Showing Posts For Quarktastic.1027:

Keyboard with Macro

in Guild Wars 2 Discussion

Posted by: Quarktastic.1027

Quarktastic.1027

SteelSeries makes terrible peripherals anyway. Anet should have partnered with logitech.

Those armadillos would be a lot cooler if they looked more like real armadillos. mmm armadillos
-BnooMaGoo.5690

I saved Tybalt! (Possible spoilers)

in Guild Wars 2 Discussion

Posted by: Quarktastic.1027

Quarktastic.1027

I swam back around the island, singlehandedly murdered all the risen inside the fort, then revived him. He didn’t even thank me. Ungrateful stiff.

Those armadillos would be a lot cooler if they looked more like real armadillos. mmm armadillos
-BnooMaGoo.5690

Is Scarlet a Villain Sue? [Merged ]

in Clockwork Chaos

Posted by: Quarktastic.1027

Quarktastic.1027

It’s hard, man.. I don’t like a lot of the lore changes from GW1 to GW2. The main ones are the HUUUUGEEE retcon on the gods.. they went from the gods that created tyria & everything on it to semi-powerful beings that only the humans even talk about & they aren’t even in the game any more.

I think you need to brush up on your lore before you start making criticisms.

http://wiki.guildwars.com/wiki/Gods

http://wiki.guildwars.com/wiki/Exodus_of_the_Gods

The gods did not create the world of Tyria. The creation of Tyria by the gods is a human myth. As for the gods no longer being on Tyria, this has been the case since before the events of GW1. The gods left Tyria a very long time ago.

They officially decided to stop interfering at the end of Nightfall, after Kormir’s Ascension to fill the Sixth position.

yes. Apparently it was Kormir’s idea and she managed to persuade all the other gods to accept it. Proving, again, that nothing good ever comes from her involvement.

You didn’t read that bit about the exodus of the gods did you? The gods themselves once resided (physically) in the world of Tyria. Three of the gods lived in the city of Arah. The gods left Tyria in the year 0 B.E. One year after Abaddon granted magic to the humans of Tyria.

The only contact with the gods since then has been with their avatars. Beings who are connected to the gods, but are not gods themselves. Dervishes could become avatars of the gods.

Those armadillos would be a lot cooler if they looked more like real armadillos. mmm armadillos
-BnooMaGoo.5690

Is Scarlet a Villain Sue? [Merged ]

in Clockwork Chaos

Posted by: Quarktastic.1027

Quarktastic.1027

Personally, I found the Mursaat weak and ineffectual when I wasn’t playing HM or stupidly charging into the middle of them. After you get Infused, they’re really easy to deal with. I find Scarlet not really a challenge with the “group” intended to be fighting her.

So, in both cases? I wouldn’t say she’s more powerful than the Mursaat. I’d say the Mursaat still are more powerful among the things potentially still around in Tyria.

The Mursaat might be more powerful than Scarlet, if there were any of them left. The only Mursaat who is suspected to still exist on Tyria is Lazarus the Dire. That’s not to say they can’t come back. After all, they left under their own power.

Those armadillos would be a lot cooler if they looked more like real armadillos. mmm armadillos
-BnooMaGoo.5690

Is Scarlet a Villain Sue? [Merged ]

in Clockwork Chaos

Posted by: Quarktastic.1027

Quarktastic.1027

It’s hard, man.. I don’t like a lot of the lore changes from GW1 to GW2. The main ones are the HUUUUGEEE retcon on the gods.. they went from the gods that created tyria & everything on it to semi-powerful beings that only the humans even talk about & they aren’t even in the game any more.

I think you need to brush up on your lore before you start making criticisms.

http://wiki.guildwars.com/wiki/Gods

http://wiki.guildwars.com/wiki/Exodus_of_the_Gods

The gods did not create the world of Tyria. The creation of Tyria by the gods is a human myth. As for the gods no longer being on Tyria, this has been the case since before the events of GW1. The gods left Tyria a very long time ago.

Those armadillos would be a lot cooler if they looked more like real armadillos. mmm armadillos
-BnooMaGoo.5690

We have been turned into forces of chaos

in Clockwork Chaos

Posted by: Quarktastic.1027

Quarktastic.1027

The post-introduction release of Scarlet’s short story also leads me to believe that ArenaNet is scrambling to retcon Scarlet Briar into a more interesting villain due, in part, to the forum backlash.

Or, you know, because her reveal was supposed to have the air of surprise and publishing her backstory before the reveal would have been silly.

But yeah, your thing is probably the right one since it couldn’t possibly be the other thing and the most likely answer is usually the one that involved a conspiracy. I believe we call this Occam’s Foil Hat.

The short story was released three days after the patch. If it weren’t a retcon, why did they not release it on patch day?

I’m…..not sure you know what a retcon is, no offense. Or at least not what it is in practice.

http://en.wikipedia.org/wiki/Retroactive_continuity

“Retroactive continuity, or retcon for short, is the alteration of previously established facts in the continuity of a fictional work.”

“Some retcons do not necessarily directly contradict previously established facts but instead fill in missing background details, usually to support current plot points.” – Wikipedia

Adding previously missing information is not a retcon.

Imagine your life is a story. Your [insert family member here] comes to you with a job offer. He/she doesn’t tell you (or the readers) the specific details of the job, only that it pays well and offers great benefits. What do you do in this situation? Do you immediately run to fill out an application? Or do you do research to find out more information about the job?

