Showing Highly Rated Posts By Daecollo.9578:

Necromancers Underpowered in PvP Scenarios?

in Necromancer

Posted by: Daecollo.9578

Daecollo.9578

How is your necromancer getting stabbed for 12k?

Necromancers are one of the tankiest classes in the game.

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the incomming boost

in Thief

Posted by: Daecollo.9578

Daecollo.9578

remove the damage of the mug

instead give it 5 stacks of bleed

Sets a bomb in the targets bag and sets them on fire.

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Glacial Heart Ideas:

in Guardian

Posted by: Daecollo.9578

Daecollo.9578

This would change glacial heart into a hammer proc more so then an unreliable long cool-down trait.

Glacial Heart
Critical hits with a hammer have a 25% chance to chill your target for 1 second. This effect can only occur once every second. [optional] Chilling your target deals additional damage.

[optional] Chill your target for 4 seconds when struck by a critical hit. Cannot trigger more than once every 15 seconds.

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(edited by Daecollo.9578)

Healing Signet still worthless.

in Warrior

Posted by: Daecollo.9578

Daecollo.9578

I’m amused that not only are we having Warrior’s complain about this, but Jon Peters discussing that it may need a buff in builds without any +healing in them … this is why:

Warrior’s Healing Signet versus Ranger’s Signet of the Wild … with the actual numbers … not what Daecollo made up.

Healing Signet

  • 200 per second.
  • +0.033 per 1 healing power

Signet of the Wild

  • Ranger Healing 62 per second
  • Ranger +0.06 per 1 healing power
  • Pet Healing 125 per second
  • Pet +0.25 per 1 healing power

So with 0 healing power, the warrior is getting 200 – 62 = 138 more health per second than the Ranger and 200 – (62+125) = 13 more health per second than both the Ranger and their pet combined.

Now, Signet of the Wild does scale better with healing power, but to make up the 138 health per second difference, 138 / 0.06 = 2,300 healing power is how much would need … which is rather ridiculous.

I do not believe that the fact that it also heals the pet, a decent percentage of Ranger damage/utility, should be cause for it to heal the Ranger for less. Especially not 2,300 worth of healing power less.

The Ranger’s Pet is a big part of it, so you need to take in account BOTH of them together.

One it a utility slot, while the other is a healing slot. The funny thing is though, the ranger one is just “a little worse.”

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Pistol Whip should get buffed again.

in Thief

Posted by: Daecollo.9578

Daecollo.9578

I’ll advocate any buffs to thiefs, but did 15% really make that much of a difference? I’d be better if they buffed the evade on it and decreased the delay between the initial attack and the flurry, otherwise the auto attack chain is still the way to go.

15% /base/ damage is huge. It ended up being a 30-35% damage nerf if you count the fact that critical/power adds a percent on the direct portion.

It was about 1245 damage before.
Now it is 1062.

1062 + 1689 (Critical damage bonus.) = 2751
1245 + 1979 (Critical damage bonus.) = 3224
This does not even factor in power. If you add power and critical damage (I just showed you critical damage.) the amount and difference is quite significant.

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(edited by Daecollo.9578)

More Armor + Hairstyles?

in Black Lion Trading Co

Posted by: Daecollo.9578

Daecollo.9578

Is there going to be any features on the BLTC that gives the player access to more hairstyles (And more customization options + colors)+ New Armor?

Many other games seem to release a new item every week or month, but town cloths really arn’t what players want, they want things that can actually add more customization to the player, its the reason makeover kits crashed the marketplace twice when it was announced.

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Ride the Lightning needs changed back.

in Elementalist

Posted by: Daecollo.9578

Daecollo.9578

Whats wrong with tactically retreating or moving into a fight? Mobility is a big part of the game.

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How is this fair?

in Warrior

Posted by: Daecollo.9578

Daecollo.9578

Don’t be mean to the elementalist. They were nerfed to the ground for barely any reason at all. Due to Whack-a-mole balancing

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PvP 3 wishes -what do you want most in PvP?

in PvP

Posted by: Daecollo.9578

Daecollo.9578

John, it would be nice if you did what MTG/LoL does.
Make all Minor/Major/Grandmaster traits all the same power and all interesting/fun and NOT optional.

Allow us to pick our 5/15/25 traits, don’t force us into them. We should be able to pick our 5/10/15/20/25/30, all traits should be perfectly viable to eachother as well.

