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In my experience, it doesn’t really matter for me. I generally play with or against the same people, if they’re online. If not, then I see a wider variety of people. However, I’d rather play against those same people because they are competent in pvp. It’s true that a lot of my matches are close, however, this is due to bad plays (bad rotations, don’t understand mechanics, and not understanding their role) and comps. Not because everyone is equal in skill.
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- My name is Blake, I’m 26, and from San Diego, California.
- Spent six years in the Air Force, now I’m a full time student getting my bachelors in the Criminal Justice field.
- Other games I enjoy playing besides GW2, CSGO and Destiny.
- Besides video games, I’m an avid runner and reader.
- Enjoy posting on the forums, helping people out.
- That’s about it really. I tend to be a bit of a loner. Live by myself and I enjoy it that way.
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A Bunker Guard still brings more support than a Shoutbow. If the War is running all three shouts, they have six group condi clears max, a Guard can have up to ten group clears, that’s not even counting SYG, which is a full group clear. Battle standard has a 240 CD, which is fairly long. Guard can use both Resolute Healer and Shield of Absorption for rezing. These skills generally guaranteed you can get players up. Empower is much more significant than Combustive Shot when it comes to support. Its 12 stacks of might and also almost a 3k AoE heal. In addition to that, Bunker Guard gives out better boons; Protection, Regen, Stab, and Aegis. The only boons they don’t give out are Vigor and Fury. Guard also has better group heals, War just has their shouts. Guard has; Empower, Selfless Daring, and Virtue of Resolve, that’s not even counting all the regen they can also give out. Lastly, Guard has superior ways to hold points; Sanctuary, Line of Warding, Shield of Absorption, and the list goes on.
Now what a War does better is mobility and damage. This allows them to rotate to fights faster, which is important. They also tend to do better in smaller fights, such as 2v2.
Groups still run Bunker Guard because it’s still viable, when it comes to pure support; it’s still the top class. However, the current meta has builds that can self-sustain (cele builds), so pure support isn’t really needed as much. So it mainly comes down to group comp at the moment.
Hopefully that clears it up a bit.
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Is Medi Guardian easy? Like as easy as ranger/ warrior.
It’s fairly simple, you just have to manage your CDs properly. A lot of people just blow all their CDs and it’ll put you at huge disadvantage.
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Hammer has better control and the burst is more reliable. However, the sustain damage from it can be lacking, since most of the skills are situational and the auto attack is somewhat slow.
GS will give you more mobility and damage (sustain and burst). However, GS is fairly predictable to avoid and you can take a lot of damage from retaliation.
Both are decent and you can’t go wrong with either. Personally I prefer hammer.
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No, everything is still pretty much the same. I don’t expect any major balances changes until HoT.
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Queue times are just long, I generally wait around 10 minutes for a game. However, I can’t really complain, the majority of my games are fairly decent. I do run into the streaks where I play the same premades multiple times in a row and that can get annoying. Overall it hasn’t been that bad the pass couple of weeks, I don’t know if Justin did some tweaks or I just stopped caring as much.
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Everything has pretty much already been stated. Traveler, Speed, and Pack are all viable options to help with mobility. If you don’t want to use certain runes, then Swift Moa Feathers is an option like Tarsius.3170 stated, however they can be somewhat expensive. There are also the Speed Boosters you get from BLC. Generally GS and sword/x are preferred since they give you added mobility, however scepter or hammer are also decent since they have CCs and one is a ranged weapon. If you’re still having problems with keeping on target, try using ice or hydromancy sigils (or even both), you can also use Glacial Heart if you’re using hammer.
With all the being said, solo roaming on Guard isn’t the easiest thing. A great deal of professions have you outclassed when it comes to roaming and if they are losing they can easily just reset the fight at their leisure.
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Condi Guardian and Spirit Weapon Guardian are literally two of the worst builds in the game.
