Showing Posts For Errant Venture.9371:

Legion of Doom [LOD] (SoR, endgame PvE)

in Looking for...

Posted by: Errant Venture.9371

Errant Venture.9371

bump /15char

The Battle Bakery [vPie]

Please cap Defiant to 5 in Dungeons

in Fractals, Dungeons & Raids

Posted by: Errant Venture.9371

Errant Venture.9371

The entire mechanic needs to be looked at. In open world PVE you have bosses with stacks of defiant up to 30. Thirty! All it takes is a medium sized group of players to send Defiant through the roof. It means you effectively spend the entire fight taking those stacks down, and by the time they are all removed, the boss is dead already.

30? I often see mobs with 100+ stacks of defiant in the open world. It’s a silly mechanic. SOMETHING is necessary to make it impossible to chain-stun mobs, but simply making it impossible to use any interrupts strategically is silly.

The Battle Bakery [vPie]

How are we supposed to compete?

in Fractured

Posted by: Errant Venture.9371

Errant Venture.9371

to get to 80 glitchs where used when fotm first got out from true pioneers of fotm. Afterwards people to 80 by only doing odds with people already at 80. People wont be able to do fotm 30 post update most likely because of AR change and simple infusion being turned into AR+1. So ya there is that. There is a week to update and you can still get to fotm 30 in that time fairly easily.

The part in bold (didn’t wanna dissect the entire post)I been hearing that a lot lately and I dont know exactly what people did to get to 80. I want to say how would people know it was a glitch on brand new content? I seen some pretty wonky broken designs in games in the past. The most the pioneers knew it was working as Anet designed it.

When my group did it, we used a combo of wicked good timing of guardian book full heals + necro death shroud with 99% res tricks.

Call it “exploits” if you like, we didn’t do anything that broke or went outside of mechanics available in game.

The Battle Bakery [vPie]

How are we supposed to compete?

in Fractured

Posted by: Errant Venture.9371

Errant Venture.9371

Yes, this is a big issue. I still haven’t been able to complete a single fractal because people always use exploits, cheats and probably hacks too and I have to leave immediately because I don’t want to get banned.

Lolwut. No one is using hacks or getting banned for running fractals.

http://lmgtfy.com/?q=sarcasm

The Battle Bakery [vPie]

Leaderboard - will there be enough challenge?

in Fractals, Dungeons & Raids

Posted by: Errant Venture.9371

Errant Venture.9371

I don’t understand how leaderboards will work if the max level is 50, level 50 is easier than before, and level 50 was already pretty easy before the update.

Me = confused.

The Battle Bakery [vPie]

I would like my 250 ectos back please

in Fractals, Dungeons & Raids

Posted by: Errant Venture.9371

Errant Venture.9371

Here’s how it works:

  • Agony resist infusions are always +1 or above agony resist.
  • Agony resist infusions only slot into the Agony Resist slot, which is currently only found Infused Asccended Rings and Back Items.
  • Every time you finish a fractal, you’ll get at least a +1 out of the chest.
  • An artificer can combine any two identical agony resist infusions with a Thermocatyltic Reagent o make one of a higher resistance.
  • Existing Infused Ascended Rings and Back Items lose their natural +5 Agony Resist, and receive a +5 Agony Resist Infusion by default.
  • New Infused Ascended Rings and Back Items will have an empty slot.

Dev response. For those of us who spent the money to infuse our accessories, we have the benefit of not needing to grind the new drop-able, agony resist infusions. Well, we start with a +5 and can start upgrading from there to like, +7 and +8, instead of having to start with nothing. That is where the ectos are going. See below other response:

Those slots have a lot more potential than just +5 now.

Cheers for this. Any information on what the cap will be for AR on an infusion? Grinding out +25AR infusions would be kinda crazy.

The Battle Bakery [vPie]

Compensation for fractal level reset

in Fractals, Dungeons & Raids

Posted by: Errant Venture.9371

Errant Venture.9371

So imagine you are one of these guys getting a cool title, would you wear it pride?

Serious question lol

I’d rather wear my Champ Illusionist title tbh.

