This should be rolled out tomorrow.
To answer a bunch of questions that I’ve seen on this thread:
- The price to move to a server of a given population level isn’t changing. What’s changing is the way population levels are attributed to the servers.
- I won’t detail the way the new algorithm works, because I want to minimize the risk of people trying to game it. That being said, I am confident it is robust against such attempts. It’s not looking at a short period of time, and it’s looking at many aspects of the ways players are interacting with WvW to determine a server population.
- It will continue to be impossible to join or transfer to Full servers. It is possible that some servers are going to be marked as Full for a long time. While I understand this can be annoying for some, this is necessary to create a better experience for everyone.
- I agree that asking new players to chose a World before doing anything in the game is odd, now that Worlds are a WvW concept. This isn’t something we can change easily, however, but I’ll keep it in mind if an occasion arises.
- Please keep in mind that this won’t have an immediate, instantaneous effect on your WvW experience. The effect of the change will take some time to be observable from a player perspective – it should however be visible pretty quickly on my side, and I’ll make sure it’s going in the right direction.
Once this change has been deployed, I’d like to hear what you think about the population level your server now has. Specifically, I’m interested in hearing about feelings of mismatch (like “my server is marked as full, but feels really empty even at peak time”).
Thanks for the feedbacks so far! I’m glad most of you are liking this change.
— SamuelWill it be possible for a server to do a blackout for a week and have none of their guilds log in to WvW resulting in their population dropping its full status? In the past servers have done blackouts to get people past the full status, they also participating in match fixing arrangements to lock down tiers and prevent movement between them by agreeing not to push servers that can’t/won’t defend or cap match that week. Is the system designed to avoid this kind of manipulation and match fixing?
He said it’s not looking at a short amount of time so I doubt doing a black out for a week will affect it.
The only reason my lil sis and her S.O. haven’t been playing as it is they tried to get on JQ for months and gave up since we could not play together.
Sounds to me like they didn’t care about the server and just wanted to play with you. You could have easily moved your account or made another to join them but you are so concerned with staying on a stacked server that you would rather let them quit the game.
As much as you don’t like it this is going to be a very good change for the game. If guilds decide they want to move for a change they will no longer be able to bandwagon to servers that are already stacked. They will have to move to one that actually needs people. When a large influx of new players join the game (which will likely happen as soon as HoT hits) they will help balance out the numbers even more.
WvW is more than just your T1 bubble. The more competitive servers we can get the better the game will be.
" Easily moved my account" I am supposed to easily move one of the largest guilds on JQ to play against what? Moved my account to do what? what will there be to figth against? I want a challenge.. What are we supposed to fight there? Not everyone plays NA prime.
Trying to force players to play where they are unhappy never works out for a game long term. Anyone that has played many MMORPG’s knows what happens down the road when you do this. People will leave and play another game instead if they are not having fun where they are. you do not say " No one is playing with me I will force them to" they wont do that, if they are not having fun there they will either leave the server or the game all together.
There are plenty of things that would be good for the game, this isn’t the solution however. This is how you kill the game. If youreally wanted to make wvw more competitive, they would not have it server based instead let it be " guild wars" allowing for much more variety in who you fight. Instead of a week long fight have it a day and allow players to pick their " world" daily to spice it up.
OF course people care more about their family and friends and guild than a server. People > game world. Guilds go from game to game together, that is how this works. Why would my sister want to play a game with her sister without playing with her sister? yea.. that makes sense.
This will lead to “much more variety in who you fight”. That’s exactly what balancing out the population does. And Anet is taking the most gentile approach to achieving this.
I mean…. I main a ranger so for selfish reasons I wouldn’t mind some underwater combat…. but from a overall gameplay perspective they should definitely not do that.
Underwater combat in this game is terrible and why the breather mask isn’t purely cosmetic and you need to put a rune on it is mind boggling .
The only reason my lil sis and her S.O. haven’t been playing as it is they tried to get on JQ for months and gave up since we could not play together.