It would also be nice if you let us choose our secondary stats per tree, this level of customization would bring new life to the game.

Allow us to choose if we want critical damage on our vitality tree, or condition damage on our precision tree. It shouldn’t limit us so much!

We need Perfect Imbalance!
http://www.youtube.com/watch?v=e31OSVZF77w

Give all classes the same HP Pool as well.

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What build is this?

in Warrior

Posted by: Daecollo.9578

Daecollo.9578

I see spikes of green numbers, and they are the life-steal foods amount.
I had a lot of fun when I could keep myself up too.

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Nerfing warriors fixes warriors?

in Warrior

Posted by: Daecollo.9578

Daecollo.9578

What? lol

What class do you play exactly?

https://forum-en.gw2archive.eu/forum/game/gw2/steal-a-skill

Looks like he plays a Guardian. Probably a Ranger or Engineer too.

And warrior. And elementalist. And thief. Your point?

It means your not focused on what your saying, Warriors can’t leave because if we leave we make the fight last longer, the longer the fight the worst we are because we lack sustain and attrition.

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Risk vs Reward [Challenging Content.]

in Tequatl Rising

Posted by: Daecollo.9578

Daecollo.9578

agree with the OP’s sentiment…..but his/her suggestions are way too high and would destroy the crafting system and economy of many mats.

i’d go with more like TheKillerAngel suggests, but change killing Teq to:

4 rares and 1 exotic guaranteed
6 exotic boxes
25% chance for an ascended weapon (of which you have a higher proportional chance for a Tequatl ascended weapon versus other stats)

OM…

NO IT WOULD NOT.

CRAFTING ISN’T RANDOM, YOU GET EXACTLY WHAT YOU WANT.

http://wiki.guildwars2.com/wiki/Ascended_chest
http://wiki.guildwars2.com/wiki/Ascended_chest
http://wiki.guildwars2.com/wiki/Ascended_chest

25%-100% Chance to get ANY ONE OF THESE CHESTS.

DO YOU KNOW HOW LOW THAT IS?

It would make it REASONABLE.

Crafting Allows you to get exactly the item you want to craft. This would be a…
25% / 17. 1% Chance…
50% / 17. 3% Chance…
75% / 17. 4% Chance…
100% / 17. 5% Chance…

You don’t get to pick which chests you get.

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(edited by Daecollo.9578)

make attunement change = weapon change

in Elementalist

Posted by: Daecollo.9578

Daecollo.9578

As long as they make Attunement cool-down go from 60% to 3% to match warriors brawn and make it 20s to match current weapon cool-downs. (so it would go down to 19s per attunement.)

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(edited by Daecollo.9578)

Forced to Craft Celestial Gear.

in Crafting

Posted by: Daecollo.9578

Daecollo.9578

Please don’t make us forced to craft just to get the new armor. Make it non-account bound.

I don’t wanna be a crafter and I hate crafting.

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Allow us to pick our 5/15/25 Traits.

in PvP

Posted by: Daecollo.9578

Daecollo.9578

That would change the entire game balance… I’m not saying it wouldn’t be fun I’m saying it would make the game even harder to balance and it’s a struggle as is. So i vote no.

What Balance?

Currently we are grealy in a condition meta, and have been for quite awile. Currently because of the minor traits, some trees are simply better then others, THAT is an unbalance.

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Flanking Strike/Lac Strike.

in Thief

Posted by: Daecollo.9578

Daecollo.9578

Can you please remove 1 initiative from it in PvE?

I needed that boon removal in PvE to rip off boons from bosses.

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Removing Conditions with Burst Abilities

in Warrior

Posted by: Daecollo.9578

Daecollo.9578

What? You guys jump to conclusions. If it cleanses conditions before you land your hit, it’s perfect and exactly how i want it.

If it doesn’t cleanse before hit, it’s useless and kittened. But we don’t know which one is true yet so stop jumping to conclusions.

It’s true that adrenaline is only spent when a burst skill actually lands though. And the trait specifically states that conditions cleanse upon adrenaline being USED as a result. It would be pretty silly to keep cleansing 3 conditions by intentionally missing your burst skill.

Now if there was a DEFENSIVE F2 skill that gave you some kind of protective buff, it would be perfect. However this is not the case.

