Showing Posts For Narkodx.1472:

gg pvp

in Necromancer

Posted by: Narkodx.1472

Narkodx.1472

Worst mobility? yes but you got the wurm and walk

worst support? i guess but thats not our job

worst survivability? nah man zerker thief/mes/ele way squishier

worst damage? nah man lich form/life blast or 100fears is plenty dmg

3rd best boon removal? LOL

Corrupt boon + path of corruption + axe#3 + chill of death + well of corruption

No class comes even close to us when it comes to boon removal

survivability of emsmers and thiefs is actualyl better in etamfighst cause of stealths, ports, invulns, dodges which tehy actually have and we dont.
Damage of power nec is stil worse than dmg of mesmers and theifs whiel their survivability is way worse, condi nec has less dmg than anything else but bunker guard
boon removal of necro isnt realy good, ye tehres alot of it, but its priotities are incredibly bad, mesmers have more boon removal than nec and thief has more reliable.
as it stands atm tehres absolutely no reason to ever bring a necro to pvp, any other class would do more for your team and also bring less of a weakspot to capitalize on

First of all work on your spelling

I see, so you did not come to the forums for an actual debate you simply want to QQ and have made up your mind that necro is complete trash and should not be used in PvP – The rest of us will continue to own with our Necros

gg pvp

in Necromancer

Posted by: Narkodx.1472

Narkodx.1472

Worst mobility? yes but you got the wurm and walk

worst support? i guess but thats not our job

worst survivability? nah man zerker thief/mes/ele way squishier

worst damage? nah man lich form/life blast or 100fears is plenty dmg

3rd best boon removal? LOL

Corrupt boon + path of corruption + axe#3 + chill of death + well of corruption

No class comes even close to us when it comes to boon removal

Has Something Changed...

in PvP

Posted by: Narkodx.1472

Narkodx.1472

no but srsly if you want to play thief in solo q before you click submit a warrior npc should spawn and if you get kittened by the npc the queue will reject you with the message “you are not prepared”.

LOL

Love this please implement Anet

thief hard countering zerkers specs

in PvP

Posted by: Narkodx.1472

Narkodx.1472

LOL @ghaleon

Dude got lost in his own QQ forgot what the initial point of the thread was

This isn’t a QQ thread I am just stating that Thief hard counters all zerker specs and that is a FACT – no proof no evidence its just a fact since I am top player

ZZZZzzzzzzzZZZZZzzzz

[PvP] Thief vs Guard: 0 chance

in Profession Balance

Posted by: Narkodx.1472

Narkodx.1472

Skill hard-counters everything
The conquest game mode hard-counters diversity

A zerker thief in our current meta using 2/6/0/0/6 or 6/0/2/0/6 certainly will have trouble against a meditation guard – when I use my thief in WvW and get to mix my stats and throw in some sustain in my build via shadow arts I no longer have issues with guards

Skilled condi necro destroys any warrior build – IF WE FIGHT OFF POINT – The strength of Hambow is fighting on tiny circles

The conquest game mode has created these imbalances

There is no such thing as X Class defeats Y Class in all situations using any build

Map Completion

in WvW

Posted by: Narkodx.1472

Narkodx.1472

Another day another map completion QQ thread

here is what i would do with stealth

in Profession Balance

Posted by: Narkodx.1472

Narkodx.1472

they are about the most broken thing ever in Onlinegaming history.

Why don’t you tell us how you really feel? It’s not like this is biased or anything

These threads are so kitten pointless

Stealth has been complained about for two years – please find another game because this one won’t be changing in these type of drastic ways

(spvp) mesmer too much damage for its utilty

in Profession Balance

Posted by: Narkodx.1472

Narkodx.1472

thanks the other guy for pointing out i have 1 more zero then necesary but no im far from new and ive been playing since the release of the game.Ive ran spvp for at least a full year and a lot of build to. While mesmer was not my main (warrior and rangers are) i still do understand most of the concept behind it.