The Battle Bakery [vPie]

I would like my 250 ectos back please

in Fractals, Dungeons & Raids

Posted by: Errant Venture.9371

Errant Venture.9371

When you infused your back piece for the extra +5AR, you did so because you needed/wanted the extra AR to advance in fractals. And this was one of the few ways to do so.

You knew at that time that eventually new ways to get AR would come out. The addition of ascended weapons led to an easier/cheaper source of +5AR than infusing a back piece. The future release of ascended armor will do the same.

You will not be losing your +5AR, and if obtaining a new +5AR infusion ends up being cheaper than what it cost you initially than that is the cost of being an early adopter.

You knew that the cost of that extra +5AR was very high initially, you knew that other methods of increasing your AR would eventually be released, and you are not losing anything.

I’m being punished today for doing what was necessary yesterday?

The Battle Bakery [vPie]

I would like my 250 ectos back please

in Fractals, Dungeons & Raids

Posted by: Errant Venture.9371

Errant Venture.9371

To assist you in your ventures into the mists, a new agony resist infusion slot has been added to all infused rings and backpacks.
All current infused rings and backpacks will start with a +5 agony resist infusion (this replaces the +5 agony resist that was previously on the item itself).

I’m not sure if I’m reading this correct. Are they saying that an infused backpiece will now have TWO infusion slots? Or that ALL backpieces will have an inherent +5 AR now?

If it’s the latter rather than the former, those of us who spent the 250 ectos to upgrade backpieces to have an inherent +5 AR are basically SOL.

Can I have my 250 ectos (x4 for gearing my alts) back please?

The Battle Bakery [vPie]

(edited by Errant Venture.9371)

Scarlet's Story: What was learned this patch?

in The Nightmare Within

Posted by: Errant Venture.9371

Errant Venture.9371

We’ve had another 4 weeks of (fairly fun) ministories, but there’s still been NO PROGRESS in the storyline. There’s still no PLOT to Scarlet’s Story.

Here’s the point for the story writers: for every piece of content please ask yourself, “How does this fit into the story and how does it advance the plot? What new information am i giving the players to keep them interested in the meta-arc of the Living story?”

If the story writers can’t give good answers to these questions, and the players themselves can’t find the answers to these questions IN GAME, then you’re failing at the PURPOSE of the Living Story.

This is mostly good, clear feedback. Thanks for sharing.

In the future, please ditch the overuse of caps, as that’s not constructive and reduces the chance that we’ll respond. We read this stuff. You’re not posting in a vacuum.

Thanks for the response Bobby, I’ll try to stick to italics/bold for the points I really want to emphasize in the future.

The Battle Bakery [vPie]

Scarlet's Story: What was learned this patch?

in The Nightmare Within

Posted by: Errant Venture.9371

Errant Venture.9371

She kind of reminds me of Jinx from League Of Legends, who seems to act evil purely out of boredom.

Yeah but that’s the problem. That’s a BORING characterization. It’s not story-telling, which is what most players WANT.

The Battle Bakery [vPie]

Scarlet's Story: What was learned this patch?

in The Nightmare Within

Posted by: Errant Venture.9371

Errant Venture.9371

I suppose scarlet works for the dragons to give them new minions.

Molten alliance is perfect with primordius.
Toxic alliance is perfect jungle dragon.

Maybe in future we will have new alliance.

Seems unlikely to me. Hope the story progresses SOMEWHERE soon though

The Battle Bakery [vPie]

Final cut scene at last instance is-

in The Nightmare Within

Posted by: Errant Venture.9371

Errant Venture.9371

People really have it against Scarlet. She’s not half bad really. At least she has a personality unlike Traherne. Treharne…. whatever his name is.

I loved the cutscene, I think it’s a build up for the final battle with her. Finally you get to end her!

You call bad jokes and that awful baby-voice a personality? O_o

The Battle Bakery [vPie]

Final cut scene at last instance is-

in The Nightmare Within

Posted by: Errant Venture.9371

Errant Venture.9371

It was the very essence of flash over substance. An awesome looking cinema that didn’t progress the story or reveal anything we didn’t already know.