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Only High Level Warriors:

in Warrior

Posted by: Daecollo.9578

Daecollo.9578

With a certain rank in SPVP or WvWvW should be allowed to post, its getting pretty bad, atleast make sure they have played atleast 450 hours at the minimum before they can post here.

I don’t like the level requirement much, but at least played 450-500 hours.

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(edited by Daecollo.9578)

Food Healing Nerfed?

in Warrior

Posted by: Daecollo.9578

Daecollo.9578

It was overpowered.

There, someone said it. Good thing I started weening myself off of pie lately. There’s lots of good food out there.

Like what?

Some defensive foods to help sustain under conditions, remove them or dodge more.
http://wiki.guildwars2.com/wiki/Bowl_of_Lemongrass_Poultry_Soup
http://wiki.guildwars2.com/wiki/Bowl_of_Orrian_Truffle_and_Meat_Stew
http://wiki.guildwars2.com/wiki/Bowl_of_Saffron-scented_Poultry_Soup

Great for condition users or to eek out another second from your immobilizes
http://wiki.guildwars2.com/wiki/Rare_Veggie_Pizza

Good for offensive focused characters.
http://wiki.guildwars2.com/wiki/Bowl_of_Curry_Butternut_Squash_Soup
http://wiki.guildwars2.com/wiki/Plate_of_Truffle_Steak_Dinner

Offense and mobility
http://wiki.guildwars2.com/wiki/Bowl_of_Seaweed_Salad

Of course, you can still use omnomberry pie, I’d just imagine it wouldn’t let you refill your health with 1 move.

Lol, of course I could just reroll guardian and abuse that other food.

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Warriors need better heals "suggestions"

in Warrior

Posted by: Daecollo.9578

Daecollo.9578

Stop it..no more suggestions for heals especially what happen this patch that came in. Really disappointed on how that was handled.

Its not like they can make our heals any wors—….

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The thief and its gameplay - Your feedback [Merged]

in Thief

Posted by: Daecollo.9578

Daecollo.9578

Thieves need some revamp of useless traits that only effect one attack.

Every other profession has a “Sword Trait.” that either improves critical chance or damage, thief needs this trait, we have no sword traits.

Pistol Whip needs a damage increase otherwise.

Dual Skill Traits need improved, 5% Critical for ONE skill? … meanwhile in the same areas other classes get “10% damage if using X weapon in main or offhand.”, or “15% critical chance if using X weapon in main or offhand.”.

Backstab needs a damage nerf, but after that, daggers need better dagger traits to make up for the loss of burst damage and add more passive damage.

The only thing saving us is our really good traits, but all classes have them and more, we don’t have many builds like other classes do, and venom and traps remain to be kind of worthless.

BS doesn’t need a damage nerf .Why would it? Why everyone stating stuff but never mention the reason?
Then they will need to buff survivability aswell.Whit 10k hp those BSérs rely on that burst to finish fast.In the end its all they got.Id more than agree whit a change to make it less bursty and more viable on longer fights because now its realy kitten against anyone who has even a clue what they are doing.Not to mention all those classes that they realy are deffences against, like Warriors, Necros ,Guardians ,Eles.

BS needs a damage nerf so we can get more traits that improve DAMAGE, this would bring BS back up in damage, but allow for other sets to thrive and not just D/D.

BS gets nerfed by 15% damage, we get new traits that improve damage of everything when using certain weapons by 10%, BS gets a 10% damage increase again, and more sets get viable and not just D/D.

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Removing Conditions with Burst Abilities

in Warrior

Posted by: Daecollo.9578

Daecollo.9578

Weakness:
25% Chance to miss our burst.

Blind:
100% Chance to miss our burst.

Evades:
100% Chance to miss our burst.

If we miss our burst:
We cannot cure any of these, so we waste our adrenaline and our cool-downs.

Horrible system, it doesn’t change anything. Now that we do less damage we will not only not have a spot in PvP, we will lose it in PvE as well. Why take a Warrior when we can play Guardian, do more damage/more buffs/have an overall easier instance run?

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Imbalances among Healing Skills

in Necromancer

Posted by: Daecollo.9578

Daecollo.9578

Its fine.

15char.

Consume Conditions is balanced to the health pool. Its not overpowered at all. In fact I would make it a corruption skill to make it get the -20%.