Sounds to me like they didn’t care about the server and just wanted to play with you. You could have easily moved your account or made another to join them but you are so concerned with staying on a stacked server that you would rather let them quit the game.
As much as you don’t like it this is going to be a very good change for the game. If guilds decide they want to move for a change they will no longer be able to bandwagon to servers that are already stacked. They will have to move to one that actually needs people. When a large influx of new players join the game (which will likely happen as soon as HoT hits) they will help balance out the numbers even more.
WvW is more than just your T1 bubble. The more competitive servers we can get the better the game will be.
GS with remorseless and quickdraw are just too good. Those guaranteed crit +25% damage mauls, not to mention being able to troll the crap out of zergs by picking people off at range and double swooping away when they turn for you.
I don’t believe you.
1. I wanted main hand dagger
2. I wouldn’t be opposed to a merge with pet f skill that worked similar to death shroud
3. Wells, which means they could un kitten healing spring by changing it from a trap to a well.
4. Druid.
Maybe it’s some of the strong desire not to be a transform thing kicking in for me, but I doubt it. If they had to make transforms for all the possible pets, it’d be a lot of work just for a line that might not even be used by every ranger build.
It really wouldn’t be that much though. They wouldn’t need to make a form for every pet just the different types, like 1 for bear, cat, etc.
They could also save time by reusing a lot of the current pet skills and just adjusting the damage/cooldowns.
Another suggestion…
MDG; “While your health is below 50%, you gain 2s of the Berserk effect and 2s of Fury every second. If your health drops below 25%, you cast Signet of Stone. 80s CD.” This trait is affected by Brutish Seals.
I thought that a tell for if the Ranger has this trait would be good, if it was decently powered. The berserk effect is already coded and has an icon, combined with remorseless it is a big damage increase, the SoS is there to save you from bursts. So at least being a visible effect means it is more counterable by kiting etc.
Now that is something I would consider taking over quickdraw
Did they do anything in the end to address the golem hack (I didn’t log in to GW2 the last two days of the event) — either in a statement or a patch?
Nope. I’m just glad they didn’t make one of those stupid facebook announcements talking about what a great success the event was.
I wouldn’t say rangers are better or worse than a rampager in a team comp, but I would agree they are interchangeable.
I…. don’t even know where to begin. First off you guys were trying to cap bloodlust which requires you to cap 3 of them at the same time. don’t bother with bloodlust until you learn the basics, odds are your server already had the buff anyway.
Best advice I can give you is figure out who the WvW guilds are on your server and join up with one of them. They will help show you the ropes. What server are you on?
My point is: make WvW more “mobile” and fast-paced. Put some waypoints here and there. Or give us freaking tanks or armored transports lol. Do something. For now, it looks like 80% of running, 10% fighting mobs and 10% of actuall pvp. <abashed>
But… there are waypoints all over the place? Hills, bay, garrison, border keep when they are upgraded. The entire border gameplay revolves around getting those waypoints up.
WvW is alot of running, true. But its not anywhere near that bad. Zergs clash all the time. If you roam on an empty border meeting no one there is a reason for that – its empty.
The OP called his garrison (or possibly citadel) his “main castle”. Odds are he is pretty darn new to WvW. He probably showed up for golem week an never saw a wp since nothing was being upgraded.
Get out of the zerg , go to an enemy bl and start capping things. The fights will come to you.
I partnered up with a random roamer yesterday and we bag farmed a 10ish man group for a good hour yesterday in the sw camp of their bl. They finally killed us when a 5 man guild group running pure cancer condi PU builds showed up to attack us while they trebbed the camp from bay lol.
I haven’t see one servermate build a golem since this event ended lol
I have, I laughed my kitten off as he got targeted and destroyed in under a minute.
I saw someone throw one down as soon as he ran out of spawn, try to build it, look around for a minute, and then leave the map. I got a pretty good chuckle out of that.
Wait, are you telling me that now that golems actually cost stuff, people who came for golem week aren’t staying to continue with WvW? Whaaaa?
