Suddenly this feels… very WoWy… I’m not really opposed to the wings, but I’d like for there to not be a considerable increase in large, obtrusive items like this.
Let’s get rid of the “nobody is forcing” argument, it’s just silly.
Spoken like a true high school / college kid, or anybody who has never had to actually manage their time carefully. If you had to plan out your in-game activities for time constraints, you would quickly realize that if you don’t like doing something, you absolutely shouldn’t do it.
That’s really interesting, considering I’ve never once bought a bank expansion, and I still get by fine.
Also, if you don’t have the gold to drop on more bank space, how do you have so much stuff that you need more bank space? Sounds to me like you need to learn what’s valuable and what isn’t. Also, maybe it would be good to go ahead and learn that you aren’t the center of the universe, and that you are owed nothing more than what you bought.
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I just wish they would come out and say to not expect not much until the expansion. When I realized what was going on (mostly by gauging the attitude of the community….increased standing around doing nothing, increased trolling/griefing, stuff you see in other games like that)…I listened to the advice of “well, make the best of it”
So…went chasing after achievements. Ok, I’ll create a prof I’ve never played (mesmer). Do map completion. Get each collection item in each zone. Try to earn each trait in each zone. Even made an Excel file to organize all this.
Now here’s the reality and why I just uninstalled. Kill the blood ooze for a trait in Bloodtide? It rotates with a champ spider…and no one is there to help with either one. Impossible to solo. Ok, so I just buy that trait…whatever. Not long after this, I try to escort the scholar to get the Orrian Relic collection piece. Again, impossible to solo so I come back later to see if anyone is around…oh, there’s people around…people griefing over too few people to do Triple Trouble…which, guess what….just happens to spawn right next to the scholar who would love to sell that collection piece! Now, that’s just poor game design…unless it was assumed that there would be several hundred people on the map, or even a handful interested in the escort for the relic.
That’s my rant…straw that broke the camel’s back in thinking that I could “create” something fun to do during this lull.
Cool, do me a solid and send all your gold? thx
Whenever they want. None of us will know until they release the info themselves, so there’s no point in asking.
Inspecting or`the incurable curiosity of men`
in Guild Wars 2: Heart of Thorns
Posted by: Andred.1087
To those saying no stat inspection… did you even read the OP past the first sentence? Nowhere did it mention that at all.
I’m pretty sure OP is asking for a way to look at someone else’s toon like you can your own, in the preview window, and see all the skins and dyes they have equipped.
I find demolitionist a pretty cool name. it implies massive destruction while being related to engineers.
That would be pretty cool, especially if the spec is really geared toward destruction with that hammer. And people would shorten it to “demo” which rolls off the tongue pretty well.
Mechanic?
Character Slot for Heart of Thorns? [Merged]
in Guild Wars 2: Heart of Thorns
Posted by: Andred.1087
I very much want to know this. I would think it’s glaringly obvious that if you’re releasing a new class, you’d better give at least 1 character slot, but then again, we still don’t have a build saver…
I don’t mind it being patched out, I just mind there being nothing to replace it.
I don’t mind them taking away something special, I just mind not continuing to get special things constantly.
Pay 2 win thats why, make all the mats have ridiculous gold cost to give incentive to people to buy convert gems to gold.
Why explain things with applicable principles of economics when you could just pretend everything is about the gem store?
I think the biggest speculation for the Guard Spec is Longbow, and I do /not/ want that at all. There’s this part of my brain that just never sat well with heavy armoured classes using archery. A mage with a greatsword and plate armour? Sure, that’s awesome. A knight with a longbow? Nonononononon, leave that to the rogues! Give us a rifle, if you’re going to go with 2H ranged! :P
But I’m sure I’m alone in this.
Nah man, longbow is my last pick for Guard spec as well. OK, maybe shortbow would be even worse, and obviously any offhands would be lame, but I think they’re doing main/2h only for specs.
I think axe would probably be my top pick for Guardian. Sword in offhand would be pretty cool, too, but with other classes getting full 5-skill options, I’d expect a little more than just that.