I just wanted to highlight this gem right here

thief hard countering zerkers specs

in PvP

Posted by: Narkodx.1472

Narkodx.1472

This thread is not even about that though.. he is simply QQing because he plays zerker mesmer and gets rekt by zerker thieves

This is not about Thieves having a role in conquest that no one can replace them for being mobility and decap – things you pointed out that I agree with

While that would have made a much better thread this guy is simply QQing for 1v1 reasons – none of which are warranted

/thread

Has Something Changed...

in PvP

Posted by: Narkodx.1472

Narkodx.1472

well blame your team if they are not enough smart to reroll when you have 3 thiefs.If you cant play more than 1 class , you should try to learn another one asap just for this and cuz of the meta/gamebalance that is mooving.
Tbh multiclass player are usually better players than mono class users , becuz they know the mechanics of what they are fighting ( assuming they already played this build) , and it hlps a lot to take someone down in a tf or 1N1.

eh i have played other classes i just don’t trust thieves on my team, most of them are usually pretty bad and i need high moblity or bunker guard if i want to have any chance to win game

There should be a test to play thief.. seriously so many bad thieves out there

At least once a day I get condition thieves on my team – so useless

About WvW And map Completion

in WvW

Posted by: Narkodx.1472

Narkodx.1472

And Arena.net should do this! I am PvE only player and i have serious reason for it. I have issues with anger management and unable to do PvP as i can damage PC or some other thing even people around at home when i fail against other players…. That’s why i never do PvP in all games and I don’t play games where i’am unable to avoid PvP. How about people like we rights?

I agree with any solution to remove WvW from completion list or to remove completion from PvE or to give some completelly peaceful visiting hour per day to complete WvW or non-attack buff, where you go, keep status quo from everything and nobody can attack you and you don’t capture anything, you just do completion & etc..

I hate pvp and never liked it and never will like it, i simply unable to play it and DON’T FORCE ME TO DO IT! I just did around month of time completion and today found that i need to go like cannon fodder in enemy area. I don’t feel in this way any pleasure from game and i am very disappointed that i bought this game for this… I had hope that you won’t force to do PvP like in Guildwars1 which i like. But you to much like challenges absolutely not how I do…

You call this entertainment, but i don’t think it is entertainment, when you so much annoy your customers… I very disappointed about this game

Relax…

Go to the WvW map you need and wait for a commander and simply run with the zerg… you can literally not attack another player and just follow them around collecting the things you need – strength in numbers!

But if you think the system is going to change after 2+ years of the game.. well sorry but not sorry

TRIAL Version is over, i want game now

in Guild Wars 2 Discussion

Posted by: Narkodx.1472

Narkodx.1472

I can not think of anything more entertaining for $24.99

Why gw2 doesnt support addons for UI ?

in Guild Wars 2 Discussion

Posted by: Narkodx.1472

Narkodx.1472

Because… HAXXX

Game changing commander(s)

in WvW

Posted by: Narkodx.1472

Narkodx.1472

So a popularity contest?
WvW is all about population…

not really…population and coverage is a large part. But the commanders that run during those times and how they play will set it apart. For instance on CD. Ohbe is a game changer because CD was heavily outnumbered during NA prime. often times fighting outmanned on home bl. But he’s able to to stabilize it with the assets he had and brought morale back for NA prime. Hence the game changer, a complete 180 of a dire situation.

Dude… CD wins because of coverage not because of leet commander Ohbe

CD = PvD once the oceanic/asians get online

Stop Pushing Far

in PvP

Posted by: Narkodx.1472

Narkodx.1472

We got close, we wiped them on mid…yeah let’s go far with 2-3 ppl getting owned after they all respawn and loosing other points right after cause you find yourself in 2/3v5…because a bunch of reterds just died on far for no reason..

“because just decapping far with a roamer and disengaging on respawn it’s not how we do things in hotjoin..never disengage, hotjoin heroes must die like id…cough…heroes…”

…pretty much 90% soloq matches atm…and sad part is that still happens in high ladder matches too..

going for 3cap in soloq with random ppl and no ts (Unless you’re fighting totally hopeless teams like winning 1v2 and stuff like that) is almost always a BAD idea..

LOL
SO TRUE
+10000000

PvP is only good for reward tracks.

in PvP

Posted by: Narkodx.1472

Narkodx.1472

You must also be the player who pushes far when they’re on my team at the beginning of the match causing us to be down 150-50

On a serious note why did you make this thread – pointless

Please let everyone spectate top team queue

in PvP

Posted by: Narkodx.1472

Narkodx.1472

just saying, they DONT have the technology available. Spectator mode has only 20 slots and changing that would mean to change alot.

A dev said that once in a similar thread.