You can’t automatically cry RETCON!!! whenever you encounter a bit of lore you don’t agree with. Glint -a powerful dragon in GW1- was revealed in the book Edge of Destiny to be one of Kralkatorrik’s lieutenants. This information, and all information about the elder dragons was conveniently missing from GW1. Was this a retcon? Were the elder dragons themselves a retcon? Was Abaddon’s involvement in the fall of Orr and the assassination of emperor Angsiyan a retcon?

Those armadillos would be a lot cooler if they looked more like real armadillos. mmm armadillos
-BnooMaGoo.5690

A question regarding Drips of Karma

in Guild Wars 2 Discussion

Posted by: Quarktastic.1027

Quarktastic.1027

sounds like you got a guild buff

I didn’t know guild buffs were 15%.

Those armadillos would be a lot cooler if they looked more like real armadillos. mmm armadillos
-BnooMaGoo.5690

New enemy revive mechanic

in Clockwork Chaos

Posted by: Quarktastic.1027

Quarktastic.1027

There actually is an achievement for it! Tonight’s daily includes doing some number of those finishers, which I realized when I got credit for it during an invasion. I’m not sure if it’s 25 or 50, I’m not in game this moment.

I’ve never seen my Rabbit finisher (I don’t really WvW and I’ve never sPvP’d) and I’d love to see what it does.

Type “/rank” without the quotes in your chatbox.

Those armadillos would be a lot cooler if they looked more like real armadillos. mmm armadillos
-BnooMaGoo.5690

A question regarding Drips of Karma

in Guild Wars 2 Discussion

Posted by: Quarktastic.1027

Quarktastic.1027

I’ve been getting 121 when I should be getting 106.

Those armadillos would be a lot cooler if they looked more like real armadillos. mmm armadillos
-BnooMaGoo.5690

no trait diversity for guardians

in Guardian

Posted by: Quarktastic.1027

Quarktastic.1027

One thing I hate about AH is that I got into a nasty habit of spamming shouts when I get low instead of saving them when the team actually needs them. Since I switched into a dps build that habit slowly went away.

Same. Ever since I switched my build I’ve just become an overall better player instead of relying on AH and wasting shouts to save me. It’s amazing what the ridiculous amounts of vigor and heal-rolls will do for a guardian, though.

I’ve found it difficult to kick the AH habit, but I’m trying. Right now I’m trying a 0/30/0/30/10 build with:

  • Blind exposure, powerful blades, right hand strength
  • Superior aria, Two handed mastery, Pure of Voice
  • Master of consecrations/unscathed contender

Those slot traits will obviously change as the situation demands, but right now, I’m just using my guardian for soloing.

Those armadillos would be a lot cooler if they looked more like real armadillos. mmm armadillos
-BnooMaGoo.5690

no trait diversity for guardians

in Guardian

Posted by: Quarktastic.1027

Quarktastic.1027

To anyone who thinks guardian trait diversity is bad, go play a ranger or necro. You are forced 30 deep into wildereress survival on ranger regardless of build and necro just has loads of worthless traits.

Relatively, guardians are in a good spot.

My ranger has never specced more than 20 points in wilderness survival. The build I’m using currently doesn’t have any points in wilderness survival.

If I was going to pick a “must have” ranger trait to compare to altruistic healing, I would pick fortifying bond. Fortifying bond is the only way your pet is going to get boons in a group setting. And a pet that’s stacked up with the same boons you’re getting is a much less useless pet.

Those armadillos would be a lot cooler if they looked more like real armadillos. mmm armadillos
-BnooMaGoo.5690

Ideas to make Power/Longbow More Viable

in Ranger

Posted by: Quarktastic.1027

Quarktastic.1027

I’d like our bows to behave more like in GW1 where each skill was essentially a different type of arrow/shot in our arsenal IE: crip shot, barbed arrow, poison tip sig, BA, etc etc etc. it seems like in GW2 they tried too hard to make the LB have a sort of “combo”, SB is fine, each shot has its purpose and your damage is from your auto (I like that style I just don’t like the SB as a weapon), they should scrap the LB skills and turn it into something more like Burning Arrow build fr Gw1

Warriors stole all of our fire arrows.

Those armadillos would be a lot cooler if they looked more like real armadillos. mmm armadillos
-BnooMaGoo.5690

Change Magic find to Movement Speed.

in Suggestions

Posted by: Quarktastic.1027

Quarktastic.1027

I wouldn’t say movespeed is a selfish stat. It would basically be a defensive/utility stat. 50% movespeed bonus would basically negate cripple. It would also help in position yourself out of AOEs better. It would also increase damage for Thieves who rely on attacking from the back or the side. It has a lot of combat potential. Then there’s the sPVP and WvW applications that aren’t so selfish.

Not to mention it suits the Explorer and Traveler prefixes really well.

Due to the great law of percentages, +50% speed will not negate -50% speed. Cripple is applied first, giving you -50% speed. Your base speed is now 50%. If you add a +50% buff to this, you are now moving at 75% of your base speed.

Those armadillos would be a lot cooler if they looked more like real armadillos. mmm armadillos
-BnooMaGoo.5690

Ideas to make Power/Longbow More Viable

in Ranger

Posted by: Quarktastic.1027

Quarktastic.1027

ITT: People who should never be given a job as a game designer. Ever.

