Celestial gear is ridiculously hard to get. It has to be self-crafted, because every part is accountbound on this stat combo exclusively. Weird enough but ok. But also the charged crystals are time gated. WHY? I have tons of completely useless quarts. Why is the conversion still time gated? Ok, go farm some quartz nodes and just pray to RNGesus for charged drops. But… turns out the nodes are accountbound and there are only 2 or 3 in total… Why? Why do you hate celestial stats that much that it absolutely must be a complete pain in the posterior to craft a single piece? Even most of the ascended time gated materials are tradable which makes it easier to obtain ascended than celestial. Is celestial really so completely overpowered that it validates requiring an entire month to craft?
Now I want my female human Ele in a tuxedo <3
I’m not even angry at the skimpyness, because the male is also pretty skimpy and refer to Succubi/Incubi.
But the males get actual hooves and devil legs, they look awesome!
What do the females get? A cheap kittenty Halloween knockoff costume…
Why the heels? Male and female costumes are lightyears apart in quality. The female version isn’t even worth half the price, it looks like a cheap gag-version of the male outfit. Just give me the exact same costume! It’s just disappointing.
Thanks, that build looks very interesting and is pretty much what I wanted for my Ele. I’ll test it out soon =3
Hi to all you Ele-veterans!
I’ve been out of the loop for many months and now am back. =D
Just brought my second Ele to 80 and looking for a specific water/healing-type build.
Is something like this viable? Maybe with a bit of Arcane? PvE style.
My first Ele was fire/air themed, so I have her on a D/D crit/burst style build, but I admit that I have no idea if that still works after the patch. Are there any good current builds floating around in this direction?
edit for random nonsensical kittens ._.
(edited by Meluna.1764)
GAH! Can’t unsee >_<
Now that I know, this shall bother me forever XD
Go to your hero panel (press H when not in chat or click in the shield), click on the tab with the hexagon, click on weapon skills. You can see which you unlocked and which you already have. You can also read all the skill descriptions.
I hope that answers your question? =)
Are all instruments played with the same controls?
i honestly think that it should behave like a proper mmo auction house. 15% cut period. no listing fee, or turn it into a deposit that you get back after sale completion.
Unfortunately the listing fee is necessary. Else people would just use it as storage by putting up items at ridicoulus prices. The listing fee keeps that from happening.
there was complaining about instruments, so Anet implemented the option of turning their sound off. Again, win-win.
As frustrating as it may be, the gold sink does make sense – As we’re in desperate need of more gold sinks. :/
It doesn’t make any sense. Yes we need gold sinks, but levelling chars are not the ones making obscene amounts of dough. Slapping newbs is not the way to go, atm it sinks more newbs than money.
I kinda like the idea of unlocking traits, but the whole thing just went so far overboard. My idea to take it down a notch:
- give points more often. Atm its easy to miss getting new points because the system trains you to expect nothing to happen at level up. Reward every leveling up.
- Blue traits should be open. When trait system is unlocked, you need to be able to explore it. Don’t unlock something that is locked, that feels like trolling.
- Balance the unlock conditions. There are ridiculous tasks in there for minor traits.
- keep PvP and WvW out of this, they are not PvE content. You can tell them to visit the corresponding maps to encourage play, but stop trying to force players to play your way.
- either remove skill points from the paywall, lower the needed skillpoints A LOT or just add a ton of ways to gain them during play. Gold is not the big barrier here. I can donate gold to a friend in need, but he’ll still need to get above 100 skillpoints somehow.
- Grandmaster traits need to unlock at 60 again. Latest 70. The whole point of forcing content was to let players learn, yet you prevent them from learning their final character until max level. I do not understand that decision.
TL;DR: The unlocking traits was a nice idea, but the implementation lacks refinement. It should add a sense of reward and accomplishment, but at the moment it takes away reward and adds arbitrary barriers.
As an Ele, you are per design rather squishi so it forces you to learn the movement mechanics rather fast. Movement is your friend. GW2 does not work like other MMOs where you can just stand around and cast, that will absolutely get you killed here. Take your time, take single mobs and pay attention. Red circles on the ground mean AoE damage and must be doged out of. Large ouchie attacks are often telegraphed through animations, move out of them. Learning to dodge is hard at the beginning, but is required for later content.
