Showing Posts For OGDeadHead.8326:

Path of Scars

in Ranger

Posted by: OGDeadHead.8326

OGDeadHead.8326

Not sure. I don’t really like the change, ground targeting in general sucks.

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[Video] Autoattack build

in Ranger

Posted by: OGDeadHead.8326

OGDeadHead.8326

Longbow #1 is almost as good as Maul for this type of build, with the added bonus that you can do this kind of damage from range. It’s a one trick pony build though, fun for trolling, but not worth it anywhere else.

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How is the buff in warhorn 4(pvp)?

in Ranger

Posted by: OGDeadHead.8326

OGDeadHead.8326

If the duration of vulnerability would have been increased to 15 seconds/hit so that you would actually have time to be able to take advantage of the 15% damage increase for a couple of seconds, it would’ve been pretty nice. Right now, if I run WH, it’s still mostly due to #5.

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[Video] Autoattack build

in Ranger

Posted by: OGDeadHead.8326

OGDeadHead.8326

I don’t think in my berserk / power build I’ve ever hit anyone for 11k. Ever. Then again, I am sure you are more fine tuned in your gear compared to me still using Celestial armor stats.

Side note – looks like your condi had some good healing output. Interesting – share build information – didn’t see it noted in your video.

Not sure what you run, but do the maths of remorseless, any +damage modifier and the signets, and you just may end up there…

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Grind Grind...

in Living World

Posted by: OGDeadHead.8326

OGDeadHead.8326

Ive come to the conclusion that if i want anything nice in the game, ive got to turn my mind to rot, and repeat the same thing over and over and over again… ANET its bloody boring!!

- New ascended back piece – 5000 unbound magic and 500 blood rubies

Just means repeat killing bosses over and over for a few days/ weeks… This is not very diverse, very grindy, and simply boring!

While I personally don’t mind it much (been there done that in many mmo’s), I do agree and am mostly amused by the fact that Anet stated they wouldn’t go down this path of grinding. I did however play Vanguard Saga of Heroes, and the “grind” in this game is nothing compared to that!

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Pet choice questions

in Ranger

Posted by: OGDeadHead.8326

OGDeadHead.8326

What about river drake and jungle spider in both PvP and PvE, are they strong now?

As soon as there’s a possibility for cleave damage, drakes beat all the rest by a lot (they are also the best pet for landing a single burst attack if you manage – opening strike boosted with SotW and Attack of Opportunity landing a Tail Swipe = sweat numbers).

So, it’s all situational.

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+ all stats

in Guild Wars 2 Discussion

Posted by: OGDeadHead.8326

OGDeadHead.8326

If they did add concentration/expertise, they’d have to lower the overall bonus given to each stat to compensate for balance in stat distribution. There’s no conceivable way they’d tack on concentration/expertise and not lower the other stats, it would make celestial WAY too powerful.

The necessary stat adjustment down would likely mean that no stat would get enough of a bonus to make it worthwhile to have.

I don’t want this change. I’d like my celestial to stay as it is.

~EW

Basically, this. ^

You don’t get more stats for free, and the kitten storm of people complaining because their cele build doesn’t need either of those things would be unreal.

Exactly. DON’T touch cele armour/trinkets ty.

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Removing Amulets will NOT Solve the Problem [Merged]

in PvP

Posted by: OGDeadHead.8326

OGDeadHead.8326

I hope you understand why we use this as a tool for balancing PvP specifically.

-Grouch

Except you don’t really balance things with this, but instead force the game in another direction imho.

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Ranger/Druid Avatar form bug

in Bugs: Game, Forum, Website

Posted by: OGDeadHead.8326

OGDeadHead.8326

I have CA bound to Left Shift, and that’s the only way I enter/exit CA. I have not seen this bug (yet…)

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rangers suck in wvw ?

in Ranger

Posted by: OGDeadHead.8326

OGDeadHead.8326

Druid brought very little in terms of quality team healing support (any team size healing besides the self sustaining druid and pet team variety…) because it’s an overall poor design for movement based combat, not reliable healing, clunky to use and more fit for pve encounters

I agree fully with what you say here. Druids DO have the power to heal ppl, but because of the design of skills, and #1 being the real culprit here, it’s clunky as hell.

