I would rather a new expac. More elite specs is more important than filling out the skill schools. I would also rather they make more standing heal/elite skills viable than add more.
It’s very nice for all you K-trainers or Eotm abusers, but for scouts or non-zerglings it is far from ok.
I am rank 2956. 90% of my gameplay is solo or small group roaming; very little EOTM play. This armor is not out of your reach if you have regularly played WvW.
The game becomes extremely child-orientated when every zone is perfectly balanced for my demands and my comfort – which is completely separate from the actual reality of true MMO gaming, which is all about levelling up, becoming strong and becoming the best. If you uproot these elements, you risk turning a game into a beautiful theme park resort.
so you’re comfortable when you’re getting 2shot by trivial mobs even considering level scaling? ok
I’m probably going to put my WvW play on hold for a while; not out of any kind of protest, but because I’m not finding it fun. Might come back in a week to see how the meta’s adjusted, but not getting my hopes up.
Stats already kinda do have diminishing returns. You’ll get to a situation where a point of power is worth less than a point of precision, which is worth less than a point of critical damage/ferocity. Same with defensive stats.
The change also won’t actually change any behavior.
An overall reduction to boon and condi duration is probably good for everyone. Other targeted food changes will also go far. I said so in the other thread but I’m very happy to see this.
If you are on the treb and it dies you are quite a way away from any points that you could contribute to. If your treb is killed, your effectiveness is killed for a short while, and the treb has no means of being healed and no real defenses. If someone comes and harasses it, no matter how bunkery you are, eventually you will have to leave.
Contrasted with the Skyhammer, there is no way that somebody can FORCE you from the Skyhammer without killing you. If you are pure bunker you can theoretically stay up there for an entire game.
I would be curious to see changes along the lines of putting an ammo limit on the Skyhammer, similar to Capricorn’s cannon. You take a battery from the end of one of the two gulleys, you take it to the Skyhammer, you get 5 shots. If you want to shoot more, you have to go and get another battery. This forces players out of the skyhammer room and out of their cosy trap nest.
Alternatively, possibly have some kind of ‘power conduit’ that people on the ground can destroy to power down the cannon, which then must be repaired to re-enable the cannon. The power conduit could be in a position that’s nowhere near the cannon, which makes it meaningfully different from the trebuchet.
There is also that people could jump down from the middle point and have almost instant access to the cannon and then be able to very easily +1 the two side points, but considering the map layout I am not sure how big of an issue this is.
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After reaching it in S2 & S3, i’m going to reach Legendary on my Guardian again in S4. Then i’ll play DH on my gf’s account and hit Legendary on that Amber class as she has never been into pvp before. (Proving mmr hell doesn’t exist)
This is going to be the best Season yet but i’m sure their will be many complaints from non-competitive casuals.
You keep us posted! If you stream, it might actually be fun to see your push from null MMR to Legend.
Anet should look at Reward Tracks and Silverwastes for good ways to make WvW rewarding. Cool unique weapons and armor sets, and just plain higher rewards, would probably do very well for WvW.
There certainly doesn’t need to be an increase in anything. ANYTHING AT ALL. What does Blizzard put into WoW when they raise the level cap, and what can ANet do to counter it?
New abilities: Put them in the existing skill system as new things to buy. For weapon skills, add new weapons, or come up with a new system; if Anet wants to rip off WoW, they could probably rip off the pet levelling abilities for the existing weapons.
New zones: What’s the level-down system implemented for, if not this?
New talents: If Anet really wants to raise the trait cap, then that might be a good reason to raise the level cap. If Anet wants to put in new traits, then they can just put them into the current trait slots as new options. If Anet wants to give players more slots for traits, they can upgrade the minor slots.
More stats, more health, more blah blah blah: This is explicitly put into the game so that the playing field, when it comes to stats and particularly the stats granted by highest tier raiding gear, is reset.
So, here’s my question: ANet decided on their manifesto because they knew they couldn’t beat Blizzard at their own game. This is a step towards playing Blizzard’s game. How is this a good idea?
I agree. I think, if it’s possible, that the achievements should be hidden until you complete the content. This way, if you really, really want to grab achievements on the first run, you can google it or whatnot, but it doesn’t feel like you’re being forced to do them.
It’s not as if Inquest is trying to hurt them, or anything… Well, it’s true that for the subsequent playthroughs it’d be nice to at least have some exp or loot from mobs in these quests, as currently one feels he’s rather wasting time there…
They don’t drop any loot so you can’t just sit there farming the mobs inside an instance for eternity. Would be nice if this were changed so that, for example, the first X amount of mobs drop loot normally and after that, they stop, if the game thinks you’re getting to the point of silliness.