Necromancers are fine. People need to relax.

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(edited by Daecollo.9578)

Shield Mastery Trait Idea:

in Warrior

Posted by: Daecollo.9578

Daecollo.9578

I’m pretty tired of hearing Thats OP, because you didn’t explain why nore did you realize that Guardians main healing ability is like that already, and it heals for more then any warrior heal would.

You can still interrupt a heal by making your attacks unblockable, this means a warrior could interrupt another warrior for example. A necromancer could as well with Marks. Those are just two examples.

Warriors have nothing OP, they need a meta themselves and good counter play. So please think a little before you shout things like THAT IS OP! Warriors are a horrible class compared to most and need a lot of help.

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Healing as a warrior (Complaints)

in Warrior

Posted by: Daecollo.9578

Daecollo.9578

This is a Guardian playing, and he does not even have Omnomberry Pie.

All that Condition Removal, with the passive kind and the ability to do massive AOE damage and help the party as well.

Tbh, Warriors have to sacrifice all there strengths to get that, whilst a Guardian does not have to sacrifice anything to get what they want, that is the BIG issue here.

Guardian is not an OP class, they are simply far more balanced then Warriors are, Warriors have a very under-updated tree.

A “Healing Shout” Warrior may have ‘Decent’ Burst Survivability, they have little sustain and no oppressive or focus protection. Not only that, they will be doing much less damage then the average guardian.

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(edited by Daecollo.9578)

Omnomberry pie: long overdue change

in Guild Wars 2 Discussion

Posted by: Daecollo.9578

Daecollo.9578

The problem is that they have offered no offset and have thus eliminated a number of builds from the list of “end game viable”, which for many professions was already a very short list. This problem has been acknowledged by the developers, with the admission that they want at least 5-6 viable builds for each profession, but many are currently stuck with one or two. You can now scratch at least one “end game viable” build from each profession with this change, maybe more.

This is the kind of nerf that always irks me the most from MMO developers. Looking at the heal on crit food effect in isolation, it may have been obviously disproportional in it’s impact on the game. However, when taken in context with the greater whole, it had just become an “unintended” FIX for an aspect of the game that was clearly BROKEN, which was variety of end game viable builds.

So, yay to the developers, you managed to snatch some very low hanging fruit, while making the game the worse for it by pushing the change with out the needed fixes to professions that would have made the food effect redundant.

Yep, I can’t really play my Pistol Whip thief anymore, now I “MUST” go stealth critical copy cutter thief.

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A Female players perspective

in Suggestions

Posted by: Daecollo.9578

Daecollo.9578

something wrong with your . key?

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Removing Conditions with Burst Abilities

in Warrior

Posted by: Daecollo.9578

Daecollo.9578

F2: Shield of Rage Lose 2 bars of Adrenaline, gain 10% damage reduction from all sources for 20 seconds, Stacks up to three times.
When you use it once it gives you 10% for 20 seconds, when you use it again it gives you 20% for 20 seconds, when you use it again it gives you 30%, then when you use it again it gives you 30%, but just refreshes the duration. If you don’t keep it up it goes back to 10% and you have to start all over again.

I had a similar suggestion.

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Queen's Jubilee is ruining Open World.

in Queen's Jubilee

Posted by: Daecollo.9578

Daecollo.9578

I can’t find anyone to do anything with because everyone is doing that event. Nobody wants to do open world anymore because the event is faster exp and better loot.

Whatever happend to exploring and trying to expand the world, I hate events like this because they do nothing but ruin my immersion, I feel like the game is a circus (also thanks for putting stupid balloon rides everywhere, really fun to see a lot of the best spots devoid of anything completely ruined by a stupid human on a gazebo, if I were an evil NPC I would of just killed him.)

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Sentinel Thief.

in Thief

Posted by: Daecollo.9578

Daecollo.9578

Anyone tried this? It seems like it would be fun.

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So where is that sustain we were promised?

in Warrior

Posted by: Daecollo.9578

Daecollo.9578

@Leo G: Oh really? Healing meditations added to the insane survivalbility of the guardian give you the ability to stay on target, remove conditions, turn em into boons, support your allies and so on it goes, same goes with shout build. The spiritual weapons are the only not so well thought or kinda useless utility I see in the guardian.

