Showing Posts For rchu.8945:

So mesmer/ele nerfs today?

in PvP

Posted by: rchu.8945

rchu.8945

Is that what they call a nerf?

i think it’s decent..

Yeh, but I was waiting a 10s ICD with CS

This no CS nerf is astonishing.

I beg to differ, no nerfs to Ele is more astonishing.

Sanctum of Rall
Pain Train Choo [Choo]
Mind Smack – Mesmer

Yay more nerfs! /dance

in Mesmer

Posted by: rchu.8945

rchu.8945

Hardly any nerfs beside Mirror Blade. Other nerfs are fine and expected.
If you think mesmer is still not a strong class, then the traits and bugs carried you before this patch.

I just prefer a nerf to PU over the other nerfs in this patch.

What’s more amazing is that there’s no nerfs to Ele.

Sanctum of Rall
Pain Train Choo [Choo]
Mind Smack – Mesmer

(edited by rchu.8945)

Yay more nerfs! /dance

in Mesmer

Posted by: rchu.8945

rchu.8945

haha,

typical ANet, soon enough Mesmers will be back to where they were pre-patch.

Anet just doesn’t want Mesmers to be a strong class, they just have to make things harder for Mesmers.

Sanctum of Rall
Pain Train Choo [Choo]
Mind Smack – Mesmer

Nerf on Mantras

in Mesmer

Posted by: rchu.8945

rchu.8945

The mantra symbol under your feet is obvious, react depending on your class.

Mantras need a CD increase, that for sure (at the very least the heal and MoD), but the “charging in background” part should stay as it’s a big QoL improvement over the old system.

If a CD increase is to be added, the background recharge rate should be increased to compensate for that.

Sanctum of Rall
Pain Train Choo [Choo]
Mind Smack – Mesmer

Meanwhile in PVP

in Mesmer

Posted by: rchu.8945

rchu.8945

And I haven’t gotten a single match with more than 2 mesmers on a team at all.

Hooray, I can give meaningless anecdotal evidence too!

i wish i could say that about other classes…. mesmers are only class i see stacked atm, in every match

Yeah because of whiners like you. People now try to play mesmers as hotjoin heroes. Indeed quite OP.

i will stop “whining” when mesmers will stop relying on bugs and way too overbuffed traits….
i don’t think me or any person complaining about mesmers are real reason why everyone plays them; mesmers are too rewarding atm and anyone who faced one after patch can tell, why bother trying to play underperforming classes when you can play something strong…

actually, you sound like someone that will stop whining only when your main class is the one on top. Right now it’s a Mesmers issue, another patch later you will have another class to target. Why assume everyone here in the Mesmers forum is playing it because it is overpowered now? You have tried this class pre-patch when powerblock is immune on thieves and we are food for that class, you’ll understand why most of us are enjoying this time.

Sanctum of Rall
Pain Train Choo [Choo]
Mind Smack – Mesmer

Mesmer and Portal

in PvP

Posted by: rchu.8945

rchu.8945

So I Know there are a lot of topics about Mesmer OP, CS OP, PU op etc. but i want to discuss with you how bad was the idea to buff portal and at the same time buff the Mesmer in every aspects.

Historically Portal was always a super strong ability for Mesmer, for the entire team, i remember when it was to 60s and Anet nerfed CD to 90s (and it was a right move).

I remember what Phantaram said about portal and Mesmer and i agree with him, with portal so strong for the entire team, you can’t create a Mesmer beast or the balance goes to the hell.

And what we have now? A Mesmer with more damage/sustain/stealth buffed AND portal buffed (with a lower CD).

In these days it happens many team in queue you play against double Mesmer and when you find 2 double (good) Mesmers with 2 double portals the situation is really bad for you team if you can’t balance it with a similar composition.

What your thoughts about?

but it was ok when Mesmers could provide portal but food for thieves pre-patch right?

Sanctum of Rall
Pain Train Choo [Choo]
Mind Smack – Mesmer

Plz Robert Gee balance all classes

in PvP

Posted by: rchu.8945

rchu.8945

So just credit him for all of the positive and none of the negative. K makes sense.

So just crucify him for all of the negative and none of the positve. K makes even more sense.

Sanctum of Rall
Pain Train Choo [Choo]
Mind Smack – Mesmer

People are actually leaving GW2 PvP

in PvP

Posted by: rchu.8945

rchu.8945

yup, ive just decided to quit AGAIN. kittenm it. I thought this game could temporarily quench the non-freeking-MOBA PvP thirst…it just made me mad.

burst someone down in 0.8 secs or die

“fun”

Because cele meta with builds that can survive 1 vs 3 dishing out decent damage and fight that takes forever is more skilled and “fun”, right?

