(edited by Dawdler.8521)
Also, everytime you finally enter the battle after queing for 60minutes, your team control nothing on the map and you get maybe ONE thing towards completion if you’re lucky. And that’s after dying repeatedly.
If you have 60 minutes queues then you must be on a T1 server.
Your arguments are invalid.
Mesmer.
Necros are walking tickle machines that die when you breathe on them.
Mesmers are annoying and if you’re good you dont really die. You can disappear across the map if being chased by too many people.
Tickle machines, lol?
I have a Mesmer and a Necro at similar stats (power specced, mostly zerker) and the Mesmer is the tickle machine. Its not even close to the Necro in terms of damage. Sure you can shatter burst – assuming the enemy didnt dodge or the clones didnt go full kitten and shattered a nearby grey frog to death. Meanwhile, the Necro will hit for the same damage with ds autoattack.
What the Mesmer have is more survivability when outmanned. Get away skills, lots of boons with the addition of stealth and constant confusion (as in clones everywhere, not confusion confusion) can make them a very hard target, true.
Personally I find the Mesmer the superior solo roamer simply due to escape skills, but anything above the Necro will beat it by far. Small skirmishes the Necro will be very dangerous, whereas the Mesmer is mostly just annoying. Larger fights, well there is no competition. In zerg battles, even the survivability shifts in favor of the Necro.
Lol giving necros foot in the grave and reduced shroud cool down takes away the entire reason he’s on the raid for zergbusting. If you take foot in the grave you lose death perception which is too insane of a trait not to take. Secondly in order to make use of those two traits you need to do what is called shroud flashing, meaning you and enter and immediately exit shroud to get the 50% stability uptime meaning you completely lock the necros out of lifeblast. Putting those two together you’ve left your necros with no dps. Not to mention they are playing a dangerous game with consistently locking themselves out of their emergency damage mitigation. Lastly with the stability stacking intensity change, foot in the grave will most likely only give one stack.
Not if you spec for fury (win some in regular form, loose some in ds).
But anyway, I wouldnt worry about that. Since Anet will no doubt mess up the stack balance, boon removal classes (like the necro) will probably be replaced by better stun cc classes to simply burn through stability stacks in one push
All melee train hammer warriors, gogogo lol.
If this change means guild groups who fight zergs will be stunlocked because of the numerical difference, a large core of WvW players will quit the game.
Yep, thats what I read out of it too.
Stability will work pretty much the same but now huge groups can burn through smaller groups stability simply by random AoE bombing and players facerolling the keyboard, instead of trying to do boon removal.
This is going to be bad to WvW and promote zerging even more than before.
As if it wasn’t the same now if the huge group had a few Necros setting Well of Corruption below the smaller Zerg. That gets rid of current stability, too, and then fears them some. The real question is, will htey get redonculous amounts of stacks? If so, nothing would change much, except for not being able to run through CC like Rambo for 25 seconds + (if not stripped/corrupted), but only 5 seconds if not refreshed.
Yes. Exactly. One rambo will no longer be able to survive running through CC. Before, it offered some degree of safety.
Lets say that a Thief starts a daggerstorm among 10 foes.
Before stability change, you want to hit him with boonremoval. Cant stun him otherwise, but you can of course try to overwhelm with just damage.
After stability change, just faceroll the keyboard to CC through the stability and kill him. No tactics, no thinking requiring. Just push every button available.
If you think this hurt organized groups engaging each other at equal terms or 2v2, 5v5, etc then you are badly mistaken. For those situations, stability will either run out just like today or they will have equal opportunity to burn through it.
Its only function is to kick the already disadvantaged player in the nuts. No idea why Anet want to do that, but after so many weird changes through the years I’ve stopped to ask.
Asura now banned from using siege.
They are too short.
If this change means guild groups who fight zergs will be stunlocked because of the numerical difference, a large core of WvW players will quit the game.
Yep, thats what I read out of it too.
Stability will work pretty much the same but now huge groups can burn through smaller groups stability simply by random AoE bombing and players facerolling the keyboard, instead of trying to do boon removal.
This is going to be bad to WvW and promote zerging even more than before.
I can’t agree more.