They are actually some of the strongest 1v1 builds, however they are subpar in group situations, which is why you don’t see them too often.
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There is nothing really wrong with the build, however there are some slight tweaks I’d recommend.
I’d drop one out of Radiance and put it into Honor. Inner Fire is a solid trait, however it’s a very situational trait. You’re also using Focused Mind, so your Fury upkeep will be high regardless. Putting one into Honor will give you the much needed Vigor for more survivability.
Your Virtues traits are somewhat odd. Retaliatory Subconscious is a subpar trait and I’d never recommend using it, especially on a medi build. Vengeful or Unscathed Contender would be much more beneficial.
Indomitable Courage is also a very solid trait, however I’d recommend Absolute Resolution for roaming. A great deal of roaming classes are very condi heavy in the current meta, so it helps to have the extra clears.
When it comes to dps and sigils, you generally want at least one double proc. What do I mean by double proc? Using both Fire and Air on the same weapon, this greatly increases dps output.
Lastly, Traveler is a great rune set, however for this I’d lean more towards Pack for a number of reasons. More power and precision. You’ll have to give up the movement bonus, however Pack as the apply to grant swiftness, so it makes up for it somewhat.
Here’s an example, it’s very similar to what you posted, however I just made slight tweaks.
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This is a prime example on why we need ladders (divisions, leagues, or whatever you want to call them) with this leaderboard. I’ve been playing a lot lately, and I haven’t played with or against Harvest.2506 once. However, we both soloq and we are also around similar spots on the LB, yet I haven’t seen him. Having everyone jumbled into the same LB with no real distinction to separate MMRs is a mess.
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Any of the sigils can be swapped out, Intelligence is the only one that is mandatory for the build to function effectively, the others come down to personal preference.
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This is something I’ve been playing around with for the past few weeks, and now I feel confident enough to share it. We all know bunker Guard isn’t in the best spot at the moment. It’s still viable; however other classes are more optimal.
One of the reasons is damage, bunker Guard just doesn’t bring damage like other classes. However I found a way around this. Yes, the build is just the standard AH build, nothing really new or fancy about it. However, I took the liberty in tweaking it, mainly the amulet. Cleric doesn’t give you enough damage, same goes for Celestial, and Berserker is too squishy for bunker duties. So I played around with Solider for a bit, and it seemed to get the job done. However, the other day it hit me, the prefect amulet is Valkyrie. Yes, Valkyrie, the amulet nobody uses.
The whole build revolves around a couple of main factors; Mighty Blow, Glacial Heart, and Intelligence sigil. Mighty Blow is one of the hardest hitting, reliable, and shortest CD skills we have; combined that with the power from Valkyrie and the added damage from Glacial Heart. It’s not uncommon get +6k crits on light targets. I tried to pair it with a Fire sigil also for added burst, but I found it to be unreliable. Getting both GH and Fire to proc on the same MB was too troublesome, so I just went with Force.
Standard rotation: Empower> Virtue of Justice>Swap>Mighty Blow
At the end of the day, it’s still a standard bunker Guard, however it brings the much needed damage and CC pressure other builds lack. Biggest problem is it heavily relies on the MB for the damage, if the targets happen to evade or block it; you have to swap weapons and wait for Intelligence proc again.
This build won’t change the meta or anything like that. However, it’s a very viable build for people that want to play bunker, but still pack a punch.
Of course, here is a link to the build. Also a quick video I threw together of some matches today.
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Comes to NA and queue solo. Watch cruuk and moob_s rage at their team all day; even while winning.
Well, ok. It may be different in NA. I’m telling my experience on EU. It’s rare to see people arguing in chat, language barrier maybe I dunno.
Appart from one certain necro, that most of EU soloq’ers know, there is not alot of flame. Certainly nothing near “blocking 5 players a day”.