Sanctum of Rall
Pain Train Choo [Choo]
Mind Smack – Mesmer

You Don't Know What You Have...

in Mesmer

Posted by: rchu.8945

rchu.8945

It used to be that if you were a good Mesmer you could destroy all but the best teef players. Yes, being hardcountered can suck, but it wasn’t like they were being destroyed by every class or anything.

Destroy all but the best thief players pre-patch? If that’s the case there would’ve been more Mesmers in the top tournaments, clearly that wasn’t the case.

Sanctum of Rall
Pain Train Choo [Choo]
Mind Smack – Mesmer

Realistic way to nerf Mesmers

in PvP

Posted by: rchu.8945

rchu.8945

but honestly, u guys will still be crying for more nerfs until mes is nonviable again…

agree 100%.

That’s the real agenda, pre Jun 23rd patch, an average Mesmers tends to be easy targets in PvP. Now it’s different and they all wanted it to go back the way it was. Clearly cele meta was so awesome, high survival, high sustain, high reward. Because that was prefectly balanced, amiright!?

Sanctum of Rall
Pain Train Choo [Choo]
Mind Smack – Mesmer

Suggested mesmer changes

in PvP

Posted by: rchu.8945

rchu.8945

another awesome nerf Mesmers thread that include “my main or one of the most frequently played class was a Mesmer”. Cut the BS, and just state you are having a hard time on your current main class and want to make it easier to kill Mesmers, no need to try to hide the true intention.

Sanctum of Rall
Pain Train Choo [Choo]
Mind Smack – Mesmer

Academy Gaming: Disaster

in PvP

Posted by: rchu.8945

rchu.8945

If people are complaining and saying they will be boycotting watching future tournaments over that then I just don’t even… I guess you also don’t watch and NFL/NBA/NHL/etc games either because of the few professional players who talk smack about opponents in post game interviews – that’s unsportsmanlike so I assume you won’t be watching any of that as well. It’s one player who said one thing (probably more sarcasm than anything). Simple fix is turn off the chat bubbles so this won’t be shown on live stream again. Done deal, time to move on here.

I watch plenty of sports, not a single live games will show players trash talking to one another with clarity. Of course players talk trash on the field, but u think the broadcast would put emphasis on letting audience hearing all the racial/anti-gay comments by TV audience? You are out of your mind and delusional.

Last I checked, there are penalty for unsportsmanship conducts in NFL.

Sanctum of Rall
Pain Train Choo [Choo]
Mind Smack – Mesmer

(edited by rchu.8945)

Please Give Thieves Their Jobs Back

in PvP

Posted by: rchu.8945

rchu.8945

Poor thieves? What can we do? Tell them the same they told mesmers before the patches. “It’s how it is, deal with it, l2p”

hate to admit but agree 100%.

Pre-patch thieves justify their ability over mesmers and constantly throw the “l2p” words around, glad they have a taste of their own medicine.

Sanctum of Rall
Pain Train Choo [Choo]
Mind Smack – Mesmer

Academy Gaming: Disaster

in PvP

Posted by: rchu.8945

rchu.8945

wow, terrible display of sportsmanship.

Sanctum of Rall
Pain Train Choo [Choo]
Mind Smack – Mesmer

I was Thief, now I am Mezmer

in Mesmer

Posted by: rchu.8945

rchu.8945

Well of course it is easier to play mes now if you’ve played it for two years. But to a new player is quite challenging. Anyone saying mes is easy to play either played mes for a long time, doesn’t play Mes well, only PvEs or has no clue what they are talking about. Compared to most of the other classes it has a higher skill threshold. All of these so called new “effective” Mes are getting destroyed in PvP, including these elusive OP memsers people keep talking about. That is what I’m seeing in the matches I’ve played, Mes getting killed at the same rate as they were before, if not faster due to the boosted condi damage.

I beg to differ. Post June 23rd patch, Mesmers are not that hard to play any more. It still takes time and commitment to become even better, but there’s a reason all the FOTM players are hopping on the train because it’s more accessible than before. I still think Ele and Engies are way harder to play than Mesmers now.

Sanctum of Rall
Pain Train Choo [Choo]
Mind Smack – Mesmer

Step By Step of Might Stacking?

in Elementalist

Posted by: rchu.8945

rchu.8945

can anyone offer a beginner’s guide for D/D might stacking? Is it similar to D/F steps above?

Sanctum of Rall
Pain Train Choo [Choo]
Mind Smack – Mesmer

D/D cELE /knight

in Elementalist

Posted by: rchu.8945

rchu.8945

Have you fought Mesmers lately OP?

Has any top tier tournament teams taken 2 x Mesmers? Stop trying to downplay Ele is the king of sPvP class right now.

