Ok Defektive.7283, then answer me this. Since it is common in tPvP, you’re suggesting that the opportunity cost of focusing on the necro, as opposed to someone else on the team, or focusing on capping a point/other secondary objective is not great enough?
If so, then let me ask you this: if there was a different class that felt more threatening, would you perform the same maneuver on them instead?
What I’m seeing is – you’re establishing a threat according to your team comp, and focusing on that threat. If a necro didn’t threaten your team because of the comp that you’re running, would you still do that?
How is it not counter, when there is a specific condition that is necessary for the success of that strategy? Maybe I’m not understanding what you’re saying, but it sounds a lot like counter play to me.
You are incorrectly inferring that targets are placed based on their threat level.
Targets are generally chosen based on squishyness / ability to escape the damage train.
In the early game, capturing a point isn’t important, winning the first team fight is.
If you can eliminate key players, or even 1 player quickly enough, you have a fight in your advantage.Necromancers are PRIME targets, no matter their damage because of their complete inability to mitigate pressure or to tank it. Warriors unfortunately suffer from the same fate, we have no Z axis teleport or invulnerability unless we pop all of our utilities.
Early game:
1) Eliminate the easiest target from stealth.
2) Put the team fight in your advantage early on.
3) Switch targets to the most threatening in order to apply pressure and reduce their damage output.
4) Wipe out the remaining players
5) Capture the point.Who cares if you’re down 20-30 points in the early game if you can secure a 2 cap immediately after and hold it for 2-5 minutes.
There is no opportunity cost to doing this, only an advantage to gain if your team understands how to use stealth mechanics correctly and can point out a target who can’t avoid your damage.
I see! Thanks for explaining this with such detail!
With all that you’ve said (btw, really appreciate your objective feedback), do you agree that necros need something else to boost their survivability?