Showing Posts For Dreamwalker.3617:
To everybody picking on the Dredge, I gotta say that they are actually a pretty good race: they’re bad guys but not really evil, a nation of xenophob rebels who just want to be able to be communist moles in peace; and I’m happy that Anet is taking the time to flesh them out more.
And Danikat, yeah I’ll admit my suggestions weren’t amazing, but those were off the top of my head. I’m just thinking that with all the brilliant people they got at Anet, they could come up with something a bit better than “Molten Alliance.” But that’s just me.
The whole idea to make a living world is great, is wonderful, and it’s really what I want to see in this game.
But I got say, calling the Dredge/Flame Legion union the “Molten Alliance” is a dumb move. It just reeks of cheap storytelling, WoW style. I’m sorry, but it does.
Something simple like the Northern Powers isn’t terrible, you know. Or maybe something fancier like, the Peerless, the Iron Army, the Reborn, the Unchained etc, etc.
I know it’s a small detail. But names got power. And reading about how norn and charr territory is under threat by the “Molten Alliance” just turned me off right there.
I’d like to see mr. Z back, but in a very different role. How ’bout this:
The Pact finds Zhaitan’s corpse, and take some of his remains (including his head) back to Fort Trinity for further study. Then Z’s disembodied head starts talking. Now, if we say that something had happened to Trahearne (gasp), and YOU are now the head of the Pact, you have to deal with this.
Quick note here: as personal story goes, I’m seeing the new chapters having more options. As in: Trahearne disappears, do you a) take over the Pact, b) search for him, or c) go off on your own.
So IF you chose to become leader of the Pact, then Zhaitan’s skull becomes your main enemy. Not because he’s some huge dragon that’s going to kill everybody, but because he’s slowly breaking the Pact apart with his whispers and promises, while driving you insane.
This way, we don’t do the whole dragon fight over again, and in many ways Big Z really is dead. BUT it lets his character become more fully developed, a character that he desperately needs.
I really have to question why the OP made this thread in the first place.
Yes, you can ride the broom. Yes, that kinda sorta means that it’s… a mount.
So what? When Anet said “there won’t be no mounts” they weren’t talking about little broomsticks you can use in costume brawl that disappear after 3 minutes.
Here’s the only thing anyone said so far that I can agree with:
Yeesh. Ironically the logic I find people using to re-enforce to themselves that these brooms are in fact mounts equally pathetic …everyone is so smug about it too, like they’ve got something Anet didn’t want them to have.
What I’d want to see in the story is more choices. No, not those little “what mission do you want to do” choices that really have next to no effect on the plot. I mean big choices.
Let’s say that after Zhiatan’s death, the Pact runs into some problems. Trahearne disappears while exploring Orr, and is presumed dead. As his second in command, you have several options:
-Take over leadership of the Pact, strengthen its organization, deal with underlings, and fight against internal and external threats
-Lead the search for Trahearne, attempt to find and rescue him
-Leave the squabbling factions of the Pact to continue your journey alone
BIG choices like these should not only have a huge effect on the storyline, but effect other parts of the game. Take over leadership of the Pact? You get Trahearne’s office and the ability to redecorate it, along with new dialogue and event options from Pact npcs. Or maybe you left the Pact, and they got a new leader—one that doesn’t particularly like you.
This is one awesome thread. Really hope Anet sees this.
Posted by: Dreamwalker.3617
As a truly causal player, I really don’t give a kitten
Maybe we’ll get lucky and Palawo Joko will assassinate him. Nice way to branch into an Elona storyline.
On topic: I’m hoping that Zhaitan is the only dragon that we actually kill while they’re sitting in their lair. T’would be a boring game if the entire story was just “go kill the dragon”. How bout a dragon takes over Divinity’s Reach? Or Kralk invades Ascalon? Or Zhaitan comes back and dukes it out with Bubbles? Joko vs. Kralk? Jormag gets up to evil shenanigans? The possibilities are endless.
(edited by Dreamwalker.3617)
When a dragon comes calling, Logan Thackery can outrun a centaur.
Class Name: DREAMWALKER (or oracle, shaman, etc.)