NA is pretty toxic, still not as bad compared to games like DOTA 2 or CSGO, but it’s there. Personally, I don’t get upset when playing because it’s nothing to get upset about. You win some, you lose some, that’s just how it goes. Everyone makes mistakes, so I don’t see the point of giving someone a hard time over it.
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Berserker and Valkyrie is fine, however you’ll lack toughness, so you’ll be much more susceptible to burst. Vit isn’t that much of an issue since there’s Applied Fortitude (2.5k hp), so you can allocate stats elsewhere.
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The game isn’t worth streaming in the current state. A majority of the time it’s just going to be the player standing around in the Mists. When they do finally get into a match, if they’re playing in a premade, they probably just stomp everyone. Watching people go 500-0 isn’t really exciting. Most won’t soloq, however that’s a different can of worms all together.
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MOBAs are vastly popular and successful atm, so it makes sense that Anet would try to emulate them in order to revitalize the pvp scene.
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Oil actually doesn’t do the build that much good for a number of reason. First, you’ll have high up keep time with Fury to begin with. This is due to SYYs and your teammates will also probably be providing Fury. Second, you have dual energy sigils. Lastly, VP has a 10 second CD, so regardless of your CC you’ll have to wait 10 seconds for it to proc. If you were using other on crit sigils or traits, then yes it would make sense to use it. However, using oil just for VP isn’t worth it. On the other hand power is always useful regardless of the build.
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It’s an Adept trait, while Vigorous Precision and Critical Infusion are minor. This means eles have to choose if they want it or not, so they have to sacrifice something in order to gain it. Guard and Mesmer simply just have to put points in that trait line, and don’t have to make any decisions regarding their builds.
If it was a minor trait they would have probably shaved it just like with VP and CI.
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It’s a good build. It’s pretty much exactly what I use for group comp. Only differences is I have ascended, also different consumables and sigils. For consumables; Bountiful Sharpening Stone and Bowl of Nopalitos Saute. This will give you an extra 30% boon duration (total of 60%), this is very beneficial for this build, since it relies heavily on boons and your allies also benefit from it. For sigil I use Renewal over Water, however they pretty much do that same thing, so it’s just preference.
Other than that I really wouldn’t change anything with it. I’ve been using it for quite sometime now, and it’s the best possible support you can go for small groups.
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Overall can’t really say I’m excited. If I wanted to play a moba I’d go play DotA 2 or LoL. Also since it doesn’t have its own que, you need to add build templates. Of course I’ll hold my judgment until I can play it myself, but as of right now, it just seems like something that was just thrown into the que, similar to Courtyard.
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People need to let this go, it’s almost been a year now since it happened. It was a change for the better. Did higher rank players get screwed over? Yes, I was +60r when it happened, and it was rough. However, it was the way Anet handled it, if they would have just gave high ranked players something ( exclusive title, weapon, or whatever) nobody probably would have had an issue.
So yeah, it was a good change, just handled terribly.
Explain how its better and for who? How about add all the new things from pvp to pve but keep the ranking system, would that have been so bad? Also its hard for some of us to get over it, when you play with people for 1 year plus in pvp and then they just stop playing because there voices werent heard. Am i just suppose to not say anything when my friends are like wow, they really just threw us aside? I really love the gw2 lore and story behind the fights and find it to be the best mmo out there but i lost around 3 guild members and 5 people i use to mumble with who no longer play the game. It changes the playing situation for people still playing the game. Are you suggesting i have no right to complain?
Higher rank requirements were ridiculous to achieve, lowering the rank requirement brought new players into pvp because they are actually achievable now, without living in the Mists.
You have every right to complain. Like I stated, I was upset about it too. However, the needs of the many outweigh the needs of the few. Overall it was a better change, however it was handled poorly.
Im sorry you didnt answer my question,
1) who was the patch for?
2) it benefited who and to already reply didnt they get what they wanted when they made dungeons/bosses/world events easier? Not to mention making legendarys easier to make, the laurel system, asceneded weapons and armor for those bored in pve.