If you want more survivability, I recomment Guardian or Warrior as starting character. You still have to learn to move, but these professions are more forgiving, especially at the start.
You also want to test different weapons. I see especially newbie Eles running around solo with staff. Staff is best when used in a group.
If you keep running into problems, you can always ask for guilds that take/teach newbies. This game has a very helpful community and you will find ingame a lot of people willing to share and show. =)
I read the title as boobies…
My eyes are up here
enlarges head by 500%
They do show the listing fee, it’s directly next to the projected profit. Has to be shown separately too so that people know whether they can afford to list the item.
Just add a Bazar vendor that takes these tickets. Have done it for blade shards, just add one for tickets.
Because bobbles have everything to do with might and magic, and guilds and wars.
Well in that case you can be happy that Anet expected some people to not like it and made it so that only the people using it can see it. So it doesn’t affect your gameplay at all. Isn’t that great? =D
thx for the info
i agree with making SAB permanent in the end, but not as dungeon as it is not classic 5 people content. Just leave it in all its glory when finished. Or make it a festival, but annual is not enough then, since it came more often until now. Maybe biannual. Would probably only play in there then =D
Quick question, read somewhere that sylvari is a possible alternative. Which story is it there? always just human commoner is boring ^^
You forget about those who stopped making alts because of this really bad new system.
How much is a character slot?
How much does it cost to outfit an alt?
Will new players want to go thru the pain again to make an alt?
Personally I think most making alts will spend less on them because there is no longer experimentation. Level as fast as you can and get only what you need. Possibly anti-gold sink here.
Easy fix…. REVERT!
I absolutely agree. I am an alt-o-holic. My favourite activity in the game is levelling. Am at 10 lvl 80s by now, since I like to take my time.
The new levelling system discourages me greatly from making a new char. My second ele was 73 when the change happened and bringing her to 80 was considerably less fun than pre-patch. Worst for me is the Grandmaster trait moved to 80. While levelling I tend to try different builds as I go up, how much they suit me in playing. Can’t do that anymore. Plus, levelling up is not an achievement anymore. Nothing happens except your gear getting worse.
My last charslot is a keyfarm, because I could not be bothered to make a new one.
So yes, you are right, therew is at least one person who stopped making new chars.
I have an entire stack and I do not plan to even look at the activity again, since the way it is handled has not improved. As long as I’m waiting 90% of the time, the whole thing isn’t fun. I don’t even care how good the fights are supposed to be, since I barely get to play them. So yes, the tickets should have some worth outside. At least let me trade them to someone who is interested in it.
Guardian. The profession comes with so many heals and high innate healpower, it gives you a lot of survivability. Of all classes, I found the guardian the easiest to play. Even in story steps where I had problems with tricky classes, guardian just stands his ground. Warrior comes right after, but isn’t my thing. Maybe test both till lvl 10 and then decide which mechanic you prefer playing.
Beware of Thief, Ele and Mesmer. Those are extremely strong classes but they require quite some getting used to. If you don’t want to study strategies and stats, these are not the classes for you.
The most important is that you are having fun with the class mechanic. You have 5 char slots and getting to lvl 10 is fast. Test out the professions you are interested in, see how the mechanic fits your playstyle and test out various weapons. If you find something that is really fun to you, then that is the class that will be easiest and most engaging to you. =)
You can mouse over the name and it will show you the accountname. That is how I keep track =)
It was a great help. I love to read all your opinions and what you love about WvW in particular.
yes, the Princess does scream on her standard jump.
I am seeing a toy zerg in my mind…
we should team up:
1. Toy soldier with toy soldier mini
2. plush griff with plush griff mini
4. profit (fun)
Awesomesauce, thx for the updated build. I can tweak it from here =)
True, but tonics add hilarity. On my larger chars I usually jump as plush griff. Easier AND cuter =p
Complete a few lowbie maps and see if you have fun doing it. Explore by yourself and only consult guides if you really really don’t get further. That is the most fun. If you are not the type and find it tedious, no use in forcing yourself. But as the others say, it’s not hard, just can take a while. If you have fun in exploring, absolutely go for it. I agree with the WvW part to be the most annoying. in the open world, I only found Orr harder for me personally because I dislike several design choices there.
