What is this!? A potion for ants? It needs to be….at least 25 % bigger than this.
I asked Lauren about this today. She had no idea what I was talking about or what ‘ascended armor’ is.
So my guess is it sounds like you don’t need Lauren involved in this at all.
How are they “overtuned?” This content is literally designed to be non-DPS content. It’s nothing like dungeon content as you claim. This content is nearly 100% mechanic fights. Dramen hit it right on the head. If you’re dying it’s not your gear….it’s you. It’s you.
No. The problem is people who are saying things like you. Hop over to dungeon for a bit and read up please. You will find that Zerker gear is not actually a ‘problem’ at all. The PvE design is the problem.
They are treating symptoms but leaving the illness checked.
Seriously… what did you expect? its a feature pack… Not an expansion.
Some of us expected features.
This “feature” patch brings out some pretty nice QoL changes to be sure. I am certain people will agree to disagree on what’s good and what isn’t. Don’t get it twisted though, this isn’t a feature patch.
What do I mean by this? As an example: the Wardrobe was a feature. It revolutionized the way clothing/gear and dye was handled in the game. Adding minipets and finishers to the wardrobe is not a feature. It’s just a change to an existing game feature.
Adding new colors and a higher price tag to a commander tag is not a feature. Changing the crafting descriptions to note the requirements for each item is a very welcome change IMO but not something I could really consider a feature. It doesn’t in any way change the way we do anything or add anything new to the table.
That’s largely how I feel about most of these touted “features”. Is it nice to have Guild support across worlds? Sure…I like it. Others certainly wont though. I’m glad they’re finally getting around to fixing the dungeon instance issue two years later. These are fixes though….things most companies just do without hyping them as feature packs.
In fact, the only real features I’m seeing here are the changes to leveling…something that a lot in the community believe was already great. The rally system and weapon skills were simplified even more than they already are. One wonders who changes like this appeal to but then again….maybe it applies to folks like you?
And the UI Stuff is supper cool. No more searching for stuff for hours without end without being able to find it. No more “I ONLY NEED ONE MORE POI” searching he map for hours and hours and giving up… its just hit the button and run there.
If it takes you hours to find things in the wardrobe and will give up after hours of searching for a POI….this game may be a bit tough for you. You might wanna take it slow tying your shoes in the morning.
And no, you don’t get precursor market fixing. they announced that a long time ago… they fixed some unintended stuff about it, but said they were not going to do more about it. Frankly, that is a good thing. weather you like it or not we don’t need anymore legendary items out there.
Source? It’s spelled whether*. Maybe you don’t, I’d certainly like every legendary I can get. Thanks, you can do your thing though…. Just pass over the precursors you get and I’ll take care of em for ya.
Don’t expect fixes to thing that are working, and working well…
You must be new here.
And it will until it interferes with the living story -_-
If you’re playing a horrible build, then you’re not competitive. You don’t need to play a certain way but you should be playing to strengths and weaknesses. There are very much ROLES in PvP to fill.
You’re probably losing because you’re looking too much at ‘killing people’ and not enough at winning the match. Your kills =/= your performance. Your personal score =/= being a good team player. How you cap, defend, and occupy your enemies is more important.
I know you probably don’t want to hear this, but you’re probably just bad right now. That’s alright. You started off and maybe you don’t have PvP experience in similar games. Just means you will need to practice. A huge part of winning against other players is learning your class and learning their class too.
You should get to where you can see a certain class with a certain weapon set or passive set skills and be able to make some predictions about their playstyle, role, etc… Really good players keep track of enemy cast times, cool downs, etc… and are able to force people to play into their advantage.
If it’s overwhelming, just play some matches and get to learn what you’re doing. Do some solo-que or hot joins. A lot of really bad, uncoordinated players on there will get your familiar with how some classes play without much risk of getting smashed.
I am sure some very good players are on these forums to advise better than I can. Good luck.
23 years lived. 0 winning lottery tickets. Why keep living?
Thanks for the laugh OP.