Sanctum of Rall
Pain Train Choo [Choo]
Mind Smack – Mesmer

Diamon Skin, a condi users worst enemy.

in PvP

Posted by: rchu.8945

rchu.8945

People supporting Diamond Skin as if the trait is justifiable.


“Yall are using Rabids, you should beat them with Carrion”
Nothing changes. Both amulets have the same performance against DS. You have 0 experience about this and should stop posting here.

“Oh well, it’s a team game. No one 1v1’s and if they do it only lasts for 5s.”
Want me to list Tournament videos of where people 1v1ing for 10+ seconds? More importantly, list videos where losing 1v1’s caused people a node and a potential comeback? 1v1 happens in Tournaments ALL the time.


“No other single trait counters an entire build like Diamond Skin”
No one can rebuttal this.

“There is no counterplay against it if you’re conditions.”
No one can rebuttal this.

As if Conditions didn’t have to worry about the Numerous AoE cleanses this game has.

+1

Sanctum of Rall
Pain Train Choo [Choo]
Mind Smack – Mesmer

We're in danger!(Mesmer nerf discussion)

in Mesmer

Posted by: rchu.8945

rchu.8945

Just a typical player who mains a thief and wants Mesmers to be “free kill” again like before the June 23rd balance patch.

Sanctum of Rall
Pain Train Choo [Choo]
Mind Smack – Mesmer

Can we finally nerf mesmer,rampage, ele

in PvP

Posted by: rchu.8945

rchu.8945

Mesmer needs shaving on CS and PU and fix on Mender’s Purity and Blinding Dissipation
the problem with ele is burning, not ele
Rampage is an elite with telegraphed animation that are easy to avoid, l2kite

Ok so i can agree on nerfing pu since stealth camping is useless in pvp.
but they need blinding dissepeation not to be free kills or they need heavy armor.
Nerfing cs sure but atleast lower cd on diversion so they can actually mess you up

This.

If you guys want to nerf Mesmers more, add thief and its stealth mechanics too.

Sanctum of Rall
Pain Train Choo [Choo]
Mind Smack – Mesmer

So, um, memsers seem brokenly OP

in PvP

Posted by: rchu.8945

rchu.8945

I did say that maybe I just suck, so calm your nerd-rage glands people.

Shatter mesmers i don’t find all that OP, cause you just have to dodge their big shatters, it’s really the perma-stealth condi lockdown mesmers I find to be extremely difficult. Really, maybe it’s just the perma-stealth ability, that shouldn’t be possible by any class.

Even within the Mesmer community there’s a huge group advocating a nerf to PU (the trait that allow longer stealth duration), unfortunately Anet has made few big nerfs to Mesmers on traits that didnt need to be nerfed, so I am in the camp to keep PU as is, unless Anet revert those few nerfs to Mesmers.

Sanctum of Rall
Pain Train Choo [Choo]
Mind Smack – Mesmer

Is Hotjoin Gone Forever?

in PvP

Posted by: rchu.8945

rchu.8945

i like to hop around hotjoin until i find a newly starting server. play there. it is significantly more fun than current un/ranked fights.

if autobalance pulls u to a side w/ huge loss incoming, just go to server list and find another server.

overall i have more time actually playing (hopping around for servers takes less time than waiting on queues), more even fights (less premades), and more fun (at least i have)

w/ the snowball effect from autobalance and leavers, there is some frustration, but in general i’m enjoying it much more

agree 100%.

The wait time in unranked /ranked is unbearable. If they remove hotjoin permanently, that will be the end of me doing ANY sPvP.

Sanctum of Rall
Pain Train Choo [Choo]
Mind Smack – Mesmer

Mesmer got way too faceroll

in PvP

Posted by: rchu.8945

rchu.8945

something is horribly, HORRIBLY wrong when the mesmer is doing thief burst damage with stealth and then makes a million clones of themself and goes stealth again.

I been repeatedly seeing mesmers as top players on their teams all last week and this week.

What does anet do? I don’t think they touched mesmers at all.

prior to yesterday’s patch, Mesmers already received multiple nerfs after the June 23rd patch. You guys cry about Mesmer, yet ignore the burning damage issue and Ele being OP… The only abusive trait that Mesmer should get a look at by Anet is PU.

Sanctum of Rall
Pain Train Choo [Choo]
Mind Smack – Mesmer

why do people hate mesmers?

in Mesmer

Posted by: rchu.8945

rchu.8945

Take a warrior and go 1v1 on mesmer in wvw, hell even spvp in certain maps. Then tell me again how i should learn weakness of mesmer class.
I am dealing with your illusions, clones, stealth, dodges, dazes, stun breaks and now the ridiculous dmg boost. And i have to keep constant pressure while trying to burst you to be effective.
If you fail you can just reset the fight and try again and warriors can’t keep up with you anymore because of the GS nerf.
And you are playing vs most telegraphed class in game. The warrior burst are like kitten cinema screen. Earthshaker, backbreaker, skull crack , eviscerate you name it.