It was one of those beautiful moments where you could see them freezing and going, “Wtf just happened?”
Ranger hate is bandwagon hate. People only hate rangers because it’s some sort of fashion to do so. One person complains about a ranger using Longbow 4 against an enemy they were in the middle of melee about – and the whole crowd followed them with pitchforks.
The same argument the OP has said about rangers can probably be said about most classes, as I’ve heard people saying Necromancers and Mesmers and Guardians are the easiest to play too in various map chat conversations, though there doesn’t seem to be an abhorrent hate following those classes like there is against the ranger.
No,that is what You personally think why people dislike rangers.I dislike them for their 1500- 1700 range pew pewe dmg comparable to landing a full 100b but without the need to even land an opener first to make a connect,its just stand and Pew Pew Pew Pew .It’;s quite kittening ridiculous if you ask me,Any fight they will join,you either have to bail or focus the ranger straight away.It’s too easy to land a powerfull burst with a ranger from 15 – 1700 range.
Lock a ranger into place while using rapid fire,no free movement so he has to think about when to actually use it instead of blindly pewpewing,and any movement after will cancel it immediately.
That may be one of the worst suggestions I’ve seen on a ranger. They already are locked in place practically.
If you are unable to dodge a ranger pew pewing from that range you deserve to lose every time period. There is plenty of utilities whether it be reflection, retaliation or obstacles to cause obstruction.
There is a reason why high ranks don’t use rangers, and it is most certainly not because they are OP. They are broken by anet.
They are already locked into place ? Hell no.
It would be a proper fix to a skill that’s too strong and easy to land,imagine the day where a ranger has to use his brain before landing rapidfire…Ouch !It’s only easy for the ranger if their opponent stands still like a practice dummy. Against good players rangers need to manage their cooldowns, bait out dodges, and utilize everything they have to just stay alive since they don’t have a real reliable burst.
This game isn’t 1on1 orientated,realize it,it’s ok 1on1,but this game is teambased..rangers are always the add where you have to switch focus immediatly or simply bail when you’re alone.Then again,if rangers are getting locked in place when using rapid fire..they have to think when to use it..atm it’s just spam away blindly while moving around.Rapid fire does too much dmg without the need for an opener to land in comparison to other burst skills on other classes.
Besides,you dont even see me asking for a nerf on dmg ór on projectile velocity…it’s the fact that rangers can use a burst like this without a second thought
So in your scenario the problem is you have a ranger standing still somewhere off point firing away at you while your fighting someone else….. how would your idea harm the ranger in this situation? You are arguing to make them weaker 1v1 without solving what you are complaining about.
I haven’t see one servermate build a golem since this event ended lol
I have, I laughed my kitten off as he got targeted and destroyed in under a minute.
I saw someone throw one down as soon as he ran out of spawn, try to build it, look around for a minute, and then leave the map. I got a pretty good chuckle out of that.
Ranger hate is bandwagon hate. People only hate rangers because it’s some sort of fashion to do so. One person complains about a ranger using Longbow 4 against an enemy they were in the middle of melee about – and the whole crowd followed them with pitchforks.
The same argument the OP has said about rangers can probably be said about most classes, as I’ve heard people saying Necromancers and Mesmers and Guardians are the easiest to play too in various map chat conversations, though there doesn’t seem to be an abhorrent hate following those classes like there is against the ranger.
No,that is what You personally think why people dislike rangers.I dislike them for their 1500- 1700 range pew pewe dmg comparable to landing a full 100b but without the need to even land an opener first to make a connect,its just stand and Pew Pew Pew Pew .It’;s quite kittening ridiculous if you ask me,Any fight they will join,you either have to bail or focus the ranger straight away.It’s too easy to land a powerfull burst with a ranger from 15 – 1700 range.
Lock a ranger into place while using rapid fire,no free movement so he has to think about when to actually use it instead of blindly pewpewing,and any movement after will cancel it immediately.
That may be one of the worst suggestions I’ve seen on a ranger. They already are locked in place practically.