Stacking/skipping/DPS/dodging = evil and exploit
Safe spot AFK ranging bosses like PuGs = as intended
That about right?
Every one should be able to complete Every single event playing which ever way they want period. " that was the motto of the game when it was released" where is this “hardcorism” coming from. More stuff like worm comes out more elitists appear that give this game a horrible name, stigma and pollute map chat that make my head hurt. What if you don’t have a guild of 400 people? what if your server constantly overflows and you cant get every one in the guild on the event in order to do it together? What happened to that – “doing things together”? now we are constantly split apart from each other by overflows and elitist flamers – which by the way have turned these forums into a cesspool of idiocy. People guest bomb servers that are successful and abandon their own home server. Before guesting went in people actually learned events and tried harder, now = “why bother i’ll just ride Blackgates coattails”. This needs to be addressed imo Guesting to other servers to mooch content kills and creating content for “hardcore” players is destroying this game.
And before you flamers start flaming, I like the new content i enjoy it and i enjoy the harder events, I got 3600 hours played and 3 legendaries crafted and a wolf rank in spvp i don’t consider myself a casual but i don’t think there should be “hardcore” some stuff should be difficult but not inaccessible to public.
Just looking out for the little guys
Hey man, I think your post is an excellent one to reply to and I hope it gets the right message across. DocMed had a great post above as well about players flooding servers with sub standard builds.
Now, as I said in my post at the top of the thread, everything in this game is doable by anyone. The Wurm is no exception. The Marionette is no exception. I will grant that they should be level 80 but I doubt that’s the concern. The reason these events are not being completed is because of these OF flooders and server rushers who are just coming for easy achievement points.
The last Wurm attempt I had was this weekend when I had time to play. TTS was running it all afternoon and we were doing better and better on each run. It was exciting, it was fun, and it brought everyone together. Yes, an OF was created (and not everyone on there was TTS) but almost all of those people were on TS or listening intently to commanders and party leaders on what to do.
Some players were still running cleric of healing and whatnot of course but they listened. They listened and they learned. Maybe next time 10% of those players will bring DPS gear. Next time after that 25 %… etc… There is improvement, there is learning, and there is cohesion.
When you compare it to random people who rush to a server for easy achievements you see the inexperienced players who don’t even know the basics of their class or the game as a whole. With these sort of players, you have no chance at all of beating the Wurm. If your server is full of these players, you will have to find a way to get them on the right track. That is the only way. The hard cap will not make it possible to carry this many players who “play how they want”.
For this reason, I’m very much in support of private instances for raid content. Not for the sake of alienating casual gamers. I myself only can play a few hours during the work week. I think it’s for the sake of enjoying content without being hassled by people who just do not care.
If you don’t care about the team, if you don’t care about working together, if you don’t care about what someone more experienced has to say, you don’t deserve to reap any rewards. There is a world of difference between the aforementioned ignorant player and a new or casual gamer. If you don’t know but are willing to listen, to learn, to adapt, to communicate, I find it hard to believe that any team would cast you out. There are a lot of great people with experience who are amazing at this game. Just because there are a few kittenheads out there, doesn’t mean no one will stop to help you learn.
The trouble comes with people who don’t know and don’t care. It’s at that point that I get frustrated. If you don’t care, then you need to get out of this server and make room for someone else who does.
But there should be. And again, your definition of “easy” is not the same one I’m using. I am NOT arguing that you should just be able to faceroll content, that it should not take effort, skill, and perhaps practice to be successful at it. What I am saying is that once you know everything there is to know, once you have YOUR skills on point, you should be able to engage the content, do your best, and win without a bunch of standing around or set-up hassles.
You’re mistaking the difference between solo content, and group content. If you have the skills to succeed at solo content (ala Liadri), then yes you deserve to be able to go in and succeed. But if you have the skills and knowledge to your part in Group content, now you’re just one piece of the puzzle. There is no “i” in team.
Just like with the Great Wurm. I know what to do, but I can’t go in by myself, and solo down all three wurms. You need people in the correct spots, who all know what to do.
