OK thanks, I’ll try out rune, sigil and weapons changes.
I got tired of soldier’s rune MM build and I’ve been using this pure DPS build lately, I am having a lot of fun with it. It’s a hybrid of power build and minion master build. It doesn’t have wells for versatility or escapes (or you would have if you chose Flesh Wurm), but since it’s a pure dps build, minion skills are the only ones that give out constant damage. Yes I know, other skills don’t do damage but that doesn’t mean they don’t indirectly do damage (ie. give advantages). But this is just what it is, pure direct damage build. Try it for a battle or two, then tell me what you think, what needs improving, etc.
http://en.gw2skills.net/editor/?fRAQNBHhZakhmuabrxpG2bTENUSGAHAk94AQ9O8CdKA-TJBFwACOFAA3foaZAAPBAA
If I were you guys, I’d stock up on gems now by exchanging gold while the prices are still stable. Little by little if possible, up to 1600 gems reserved.
Banned people are not removed from the leaderboard. Anet perm banned me by mistake twice already and I stayed on the leaderboards during that time.
I don’t know, but it definitely moved upwards today, and it’s the most probable reason for me why it moved up, someone was removed from the LB.
Also, I was planning to make a PSA video showcasing the tell-tale signs of speedhacking, I won’t go into details (I might get banned because a mod might mistake it as promoting hacks), what I could tell is that it requires “up close and personal” footage of hacking. ^^;;
So I’ve noticed I suddenly moved up one rank in the LB (but points still remained the same). That could only mean one thing, another was banned from the game. Before the test season, I meet speedhackers almost every game. It was so frustrating, I planned on doing something in desperation (something to do with twitch.tv). I wondered if anet is doing anything about it, if they even care or if they want more money to start caring about it. But last season, I couldn’t even remember if I saw speedhackers in ranked arenas. I don’t know what happened, if you changed something to make their little toy useless, or you rounded up speedhackers you caught beforehand the season started, but seeing one banned right now made me think otherwise. Maybe he was banned for other reasons, but the most effective way to make a dev send you to the Realm of the Bannedlands is to be caught hacking in game.
Can I make a betting game for the Tournament of Legends?
I’d rather give them time analyze the data they have, so they can spot errors/anomalies and figure out improvements/changes that can be made. Best of all is if they can figure out a much better algorithm than just adjusting some things in the current system. Ofcourse there needs to be a deadline, they are professionals after all, but I’m willing to give them some more time to make a better algorithm. For one thing, in the past season, sometimes I am teamed up with people with little to no leaderboard points. As I have stressed before, I know LB points are not “power points”. I rather look at them as experience points. Maybe they could change the system so that past LB points can or will be taken into consideration for your rank in subsequent seasons. As a consequence of this, there will ladders (ie. bronze, silver, gold ladders).
Please change the teammate’s clone visuals to make it semi-transparent like an illusion, to make it easier to identify at a glance, even for the teammates of the mesmer, which one is the real character and which is not. If this is too much work, maybe you could change the color to be more visually identifiable. I know team mates have a blue green tint for names, and clones have a yellow green tint, but sometimes in the heat of battle, you could mistake a clone for a real character because the colors almost look similar. So instead of a yellow greenish tint, why not use a yellow tint for the names of minions/pets/summons/clones? (This is only for teammates ofcourse, enemies will still see standard colors for names).
Case for example is a video footage of one of Shinryuku’s battle.
In this video, you will see that the ranger mistook the clone attacking Shinryuku as a real character, and so left mid thinking his mesmer teammate is going to cap mid.
(edited by HaxTester.9816)
With the Consortium hinting at appropriating guild halls, I’d like to request a guild hall based on the Labyrinthine Cliffs theme of Festival of the Four Winds. I loved that place. I think the Labyrinthine Cliffs in itself is a good location for a guild hall. The way it works would be that some Zephyrites were left behind to do some other business, but since the main fleet was destroyed, they are stranded in Labyrinthine Cliffs with nowhere to go.
Another would be a tengu architecture like ruins. Stony, mossy, viny. Like a mayan city ruin.
Oh, good point. I was thinking I don’t want to miss a thing in the PS, but trying out the “warped” PS version is an experience in itself as well haha. Thanks.