Fun is everything. If you enjoy exploring, it will not be hard. Have fun =)
Thank you all for your input. I guess I’ll give in and hobble along with my private commanders poking camps, since you say it actually does help and I get to play with my friends =)
PS: lvl 15 is my WvW level. Was supposed to say I was there a little, but not too much. I have 9 lvl80s in exotic gear, 3 of which I have used in WvW. Now I just need to decide which one to use =D
Does AH still get play? Is there an updated version? Some of my traits have seemed to move.
I agree with Highchu.
The strongest difference is that Jumping Puzzles are vastly more easy with small chars.
Additionally your camera hight is tied to your character height so camera on large chars tend to get caught on surroundings earlier. Meaning navigating through somewhere with a low ceiling will be no problem on an Asura but can be barf-inducing on a large Norn (motion sickness ahoi). Learned that in the Troll JP in LA.
Voip helps with the fun anyway when you’re playing with others. GW2 combat is never stationary so during combat you can not talk by chat, so that’s not an issue.
My server ranks pretty meh, even within bronze tier. Might explain why I experienced WvW groups more as random zergs. Going with my private commander in mini groups was more fun, because I felt more involved, but the large zergs were always just body count.
Several good friends of mine have always tried to convert me to WvW but I admit it has been never my cup of tea. For their sake, explain to me why WvW should be more fun or at least equal to PvE. My friends are counting on you and your abilities in smartiness. =)
There are some concerns I have especially for WvW.
1. I hate PvP. For some reason WvW has always been shoved in with PvE, why? Because there are a few random mobs sprinkeled around? The PvP part is the entire point? I am a great fan of co-op, but the PvP part still the biggest part that puts me off. I never played a PvP match in GW2, would rather saw my arm off.
2. It’s mostly about zerging. If I want mindless running in a horde, I’ll go on the champ train in Frostgorge. Has better loot. Small groups have barely any impact. Single players are just easy killcount.
3. It feels like I have no impact at all. Ran around in a small group (3-5) turning camps. Once we leave, camp immediately turns back. Feels like effort not well spent.
4. I feel unwanted. Server space is limited. As someone who is not an uber-pwns-m45ter I usually feel like I’m just stealing someones place who could have more of an impact than I do.
So please alleviate my issues and enlighten me to join the WvW path of the game.
Waiting for some good arguments =)
Info: current WvW status: lvl 15 n00b, but I have two commanders very intend on teaching me once I finally stumble back into the WvW server because I took a wrong turn in Lions Arch =p
Thank you @DeathReign and @maxinion! Very helpful entries =)
I know I shouldn’t play shatter in PvE but I’ve stuck with it forever and kinda like the way it plays, even when it’s underpowered. I have a second Mesmer I can build to pwn, so the other can get stuck with shatter =)
I would like to ask to reduce the amount of people per map. Drastically. Right now, every heart is a zerg, even in the middle of nowhere. Events are just a run to tag anything at all while mobs die as they spawn. The idea of making the world more lively was commendable but every single part of PvE is now a zergfest. Kinda overdid it a bit.
I checked the Osicat sticky since I used the shattercat before, but it hasn’t been updated. The shatter has changed quite a bit in the update so I thought someone might have looked at it. The Fay site I have bookmarked =) They also aren’t updated, but I’ll check if they still work =)
So yes, I checked the stickies, hence my question =p
I have 11 Chars, 9 of them at 80. Levelling was my most loved thing to do. Every level felt like progression, taking steps towards being better and more heroic, deciding for a specialization. From level 60 on, you could try out complete builds to learn to play them till 80.
Now a level up mostly means your gear just got kittentier. That is all. No feeling of accomplishment or growth at all. The feeling of “leveling up” just got lost for me completely. Until level 30 you get no specialization at all and after that, traits are still locked, no heroism for you.
You either do a very specific task (wasn’t a central Mantra at launch “play it your way”?) or you pay more than any newbie could accumulate by that time.