Those armadillos would be a lot cooler if they looked more like real armadillos. mmm armadillos
-BnooMaGoo.5690

TC's Cursed Shore being choked by Ember farm.

in Guild Wars 2 Discussion

Posted by: Quarktastic.1027

Quarktastic.1027

When the zerglings start infesting the cursed shore, I can’t do anything there without lagging horribly. So I will be one of the first to try and complete the event, just to disperse the zerg.

I can’t even pick omnomberries in peace anymore.

Those armadillos would be a lot cooler if they looked more like real armadillos. mmm armadillos
-BnooMaGoo.5690

Level scaling is fundamentally broken

in Guild Wars 2 Discussion

Posted by: Quarktastic.1027

Quarktastic.1027

The reason downscaled characters have lower base stats than characters of that level: Because the downscaled character can wear equipment with higher stats. Rather than try to downscale the gear as well as the player, they simply decrease the base stats of the character more to compensate.

The reason upscaled characters have higher base stats than level 80 characters:
The opposite of the above. A character upscaled to level 80 cannot wear level 80 equipment. So they increase the character’s base stats more to compensate.

It’s not a perfect system, downscaled characters in full exotic gear are still far more powerful than their at-level counterparts. Whereas upscaled characters tend to be much weaker than level 80 characters, because they cannot equip the same high level gear.

Those armadillos would be a lot cooler if they looked more like real armadillos. mmm armadillos
-BnooMaGoo.5690

Queen Jubilee is a Toxic Patch.

in Queen's Jubilee

Posted by: Quarktastic.1027

Quarktastic.1027

Left behind in what? There is nothing to spend that gold on other than vanity skins. All the best gear is/will only be obtainable by time-gated currencies and materials.

well except for permanent items. and titles, and skins and legendaries, and food, and gem store items.

All fluff. My ranger is perfectly happy in her HotW armor and T3 sylvari weapons. I am slowly gathering the resources for Kudzu though.

People need to get over this “shiny and new=must have!” complex. Aim to obtain the things that interest you. If you say that every new thing interests you, then no one can help you.

Those armadillos would be a lot cooler if they looked more like real armadillos. mmm armadillos
-BnooMaGoo.5690

(edited by Quarktastic.1027)

Clover for Legendairy Weapon / Soulbound.

in Guild Wars 2 Discussion

Posted by: Quarktastic.1027

Quarktastic.1027

I got my 77 clovers without spending a single copper. Of course, this means the opportunity cost of not selling the materials I used to make the clovers. But, I got them entirely by gathering materials.

Farming level 70+ dungeons for tokens, trading those tokens for level 70+ rare armors, salvaging for ecto. Karma is so easy to obtain, I was able to buy 2 stacks of obsidian shards and still have 4 million leftover. The only thing I ran out of was mystic coins, but I get a free one of those every day.

Those armadillos would be a lot cooler if they looked more like real armadillos. mmm armadillos
-BnooMaGoo.5690

Quality of Life -- Wishlist

in Ranger

Posted by: Quarktastic.1027

Quarktastic.1027

5.) Addition of a new ranged pet designed for back-line buffing/healing (just add a moa that vomits arrows at a 900 range or something)

Perhaps a plant type pet similar to an oakheart. Its F2 skill could spawn seed turrets…or something.

Those armadillos would be a lot cooler if they looked more like real armadillos. mmm armadillos
-BnooMaGoo.5690

IMO Barrage needs to Immobilize not Cripple

in Ranger

Posted by: Quarktastic.1027

Quarktastic.1027

Here’s a thought. Remove torment as a condition, and add the “take damage while moving” functionality to cripple.

I just buffed your barrage, and every other skill that inflicts cripple.

Those armadillos would be a lot cooler if they looked more like real armadillos. mmm armadillos
-BnooMaGoo.5690

TC's Cursed Shore being choked by Ember farm.

in Guild Wars 2 Discussion

Posted by: Quarktastic.1027

Quarktastic.1027

LOL, so you didn’t grasp the fact that they are griefing and when they stop the farm chain not a single one of them open the gates as is the reason they give for doing it.
And while you are busy not reading,it is none of your business how anyone plays the game. Read the post above mine and see what Colin said.

If it’s not any of your business how other people play the game, why are you complaining about how others are actually playing the game as intended and so finishing events?

Weak counter-argument is weak. Players don’t need any reason to complete an event. Preventing others from exploiting the game does happen to be a good reason, so stopping the farmers is a very worthwhile goal, but claiming that those who are just finishing an event should be banned is rather nonsensical.

And I’m still waiting, what’s your server? Or did you “not read” the question?

Griefing farmers by finishing the events just to spite them is like stealing from thieves – you are still in the wrong.

What if we want to complete the event so we can open arah?

Its already open? Just the wp is contested. You can run to it.

If arah is contested, and the embers are up, I’m fairly certain it prevents the arah chain from starting. If I’m wrong, I apologize.

But that still doesn’t make it right to fail events on purpose. Anyone who calls anyone else a troll for purposefully attempting to complete an event is an idiot and needs to be slapped with a fish.