I currently have 9 characters at the point in the Personal Story just after the Destiny’s Edge reunion. I still haven’t moved forward with the story because of the changes they made to the PS. Is it advisable to continue with the PS now, or should I wait for the changes/restoration to be implemented?
I know each class has it’s version of pets/minions/summons, and the warrior’s version of summon is, more or less, banners. But what if they get mobile attacking summons? Banners act like wells wherein it constantly gives a buff to allies in range. In keeping with the theme of the HoT expansion, what if we get draconic allies? If not, maybe wyverns, as seen in the previews, perhaps? Can the next specialization of warriors be Dragoon?
Try your luck in PvP, I get so many of them I wish I could convert them to something more practical.
Rank/Leaderboard points/PvP experience points should not be averaged when determining if teams are balanced.
OK thank you. I’ll try it.
Is there a way to get back minis you’ve added to wardrobe? I received my mini llama today, but absent-mindedly added it to wardrobe. I forgot you can combine mini llamas to get other versions of mini llamas.
Vampire hunter, monster hunter, demon hunter, dragon hunter, etc. All these suggest training and specialization to kill a specific target. How do you become a “Dragon Hunter”? Do you proclaim yourself a dragon hunter, and then suddenly you become a master of killing dragons? That’s like declaring yourself a PvP master, yet you keep on standing in home point at the beginning of the fight when there’s already another team mate capturing it. Do dragon hunters even get bonus damage to dragons game-wise? And if you are going to be trained in the ways of dragon slaying, who would teach you that, the Mursaat? Maybe, since they had experience dealing with the elder dragons in the past. Just don’t make specializations like a Mighty Morphin’ Power Rangers transformation.
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As an addendum, I remember we fought a doppelganger in our ascension in Guild Wars 1. I like that idea, and I’d like to incorporate it in the fight, such that we will fight a form of the Heart of Mordremoth based on our profession. So if you were an engineer, we will face an engineer mimic of Mordremoth (ie. throwing exploding seed pods like a grenade kit, using a poison-thrower, using vines like magnet pull). If you were a warrior, you will face a warrior mimic of Mordremoth (ie. uses a long blade like appendage, or rather, changes it’s appendages to various weapon types).
I have a suggestion for the Mordremoth final battle. I know the Avatar of the Pale Tree isn’t the real body of the Pale Tree or where the soul of the Pale Tree resides or is bound to this world. I don’t know if the Grove itself is even a body or the body of the Pale Tree, and just like the Avatar of the Pale Tree, it’s just a physical manifestation of the spirit of the Pale Tree. But it got me thinking. I didn’t like how we ended Zhaitan in the PS, although it’s the most realistic one, it felt like a spank the monkey minigame. If we were spanking the butt of a beautiful and sexy norn pole dancer clinging to a pole maybe I would find some pleasure in it, but it’s a kittening ugly dragon that I must spank for 5 minutes. Please no more endings like that. Maybe we can also bombard Mordremoth into submission, then when he is weak, we can deliver the final blow into it’s heart. Literally, we jump down and we find the last remaining life in Mordremoth, the Heart of Mordremoth.
What it is would be like the Avatar of the Pale Tree. It will be average to large size, humanoid in form. We can duel it and deliver the finishing blow once we defeated it.
expecting a lackluster preview same as the mesmer one on points of interest, thanks ruby
Yes, please give Rubi some coke or coffee or something. She seemed to be always kinda sleepy and uninterested in the streams. Did she stop playing the game as well?
It will be related to Destiny’s Edge 2.1. Marjorie will also get the next specialization. The spirit of her sister Belinda was bound to the clan sword of the Delaquas. It apparently has affinity to ritualist magic. Maybe the specialization will focus on conjured weapons, just like elementalist’s conjured weapons? For instance, Belinda’s sword conjuration will become Weapon of Devotion. Maybe that’s the reason why they are “downgrading” the other conjured weapons, to give way to the necro’s spirit binding skills.
Are you sure it will be shouts? I reckon it will be glamour skills. I’m calling it now, the Embalmer or the Undertaker.
If you are using staff as necro, if you go down while casting staff skill 2 (or just after casting it), and you press 2 before the skill bar of the downed state appears, it will trigger the downed state skill 2 (fear), but it won’t activate the effect and it will just put the skill on cooldown.
