Ctholin might work.
But I think Bubbles fits.
It happened ONCE that we know of and after support looked into it the items were given back (and the player is now up 166 gold).
Not sure what all the fuss is about??
The player didn’t get the items back. And yeah, they let him keep 166g out of the 400ish gold he had from his items selling. So, he’s out the 300g they took away, plus the listing fee he paid when he listed the items some months back. That’s kind of a crappy deal.
Yes he did get the items back. It says so on the reddit thread. There is no problem here.
Ah, the last time I’d looked at the thread, he hadn’t gotten any of the slivers back; I just saw Colin say “Oh, we let you keep the 166g”. I now see the most recent edit to that reddit post, though.
Keep in mind that this thread was posted before support finally agreed to give him his items back. So, the first half of the thread is responding to the issue as it was before the final edit to the post where the player got their stuff back.
Just noticed the edit myself. I’m glad the guy got things straightened out, but I wonder how many other users have had their items and gold removed in this manner and never had any compensation for it. There is no way this is a one time event.
Really disgusting the way Anet has chosen to treat legitimate players like this. Pretty clear that all they care about is their money, and to heck with the players.
I don’t think refunds are required for this sort of change, unless maybe you purchased a 2nd or so slavage-o-matic within the last month.
Outside of that, I’d rather see Anet implement something that lets you trade in an extra item like that for some other benefit of equal value. Maybe forge 4 copper-feds into a silver fed, or something like that. Even still, Anet doesn’t have to do to anything in these cases.
I’m impressed, so far. I really did think that gliding would only be in Orr, simply because adjusting all the zones to accomodate gliding doesn’t seem like an easy task. Sounds like they had some people working on this specifically for a while. Hope it goes well.
I look forward to being able to glide off the vista on Mt. Maelstrom.
I mean on an opponents clones, yes. Your opponents main character (the real player) has the icons next to their name, but the clones do not. This is an advantage for anyone fighting said mesmer.
Illconceived: no, the map completion star, as well as the golden star icon for Mastery levels (HoT) show up over the main player, but not the illusions.
This was an old old bug in WvW that was fixed, but it appears to affect the Guild Hall Arena now.
I realize this bug was fixed a long time ago for WvW, but it appears to have resurfaced in the Guild Hall Arenas. A primary mesmer can be distinguished from his/her clones via the world completion icon, as it is not hidden, and only shows on the main character, not the clones.
Plot Twist: you can only glide in Orr
Not really. I think that if gliding was going to be implemented elsewhere, she might have used a lower level location (Lornar’s Pass has some great gliding locations, for example).
As I’ve said before, I’m guessing that, for now, it’ll only be Orr.
can we also have gliding in wvw? it would make that atrocious desert borderland mildly tolerable.
Soon as it establishes a tactical advantage it’s a sure fire way to get everyone who plays WvW to buy the expansion too.
All 40 of them?
(Kidding! I know WvW isn’t that deserted)
Gliding will make the game interesting in general Tyria, but I am thinking that Anet will likely limit it to the Orrian zones for now. Add a few maps at a time, etc. Would be neat if they did all of Tyria, but it seems like a large amount of work to deal with.
Why are so many people assuming suspended accounts won’t get rolled back to the last backup made before Wintersday started? ANet removes gold from accounts that were purchased from gold sellers in addition to the suspension, it’s not going to be any different in this case.
Because he said this
Does this mean that if someone botted they get to keep everything?
Absolutely not, in most cases we are attempting to remove what we can before the player returns. However, there are just going to be some things we can’t remove.If they rolled the account back they wouldn’t have to attempt to remove what they can and there wouldn’t be some things they can’t remove.
When he says that, I’m assuming he means they can’t remove the gifts/drinks and gold that have already been put into circulation rather than what the accounts still have in their inventory.
Might be hard for them to remove achievement points, skins, and other account related stuff without a rollback.
Personally I don’t give a kitten about their AP and such, I want confirmation that their inventory items gained through the hack were removed. If they are so kittening concerned about the economy in this game, the least they could do is act like it. Botting floods the market with ill gotten goods. Banning these accounts temporarily simply delays the botters ability to sell their goods for gold which will probably just be sold for cash anyway.
As for their yet-to-be-sourced “data” on how temp banning is good… Now that the info is openly known, botters will simply adjust, and your precious “data” about banning is now useless.
Does this mean that if someone botted they get to keep everything?
Absolutely not, in most cases we are attempting to remove what we can before the player returns. However, there are just going to be some things we can’t remove.
“just going to be some things that we can’t remove”.
If this was a ban wave for the winters day jumping puzzle, that means that each of the banned accounts would have a total of around 20 items specifically that would need removal (that is if they were opening the gift loot at all). Most probably weren’t doing that, so there is only 1 item that needs to be removed from the accounts.
Your choice of words in this simple case tells me there’s going to be a solid spike of activity in Wintersday Present trading come early June.
Only 6 months?? Why isn’kitten permaban?
Because apparently the new fad over at WoW is to allow bots to get away with the goods, because some group said so.