3) what did the leave for the serious pvper?
4) What needs did the many have to have that the few earned?If were gonna play he has what i want why cant you make it easier for me game, lets play the abjured rolled my team in the tourney so can we make it so they have to face my team 4 vs 5?
The patch was for the gw2 community as a whole, they wanted pvp to feel less disconnected with the rest of the game. They did this by adding the reward system, lowering the rank requirements, adding ways to level up in pvp, and also with the wardrobe. This gave a lot of meaning to players, since pvp progression didn’t halt their pve/wvw progression and vice versa.
If you want to sit here and complain about something that happened almost a year ago, be my guest. However, it’s not going to change anything, nor will it turn back time and revert the changes.
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People need to let this go, it’s almost been a year now since it happened. It was a change for the better. Did higher rank players get screwed over? Yes, I was +60r when it happened, and it was rough. However, it was the way Anet handled it, if they would have just gave high ranked players something ( exclusive title, weapon, or whatever) nobody probably would have had an issue.
So yeah, it was a good change, just handled terribly.
Explain how its better and for who? How about add all the new things from pvp to pve but keep the ranking system, would that have been so bad? Also its hard for some of us to get over it, when you play with people for 1 year plus in pvp and then they just stop playing because there voices werent heard. Am i just suppose to not say anything when my friends are like wow, they really just threw us aside? I really love the gw2 lore and story behind the fights and find it to be the best mmo out there but i lost around 3 guild members and 5 people i use to mumble with who no longer play the game. It changes the playing situation for people still playing the game. Are you suggesting i have no right to complain?
Higher rank requirements were ridiculous to achieve, lowering the rank requirement brought new players into pvp because they are actually achievable now, without living in the Mists.
You have every right to complain. Like I stated, I was upset about it too. However, the needs of the many outweigh the needs of the few. Overall it was a better change, however it was handled poorly.
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People need to let this go, it’s almost been a year now since it happened. It was a change for the better. Did higher rank players get screwed over? Yes, I was +60r when it happened, and it was rough. However, it was the way Anet handled it, if they would have just gave high ranked players something ( exclusive title, weapon, or whatever) nobody probably would have had an issue.
So yeah, it was a good change, just handled terribly.
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You get used to it. I soloq a majority of the time and I face premades probably more than I should. However, Anet said they’re not going to bring back soloq so it’s whatever. Sometimes it’s decent, then other times, I get thrown against the same premades four games in a row.
Edit: Pretty much how my day goes.
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Players are just getting burnt out. It’s been two and a half years of one game mode, long que times, stale meta, and little incentives to compete at high levels. Of course people are going to start to lose interest. I still enjoy the game, however I do more than pvp, so it helps when I get tired of it. I recommend just taking a break, and coming back around HoT release. If you’re still not enjoying it after this, then it’s probably time to find a new game or hobby.
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It was actually a good viewing experience for a change. A lot of the matches were fairly even and the different amount of comps were interesting.
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Honestly it’s more about team chemistry than anything. I’ve been small group roaming with the same players for around a year now, and I couldn’t ask for anyone better. We all been playing with each other for so long. We know our strengths and weaknesses, how each of us are going to react and we just mesh well together.
As long as you have the basic roles covered (support, dps, and etc), you do just fine. It just takes sometime to really build group synergy. When it comes to comps it depends. Ideally we like to run; two support guards, shatter mesmer, power necro, and a dd ele. However, this doesn’t always happen and we run many other comps too.
For example, last night we ran a comp that probably wasn’t really ideal, two support guards, dd ele, thief, and warrior. The damage was lacking, however we still got the job done.
Just keep at it! Not enough small groups imo.
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People that say they are #1 are just joking or they having an ego trip. There are a lot of good players in this game. However, sometimes it can be difficult to differentiate a player’s skill. This is due to builds, rng, and other factors.