Those armadillos would be a lot cooler if they looked more like real armadillos. mmm armadillos
-BnooMaGoo.5690

TC's Cursed Shore being choked by Ember farm.

in Guild Wars 2 Discussion

Posted by: Quarktastic.1027

Quarktastic.1027

LOL, so you didn’t grasp the fact that they are griefing and when they stop the farm chain not a single one of them open the gates as is the reason they give for doing it.
And while you are busy not reading,it is none of your business how anyone plays the game. Read the post above mine and see what Colin said.

If it’s not any of your business how other people play the game, why are you complaining about how others are actually playing the game as intended and so finishing events?

Weak counter-argument is weak. Players don’t need any reason to complete an event. Preventing others from exploiting the game does happen to be a good reason, so stopping the farmers is a very worthwhile goal, but claiming that those who are just finishing an event should be banned is rather nonsensical.

And I’m still waiting, what’s your server? Or did you “not read” the question?

Griefing farmers by finishing the events just to spite them is like stealing from thieves – you are still in the wrong.

What if we want to complete the event so we can open arah?

Those armadillos would be a lot cooler if they looked more like real armadillos. mmm armadillos
-BnooMaGoo.5690

TC's Cursed Shore being choked by Ember farm.

in Guild Wars 2 Discussion

Posted by: Quarktastic.1027

Quarktastic.1027

You guys know how there are some DE’s that allow access to special items upon completion?

Like http://wiki.guildwars2.com/wiki/Healing_Seed_Pod

and http://wiki.guildwars2.com/wiki/Ogre_pet_whistle

I actually think it would be pretty cool if they expand on that. Not saying they all have to be combat related, some could be silly/cool looking animation items.

“Using this item will summon a ghostly lantern that will follow you for 30min”

An awesome alternative light source that doesn’t take up a weapon or accessory slot? Yes please.

Those armadillos would be a lot cooler if they looked more like real armadillos. mmm armadillos
-BnooMaGoo.5690

Did you enjoy the Ember farm?

in Guild Wars 2 Discussion

Posted by: Quarktastic.1027

Quarktastic.1027

No, I do a ton of dmg on those embers yet only half of them actually drop a chest.
Some embers I’m hitting for a minute with everything I have and the tag doesn’t recognise. Others I hit once just before they die and get a chest.

This tagging mechanic is horribly broken. And when you ask about it in map chat everyone’s all like “run a build that doesn’t suck bla bla bla”

Zerker staff guard or GTFO.

Those armadillos would be a lot cooler if they looked more like real armadillos. mmm armadillos
-BnooMaGoo.5690

Comprehensive Ranger Suggestions

in Ranger

Posted by: Quarktastic.1027

Quarktastic.1027

I agree with EVERYTHING you have suggested and really hope the devs find this… you aren’t asking for the ranger to be overpowered, but it definitely needs a major overhaul and what you have presented sounds perfect. I would also add that the shortbow needs a bit of work too. The short bow used to look and perform great before they turned into a stub and changed all the skills. I think they should change it back to something like the 2010 gamescom live ranger demo, and same with the sword. Look at this video to see what I’m talking about. http://www.youtube.com/watch?v=kAh1OHBI4uM&list=PLQjlCwEV3nuMDzq57AD4d5QCqi4319Qj-&index=10

Man that video bring back memories.
Personally I miss that ground targeted spread attack system instead of what we have now. lol. Wtb that back.

It’s strange that a beta test video looks more polished than the finished game.

Those armadillos would be a lot cooler if they looked more like real armadillos. mmm armadillos
-BnooMaGoo.5690

IMO Barrage needs to Immobilize not Cripple

in Ranger

Posted by: Quarktastic.1027

Quarktastic.1027

I feel like immobilize would make barrage a bit overpowered. It’s already a large AoE, and forcing a foe to waste a condition removal to escape it might be too much.

Arrow carts were the reason the warriors’ leg specialist trait no longer works on siege weapons. And that came before the arrow cart buff.

Those armadillos would be a lot cooler if they looked more like real armadillos. mmm armadillos
-BnooMaGoo.5690

Rapid Fire bug 12 shots, 10 arrows

in Ranger

Posted by: Quarktastic.1027

Quarktastic.1027

I feel like rapid fire needs to be reworked completely. I would much prefer having the warrior’s arcing arrow over rapid fire.

  • Arcing arrow deals roughly the same damage as an entire rapid fire channel in a single shot
  • Arcing arrow is AoE. Rangers need to trait piercing arrows to make rapid fire hit more than one target.
  • Arcing arrow is a blast finisher.

I would like to see rapid fire become something similar to arcing arrow, but perhaps instead of a blast finisher, make it create a smoke field or blind foes on impact. Kind of fits the theme of the new hunter’s shot.

“Fire an arrow that explodes on impact, blinding nearby foes (4 sec).”
Combo field: Smoke (5 sec).

Increase the cooldown to 15 seconds.

Those armadillos would be a lot cooler if they looked more like real armadillos. mmm armadillos
-BnooMaGoo.5690

Quality of Life -- Wishlist

in Ranger

Posted by: Quarktastic.1027

Quarktastic.1027

  • More concise pathing for pets.
  • Pet status bar with more information.
  • More freedom of movement on the sword.

Those would be my top three. I wouldn’t mind a decent gap closer on the sword either, but that may be asking too much.

Just flip the order of the hornet sting/monarch skill. Suddenly we have a gap closer to open with and a dodge back if we need it.

They talked about why the sword works the way it does via the leap evade so I doubt they’ll change that. Besides, I love sword the way it is. Why don’t you guys ask for a new main hand weapon instead of trying to change what some people like?