How would 1up/1down affect the server that places 2nd?
2nd placing server stays in the tier.
Jesus Christ. It’s no wonder this game is failing. Nobody gives a kitten about the living world. I agree that we need new actual content, but I don’t understand how it’s so difficult to muster the resources to make a few new weapons.
uh, what
living story is the primary mechanism for new content being added into the game
southsun, dry top, silverwastes, dungeons and stuff that got turned into fractals- outside of hot, it’s absolutely everything, some of which is the best content GW2’s had. the only problem is they decided to delete 2/3rds of it
and it’s not like we’ll never get new legendaries ever, that’d be an incredibly bizarre decision
As per standard business, I can’t say anything about release dates or future content
:(
Nerf.
Just looking at MetaBattle, you’re either nerfing 5 builds into the “great” category, or buffing at least 16 builds into the “meta” category.
It’s simple math.
Actually I can think of a couple that will sell like hot cakes that isn’t p2w.
-cosmetic siege skins
-cosmetic guild banners that you kite around in battle
-cosmetic keep/camp/tower decorations
-commander tags
-commander tag colour changer
Cosmetic siege skins would actually be super cool, like being able to make all the catapults you put down throw quaggans or something.
Dunno about commander tag/tag color changer, though. The changer seems like a feature that should just be there.
I googled the definition of ‘paws’ and it said ‘claws and pads’.
Charr have pads on the ends of their digits.
Asura don’t.
While it is important to vocalise concerns, this is an excellent place to vote with your wallet. If you don’t buy the stuff, they won’t make it.
Sarrs, I really think you’ve moved beyond any sort of constructive discussion, and I don’t think it’s healthy for me to continue enabling you. Either start over and come at this from a place of honest, respectful, and well intentioned discourse, or do yourself a favor and take some time out.
Here’s something that I honestly, respectfully think will help you, with all good intentions:
Go and see what the systems you advocate result in.
I am completely serious, it’s impossible for you to have any clue what you are advocating unless you do that. “GW2 is a different game, it doesn’t work like that!” sure but any reference point is better than no reference point.
You have, by your own words, stated that you aren’t the target of this content or of dungeon content in general. You’ve said that you have barely a dozen hours of experience to your name and you haven’t had any success in the game mode in any game.
Despite this, you are confident enough to believe that your incredibly specific suggestions are the absolute best solution to the poorly defined problems that you’ve put forward- confident enough that you’re willing to go against the direct wishes of a community manager by speculating on the resource expenditures involved. How you can pretend to understand what the word ‘respect’ means when you don’t respect the moderator’s wishes is beyond me.
You’ve said before that you ‘battle’ raiders in other forums. If you’re calling for honest, respectful, well-intentioned discussions, maybe try not approaching these discussions as though they’re battles. I have taken things in from you, from Astral, from STIHL, you have some good points, but not once have I seen you actually consider the opinions of anyone else in this thread or in the other threads you’ve spawned.
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Whether Bloodlust is fair or not has absolutely nothing to do with standard WvW. 99% of Bloodlust complaints are directed to the destructive influence it will have on GvG. It’s simply an imbalancing factor that you can’t omit for the sake of fairness.
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Discussions regarding the internal resources spent on raids are moot. They’ve already said that they’re a success and that they are helping player retention. There is no reason to believe that they’d halt raid development on the back of that information; any reasonings otherwise are based on speculation rather than fact.
If you were a pve’er asking for a free ( or easy) Gift of Battle, wvw’ers would answer you :" work for it". I think it’s the same with Fractals specific gear ( in this case infusion slots).
It’s not that hard, especialy now with the golem selling the mats to infuse/attune your rings. No more RNG. You should give it a try.
no
legendaries do not provide any meaningful stat advantage in any game mode, therefore GoB does not need to be available elsewhere
stat infusions do provide meaningful stat advantages, therefore the extra slots should be obtainable
fwiw why not a wvw mastery that lets you build multislot rings and backpiece, maybe a deep Provisions Master mastery
By the same logic, T1 and T2 would be a carousel of leaving guilds and be left as zombie pug hordes. Good work.
And then they’d drop as ‘lower’ tier servers filter up and beat them based on skill and organisation?
Hmmmm.
If solo queuing, play a class that has a consistent impact on the match without requiring specific outside support.