I’ve been playing my warrior alt using the GS + M/S build has been moderately successful, and on my Mesmer I’ve been killed by some really good warriors. No doubt after this balance patch has made Mesmers harder to kill, but in no way is Warrior vs Mesmer scenario as bad as Mesmer hard-countered by thief.

Sanctum of Rall
Pain Train Choo [Choo]
Mind Smack – Mesmer

Mesmer Wars 2

in PvP

Posted by: rchu.8945

rchu.8945

You missed the point entirely.

Just because something has a higher skill ceiling than it’s counterparts does not inherently make it better than the counterparts. Mesmer has a high skill floor and a ridiculous high skill ceiling. The other professions can take advantage of the knowledge and tactics used at very, very high level Mesmer play in addition to their strengths.

Simply stating that a Mesmer is OP because Helseth is OP at Mesmer (or Misha or Frostball or whoever you want to bring up) is not entirely accurate. All that you can say for certain is that that player is good at the profession and plays well. Now, it’s possible for them to overpower their opponents, but that does not inherently mean that their profession is overpowered in relation to their opponents professions.

Let’s say that ANet releases a new Profession called the Commando. Most (if not all) people avoid the Commando and don’t play them due to playstyle tastes. However, there is a dedicated Commando community, although they aren’t very good at playing MMOs and play poorly. Tournaments come and go and in each Tournament players rarely see Commandos and the ones that do appear don’t tend to make any impact at all. Does that mean that Commandos are underpowered? Does that mean that Commandos need to get buffed?

The main point I was trying to make is the unique things that mesmers have now they always have had and it’s always the reason to have wanted them. The profession wasn’t hated beyond belief, if played at a very high level it was nice and useful. Before the core specs they had portal, they had moa, they had great incombat active defense, they had great burst, the d/p thief just hard countered it, but even great mesmers could beat them.

Right now they overpower almost any other zerk spec so it’s a lower skill cap to be viable, but the things that are making it unique and useful it has always had.

As already pointed out by few replies above, naming few well known, highly skilled players in tournaments that have played Mesmers doesn’t justify your statement that Mesmers was viable pre-patch. Those same players probably can play other classes well, not just limit to Mesmers. Before this balance patch, in a given situation where 2 players of the same skill level, one plays a thief and other plays Mesmer, the odds heavily favors the thief pre-patch. Sure, you PERSONALLY might be more successful than others, but that’s not the norm.

Btw, where were you in all the tournaments that have gone on the past few years? Since you think Mesmers were “viable” (assume the meaning is adequately competitive), I’d love your name in addition to the Helseth, Supcutie and Frostball that can show the Mesmer community few tips. Post some tournament videos

Sanctum of Rall
Pain Train Choo [Choo]
Mind Smack – Mesmer

Encourage tpvp, not dueling

in PvP

Posted by: rchu.8945

rchu.8945

Explain? ok, Point assault has a huge advantage they know where point defender will eventually have to be i.e. the point itself with it’s limited space and with one exception no point has los barriers, where as point assaulter has many barriers and the freedom to move anywhere, this is not 1v1 , this is point assault and defense, as designed the advantage is given to point assault, this makes sense since the opposite would make the game pretty boring. But this not 1v1 where both players only have one objective, to defeat the other player. As a defender you have multiple objectives, prevent capped point from becoming decaped, prevent assaulting player from achieving a tactical or strategic advantage and lastly prevent re assault. Of course there are more such as assaults ability to disengage more easily etc etc but you get the point, pun intended. Assaulting player also has multiple objectives primary of which is decapping the point, so on so on defeating the other player may solve these objectives, but it not the goal as it is in 1v1. This why many teams try to defend points at choke locations on the map there by lessening the defenders disadvantage.

I think you’re getting confused between 1v1 and dueling. In dueling, the objective is to kill the other person. 1v1 is any situation where there are only 2 players in the immediate vicinity – hence, “1v1”.

And conquest has a lot of 1v1s. Therefore, the game has to be balanced around certain 1v1 situations also.

Conquest maps are cater to group vs group, which maxed at 5 per team. This is what I find the most hilarious in sPvP matches, people who died during any x vs 1 encounter, they spew out some venom like another classes joining in on a oncoming 1 vs 1 is wrong. What did you expect other players to do? form a line and wait for 1 vs 1 to be over, and winner fight the next person from the enemy group? Conquests are meant to be play as group, whatever means necessary to win by points.