As I Always say : “I work three time harder than you!” while I’m dancing and my phantasm do all the work for me
Well if you like dancing…
My Mesmer was my main for a very long time and sure its fun, but there is also so many darn quirks and cons that it makes it unfun at the same time. Since I cant really specify why the Mesmer has been fun to play other than yelling “butterflies!”, I know why its not fun:
- Illusions are kittened. Anet has done very little to improve them and many are still broken (especially those that Anet broke themselves after release). Their AI makes them unreliable and is a constant source of irritation. Its only made worse as illusions are critical for damage, unlike other minion classes that do perfectly fine on their own in addition to the minions.
- No real place in the meta. Mesmer is not bad in any part of the game its just… redundant. Unneccessary. In PvP, its “ok” for day to day play. In WvW, its only desirable in very small numbers (1 in a 20 man raid). In PvE it perform perfectly fine but other classes usually bring something better. Its a utility class (portal, veil) and that’s about it.
- Not allowed to wear pants. Why oh why wasnt Mesmer a medium armor class, sigh.
Its going to be interesting to see if HoT brings something fresh to the table for the Mesmer. In theory the plethora of interrupts a Mesmer has available could be good against stability but in practice… I doubt it.
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You can already pull people off keep walls.
I dont get it.
The one constant I’ve seen in fishing in games is that you have to hover your mouse over the hook waiting for the random moment when the bobber splashes so you can click.
I hate this.
While I don’t know how to get around it without making it far too easy for botters, it ruins fishing for me because I can’t text-chat while one hand is glued to the mouse. So it becomes an activity on which I must focus all my attention but in which nothing happens for large blocks of time, blocks long enough to make me want to check a forum, respond to a quip in gchat, manage my inventory, etc. And all I can do is stare at one spot on the screen with my finger poised to hit a button.
Please no.
That reminds me of fishing in Torchlight.
Never liked that one.As I imagined it working in GW2, it’ll be a minigame in which you don’t wait to click or have to be AFK. It’ll be quicker, so you don’t have to spend more than 5-10 seconds per catch. And you won’t stand all day in one spot. There would be a subsection of the Tyrian Explorer’s Society that manages fishing quotas, so you can’t fish more than once on each spot.
The minigame itself would be like a very short bell choir game with 5 skills instead of 8, and very short songs with 5-15 notes. And fish moves and rod counter-moves instead notes.
When you use the node, you get 7 skills. 1-5 for the minigame, 6 to start, and 0 to leave without using up the node, just in case you notice you brought the wrong rod.
So you can read the descriptions of skills 1-5 before starting with 6.
- Reel – the usual reel.
- Release – releases a bit of reel to ease tension.
- Grip – Hold the rod tight.
- Fast pull – Pull the rod fast.
- Strong pull – Pull the rod firmly.
Each skill would have to be used based on what the ‘fish’ (a somewhat blurry shadow in the water) does. For example, a fish could ahve these 5 moves:
- Pause – The fish is tired. Use reel.
- Pull – The fish is pulling hard away. Use Release so the line doesnt break.
- Struggle – The fish is fighting in place. Use grip.
- Jump – The fist jumped out of the water, use Pull Rod to make them skip closer without resistance.
- Dive – The fish is going down! Use Strong Pull to counter! It’s super effective!
Different fish would have different moves at different timings, making their patterns easier or harder to predict and their movies easier or harder to counter.
Thats exactly how sport fishing works in Archeage. Its a good system, but really boring to do alone. Since GW2 doesnt have ships – which is half the fun of fishing in Archeage – I cant really imagine standing on the shore and doing it. Its going to be very repetive, very fast.
if you have 100% in every PvE zone, then yep. Dont forget the Whispers base.
Look I fix blobbing for you once and forever in 2 seconds:
1. Remove retaliation from the game
2. Remove aoe caps from all abilties
3. Remove downed state from the game
You can shave off 0.5 seconds by skipping step 3. Downed state is one of the main combat mechanics that sets GW2 combat apart from your average boring MMO. While I can see the arguments for the two other points, removing downed state is like saying remove dodging or remove weapon swapping.
in the debate about spiking, ele vs necro: it is true that the elementalist can deal alot more potential damage in a spike then a necro (120 frostbow hits+20 lava font hits=easy 250k dmge) however when the enemy zerg runs heavy retal the ele will get insta low/downed being a rallybot and not playing effective afterwards due to the low health. Necro has a smaller bomb (25 well of corruption hits+30 well of suffering hits) won’t reach the damage of the ele bomb. because necro only has 55 hits he’s less vulnerable to the retaliation. Also the necro having a large base health pool and another 15k DS hp gives him the opportunity to repeat his necrobomb on cooldown.