A rework of #1 alone could open up druid healing to actually be viable in fast moving combat.

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Nerf Druid! Enough

in Ranger

Posted by: OGDeadHead.8326

OGDeadHead.8326

I don’t know about y’all but I got quite the kick out of reading OP’s posting history…

Lol, yeah! :-)

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LB rapid fire delay

in Ranger

Posted by: OGDeadHead.8326

OGDeadHead.8326

What the hell?

Now I must see if I have the same bug…

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Why glyphs are not instant cast?

in Ranger

Posted by: OGDeadHead.8326

OGDeadHead.8326

Just give me back 2 condi cleanse when traited, tyvm.

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Water Spirit Update Notes

in Ranger

Posted by: OGDeadHead.8326

OGDeadHead.8326

Thank you W!

/15 char+

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Thank you for the pet love

in Ranger

Posted by: OGDeadHead.8326

OGDeadHead.8326

Yes! And thanks for the beautiful auto attack button and the cool healing skill slot

?

What did I miss???

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Patch Notes - July 26

in Ranger

Posted by: OGDeadHead.8326

OGDeadHead.8326

The change to drakes are decent imho. Traited, Chomp are down to 8 seconds cd, and Tail Swipe down to 19,25 seconds cd. Drakes are still the go to pet when fighting multiple foes that are grouped together, and this patch did improve on that.
BTW, anyone knows exactly how much health drakes get from their Chomp attack?

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Patch Notes - July 26

in Ranger

Posted by: OGDeadHead.8326

OGDeadHead.8326

Fix:
Rune of the Trooper/Soldier: Ranger shouts will now remove conditions from allies within a range of 600.

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Patch Notes - July 26

in Ranger

Posted by: OGDeadHead.8326

OGDeadHead.8326

Guys read the texts:

nerfed

Axe AA

Have yet to decide if I agree on this one…

Don’t take too long. Basically you are missing the return hit if there were 2 targets and that 40% extra will not make for it. Also you will get less might stacks when there are 2 targets or more.

Basically: when there is one target you will it 40% dmg. As soon as there are 2 you’ll be nerfed one full hit (40%40% <> 100%) and more importantly you will miss that extra might stack you benefit not only in power but in condi damage (axe 2 and axe 3)

Yeah I know. It’s basically a buff vs a single target, and a nerf in all other situations.

I wish they would have gone this route instead:

33%->33%->33%
to
60%->20%->20%

It didn’t need a nerf, period lol.

In fact, a 40% buff is worthless with how little damage ricochet does to begin with.

These devs are clueless about DPS balance.

All they balance for is their obnoxious MLG esports wannabe spvp format. PvE and WvW large scale fights be kitten ed.

I never said it did. My original suggestion on how to change axe 1 was to bring more damage on the first attack, and less on the others in order to make it more viable vs single targets.

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Patch Notes - July 26

in Ranger

Posted by: OGDeadHead.8326

OGDeadHead.8326

“With that said, there are definitely more pet changes that we’re looking forward to implementing in the future.”

All the needed changes are always “in the future”. Hopeless.

Indeed. I seriously got a sense of deja vu when I read that, lol!

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When are ranger pet names going to be saved?

in Ranger

Posted by: OGDeadHead.8326

OGDeadHead.8326

Ty Ty ty for finally doing this. The first thing I’m doing when I log in is naming all my pets!

Like kitten seriously? Did you necro kitten post a post from 2 years ago?

Well it was his post to begin with!

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Patch Notes - July 26

in Ranger

Posted by: OGDeadHead.8326

OGDeadHead.8326

Guys read the texts:

nerfed

Axe AA

Have yet to decide if I agree on this one…

Don’t take too long. Basically you are missing the return hit if there were 2 targets and that 40% extra will not make for it. Also you will get less might stacks when there are 2 targets or more.

Basically: when there is one target you will it 40% dmg. As soon as there are 2 you’ll be nerfed one full hit (40%40% <> 100%) and more importantly you will miss that extra might stack you benefit not only in power but in condi damage (axe 2 and axe 3)

Yeah I know. It’s basically a buff vs a single target, and a nerf in all other situations.