Because I like the sword. But I don’t like having my freedom of movement taken from me every time I use it.

Besides, if we did get another main hand melee weapon, would it even be on par with the sword’s DPS?

Those armadillos would be a lot cooler if they looked more like real armadillos. mmm armadillos
-BnooMaGoo.5690

Quality of Life -- Wishlist

in Ranger

Posted by: Quarktastic.1027

Quarktastic.1027

  • More concise pathing for pets.
  • Pet status bar with more information.
  • More freedom of movement on the sword.

Those would be my top three. I wouldn’t mind a decent gap closer on the sword either, but that may be asking too much.

Those armadillos would be a lot cooler if they looked more like real armadillos. mmm armadillos
-BnooMaGoo.5690

TC's Cursed Shore being choked by Ember farm.

in Guild Wars 2 Discussion

Posted by: Quarktastic.1027

Quarktastic.1027

Ember farming is exactly what GW2 needed, it promotes getting a group together to do events. What Arenanet need to do now is tweak it so that it’s more beneficial to complete the event.

Co-ordinating an event chain is way better than waypointing from champ to champ, if you removed the incentives for doing events like ember then all you are left with are waypoint farming.

I’d much rather do event chains than farming a champ rotation.

I just want to point out, we agree. The game is more fun and exciting when defeating things and working together with other players is rewarding. Champions have always been an issue in this area, and it’s why we addressed it, we’re continuing to pursue other areas in the game in upcoming releases as well.

That being said: the behavior we want is people join up together to play events, but they want to succeed those events and win them, we never want to be in a state where intentionally failing an event is more rewarding or better for players. We’re not going to take a giant hammer to champion loot, we love it and love seeing people joining together to do events. We do want to make succeeding events what the game is about. We also do want to make some events in the future even more challenging, and in return more rewarding for succeeding.

You will see changes over time to help directly encourage players to always want to try and succeed events, we don’t ever want to create conflict between players who want to progress an event chain, and those who want to fail it. It’s bad for the game and not what Gw2 is all about.

What if you add something like ’ the faster you clear it, the better the gold and karma reward’, ‘if x npcs are still standing at the end, better reward’ ya know, bonus conditions.

Something similar to the challenge missions in GW1. There was no success state, but, the longer you were able to defend the objective, the better your rewards.

Those armadillos would be a lot cooler if they looked more like real armadillos. mmm armadillos
-BnooMaGoo.5690

Common ranger opinion

in Ranger

Posted by: Quarktastic.1027

Quarktastic.1027

No pet customization? Do you mean… to modify your pet appearance or skills?
In the first case this isn’t monster truck game so you can’t modify the body… in the second one… then consider that there are a lot of options… every pet with its abilities so you have only to chose. Also modify pet skills has no sense… do you imagine a pig launching lightining bolts… or an eagle with a fire breath… the only possible way to improve pet ability is to give us the possibility to choose between 3-4 similar attacks to use as f2 ability… but hey, will this change your opinion on ranger class?

There is a lot to do with rangers i know, everyone know, but just wait for devs to see what and how to do it.

I just want to point out that modifying pet skills is exactly what we were supposed to be able to do. In beta video footage by the developers we had customizable skill slots for our pets to give them very customized uses. For an unknown reason, this was removed prior to launch.

Also, we’ve been waiting to see what the devs are going to do about our severely handicapped pets for a year now. I’m not exactly on the edge of my seat waiting for an answer anymore…

I think the issue is, the developers didn’t want our profession mechanic to be more complex than other profession mechanics. So they gutted it and left us the crusty, empty shell.

Those armadillos would be a lot cooler if they looked more like real armadillos. mmm armadillos
-BnooMaGoo.5690

New salvage kit

in Guild Wars 2 Discussion

Posted by: Quarktastic.1027

Quarktastic.1027

Really I felt like the reason to get the unlimited gathering tools was for the animations and the convenience, not the cost-effectiveness. But since this salvage kit can’t be animated, then that only leaves convenience, and it’s clearly not worth it being only a basic kit.

BUT IT TALKS!

Those armadillos would be a lot cooler if they looked more like real armadillos. mmm armadillos
-BnooMaGoo.5690

The Shank Anchorage farm rewards failure

in Guild Wars 2 Discussion

Posted by: Quarktastic.1027

Quarktastic.1027

The only solution to this is to out-zerg the zerg. Get enough people to complete the event, then complete it. Let the zerglings rage at their monitors all they want.

If all else fails, report it to anet.

Those armadillos would be a lot cooler if they looked more like real armadillos. mmm armadillos
-BnooMaGoo.5690

Ranger greatsword and longbow ideas...

in Ranger

Posted by: Quarktastic.1027

Quarktastic.1027

I just had an idea to make the longbow more appealing. But shortbow rangers probably wouldn’t like it. First, make all longbow attacks pierce by default. Second, change piercing arrows to: +10% critical damage while wielding a bow, arrows inflict vulnerability (3 sec) on crit.

I feel like this helps to define the longbow as a weapon, without rendering the piercing arrows trait redundant.

Those armadillos would be a lot cooler if they looked more like real armadillos. mmm armadillos
-BnooMaGoo.5690

Longbow/Axe+horn or Longbow/GS

in Ranger

Posted by: Quarktastic.1027

Quarktastic.1027

If you’re running with a group and just trying to tag things (Crown Pavilion, WvW zergs, farming Cursed Shore, etc.) then definitely bring the axe mainhand.