Alternatively, start duo queuing with a pair of solid classes/builds.
I think it could be interesting seeing EotM as a ‘serious’ map since at the moment it’s mostly karma train food.
GW2 is entirely about making everyone who says “it’s an MMO after all” look the fool.
Back to insults. Good on you.
It’s the MMO for people who don’t like how MMOs typically operate.
In your opinion. Again; a value judgment with no substantiation. In reality, GW2 only makes relatively minor direction changes from modern MMOs, the only particularly significant divergence being a static stat cap.
Because the basal mode of all other content is within the reasonable achievability of the average player. It all has a generally equivalent difficulty baseline. If you can play most of the game, you can play almost all the game, with the exception of the higher Fractal tiers (as you note), and the raids. If the argument is that raids have absolutely no need for multiple difficulties, then they only way that works is if that one difficulty it has is the same basal level of difficulty as the other content in the game, the difficulty that the majority of the population finds comfortably challenging. If they want to have A mode that is well above that basal level of difficulty, then it needs to offer alternatives to the rest of the plaeyrs.
Firstly, this isn’t true. If you’re a scrublord, you’re going to have a rough time doing the harder dungeon paths like Aetherpath or Arah P4.
Secondly, you’re assuming that all content needs to cater to the lowest common denominator when that’s not true. You haven’t established that causal link. But we’ve told you all this already but you don’t get it.
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You want the PvE guys to leave eventually, right?
Implying they’re PvE guys.
Most people who want ascended gear and PvE regularly at any reasonable level already have multiple sets of ascended gear.
But let’s roll with it. Let’s say you’re right, let’s say that one of the six cookies handed out was a peanut butter cookie, and one of the children was mildly allergic to peanut butter.
did not say that
said you don’t like the raid cookie
didn’t say you were allergic to it
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-yes i have provided arguments, multiple times, in multiple threads
-i’m not smart enough to understand your ‘gotcha!’
-again, why would raids not be something they show off? you can dislike them as much as you want, anet have publicly said themselves, multiple times, that they consider them to be a massive success
-HoT was not a hardcore expansion
-favoring development for wvw and spvp is not an argument for easy mode raids, it is an argument for discontinuing raid development completely
-the content drought was not caused by raids and will not be fixed by easy mode raids, it was caused by pipeline issues
-game development staff are not generalized, they are specialized; moving key personnel away from a project does not result in a percentage drop in production speed, it results in a key deficiency which delays the project until they can return
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I thought the balance in the pre-hot patch was actually quite good, once the elementalists got toned down.
It’s impossible to say how good balance would be in the current state of the game, with the new amulets added and the old bunkery amulets banned, but I don’t think it would be worse.
Broadly speaking, I think it would be really fun if there were a mode with only core specs. I like the idea of game modes with manipulations like that.
Also broadly speaking I wish that core specs were more viable than they currently are. Part of the problem with elite specs at the moment is that, in most cases, not taking the ES is rarely if ever viable.
1. Check the necro forums for builds/ask there. They’re friendly folk over there and they’re happy to help out.
If you don’t like DS, it sounds like you might be better off with a different class. You have to deal with DS whether you like it or not as a Necro.
2. The loot from the reward chests does scale with level.
You can repeat each line of rewards except for the Balthazar line.
If you complete them, no. If you open the boxes, yes. However, you’re better off opening the boxes between certain level ranges (20-65); the materials you get from salvaging the loot outweighs the chance for exotic, when it comes to income.
The exception to this rule is the boxes which reward specific weapons/armors, particularly the ones in dungeon lines. For example, the boxes you get from level 10-20-30-40 from the Arah line which I’m fairly sure is currently open will always be level 80.
3. Sadly, no. You’ll want to play a medium class if you want to wear that armor set.
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Similar skills, which are not a debuff transform on the enemy, but a buff transform on yourself are: rampage on warrior, plague form on necromancer, tornado on elementalist.
Rampage is probably the best-known of these and has the same 180 second cooldown but a duration of 15 seconds. Plague comes next with 180 second cooldown and 20 second duration.
Probably because Rampage, Lich, Plague and Tornado are skills that you use willingly and can leave on demand, while Moa is not because it does a completely different job. They aren’t similar at all. They are completely dissimilar.
On the one hand, it’d make it a bit more immersive to actually have to place scouts/sentries/etc around the map.