Class Type: Medium (or maybe light…)
The Weapons: Sword (either hand), Dagger (either hand), Focus (either hand), Warhorn (off hand), Rifle (two handed)
The Basic Stuff: Kinda sorta a nature based class, but not like the Sylvari. Not the happy, pretty kind of nature, but the rough, brutal kind. Style wise, it fits somewhere between mesmer, ranger, and necromancer. I’m thinking somebody who uses witchy, otherworldly magic; power that they don’t completely understand, and only barely control.
Gameplay: The Dreamwalker uses (wait for it) dreams, nightmares, hallucinations, potions, and assorted spirit world stuff to beat enemies into submission.
For the profession mechanic, the Dreamwalker is able to go into a trance-like state, the (insert really awesome name), which does many things:
-gives some really good healing (the Dreamwalker is severely limited in heal skills)
-unlocks a few weapon skills (probably just the fifth one for each weapon)
-unlocks several utility and elite skills
-unfourtunetly, a (small) decrease of basic stats
-a light haze around the edge of the screen (similar to the daze condition), impairing your vision
-a small decrease in speed
-and perhaps most importantly, the end of the trance will see your MAXIMUM health LOWERED HEAVILY (just to make that clear: you don’t take damage, but your total health is decreased, similar to the deep wound condition in GW 1). Might lower other stats too. This will wear off after some time out of combat.
The trance can only be entered when its meter (above the skill bar) has been filled. You can do this in several ways:
-The most basic is killing enemies. But each time you go into trance, the number of deaths required to fill the bar increases; this will start to reset after leaving combat, although depending on how high it got, you might be waiting quite a while.
-There are also a few skills that will get you into trance. These are mostly POTION utility skills (more on types of skills in a bit). Not all of them fill the bar all the way, and they tend to have long casting and recharge times.
While in trance, using either of these methods will EXTEND the trance period (which isn’t crazy long).
POTIONS: Simply put, using a potion skill (which will typically have a longish cast time) will make a potion; the old skill will be replaced by a new one, for drinking it. There are many different kinds of potions for many different effects, but here’s the most important part: after being cast, the option to drink the potion WILL NOT WEAR OFF. This makes the a potion a very nice out of combat skill, ready to be used whenever conflict starts.
RITUALS: also with longish cast times, these make nice AOE skills: aoe damage, aoe buffs, aoe conditions. A cross between necro wells and mesmer mantras, rituals (like potions) are cast ahead of time, replaced by an activation skill, and are ready to be used at your leisure (though these DO wear off). One drawback, however, it that they can only be activated in the same general area where they were cast; therefore, this is the kind of skill to use if you don’t plan on running around a lot in combat.
More on Weapons: hmm…
A Few Skills: ??
The Dreamwalker isn’t the easiest profession to play. Potions need to be planned ahead of time, and you need to make a concentrated effort to take out low-health enemies whenever you can. Several skills can only be used during trance. Use trance too often, and your health will be in serious trouble. But once you’ve figured it out, the Dreamwalker can end up being a very strong profession.
The human storyline always seemed a bit weird to me, kinda sloppily made. The sylvari and charr stories are quite a bit better.
And it’s true, the storyline in GW2 is way different from GW 1. From what I understand, the devs wanted a more segmented story; not the huge long mission chains from prophecies, but the pseudo-missions in EOTN. Honestly, I’d like some of those epicly long missions too.
And in other news, there’s a good sized population over on my server, Ehmry Bay.
Awh. Hell. No.
Well, it’s no Lunatic Inquisition. But it is still pretty fun.
I really do love these special pvp events. More would be appreciated.
I disagree, I think that your mentality (Which is definitely ok and supported by many others) is that you want to have legendaries more easily obtained. However, I would argue that even the word itself “Legendary” is implying something of immense value. Rather than just having players grind it out, it makes more sense that luck and work are put into the equation. Perhaps other factors can be put into play like a new level 80 only dungeon that require you to have a great deal of agony resist and has a 2% chance to drop a precursor.
Anet said they want to reinvent mmos. Well here’s a great way to do it: make alternatives to grinding. Maybe a new, extremely hard dungeon that gives precursors as end loot. Or a solo-only dungeon. Or an elite-level questline.