Sanctum of Rall
Pain Train Choo [Choo]
Mind Smack – Mesmer

Are mantras working properly?

in Mesmer

Posted by: rchu.8945

rchu.8945

I think mantra were always used but often only for the “passive” damage boost. Since now you need to use them to get something out of them, this is of course a welcome change, but I don’t believe it is intentional. It it too big of a change for them not to report it. Also, the cool down of the skills does not mean much anymore, so I really don’t think it’s intentional.

I guess we’ll find out tomorrow

Sanctum of Rall
Pain Train Choo [Choo]
Mind Smack – Mesmer

why do people hate mesmers?

in Mesmer

Posted by: rchu.8945

rchu.8945

I think many are expressing hate towards the class out of several possible reasons:

- Mesmers pre-patch used to require a lot more practice to be good and in unranked matches, the class tend to be easy kill for many other classes. Now after the patch, It’s not the case any longer. I’m not implying the class is faceroll for wins now, but it is much easier to be adequate than pre-patch.
- The trait PU has garnered a lot of hate, but I think it’s kind of warranted. The current functionality really promotes abusing the stealth mechanic, which as part of the Mesmer community, we all should be too familiar WHY other classes hate it.
- The new patch just did a hard reset on the meta, and people are liking it. The builds/classes they use to play are no longer viable, and people are mad. When people get mad, they redirect their hate toward classes that got better. It’s just people being selfish.

Sanctum of Rall
Pain Train Choo [Choo]
Mind Smack – Mesmer

How can I beat mesmers post patch?

in PvP

Posted by: rchu.8945

rchu.8945

How can you beat mesmers post patch?

You gotta hope that it is just one of those fotm rerollers that have no idea what they are doing

Or you just need a good thief…braindead ones spamming hs and shadow shot don’t work anymore

surprisingly, from a Mesmer PU discussion thread, someone mentioned thieves still own Mesmers hard in higher tier PvP tournaments:

https://forum-en.gw2archive.eu/forum/professions/mesmer/Opinions-on-PU/page/2#post5240402

Any high ranking thief / Mesmer can confirm that’s true?

Sanctum of Rall
Pain Train Choo [Choo]
Mind Smack – Mesmer

Opinions on PU?

in Mesmer

Posted by: rchu.8945

rchu.8945

In Conquest, the main issue w/ PvP is it makes your stealth skills last long enough that you can stealth from outside the enemy’s LOS, and then walk up to him for a nearly-instant mirrorblade-mod-gs3-mind wrack burst, which is enough to instagib zerker builds and do heavy damage to other builds.

However, in higher ranked games, PU seems to be necessary for mesmer to survive. If you watch the latest ESL, the mesmers on both teams were still getting farmed by thieves even with PU. But against anything less than a coordinated team, PU gives mesmers a crazy amount of survivability.

thanks for sharing that, I thought the current changes would at least put Mesmers on equal footing with Thieves in higher ranking PvP tournaments, it’s sad to hear that thieves continue to own the class like before. With that, I would lean towards NOT making any changes to PU, as Mesmers will need every bit of help they can get in higher competitive PvP games.

Sanctum of Rall
Pain Train Choo [Choo]
Mind Smack – Mesmer

New Mimic, opinions?

in Mesmer

Posted by: rchu.8945

rchu.8945

The recharge is just too long. If we had more than THREE utility slots, sure. But I can’t justify taking it over something else. For me, spending a slot to do something twice isn’t as good as being able to do a completely different thing in most cases.

it’s good, but recharge time is way too long for me to have it on my bar.

Sanctum of Rall
Pain Train Choo [Choo]
Mind Smack – Mesmer

This must end, now.

in PvP

Posted by: rchu.8945

rchu.8945

I like how mesmer traits (That aren’t even op) got nerfed almost instantly, (MtD, Chaotic Dampening) but Grenade barrage, an ability that’s one shotting most players, is still bugged and going on strong.

Because one of the nerfs (Power block) was a bug fixing, MtD was planned to be nerfed before the patch was even released but not enough time and that leaves only the staff cd as a quick nerf (but they probably thought about it before the patch, too.). So don’t have some illusions they quickly reacted to what was happening.

MtD nerf was based on a stupid streaming video when someone did crazy damage against a dummy bot, and staff nerf was unwarranted, the current weapon reduction is worst than the 20% recharge reduction compare to all other weapon skill traits. The real OP trait that should be addressed is PU, not those two.

Sanctum of Rall
Pain Train Choo [Choo]
Mind Smack – Mesmer

Mesmer never took skill to begin with

in PvP

Posted by: rchu.8945

rchu.8945

Mesmers were fine, greatly awarded for skillful play.
However they were locked to a single viable burst build, which is now made almost baseline.
So after the patch they got more damage (so did everyone) and can grab PU for the longest stealth uptime in the game whilst not being as affected by the defensive trait stats some other professions relied upon.