If you are unable to dodge a ranger pew pewing from that range you deserve to lose every time period. There is plenty of utilities whether it be reflection, retaliation or obstacles to cause obstruction.
There is a reason why high ranks don’t use rangers, and it is most certainly not because they are OP. They are broken by anet.
They are already locked into place ? Hell no.
It would be a proper fix to a skill that’s too strong and easy to land,imagine the day where a ranger has to use his brain before landing rapidfire…Ouch !
It’s only easy for the ranger if their opponent stands still like a practice dummy. Against good players rangers need to manage their cooldowns, bait out dodges, and utilize everything they have to just stay alive since they don’t have a real reliable burst.
I put together a fix for a pretty nasty performance issue on our game servers. This should make it into our next release so I’d be curious to see if it makes a noticeable improvement. The bug looks like it was introduced around when this thread popped up.
I also got a couple client improvements that should help reduce framerate hitching with lower-mid range video cards and/or higher shader settings. Coming next release, too.
-Bill
Wvw improved for me after you did maintenance some days ago, PvE got worse, the mobs ported all over the place. That’s gone, I think since wvw reset last night but the wvw “lags” (it’s not really lags, I just can’t properly hit and my opponents seem to port from time to time) are back.
I hope that weren’t the changes you meant but the real ones are still to come
Same here. Seemed to kick in after the golem event ended
Not disabling glicko for this stupid event really screwed my server. After beating dh for so many weeks in a row they got a huge boost and we took a big hit since they went try hard for the week.
Now this week we ended up low rolling into t6 where we will need to crush the other servers to get some decent points to catch back up.
I’m aware that people didn’t like the Golem event… but I did.
You never saw the Golems before because they were too slow and not worth the supply costs.
Wot? …….You didn’t spend much time in WvW before the event did you?
Will there be a period of free or very low cost transfers to allow for a slight rebalance of population etc?
Will there be any free transfers, for example to the bottom 3 servers?
There is no plan to change the price per population tier at the moment. We’ll be looking closely at how players are moving/joining World, however. The goal is a better balance, but not a too sudden disruption either.
good to hear, thank you for taking the time to do this right instead of rushing something out.
Will there be a period of free or very low cost transfers to allow for a slight rebalance of population etc?
Will there be any free transfers, for example to the bottom 3 servers?
Less populated servers should cost less money but making them free would be very bad for WvW.
Saw Ant-Man. Great movie, I highly recommend it.
Hopefully transfers will be free to lower populated realms.
Not a good idea. All that does is lead to bandwagons and implosions.
I am beyond being angry at this point and can leave it at “please don’t do that again”
You see that, their plan is working! Diabolical….
It made sense before they nerfed clarion bond. Now it’s just underwhelming.
Anyone else wondering if this was a ploy to make people appreciate regular WvW again?
I mean think about it, there is no way anyone is stupid enough to think this event was a good idea. Maybe they realized just how terrible and broken it would be and how happy we would be to have regular WvW back once it ended.
Now it will likely be awhile before anyone asks for them to pay attention to WvW again.
The problem with the golem bug is it can be acquired by simply killing a golem. Now I don’t foresee how they can possibly ban players for killing golems.
First I have heard of this, but nice story bro.
Pay closer attention then. I went into WvW last night and got the bug somehow without realizing it. I either got it from killing a golem or hopping out of one. Luckily I keep a stack of alphas on me so I was able to get rid of it but if I didn’t have one I would have been stuck with it because I’m not going to waste my time hopping maps just because anet chose to ignore a bug.
Personally I don’t see it as being anymore of a problem than having the Omegas run around with the buff anyway. My roam group decided to spawn camp and ruin the k-trainers fun and we massacred the crappy PvE players that were using this bug, even though they vastly outnumbered us, had siege, and were next to their spawn. They might hit harder but their armor hasn’t changed, just focus target and kill them.
many of us from JQ and BG moving to YB
So if you want to come up to T1 and replace the dead wood, we have openings! Please have a sense of server pride and care about being a part of a larger community. TY
Is this sarcasm? Your telling me people to have server pride and leave their server to bandwagon on to yours?