Don’t get rid of grinding. Just add other options.
Wait for the scavenger hunt update, it should address your concerns. Though we don’t know many details or a date yet.
I was talking with my wife about this the other day. There should be less RNG and more challenges involved. I was talking about a really long, hazardous jump puzzle with knock back mobs, wind, swinging logs, etc. at the end you have to solo a boss of some sort that will test your abilities. Sounds more interesting to me.
Though, I suggest you do not melt weapons in the mystic forge if you can’t wait, you will spend more money that way. Most people spend as much or more than their precursor trying and never getting it, not wise.
If 280g is too much for you, you may as well give up as you will spend/grind that much or more just for the gifts of might and magic alone. Not sure how much your lodestones for twilight are but for my sunrise they were 300g for 100 charged.
^absolutely this too
From what I understand (I could be wrong, not a whole lot of Wintersday info is out yet), the majority of Wintersday celebrations are being held in Lion’s Arch.
I get that Lion’s Arch is supposed to be the “hub” of the game. But we’ve had Halloween, Karka, Fractals, the mystic forge, not to mention WvWvW portals; Lion’s Arch has quite a lot going on, doesn’t it?
On the other side of the coin: is there any reason for higher level players to ever visit the other cities? Now, I know that there are activities and things planned to take place in these cities, and that’s great. But there should be…more.
People are supposed to go Lion’s Arch. I get that. But the problem right now isn’t getting people there, it’s making them leave. So let’s do stuff in the Black Citadel, in the Grove or Divinity’s Reach. Let’s have a reason to go to Rata Sum and Holebrak.
Let’s see the world.
Sounds a lot like Inquisition from Halloween. And I loved Inquisition.
Hats off to you, sir. A stealth map would be amazing.
Some really nice ideas. But…
Why not get away from the Pact, Trahearne, and Orr for a while? Why don’t we go on an expedition… to the Crystal Desert.
Augury Rock, still tingling with remnants of the gods’ magic, has become a haven for Elonian refugees (human, heket, and centaur) fleeing from good old Palawa Joko. The Rock, abandoned by the Forgotten, becomes the city for the Crystal Desert.
At the same time, you’re helping out your order by messing with mr. Kralk: the Vigil wants you to lead a forward assault on the Brand, the Priory is investigating the Rock’s ancient magic, and the Order of Whispers needs you to steal a powerful artifact from Kralk’s lair.
Bad things start happening. The Order of Whisper’s plan leads to a massive Branded attack on Augury Rock. No matter what order you belong to, you have to deal with this new threat.
Oh yeah, and Faolain shows up, and steals that precious artifact.
After a while of hanging around in the desert, you get the terrible news: Trahearne is dead. etc, etc
Just an idea. Hanging around with the Pact all the time would start to get annoying.
I’m going to have to spoil your day.
Just have to point this out: trolls, ettins, and minotaurs have little/no language, no culture, no civilization of any kind; they’re really just animals. Risen/Branded are mindless slaves.
The only one of those races I think is happening is the Kodan. Because, c’mon, they’re just kitten awesome.
And the Tengu. Don’t forget the Tengu.
Sure, Elona has lions. But when the devs created Lion’s Arch, were they planning on making it an ex-colony of Elona? It’s never stated during Prophecies, and the GW manuscripts say that Kyrta was a colony of Ascalon. Of course, that bit of lore got changed later, but the point is: the devs decide what places have what names. Not the in-game history.
So what was the inspiration for Lion’s Arch? I have to agree with the op, there really seems to be a lot Singapore references around. Ok, not a million, but enough to show where the name came from.
@The Greyhawk: the op’s not talking about concept art. The op’s talking about actual Lion’s Arch in gw 1 and 2.
I never do crafting. But that’s just me.
There are many, many more fun things to do.
This is actually a really good thread. I feel like lots of people don’t understand how the combat works (complaining that every class is dps, oh-my-god-where-is-the-trinity, etc.), but this thread explains it in easy to understand language.
Hats off to you, sir.
I really don’t have this problem. I play the personal story, but I’ve never had to ‘grind’ to get to the next chapter.