Sounds fun, but how would we do it exactly?
Heh … this reminds me. The game prioritize looting over ressing.
Shortest Job First. I’d rather get the loot and res after than not be able to get the loot until I’m done ressing.
Overall I consider this as a huge fail.
I think we might be officially past the expiration date on using “fail” as a noun.
Either way I’d really appreciate it if you and everybody in the world stopped doing it.
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100% alive, no chance of dying anytime soon, get in here
It would amuse me greatly if this was the case
seeing hundreds of Zerker Warriors getting wasted because they are too squishy heheI look forward to that.
Yeah I’m sure they’re just going to drop an update that invalidates the most popular meta builds that many dedicated players have invested a lot of time into achieving..
Replace teq with gw2 and you will describe this game perfectly.
If you honestly felt that way, you wouldn’t be here posting about it.
On topic: Teq rewards are great, bags on bags of sweet, salvageable greens, several rares and at least 2g, and a decent chance at some really good gear. I’ve gotten 1 Teq’s Hoard, 2 or 3 other ascended chests, and a pre in the last, maybe, 9 months. Nothing really recently, but it’s steady income, and super low effort.
Good feedback!
I think I would also much prefer to have the map icons visible regardless of how much you’ve uncovered, for at least the map you’re currently in.
Let’s play a game. How many times can we get this exact question on the first page of the forums?
Lol, if you’re looking for a compelling story in a T-rated MMO, you’re going to be looking for a long, long time.
What does the game’s rating have to do with the quality of its story?
Quite a lot. Many of the most interesting themes explored in high-quality stories are too adult for a T-rated game. And even when they’re not, they would be lost on the average player. You’ll find most games that present the player with legitimate and compelling moral quandaries are aimed at mature audiences, who have the life experience to understand the implications.
It’s not really that the rating forbids thought-provoking story, but there’s no point in producing one when a large portion of your players will not appreciate it. I’ll also concede the MMO aspect of the game contributes a lot more to the lack of compelling story than the rating. You just aren’t going to get the same experience as you could in a single-player game, where your choices can really matter.
I’m sure ANet could produce a much more interesting and evocative story if they wanted to, but again, there’s no point when the target audience isn’t mature enough to fully appreciate it, and if the game were M-rated, that would mean a considerably smaller player-base.
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I really liked GW1. I really like GW2. I’m very excited for the expansion, and I have no expectations beyond what has been revealed, so not only will it be impossible for me to be disappointed, I should be pleasantly surprised by all the things they haven’t told us yet.
Feel free to use this approach if you wish, for GW2 and for everything in life. The people who have bad attitudes about the game (e.g. OP) are the ones who always think they deserve more. No wonder they’re always unhappy.
The big problem are Mordrem themselves: they’re beyond boring lore wise. They look nicer that the undead, but they’re still a bunch of evil things that want to kill you. They don’t talk, they don’t have conflicting thoughts, they just whack stuff until it stops whacking them back. This forces the Pact into being a bunch of generic good guys, because when things try to kill you you can only kill them back, with little in-between. I suppose now we’ve got corrupted Sylvari to kill, as well, but brainwashed puppets don’t make for particularly interesting antagonists, either.
Lol, if you’re looking for a compelling story in a T-rated MMO, you’re going to be looking for a long, long time.
Sure, it’s an option for you to do it before, and it is more optimized for time than doing it after, but at the cost of screwing over anybody who joins the map after you do it. Don’t think that just because you have the choice to do something in-game means it can’t negatively affect other people. And I don’t think it’s unreasonable for people to be a little annoyed when your decision has negative consequences for them.
Considering it takes under 2 minutes to do it, I think your best option is to just stop doing it before FE. If you refuse to make that concession, imo, you deserve all the flak you can get. People strive for ideals, but society runs on outcomes, and the only reason it works is that individuals make sacrifices for the good of the whole. You can choose not to be one of those individuals, but don’t be surprised when the whole gets mad at you.