The Battle Bakery [vPie]

Scarlet's Story: What was learned this patch?

in The Nightmare Within

Posted by: Errant Venture.9371

Errant Venture.9371

So I want to preface this post by saying that i enjoyed the actual gameplay of the tower. It’s pretty fun and mostly solo-able with mobs that are slightly more challenging than meatbags. Also, please note that any caps I use are to emphasize (what I think are) the main points of my post, they’re not anger/rage!

When it comes to story though, this patch leaves a LOT to be desired. So I ask this, WHAT DO WE LEARN IN THIS PATCH??

We get confirmation that Scarlet organized the Molten Alliance and the attack on the Dragon Festival. These are things we pretty much already knew. We still don’t know WHY she did these things though.

Now we’ve got ANOTHER alliance (of krait and ngihtmare court) but we don’t know ANYTHING about them. Why did Scarlet force these two groups together? Why did they agree to enter this alliance? What was the ultimate goals of the two groups, and of Scarlet herself? What’s Scarlet’s motivation in general? WHY does she do the things she does? WHERE’S THE BACKGROUND AND PLOT PROGESSIONS THAT MAKES THE STORY INTERESTING?

We’ve had another 4 weeks of (fairly fun) ministories, but there’s still been NO PROGRESS in the storyline. There’s still no PLOT to Scarlet’s Story.

Here’s the point for the story writers: for every piece of content please ask yourself, “How does this fit into the story and how does it advance the plot? What new information am i giving the players to keep them interested in the meta-arc of the Living story?”

If the story writers can’t give good answers to these questions, and the players themselves can’t find the answers to these questions IN GAME, then you’re failing at the PURPOSE of the Living Story.

Sigh, here’s hoping two weeks from now we’ll have some interesting story instead of more of the same filler episodes =(

The Battle Bakery [vPie]

(edited by Errant Venture.9371)

Arena Mode like WoW?

in PvP

Posted by: Errant Venture.9371

Errant Venture.9371

We’ve begged for 1v1 and 2v2 forever. One day it might come, when it does a lot of people will come back, but it looks like overall, its just not a leap they’re ready to make.

Who’s begging for 1v1 and 2v2??? That’d be the most gimmicky, impossible to balance format imaginable

The Battle Bakery [vPie]

About Intentional Afkers

in PvP

Posted by: Errant Venture.9371

Errant Venture.9371

The reports go directly to CS and they decide what actions to take against reported users. I believe GW1 would automatically add dishonor based on leeching reports:
http://wiki.guildwars.com/wiki/Dishonorable_Combatant_System

Is there any work being done to implement an automatic-dishonor system like GW1? I know you can’t give timeframes/specifics but just knowing you guys were working on it would be great.

The Battle Bakery [vPie]

Speculation: Margonites & Scarlet?

in Lore

Posted by: Errant Venture.9371

Errant Venture.9371

Looks like an Oakheart to me…

The Battle Bakery [vPie]

Glory Cap

in PvP

Posted by: Errant Venture.9371

Errant Venture.9371

300 point cap has been in since launch to prevent people from farming points in hotjoins.

The Battle Bakery [vPie]

Waited 4 hours to enter wvwvw ?

in WvW

Posted by: Errant Venture.9371

Errant Venture.9371

Queues are bugged right now. When players log out in a map in WvW they are still counted towards the player cap for the map. That’s why queues are HOURS AND HOURS AND HOURS LONG there’s usually only a fraction of the normal slots available on a map.

The Battle Bakery [vPie]

Should sPVP be profitable?

in PvP

Posted by: Errant Venture.9371

Errant Venture.9371

Yes. Anet are working on a completely revised rewards structure which may contain mechanisms for converting glory directly into gold and/or gems.