Piercing arrows is also pretty good at tagging things, though admittedly not as good as an axe. Alternatively, slot your longbow with a sigil of fire, trait piercing arrows, and spam rapid fire as much as possible.

I use a longbow/GS pretty much everywhere, and if barrage is cooling down, I’m usually in the middle of the pack spamming maul.

I’ve tried other weapon combos, and while I like the much higher DPS of the mainhand sword, I still prefer the mobility of the greatsword. You could choose to replace the longbow with the axe/horn, given that they’re both ranged sets.

Those armadillos would be a lot cooler if they looked more like real armadillos. mmm armadillos
-BnooMaGoo.5690

Meatless murder. I can't do it.

in Queen's Jubilee

Posted by: Quarktastic.1027

Quarktastic.1027

I just went in with full zerk gear, didn’t even stun Chomper at all but just used swiftness and teleports to get to meat before him. If you and Chomper arrive at meat and try to consume it at the same time, the player will win.

3 or 4 meat should give you enough of a damage buff to kill him before he can get any more. I killed him before the fourth meat spawned.

Rangers don’t have teleports.

Those armadillos would be a lot cooler if they looked more like real armadillos. mmm armadillos
-BnooMaGoo.5690

Meatless murder. I can't do it.

in Queen's Jubilee

Posted by: Quarktastic.1027

Quarktastic.1027

I’ve tried bursting chomper down before strugar starts throwing meat, I’ve tried crippling/stunning/chilling chomper.

He always gets at least one meat before he dies.

I’ve used more tickets trying to get this achievement than on liadri and the 5 gambits combined.

Those armadillos would be a lot cooler if they looked more like real armadillos. mmm armadillos
-BnooMaGoo.5690

Completing events in Cursed Shore - bannable?

in Guild Wars 2 Discussion

Posted by: Quarktastic.1027

Quarktastic.1027

It`s not bannable to complete events. It`s just people being idiots with the new champion loot. The community went from nice to being total kittens. I saw someone call someone else a kittenbag for killing the Champion Spider in Queensdale just before. Map chat went from being helpful to just one giant zerg calling champions out.

One of the best things and one of the worst things Anet has done in a while.

They chose to cater to the wrong MMO crowd, in my opinion. The “MOAR!!!” MMOers are the wrong kind of players to build a community – or a game – around.

This isn’t really a matter of catering to anyone. The change has made it so failure is more rewarding than success for some events. That should never be the case. Imagine if they dungeon reward change was “get one extra gold but only if your team wipes at the boss”. That wouldn’t make any sense but that is what happened with some events. Fixing this would require completely redesigning some event chains. Some chains already had this issue before the change.

Does everything need a reward? Maybe, maybe not. Rewards encompass many things. The easiest reward are for tangible things like gold. Access to specific vendors would also be considered a reward but only for some people. Making a difference in the world would also be another reward but we’ve only seen extremely shallow versions of that.

Looks to me like they just took the easier way out rather than trying to cater to a specific group. Implementing the other types of rewards is harder than creating loot tables.

When GW2 launched, I was a little baffled the first time I got rewarded for failing an event. The coin/karma/exp reward is the same whether the event succeeds or fails.

GW2 seems to be a game where everyone wins, even when you lose.

Those armadillos would be a lot cooler if they looked more like real armadillos. mmm armadillos
-BnooMaGoo.5690

5 gambits on a T3 boss.

in Queen's Jubilee

Posted by: Quarktastic.1027

Quarktastic.1027

Everyone says, pick every gambit except squeamish, but I want to get all 4 gambit achievements done at once, which means I have to take frailty and squeamish at the same time.

I also don’t play any of the classes people are suggesting, except guardian.

Edit: If I summon a creature before entering the arena, will the summoned creature follow me in?

Those armadillos would be a lot cooler if they looked more like real armadillos. mmm armadillos
-BnooMaGoo.5690

(edited by Quarktastic.1027)

5 gambits on a T3 boss.

in Queen's Jubilee

Posted by: Quarktastic.1027

Quarktastic.1027

Well you should have berserker gear anyway since it’s objectively the best gear for PvE.

And Exhausted/Frailty/Hamstrung/On Fire/Crowd Favorite is easy on Deadeye.

Crowd favorite is not easy on any boss. Combined with the frailty gambit, that quaggan is a nightmare.

Besides, I have to do frailty and squeamish at the same time to get that other achievement. Why not go for all 4 achievements in one fell swoop?

Those armadillos would be a lot cooler if they looked more like real armadillos. mmm armadillos
-BnooMaGoo.5690

More Liadri Praise

in Queen's Jubilee

Posted by: Quarktastic.1027

Quarktastic.1027

Kids these days are so pampered by AAA games they don’t know what difficulty or even a ‘challenge’ is. You complain about one shot mechanics? Go play some of the older 2d platforming titles from 20 years ago if you want to see brutal one shot gameplay. The entire stage often has one shot attacks and traps with scarce save/check points-you’re whining about a single boss in a single room. You complain that you want the ‘boss to be difficult not the environment?’ Again, swallow your pride an pick up older 2d platforming titles if you want to see a truly difficult environment with a boss fight-and even so it’s the collection of those things that make the encounter difficult. All I see here are some kids that are so used to games telling them how awesome they are for doing nothing getting a nice healthy dose of reality (….you suck) and a taste of what gaming USED to be like.