It’s nothing to get upset or even worrying about. If you run into a good or top player you’ll know. Most don’t really even bother posting on the forums, and if they do, they don’t really come off as ego trippers (besides Backpack, but he’s probably just trolling).
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I’m more interested if the new subclasses will get titles, I’m assuming they will, but who knows.
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I’d wait. I still have two left to finish, but I’m putting them on hold until HoT. Just going to save up all my gold and mats, to see what happens.
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I agree the old reward system was complete crap, however, the pvp reward track is more than enough now. You can literally get full dungeon gear without ever doing them, you can get to 80 just by the tomes you get. This isn’t even counting all the mats and miscellaneous items you get, the GW2 pvp reward system is very generous. Also if you’re skilled enough you can make a lot of gems with the various tournaments.
I’d like more exclusive pvp armor and weapons, but that’s a different story.
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Running a shout staff build without AH is asking to die. When you put six points into Virtues you do not run tomes, Renewed Focus is the center piece of a virtues build. Renewed Focus is also your primary invul if you get stuck inside a necro bomb. Healing Breeze is not that great, you won’t be able to dodge while channeling and you lack the block of shelter to negate damage. It will be very difficult to finish channeling this skill when it’s needed the most. Healing power itself scales horribly with everything except Selfless Daring. The radius of selfless daring is the size of an untraited necro mark which means you would have to keep up with your frontline and dodge when it’s needed most. The lack of self sustain from this build would make it very difficult to keep up and use your dodge rolls efficiently.
Standard AH Frontline “Support” build
http://gw2skills.net/editor/?fVAQJASWlsApVo1CxZI8DNBDRlZLsfYmBbw1RQGGAA-T1yDAB3s/APK9cR9HUVC+jyAAM/dwDAwDdABcEA4UTAEXCASBwkyI-wSupport your party by:
Giving boons such as stability, protection, might, swiftness, aegis, and retaliation
Healing through Virtue of Resolve, Empower, and Detonate Orb of Light
More AOE healing through blasting water fields with Mighty Blow
Clear conditions with Virtue of Resolve and Purging Flames
Immobilize the enemy so they can sit in the damage from your backline
He specially asked for small group and havoc support, which that is not. 0/0/2/6/6 is much more beneficial in this environment.
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My gratitude again to the developer who said we should be locked in Heart of The Mists.
lol rip
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Just a couple of small things, First, unoptimized traits.
Empowering Might isn’t that great, especially since you only have 14% CC, even with Fury it wouldn’t be that good. Unscathed Contender is also not worth using on a support build, you’re not going to have high upkeep on Aegis and it wouldn’t even increase your damage that much. Retaliatory Subconscious is also not worth using, it’s a very subpar trait, you’re better off going something like Vengeful or Indomitable Courage.
Cleric is nice, however it helps if you mix it with something that gives vit. I’d recommend Solider, Nomad, or Cele. Full Cleric with guard stacks is still somewhat low on vit.
As for sigils, energy on both weapon sets. Not only does this increase your survivability, but also that of your team because of Selfless Daring. I’d also recommend Benevolence over Life. If you already have high healing power it’s more beneficial to go Benevolence.
Utilities I would not recommend Sanctuary or ToW. If you’re doing small group/havoc you’ll be mobile a lot, so Sanctuary really doesn’t have any benefit, also generally most people have stab in wvw, so Sanctuary is pointless a majority of the time. If you want to use a Tome, go Courage instead, it’s much more beneficial if you’re running support. Just made sure you trait Elite Focus for stab.
Monk is an alright rune set, however I’d go Trooper, since PoV alone is somewhat underwhelming.
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Defiance buff would be helpful for lord. His heal has such a long cast time and is very simple to interrupt.
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Ey guys,
So yes the ’’shield’’ in PvE is terribad, nothing to bring on the table.**But in Pvp, if we look at a support role, the Shield brings on the Table many peels and clutch plays, that the focus wont bring for your team..