The Battle Bakery [vPie]

New game mode is coming soon ?

in PvP

Posted by: Errant Venture.9371

Errant Venture.9371

Personaly I would love 1v1 Tourney’s, it would really narrow down skill and technique. Something the current boards and rankings dont really tell about, its one thing to have a really good 1v1 fight between two different players which purely relies on skill. Over fighting 1v1 than some other numbers come in and start helping or hindering, this takes away the actual skill that most players need to get better. If there was a 1v1 Tourney mode, I would never have a reason to do Solo Que again, by all means yall can have the zerging and doubelteaming. I would be completly satisfied by knowing how good or bad I am without help or hinderence.

Honestly, you’d probably find 1v1 less balanced/skill-related than you would 5v5 conquest play at times, considering that this game mode isn’t balanced for 1v1. There are some builds on certain classes which are extremely strong 1v1, but aren’t popular/are kept out of the meta because they’re much less useful in teamfights/node capping.

Agreed, 1v1s are 75% build wars, 25% execution.

The Battle Bakery [vPie]

Discuss: Cut condi damage and allows crits

in PvP

Posted by: Errant Venture.9371

Errant Venture.9371

In what world is condition damage still attrition damage? Please tell me because I would love to play GW2 there.

In my world condition builds have an unhealthy amount of burst potential.

Yeah, condis were definitely attritional at the start of the game, but with the proliferation of burn + bleed procs, condis have become very, very bursty.

I don’t understand how you can claim condis are attritional when dhuumfire necs, bomb/nade engis, spirit rangers, and s/s wars all have equivalent or faster TTK than glass power specs.

Think about it, what power specs do you see anymore? Just wars right? The occasional perma-evade thief? They’re the only ones with enough baked-in sustain to dedicate all or most of their stats to damage in order to keep up with condi specs. Condi specs can match or exceed power specs in TTK and they have much, much more sustain.

The Battle Bakery [vPie]

New game mode is coming soon ?

in PvP

Posted by: Errant Venture.9371

Errant Venture.9371

1v1 game mode would be awful, it’s completely impossible to balance 1v1 across 8 different classes at the same time you’re trying to balance for 5v5 and 8v8 game modes.

Anet would be suicidal to introduce a serious 1v1 or 2v2 game mode.

The Battle Bakery [vPie]

Burning/Warrior Balancing! Do smth Arenanet!

in PvP

Posted by: Errant Venture.9371

Errant Venture.9371

I am absolutely fine with removing burning and torment from the necro again. That will make it a lot more balanced and will increase the build variety.

If you do that then the power specs will need some serious balancing as well. Right now Staff + S/D condis is really tyhe only viable spec for necros.

The Battle Bakery [vPie]

I hope leagues are never added to sPVP

in PvP

Posted by: Errant Venture.9371

Errant Venture.9371

it’s kind of confusing for someone who is not a veteran in spvp. i really dont see warriors op. i’m not a pro but i can still beat a warrior 1v1 as a ranger.

Spirit rangers are one of the top 1v1 classes and rely heavily on damage procs + condis which are pretty big hard counters to warriors =P

The Battle Bakery [vPie]

Minion Necros

in PvP

Posted by: Errant Venture.9371

Errant Venture.9371

yeah, i completely forgot that. so that makes warriors the only skilled profession if ai driven classes have low skill ceiling.

Hey if it were up to me i would disable ALL AI mechanics in PvP other than Ranger Pets and Mesmer Clones (definitely disable phantasms tho) ^______^

Edit: My exception for clones is: they don’t attack for any significant damage. They exist basically for distraction + to be shattered.

The Battle Bakery [vPie]

(edited by Errant Venture.9371)

Discuss: Cut condi damage and allows crits

in PvP

Posted by: Errant Venture.9371

Errant Venture.9371

yeah, no. The point of being conditions is that you have to be tanky because your damage takes time to get the job done and can be removed unlike physical damage.

This.

If it takes 20s to kill with condis VS 10s to kill using direct damage (using glass canon that dies in 10s), then logically condi-guy has to be able to survive 20s to stand a chance.

Keep in mind that condi is:
- Dispellable
- Moderated by regen over time

Power specs can be blocked + blinded. If you’re able to survive the initial burst, regen moderates their effectiveness over time as well. I’m not seeing a huge difference between carrying a utility to block/blind power specs and taking a condi cleanse to counter condi dps.