I feel sad that so many gamers need to blame external sources for their own lack of ability rather than accept the fact that they aren’t ‘godlike’,learn what needs to be learnt for the encounter and overcome it. To make it worse, you have access to the strategy on exactly how to beat her-with those older games I mentioned, in that time period internet accessibility wasn’t widespread so you got no help; gotta buckle down and learn the mechanics yourself and then master it.

Just for reference, (in case ppl think 2d games is too general) games like zelda 2(snes), alien vs predator (jaguar), contra (nes), mario games (nes/snes), megaman (snes/ps1), super ghouls and ghosts (snes…still haven’t beaten it), ppl say Gaiden (I know-not 2d) was difficult but I personally didn’t find it difficult but hey, I wanna be the guy (seriously that’s the title), I want to be the guy gaidan and …motherfracking BATTLETOADS-pretty sure others can come up with more but those are what I’ve played. I agree with OP-liadri is a fine return to what gaming used to be like and any chances should be technical (reduce the lag ppl claim to have-never had it myself and you can’t trust these entitled gamers as they find everything to blame to hide from the simple fact that they aren’t good) and perhaps changing the floor to increase visibility of the red circles…that’s it.

The reason those old games had to be so punishingly difficult was because they were so incredibly short. They were designed to punish you at every turn so you would pump more quarters into the machine. And later, the home console versions used punishing difficulty to pad out the length of what would otherwise be a 2-3 hour game.

Games today are much more sophisticated, and difficulty can be created in many more complex ways. Liadri is not a complex boss. Liadri is exactly like those old NES and arcade games. A very short and simple fight, padded out with extremely punishing yet simple mechanics.

Though perhaps that was the point. To get you to pump more tickets into the machine.

Those armadillos would be a lot cooler if they looked more like real armadillos. mmm armadillos
-BnooMaGoo.5690

More Liadri Praise

in Queen's Jubilee

Posted by: Quarktastic.1027

Quarktastic.1027

Seems like a poor complaint to me. The mechanics are there, just because you don’t see the boss casting a spell doesn’t take away from the fight. Besides, her physical attacks do compliment her mechanics (cripple in a fight where movement is key, and weakness when you have a time limit).

If boss would actually cast a spell, you can interrupt it or at least recover while she doing so. Liandri not just surrounded be insta killing clones, AOE that cover 90% of gaming field and orbs that can just push you to this AOE (which happened to me several times in first 5 seconds of fight) and clones. She continue attacking you by herself with huge cond. damage and cripple. And yes, she can blinks too.

What most of defending players not understand, that there is always would be some very hardcore things, and some people who can complete it. But this doesn’t mean that other people must complete it as easy, as the first half. That’s why not everyone accepted in astronauts.

You are misunderstanding what I am responding to. I am not talking about the bosses’ difficulty. The complaint that I say is poor is that; because Liandra’s physical attacks don’t have many mechanics, rather, most of her mechanics are in the form of situational awareness, she is a poor boss.

He is saying the boss fight is bad because you could replace Liandra with any vet and the fight would be just as hard. He is essentially saying that the environmental mechanics don’t count as part of the bosses own. It’s like complaining that Lupicus would be just as hard as a quaggan if the quaggan had all of Lupicus’ attacks/phases.

Except nothing that lupicus does is a static part of the environment he’s in.

Yet, both have tells before the attack hits and follow certain patterns. There shouldn’t be a difference in the quality of the fight based solely between whether the boss exhibits the mechanics physically, or, through the environment. If Liandra suddenly pointed wherever her AoE was about to land (this cannot be interrupted), yet, everything else was the same, the fight would be the same in terms of mechanical quality.

Lupicus also doesn’t have a set pattern to what he does, outside of his phase changes.

Those armadillos would be a lot cooler if they looked more like real armadillos. mmm armadillos
-BnooMaGoo.5690

5 gambits on a T3 boss.

in Queen's Jubilee

Posted by: Quarktastic.1027

Quarktastic.1027

I did it on my ranger versus deadeye with 20/20/0/0/30 just today. I didn’t take the extra competitor gambit so leave that one out.

I start with the pet stowed and camera zoomed in. Once I appear in the gauntlet, my snow leopard pops out and I pop Rampage as One and basically stand still for the duration of the fight. While doing those actions I am targeting deadeye.

I used warhorn first (call of wild) then I pounce with snow leopard. Then I swap weapons and pets to jag, pull with offhand axe, whirl, stealth jag, serpent’s strike roll, then burst down with sword.

Use companions might, pet prowess, and zephyrs speed grandmaster (30 in beast mastery). Use quickening zephyr when you do the sword burst at the end.

The chill from the snow leopard is crucial as well as all the quickness. Ranger has some of the best quickness uptime in the game. Sigil of rage might even be good here. Remember to use dragons buns and maintenance oil for power. I also took the Rata sum crit boost.

I hope that helps, Quark, I know you can do it. Indeed, I used zerker gear with Superior Rune of the Ranger (my dungeon load out) with fully ascended zerker trinkets. So, ya, I had that going for me. Nonetheless, you should be ok with exotics. If you only have rares, you might have to get lucky or change the approach.