There’s a whole world of events and hearts and things to do. Nobody’s making you do the same thing over and over. Even as a low-level, when your areas are more limited, there’s still miles of stuff to do; high-levels can visit all kinds of places and do hundreds of events and hearts, many of which are more complex and fun than the low-level ones.
If you want to grind, fine. But there’s tons of other stuff to do to get those couple extra levels.
It’s lore in the loosest sense of the word. The idea of servers as alternate worlds is only mentioned in WvW, and by those wvw recruiters in the cities. No mention of it in pve.
So yeah, it’s lore, but only to give some way to justify the giant pvp battles.
When the gods first showed up on Tyria, they seem almost a little naive to me.
At the time, only some races were able to use magic; the mursaat, seers, jotun, forgotten, etc. were probably ruling the world before the dragons re-awoke. So Abbadon looks at the magic and thinks, “hey, why can’t everybody have that?”
So Abbadon gives magic not just to humans, but to all of those ‘lesser’ races: dwarves, charr, tengu, grawl, etc. But these races, being more primitive than the magical ones, aren’t used to that kind of power, and start killing each other. King Doric asks the gods to get rid of magic, because it’s destroying his people.
The gods, mad at Abbadon for causing this mess, use the bloodstones to regulate magic, stopping the massacre. Abbadon rebels, probably for a couple of reasons: not just that the other gods messed with his gift, but also because the other gods just didn’t like him. Just imagine big, bad Balthazar picking on little introverted Abbadon.
Abbadon is defeated by the other gods, and locked up in the Realm of Torment. A thousand years later, he recovers enough to try to escape.
My two cents.
^This is actually really good advice. Map chat is usually taken over by just a couple people; if they’re annoying, remember that there’s plenty of other players around to talk to.
THE TRINITY IS DEAD. LONG LIVE GUILD WARS 2!
Each profession has a different focus and a different play style, but they are all pretty flexible. Any class can do anything. Actually, a bit more specialization might be nice; the trait system is good, but I feel like there should be something else to make your play style unique.
Speeds runs are generally bad news. Your server might not have the best people, either.
And that’s why you should switch to Ehmry Bay, and join my kick-kitten guild! Just putting it out there, the Secret Angels are hella amazing and are ALWAYS looking for more members.
The OP makes a good point… There are always two sides to any argument, but most people are somewhere in between. Personally, I’m hoping Anet doesn’t listen to the extremists on either side, but stick to their original idea, their original plan, their original dream: to make a kitten awesome game.
Corvindi, I agree with you 100%. What we need is ways to get good gear besides repetition: for example, winning one really hard battle instead of a whole bunch of kinda hard ones. Repetition does not equal fun; what I want are ways to get gear that are fun, but still challenging enough to make ascended valuable.
I have to admit, there was something in gw1 that’s missing in this game. The feeling of walking through pre-searing Ascalon, escaping a pack of Charr, fighting the Stone Summit, getting betrayed by the White Mantle… I miss those feels.
This is an awesome (but a little scary o.o) thread.
Pretty much everything that could be said has been said. Except two things:
1. For the doubters, Nebo Terrance is the big obvious example. In gw 1, it was a straight up african village. Now, it’s a fort filled with pasty white seraph and merchants.
2. BUT, keep in mind, new models will probably be added over time. After all, making this game took five years; how would it sound if the devs took another month because “oh, we need more racial diversity in one of our cities”. Now that the game is out, I really, really do hope that Anet will fix this.
Most of the game hasn’t really changed. Just stay away from Fractals, and enjoy the rest of the world.
I’ve only done Fractals once. Solo.
Honestly, the only time I notice a change is when I come on the forums.
It’s just a game. Get over it.
In lore, the dragons are supposed to be as strong or stronger than gods.
Maybe Abbadon is just a really powerful god? Or maybe we haven’t seen the full extent of the dragons’ power?
The problem with the op’s argument is that vertical progression exists in just about ever other mmo. The WHOLE POINT of GW2 is to be something different. It was advertised as a revolutionary game that would change the future of mmos.
And now, people want to turn this game into WoW 2.0.