This is also ignoring the fact that the most prominent condi classes at the moment (dhuumfire, spirit ranger, and engi) are designed to be BURST condi classes that power you down with burning and big stacks of short-duration bleeds. There aren’t many condi classes that try to stack big long conditions and the TTK for condi specs isn’t significantly longer than for direct damage specs (so why do they need more defensive stats?)

The Battle Bakery [vPie]

(edited by Errant Venture.9371)

Who counters Warriors?

in PvP

Posted by: Errant Venture.9371

Errant Venture.9371

Phant/retal mes + condi confuse/retal mes are both pretty effective. Unfortunately these are basically 100% 1v1 dueling specs that are not very useful at all in team fights.

Engineers can have some success against them, but it depends on the skill level of the engi (which is pretty much the MO for all Engi fights).

I’ve seen some spirit rangers and minion necros have success, but they have to be willing to cede the cap point in order to stay out of the longbow AoE in order to keep their pets alive.

The Battle Bakery [vPie]

Discuss: Cut condi damage and allows crits

in PvP

Posted by: Errant Venture.9371

Errant Venture.9371

I already need Precision in my condition build to proc more conditions. So what you are trying to do is already a fact.

True but you’re still able to invest in 1 defensive stat (which direct damage classes aren’t able to do without sacrificing a lot of DPS) and only about half of condi specs depend on crit procs.

The Battle Bakery [vPie]

Discuss: Cut condi damage and allows crits

in PvP

Posted by: Errant Venture.9371

Errant Venture.9371

So, it seems to me that the fact that DPS from condis depends on only 1 stat means that the designers intended before launch that condis would only serve as a minor source of damage and that the primary purpose of condis would be utility (blind, immob, cripple, chill, poison, etc all have utility).

As a result of the power creep this summer, condis are able to put out equivalent damage to direct-damage specs. The balance team has obviously decided that condis should be a viable DPS alternative to direct damge. This poses a problem though: a power spec has to invest into three stats to get max damage output. Condi specs only have to invest in one stat to get equivalent damage output (ignoring condi proc traits on necro + engi + war). This allows them to use two of their stats (or one for some classes) for defense. Obviously this has created a meta full of tank-y condi classes that can put out equivalent (or near-equivalent) DPS to full glass specs while maintaining a great degree of survivability against direct damage.

Here’s my proposal to balance condis as a source of direct damage: cut the base damage of bleed, burning, and torment by 1/2 to 1/3 and allow condi ticks to crit.

This will force condi DPS specs to invest three stats (condi damage, precission, crit) in oreder to get equivalent DPS to direct damage specs. At the same time, I don’t believe it will completely kill tanky-condi specs as they will still be viable as back point defenders and far point assaulters, just without being able to combine the best of all worlds into a single bar.

What do you think? What are the advantages/disadvantages and how will the metagame react to forcing condi DPS specs to play glass like direct damage specs?

The Battle Bakery [vPie]

(edited by Errant Venture.9371)

Things to consider when increasing TTK

in PvP

Posted by: Errant Venture.9371

Errant Venture.9371

One of the things I’ve noticed since the beginning of the summer is that cool combo field plays have pretty much disappeared (beyond blasting water fields). We used to see some really complex and interesting combo field plays to drop AoE blinds, chills, chaos armor, healing, stealth, etc when mesmers + eles were more prevalent in the slower/less condi meta.

With so much emphasis on condis and trait procs there’s really no place/no need for cool combo field plays (which were one of the big selling points of PvP at launch)

The Battle Bakery [vPie]

Scarlet: Where's the plot?

in Living World

Posted by: Errant Venture.9371

Errant Venture.9371

we got the Marjory log with the cut-scene a while back.
what about a similar log that keeps track of the LS?

The problem isn’t keeping track of the Living Story, it’s that the plot and main antagonist are poorly written and are not engaging.

The Battle Bakery [vPie]

Things to consider when increasing TTK

in PvP

Posted by: Errant Venture.9371

Errant Venture.9371

Thanks for the discussion guys

Here’s the cross-post on reddit where we’re getting some really interesting discussions about condi effectiveness + role through the future and on the effect of map size and respawn timer on Risk vs Reward.