Worst of all, before level 80 you have no access to an actual working build because the most effective builds are usually based around grandmaster traits. That is why they are grandmaster traits. So now you have to learn to play your char AFTER reaching last level. Was that intended? Because now all the people not taking lowbie Chars for lowbie dungeons are actually right in doing so. The update somehow devalued the entire journey before 80. Now I just push to 80 asap and then start to play the char
I have two Mesmers. Is there a list of current Mesmer builds? Especially Shatter. But if you have a nice example of a phantasm build or a Mantra Nuker? It’s the first time I’m playing since the update, so I lost all my builds and since the Mesmer has been reshuffled quite a bit, rebuilding proved a bit awquard.
I can sympathize. I ported people up there for almost 2 weeks (until I took a wrong step on the way down) and have seen so many people die and so many ragequit over this jump. It is not very popular. On the other hand, the whole map cheered when one finally got it =/
I want my SAB back <3
And this time, please please include the Bunny minipet q.q
Laying fields. Very fowerful in Zergs, especially WvW.
I have 11 character which is exactly the reason why I also view these materials as complete trash. Nothing to do with them, they just hog space. I wish I could buy something with it. I also like the idea of gear upgrading by Orpheal. Make it cost a ton of material but at least make it have any other use than destroying.
Have my mesmer parked right before the diving goggles. I can TRY to get you if you make it to that bridge with the hot airvents across. From bottom I’m not sure the portal will be in reach, can’t see down. This is seriously high. Please don’t be sad if I die along the way. I’ll give my best. If you need help getting that far, I could bring along my second mesmer. But she’s quite young and squishy and will not survive the aetherblades. I sent you an ingame message. contact me today or tomorrow to make a time for trying ^^ BTW, It took 4(!) Mesmers to get this far. We stink XDD
 Well it looks like I can’t guest over to NA and he can’t guest over to EU so I am not allowed to help. Sad Melu is sad =(
(edited by Meluna.1764)
Is the JP still bugged or can you enter again?
Also I am on EU servers. Can you guest over to NA? In that case I’ll try to get up to help you.
8 on 80 (one per job).
Two more Mesmers to park in difficult or long JPs because I love to port people that have problems there.
The last one is retired and parked at a chest atm since I exclusively play that char with a friend who is currently inactive.
Funny how a tankish/bunker build with lots of active condition cleanse doesn’t even notice its princesses rather than say plushie griffons or skrit.
Nice to know something out there eats Berserkers alive .
Meh, my Necro is one of the tankiest things ingame and I still run from these terrors like a little girl, whining all the way. They have no face. NO FACE! Tank whatever, I’m away…
The most important skill in that case is: learn to dodge!
Standard the skill is bound to the “v” key, but you can remap it if you prefer. The two yellow bars above your read health bar indicate your energy to doge. Observe your enemies closely. Large attacks doing a lot of damage will be telegraphed by certain animations, long gestures the enemies make. If you learn to dodge at just the right time, these attacks can’t hurt you. Beyond that, warriors usually invest in their gear in strength and precision and just kill the enemy before it has time to do enough damage.
But really, I would suggest you really spend a day or two just familiarizing yourself with the dodge ability, it will do you a lot of good in later gameplay.
If you still have a lot of issues, maybe ask in mapchat for a friendly guild that teaches newbies the best ways around. The community ingame is usually very helpful so do not feel afraid to ask =)
Good luck and all the best on your travels dear sir!
I didn’t say it’s undoable. I said it is not on par with other events of that level. The enemies spawn way too fast, attack the NPC immediately which goes down within 3 sec or less and they respawn often before I completely raised the NPC. Together with the fact that the not-downed NPC takes forever to set up the machinery makes this event very long and drawn out. I have very often saved newbies in this event that I saw downed in the area. As a vet with high lvl gear, the event is doable, but annoying. To a real newbie of lvl 15 in the area, this event will be frustrating and seemingly impossible.
It also scales weird. Saved a newbie the other day and 6 enemies spawned per wave minimum. I handled it but the newb got downed on every single wave within seconds. I felt really bad for him. This is not a high lvl area, you shouldn’t even have most of your utilities slots at that time. Two enemies per wave would be enough and let some more time between the waves so the NPC can get sth done before getting downed by the next wave.