I wish they would have gone this route instead:

33%→33%→33%
to
60%→20%→20%

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Patch Notes - July 26

in Ranger

Posted by: OGDeadHead.8326

OGDeadHead.8326

Guys read the texts:

nerfed

Axe AA

Have yet to decide if I agree on this one…

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Add sword 1 attack tracking please

in Ranger

Posted by: OGDeadHead.8326

OGDeadHead.8326

I guess if Anet wanted to, they could add the old sword behavior back as an option, so players could choose which version they want.

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I hate playing playing with Rangers

in Ranger

Posted by: OGDeadHead.8326

OGDeadHead.8326

I for sure use my knockbacks, pulls, imob and even taunts to bring mobs into a nice little bunch of sitting ducks in the SW (my favourite laid back “pass time” farming place), opening up for easy cleave and aoe for my fellow players.

We have excellent tools for this, I hope most rangers use the tools to their best of their ability. Anyone can make mistakes, but some are, sorry to say, just plain ignorant and/or stupid, while others find it a sport to troll others even in pve. It’s rarely that big of a deal that many make it out to be. It’s annoying, that’s all (99% of the times).

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Needed Buffs/Tweaks 2016

in Ranger

Posted by: OGDeadHead.8326

OGDeadHead.8326

druid needs more stability imo……in this mess aoe stuns fears etc you cant do shhhh…….they should also revert nerf to condi cleanse from glyphs….it was nosense

I agree fully.

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I hate playing playing with Rangers

in Ranger

Posted by: OGDeadHead.8326

OGDeadHead.8326

every ranger in here is like other classes do it too so you can’t blame rangers for doing it lol. How many melee classes do you think knock back enemys they are trying to cleave. That argument is nonsense.

I’m a ranger main. Is it my fault that [some] other rangers out there plays like they have their head up their kitten Are you trying to put the blame on the class or what?

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Reddit- Pet DPS comparisons

in Ranger

Posted by: OGDeadHead.8326

OGDeadHead.8326

Almost 4 years of begging for improvements to be a more competitive and wanted profession, and little is done to tackle all things Ranger. While Druid was a nice addition, the Celestial Avatar healing is very unappealing and clunky to use.

I’m not going to go into some big wall of text here, but professions need a v2.0 revamp based off of all the years of player feedback that we have poured on these forums. It’s time to make some serious changes and improvements to the most vital aspects of the game, and those are our characters we play.

It’s time yes.

Will it happen? No, no chance in hell.

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Will Necros Ever Get a "Stealth" E-spec?

in Necromancer

Posted by: OGDeadHead.8326

OGDeadHead.8326

This game doesn’t need more stealth, but quite the opposite.

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Healing Druid BiS items?

in Ranger

Posted by: OGDeadHead.8326

OGDeadHead.8326

There aren’t any “best in slot armor” for this, since it depends on what you want to achieve. There was a thread about this just a week or so ago, look for it in this forum (I’ll link it if I find it).

Edit:
https://forum-en.gw2archive.eu/forum/professions/ranger/What-s-The-Ideal-Healing-Gear-For-Druid/first#post6229552

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I hate playing playing with Rangers

in Ranger

Posted by: OGDeadHead.8326

OGDeadHead.8326

The flip-side is, that’s exactly what makes it great for cliffs in WvW…
(to a point; if your opponent is smart, they’ll be expecting it if they see LB Ranger anyway)

It could be cool if Brutal charge from our pigs would have the same effect as Point Blank Shot… (Glyph of the Tides)→PBS (root from AS)→Brutal Charge = a possible 1200+ knockback

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I hate playing playing with Rangers

in Ranger

Posted by: OGDeadHead.8326

OGDeadHead.8326

At the same time, people who vocally complain about PBS use can often be complaining when it’s use was the tactically sound choice. I’ve gotten some hate for using it when using it was most definitely the right choice, just because the person complaining didn’t have the same situational information that I had.
Sadly I’ve found that the people who decide to “educate” me aren’t always open to learning something themselves hehe.

This is true.