The Battle Bakery [vPie]

Things to consider when increasing TTK

in PvP

Posted by: Errant Venture.9371

Errant Venture.9371

Another thing to consider: what about increasing the time to respawn or even introducing WAVE respawns based on the timer instead of individual respawns.

A respawn timer of 30-kitten (instead of 15s) would do some really interesting things to the risk-vs-reward of running a glass dps and would place a much higher value on strategic decisions like far point push. Right now I can just rush far point, and if i die it doesn’t matter all that much because I’ll be up in 15s anyway.

The Battle Bakery [vPie]

Things to consider when increasing TTK

in PvP

Posted by: Errant Venture.9371

Errant Venture.9371

You made some pretty good points. I don’t like one-shot mechanics but I also think that every build should be able to be beaten 1v1 (given enough time). The idea that a bunker should need more than 1 person to take down really annoys me, I just don’t find that type of gameplay fun. If you increase time to kill then I agree with you that you have to put extra objectives to keep the meta from being a very static/boring thing, but I’d hope instead that we bring in the extremes (burst to bunker) a bit. * I want a roamer to be able to take down a bunker, even if it takes several minutes.*

I think this is important. I appreciate the importance of bunkers to gameplay and I think they’re good for the game health. I don’t want bunkers to go away, but they should not be immortal either. A good solo far point push should be able to beat a back-point bunker, but it should not be an easy task for either player. The deciding factor should be which player makes better uses of their available dodges + utilites.

Another interesting thing to consider would be reducing the number of evades available. It seems like built-in evades and energy restoration traits + boons are much more available now than they were at launch. I’d like to see the number of “baked-in” evades reduced significantly and have the number of traits that restore endurance taken a look at as well. This will force people to carefully consider when to use their dodges and bursts.

Ideally the availability of evades + bursts should be roughly equal. Right now there are massive numbers of evades available to players, and the rate at which burst becomes available has increased to match. I think reducing the availability of burst + evade would make for much more interesting gameplay because it would force both attacker and defender to be much more strategic in their use of resources.

The Battle Bakery [vPie]

The damage in this game is really OTT

in PvP

Posted by: Errant Venture.9371

Errant Venture.9371

There’s a big problem with increasing TTK though: map size and number of objectives. Maps are tiny and there are only three real objectives. With the mobility available to roamers it’s already absurdly simple to counter roamer splits on most maps (especially foefire and khylo). If you increase TTK it will become virtually impossible to do anything effective at far point without splitting at LEAST 2 (more like 3) people and the game will degenerate back to the status quo at the start of them game: both teams cap their home point, send 4 mid, and whoever caps mid first wins the game.

I’m not saying that’s necessarily bad (or even that it wouldn’t be an improvement over the clusterkitten spam meta) but it’s definitely something to consider

The Battle Bakery [vPie]

I wanted to learn Elementalist in PvP...

in PvP

Posted by: Errant Venture.9371

Errant Venture.9371

you can ask help from the elementalist subforum. i see some ele’s doing really well in pvp. i thought they had gotten useless but time made me see the truth.

This coming from the spirit ranger who complains about every other class’s balance IN EVERY KITTEN THREAD. lmao.

The Battle Bakery [vPie]

PvP ranking imbalances.

in PvP

Posted by: Errant Venture.9371

Errant Venture.9371

In the next PvP Drop (1.5-2 months away) this will be fixed: after two teams are matched up against one another the players will be scrambled so the team assignments are random.

So I’m still gonna be put up against people 10-30 lvls above me the only difference is that now its 50/50 if they’re on my team or not? Well thats a bit better but still kinda sucky. I’d much rather be placed with people my own rank/skill level. But i guess that cant really happen since pvp is really dead =(

Yeah it’s not a completely desirable solution but unless the pvp community expands dramatically there’s not much to be done about it.