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Every time I feel down, I remind myself that what I do is basically magic to more than 99.99% of people on the planet.
I often contemplate the pros and cons of taking over the world.
Even though I understand morals and pretend to be a nice person, I have no conscience whatsoever.
No offense, but you sound like a psychopath.
So our options here are:
1. Go through the painstaking process of developing a native Linux version for GW2
OR
2. Sit on the overwhelmingly large majority of people playing on Windows/Mac and do no extra work
Hmm I wonder which one they’ll pick
I once necroposted a 2 month old thread just for giggles
/s
I think they will probably alter skills to grant stacks of stability based on the duration of stability offered before. As long as that is carefully balanced, it should be OK I guess.
I think they’re trying to avoid the hassle of balancing PvE and PvP separately, a la GW1, as much as possible anyway. I’d applaud them on that effort, if it wasn’t so futile.
It’s a pretty good change for sPvP, since it introduces more strategy to the boon, but it’s probably going to be pretty rough in PvE, where I’m sure we will quickly find the points in the game that were never designed to work with stability like that.
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As soon as someone uses the word “toxic” to mean “rude” or “hostile” I can’t take what they say seriously.
As soon as someone arbitrarily dismisses an entire argument based on one word that has legitimate contextual meaning that is accurately projected and understood, I can’t take what they say seriously.
Yeah, it would be really nice to have some option for changing a guild’s name. I would really like to see the reasoning of whomever decided against it. Seems like a pretty obviously desirable thing to me, and I can’t begin to imagine what BS reason was devised as to why it wasn’t worth including in the game.
Then again, same goes for build saving, though there’s at least some hope we’ll get that with the expansion.
“Not for laurels.”
A lot of folks don’t get that part because their only perspective is their own. They like or are at least ambivalent towards the task that yields the shiny. Everyone wants and can use laurels. Daily APs are less relevant as there’s an eventual wall for dailies (I don’t know if this event’s APs are included in the 15k cap or not, though).
The bottom line is that this is a PvP minigame set in a PvE environment. For those that like PvP it means more in-game money (through envelopes and laurel value) with absolutely no downside other than whatever annoyances DB may inherently have for everyone. For those that either don’t like PvP or don’t like these sorts of hyperactive mini-games and aren’t inclined to “game the game” by AFKing or otherwise screwing the intent, it’s a pain in the posterior and requires either giving up the benefits or grinding your teeth and doing the only thing ANet has seen fit to provide as a means to the end.
Everyone has a choice to do or not to do. The problem is that most, if not all, of the reason for doing anything in this and likely all MMOs is linked directly to the reward. In this case, the reward is universally attractive. The means to it isn’t. And it isn’t surprising that tying the entire event to a PvP-style minigame is going to divide the player base.
Sorry, but that’s still a poor argument. “I want the reward but I don’t like what I have to do to get it! WAAH”
What we’re talking about is opportunity cost analysis. Is the reward worth the effort to you? If you answered yes, congratulations! You deserve to get the reward. If you answered no, go find something else to do that is worthwhile to you, and stop whining about things you don’t have the will to complete.
Don’t forget that changes have also been made to the gold sinks, and to the amount of gold players receive in rewards. Lowering the supply of certain goods will certainly introduce some amount of perceived inflation, but there are ways to mitigate this that I think you have failed to consider.
“New boons, conditions, and status effects have been added to the revenant as well as spread across other professions’ specializations. These are cool ways we’ll allow players to interact with new types of skills in our combat system.”
https://www.guildwars2.com/en/news/revenant-the-master-of-the-mists/
Thanks for snagging the quote. I knew i read it someplace. There you have it folks.
So if you want them, you’re gonna have to buy it.
Last I heard, there was no confirmation that specializations would only be available to people who purchase the expansion. I think doing that would be a bad move, and I’ve said for a while that a paid expansion would suffer from fragmentation problems like this. It would not be a good idea for them to add new combat mechanics available to every profession, but only if you buy the expansion… then you would encounter people in PvP who are not on even ground with you, and that sounds to me like something ANet would try to avoid.