If you look at it that way, the #5 of shield offer a knockback that is very hard to dodge and almost instant, wich can interrupts an ennemie opening, easy to ensure decaps(conquest mode) + offer 1.5k heal aprox in aoe to your team.
What is sad is the ‘’bug Correction’’ that anet did on the projectiles absorption, when you could cancel it and still keep the reflection*..The #4, offer protection for an average of 5seconds/25cd, protection is 1 of the best boon in the game. You dont care about the damage, so maybe yes It can still get a small buff on the effect like weakness if cast towards ennemies..
But it dsnt need Aegis, I feel if aegis is been add, and you play with the traits aegis heals, it is going to be way 2 stronk..But thats only my point of view
cheers
I agree shield is good in pvp, anytime I play bunker, it’s my offhand. However, it’s not five seconds of protection. It’s only three in pvp, and if you go fully into Virtues then it’s four. Which is one of my issues with it, Shield of Judgment should be base five seconds, there is no reason for the nerf in pvp.
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Time: ~6:35 pm pst
NA
Ranked soloq
Forest
Harbinger.8637
My last match, I’m almost 100% sure everyone was new or new to pvp. It was 500-80. Two people went home on my team. Luckily one of my teammates polity pointed out you don’t need two people capping a point.
Our thief was 1v3 at their homepoint (lol). They eventually got spawned camp until the end of the game, they didn’t even know about the other exit until the game was almost over.
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It depends a lot on when you play also. I tend to get fairly lengthy que times; however I play at odd hours, so that’s to be expected. Back on topic, yes being trapped in the Mist is definitely a step back.
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As someone who used to love doing Solo Arena my advice to the OP is simply to stop doing PvP until they reintroduce a proper Solo Arena game mode again. If they never do then never go back. You’ll save yourself a lot of frustration. I played the unranked/ranked arena setup for a while after the patch and I came to the realization that I was no longer having fun like I did with Solo Arena so I quit. I now just do WvW and sometimes the PvE. I’ve been having fun again. Simple solution, give it a try.
EDIT: Complaining to the one dev who posts here isn’t going to change things, they didn’t consult the players before they removed Solo Arena what makes you think they’re going to care what we think now?
I agree, soloq is fairly frustrating atm. I played over 150 games of soloq this off-season because I was curious how it would play out. It was a lot more frustrating than the old system. Getting matched against premades, especially when they are well known players isn’t fun, particularly when players on my team aren’t up to par.
I did have better luck during off hours, and the game was still enjoyable. However, I just started to avoid primetime and popular hours all together because it was rather frustrating.
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sPvP is about a level playing, giving everyone equal footing. WvW was designed to be inherently unbalance.
Why? I guess it just doesn’t make sense to me why any game mode with players fighting each other would be ok being imbalanced.
It’s just a design philosophy I’d imagine, it works out well imo. One mode caters to being fair, while the other empowers players more.
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sPvP is about a level playing, giving everyone equal footing. WvW was designed to be inherently unbalance.
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I didint say medi has more sustain, I said it SEEMS to have more when you play against a good medi zerker guard, because they get those small burst heals.
And no bunker guards cant 2v2. It can watch their partner getting destoryed and res them until they dont have enough cooldowns for a res and eventually lose the 2v2.
But whatever I’m done arguing with some1 that tries to convince me that a sub par build is good when its clearly not.
It’s fine that you’re done debating, hopefully next time you bring some constructive arguments, and some thing can get accomplished here.
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Well its ok believe what you want lmao. Can you at least tell me what I said wrong about the bunker guard?
Can a bunker guard win a 1v1 fight?
Can a bunker guard win a 2v2 fight?
Can it hold a point if its not gonna win the 1v1?
Does a bunker guard have any mobility?
Is it more useful than a cele ele or a cele warrior?
Do top teams run a bunker guard?If you think the answer is yes to all those questions, I’m afraid that all those hours on guard did not really help you.