The Battle Bakery [vPie]

Minion Necros

in PvP

Posted by: Errant Venture.9371

Errant Venture.9371

I think that the only thing that makes a spirit ranger supposedly “OP” is that it’s a tanky build but has good dps. All classes have the option to choose that kind of build, right?

That’s the problem. Warriors Minion necros, and spirit rangers all get access to tanky specs THAT STILL DO BIG DAMAGE + SUPPORT.

Every other class is balanced around choosing between damage, tank, and support. You want damage? You gotta go glass and be good at dodging damage. You want bunker? You gotta give up your ability to do power dps. Condi damage does equal damage to power damage right now but only requires investment IN ONE STAT. So spirit rangers get to kitten out DPS while being tnaking and having screen clutter + pet AI as a crutch.

Spirit rangers do not get to complain about class balance until condi damage gets scaled back or is changed to depend on more than one stat (like power spec)>

The Battle Bakery [vPie]

Warrior Myths: BUSTED

in PvP

Posted by: Errant Venture.9371

Errant Venture.9371

I don’t think you understand what an anecdote or anecdotal evidence are. Look up the difference between Anecdotal and Empirical evidence.

Not necessarily true or reliable, because based on personal accounts rather than facts or research.

I’m not giving you a story based on my personal account, I’m showing you a video of a Warrior in action. That’s not anecdotal. What most people say about Warriors? That’s anecdotal. They offer no proof nor argument as to why what they say is true, all you here is “Warrior is OP. Signet is OP. Warrior does it all. Please nerf. Warrior’s OP”.

THAT is anecdotal.

That’s the definition of an anecdote. You’re trying convince others to accept your opinion about warriors BASED ON YOUR OWN PERSONAL EXPERIENCE not based on QUANTIFIABLE, IMPARTIAL EVIDENCE.

zzz, trying to explain logical analysis to people on the internet.

The Battle Bakery [vPie]

PvP ranking imbalances.

in PvP

Posted by: Errant Venture.9371

Errant Venture.9371

The way match making works: the system groups players of similar rank to form teams, then it matches team up against one another.

Example: 7 top 200 players are queued and 4 players ranked around 80th percentile are queued. The matchmaking system will form two teams , one containing the top 5 ranked players and one containing the 4 low ranked players + 1 high ranked players. ONLY ONCE THE TEAMS ARE FORMED will the system try to match up two different teams. when not enough teams are forming, it’s VERY EASY for a group of low ranked players to be consistently matched up against a group of high ranked players.

It also explains why you will often play with the same people several matches in a row: the system tries to form teams out of people with VERY CLOSE MMRs. So if your team continues to lose several matches in a row, you will all maintain a similar MMR and will continue to be matched up together.

In the next PvP Drop (1.5-2 months away) this will be fixed: after two teams are matched up against one another the players will be scrambled so the team assignments are random.

The Battle Bakery [vPie]

Warrior Myths: BUSTED

in PvP

Posted by: Errant Venture.9371

Errant Venture.9371

I see a bad warrior losing to an AI pet necro. Anecdotes don’t mean anything.

Do you not understand the meaning of the word anecdotal? This is not anecdotal evidence, you aren’t relying on word of mouth here. This is a recording of a fight that you can actually see for yourself.

Whether or not I’m bad isn’t even relevant for the most part, as I recall quite a few people saying Warrior is a faceroll class. You can pick it up and use it to great degrees of success. So even if I am bad this still shows that Warriors can be defeated even with Berserker Stance, Cleansing Ire, and Healing Signet+Adrenal Health. Not that I personally like to run Healing Signet anyway.

I don’t think you understand what an anecdote or anecdotal evidence are. Look up the difference between Anecdotal and Empirical evidence.

The Battle Bakery [vPie]

Warrior Myths: BUSTED

in PvP

Posted by: Errant Venture.9371

Errant Venture.9371

I see a bad warrior losing to an AI pet necro. Anecdotes don’t mean anything.

The Battle Bakery [vPie]

Minion Necros

in PvP

Posted by: Errant Venture.9371

Errant Venture.9371

They are just OP. How do you even beat them 1v1? I run a spirit ranger and it’s just impossible to beat this petting zoo build. All they do is just stand there and let their minions deplete your hp and you can’t do anything about it.