It would be nice (guild wars 1 made it better, like so many things) but it will never happen

…pretty sad they already had that technology back in gw1 years ago…but you’re probably right, they can’t even implement a (working) ready button to solve 4v5…nough said..

Indeed!

Also the above poster is 100% right… if you are playing in Team Q you should have no option to deny the shoutcasters the ability to broadcast your match..

If you want to use a special leet tactic to surprise your enemy then use it in the tournaments and practice it in your custom arenas thus keeping it out of team q – but the cyclical changing of strategies due to countering said strategies is a part of all competitive things including prosports esports card games etc etc

Game changing commander(s)

in WvW

Posted by: Narkodx.1472

Narkodx.1472

So a popularity contest?
WvW is all about population…

Combat Boosters - Should they be disabled in WvW?

in WvW

Posted by: Narkodx.1472

Narkodx.1472

I didn’t even know they worked in WvW, but they shouldn’t. They’re not available through normal play, only the gem store, so they shouldn’t be usable in any kind of pvp (not just “competitive” pvp) as they give an advantage to the richer player.

And to those saying “it’s only 5% you probably would’ve won/lost anyway,” that’s a bad argument that could be used to justify nearly any level of P2W. In a close fight 5% can make a different, so they shouldn’t be allowed.

You’re complaining about fairness in WvW, where numbers rule all? If you want the fairest of fair fights, go to pvp where these arent allowed. Otherwise there is literally no argument you can make that isn’t trumped by “bring a friend.”

Pretty much THIS

In a place where one player can have Applied Fortitude/Guard Stacks while the other doesn’t there is no balance or “fairness”

Some thoughts on the thief

in Thief

Posted by: Narkodx.1472

Narkodx.1472

I’m a noob at the game as well as to the thief class

Thief is not for you my friend – try Warr or Guard

Wow! What a rare suprise!

in PvP

Posted by: Narkodx.1472

Narkodx.1472

Wheres the joke?

To salvage or not to salvage?

in Crafting

Posted by: Narkodx.1472

Narkodx.1472

One thing no one mentioned is LUCK and Precursor Mystic Forge Rolling

For example I save all my rare daggers/swords/greatswords to roll in the mystic forge for a chance at precursor

Before I maxed out magic find I would salvage everything for luck but that obviously takes a long time

But obviously neither of these options is taking into consideration strictly the max profit so yeah depends where you are gold-wise the above options for luck and precursors is probably better when you have nothing to spend money on

Why So Much QQ...

in Profession Balance

Posted by: Narkodx.1472

Narkodx.1472

If you couldn’t go on the forum after losing to someone else in WvW or PvP we would have a LOT less comments

here is what i would do with stealth

in Profession Balance

Posted by: Narkodx.1472

Narkodx.1472

Personally, I love the idea of perma stealth, lose upon attack, and have a timed “reveal” if you will. As stated by a previous poster, this worked for many MMOs. However, a 5 minute timer is waaaay too long. It’s gonna need to be half a minute or less imo.

You’d also need other factors in there, like dealing damage or taking damage resets the timer, thus putting emphasis on getting in, kill, and getting out fast so that you can restealth.

I think the current spam of in-combat stealth every 3/4 seconds is what causes a lot of upset players.

This would have to cause a rehaul of character though and I don’t see Anet doing this.

And I also don’t get the complaint about having tower-rats. Maybe this would make defending a keep important and less of a driveby. It’d certainly help to change the way people think of keeps now.

Who the hell can stealth every 3/4 seconds?
L 2 P

Irony is irony.

There is no “current spam of in combat stealth every 3-4 seconds”! Not only do we not have the inititiave for it, but it would also severely take away the damage potential you usually spend initiative on. Pluss you have revealed that prevents you from restealthing.

If you’re playing a backstab build, you should be stealthing once Revealed is gone (3 or 4 seconds depending on gamemode) and initiative management is quite easy with certain traits and skills. There are several weapon sets that also can help you keep your stealth up frequently. I will admit that there are a few that don’t, but those builds don’t really rely on stealth now do they?

Self-originating Revealed = 3 or 4 seconds. Not sure why you two didn’t think of that when you read my original post.

Also, I just used the word “spam” as an exaggeration. Don’t take it as word for word. The post is not meant to be literal. And regardless, that’s what I hear quite frequently when people complain about stealth whether you like it or not.

SO MUCH FAIL

If I am using D/D how can I stealth every 3/4 seconds? By using Cloak and Dagger of course! If my opponent allows me to land every single cloak and dagger during the fight guess who needs to L2P?