Question for Anet (or anyone that can confirm). When these losers are banned, do all of their active buy/sell orders on the trading post get nuked as well?
Talk about Necro’ing a post. Are you that bored?
A justified necro in my opinion. This topic is still a problem, and the targeting system is still a nightmare to deal with.
I’ve played and beta tested a dozen MMO’s over the years, and by far this is the worst targeting system I’ve ever had to deal with. Given, that is my own personal experience, but I can’t count the number of times I’ve had “target nearest” be anything BUT the mob that is eating my face.
I’m sort of on the borderline with this one. While I agree many world bosses need a revamp, I’m not sure adding difficulty to bosses in starter zones is necessarily the way to go. I don’t think there’s anything they can do in starter zones to make these bosses acceptable to long term players, and yet leave them beatable by new players.
^^^ this. World bosses need a rework, but the ones in the starter zones need, by nature of their zone, to be newbie friendly.
SB has a decent amount of mechanics for the fight to not overwhelm the new players, yet still give them a challenge.
We’re just a couple pages away from having 2000 pages of threads for the official forum.
Anet, can we get the forum reworked yet? please? Like, a search function that works, etc.?
Is it that hard for them to re-input the animations?
No, it’s not. It’s not a bug issue, it’s a ideological one.
From what I recall there is no official information or notice when DR kicks in as it helps people who make botting programs to make bots that avoid DR.
Except that bots can be programmed to also compile lists of loot drops/rewards, which would result in a bout a weeks worth of farming for the bot makers to figure out exactly when DR kicks in. DR isn’t about bots.
For starters: Patience.
Flipping can be a fast game, but often times you want to try and get an idea of what activity a given item has experienced. Was it recently at a really high spot? Then you might expect it to go down for a bit.
I had an item that I listed 50 of last night. Within half an hour, it had over 3000 undercutting it. Trickling down to prices that were over a silver less than I listed for.
However, I chose to let it sit, and the price is slowly coming back up again.
So.. yes. Patience is key. Try not to expect quick turn around times.
Favorite used to be Greed Wars 2, but I’ve grown kinda fond of Grind Wars 2.
I don’t agree with everything you said, but I think you made some good points. Unfortunately it will fall on deaf ears when it comes to the people who matter.
I’d prefer that they fix the current ones and get them all into a working state before tackling anything new, which seems to be what they are doing for once.
Tired of old broken content remaining old and broken becuase “new shiny and broken” came along.
gw2efficiency has gathering maps for rich metal nodes and other node clusters… I don’t think you could make 500+g in about 2 days from that though, even with the watchwork pick. How much time did you spend per day?
I agree. The method is a good one, but I call BS on the total gained. Even if you spent 16 hours over 2 days farming mats in this manner, you’d still have to break 30g/hour just gathering. Even on my best days following the ore/resource route I’ve made maybe 20g/hour including use of boosters and a watchwork pick.
…snipped…
While a bit brash, your statements are dead on accurate.
I seem to remember something similar happening at Indigo in SW one time. Involved a number of Terragrifs and something about a downed state lasting a couple seconds.
i expect the priority is introducing a bug that prevents exp going toward masteries
You know, that would be funny, but.. yeah.
Anet’s Patch-note policy isn’t much better than their overall communication policy. I’m surprised we get patch notes at all.
For those crafting Rage for Frenzy, one of the event chains that has been an issue with Tier II is the “Quaggan Games” near Twoloop village.
I have gone thought this several times, and the event chain stalls out after the completion of the training events (gathering seaweed for one quaggan champion, and fighting the other to help them train).
I don’t know if today’s patch fixed this, but I’ve been trying different things here and there to see if I could get it all to work.
Here is what worked today. Even if it is not completely fixed, I would suggest this as a potential work around.
Slissha finds the Shiny Bauble event seems to work fine
After that you are required to clear out hostile creatures (wurms, skelk, and ice sharks). This also appears to work fine.
Today, instead of fighting with the champion, and helping the other find seaweed, I let both training events fail.
At this point the event chain did not stall as I’m used to seeing, but continued forward. The Quaggan Games completed, and when I went to talk to the Twoloop Varonos, I was given the friendship token.
Hope this can help out. Moreover I hope it’s just fixed in general. The only one I have left now is Moshpoipoi which I have yet to obtain after saving the village a dozen times (it seams).
Frenzy Tier II: Moshpoipoi is still broken. The varonos does not award the friendship token after defending the village.
This appears to be working, and is an issue of catching the right event.
(edited by Neural.1824)
Haven’t tried deleting them btw, but they all appear to have a vendor value now.
Looks like this was finally taken care of. A shame something so simple took so long to get to, but at least we can sell the bracelets now
(edited by Neural.1824)
I haven’t completed the PS in a while, but the end of it, inspite of the battle being somewhat odd, was great. It felt like something had been accomplished. The mechanics of the final battle were not very epic, but they worked.
The end of HoT on the other hand was monotonous. Whether or not you are supposed to attack it with a group I do not know, but initially it was me and my wife in the fight, and it took us over an hour before we decided to ask our guild for help (people who could help had finally logged on by that time).