I gave up. I decided not to deal with them 1v1. It’s frustrating and degrading.. How can 1 class be that OP? Warriors are even more manageable 1v1.

Nerfbat is the only solution that I can think of.

You’re running a spirit ranger. You have no right to complain about pet AI builds.

The Battle Bakery [vPie]

Arah path selling

in Fractals, Dungeons & Raids

Posted by: Errant Venture.9371

Errant Venture.9371

On the topic of general path selling, do people actually buy arah4 from lfg?

Was kinda annoying to spend a plenty of time duoing it only to spend an hour getting no buyers.

Only managed to sell it twice and it wasn’t a full party even.

Yes people do. I usually try to arrange my buyers befor ei even start the run for p4 though. Simpler all around.

The Battle Bakery [vPie]

Scarlet: Where's the plot?

in Living World

Posted by: Errant Venture.9371

Errant Venture.9371

“I don’t know what scarlet wants, I don’t know why, and I don’t know how to stop her.”

That pretty much sums up how i feel about the Living Story at this point. I don’t sense any sort of developed, over-arching storyline, each update seems to be a micro-event with relatively little relation to the other updates, and I don’t know what the main villain’s motivations and goals are.

Where’s the plot Anet? Where’s the detailed storytelling? I’m bored with disjointed updates, we need something concrete.

See this reddit thread for more discussion on this topic.

The Battle Bakery [vPie]

Deplete adrenaline when war Bursts miss

in PvP

Posted by: Errant Venture.9371

Errant Venture.9371

It’s the same with Thief Stealth attacks. If they hit Aegis or get dodged they don’t de-stealth the Thief.

Kind of makes skill slightly less important.

Something is not less broken just because there is another thing that is broken too.

Yeah, just b/c the stealth + block mechanism is broken, doesn’t mean that burst skill miss mechanics are acceptable. Let’s fix ALL the broken mechanics!

The Battle Bakery [vPie]

Roughly only 10k players who solo tpvp

in PvP

Posted by: Errant Venture.9371

Errant Venture.9371

This will probably change when the game is released in Asia.

This will probably not change if we continue to have 4 months of kitten metas.

Asian servers are being split from US servers (with a lot of different mechanics and graphics in the asian versions)

You won’t ever play with someone playing the Chinese or Korean launches of the game. You can think of GW2 in Asia as a completely different game with a similar engine

The Battle Bakery [vPie]

Deplete adrenaline when war Bursts miss

in PvP

Posted by: Errant Venture.9371

Errant Venture.9371

Unfortunately it isn’t that simple. If you deplete the Adrenaline, then they proc their Cleansing Ire (which technically would be a buff for good players).

I’m with you on the cooldown, but depleting adrenaline would be a buff because of Cleansing Ire. It’s not like adrenaline is hard to come by, anyway.

Simple, change Cleansing Ire to require a hit + depleted adrenaline to remove conditions. If you miss with your burst you get depleted adrenaline + no condi clear. Sucks for bad players but that’s what you get for not making sure your target is locked down before you burst them. It wouldn’t even be a huge nerf, you can still charge adrenaline while Bursts are on recharge and 3 condis cleared every 8s is already a MUCH higher rate of condi clear than any other class can achieve.

This would only result in one thing: No more mace warriors, every warrior would run Hammer/longbow since the bursts in it are reliable. It would remove 100% of the warriors diversity. So even if there needs prehaps too be some changes for the better of balance, such a thing as this is not the way to go at all.

I’m sorry but what? You’re telling me that if mace warriors HAVE TO BE CAREFUL ABOUT THE USAGE OF THEIR BURST SKILLS they’ll become completely nonviable?

Come on, don’t be ridiculous. You ALREADY have to land a hit to cause Cleansing Ire to proc since that’s the only way to deplete adrenaline. The changes I’m talking about are SHAVES not massive nerfs. They promote BETTER play on behalf of warriors, and will REDUCE the number of spam stun bars!

The Battle Bakery [vPie]