Ohh no? XD
Here. Take it. That’s all the internets I have.
Spot on Manijin. I think a distinction really should be made between casual gamers and BAD gamers. I never really thought of it before but the introduction of this content by Anet could indeed raise the overall skill level of the population.
Still, content like dungeons and these raids are accessible to every single player. The “play how I want” debate arises from willingness to learn the game not willingness to grind I think.
I have about 2-3 hours to play during the work week and a bit more on the weekends. I’ve been speed clearing for a while now; dungeons and fractals both. I think your skill in this game comes down to a basic understanding of the underlying mechanisms. Past that, each encounter is a tweak to that basic foundation.
I’ve never booted a player for non ascended gear and neither has anyone in my group of clearers. We do however boot for players who cannot stack might, lay worthless fields, bring substandard gear, do not use utilities to help the team, ignore their class basics, and fail to gear for DPS. Why? Because once the game basics are learned, the focus should be placed on these finer points.
I think a big reason events like these are failing is because they are revealing a large chunk of players that cannot play yet. They got to 80 pressing 1 and spamming their skills without any purpose. These players are interrupting stacks, not using DPS gear or boosters, dying and not WPing, not using utilities to raise team DPS and survivability.
I don’t know Anet’s official stance on this but I think this content is a wake up call to these players. If a server can only hold 150 players, each player needs to bring their A game. We wouldn’t take 2 crappy players into a fractal . Why take a 30 crappy players to the Wurm?
The phenomenon of OF instancing is a result of these players that do not know the basic game and refuse to learn. If this sort of content continues, I hope to see a change in these gamers. Then perhaps instancing OFs will not be necessary.
I’ve taken the liberty of laying them all out on this table for easier viewing. As you can see, the variety is staggering.
So I recently had to PuG Arah Story on an alt. It has been almost a full year since I last completed it and I figured I’d add to this post with the thoughts from it.
I think most can agree the conclusion leaves much to be desired. Gameplay wise it’s very strangely punctuated. You switch vehicles a few times and there are very long sections of inactivity interrupted by a brief second or two of combat (and another few minutes of nothing). I found this to be the worst aspect of the story mode (the last time around).
The dungeon story feels very drawn out by the airship segments with 2-3 risen attacking every few minutes and boring Teq-esque dragon fights. An overhaul to this portion would do wonders to make this dungeon more exciting and feel like the epic defense of the most powerful Pact weapon against an Elder Dragon.
As for Zhaitan? Doing the Arah story again after having played the Marionette event, I think a Marionette style phase 1 would be great for Zhaitan. Before the pact laser blows him in half, Zhaitan should do passing runs on the airship leaving AoEs, and Red DMG trails that characters need to avoid while fighting his spawning minions. His attacks should be very punishing and require players to stay on their feet while fighting the risen on the deck. After a set number of waves, and special champ fights onboard the ship, the laser should be charged and ready to fire.
Cue laser and phase 2! Now the players have successfully defended against Zhaitan’s minions long enough for the laser to get off a shot. It of course will miss him center-mass but hit his rear and tail. This should injure him enough to cripple the dragon but instead of having him fly around like a moron and cling to some building for dear life while getting pummeled by cannons, he should instead cling to the side of the airship.
Here he would of course attack and require players actively dodging while they damage his Left and Right arms clinging on to the side of the ship. After a certain amount of damage (Legendary Boss symbol and health pool so he can be hit with crit) he would roar, AoE some sort of DoT (poison maybe) and cue risen to spawn.
Next, Phase 3. He will then fly alongside the ship and players will need to continue dodging his AoE that he spews out while fighting his minions (he can no longer swipe of course or drag his tail across the deck because the laser has destroyed the tail and the players have destroyed the hands).
Between each wave (or during, if players are skilled enough) players will target Zhaitan’s wings and damage them with the dragon fighting weapons created during the personal story. This could include all of them, or they could be specific to the dungeon opener’s instance. This adds some impact to the player’s choices. After DPSing the wings down, they tear and the dragon is forced to land. The Flak cannons on the side get some shots off (manned by NPCs) and blow some more chunks off the dragon. He should now be torn up enough to crash onto the airship and hang on with his broken limbs and wings.