The primary problem with the time length was wiping. Not due to “l2p”, but due to bugs.
Rifts appearing out in the middle of the air where you can’t get to them. Jump pads that refused to work. At one point the boss just simply stopped moving or taking damage with nothing else able to be moved forward. With the instance where the portal was out in the air, we had to force quit GW2 because we couldn’t even die (the NPC’s kept rezzing us).
Finally, after getting a couple guildies to help, we managed to get through the fight to the end, but even then I ran again into the issue of the jump-pads/updrafts not working, so I got to watch the last half of the battle from the dead cage.
Being the instance opener, I felt anything like a pact leader running up to “Press (F) to kill bad guy.” These “final blow” situations need to be improved.
Then there was the scene with Traherne. I’m sure the two or three players in the entire game that actually like him felt this was a fitting ending.
As was previously stated, a fitting ending would have been a solid tribute to Eir, and maybe some interaction with Logan and Zojja who seemed to just up and disappear somewhere in that part of the story.
Mechanics-wise, the fight was ok. It was doable by two casuals who don’t read guides before playing. Our main issue was the bugs that caused wipes and such. Perhaps, now that I think about it, it was the issue of the bugs that made the whole thing seem so tedious and boring. Not sure.
Anyway, just disappointed overall in the HoT story.
Oh, and bringing back the mentors was just B-movie cheesy.
Can the developpers please stop ignoring us?
in Guild Wars 2: Heart of Thorns
Posted by: Neural.1824
when the players stop spending money on this game they will listen and not before.
Exactly. Anet only cares about things that affect their bottom line.
Bug that gives players more loot than it’s supposed to? Fixed within hours.
Bug that robs players of loot they are supposed to receive? “We’re working on it…”
Let’s say I was one of the people who had already bought that Greatsword because I liked the look, and I don’t like the new look. How are you going to make it right with me?
They don’t have to. Heck, I never voted for the changes over the past few years that were done to The Dreamer, and no-one is offering compensation to me (not that I’m asking for it either).
Each of the outfit bundles that has been released has included one token for acquiring a single skin from the Immortal Weapons skins set.
There are 16 different types of weapons.
It would not surprise me if they have another 14 outfits and glider types already in process, all with the aim of being released in these overpriced bundles.
Diminishing Returns was never about bots. It is, and always has been about punishing people for not playing the way Anet thinks they should.
I would think it would be preferable to encourage the success of events.
Not the other way around.
Hey hey! Woah there Celtic Lady. We can’t have people going around and just spouting off logic and common sense here. This is the GW2 forum you know.
OP is the reason why we can’t have nice things.
No, the reason we can’t have nice things is Anet listens to these thoughtless rants.
Buying each item separately was way too confusing. Thank you Arenanet for streamlining my Gemstore Experience
!
^^^^^^
Only post in the entire thread that Anet will see.
Don’t be surprised if the bundle is split up at a later point after those willing to spend 2000 gems, perhaps to get just one item in the set, have done so.
I highly doubt that. Anet has a long track record of committing 100% to bad ideas, no matter what the outcome.
Hate to say it, but get used to it. Anet has found a new way to gouge people for money. Take an item people really weant, and then bundle it with a bunch of crap items, and triple the price.
Makes me ill that they tied the immortal set in with this. Reddit is right, it’ll cost hundreds of dollars (if you don’t have the gold to convert) in order to purchase the entire immortal weapon set if they continue this path. It screams “money grab”.
I care less about esports than I do about regular sports. I am sick of Anet trying to shove players where they don’t want to be though.
They are obsessed with this “esport” fantasy to the point that they seem willing to damage the rest of the game in order to force things to happen.
What they need to do is drop it and focus on running an MMORPG.
Answer 1: A lot longer than it would take you to pull out your credit card and pay cash for gems to buy gold with! (Anet answer)
Answer 2: It depends a lot on how you go about doing the routes you’ve selected. If you focus only on wood, it will be a lot shorter in the long run than if you include ore, plants, and the occasional fight with a champ or such. Also, are you running speed boosters? swiftness? etc.
The amount you need to gather is so large, each of these has an effect on the outcome. Also, most wood nodes respawn more than just every 24hours, so.. how much time per day are you putting in? etc.
It’s difficult to answer the do-it-yourself method for these reasons, but someone else may have some experience already with it.
If you think its a bug, post it in the bug forum.
The OP clearly stated that they feel this might be intentional and not a bug. It was posted in the appropriate forum.
Dear dev, forcing us fail events isnt fun [Merged]
in Guild Wars 2: Heart of Thorns
Posted by: Neural.1824
Requiring events to fail in order to achieve a goal is an issue that Anet was informed of by the players a long time ago, yet they continue to require it for new things. It’s mind boggling.
I like this idea, but with some classes it creates some limitations that may not be acceptable (Warrior comes to mind).
Much as it would be fun, I don’t think it would work out.
You’re doing it wrong, OP.
You aren’t supposed to talk in map chat, you’re supposed to buy gems with cash.