I only do WvW pretty much. That guy is so freaking out of touch with the player base its sad.
The bolded part is rather important.
Pretty much suggests that you also play the other parts, thus you don’t ONLY play WvW, which is exactly what O’Brien is saying in the video.
No. A lot of people here do only play (engage in activity for enjoyment and recreation rather than a serious or practical purpose) WvW. Unfortunately due to WvW being ignored for so long, players are forced to grind the other content in order to be competitive in WvW.
I go back and forth between quickness and the taunt in PvP but I stick to quickness in WvW. Being able to land those mauls, secure stomps, or hit people with quickened rapid fire is just too good
They should really make Gaile the head of all communications. I like Gaile. I respect Gaile.
Oh I just peeked, she already is
Someone needs to whisper her and remind her that this forum exists
I’ve also been here since the betas and the majority of what I’ve seen is that most posters are civil as long as the dev’s aren’t dismissive and show they really want to have a dialogue.
If they only come in here to say things like don’t bump old threads or you’ll get infracted, people will understandably be kittened off.
I just remember poor Habib trying to talk with the community and getting stomped, lol .. and then run screaming away from us. I miss Habib, he was a nice man. He tried.
Seriously though dear, can you come up with a way to control the abuse without having to employ 15 web guys to delete and infract 24/7? Cos they eliminated the match threads because they were too much work to keep up with all the “reports” …
The good news is people are passionate about WvW. But that’s kind of the bad news too — it often leads to lack of objectivity (I’m guilty of it, too).
Well one thing’s for sure, completely cutting off communication (like they’ve done) isn’t fixing anything. Throwing up a broken, kittenty event like this and then completely ignoring over a thousand valid complaints is the worst thing they could have done. Look through the responses and see how many people that were on the fence about buying the expansion have now decided against it because of the way anet has handled this.
I’ve also been here since the betas and the majority of what I’ve seen is that most posters are civil as long as the dev’s aren’t dismissive and show they really want to have a dialogue.
If they only come in here to say things like don’t bump old threads or you’ll get infracted, people will understandably be kittened off.
you can be pretty sure this forum is read, even if there’s no response.
Yeah that doesn’t really count as communication. They need to do more than pop in from time to time saying nothing more than what basically boils down to “shut up WvW’ers”
If every time you and I communicated, I punched you in the nose, how would you adjust your dialogue with me?
I agree, there needs to be better communication, but after a certain point and effort, it becomes masochism. How would you do it?
You know message boards for games, particularly pvp-related forums. They’re always trash — there’s stories being written out there how the level of anger, particularly from gamers, is out of control.
If you spent years trying to have a relevant discussion only to be constantly ignored, told to shut up, or told your entire play style doesn’t matter how friendly would you remain when you are still being ignored?
Look through the responses when we actually get a red name on the forum that isn’t just locking threads or telling us to shut up. The responses are overwhelmingly supportive and grateful. All they have to do is stop in here and actually have a discussion and the negativity would drop drastically.
you can be pretty sure this forum is read, even if there’s no response.
Yeah that doesn’t really count as communication. They need to do more than pop in from time to time saying nothing more than what basically boils down to “shut up WvW’ers”
Wow…gg Anet…G kittenING G! That’s one of the most pathetic actions I’ve ever experienced in 14 years of mmos from a dev team…
https://forum-en.gw2archive.eu/forum/game/wuv/Dev-Paperchase/first#post5312693
He’s not a dev hon. He’s forum/web only.
Yeah. This makes it much better. The first red tag thingy post and it’s somewhat pathetic. Let other guys talk to us but don’t even bother to take care. I understand it when our forum specialist can’t do anything about it but Mark could do a little bit more than “kitten you! Leave us alone!”.
We reached this kind of impasse when they decided to eliminate weekly match threads.
I’d hate for them to get utterly tired of the vitriol and remove any form of communication whatsoever.
