree with a lot of these changes but the problem is when it comes to necro being ‘fixed’ is it goes from being count chocula, to Alucard from Hellsing. They seem to either want to give us the biggest stick or the smallest stick, with no in between. The sad thing is, Reaper solves a lot of the defensive problems, but it shouldn’t. they should be fixed before Reaper is even an option.
but you killed it through neglect and an open transfer policy. Sad, the new maps are far too late and do nothing to solve the real problems…. But you are making an insane amount of money, based on the rate that large guilds jump from server to server….
If your still playing wvw and others are too how is it too late? Also tell me how do you fix it? That the main thing ppl seems to be well and able to complain about large guild jumping from server to server but NO ONE has even gotten close to saying how to stop this or even if they are willing to say “You are not allowed to play where you want to” because at the end of the day that IS what your saying.
the problem with WvW is that all of the game’s content is not geared towards players who prefer it over other game modes. Living story=pve HOT=pve with a new map in wvw(maybe there will be more types of siege weapons, doubt it)
80-90% of the game’s focus is on pve, so that leaves little time for wvw. the fact that we’re even getting a new map at all got me waaaaay too overhyped the first time i saw it.
good place to start is making the achievements easier to get.
(edited by Lightsbane.9012)
Over the past month we got many of threads from conditionmancers “I can’t take path of corruption, terror & lingering curse,” anymore. That nobody ever suggests to replace the 2 boon conversion of path of corruption with the one AoE corruption of Spiteful Spirit is very telling.
We have people on this forum complaining that getting ranged wells baseline is a nerf, this community is really bad at generating reasonable complaints.
axe is terrible.
how’s that?
Maybe… all of these years of neglect and nerfs are all part of something bigger? What if Anet plans to continuously worse as time goes until both professions are undesirable to the point no one plays them anymore so they have a reason to delete them and not worry about managing them in the future! :O
You don’t play WvW or sPvP do you. They are every where in those game modes. I should know. I play one.
necromancers are incredibly easy to lock down in both game modes. I should know. I play one.
if you solo yes
necros are ment to be with the zerg, providing a ton of AoEs, life steals, and crowd controls
specially on edge of the mists where those AoEs lock down paths very fast. with 3 necros you can stop an entire zerg (or at least send alot of them feared off the side falling to their doom)
the life steal has been epic as well(blood trait line) as i’m only lv 35 on my necro, and i’m playing in lv 45+ areas (not wise….but its pretty fun and challenging)
the only part of necros that fails atm(other than the nerf to the well….which i’m a bit sad about)
is the low durability of minions.idk about spvp. but in WvW, a Necro’s vamperic aura, wells and marks, greatly benefits any zerg. (plus that fear wall. )
so much so you become public enemy number 1 of the enemy zergI run daggers on my necro, which will translate to greatsword in the alternate universe that HOT decides to appear in, so i run a frontline power build. any class with a lot of interrupts (warrior, thief, mesmer) that exploits them properly can easily lock down a necromancer even if i’m fighting 1v1.
Necro is a Backliner class, aimed to launch debilitating AoE damage, denial and condis with their Wells and Marks, they’ve been considered Zerg Meta for I don’t know how long alongside Elementalists. Your problem is running Daggers, a single target DPS/Defensive Condi weapon (Main/Off-hand respectively) in a Zerg where cleaves and AoE’s rule, on a squishy class with poor access to Stability and no Vigor.
Additionally, Necro has always been weak to CC, but just trait in Foot in the Grave for a 10s Stunbreaker and Voila, you’re not so easy to lock down anymore.Reaper might become a proper Frontliner, with a Pulsing Stability from Shroud Skill 3 and access to -15% damage from Chilled targets and -10% damage from Poisoned Targets, on top of any Protection applied by nearby Guardians.
Also, Warriors are taken Because they’re kings of Lockdown with their Hammers. Mesmers are dragged along Because they’re specialists at debilitating and confusing enemy Zergs.
I agree and disagree with the backliner statement, as necro has melee daggers, and a sort of ranged axe.(only two power mainhand options or options in general outside of deathshroud) If you want to be condi? Yeah, be a backliner. It’s hard otherwise.
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