With other words: ele has a bigger bomb, but necro being a more effective bomber.
Isnt the ele bomb on a fairly long cd as well? A Necro can do their all-in bomb about every 30 second. If you double up and use shackles+transfer as a secondary bomb we’re looking at 15s between decent bursts (this is all ignoring weapon skills usage in the meantime of course).
Lets phrase it like this: if your not doing anything else that you consider vital, its worth it.
World completion give you gold, loot and the flexibility to move anywhere in the world (needed if you do events, guild missions etc).
If you dont plan to build a legendary tomorrow (ie got 2-3K gold to spend on mats) then rushing it is pointless.
I have world completion on 3 characters now (70% on my ongoing 4th I think) and find it rather relaxing work compared to WvW raiding.
Your second weapon main hand should probably be axe. It’s got an okay range, it hits hard, and it’s got a boon strip. Good for chasing down runners or for the rare times you’ll actually be doing anything single target
I find dagger mh to be a better choice tbh. Similar ranged 2 attack but can immobilize. If you want to autoattack runners to death, staff or blast has longer range and damage.
Run around like fodder, lol… even dps builds have problems burning through the passive hp regen of warriors in zerker gear.
Silence is the thing that kill hype. A release date can only be a carrot and maintain the hype.
As an example with ESO, every EU player was hyped for the REAL release with the EU servers. But days turned to weeks. Weeks to months. All they could say was soon, we promise, blablabla. All we wanted was a date and they didnt give it to us. They literaly killed entire guilds by not giving a date. When it finally came, ESO was an already sunken ship.
If you are not in a 30 man organized group it doesnt matter. Both can be fun and strong. If you plan on being guilded, Necro is the meta.
Though as a sidenote, when we did an all engineer pug raid on Piken (40+ or so, lol) we absolutely crushed everything. Enemy pug zergs where steamrolled. Even 30+ man guilds pretty much died on the spot the moment they pushed. Supply crate bombing followed by only using flamethrowers ftw lol. Well, until they learned to counter it.
So its a strong class en masse, but its not really flexible despite all its gadgets and tricks.
Until they add pants for light I will never agree that GW2 has good variety. 95% of the leggings are skirts and the other 5% is panties.
You ran from a skrit.
All of my THIS.
If skritt ever became a playable race, I have a vision of WvW. You’re there, running to your next objective, when you see an enemy player running by with every possible speed buff the game can muster. Then, just as you attempt to make chase, a wall of allied skritt players roll by, yelling “You ran from skritt!” and “You lose!”, while one stops, faces you, says “More come, yes?”, then rejoins the skrittpile.
“More come, yes?”
Not so much an insult, but definetly the most uncomfortable NPC line in the game. And it just had to be said by a Skritt.
Silverwastes is pretty much all action all the time, a GW2 map compressed to half the size and twice the content. For its intended use, its one of the best maps in the game. Orr is now boring as hell in comparison, without any clear goal.
It seems to me that this design is the future of Guild Wars so you better deal with it, lol. HoT will probably be similar but on a much larger scale.
Remember back during DAOC days, without AOE cc limit, you had plenty of roaming gank groups. But still majority of the time there was at least a blob or two (back then we call them zergs).
We still call them zergs. Most of the groups in GW2 are in fact zergs in various size, not blobs. Blobs are the kind of group that cover an entire field in front of a gate and you cant even make out where the commander is stacking. Two completely different things.
Charr medium armor is pretty darn ugly. Basicly, its the Norn armor stretched to fit a Charr. And it definetly shows on the textures. Heavy is better for the most part, light is… well, I would never humiliate my Charr characters by forcing them to wear skirts so I dont have any light armor Charr.