Since when is it a bunkers job to win 1v1?
Yes, a bunker guard can 2v2 depending on the comp.
Yes, a bunker guard can hold a point in a 1v1.
Of course not, that is one of the design concepts behind the profession.
No, a cele ele is more beneficial in this meta. Cele Warrior is debatable.
Yes, 55 hp was the team that won a weekly go4cup with a bunker Guard, a few weeks back.
You said zeker medi Guard has more sustain than a bunker Guard, which is false. You also stated that bunker Guards are completely useless, which is also false. We all know bunker Guard has been pushed out of this meta for more favorable comps, and there are more viable professions in the meta. However, that doesn’t mean they are useless or terrible builds, which is what you’ve been implying.
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Who said anything about 5,000 hours? Maybe you should first consider being proficient with the class before stating baseless claims. Judging by your recent posts and even by what you stated, you have limited knowledge about it.
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Well I don’t play a bunker guard or any type of guard… I just fought bunker guards on my engi and so far every smart guardian left the point and the dumb ones just died in the AoE cleave.
I don’t know why people get so defensive about a fact and not an opinion. Even pro EU guards like Tage rerolled to DPS guard instead of bunker.
So you’re trying to formulate an argument with having little to no experience on the profession. Also it’s your opinion, it’s not a fact. As I stated before, bunker Guard is viable. Is it the clear choice this meta? No, there are better options. However, saying it flat out sucks and is useless is a complete fabrication.
You came into a Profession’s subsection with little to no knowledge about the class, and tried to make an argument. What did you think was going to happen?
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Yes, Pack is an extremely good rune. I’d recommend using Pack over Traveler and Speed in a majority of scenarios in wvw. Also in pvp it’s used on most medi builds.
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^^ Its also why bunker guards are completly useless. It cant 1v1 , it cant 2v2. It cant even bunker a point because you’ll get decapped by an engi.
Its only good in team fights but these days people just split 1-3-1, so the guard wont be able to rotate and will be useless on every fight that is not 3v3+
Useless is a hyperbole, bunker guard is still very viable, however it largely depends on your comp. The winners of esl from a few weeks ago had a bunker guard and other teams still run them.
I do agree they aren’t really the meta due to cele, however that doesn’t make them useless.
Also if you get decapped by an engi, that’s a player issue. This should never happen to a Virtues bunker, unless you’re just getting outplayed or make a mistake.
Heavens Rage
The other day I also tried guardian and bunker seems to be squishier than any celestial build out there. Even full zerk medi guard seems to have more sustain than bunker guard lol.
What a lot of people don’t realize, bunker guard is all about active defense. You have to use your blocks, blinds, and skills appropriately. You can easily spot a new bunker guard. They usually blow all their skills very quickly, and then they get punished hard for it.
Most people think you can just stand there and take all the damage, you can’t, especially on a Virtues bunker. The more you play the class, the better you’ll get, and know how to adapt to situations.
I’m going to go on a bit rant here, but oh well.
Bunker Guard requires a different type of player and mindset. It’s all about your team, everything you do needs to help benefit them. If you’re only thinking about yourself, you already failed. You need to know when to sacrifice our own defenses to help them. For example, lets say you’re in a fight and you see some team mates getting loaded with conditions, yet you used all your clears. This is when you need to use your Renewed Focus to refresh your virtues and help them out with clears. Sure you didn’t need it, but your team did. Another example is you see a necro on your team getting trained; you need to get on that necro and use your abilities to help him and not worry about yourself.
This is why a lot of players fail with bunker Guard; it requires very selfless type of mindset. You have to put your ego and personal agenda aside for the better of your team. A lot of other professions are just about you and your own survivability. However, bunker Guard is much different. It’s all about empowering your team (no pun intended), in order to win. This is the reason why I enjoy bunker Guard so much.
Ok I’m done now.
Heavens Rage
(edited by Harbinger.8637)