They didn’t seem to have much problem with doing that with Factions, Nightfall, and Eye of the North.
Guess I should have clarified I was talking about the ANet of today, which is almost completely a different group of people… one that has made a pretty concerted effort to keep all players on (more or less) equal footing in PvP.
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“New boons, conditions, and status effects have been added to the revenant as well as spread across other professions’ specializations. These are cool ways we’ll allow players to interact with new types of skills in our combat system.”
https://www.guildwars2.com/en/news/revenant-the-master-of-the-mists/
Thanks for snagging the quote. I knew i read it someplace. There you have it folks.
So if you want them, you’re gonna have to buy it.
Last I heard, there was no confirmation that specializations would only be available to people who purchase the expansion. I think doing that would be a bad move, and I’ve said for a while that a paid expansion would suffer from fragmentation problems like this. It would not be a good idea for them to add new combat mechanics available to every profession, but only if you buy the expansion… then you would encounter people in PvP who are not on even ground with you, and that sounds to me like something ANet would try to avoid.
Frankly it would make my day if you were to actually rage-quit over this and give me all your valuables. But of course you have no intention of doing that, you just came here to whine about something you haven’t even seen in action yet.
There are alot of counters against stealth… l2p…
Couldn’t help but notice you didn’t mention any of them.
If it wasn’t an actual emergency, then you were dragging down everyone else for your own selfish reasons.
Ah, the unforgettable smell of dogma. I don’t reckon your views on that would go unchanged if it happened to you at a really inconvenient time, but hey, maybe you’re more committed to utilitarianism than I think.
Either way, that’s how life works baby, get used to it. You’re either mooching off someone else or doing someone else’s work for them.
Ranger’s pets in the form of “legends”
Am I missing something? How is this comparable to pets at all?
Just like on the current professions, you will start at level 1 when you create a new Revenant character. We want it to be easily accessible for anyone with Heart of Thorns which means not putting it behind unnecessary content gates.
You might want to revisit the NPE then.
You might want to evaluate the context of that statement before flippantly applying it in whatever way you see fit.
I’m worried that their lore will be completely immersion breaking.
Immersion is a joke in a game like this. It’s already lost. There’s no point in trying to preserve it.
Looks neat. Can’t wait. Don’t plan on wasting time speculating about it.
If your are thinking of throwing rares into the Mystic Forge in hopes of getting a precursor, now is a bad time.
I wasn’t aware there was ever a good time for this.. =P
Problem is that the infinite play coin wasn’t bought with real-world money. It was bought with gems, which may or may not have been bought with real-world money. An oversight on ANet’s part, to be sure, that they allowed people to purchase an infinite access item to a temporary piece of content, but you could just as easily have bought it with gold, so I don’t see any way for them to give out refunds that doesn’t involve monumental customer support. Plus, giving a refund would set a precedent for players to demand refunds on anything and everything they’re dissatisfied with.
Besides that, it wasn’t even $10…
I’ll take “Threads Without a Point” for 600
Problem is that there is a highly sought-after and expensive achievement for unlocking all the cultural armor skins individually, so… yeah…
Stronghold post came out last Wednesday, so maybe tomorrow?
Also the metal can easily be mined by all the people trying to get the gear, whereas cloth is much more difficult to obtain in comparison.
I’ve never bought a bank or character slot expansion, and I manage just fine. Granted, my bank is near-full constantly, but you just have to sort out what you do and don’t need. Most of the things you’re hoarding are probably never going to be useful to you.
Not a bad idea, although one potential problem I see is that if a bunch of players were constantly seeding the .dat file, then on patch day, those who hadn’t updated yet would be seeding an out-of-date version of the archive, yes? I don’t know if torrent clients could differentiate that and somehow guarantee only parts from the latest version get seeded, but it seems pretty messy.

So if you want them, you’re gonna have to buy it.