Perhaps the only RP-oriented guild on the server
Main Character: Farathnor (sylvari ranger) 1 of 22
After leaving their old warbands behind in order to join an Order, the Pact, etc, my characters banded together with other charr in a similar position. So, they are now in one of three warbands, one for each Legion.
Ebon Warband (Ash Legion)
Gaius Ebonmask: Mesmer of the Vigil
Thespia Ebonshift: Mesmer of the Order of Whispers
Silvanus Ebonbow: Ranger of the Order of Whispers
Diana Ebontrap: Ranger of the Durmand Priory
Brutus Ebonblade: Thief of the Order of Whispers
Laverna Ebonshade: Thief of the Durmand Priory
Null Warband (Iron Legion)
Octavius Nullgear: Engineer of the Vigil
Varinia Nullcraft: Engineer of the Vigil
Albus Nullshield: Guardian of the Order of Whispers
Athena Nullflame: Guardian of the Vigil
Charon Nullbone: Necromancer of the Durmand Priory
Mania Nullblood: Necromancer of the Durmand Priory
Scorn Warband (Blood Legion)
Orcus Scornstone: Elementalist of the Durmand Priory
Hekate Scornbolt: Elementalist of the Order of Whispers
Janus Scornmist: Revenant of the Durmand Priory
Styx Scornblow: Revenant of the Order of Whispers
Ferox Scornclaw: Warrior of the Vigil
Victoria Scornhowl: Warrior of the Vigil
More or less this. There needs to be a keyring for all the chest opening items out there, especially now that they are a map mechanic. And yes, it should be account-wide.
The demand in both coarse sand and flax for the guild hall upgrades is too kitten high. And that’s even for a full guild harvesting either.
I think he hit some of the points but missed many others. As usual, he assumes several things that have no grounding on what actually happens in game, but overall? yeah, it was a decent review.
And here we thought precursor collections were supposed to remove the RNG element… ha.
Some people here overreacting a bit? And yes, my guild also chose the Precipice, partly for the same reason. It’s inconvenient to activate the jump pads, but not the end of the world, or a real hindrance to gliding.
Tengu would be my choice, if there’s to be another playable race at all. As much as I like the largos, I think they work much better as a NPC race.
Don’t quote me on this, but isn’t the first raid somewhere in your area 1? Living story and raids seem the most likely way they will expand the map in those areas, as far as I’m concerned.
Assuming there are other Trees not claimed by Mordry (do we have any proof of that? other than the possible one, Malyck’s) what do other sylvari have to be protected against? The Dream/Nightmare only protected the Pale Tree sylvari from Mordry’s influence (and as far as we know nothing happened to it) but it’s not like sylvari in general need protection against stuff more than any other race does.
I don’t think you need to be in the same guild to be part of the claiming mission, but you will need to round up a total of probably ~20 players to help out, maybe less, but probably at least 10?
My guild actually claimed the Lost Precipice with just 5 people, 1 of whom lost net before the final fight (and one of the previous ones). One of us did not even have updrafts. It can be done, not that hard.
To be fair, we did do it with less than a second left.
Calcifire, you make them sound almost …reasonable. I wouldn’t go as far as to say they are a viable choice for a PC just yet, but moderate NCs may end up being quite useful in storytelling and giving our talking cabbages a bit more depth.
You’ll have to elaborate on Olaf, it’s been ages since I ran into him.
As far as I know, the races cannot interbreed, even the ones that look similar (like norn and humans) since they are fundamentally different (and species instead of races, but eh…).
On sylvari modeled after non-humans however, that’s entirely possible. the sylvari hounds are one variation, norn, charr, and asura themed ones don’t seem that far off the human model.
I guess I was not as clear as I should be. Not a laptop, clear improvement between clients overall.
Just did a quick test for this. Roughly speaking, this is my system:
CPU: Nehalem i7 920
GPU: GTX 295
RAM: 6GB
OS: Win7 Ult 64bit
In central Tyria, I’m getting 10-15 fps more on average.
In Verdant Brink …well, I’m finally able to navigate properly.
Edit: All graphics settings are on highest possible, except for LoD (lowest), number of models (lowest) and sampling (native).
(edited by smekras.8203)
Of course, because tempest makes no difference. HAHAHA :x
Hehe, actually she was pretty good at laying down fields for us druids to blast or shoot through. All in all, quite fun. It really helped with the fights she was a part of (6-7 of them, we failed one because I fell off a cliff and others for various reasons).
I don’t know how Gilded Hollow claiming compares, but Lost Precipice takes a lot of gliding around …and it rocks.