I’m just wondering why you guys bought this game, if you knew the devs were against grinds and gear progression.
I’m usually against any new profession ideas, but I kinda like this one. An agile, medium-armor fighter is something we’re missing (rangers and thieves come close, but they’re too busy with their nature/stealth stuff to really work).
Personally, I think Duelists should go without the great sword, or at least use it in a different way (using great swords for wide sweeping attacks is already done by rangers, warriors, and guardians).
The guild system we got now is just a placeholder. More stuff is planned, but when it will actually be added I have no idea.
“It’s a bad day to buy ectos.”
“But it’s a great day to drink them!”
Agree with this 100%.
And in the future, where we might have boat trips to all kinds of places (other islands, Cantha, etc.), it would be great if stuff actually happened on the voyage.
I was paying attention at first. I thought you might have some good points.
But then you mentioned mounts.
I could give you the whole lecture on how we really, really, REALLY don’t need mounts, but there are hundreds of threads that already answer that question. Just look up ‘mounts’.
I agree with the F key thing, though. Especially annoying when you’ve got loot, an npc, AND someone you’re trying to revive.
Oh, I still play. But not fractals. And after doing one, I avoided the karka events like the plague. I still play, but I play the personal story, do hearts and events, maybe some WvW.
I still play. But I think that the lost shores was a mistake. A BIG mistake.
My main issue is, as a lore buff, not just where the heck that island came from—but the fact that it almost completely blocks the exit from the Sea of Sorrows. How are ships supposed to get out of there? Will we never get to sea travel to distant lands? Or do ships just magically slide through the karka infested waters?
C’mon Anet. You’re better than this.
Why we don’t need mounts:
1. You say mounts are good because they give you a speed buff. Why do we need speed buffs? The whole point of the game is that you walk to wherever you’re going, enjoying the scenery, killing people, and doing hearts and events along the way. And if you really do need to get somewhere quick, we got waypoints.
2. Have to say that one again: WE HAVE WAYPOINTS. That should be enough to trump any mount argument. They do exactly the same thing, so why would we ever need both?
3. People are saying mounts are stylish, mounts are cool-looking. That’s no reason to add them.
4. Mounts would clutter up the world. Even if mounts aren’t allowed in cities, could you imagine how mounts would look in big events or, dear god, WvW? If you thought the zergs were bad now, just wait until you see them on mounts…
5. Mounts would be a lot of work for little gain. I think we all can agree that Anet has plenty of work to do (like getting rid of that gear progression…wink wink). Why should they waste their time on something we really don’t need?
My two cents.
THE TRINITY IS DEAD. LONG LIVE GUILD WARS 2.
Just saying. We don’t need raids, we don’t need gear progression, and we definitely don’t need the holy trinity. Anet has stated countless times that they are completely, COMPLETELY against the trinity. It just ain’t happening.
Charr haters…charr haters everywhere…
C’mon guys. I honestly love the charr. The fact that they were the big bad guys back in Gw1 just makes the race that much more realistic, interesting, and believable. My main’s a sylvari, but still…charr for the win.
Those ain’t seperatists, I can tell you that right now. I’m thinking that this place is somewhere in Cantha; and don’t those humans look an awful lot like Kurzicks, with their ultra-pale skin and religious names (archdiviner, chanter, cultist hammer).
The charr battle could easily have been in some other Ascalonian city, or even Ascalon City itself: after all, not everything is the Mists is an exact copy of history. This could be an alternate history, or even an alternate future where the searing never happened… The possibilities are endless.
Story mode should be solo-able, for no other reason than that it’s kitten hard to find a party for story mode. Explorable is a group thing, it should stay that way.
Of course, the main issue with dungeons is the loot, but that’s another story…
Also, Dessa doesn’t know that the asura gate goes to Lion’s Arch; and she doesn’t believe you when you tell her. But she knows about the Consortium…
The dragons might have been more powerful in the old days too. It’s mentioned in several places that the dragons aren’t completely awakened.
I’d love to see more of the personal story, as long as it’s, well…good. I’ve got nothing against Trahearne, but this seems like a nice time to ditch him and get to OUR story.
I’m just hoping Anet comes up with something better than “go kill dragons”.