Healing shouts add very little sustain and sacrifice your utility slots. Even with soldier’s shouts removing conditions don’t add for enough sustain. Again you need 30 points in the vit tree which for a warrior is worthless in every way. More hp adds nothing since we can’t heal it back or keep it from going down the toilet due to no protection or aegis or any real source of damage reduction.

Again sacrificing utilities to get crit. Yeah…this shows how broken the class is.

Well I can log my ranger and show you. WvW wise nothing can kill him, spvp wise his sustain is insane enough if property played and his damage is good enough even after the pet’s nerf.

@Skelemiere: Clearly you’re either trolling or you really have no idea what you’re talking about. Let’s put it this way, every other warrior are facing the problems, yet you aren’t. I fought a bunch of warriors today in spvp… None proven close to a challenge. If you aren’t encountering all these problems then share your build, show a video or something.

I am glad some warriors actually know what they are talking about.

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The -99% Unkillable Warrior

in Warrior

Posted by: Daecollo.9578

Daecollo.9578

A single tick of bleed would of killed him after 8 seconds, lol.

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Be calm and stop the Warrior qq

in Warrior

Posted by: Daecollo.9578

Daecollo.9578

It’s naive NOT to use hard numbers like this for balance. You cannot deal with any one variable in a vacuum when dealing with this complex of a system. Post after post after post about comparing this ability in class A to an ability in class B. Can’t be done. You have to take the total package and see how it performs.

Example:
Mole says to Eagle “Your vision is totally OP. Why do you get to see me from 100yds in the air? Why do you get claws that grab? Why do you get wings?”

Mole is blind, mole is earthbound, mole has no defensive weapons. But reality is that mole is far more successful at survival than Eagle. The numbers of moles is greater, they are adapted to success with tools perfectly made for their situation. Taking the big picture is the only way to actually gauge.

And yes Guardian is possibly one of the most unbalanced professions in tPvp. Possibly out done by Ranger, but it’s close. No team played without a guardian, some teams played with 2 rangers. That isn’t balanced at all. Someone should compete with that spot, someone should be able to fill those roles equally well so teams have variation.

Does that mean you weaken ranger and guardian? Maybe tweak, I dunno. I’m sure they are on a razor’s edge the same as warrior. Shave anything and they might tip to uselessness. Maybe you strengthen a competing profession? Make someone else able to do the job, or neutralize those classes. Regardless. Yes, they currently bring too much to the table.

Rangers must be OP, bring waaaay to much to the table and over-represented.

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[Warrior] Warrior changes for SPVP viability

in PvP

Posted by: Daecollo.9578

Daecollo.9578

https://forum-en.gw2archive.eu/forum/game/suggestions/Defense-Grandmaster-Trait-Indomitable/page/2#post2092358

Destruction of the Empowered
Deal 5% bonus damage per unique boon on your target.
Each time you hit the target, heal yourself for each boon he has.
(At level 80, the amount healed per boon is 49 + 0.01 * Healing Power.)

Example:
If your target has 3 unique boons, each hit will heal you for 150.
This would allow warriors to have an Anti-Bunker Role in SPVP/PVP, but not overpower them in PvE, because most mobs do not have boons except bosses.

Most mobs, trash mobs don’t even have boons, so in PvE they would not gain a bunker increase.

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(edited by Daecollo.9578)

Rifle Ranger- The dream

in Ranger

Posted by: Daecollo.9578

Daecollo.9578

How do you use nature magic with a rifle?

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Please buff the damage of the dual skills.

in Thief

Posted by: Daecollo.9578

Daecollo.9578

With the recent /nerf/ to quickness, dual skills deserve there damage buffed back to what it was before, people have learned to play since then and its not fair to have so many low damage high costing abilities. Thieves need more sustained damage options and less burst damage options.

Pistol Whip:
Damage (9x): 1,462
(Leave the high damage, people have stun breaks and they can move out of it, if they stand in the sword flurry they deserve the damage.)

Death Blossom:
Damage (3x): 1101
(It still has bleeds, but it deserves damage as well, there isn’t much mixing, however it is a lot faster then PW.)

Flanking Strike:
Damage (x2): 1252
(Fix the animation, its way too clunky and almost always produces a miss on the second hit.)

Unload:
Damage (8x): 1,260
(this should also pierce and hit up to 3 targets like the mesmer’s beam, it has a really easy and slow channel, it should do a lot of damage.)