If I am using D/P how can I stealth every 3/4 seconds? By using BP+HS combo of course! If my opponent does not interrupt the combo during the fight who needs to L2P? Lets also not forget this combo is extremely initiative heavy and cost 9 Initiative!!
If you are running x/6/6x/x/x that is 9/12 or 75% of my initiative! Yes I am aware of infusion of shadow returning two initiative – ONCE, remember it was nerfed

When I duel non-braindead opponents you’re kitten right I do not stealth every 3/4 seconds

Hey, if you have problems landing C/D that’s your issue, not mine. I normally don’t have that issue with my thief. You’re also forgetting utilities, but I understand where you’re coming from because not everyone runs shealth engaging uts. However, add up all those potential stealth skills and you can be darting in and out of stealth frequently. I’m not talking about long drawn out fights though, so I’ll give you that.

Btw, not everyone that uses stealth use x/6/6/x/x builds.

Also, gonna restate this because it still applies:
“And regardless, that’s what I hear quite frequently when people complain about stealth whether you like it or not.”

Where in the post did I say I have trouble landing CnD?
Where in the post did I say everyone uses x/6/6/x/x

You have no counter arguments besides “lots of ppl complain about stealth and they say we can stealth every 3/4 secs”

Guess what? Most people are uninformed keyboard turning skill clickers – you sound like one right now -

here is what i would do with stealth

in Profession Balance

Posted by: Narkodx.1472

Narkodx.1472

Personally, I love the idea of perma stealth, lose upon attack, and have a timed “reveal” if you will. As stated by a previous poster, this worked for many MMOs. However, a 5 minute timer is waaaay too long. It’s gonna need to be half a minute or less imo.

You’d also need other factors in there, like dealing damage or taking damage resets the timer, thus putting emphasis on getting in, kill, and getting out fast so that you can restealth.

I think the current spam of in-combat stealth every 3/4 seconds is what causes a lot of upset players.

This would have to cause a rehaul of character though and I don’t see Anet doing this.

And I also don’t get the complaint about having tower-rats. Maybe this would make defending a keep important and less of a driveby. It’d certainly help to change the way people think of keeps now.

Who the hell can stealth every 3/4 seconds?
L 2 P

Irony is irony.

There is no “current spam of in combat stealth every 3-4 seconds”! Not only do we not have the inititiave for it, but it would also severely take away the damage potential you usually spend initiative on. Pluss you have revealed that prevents you from restealthing.

If you’re playing a backstab build, you should be stealthing once Revealed is gone (3 or 4 seconds depending on gamemode) and initiative management is quite easy with certain traits and skills. There are several weapon sets that also can help you keep your stealth up frequently. I will admit that there are a few that don’t, but those builds don’t really rely on stealth now do they?

Self-originating Revealed = 3 or 4 seconds. Not sure why you two didn’t think of that when you read my original post.

Also, I just used the word “spam” as an exaggeration. Don’t take it as word for word. The post is not meant to be literal. And regardless, that’s what I hear quite frequently when people complain about stealth whether you like it or not.

SO MUCH FAIL

If I am using D/D how can I stealth every 3/4 seconds? By using Cloak and Dagger of course! If my opponent allows me to land every single cloak and dagger during the fight guess who needs to L2P?

If I am using D/P how can I stealth every 3/4 seconds? By using BP+HS combo of course! If my opponent does not interrupt the combo during the fight who needs to L2P? Lets also not forget this combo is extremely initiative heavy and cost 9 Initiative!!
If you are running x/6/6x/x/x that is 9/12 or 75% of my initiative! Yes I am aware of infusion of shadow returning two initiative – ONCE, remember it was nerfed

When I duel non-braindead opponents you’re kitten right I do not stealth every 3/4 seconds

WvW P/P + D/D condi build

in Thief

Posted by: Narkodx.1472

Narkodx.1472

What you are missing is POWER – half the skills in D/D and P/P are useless with full dire you will hit for like 1k back stab lol

D/D and P/P are hybrid weapons – Dire is for pure condi which you would be better off with P/D and a SBow – Change gear or weapons

If you are set on pp and dd which I assume you are – try carrion armor with the dire/rabid trinkets – perplexity is good rune

Trait set-up is perfect so you got one thing down

Thank you for your input on this!