There is damage to the airship now and the cannons are no longer functional. This is ok though because….Phase 4, the final phase, is upon us. Zhaitan spawns a last set of mobs to prevent players from killing him. Similar to the allies at the end of DA:O, the NPCs the player has befriended or allied with throughout the story should pour from the ship to help keep the waves back as players charge across the deck towards Zhaitan’s head. NPCs from the different orders, races, etc… They all push back waves on either side while players move to Zhaitan’s head to finish the fight (with possibly some chatter about supporting the cause for the sake of story). Zhaitan’s head has some straightforward attacks (conical attack, bite, AoE DoT, etc…). This should be a fairly simple phase.
Once his health its 0, Zhaitan should turn into an “F” interactable with a “finish” prompt. Here DE tells you to finish this Elder Dragon and blah, blah, story, story
You hit F, and cue cutscene of slaying an elder dragon. He then tumbles into the abyss below as a confirmed kill. Of course pan out to show allies killing the last of the risen on board. Cue more story and dialogue, and…fin.
Remember. Guardians don’t let other guardians staff.
I’ve wanted to know what’s in that tower since Villainy of Galrath. I suppose to an extent, since leveling my first GW toon in Wizard’s Folly.
The Wizard is Isgaren, and you can check out Wooden Potatoes’ channel to find out more about this GW lore mystery. It’s pretty cool. That said, I think it’s best we let this one remain unsolved.
I don’t see a satisfying conclusion from it (given the current storytelling).
I’m just most disappointed that the living story is so pervasive. They’re still working things out, got it. It takes a couple months to see player input make it into the game, got it.
I just don’t know why there’s a need to weave LS into fractals, WvW, etc… I’m a believer in the adage “do it right, or don’t do it at all.” I think many fractal players would have been happy with some bug fixes in fractals, some polishing of encounters, the update of the loot tables. Quality of life changes and bug fixes far trump a short story segment.
Guardian or ranger. Guardian because they are very tanky. Ranger because you can let your pet hold agro while you stand off at range and shoot it.
Watch out for advice like this. Play like this guy, and you’ll be terrible forever. Just how bad are you and how new?
My advice? Play an Ele and gear him/her for the highest DMG output your level can afford. Why? Because you won’t get to lean on Aegis. You won’t get to lean on Healing Signet and a high health pool. You’ll learn to dodge, you’ll learn to use your mobility. You’ll learn to mitigate damage. Do this, and you’ll be a much better player for it.
Then if you do play a Guardian, you won’t be the one who wastes all of his Aegis on himself because he can’t stay alive. You wont be the Warrior ranging any remotely difficult boss because you didn’t learn how to dodge but just ‘face-tanked’ easy mobs. You wont be the Ranger QQing because no group will take him in full PVT/Bearbow.
Why? She’s the only remotely interesting Temple event.
Disorganized groups and PuGs don’t understand how “Defiant” works. 15+ Stacks on a boss stand testament to this. Why didn’t they figure it out? shrug Who knows…
That said, the game does a kitten poor job of introducing the mechanic and teaching it to players. I’ve said in another post that the game should use the Hero of Shaemoor (or like) segment as a skippable tutorial, much like the one GW: Nightfall had.
The player should be prompted to CC the boss to remove stacks of “Defiant” in order to [story reason here]. This will show the player how the mechanic works and add another tool to their toolbox. Of course not everyone will use it…some won’t understand/care.
Still, I think the whole issue at hand boils down to education. The posts by the less experienced players in quasi meta LFG groups are often the ones who do not understand CC, who do not understand that DPS is not standalone, who do not understand that stacking isn’t just done because it is in a youtube video, etc. These voices ‘poison the well’ and really twist new players into hating the DPS meta for BS reasons.