Shadow Shot:
100%-50%: 736
50%-0%: 228
(Does more damage the healthier your target is, basicly the opposite of heartseeker, and costs more.)

Shadow Strike:
Damage (x2): 1,162
(This attack is very hard to land, so it should do high damage.)

I am tired of relying on backstab or autoattack for damage, thieves have high cost abilities and they should do significant damage, they do not have the boons to stand in a fight like other classes do. Most dual skills have no reliant on stealth.

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Thick Skin Trait needs changed.

in Warrior

Posted by: Daecollo.9578

Daecollo.9578

Currently:
Gain Armor Buff if over 90% Health.

This is … just not very good.

Can we change it to something else?

Example:
-10% Condition Duration.
Thick Skin, makes since to me!

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Tactics minor traits, please something better

in Warrior

Posted by: Daecollo.9578

Daecollo.9578

howabout in place of might on the 25pt minor it applies 5 sec of regeneration instead? After all, what do you need more right after getting rezzed, power or hp? Although that seems slightly less flavorfull to the warrior class. But hey, we already have access to regen via banners so it’s not totally unreasonable. And actually pretty handy when ressing durnig pve boss fights or in wvw/spvp to help your team out.

And while we are at it, replace the 5pt trait with 4 seconds of protection when you start to rez, (for you and the rez target) can only occur once every 10 sec (to keep people from abusing to stack protection).

Put those two together and we become a pretty powerful battlefield medic.

The problem is, we already have regeneration if we are that deep in the line, so its pointless.

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Pets needs to leash.

in Ranger

Posted by: Daecollo.9578

Daecollo.9578

They need a 1200m leash, they follow targets way too far, its not right.

Once they get far enough they heal like they are out of combat if there master is.

Necromancer Minions leash, Ranger pets should as well. Otherwise out of combat regeneration needs removed.

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(edited by Daecollo.9578)

Can Flamethrower get Torment?

in Engineer

Posted by: Daecollo.9578

Daecollo.9578

I think the entire weapon set needs a revamp, it could use a quality of life improvement and also fix the “Miss when moving.” bug.

I think Flamethrower should get heavy access to Torment. It should also not push you back, but only your targets. Also retaliation damage reduction on Flame Jet.

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Forced to Craft Celestial Gear.

in Crafting

Posted by: Daecollo.9578

Daecollo.9578

Do we have to? That is pretty tough if the new armour is account bound … I thought we’d be able to sell/buy it on the TP. Sigh.

Nope, you MUST be a 400 Armorsmith…

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How... Is... This... Possible...

in Elementalist

Posted by: Daecollo.9578

Daecollo.9578

Many Ele are asking to be an Alpha Class, where there complexity rewards them rather then using it as a term for balance saying things like: Well my class is harder to play, so I should be better.

They buffed underused specs, the specs your having trouble against did not get buffed at all. They are buffing underused things to make them better.

Elementalist is hard to balance because its so complex.

You need traits that well… specialize in 1-2 attunements, but have amazing traits like this!

Drastically Improves the Fire Attunement, completely locks out Air.
Drastically Improves the Water Attunement, completely locks out Earth.
Drastically Improves the Air Attunement, completely locks out Fire.
Drastically Improves the Earth Attunement, completely locks out Water.

Earth should be focused on Condition Damage/Reducing Damage. (Bleeding Damage/Confusion Damage/Protection.)

Water should be focused on Power Damage/Healing. (Vulnerability/Weaknesss/Power Damage/Healing.)


Fire should be Condition Damage/Condition Removal and Control. (Burning, Power, Condition Control. (Remove conditions/cure for each one removed.).

Air Should be Burst/Critical Damage/Daze and Crowd Control.

This way you can have 1 offensive/1 defensive option.

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Please add the "Rabid" Gear Set to crafting.

in Crafting

Posted by: Daecollo.9578

Daecollo.9578

“Toughness/Precision/Condition Damage.”

Its not very fair that it is condemned to dungeon gear only.

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Allow every profession to wear any armor, but cosmetically

in Suggestions

Posted by: Daecollo.9578

Daecollo.9578

Wrong, you can tell the class based on there weapons/combat animations.

It doesn’t matter what they wear actually, I don’t even pay attention to that, I pay attention to there actions.