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I hate playing playing with Rangers

in Ranger

Posted by: OGDeadHead.8326

OGDeadHead.8326

Outside of pvp, pbs is wonderful for moving about mobs to get all of them into cleave/aoe range of each other – that’s what decent rangers use it for. Then of course there are plenty of others out there that use is as soon as it’s off of cooldown, either because they don’t know better, or because they actually like to troll other players.

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Help/Suggestions for WvW Druid Build

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Posted by: OGDeadHead.8326

OGDeadHead.8326

And that’s the feedback I’m looking for, much appreciated. And not the most uh sensible build, but it has worked just fine for PvE so I didn’t see the point in changing it.

Why do you run Signet of the Hunt in this build (traited, nonetheless)- what’s the reason for it? I just don’t understand.

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New computer, very low FPS -

in Account & Technical Support

Posted by: OGDeadHead.8326

OGDeadHead.8326

FX4300 is not a true Quad core CPU, it only has 2 FPU units while having 4 Int units.

That is the main issue, as well as the inherent Latency found in the FX line.

OP made a poor choice on his CPU purchase, thats all there is to it.

Pretty much. Even the really old original i7 920 beats the FX4300 in almost all aspects.

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Bunker Ruins the Game

in PvP

Posted by: OGDeadHead.8326

OGDeadHead.8326

have you stopped just a moment to think why metas gravitate to bunkers when it is posible and people uses the many defensive automatic procs that are posible… just for a simply reason: glass canons are not allowed to exist because of thiefs, a class whith a broken by design sinergic mechanic (stealth+high movility/ports) what can chase down glass canons in a few seconds apearing off nowhere and banishing in air after down you apearing only a few seconds after to take the stomp.

This. Biggest reason for bunkers are thieves, a class that should never even have left alpha stage in development.

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These condi bunkers are absurd

in PvP

Posted by: OGDeadHead.8326

OGDeadHead.8326

As long as thieves exist, bunkers will be a thing.

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Needed Buffs/Tweaks 2016

in Ranger

Posted by: OGDeadHead.8326

OGDeadHead.8326

Anet isn’t going to buff core pets for the same reason they aren’t going to buff core specs.

A key selling point of HoT was power creep and it’s going to remain a key point until HoT becomes base in the free2play version, though we’ll just get power creep 2.0 at that point anyway.

Indeed. It was exactly the same with GW1. Not until the game was almost dead did they fix some long standing core issues, at least for pve (like you were forced to have Charm Animal equipped just to even be able to bring a pet with you).

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Needed Buffs/Tweaks 2016

in Ranger

Posted by: OGDeadHead.8326

OGDeadHead.8326

The real mystery is why the wyverns are still complete trash outside of break bar burning?

They are both useless in pvp and nearly unusable in pve outside of the lighting wyverns f2 which is probably only about as good as a wolf howling and leaping but with much worse dps.

Because they only “fix” (lol!) beneficial things when it comes to this class…

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Needed Buffs/Tweaks 2016

in Ranger

Posted by: OGDeadHead.8326

OGDeadHead.8326

The Druid is a great specialization that fulfills a certain niche the game was sorely lacking. And , for the most part, the Druid is very much viable and/or meta in most areas of the game.

Having said that, we do need a proper competitive DPS and condition build. Preferably one that is not necessarily tied to the Druid.

As far as DPS goes, and I mean POWER DPS, the core of the issue lies with our melee power weapons lacking damage, both base values and scaling, and some of our trait lines being kind of meh.
For Example, Marksman line offers a lot of damage modifiers, but the three minor traits are pretty much worthless without Remorseless.

As far as Conditions go, the Skirmishing line is something that should be necessary for a proper build, but it is also the reason why Ranger condition builds are sub par. Trappers expertise conflicts with sharpened edges. Spotter conflicts Hidden Barbs. Also, Shortbow is still kind of bad.

So, in order to push the DPS part of the ranger, I would suggest thus (some of the ideas are actually from earlier posts in the topic from other people):

Marksman:
- Opening and Alpha strike merged into adept minor
- Remorseless made into a grand master minor
- new Grand master major: something centered around defense/sustain
- Predators instinct (Adept Major) changed to cripple and 5 stacks of vulnerability for 3 seconds every 5 seconds when scoring a critical hit.