Here is a video of the bug:
https://youtu.be/tPgH4rVkujk
No, they’re not. They’re the indicator of grind. The fact someone plays a lot means basically nothing. The fact someone doesn’t play ranked doesn’t mean he’s more or less skilled than someone who does, because it doesn’t corelate with skill.
Didn’t you read what I posted. Let me retype it: While LB points might not be an accurate indicator of an individual’s mechanical skill for a certain job class, I consider LB points as “PvP experience points”, experience with team fights and the overall mechanics of PvP games.
I still maintain there is something wrong with the averaging system the matchmaking algorithm is using. In fact it should not be averaging in the first place. It should be ranging. Averaging is a bad way of determining the balance of player experience.
“Well, I hope that player with zero leaderboard points plays like a monster, they say LB points ain’t an indicator of battle experience… nope, he followed the two of us in home and stayed there with the other guy.” -.-
OK, I think there’s something borked with the matchmaking. I think it uses the leaderboard points to match players, which is good, but the problem is, the distribution is borked. Case for example, my previous match:
Team 1
A – 209
B – 4
C – 5
D – 2
E – 16
total LB points: 236
Team 2
A – 29
B – 84
C – 3
D – 87
E – 0
total LB points: 203
Don’t just add leaderboard points and average them. Take into consideration the range differences between the players in the team. While LB points might not be an accurate indicator of an individual’s mechanical skill for a certain job class, I consider LB points as “PvP experience points”, experience with team fights and the overall mechanics of PvP games. Please take into consideration the ranked arena experience ranges of the players.
Thanks. I was interested in trying out pew pew ranger in WvW, but yeah it’s an expensive try, and I don’t use my medium armored characters in fractals that much. I guess I’ll go with exotics with troll builds lol.
Instead of destroying this trademark of guardians, can you instead rework it so it functions like engineer’s kits. Right now it functions like a transformation. But since it’s an elite, it has to be as versatile as Fiery Greatsword to warrant being selected as an elite. The problem with tome is that it replaces all skills, including utility skills and class skills (F1-F3). Compared to engi kits and ele conjurations, guardian tomes function like a transformation… Why?
I think a character invoking ancient spells from tomes is a cool idea. This makes guardians distinct from warriors, they are like sages of ancient knowledge (I’m not even sure if warriors can count to 4). Please don’t remove tomes. Don’t make guardians like warriors, warriors will just stare at a tome and use it instead to bash enemies in the head. Tomes are not glorified wood planks!
I already have berserker heavy and light armor, but for medium armor, I chose rabid because I use engineer, thief and ranger in WvW most of the time (all condi builds). I’m planning on making a berserker ascended medium armor set, is it still worth it, or should I just stick to exotic armors? Should I get celestial armor instead?
Since engis are the only ones not using signets, will the engineer’s specialization revolve around signets, meaning they will have passive buffs, and with the hammer wielding engi “preview”, would those mean the spec will be more offensive oriented? I’m calling it now, the next engineer specialization is Battlemaster.
So most of the time we were using communication conventions such as “2 home”, “1 inc far”, etc. Then one team mate of mine said on chat “2H”. At first I didn’t get it immediately, then I realized that what it meant was “2 home” meaning “there is another enemy incoming at home where I’m battling another player, reinforcements please”. I think this is a great short hand for the usual signals we use in games. I’d like suggest this to everyone, and the reason for suggesting this is so that people won’t get confused as it gets more common, and it’s much faster to type than “2 home” or “3 inc mid”, especially when you are already in the middle of a battle.
I wish anet would implement the ladder system of Starcraft 2, wherein you get bonus points each hour you didn’t play, accumulating to a certain number over a certain of period time. You also get negative points for losing, and you can expend your hourly/daily bonus points to reduce the negative points received. After using all your bonus points, you receive the normal number of points. This encourages people to do good. This type of system is not only used in the 1v1 ladder, but also in the team ladder as well (ie. 2v2, 3v3, 4v4).
Notice he only has 851 AP. I commend the effort, but this won’t stop speedhackers. So when are you going to fix speedhacking anet?
Since I have been seeing alot of “nerf pliz omg” threads lately, I’d like to consolidate them and format the posts like a CDI post.
Nerf Appeal Format
Nerf Appeal Overview
<A short description of the nerf proposal that is being put forward>
Goal of Nerf
<What problem are you trying to solve with your nerf>
Nerf Functionality
<How does your nerf work in regard in relation to the current design of GW2>
Associated Risks
<What risks or problems can you foresee with this nerf which you would like to have assistance on from other members of the CDI>
Please try to be as concise as feasible with your nerf appeals.