Final Note: It isn’t necessary to play or like the DPS meta but if you’re gonna hate, at least understand what it is you’re trying to hate. More often than not, once you try to understand something, you will find that you dislike it a lot less. Lack of understanding is a very powerful fuel for anger/hatred
I don’t think it makes it inconsistent. We’re the ‘Pact Commander’ and the ‘Hero of Shaemoor’ as well. In an MMO certain areas of a game are permanently frozen in time. The dungeons are one such example.
We are not “the” Pact Commander, we are “a” Pact Commander, that is why Trahearne is “the” General and not us.
‘Hero of Shaemoor’ is the same thing, there is a big chance that in your Personal Story you saw another player with you killing the Earth Elemental and he is also one more ‘Hero of Shaemoor’.
In GW1 you could run from AC to the Crystal Desert. Doing this fast forwarding through time and lore breaking as the dialogue at each location assumes a certain portion of the story complete.
At least in GW1 a message appeared telling that: “Events you see here happened in the past”, or something close to that.
I know that MMOs have that problem, but they could try to avoid those situations, in the Scarlet case, if the player had a fight with her and then Kasmeer finished her, it would be all fine, all the players could be there helping and in the future anyone could say “Kasmeer gave the final blow on Scarlet” making the story 100% plausible.
EDIT: Most players will like this ending, but the more “hardcore” lore players won’t be truly satisfied.
No. You’re incorrect on both counts.
“We also agreed that I would be Trahearne’s second in command with the rank of commander. -Personal Story Hero Book”
“For THE hero of Shaemoor? Done. -Logan Thackery”
“Ah, THE hero of Shaemoor returns! -Lord Faren”
You’re also incorrect about the GW1 ‘message’. Guild Wars missions in Nightfall and Factions did indicate that players were about to Experience events as they happened. “Running” zones was, for the most part, halted/gated by Factions and Nightfall.
Please re-read what I wrote above (and you’ve quoted) regarding running AC to CD in Prophecies. Still stands true.
Get off your high horse there buddy.
Scholar is still the best bet if you play frequently with an organized group. Strength is beneficial for someone who is often PuGing and has broad shoulders upon which to carry a team.
Past that, it doesn’t matter for the rest of PvE.
Have you seen a jumping quaggan.
I’d like to. 15 quaggans
What, and lose half of my Gold? See my mini pets on weekends only? No thanks. I don’t want to lose all sense of fantasy to realism. Thanks.
There was nothing prestigious or respectable about LS skins. I got them all by completing grindy, zerg, or braindead content.
As for my Ascended and Legendary gear? I got it all because I probably played more than you. I spent a lot of my time doing dungeons tours and was able to make money easily. Because of that, titles like the Emperor are easy. I wouldn’t say it’s something especially ‘prestigious’.
There is nothing of real prestige in the game, so I strongly disagree with your idea that such items should be gated. Why should a new player not be able to grind for the Molten Gauntlets? Because they happened to not buy the game when I did? Nah….
Should it be a give-away? Nope! They should still have to work for the item…perhaps even harder than we did for it originally. But it shouldn’t be locked off. You got yours? Great! Now step aside and let someone else get theirs.
If your sense of skill/worth is dictated by Living Story gear, you are setting your bar very, very low. There are no skill based items in this game. The time in which it takes you to get an item can be skill based…or it could also be RNG based.
For logging in? I want to say no.
Then again, I have been playing since launch and have gotten 0 to drop. So, maybe
You’re still not getting it though Grim! I’ll try here one more time :P
Berserker’s is a gear set. It’s not a build. Alone, it means nothing except some stat numbers. Your gear is one small part of a build. That build includes, weapons (because weapons=skills), traits, and utilities as well. Let’s not argue semantics though. That’s a waste of time for us both and doesn’t really say anything of note.
I don’t disagree that condi specs could use some more lovin’ in PvE. Hehe also I kept imagining your debuffer role as a de-debuffer. Probably because so many people come here crying for healers :P We do have condis though that are useful to apply on mobs. I think this serves the same purpose. You don’t need to be spec’d for it and I certainly don’t want to see encounters that REQUIRE these debuffs.