How to make them less forgiving and awarding for good plays:
1. Set their health on par with elem, guard and thieves.
2. Reduce the increased stealth uptime gained from PU, half would do.

*Note bout point #2;
No body asked for that insane stealth uptime, not even the mesmers and some of them already admits that they nerfed the wrong stuff after patch, namely condi stacks.

Fix PU, set their HP on par with thieves/ele/guard = Mesmers are fine!

sorry,

Mesmers were NOT fine before the june 23rd balance patch, it was not part of the meta due to the hard-counter of thief class. Landing a burst requires lots of planning and coordination and even in a organized team, it requires a lot of babysitting by team mates to peel for the mesmer in order to be productive. On a equal skill level, thief will win majority of the match vs a Mesmer and pretty much render having the class in any match a less rewarding team mate compare to other classes.

Sanctum of Rall
Pain Train Choo [Choo]
Mind Smack – Mesmer

Why are we the self defeating community?

in Mesmer

Posted by: rchu.8945

rchu.8945

The more I play, the less powerful I feel mesmer is.

I’m starting to agree, and seeing the principal problem now as one of power creep.

In the current world of high damage, some of mesmers’ new skills are contributing to the problem. But if damage is toned down across the board, or if amulets get a little tough/bit, we’d seem less OP.

if Anet is going to bring down the dmg, I hope they revisit the nerfs on MtD and Chaotic Dampening. Those were very heavy-handed, compare to nerfs to other classes.

Sanctum of Rall
Pain Train Choo [Choo]
Mind Smack – Mesmer

Why are we the self defeating community?

in Mesmer

Posted by: rchu.8945

rchu.8945

Just to add one more build to the list of ridiculous Power-burst professions that very well can compete with the P-Shatter burst, I ran into a Rifle Engie earlier. We all know about Grenade Barrage, and he 100-1%ed me with that when he caught me from behind with all my stuff up, I managed to make a close getaway thanks to F4, Blink and Stealth. OK that’s broken and will surely be fixed.

However, ran into him shortly after and he pulled a combo (from Stealth!) and almost insta-gibbed me again. It was something like Jump Shot=>Blunderbuss and something else I forget, and each of the first two hits was over 6.5k, while the last hit for around 4k. All pretty much in the same instant and from Stealth.

This was without GB or obviously I’dda been dead as a doornail instantly.

Not crying here, just sayin’….we’re not the only ones with a 100-0 capability. (Granted, the insta stun does make a difference.)

The difference is not much has been done to Engi (assume Anet is giving time for ‘proper’ evaluation), yet Mesmers get the heavy-handed nerfs the first week of the balance patch, and on traits that are not OP. Why couldn’t they give Mesmer’s changes more time?

Sanctum of Rall
Pain Train Choo [Choo]
Mind Smack – Mesmer

Why are we the self defeating community?

in Mesmer

Posted by: rchu.8945

rchu.8945

I agree with you in principle, I want a balanced game too and I don’t want to play an OPd FoTM Mesmer, however I want to stay on the side of caution and avoid giving into “knee jerk” emotional balancing, and give it a few more days for players to adjust builds and more clearly see where the main issues are.

I think Pyro’s suggestion for CS sounds pretty reasonable. However, before we touch on too many traits, ANet needs to make a much larger decision on where they want the games damage to be. Just as the guys in the video, I strongly feel there was a general significant power creep for both Condie and direct damage. They either need to improve the scaling of Toughness and/or Vit to match, or reduce Power & Condition damage a tad.

If you nerf traits before you solve that fundamental problem, I think you’re just watering down all the hard work put into this giant patch.

Totally agree. There is a priority and balancing classes now when there are more basic issues at stake is not a good idea.

Mesmers have always been a difficult class to play against (similar to thieves) because you need to know how our abilities work in order to counter it. Unlike warrior which is pretty easy to understand and counter. Once people start getting familiar with how mesmers play in this new meta, some of our seeming “power” will gradually lessen. I would hope that Anet fixes some of the core issues first so as to give people some more time to get adjusted to how every other class is playing now and to develop counters for it. This will help insure that balance is done with the long haul in mind.

How can we have faith in Anet when they didnt give enough time for the new changes to “sink in” with the community? Look at all the nerfs to Mesmers so far, they are not warranted. Yet true OP trait like PU is ignored.

Sanctum of Rall
Pain Train Choo [Choo]
Mind Smack – Mesmer

In case you missed this:

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Posted by: rchu.8945

rchu.8945

thanks

Didnt know about this option.

Sanctum of Rall
Pain Train Choo [Choo]
Mind Smack – Mesmer

Proposed Changes to our Overnerfs.