You’re absolutely right, my BS hits like a wet noodle although I rarely use BS since I mostly go for Sneak Attack wich gives more bleeds.

First I’ll give the weapon change a chance since it costs less then to regear entirely and slot new runes and infusions into the new gear. I’ve tried some theorycraft with the gear you proposed and it looks quite impressive on paper so I’m sure I’ll test that too.

What do you think about taking Bewildering Ambush over Sleight of Hand (trickery) since it gives 5 stacks of confusion 100% (well if your target doesn’t dodge the steal ofc) as opposed to Sleight of hand’s stun to trigger the runes 5 stacks of confusion isn’t 100%. Excuse my poor english, I hope you will understand what I am trying to ask.

Both grandmaster traits are viable but I find SoH to be superior especially since you can apply confusion with it already – keep in mind if you use basilik venom you can also interrupt and proc perplexity also if you use headshot pistol #4 – so you have multiple ways to apply confusion and the trait sort of becomes redundant – SoH also synergizes beautifully with Mug to apply that poison/dmg/heal

The above poster says that Dire and D/D work perfectly – simply not true
Dire ehnhances only two of the skills of that weapon set death blossom’s bleeds and lotus strikes poison – every other skill benefits from power – those are facts

There is no chance you will defeat ANY good player using deathblossom alone – simply not going to happen it is way too predictable and leaves you very open to counterattacks – same situation with P/P where only the auto attack and sneak attack benefit from Dire

Carrion is the best armor set for those weapons if you want to focus on conditions – those weapon sets can be played as pure power but they will NOT be effective as pure condition aka Dire

Either use P/D (Shadow Strike is where the dmg is at for condi users) or use Carrion gear so that ALL of your weapon skills actually do damage – using an intelligence sigil on your dagger would be smart as well since your crit chance will be low- a nice combo to use would be black powder on P/P switch to D/D heartseeker to gain stealth and gain three guaranteed critical strikes from intel then backstab for decent damage followed by a heartseeker or two

Ele or Necro?

in Necromancer

Posted by: Narkodx.1472

Narkodx.1472

Fun? Subjective – the only way you will know which is more fun is to play them both and make that distinction yourself

Solo PvE? Elementalist has more DPS when running pure glass builds which are not easy to keep alive in a solo setting – Necro is definitely more forgiving and inherently tankier due to DeathShroud

early/mid/late – not much to say here besdies leveling a necro is easier but it has been so long for me I do not have much of an opinion on leveling

Group Content – Here is the key where one class is clearly more suited than the other which is Elementalist – one of the best classes for stacking might and other boons – great class in WvW zergs with staff utilizing water fields and blasts to heal your teammates – Necromancer in general is a selfish profession with little to no group buffs/heals

My suggestion is to not delete your necro/elementalist and eventually get them both to 80 they are both great classes for AoE destruction which is useful in group (zerg) combat in WvW – Ele is much more useful for dungeons/fractals due to group buffs

need help with Grapics Options (FPS)

in Account & Technical Support

Posted by: Narkodx.1472

Narkodx.1472

Turn off Hi-Res
Character Models Low
Frame Limiter to 60

You probably won’t be able to read animations with low character models but you gotta play right?

Shadows off
Reflections low

Those will help too but the game will look vastly different

What makes a skilled gw2 player?

in Guild Wars 2 Discussion

Posted by: Narkodx.1472

Narkodx.1472

Many things make a skilled gw2 player – however I think it is easier to see what makes a not so skilled player

1. skill clicking
2. keyboard turning
3. back pedaling

Anyone who still does those is most definitely not skilled

WvW P/P + D/D condi build

in Thief

Posted by: Narkodx.1472

Narkodx.1472

What you are missing is POWER – half the skills in D/D and P/P are useless with full dire you will hit for like 1k back stab lol

D/D and P/P are hybrid weapons – Dire is for pure condi which you would be better off with P/D and a SBow – Change gear or weapons

If you are set on pp and dd which I assume you are – try carrion armor with the dire/rabid trinkets – perplexity is good rune

Trait set-up is perfect so you got one thing down

here is what i would do with stealth

in Profession Balance

Posted by: Narkodx.1472

Narkodx.1472

Personally, I love the idea of perma stealth, lose upon attack, and have a timed “reveal” if you will. As stated by a previous poster, this worked for many MMOs. However, a 5 minute timer is waaaay too long. It’s gonna need to be half a minute or less imo.