I can login normally now. Can’t say the same for some of my guildies. Most of them seem to be getting the “check your connection” message (one even when trying to login with their account from my pc).
I am sure it has been addressed somewhere but my googlekittenseems to be lacking right now. If there is an appropriate thread, please merge mine with it and all’s good.
Now, to the point… I am currently the self-appointed decorator for the hall my guild claimed, mostly to see what can be done and there are a couple of minor(?) issues with the way decorations currently work.
1. It would be nice to have a preview available for decorations not currently unlocked, especially the ones you can trade for the Mordremoth’s Bane item.
2. It would be even nicer if we had a way to retrieve to storage a decoration, without having to track it down. We have misplaced one vine wall and can’t find it. You’d think vivid green would stand out in the sandstone background of the precipice, but nooo…
3. It would be convenient if you could hide all the locked decorations from the list, when picking one with the 6 skill (though I can hazard a few guesses why that may be tricky to do).
My guild decided on a guild hall by vote. To my (pleasant) surprise, the Lost Precipice won and we’re currently in the process of making it our home. That said, the Gilded Hollow has a nice tavern, no idea what ours is gonna be.
For those interested, we claimed the hall with a team of 5, one of us without updrafts, but were reduced to 4 for the last couple of fights due to connection issues. If memory serves… 2 druids, 1 chrono, 1 berserker (the walker) and 1 tempest (the disconnected).
Metacritic is kitten
tated it’s either angry players spamming 0/10 or fanboys spamming 10/10. I’ll wait on some actual gaming journalists to comment.
…since when have gaming journalists been reliable or neutral?
Your post pretty much sums it up for me. Similar experience, though I had no real expectations when I first approached the writhing vines and part of me expected to be able to slide underneath, to some hidden cavern.
Beyond my inner OCD voice going “make it an even 100” I vastly prefer the mastery approach to progress past 80. I can’t think of a single benefit to additional levels instead of masteries.
Just a question… what happens with the rest of us that sit somewhere in the middle of your two groups, enjoy the expansion and like to hone our reflexes and mmo skills (this extends to social stuff, people, don’t be kittens to your fellow players) despite being technically in the second group (as far as rl status goes) and spend money on gems?
in Guild Wars 2: Heart of Thorns
Posted by: smekras.8203
As far as I know, to mount the expedition you need 100 gold, 150 favor and 10 people with HoT. i’ve heard people claiming a guild hall with 9, but I’m guessing one dropped during the expedition and they still had 10 to initiate it.
Eir Stegalkin, leader of Destiny’s Edge, who bravely battled both Kralkatorrik and Zhaitan, falls to a mere minion with fear on her face and no weapon in her hand.
She deserved so much better.
I don’t remember seeing fear on her face. If anything, I saw her facing her death the way any norn would hope to. Granted, it would be more glorious if she had a weapon, or at the very least Garm, with her, but still…
Add my voice to the posts above. My only major issue with the expansion is that for the next two days I’ll remain away from my pc so I can’t play it (being an adult is not all it’s cut out to be).
Just for the record, I’ve never played Dark Souls, though I am familiar with it and may try it if I ever get bored of GW2 (no time for both).
We definitely need all those to go in, yes. My bags and bank will sigh in relief.
Of course if you want to go really nuts… what about the cooking recipe results that are themselves ingredients?
Nah, it’s a good idea. same for all the other toys or backpacks that would reasonably make a glider.
I’m also playing druid (about 280/400 at the moment) but I can’t say I had trouble healing people even without celestial form.
Nuallean, sylvari rev, non-herald. My herald and remaining 3 revs are Vincent Auriel, human …and three others that I don’t remember the names of. They’re waiting for slots anyway.
Edit: Regarding Sieran, one of my guildies has a dagger-totting sylvari water-focused ele that is more or less her twin, called Narreis (cause Nareis was taken) and she has her exact mannerisms and demeanor, complete with “cherry” and “thorns” speech. Her story is that her personality was influenced by everyone’s memories of Sieran. Either way, good to see people remember the bubbly magister.
(edited by smekras.8203)
That’s good. can we discard the change after that?
Does this mean he already is a berserker?
(btw OP, your post made me chuckle)
Well, that’s gonna be bothering me for a while… my guild is left with something like 1.5k influence ..there should be a way to either spend or discard it.
8/10 for the time being. would be 9/10 if some parts were 10% less grindy.
Could be wrong about this, but I think many people left their sense of exploration and challenge behind when going in. The expansion made me start playing with sound again and I have to say it really sets the ambiance for each map (first two anyway).