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Posted by: rchu.8945

rchu.8945

Would those interrupt traits be severely hindered by a 1-5s ICD? Or give Chaos Storm a longer cast animation, or bias the random procs towards being more potent towards the end of the duration? Cap it to 1 daze pulse per cast?

Basically, tone down the maximum benefit from specific synergies, or add counterplay which would be relevant for PvP formats without completely ruining an entire weapon and potential playstyle for PvE (and dumb WvW zergs)

ICD for Power Block and Interrupts would basically ruin it completely. Nothing is more satisfying than greatsword 5 on a group, and getting 3 different interrupts. An extremely rare occurance but it happens. Chaos Storm has already been nerfed from launch with a longer cooldown, at least twice, and it’s already something that may not even triggered the desired effect. Capping any of it would ruin the skill.

Chaotic Dampening has plenty of counter-play, You’re committing yourself to do a set of different skills to trigger Chaos Armor. Even for the simple double Chaos Armor of Chaos Storm + Phase Retreat + Staff 4, and a ton more if you follow it up with another utility or weapon swapping/sword leap, torch burst. Ever get CC’d without Phase Retreat up? Because that’s what it sets you up for. There is a huge risk to it against even moderately experienced players. Use a utility to get out of trouble, now that’s on cooldown, Or die. – and those are pretty big risks.

Committing just those 2 skills for faster recharge for x2 Chaos Armor for a 20% Reduction on Chaos Storm, Phase Retreat and a 10% Reduction, is just needless busywork with no real benefit over just giving us a flat 20% pre patch.

3 times more effort, for ‘almost’ the same result. Which was essentially our class motto pre-patch, and it’s on the fast track to that again.

Where as other professions just enjoy their 20% coupled with whatever other benefit the traits often give. (Protection in our case.)

+1

I have lost faith with Anet’s balance team. Just when you got something good, they take them right back again.

Sanctum of Rall
Pain Train Choo [Choo]
Mind Smack – Mesmer

Stealth and (lack of) counterplay

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Posted by: rchu.8945

rchu.8945

Anet, make this happen.

Sanctum of Rall
Pain Train Choo [Choo]
Mind Smack – Mesmer

When are the nerfs coming?

in PvP

Posted by: rchu.8945

rchu.8945

Mesmers nerfed, they were given too many base traits and now they have everything. Masters of all…Take some of those away or reduce the traits effectiveness is probably what they need. Also mesmers shouldn’t have perma-invis. No class should. But if any class should, it should be the class designed around invis. The thief.

Engineers need grenade barrage bug fix.

Burn toned down. Makes guardians and ele’s pretty overpowered.

Oh yea?

Please add thief to the nerf as well. Make counterplay to stealth viable and not just limited to engi class.

Sanctum of Rall
Pain Train Choo [Choo]
Mind Smack – Mesmer

Maybe Backstab should have a cool down.

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Posted by: rchu.8945

rchu.8945

1.) Backstab HAS a cooldown , its called Revealed !

2.) Anyone crying about getting hit that hard ( from whatever profession ) is running class themself, and therefore dishes out the same dmg.

3.) To cry about thiefs atm is really a l2p issue, compared to every other profession right now they got kitten !

I spot a thief.

I’ll have sympathy for you when you are revealed the second you touch that attack button, not the 47th time you’ve spammed it even though I’ve got a 5 second invulnerable up and you manage to land 7k damage.

There’s a particular blend of bullkitten that goes along with seeing:
InvulnerableInvulnerableInvulnerableInvulnerableInvulnerableInvulnerableInvulnerable
InvulnerableInvulnerableInvulnerableInvulnerableInvulnerableInvulnerableInvulnerable
InvulnerableInvulnerableInvulnerableInvulnerable8000

Oh, and don’t forget your proc sigil on top of that.

Were it up to me, you’d have cooldowns on everything, not just backstab. Be thankful ANet has their hate on for elementalists and your class is on the backburner for now.

yea, thieves defending themselves and try to play the victim card is pretty hilarious.

Sanctum of Rall
Pain Train Choo [Choo]
Mind Smack – Mesmer

The Robert Gee Appreciation Thread

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Posted by: rchu.8945

rchu.8945

Wow, imagine my surprise to see myself quoted in the OP of a completely different thread from where I posted that. I meant every single word of it. We GW1 Mesmer vets still remember, Robert. Thanks again.

<strong>Now please stop the Dread Lords, Jon Peters and Josh Davis, from gradually taking away everything you gave us.</strong>

+1

I had my doubts when the trait revamp was introduced, but glad I was proven wrong. Now we just need Robert to help stop all the incoming nerfs while other classes are left mostly untouched.