On the other hand, sitting around waiting for things to happen is boring as sin, and it makes the game’s in-built defenses even more useless. +Guard upgrades at camps are supposed to make that speedbump bigger, but if there aren’t any swords you don’t even know they’re being driven over.
I could see it if people were more happy to play defensive roles, but without some kind of incentive to do so, I can’t really see it happening.
Is the problem really as severe as it was? I don’t really follow what builds are popular, but I seem to hear a LOT more variety nowadays, especially since HoT released.
I don’t have my finger on the pulse of all the different sub-communities, but is zerker really the only popular choice for HoT maps, raids, WvW, etc?
it is not
raids top dps builds include viper’s, sinister and zerk’s, with some oddball specs using other builds (power reaper uses Valk’s)
raids also require healers which use magi’s or zealot’s
there’s also the boonstacking chrono which uses some commander’s
fractals use the same statspreads as raids, but they also use assassin’s and i think rampager’s might even be viable. depends on what class/spec you’re running
open world is tuned such that you can broadly use whatever you like. so long as you don’t die, the boss is dying, so it’s npnp
wvw is right out; depending on your role and class you could use a very broad mix of stats and still be viable. frontline uses traditional defensive statspreads as well as new concentration statlines from HOT. backline does the same with offensive spreads, and viable condition stacking opens the door for a lot of builds. roaming has just as much variance as spvp does.
so no, we are miles away from the ‘zerk or die’ meta
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Hey, that’s a FANTASTIC POINT about the damage being low. Lower than Dagger auto-attack even.
Since the changes were made to promote, in ArenaNet’s own words, “Build diversity”, I think they should put some time and attention into Reaper Shroud — you know: the big, shiny, new attraction for Heart of Thorns — to make the Shroud-focused build competitive with other power builds.
In the name of Build diversity, of course.
Then it would be more than just aesthetically pleasing; it would be yet another diverse build that Necromancers could use in all aspects of the game. No more delusions, no more low damage, more diversity!
Fantastic suggestion, guys. Brilliant!
?
It has nothing to do with build diversity.
It has to do with bad play.
You are playing badly.
I get that you’re trying to be funny/ironic but you’re just completely off base.
The Art of Combat: New BLTC feature: You can buy different skins for your skills
Critical!: Yep, ferocity changes
A New Way to Explore the Looks of Guild Wars 2: Skin locker
A Colorful Outlook: Account-wide dyes, possibly weapon dyes
Looking For Group?: Random daily dungeons, I’m betting, with rewards etc to encourage people to do them
Removing Restrictions: I’m guessing they’re cutting the level requirement on gear for scaling gear, IDK
Account-Bound: WXP and PVP/PVE lockers
A Solid Foundation: Player/guild housing COMPLETE SHOT IN THE DARK
Facilitating Friendly Play: Changes to guild missions/guild structure/general social stuff.
Elementalists got Tempest, a healing/support oriented ES.
Guardians got Dragonhunter, a control/damage oriented ES.
Power creep has pushed almost all core builds out of viability. This includes core Elementalists and Guardians of most forms. I have actually seen a few bunkery Guardians around, but I would not say they are meta.
All I hear from vet wvw players is that “playing for rewards” is just wrong, plain wrong or completely wrong.
You can play for whatever reasons you like, at the end of the day. There’s nothing wrong with playing for rewards if you so choose. It’s your life and at the end of the day, it’s a video game, so you can do however you feel so long as it doesn’t hurt other people.
That said, it’s not a good position to try to bring to the table because it’s fundamentally self-destructive reasoning:
1. You play a game mode because it has rewards.
2. You stop playing the game mode because it has no more rewards for you.
Assume that the game is better when it has more players in it.
For what reason would ArenaNet ever shorten the gap between 1 and 2? By doing that, they are pushing you out of the game mode earlier, thereby reducing the player count, thereby making the game mode worse. Why would ArenaNet want to make their game worse?
This patch was great. I’m really impressed and I hope this standard of quality perseveres.
Hello,
Instead of saying again how bad necro is nowadays (imo)
necro isnt bad
engineer dagger confirmed?
I’m really not convinced it does. First of all, if you want to balance every game mode at once, your balancing team needs to have detailed knowledge and extensive understanding of every aspect of the game, not just one. Harder to find someone with that knowledge (and Im convinced Anet sin’t using people with that kind if knowledge).
The balance team needs to have detailed knowledge and extensive understanding of every aspect of the game anyway, unless there are three separate balance teams, one for each core aspect of the game- in which case, we’re now paying for three times as many balance teams as before. That’s not a trivial amount.