Skirmishing:
- tailwind and furious grip merged into one minor trait
- sharpened edges new minor trait
- hidden barbs merged into hunters tactics as a minor trait – 33% more bleeding damage, 10% extra critical chance vs bleeding foes
- New adept minor : Carnivorous appetite – You and your pet steal health when using basic attacks.
- New master trait – cast a spike trap when dazed/stunned/feared/etc (look at DH trait and trap changes below)

Traps:
- Trait now gives HS 1 second of vigor pulses
- Spike trap is now a stun breaker. CD reduced from 45 to 35 seconds
- Frost trap pulses slow as well as providing 3 seconds of resistance to party on activation. CD reduced from 30 to 25 seconds
- Flame trap pulses 3 seconds of blind on top of bleeding
- Vipers nest pulses 3 seconds of weakness and 3 stacks vulnerability

Shortbow:
- auto attack base damage increased
- auto attack flanking for bleeding req removed
- Poison volley stacks 2 poison per arrow up from 1
- Evasive shot clears 2 conditions
- Crippling shot inflicts 1.5s of immob if flanking
- Concussive shot inflicts 2 confusion, 4 if flanking

Wilderness survival:
- Poison master and the other poison trait merged into one
- new Master major trait: TBD

Nature magic:
- Vigorous training provides 2 stacks of might on top of vigor when pet swapping to the party
- Evasive purity ICD removed or reduced to 3-5s (its a very niche condition clear. Really do not think it needs a 10s ICD)

Warhorn:
- Hunters call damage increased considerably. 100-200% It is just so bad. Alternativelly allow it to transfer 2-3 conditions to target.

Beastmastery:
- Honed axes – If using axe in main hand condition damage is increased by 150, If using axe in off hand, ferocity is increased by 250. AoE winters bite is now baseline

Axes:
- auto attack base damage increased. Scaling coefficient increased. Damage redistributed to the first hit being the strongest and dropping off per target

Sword:
- auto attack damage and scaling increased
- Hornets sting either removed cast time or evasive frames starting right away

Great sword:
- auto attack damage increased

I agree with almost everything here, especially trait merging, traps and axe auto attack. I don’t agree with “Concussive shot inflicts 2 confusion, 4 if flanking”, daze is way more powerful than confusion, so keep the daze.
Honed Axes GM trait too weak, especially if making Winter’s bite AOE baseline. Would definitely need something more to be worthy of GM trait status.

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Mounted ranger E-spec?

in Ranger

Posted by: OGDeadHead.8326

OGDeadHead.8326

I can see it work by “absorbing into the pet” like you said, rather than mounting it. Question is – should it be a spiritual thing, meaning the ranger leaves his physical body behind? Could open up for a few interesting tactical mechanics where you could jump between the ranger and their pet – leave the ranger on point while running off with the pet to attack ppl…

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(edited by OGDeadHead.8326)

Pet Flaw Thread Results

in Ranger

Posted by: OGDeadHead.8326

OGDeadHead.8326

Give Pets 0.75s Invulnerability when player dodges.
Reasoning: This is the simplest Pet Dodge action to implement, and could be added by re-using the existing ‘companions defence’ tech, and without requiring new pet animations.

They could use the Blur Effect, and it could last longer than 0.75s imho.

Also, add Blur, Resistance and a stun breaker to pets on F3, lasting 3 seconds, ICD 30 seconds. Possibly lower the ICD if traited for it… add to Natural Healing perhaps?

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Needed Buffs/Tweaks 2016

in Ranger

Posted by: OGDeadHead.8326

OGDeadHead.8326

I suggested that make our traps ground targeted again baseline. Only for us. So atleast we have that uniqueness.

I dont actually like ground targeting when it comes to traps, so if anything, it should be an option (not a trait, but an option under settings).

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Needed Buffs/Tweaks 2016

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Posted by: OGDeadHead.8326

OGDeadHead.8326

I do not know about you but I would like to keep it that way, I do not want our traps to be a clone of DH traps.