Sanctum of Rall
Pain Train Choo [Choo]
Mind Smack – Mesmer

And yet another Mesmer nerf

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Posted by: rchu.8945

rchu.8945

This was to be expected at least with the staff trait. The recharge was ridiculous. Expect pu next, as it is even more over the top.

I main a mesmer and obviously, these traits are very strong and desirable. However, most professions now have rather stupidly strong staff. If there is not to be complete chaos, various things everywhere need to be adjusted.

I would like to see Anet “adjust” other classes, instead doing the tweaks mostly to Mesmers.

Sanctum of Rall
Pain Train Choo [Choo]
Mind Smack – Mesmer

Meanwhile, in nerf land.

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Posted by: rchu.8945

rchu.8945

So i haven’t found a link to any nerfs or felt a difference. My Mesmer still feels downright broken in PvP/WvW. Then again i only play power shatter and oneshot anything that isn’t built full tank since the patch.

Because currently the damage from mesmer is indeed too high and it WILL be tune down.

However, this has nothing to do with chaotic dampening. After other nerfs come in, you will realized how bad some of these earlier nerfs are.

As if other classes not doing tons of damage? Fact is majority of the nerfs are directed at Mesmers, while other classes get the free pass.

Sanctum of Rall
Pain Train Choo [Choo]
Mind Smack – Mesmer

Maim the Disillusioned Nerf QQ Thread

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Posted by: rchu.8945

rchu.8945

Anet didnt stop with MtD either:

https://forum-en.gw2archive.eu/forum/professions/mesmer/And-yet-another-Mesmer-nerf

Mesmers just kept getting nerfs, while other classes are untouched (except when it favors the class like thief with the “reveal” fix).

Why does Anet hate Mesmers so much?

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Pain Train Choo [Choo]
Mind Smack – Mesmer

So how do you deal with Mesmers now? o.o

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Posted by: rchu.8945

rchu.8945

nice try to hide this as a advice seeking post, we all know you are trying bring more attention to nerf Mesmers (which we already received while other classes got none).

Just remember what comes around goes around, Ele is doing tons of damages too. I hope your class get nerfs as well.

Sanctum of Rall
Pain Train Choo [Choo]
Mind Smack – Mesmer

Stealth and (lack of) counterplay

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Posted by: rchu.8945

rchu.8945

I wonder if OP has read any of the incoming class changes or is just a typical lrn2player who comes to the forums crying about how they can’t beat someone who uses stealth?

My first suggestion, read Engi changes and then roll an engi with lock on. Completely catered to cryhards such as yourself, OP. The most rewarded passive gameplay towards stealth I’ve seen!

6 seconds of reveal and 10 stacks of vulnerability for simply hitting someone who’s in stealth on a stupidly low ICD! This I find amusing (or less sarcastically, disgusting) because it’s yet again another form of passive gameplay which is rewarded more than active gameplay.

#Anet’Esports’

That’s not enough, more than one class should have the lock-on trait, such as Mesmers (which continue to be countered by thieves).

Sanctum of Rall
Pain Train Choo [Choo]
Mind Smack – Mesmer

Maim the Disillusioned Nerf QQ Thread

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Posted by: rchu.8945

rchu.8945

Anet is always biased against Mesmers and love the thieves, look at how quickly they fix the “reveal on miss” bug. Freaking unbelievable. When thieves cry loud enough, they give them love and shift the nerf to Mesmers.

There’s a difference between fixing a bug and nerf/buff a class.

If you have been a Mesmer main for the past 3 years, bugs that were not fixed eventually became nerfs to the class.

Sanctum of Rall
Pain Train Choo [Choo]
Mind Smack – Mesmer

Please..don't nerf dmg (direct/condi)

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Posted by: rchu.8945

rchu.8945

Just no knee jerk nerfs pls

Too late, Mesmers got nerfed first again, as usual.

Sanctum of Rall
Pain Train Choo [Choo]
Mind Smack – Mesmer

Damage is way to high

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Posted by: rchu.8945

rchu.8945

True, I just saw a zerk guardian go from 80% to 0% by a zerk lich attacking. He went straight to 0, not even go down a bunch and then 0, no. Straight up 0.

But I have seem some condi bursts and those were scary. Not all classes are able to pull that off, but I saw some good condi engies and condi mesmers out there. Mesmers are particularly scary due to their good dodge ability and ability to ramp up high amounts of stacks.

Edit: I guess the problem is as you said it. Everything dying so fast that zerk seems stronger because you melt ppl faster. But this new patch ruined tanky builds and we need something to help address that. Good thing that ANET already acknowledged that and is probably going to look into it soon – some changes have already been made.

I rather this than the celestial meta, tbh.

Sanctum of Rall
Pain Train Choo [Choo]
Mind Smack – Mesmer