But what I just explained should work for zerk.

The last time I tried a sword against deadeye, my serpent’s strike rolled me right into a mine. And I honestly don’t think I’ll have enough damage to do what you did, not without berserker gear anyway.

Those armadillos would be a lot cooler if they looked more like real armadillos. mmm armadillos
-BnooMaGoo.5690

More Liadri Praise

in Queen's Jubilee

Posted by: Quarktastic.1027

Quarktastic.1027

Seems like a poor complaint to me. The mechanics are there, just because you don’t see the boss casting a spell doesn’t take away from the fight. Besides, her physical attacks do compliment her mechanics (cripple in a fight where movement is key, and weakness when you have a time limit).

If boss would actually cast a spell, you can interrupt it or at least recover while she doing so. Liandri not just surrounded be insta killing clones, AOE that cover 90% of gaming field and orbs that can just push you to this AOE (which happened to me several times in first 5 seconds of fight) and clones. She continue attacking you by herself with huge cond. damage and cripple. And yes, she can blinks too.

What most of defending players not understand, that there is always would be some very hardcore things, and some people who can complete it. But this doesn’t mean that other people must complete it as easy, as the first half. That’s why not everyone accepted in astronauts.

You are misunderstanding what I am responding to. I am not talking about the bosses’ difficulty. The complaint that I say is poor is that; because Liandra’s physical attacks don’t have many mechanics, rather, most of her mechanics are in the form of situational awareness, she is a poor boss.

He is saying the boss fight is bad because you could replace Liandra with any vet and the fight would be just as hard. He is essentially saying that the environmental mechanics don’t count as part of the bosses own. It’s like complaining that Lupicus would be just as hard as a quaggan if the quaggan had all of Lupicus’ attacks/phases.

Except nothing that lupicus does is a static part of the environment he’s in.

Those armadillos would be a lot cooler if they looked more like real armadillos. mmm armadillos
-BnooMaGoo.5690

Its bad design

in Queen's Jubilee

Posted by: Quarktastic.1027

Quarktastic.1027

I believe each champion aside from the hammer guy is soloable. And perhaps some professions can also solo the hammerdin, I dont know.

Which one is the hammer guy again? The knockdown spammy one?

I soloed him a few times. Soloed them all at least once. They’re annoying, but they don’t deal all that much damage.

Those armadillos would be a lot cooler if they looked more like real armadillos. mmm armadillos
-BnooMaGoo.5690

What balloons have I visited?

in Queen's Jubilee

Posted by: Quarktastic.1027

Quarktastic.1027

Memory? You only have to visit 15 zones to get the achievement.

Those armadillos would be a lot cooler if they looked more like real armadillos. mmm armadillos
-BnooMaGoo.5690

5 gambits on a T3 boss.

in Queen's Jubilee

Posted by: Quarktastic.1027

Quarktastic.1027

then you won’t get the achievement. they said that all classes are capable (and they are) but they may have to change their builds.

Oh I don’t mind changing my traits around. But having to go out and buy a whole new set of armor just to complete a single achievement is not something I intend to do.

I’ve never had to do it in the past, so why now?

Those armadillos would be a lot cooler if they looked more like real armadillos. mmm armadillos
-BnooMaGoo.5690

Finally 5 Gambits

in Guardian

Posted by: Quarktastic.1027

Quarktastic.1027

i’ve done it versus deadeye

used a 30-20-0-0-20 build – spirit weapon powah!

@bnplay: i’ve done “Light Up the Darkness” with scepter/shield and “Meatless Murderer” with hammer/scepter+shield (cc the kitten out of that doggy) – both on a 0-0-30-30-10

didnt even used food, some more practice and you’ll make it

Could i get you to elaborate on how you beat deadeye with a spirit weapon build? Thanks

I would like to know this as well.

Those armadillos would be a lot cooler if they looked more like real armadillos. mmm armadillos
-BnooMaGoo.5690

5 gambits on a T3 boss.

in Queen's Jubilee

Posted by: Quarktastic.1027

Quarktastic.1027

I’ve been trying for days to get this achievement done, and for me, it seems impossible.

My guardian can’t do it, and my ranger can’t do it.

And no, neither of them have berserker gear, nor do I wish to go out of my way to get a new armor set specifically for this achievement.

Those armadillos would be a lot cooler if they looked more like real armadillos. mmm armadillos
-BnooMaGoo.5690

Next nerf: Champ reward once a day!

in Guild Wars 2 Discussion

Posted by: Quarktastic.1027

Quarktastic.1027

Anet doesn’t learn, they did the exact same thing with World events added a lovely reward for them but it was the ONLY PLACE PLAYERS GOT THEM, so they hammered them till they got nerfed..
The same thing here Champions are the only place to receive these rewards so they are getting hammered 24/7, don’t nerf them add more places to get nice things and players will alternate to other areas..

Its not rocket science.

Every skin that these bosses drop will cost less than 10g in under a month’s time. Remember what happened with final rest? Same deal, only it will happen faster.

you think genesis and the other hammer (forgot the name) and Crystal guardian will be under 10g? lol The two hammers look better than the freaking legendary and worth 10g? gimme, i will buy yours and resell for over 100g

Give it time. Final rest was once worth over 200g. Now it’s worth 3g.

Those armadillos would be a lot cooler if they looked more like real armadillos. mmm armadillos
-BnooMaGoo.5690