You’d also need other factors in there, like dealing damage or taking damage resets the timer, thus putting emphasis on getting in, kill, and getting out fast so that you can restealth.

I think the current spam of in-combat stealth every 3/4 seconds is what causes a lot of upset players.

This would have to cause a rehaul of character though and I don’t see Anet doing this.

And I also don’t get the complaint about having tower-rats. Maybe this would make defending a keep important and less of a driveby. It’d certainly help to change the way people think of keeps now.

Who the hell can stealth every 3/4 seconds? The misinformation of the average GW2 player when it comes to stealth or any type of PvP mechanics is ridiculous. Have you ever heard of REVEALED? How about Initiative? Or Utility Skills Cooldowns? ALL of those mechanics prevent stealthing as often as you claim it to be

Bottom Line: Go Play WoW – Those of us who have been playing this game for a while have adjusted and stopped crying about stealth a LONG time ago – L 2 P

New Tempest Skins

in Black Lion Trading Co

Posted by: Narkodx.1472

Narkodx.1472

Are these on the TP yet? Anyone got some prices for me in-game? Still at work

thief hard countering zerkers specs

in PvP

Posted by: Narkodx.1472

Narkodx.1472

There is really nothing to see here folks – This guys has so many games played I see him all the time in Solo q – Something like 6k+ games (when are you gunagetgud?)

The only thing consistent is his rage after every game – hilarious

My warrior is a kitten

in Warrior

Posted by: Narkodx.1472

Narkodx.1472

1. your character is ugly

2. why are you using all signets? what are your traits? where is healing signet?

3. once you get to level 80 with a proper trait setup and full exotic equipment you should be fine

3 Games, 3 Skyhammers, 2 4v5s

in PvP

Posted by: Narkodx.1472

Narkodx.1472

I do not see any problems – working as intended – skyham = 4v5

here is what i would do with stealth

in Profession Balance

Posted by: Narkodx.1472

Narkodx.1472

This one time a Thief killed me and it was INSANE I literally never saw him once stealth is obviously OP

The fact I have never played a Thief or Mesmer allows me to have an unbiased look at this situation and it is clear: Stealth is OP – 5 minute cooldown plz

(spvp) mesmer too much damage for its utilty

in Profession Balance

Posted by: Narkodx.1472

Narkodx.1472

This one time a mesmer killed me and it was CRAAZYY

I just started playing the game about two weeks ago and do not know any of the mesmers skills but I am convinced they are OP you must believe me for I am very good player

Best Wvw small group build?

in Necromancer

Posted by: Narkodx.1472

Narkodx.1472

Necro technically can apply confusion using spectral wall and staff #1 for a projectile finisher through ethereal field – this will never happen LOL

You essentially get access to confusion by interrupting your foe with the numerous fears we have as well if you carry warhorn offhand which has an unblockable daze which can interrupt – very nice if I may say so myself from experience

Death Shroud nerf

in Necromancer

Posted by: Narkodx.1472

Narkodx.1472

The zerker build I had been using for a while now relied on using my lifeforce the immediately having more after using it all up and being able to re enter deathshroud…. it may be a bug fix but a nerf is a nerf is a nerf. How come we are only seeing it get fixed now?

I think they did it to force people into using US.

Or they finally after 2 long year maybe they are giving the profession try.
I hope it’s that, and they discover thre are so many underused traits and mechanics in this profession they are like.. wow.. i didn;t know necromancer had siphon and signets.. and healing.. too bad non of them work together making the profession pretty niche.. hence the underwhelming community interaction and always seeing the same people complaining..

think i got it about right there ^^

LOL

I think this is it.. the devs finally started playing the Necro!

While I did notice the “bug” I can not say I took advantage of it too often – Mostly a condi player always starving for LF

Taking away options is NEVER a good thing – Like switching weapons in DS

Close to Death -- tooltip is wrong

in Necromancer

Posted by: Narkodx.1472

Narkodx.1472

This post is over 2 years old…

Necromancer forums

Stop Pushing Far

in PvP

Posted by: Narkodx.1472

Narkodx.1472

I push far all the time. If they send 2, I just run mid and we have a 4v3 there, if they send one, I can prevent him from capping, when the second guy gets there to help, I shadow-step and run mid, again creating an outnumbered scenario for my team.