What would be the difference?
Lol we finally get a post on the WvW forum and it’s to tell us not to post in the other forums and to lock the thread. GG
The borderlands could use another keep or a few more towers, maybe even ‘special’ towers, aka repaired ruins that are now defensible with walls and the like. I mean who actually camps and defends the ruins?
On rare occasions my roam group will build the cannons in the ruins and lead larger groups into cannon range for laughs. We went 5v20ish against pug zergs doing this lol.
take all siege out of wvw apart from rams would make for a fun time guilds would have to actully fight to defend
Now that’s an idea I can get behind. Get rid of those friggin ac’s for a week.
Yes, this is something I noticed. The event would have been more balanced if some sort of hard counter (not requiring upgrades like cannons) would have been implemented.
I saw a smart outnumbered group take out a much larger group of golems the other day by using siege disablers. The allied golems could rip into the enemy golems and all they could do was run away.
There is counter play to this, but most people just run around thinking they are invincible sat inside their golem.
As with anything new, at first it seems a mess, but once people start to understand what is possible, tactics will be formed.
I am invulnerable in a golem. I can literally run through the middle of enemy zergs with no fear of dying because when my golem is destroyed I am shot out at full health in stealth. At that point I can run or throw down another golem and have it built before my stealth wears off. On top of that, just the act of destroying my golem ends up downing several melee players from the explosion it causes.
This was while playing as a ranger, don’t get me started on how stupid it is while playing as a PU mes.
Closing in on a thousand comments and not a single one is from Anet…. GG
Ugh seriously. It’s been three years. Can’t we just all get the Hall of Monuments pets now? Too much work and not worth the effort to go back to GW1 and get the points for it.
Anyways, I run Sylvan Hound and Juvenile Wolf for WvW but not because they are the optimal choice. Just because I like goggies. :>
Even if you did get the points the HoM pets are still disabled. But don’t worry, when they disabled them 5ish months ago they said they should have the problem fixed “soon”
About 10 seconds in you get to see Anet’s reaction to the Golem event
https://youtu.be/lt9yxcFm2rU
I have a friend from Nerd so i might join the Nerds guys thank you
No prob, they pop into our TS from time to time, they are a pretty funny group.
I have 3 rangers on my main account and I occasionally delete my characters and move my alt account, so I’ve had to remake that ranger several times. It is a huge pain in the kitten having to hunt down my pets every time.
Really wish they’d bring back the Zaishen Menagerie
The main ones are LGN, TM, LXG, ALS, BAT, Nerd…. I know I’m forgetting some… and a bunch of smaller roaming groups like DSCM and WTF.
If you need a guild when you get here just ask anyone from LGN, we have people on nearly 24/7. We have a few people that pug tag during the day and we do guild runs a few nights a week but the majority of the time you will find us roaming in the bl’s. We also have quite a few Europeans so you shouldn’t have a hard time finding a group that runs during your play hours.
Duelling is all well and good till you realise this game is in no way balanced for this.
Certain builds and classes just have a huge natural advantage over others and yet the other build/class in a team far exceeds the duelling build.
I just don’t understand why people duel in WvW instead of PvP where stats are normalised and you both have a more fair chance.
You really don’t though… you are actually more hard countered in PvP because of the dumbed down stats. For example, cele d/d ele vs ranger. Equal skill in PvP a ele can just out sustain the ranger. Cele just isn’t as effective in WvW. Now an ele can still build more defensively and hard counter a ranger but that kind of build isn’t effective against a lot of other professions so it is rare that they build like that. Usually they build more offensively which means the ranger has a chance to outplay them.
Plus most duelists avoid running toxic builds like PU, perplexity anything, condi thief, or anything overly sustainy and cheesy. For example there is an ele that my group has dueled recently that runs a ridiculously sustainy build. Some of us won, some lost, but most of the fights lasted over 10 min. Now no one will duel him again because win or lose it was extremely boring. When we run across them in skirmish fights we just ignore him until we kill the rest of his group because he has no burst damage.