Agree, I don’t want clones of DH traps. But we were the original trap using class (together with thieves). In steps this new kid with OUR tools that perform way better than ours.

I don’t care if it’s called an elite spec, that should not matter. Ranger traps needs more damage. If not, the extras they ought to bring should really be worth it. If I set up three traps on point, and someone steps on them, they should punish that guy severely. Heck, I just blew all three of my utlities – make’em count.

Another option of course is to reduce cd, especially on Spike trap. The launch effect is not so powerful to make this trap needing a 45 seconds cd (untraited).

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Needed Buffs/Tweaks 2016

in Ranger

Posted by: OGDeadHead.8326

OGDeadHead.8326

Even if you reduced the casting time, you would have to buff greatsword to such a degree where the animations would be so quick, it’d look bad. Now apply perma quickness on raids, I don’t think that will work.

Because we all cared about the animation when they reduced Rapid Fire’s cast time from 5 seconds to 2,5.
And we all mentioned it at least once in the forums. [/s]

No, this argument is not valid. No one cares about speed of the attack animation. If all GS skills got reduced cast time – it would be a great improvement. #5 would improve QoL by 10 million, #4 counter would be a massive QoL, #3 and #2 are kinda unimportant and #1 would be a much loved DPS increase.

I see no reason why reduced attack animations would be a problem.

Because it’s a dumb way of buffing numbers that’s all around inferior. You proc confusion more. You proc retaliation more.

All for a roundabout way of buffing a weapon that only need % damage increases.

Your animation speed increase instead of % damage increase is a numbers buff with far more downsides.

And, yes, I care about character animations. Maybe you don’t, but plenty of people do.

I don’t want to imagine 1/4-1/5 sec cast attacks with quickness up, it’s just dumb.

I agree with this. Increase damage, not attack speed. And from a dev pov, which one is easier?
Two handed sword needs more damage on autoattack chain pure and simple.

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Needed Buffs/Tweaks 2016

in Ranger

Posted by: OGDeadHead.8326

OGDeadHead.8326

- Hornets sting cast time decreased to 1/4 or removed

Hornet sting should evade from the moment you press the button ‘til the animation is finished. I don’t care about the damage, remove that from Hornet sting and add it to Monarch’s leap instead. Sword #2 fixed once and for all.

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Needed Buffs/Tweaks 2016

in Ranger

Posted by: OGDeadHead.8326

OGDeadHead.8326

About traps. I want them more potent in damage. I want that more than I want secondary effects to them.

In pvp, if I step on a DH booby trapped point, I may get more or less ‘one-shotted’. Ranger traps are mostly only dangerous to zerker thieves.

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Whirling Defense

in Ranger

Posted by: OGDeadHead.8326

OGDeadHead.8326

Unless they allow us to move when using WD, give us stability while channeling. Me and others have suggested this before. Pretty much for the same reasons we have stability on CA#5.

so use a stability skill?

Sure thing clever dude.

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What's The Ideal Healing Gear For Druid

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Posted by: OGDeadHead.8326

OGDeadHead.8326

Optimal for healing would be to stack as much healing power as you possibly could I guess, if maximum healing is what you’re after.

Win10 pro | Xeon 5650 @ 4 GHz | R9 280x toxic | 24 Gig Ram | Process Lasso user

Whirling Defense

in Ranger

Posted by: OGDeadHead.8326

OGDeadHead.8326

Unless they allow us to move when using WD, give us stability while channeling. Me and others have suggested this before. Pretty much for the same reasons we have stability on CA#5.

Win10 pro | Xeon 5650 @ 4 GHz | R9 280x toxic | 24 Gig Ram | Process Lasso user

Whirling Defense

in Ranger

Posted by: OGDeadHead.8326

OGDeadHead.8326

Frankly, this is what i’de like to see.

-Damage reduced by 75%
-Duration increased by 100%
-Vulnerability will be applied to projectiles reflected not physical damage from itself.

No. Bad idea, every single point. I dont understand your reasoning. At all.

Two thumbs down, go back to the drawing board.

Win10 pro | Xeon 5650 @ 4 GHz | R9 280x toxic | 24 Gig Ram | Process Lasso user