What’s with the hate on OP? It is a totally legit question
But its a silly question. The question here is, would the server benefit from someone tagging up when there is no commander?
Uh… uhm… yes, obviously?
But you’re not going to be able to force guilds running tagless to tag up. If they want to do it, they’ll do it.
Yes. Not only one title, but all of them below your name. Because we need to see them all. Especially in WvW, zerging isnt zerging without a million titles on your screen. It should also write out all your titles in the chat everytime you talk.
Personally I maintain that they are where corrupted and “supposed” to be the mysteriusly intelligent and tactical risen commander you meet later in the story at the archeological site. And incidently end up slaughtering. This commander is never explained even though it seems that you are supposed to know him. Change the name to your mentor and it suddenly makes sense, doesnt it?
So sorry, fuzzy cudly Tybalt wont come back because you killed him.
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Yeah. Because they got very beefy arms and because its not a rifle. Its a shotgun. Sure it looks like a rifle, sounds like a rifle and stats say its a rifle… but its still a shotgun thats aimed from the hip.
Too late to do anything about that. IMO they did pretty good with the stories. Well except sylvari, which should have just had an NPC saying “you are a talking cabbage, now go stab things” and left it at that. They overcomplicated it.
All of them are pretty similar. The difference between faces in each race is not that much. Humans are the worst, babyfaced teens everyone of them.
I solved my “problem” by using the gasmask.
reduce blob is simple….
remove the aoe limit but anet has mentioned it several times that it is set to 5 targets because of technical limitation
You know what would reduce blobbing and AoE bombing? Limit incoming AoE damage. Right now its not set to 5 people. Its unlimited. And thats why we blob. To kill people fast as heck. Removing the AoE limit would only result in one thing – blobs kill people even faster.
Real Physics and collision (as against the purely visual which is often mistaken )in any game causes many more performance problems than the advantages it is claimed to have.Especially as not all players have the most modern equipment .You design for the median or below .
Cryengine in Archeage did one thing good – full player collisions and vehicle physics (with full player on vehicle collisions, you could be 30 people on a warship)… and it did it on a single world map about twice the size of the entire GW2 PvE world.
Anet could do it in GW2 but it would need a whole new engine of course.
And yes, it’d be hilarious. Add friendly fire as icing on the cake please.
Its a good change for the meta. It will hurt melee a lot and probably shift people to have more clever engages to avoid cc’s or make fights more ranged focused like they are now.
Yeah you know we had that once using heavy Mesmer confusion builds. Then Anet said nope, you’re not allowed to do that and nerfed it to the ground (then later they boosted arrowcart damage by ~100%+ to make up for it I think. Its a little fuzzy on the why).
Whatever they’re doing with stability, Anet dont care one bit about WvW, what’s good or bad for it.
Be afraid. Be very afraid.
That calms me more than anything. WvW/PvP balance can be very delicate. I’d hate to see 8 revenants for every 10 players because its OP and new meta. Being in same position as the necro and mesmer would be desireable.
Give it a rest already. Expansions are meant to be bought, not ignored.
Indeed. I dont even see how anyone can argue against it. People that have played the game for 3 years should not have any problems buying the expansion. New players will get GW2+expansion for probably the same amount we paid for GW2 on release.
You wouldnt be able to talk at all as enemy would be running bot script to deny any communication.
And if by chance they dont, people would troll and write everything thats going on. If you think spies are bad now, wait until every kitten is a spy.
Well people are often running rounds so if a player start an event it goes out of sync. But never mind that, if they complain they are just being jerks. Learn the events and take part instead. Eventually you will know them all.
This is impossible, as I play both PvE and WvW. I don’t wanna have to rep Maguuma for PvE, and TC for WvW.
You’re repping Megaserver in PvE, not Maguuma. So no need to worry about that part.
Why is everyone talking about thieves and not the mechanic itself?
It’s not about the class, but the ability to Learn 2 Play and counter Stealth.
In the case of the Thief, its actually all about the class.
The problem isnt stealth itself – I like how GW2 made stealth in theory, a more action in combat type of stealth than the passive perma stealth other games have – but the way the initiative system work on the Thief. Its way too easy achieve near perma stealth in combat if you spec for it. Combine it with nearly broken combat mechanics that can achieve insane damage, not to mention condition removal in stealth, and you got an OP combo. I would much rather see the Thief having more HP and less stealth to make a more balanced class.