You don’t NEED to run a DPS setup and have Zerker gear. You can do w/e in w/e setup. Requiring a debuffer is not fun for a lot of people (LFG Debuffer to go 4/5).
I played GW1 since launch. That PvX site was filled with as much garbage as it was with reputable builds. It also had no expiration on builds. Again, GW1 had over 1300 skills. Yet maybe 3-5 builds that were commonly run for each class with a little variation in ‘niche situation’ skills. Don’t kid yourself and think that you could run w/e trash you wanted in GW1. Speed clear community in GW1 was just as (if not more) inaccessible to the casual gamer. GW2 is a much more forgiving game, and much more reliant on ACTIVE player skills. GW1 was all about the builds and the rotations.
In GW2 you see players solo champs in Quaggan tonics and with 14/14/etc… setups. In GW1 you DID need certain skills and builds a lot more. Yes you could run a healer monk, prot, or smiter…GL not using certain skills though. “Oh you’re a Necro? MM or SS or Kick… Orders for some things too and you better not run anything else.”
It’s not bad in this game man.
Thank you for your comments. I tried to do arah path 1, again. I read wiki, watch some videos, to understand how to deal with it. But after another 2,5 hours trying, we cant make it.
There are missing like 3 waypoints. Its really sad how this game works. U can tryhard, u can sweat blood and u get nothing. U lose more golds for repairs than u get. If u already have exotic gear, with stats u need, u dont need to waste hours to clear all other dungeons.
It’s the last dungeon in the game! It’s also the most fun in my opinion and the only one that can still cause problems if people are playing poorly. Ease up and learn the game a bit better. Everyone on this forum has had their backside stomped by Arah (and every other dungeon) before they learned. Has it really come to this? The first thing you do as a new player is complain that the last and hardest dungeon in the game is not instantly steamrollable with a yolo build and PuGs?
This game is noob unfriendly. Lot of mechanics could be better and more satisfying.
If u want be good in this game – pve or pvp. U should know how to play all classes and all specs. (and combos) And since, its quite a lot. U can understand how hard is that for a new player.
It looks like only way to enjoy this game is make a premade with bunch of friends and clear all content together.
Yeah…knowing all the classes inside and out does make you better at this game….and at any game. You’re admittedly new. Just take the time and learn the game better.
Please get rid of all champion trains.
The dungeon community.
Please keep the champ trains so that those kinds of players don’t come pollute dungeons.
The dungeon community
These trains keep a huge portion of bad ‘1-spam’ players busy. I don’t really care how people play as long as they know to do their own thing and not intrude onto my play. Keep the trains and keep these players out of dungeons :P
I did buy the game. I enjoy the content that’s in it. I don’t enjoy when the Living World content intrudes into the WvW I enjoy or the fractals I enjoyed. I consider dungeons and fractals to be the sole reason I play PvE…Not for rewards, not for leader-boards, but because I enjoy that content.
Like many others, I work. I did buy this game and I would pay for an addition to it if I wanted it. I don’t want these things they’re adding. I don’t want dungeon paths replaced with other ones. I don’t want cheesy bosses added to fractals to please open world players who won’t step foot into the fractal once this achievement window is over.
This isn’t an assault on you or anything. I just hope I can convey that these “free” updates shouldn’t just be cut a break because they are free. While many game companies don’t deliver this much content, a lot of them also work on patching bugs, fixing broken mechanics, etc… These are the things that EVERYONE would benefit from. These are the things that should be free and every two weeks. As far as story, you’re right! I got what I paid 40$ for…I got it and I don’t regret a penny of it. I just honestly feel that, bit by bit, half of the updates take a little bit of that worth away from my experience.
tl;dr- didn’t ask for free updates. LS doesn’t need to be in everything. Stop with scarlet. Start fixing bugs.
(edited by Moderator)
Holy crap, how are these threads still happening? You don’t have to play with any specific build/gear. If you are interested in the Speed Clear community, you will most likely have to abide by the rules of that community.