To be clear, I did not follow a commander, I did not go about pressing autoattacking, but I am playing a druid (started at 210/400, currently at 280/400 or so, since I can’t play now).
Enemies are challenging, gliding is fun, masteries rock (need to cut back on the grind slightly though) and the story so far seems pretty good (even though it got Wash-ed out).
I reserve further judgment for when I go in with alts.
And that’s precisely people should first try, then whine if/when appropriate. Some may even have valid reasons to, but unless they know what they’re complaining about, no credibility whatsoever.
Not trying to invalidate your point, but it amuses me to see how easily people disregard the work needed to produce the stuff we find in HoT. I say this both as a roleplayer and a programmer, on top of just someone that enjoys all aspects of the game (PvE/PvP/WvWvW) …there is a ton of stuff in there, it’s just not always apparent at first glance.
I’m also not saying HoT shouldn’t have been less expensive on principle.
Sorry guys but you cannot expect a MMO to account for and adjust to 1-2 person guilds. Those are glorified parties indeed or, at best, a Guild Team. Making content with such groups in mind is impractical in every conceivable way.
To be fair, HoT is a bit grindy… well, for me and some people anyway. I’d be perfectly satisfied if the grindy parts were 90% of what they are now. Just a minor issue with it, nothing to really tarnish all the great stuff in the expansion.
That said, if it was an option for me right now, I’d be playing, not waste time on the forum… sigh
5 hours to unlock a Mastery tier? How is that even possible? In 5 hours I had unlocked almost 3, with points to spare for several more ahead (and 29 points for Tyrian masteries due to prior map completion). The only reason it took me so long for even that, was that I was jumping all over the game testing some of the new stuff, including guild hall preparations and Halloween favourites.
…And I’m a filthy casual roleplayer.
At first glance it seems like a solid theory. Mind you, I’d normally be busy with HoT stuff like the rest, but I am stuck in my hometown for the next few days, with a six year old netbook that wouldn’t even be able to handle the launcher of the game, let alone GW2 itself.
Anyway, personal rant aside, I am sure more people will hop in onto this to either debunk or support the theory. Once they’re done trick or treating mordrem, that is…
Spinal blades do have the advantage of looking like a rocket backpack though (as does one other, can’t remember the name).
The sylvari will become soundless to protect themselves from …losing their connection to the Dream and the shielding it gives from Mordremoth? As far as we know, even the Nightmare keeps mordry away.
in Guild Wars 2: Heart of Thorns
Posted by: smekras.8203
They will be completed automatically. At least last time I checked.
Not really adding much to the discussion beyond what was already said by Konig and others, but regarding the "green sun’ example…
Maybe the reason the sun is green in that setting is tied to certain properties of it that can be exploited by the author(s) and/or players (in the case of RPG) in order to expand the setting itself on a larger or smaller scale. It may be something as awesome as finding out there are eldritch abominations, or the discovery of a brand new way of hurling a more potent fireball at someone (or maybe just making better lightbulbs or some such).
Most of the mysteries of various settings can be used to build upon in such ways (and I am just scraping the surface here, but I need sleep).
Ogden is not the last dwarf -alive- he’s simply the last dwarf above the surface. Every other dwarf is either dead or fighting destroyers in the deep, as part of the Great Dwarf.
Of all the suggested “new” races, only the Tengu and (maaaybe) the Largos are realistic choices for lore, practical, and gameplay reasons. They will also most likely be associated with the stories/expansions that deal with Primordus and Bubbles respectively.
That said, I think Largos will be 1000% more effective as a properly fleshed out NPC society.
I’m with draxynnic and the others that think most (if not all) shouts are at least subconsciously magical in nature. It’s the only way to deal with both mechanics and lore, while keeping things internally realistic for the setting.
I’d go as far as to say even ranger shouts/commands are such, with the magic imbued in them making it easier for the pet to understand and/or comply.
Which would leave only engineers as the non-magical profession, with the possible exception of magitech-focused asura engineers and those that use magical components in otherwise mundane contraptions.
bump because it deserves it… how did i miss this one?
I support and approve of almost every suggestion in this thread.
I main sylvari, so this is a non-question for me…
That said, it is perfectly understandable for people to be distrustful of the sylvari given what has happened so far…
Since launch, my guildies and I have been using builds specifically meant to function as the roles of the “traditional” trinity (dps, tank, heal) and GW2’s version of it (damage, control, support).
The strength of GW2 was always the fact we were not locked into those by profession. Sure, some professions are better at some roles, but almost every profession can fulfill any role of either trinity.
Both in GW1 and GW2 half the fun was experimenting with different builds and see what they can do.
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