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Suppressed Messages ruining experience.

in Guild Wars 2 Discussion

Posted by: Daecollo.9578

Daecollo.9578

I love how it punishes regular players more then it does GOLD sellers….

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All the thiefs are gone ????

in Thief

Posted by: Daecollo.9578

Daecollo.9578

I’ve been playing a S/P thief and beat d/d and d/p thieves all the time in WvW/sPvP.

S/P in WvW…wow, I hope I run into you out in the wild someday. I can always use another sparkly bag.

Although, I could see you catching some glass cannon builds or low skill players flat-footed and blowing them up. Against a high skill player patiently running a balanced build with D/D or D/P, you’d be pretty severely handicapped, though.

One day perhaps, it’ll be fun to teach another cookie cutter thief about thinking outside the box. =)

Yeah, we should all go “P/P.” and do less damage then Mesmer’s autoattack by spamming unload and only being able to hit one target.

If your goal is to hit multiple target, why P/P?

As for doing less damage than Mesmer’s autoattack is subjective since it relies which damage connects and actually dealt damage. Immobile target, sure, Mesmer wins, but hardly anyone will just stand there and take damage.

The funny thing about it is, Mesmer’s have 4 other abilities that do damage, and “Unload.” is bursty, but you have to wait 0.75 seconds after using the skill to use another “Unload”, whilst a Mesmer can use Spatial Surge immediately afterwords.

The reason I said that is because they are both channeled “beam” type attacks, and unload should hit targets that get in the way of it, that is what bullets do.

However, because of the high initiative cost and the wait time, and the fact it doesn’t even go up to par with an ‘autoattacks’ damage, and the fact its the ONLY damaging ability…

Yes, the class needs a revamp, nothing else needs said.

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Healing Signet?

in Warrior

Posted by: Daecollo.9578

Daecollo.9578

What would fix the Healing Signet active is to make it insta-cast. All of your math on HPS comparison seems to have forgotten something very crucial…activation time.

And the animation…

Can you imagine REALLY doing this every 12 seconds… ? You not only look silly, but its quite possibly the easiest interrupt animation in the entire game, how can you not see this in pvp?

Attachments:

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So where is that sustain we were promised?

in Warrior

Posted by: Daecollo.9578

Daecollo.9578

Here is the problem:

Even with 1500 healing power, you will still have 2/5 the healing a guardian/thief/elementalist/other classes can bring with 0 healing power.

Your logic is flawed because we are in such a bad state right now its not even funny. The changes to adrenal health don’t even make sense anymore because now we are constantly at 0 or full adrenaline so it has a chance to heal for kitten, its no longer HPS. Based off that we actually heal for less then we do before if we go tanky.

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Shield Mastery Trait Idea:

in Warrior

Posted by: Daecollo.9578

Daecollo.9578

Toughness has a diminishing value the more you have, which you denied me earlier.

I want my warrior to fit the VERY same description it was given when I started it:
“As a heavily armored soldier profession, warriors are only second to guardians in terms of enduring punishment.”

See this Post
https://forum-en.gw2archive.eu/forum/professions/warrior/Warrior-The-Real-Class-Description/first#post2092097

Currently, we are the WORST class at at enduring punishment.

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(edited by Daecollo.9578)

150 to all Stats and +15% Health is a massive Advantage.

in WvW

Posted by: Daecollo.9578

Daecollo.9578

When someone sees a side with 3 orbs of power, they instantly give up, making it un-fun for the rest of the week.

MY suggestion: make the 3 orbs of power give other benefits besides stats.

-20% Repair Cost Per Orb. (huge advantage, but not for combat.)
+20% Chance to get a Badge of Honor on a kill. (for players/npcs.)

This way, the winning side still wants the orbs, they will give your side a huge advantage, but it won’t make the losing side too disadvantaged in trying to retake there fortresses, and make pvp a lot funner for everyone.

Badges of Honor are currently VERY hard to get, the best way to get them is to camp a puzzle.. this is not right, IT should be by participating in pvp, NOT camping a stupid puzzle. I’ve been doing nothing but pvp for awile and I have only got about 270 badges, this is completely wrong.

Seriously, you really want this unfairness and un-fun to last forever? Most sides that have 3 orbs have a huge player-base advantage over the other side, so not only do they have more players, but they are all super-buffed by 3 orbs, its stupid.

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