This is the case in GW2, it was the case in trinity MMOs and games like GW1. Yes, there were more skills in GW1. They were however un-swappable mid instance and tied to weapons for utility and attributes. This meant that you needed to spec a very certain way to participate in the GW1 Speed Clear community.
Want to bring your random mix-match paragon into a UWSC? lol….good luck finding a group. Here, bring a random Bonetti’s troll farmer warrior into DoA…again nope. There were specific builds expected to be run by every class and every player. Variation was of course necessary for niche areas or strategies; innovation is always necessary. For the most part however, if you wanted to chase speed or efficiency as a team, you were expected to play your class, your build, and your role.
No one stopped you from going 8 Water Eles into FoW just like no one is stopping you from going 5 P/P Apothecary Thieves into Arah.
If you’re pestering Speed Guilds and groups under the false pretense of being competent and geared to their specifications, you’re a part of the problem. Don’t like em, don’t play with em. Don’t agree with em, don’t play with em.
I wonder if the OP will ever come back to back up his points with well-reasoned arguments and compelling evidence.
That’s not going to happen.
Jerk: a stupid person or a person who is not well-liked or who treats other people badly
Can’t tell you how many times I’ve been captured by Arah sellers and been forced to pay for path after path.
About time they drop the hammer. Can’t think of anything more malicious than selling an honest service for an honest price.
Is there a way to check which path you have already completed?
It makes it time consuming if you don’t regularly do them, and end up repeating a path you have already done.
ALL ABOARD THE QUOTE TRAIN!
Berserker isn’t a build. It’s a gear set. There isn’t gear variety in speed clears because those players DO NOT NEED the survivability of Knights, Clerics, w/e else.
I referred “zerker” as a “build type”. zerker is a type / category of build. This context is used all the time… “Zerkers Only” does not mean spec your necromancer for conditions, but wear a berserker set…
Sure, but if we’re going to discuss this, we should be using the right terminology to avoid misunderstandings. There are times when I will alter my build for more options while still maintaining my Berserker’s gear. There are situations where a DPS drop is reasonable to accomplish something else easier.
There is plenty of build variety though. Players swap in and out certain traits for certain encounters pretty often. If you feel like running a different team comp, you shuffle traits around to achieve the same results. The best build variety is seen in team comps. It’s like a 5 man puzzle of traits and utilities. THAT’S what makes this game so fun.
No. It’s like different brands of bottled water… slightly different tastes, but it’s still bottled water.
What would be so wrong about a condition build being able to offer as much as a zerker?
Nothing would be wrong with it. I wish it were as useful in PvE. I have had an idea of ‘tiers’ for condition stacking in PvE. So, similarly to maintaining time/intensity on boons, you could stack condis. to ‘overflow’ into a more powerful condi. (E.g. 25 stacks of bleeding = deep wound for X effect). Of course PvE only no need for more condi. in PvP. I think it would be an interesting mechanic to explore but this doesn’t mean that there isn’t already depth to the system as it is.
That is what people who don’t understand are trying to destroy. Most of these posts boil down to “I want to play a healer but I also want to be speed clear fast.” Sorry, it doesn’t work that way. In GW1, it did. It also didn’t promote much build variety. _LFG Monk for 40 minutes. “Monk, what are you running?” Better be WoR, or HB, or w/e the current meta was"
GW1 was great with build diversity. Been a long time since ive played, but just a quick search back at PvX
several builds for each profession considered to be great by the community for general PvE
Well, PvX wiki was a place for players to pick up builds that were viable. Many players got one and would NEVER alter to suit the occasion. However, GW1 had over 1300 skills. GW2 doesn’t even come close. Again, ‘Zerker’ is not a build. Berserker’s is a gear set. Out of the skills in GW2, there are many viable ones and many optimal ones for certain situations. If you are one of those players who goes on PvX wiki for a ‘one size fits all build’, and you’re building badly.
You can contribute just fine as a ‘debuffer’ by removing weakness, confusion ,etc…
swing and a miss xD.