For the Mesmer, again the stealth itself isnt so bad, its the mechanics around it. Clones and boons can become overwhelming. Basicly same deal as the Thief, just another angle (and not even close on the perma-stealth aspect).
The ranger lb stealth is just a kittened brainfart by Anet when some developer thought “duuuh what can we do to make the ranger more used, I know, stealth!” instead of them actually fixing the broken pet mechanic that ruin its group content usability.
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They make it sound very snazzy and impressive, but if you think about it they are just describing your average GW2 class. All of them have unique mechanics like this, just different.
But granted, there is a chance that it will be hidously OP, lol.
Tactics, tactics and more tactics… yet it all comes down to another thing instead – the amount of people that come.
I moved away from Piken after my break since ESO release (been on Piken since launch otherwise). After megaservers hit, the uniquness of Piken took a big hit (ie rp) and almost all familiar guilds have left… but it still a good choice for a server like all above has said. My main issue with WvW was big ups and downs. Win the battles, loose the wars… Piken has never matched the coverage of other servers.
But still, recommended.
Making entire WvW EoTM would kill it. Servers have built up communities around WvW which just dont work in EoTM. Its too big, its too random. You’d join a TS with 50 people shouting their kitten s off because they are all blue and they are all leading 50 different zergs on the “same” map.
I still dont see any solution to the problem other than to detach WvW from the servers, much like how ESO did it its campaigns. Instead of joining a server when you start the game, you join a faction, have a “home matchup” and can guest matchups of the same color if its full. That would sort of making it like the hotjoin EoTM within WvW, except you would be fighting as a mercenary for another server when your own matchup is full.
Simplifying it down to clicking just one button like EoTM… no… I cant see how one would solve the massive issues with that. Even the above is merely a band aid, it brings other issues.
Zerker, throw in some knights to achieve maybe 1400-1800 toughness depending on what you desire. Slap traveler runes on it, they are pretty much mandatory in any setup. Regular PU spec, staff/sw/torch or gs/sw/torch. The former is much tankier but the latter is better at shooting down runners. It aint more complicated than that.
Indeed the necro doesnt need to be more tanky – they can already build incredibly tanky.
The only thing they need is a weapon that make them desirable in high end PvE. I’m hoping that the greatsword will be a group utility weapon.
But I have little doubt that Anet will botch pretty much every new weapon. Except possibly the Warriors, cant give a weak weapon to their little favorite pet.
I will agree to a 2 weeks no rally event if its followed by a 200 weeks -50% arrowcart damage event, no problems.
For a pure tank that doesnt use ferocity or direct damage damage at all, definetly worth it.
For everyone else I cant see how you cant have it since its one of the most OP traits in the game, augmenting an already powerful ds. There is an option of fury+stability rather than just critrate though if you want to balance it out somewhat.
Yes, it’s so OP that almost no one uses it.
It’s theoretically powerful, because of its uptime if you build around it and never use life force in any way other than to flash DS. But that doesn’t happen in practice.
OP covered it pretty well. But it will never be buffed because it’s strong “on paper” and needs to be outright removed, and stability given to necros in some other fashion. This trait holds necros back, IMO.
I was actually talking about the +50% crit. Really poor wording on my behalf, lol. In fact completely wrong. I really should stop using my phone
Well if you want to get real harsh – karma can go both plus and minus. < 20 players, usually plus. >20 players, everyone loose karma for a keep capture.
Of course, it would destroy WvW and probably make half the people leave on the spot but hey you wanted to prevent blobbing.
Well it was a dream once. It took them almost 2 years to implement the colors (and they originally wanted us to pay a hefty sum for each color).
Give it up. Better for your sanity.
I still have an old concept for it, including the tag description (ie squad name) :p
For a pure tank that doesnt use ferocity or direct damage damage at all, definetly worth it.
For everyone else I cant see how you cant have it since its one of the most OP traits in the game, augmenting an already powerful ds. There is an option of fury+stability rather than just critrate though if you want to balance it out somewhat.