Whats worse than 1 guy rushing far is what usually happens- the typical kitten solo q meta of 1 home, send 4 mid all kittening game as if its worth more points. It’s the most braindead thing ever yet it happens 80% of the time.

No.. I wish it happened 80% of the time – I would secure the team fight more often instead of wondering why the glass Thief is always in downed state at far

You may know what to do when pushing far as a Thief but sadly most do not – it is much better and safer to stick to 1 home 4 mid especially in solo q where communication and teamwork is non-existent

Ongoing King/Queen of the Hill Results

in Ranger

Posted by: Narkodx.1472

Narkodx.1472

Ranger community is so cool

+1 for cool thread

I can not play ranger

I don't really get it

in Thief

Posted by: Narkodx.1472

Narkodx.1472

As far as PvP is concerned the Thief will always have a place and it is not because of damage it is because of superior mobility – which allows you to outrotate the other team and outnumber fights – another key reason is shadow refuge resing which if done correctly is essentially unstoppable – thirdly the thief keeps other glass cannon classes in check like mesmer/lbow ranger/DS necro

WvW as long as you are built for stealth you are a superior roamer able to harass camps and doylaks with impunity and able to escape the blobbiest of blobs

Thief is not a class for slow reactions – should definitely not be your first class either the Thief is extremely unforgiving to mistakes

WvW/sPvP Build

in Thief

Posted by: Narkodx.1472

Narkodx.1472

Assassins Equilibrium is meh.. with S/D utilitzing cloak and dagger often can make the trait good but it is otherwise pretty weak

For WvW without Shadow Arts it is quite difficult to survive the condi spam especially if you are roaming solo

Strength Rune > Eagle Rune
You can swap AE for Power of Inertia might stacking
Most S/D thieves these days use 2/0/6/0/6

[sPvP] Deadly Arts or Critical Strikes?

in Thief

Posted by: Narkodx.1472

Narkodx.1472

I think the crit strikes build has more burst while deadly arts has more sustained damage?

Either way I prefer the DA build now – especially with D/P I think Shadows Embrace is a must have to survive the condis and is easily accessible with Powder and HS

Musings on Turret Engi

in PvP

Posted by: Narkodx.1472

Narkodx.1472

Anyone who says the spec is “braindead” is obviously exagerating you still have to press buttons/dodge/heal etc etc like any other build or class

The situation is how effective the build is for the amount of effort – which is significanly lower on the effort side compared to most builds – All that needs to be tweaked about the build is how effective it is – which may be a symptom of the conquest game mode and not necessarily the build

Ballistas : There is a new class in the game

in WvW

Posted by: Narkodx.1472

Narkodx.1472

You mean the long range shot that requires the warrior to stand completely still and is easily dodged? That long range shot? Yea………..I think the new class you’re talking about is the walking target dummy.

LOL

http://wiki.guildwars2.com/wiki/Long_Reach

thief hard countering zerkers specs

in PvP

Posted by: Narkodx.1472

Narkodx.1472

So that S/D Ele becomes best zerker spec? There will always be a best zerker spec and it will probably always be thief simply because of mobility and disengages which is simply part of the class mechanics – stealth and ports

PvE build help

in Warrior

Posted by: Narkodx.1472

Narkodx.1472

https://forum-en.gw2archive.eu/forum/professions/warrior/Post-patch-WvW-roaming-build/first#post4421952

Do not make new topics when your answer is right on the first page

So pistol + blinding powder still broken?

in Thief

Posted by: Narkodx.1472

Narkodx.1472

snip

That’s awesome, I’ve never thought about using it that way! I’ll give it a try.

???

It’s not broken – You just arent utilizing it the right way… if a bullet is in flight do not stealth – it happens to everyone this is how revealed works

If you are in stealth and want to combo with BP untarget your enemy and use BP so it does not hit anyone then sneak attack your target through the BP to apply some blinds

LOL, I don’t know about that. There isn’t any other instance where BP will insta-reveal you because it stops attacking automatically. You’re telling me, that in order to use this skill I have to stop attacking, THEN use it? Sounds more like a workaround than working as intended.

It is almost like you started playing thief yesterday… the revealed mechanics have been here since day one

If there is a projectile in flight and I stealth before it lands I will be revealed when it lands… period thats it – working this way since the game has been released

for this same reason throw gunk will reveal you if you stealth while someone is standing on it – it pulses damage which reveals you if you are stealth

nothing is broken there is no bug

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