Oh I see thanks. Mesmer class skill F5 functions like a tweaked necro Spectral Walk. How do you counter it, ignore mesmer, force mesmer to return? If you stun and try to burst it, it would just return to full health. If you ignore it, it will do some tricks to your team. There needs to be a clear indicator that the mes is in Continuum Split, also their original location, just like necro Spectral Walk. The way I see it, bursting down mes is still the best solution, but first push/pull the mes near the original location so when it tries to return, you can continue bursting it down almost immediately.
Will specialized classes be included in PvP or are they just a PvE only thing?
I’m trying to determine if the beta participants are predetermined, and going to Silverwastes is an indicator of their activity (they almost immediately get portal drops). They could have gone the email way of sending beta invites, but by doing it this way they create hype, as well as confirming those they chose to include in beta are active in game. I need confirmation if this is true or not from the time spent by players when they got their beta invite/portal drop.
Was it several hours, or just an hour or no more than an hour?
I have a question to those who got Portal to Heart of Maguuma. How long did you play in Dry Top/Silverwastes map before you got a Portal to Heart of Maguuma?
They gave MM some love. I do hope they fixed the minions’ sudden rigor mortis in the middle of nowhere, when you attack or get attacked when your minion team is still far behind.
@rauderi, yeah I kinda agree, particularly the temple missions in Orr. I had to wait for the events to pop up. I’m not really a PvE guy, I’m not so fond of “farming” Orr while waiting for temple events to trigger. So most of the time, I just park my characters in the temples. Characters, I had 7 characters parked for many hours in total. Also the giant grub one in WvW. Being in a low pop server really sucks.
@Gobble D Goop, now that you’ve mentioned it, I do hope precursor hunts will become something like that.
I like and dislike some aspects of the current trait hunt system, but overall I think it’s a cool idea. It introduces new and veteran players alike to many places in Guild Wars 2 that are often overlooked, ignored, or just plain don’t know about it. With the new trait system using hero/skill points to unlock traits, I’m guessing the current trait hunt system will be shelved. I thought why not reuse the current trait hunt system to give hero points? The way it could work is that it would be revamped to a collections type system, similar to other ‘scavenger hunt’ like collections. It will become an “adventurer’s guild quest” by a quaggan explorer (who can’t jump btw, but still he dreams of finishing this quest).
I’m glad they have guys that worked in Guild Wars 1 working on Guild Wars 2. Guild Wars is about diversity, and discovering what works. For example, energy surge mesmer wasn’t a thing in GvG (or atleast a popular one), until someone played it in 4v4 Random Arenas around mid-2010 and people saw it’s potential as a monk killer.
Maybe arena.net should look into these “desync” problems, since this might be the bug being exploited by speedhacks/teleporthacks to make these hacks function.
So I’ve been looking at my past battles in ranked PvP. One thing I’ve noticed is that the team with the higher total rank points wins. Total rank points is the sum of the individual leader board rank point of the team members. Is this just mere coincidence or is there some sort of correlation, an indicator of who will win the match? Maybe the MM algorithm should use rank points instead of rank itself to match players?
Can somebody please verify if the Engi rifle skill 4 is accurately launching foes at 450 distance? I did some tests with my warrior stomp utility skill and engi rifle launch, and it seems engi rifle skill 4 launches foes farther when both should be launching foes at 450 distance.
Arenanet needs to think this through and not act like a reactionary kiddo. Remember what you guys did to silk? The “community” said “Oh, silk is worthless, make it worth something anet”. What was your reaction? “Oh let me make an SQL query, yup the community is right, there’s too much silk, and silk is too priced too low, better make it 1000000000000000 silk per ascended mat” Two years since then, and three years, four years and beyond, people will feel the repercussions of this “genius” suggestion of the community. I’m glad arenanet listened before, but please think things through a lot more than before. Make changes, but make Heimerdinger still viable, not useless, as some knee-jerk kiddos here would like to happen.
Nerf celestial now. Remove the toughness and vitality part. Also reduce the toughness and vitality of other stats. Also buff power, precision, and ferocity in all stats. Please please make this happen. K thx bye.
Make turrets susceptible to confusion and make them mobile like other summons/minions.