Not sure what you mean, but I don’t think I swung for anything there. If you’re not cleansing weakness and trying to put out a high spike during it, you’re not doing it right. There is a place for supportive play. It just doesn’t need to be a role of its own. A good player can do both.
Many Arah sellers are doing legit runs. They are quick and efficient at solo Arah play.
If you see people selling without Lupi killed, it is and exploit as they left the map in order to skip around the boss. This is not like skipping Kholer as a Kholer skip is performed well within the boundaries of the map. This is not like skipping mobs with stealth. These are all within the boundaries of the map and performed using class mechanics in a clever way.
Skipping Lupi requires leaving the playable area of the map and is an exploit. Please report people who do this. They put a bad name to dungeon selling for the otherwise ignorant.
It would be nice to see some variety in the human faces in my opinion. There is no reason we can’t have more Canthan and Elonan faces available to choose from.
Posted by: Saint.5647
Bask in the glory of Saint Nicolas Cage.
Posted by: Saint.5647
…or spend the money to used the already overpriced way points. Nice way of creating a new drain on the already depressed GW2 economy.
They cost about 3 silver at max. The WP costs are dirt cheap in this game.
Yep, indeed it will be taking a break, quite surprising.
I would say it either means that Episode 8 is not the last episode, or that episode 8 is so big that they do not want to drop it just before most employees go home to celebrate Christmas with the family.
Your shield arm is mighty.
I am genuinely curious though, how and why you hold such unwavering faith in a company in which I assume you have no personal stake?
I’ve played GW1 and 2 since Beta and have had some truly great and unforgettable memories in the world of Tyria. I care about the franchise and I care about the Guild Wars world. This is why I’m baffled as to why you continue to make excuse after excuse for the people currently producing content for this world.
Judging by the frequency of your posts, I’m assuming that you care about this game/world too? Why then, do you continue to turn a blind eye to the damage being done to it? When a franchise you love is improperly handled, cheaply monetized, serialized, and treated with a blatant disrespect to the lore and the characters, it should sting a little as a fan.
Star Trek fans paid close attention when JJ Abrams took the helm in rebooting the popular franchise. Star Wars fans are intently watching Disney’s handling of their beloved series. Long time readers of the series no doubt focused in on the production of the HBO series, Game of Thrones.
Fans care about their games for various reasons Krall. It is rarely the right answer to try to silence fans or encourage passionate players to find a new game. This leaves only a homogenous voice of un-questioning support for a company that may or may not have your best interests in mind! At that point, it is nearly too late to effect any change or maintain any oversight in a game you’re passionate about.
I think many people have memories, experiences, and personal stakes in the GW universe. As you have many times said, it is Arena Net’s game world to program but I don’t think it is entirely theirs to mold and create. It isn’t a case of like it or leave it That’s not how liking or loving something works. I hope you keep that in mind as you interact with passionate players hoping to preserve or improve their favorite game universe. I look forward to a discussion, no doubt.
Agreed. This isn’t the most memorable event, but it’s not bad as far as zerg-fests go. I’m at peace with that.
What I don’t like is that the event immediately starts with an RNG overflow. There is 0 time to really coordinate commanders and parties. I also cannot play with people I want to play with.
Sounds like QQ by a player who cannot make the skips. If you cannot make the skips, good luck clearing 100%
A link to a nemesis vid doesn’t belong in this sub.
I think AC is fine the way it is (difficulty wise). Yes there is a learning curve. Yes you will have more trouble at lv 35 than lv 80. Folks need to learn their classes, learn the gear, and learn the game! Suggesting a difficulty nerf (of an already nerfed dungeon) would be akin to saying university exams should be easier because middle schoolers are having trouble passing them.
As others have said, they were much harder at launch. They are fine now. If you are new, find someone who’s been around the block a bit, isn’t a kittenhead, and is willing to teach you. On the flipside, be willing to learn from them.
Now if there IS something to fix in AC, it’s Hodgins and his refusal to cue his dialogue.