Second of all, it’s a lot easier to adjust the equation for one variable than for 3 very different variables.
They’re not that different. They’re all fundamentally much the same thing; adjusting the amount of damage Hundred Blades does in PvE has exactly the same effect in PvE as it does in PvP.
Also, Im not exactly convinced that splitting them is ‘bad’ either. PvP and PvE have very different playstyles, even when using the same skill. You wouldn’t throw bolas/KD before you 100b something in PvE, and you wouldn’t use 100b as a part of a rotation in PvP. So a PvE player transitioning to PvP and vice versa has to essentially relearn parts of the game anyways.
This is true. However, changing a player’s experience as a result of a change in enemy behavior, and changing a player’s skills right from underneath them are two wildly different things, and you are brushing under the rug a very huge amount of learning that has to happen by saying “they have to relearn parts of the game anyway”. Yeah, they have to relearn parts of the game, but they don’t have to relearn how their own controls work.
Imagine a cup of your favorite drink.
Now make a small pin prick hole at the bottom so it slowly drips out at regular intervals.
You can only drink from what drips out.I think that should be enough hint to say why it’s better.
Other way around, buddy. If you don’t drink the drink enough, it’ll all go down the hole and then you’ll have nothing to drink, get mad, and leave.
If conditions are too powerful, why is the meta builds spread 3 condition offensive classes(nec/mes/warr), 2 power offensive classes(rev/thief) and 3 defensive power classes(ranger/druid/engi)?
…I dunno about you but having three accounts in the top 250 seems like it shouldn’t be something you’re proud of? You’re pushing two people out of the top 250.
Then what about Mister Event, Mister Crafter, Mister TP broker, Mister lvl 80 in the tutorial map, Mister “I play 1 hour/week but want all the best gear handed to me”, Mister Bean, Mister Bison and Blanka?
Mister Event can have his Ascended items from events, too!
Mister Crafter can have his Ascended items from crafting, too!
Mister TP broker already has a route to Ascended items- You can make back pieces with the Mystic Forge!
Mister lvl 80 in the tutorial map is being a bit silly!
Mister “I play 1 hour/week but want all the best gear handed to me” is probably in Iraq or Afghanistan, making me wonder why someone with such an entitlement complex would pass basic training!
Mister Bean is an alien and doesn’t deserve Ascended gear!
I don’t know who Mister Bison and Blanka are! I assume they’re a slippery slope fallacy, but the basic premise of my point is that you should be able to advance in the game no matter what avenue you choose to pursue, rather than being forced into a specific avenue in order to earn teh leetest gearz!
We make 800 ways to acquire every single item in the game?
You perfectly know what would happen.
People finds the easiest way (aka the one that can be grinded faster than others), blame the game for being a grindfest.
Ta-da!
So? If the end goal for them is gear and they enjoy the game equally no matter what they do, what’s the problem? Let them grind away. Provided the differences in time/effort required are roughly the same, I don’t see a problem.
If people are going to complain about grinding one thing in particular when there are many other potential avenues to explore, then they’re kinda dooming themselves. The only people who are doing this to themselves that you should worry about are your family.
Complaining is inner of gamers these days, they’re still crying for exotics even though they’re basically throwing it at you in 100 different ways now.
…Are they? Do people do that? Do people really whine about Exotics still?
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I’m very specific about not wanting to get into discussions about the rewards. It’s a rabbit hole that’s been gone into several times. We have over fourty pages most of which are devoted to the legendary armor. I’d rather talk about actual implementation.
Because those people are profiting off of their fellow players hardships, and actively fighting to MAINTAIN those hardships so that they can continue to profit. If you don’t see what’s wrong with that then I’m afraid I cannot help you.
It’s not a hardship. It’s like saying you want to go to holiday in Taiwan so you’re working some overtime to make money for your vacation and your boss is exploiting your hardship.
Like what. It’s a videogame. It’s not like going without legendary armor or the raid skins means you’re going to have to choose between feeding yourself or your children.
Still awaiting the people that did calculations on the accountbound tools to state how many decades you have to play to make up for the cost, compared to simply paying like 2 silver to go to a waypoint of choice (since its free back to a merchant through sPvP, the actual teleport to merchant thing is completely pointless).
Assuming you teleport once daily, from the max possible distance, you will save kitten a day.
It costs about 130 gold to get the gems for it. I think the price of gems went up a bit but w/e
13000s/4.5s=2888
2889 days for it to pay itself off. Just under 8 years.