last time i checked TOS – the game was not yours, you are just renting it
more like – what happened to your video card – is that ultra low settings or what?
P.S. Sea of Sorrows FTW!
everything is set to high
yes i have tired to change my settings, i logged in the game like this
matchmaking is fine, find some friends to play with soloing is bad if you are not matched to team of 3 or 4… or just play until your rating fall down enough so you wont meet any teams or only VERY BAD teams im usually playing with 2 or more friends with around 85% percentile and im ok, +-50% win rate with fun games, matchmaking works good
Wrong. They need to separate solo and team queues.
Going in with the regulars and stomping pubs isn’t fun.
Getting stomped by an organized team is also not fun.
A “:)” is a kittenty replacement for a period.
hot join is fine as it is, its not supposed to be competitive so there is no reason why you shouldnt be able to choose your team or even switch teams
So it’s fine if groups of people all join on one team repeatedly using this new feature and smash the opposition because “it’s not competitive”
Player vs Player, by definition, is competitive.
if you scream loud enough, anet might fart in your general direction
^agree, proper healers need to make a comeback with a vengeance, its the only thing that can save this game.
Dead men hold no points, trying to balance around it is an exercise in futility.
anet doesn’t need to implement healers, anet has to follow through with its original concepts and promises
they should not of wasted time with esports features for a game that hardly resembles a playable pvp game, dark souls is somehow more balanced then this at sl100 and sl120, that’s pretty depressing
oh good, we now have esport functionality for a joke of a pvp game
No its not esport viable, not when balance and design is dictated by people who dont even know the game they made and a 5 sig warrior
every class in the game needs QoL and design changes, you got kitten like warriors who are so simple to play they have nothing dynamic, this is more unfair to warriors then it is to other more complicated classes like engineer or ele
then we have this domination gamemode as the primary focus for balance, who the kitten came up with this stupid idea? you dont spend 2 years marketing a “role-less” MMO, put in roles and then FAIL at it, that’s not only false advertising, its stupid like someone really dropped the bundle here
full defense bunkers are bad, period
full damage roamers are also bad, period
if a class has survivability problems as full glass, you dont buff damage and expect people to invest into defense patch day
fact is, you invested into a single gamemode, you have nobody playing because its brickwalls vs speed addicts: the esport and most people dont want to be a wall or addicted to speed
alot of time wasted making the same game with a different gimmick, probably would of made the spvp player base more happy if you just mailed everyone a rytlock plush doll and had them play fighting games in a sandpit with them
The devs will just tell you it’s working as intended. Like deathshroud disabling weaponswap.
or they will call you a scrub and tell you to L2P
the head dev is a 5 sig warrior…
because all other builds are vastly inferior?
Sometimes, as devs, we play bad builds on purpose as we look at ways to improve them.
It’s important we play all classes, even less popular specs on less popular classes.
Also, he’s running that build because of yolo, obvs.
thats a load of bullkitten
he has been running that build for months, its been seen many times he has no clue what he is doing
this game needs a 64 bit client
and some colour correction
i dont understand what the topic creator is saying
as far as i can tell, most people playing ele see D/D as the best weapon set, they also see this as a considerable issue
the people who dont are probably bandwagon hoppers or stupid
i dont see why people would be afraid but i do see why people would be worried with D/D nerf threats, as its the ONLY competitive weapon set, as well as the most widely used one (even in non competitive play) and nerfing it would most likely cause more issues then resolve
i would rather them fix the billions of outstanding issues before adding more cosmetics
ele best bunker?
have you played any tPvP?
its pretty ridiculous
elementalists being overpowered is what i expected since bwe1, its literally in the design
if the class is too weak, nobody will play it because the risk vs reward is simply not worth it
if the class is balanced to accommodate this risk vs reward its overpowered
the only solution is to extend the number of basic skills other classes gain access too
heres an example, remove warriors f1 skill and weapon swap skill, replace it with three or more weapon sets as f1/f2/f3 skills, then place a pickable skill that would go where weapon swap was formally
this would be an excellent opportunity to change things like engineers kits, eles conjured weapons or rangers pets
most people who have played WoW know that tanks don’t survive on their own.
without doing significant damage.
highlight of my time on wow was pvping as a max geared blood DK with twice everyones hp, constant health gains and topping the damage meter every BG
that being said, it was very cheap and required 0 skill, just like any of the copy/paste builds in Buildwars 2’s meta whether its dagger ele, backstab thief, bunker guard, trap ranger, s/p mesmer, they’re all the same copy/paste EZmode.
ele atleast requires some APM and CD timing, since they manage 29 skills while most classes only manage 16 to 20
im not sure if its a testament to how over-designed eles (and engineers depending on how you build) are or how under designed everything else is, warriors are particularly kitten in this sense, absurdly braindead to the point where i feel nothing for people complaining about warrior issues
It never was about “no roles here”. Its about playing one or multiple roles with every class you choose without role dedication.
yes it was
they really pushed role-less mmo in the marketing, they didn’t deliver
regardless the only thing keeping bunkers viable is the conquest gamemode
i feel i would get more attention if i posted this crap on reddit… to bad reddit only cares about farming upvotes, such an awful website
i figured they would include a weapon we dont already “have” like a mace, sword or axe
yeah, that would be prefectly lore friendly for an ele to wield a great axe. Personaly I am looking forwart to get rakes, hoe, shovel (surely ele is best farmer at the moment).
your just mad jelly of my semi automatic Nunchaku
the best ele race for WvW and PvE is norn, because the leopard racial is actually quite powerful
for spvp the asura wins…. take a guess why
i figured they would include a weapon we dont already “have” like a mace, sword or axe
its been said a hundred times before, shatterstone and dragons tooth are too slow, far too slow
so slow you can literally walk out of them, not dodge or run but walk
no matter how you spin this, its too slow
the current metagame is fundamentally flawed
lets take a look at why, with most esport games or games that aspire to be competitive a meta is established by the community of players trying to counter other players in the most efficient manner, this is how it works in games like cod4promod or tf2
gw2 does things differently, the developers established the metagame… brilliant right?
all that’s done is created another meta game, which is having a negative impact on the game (3 eles is good design right?)
first issue is simple, bunkers, roamers and support are bad for the game, it simply overvalues classes, and its even worse with utility like portal and timewarp, nodes should not be stand on and capture, they should be click to turn capture where the player must actively defend the point instead of sitting there and simply preventing damage on oneself until help arrives, at which point the attacking player instantly dies because the player that killed him was invisible or charged at lighting fast speed
fact is, arenanet said there would be no trinity system, changing the names of the roles in the trinity system doesn’t stop it from being trinity, before the game released, they said this would be a role-less mmo and then they put in class roles, on top of that, in the Class balance philosophies they basically commended alot of classes to mediocrity
my personal favorite is elementalist vs engineer, basically saying engies are versatile but eles are MORE versatile, good stuff anet
obviously the infrastructure is very poor at the moment… and the game has been out for quite awhile…. not really sure whats going on there
i think the only reason why they are not testing other games modes yet creating domination maps to pander to the players who want more gamemodes (see: spirit watch) is because they simply fear the balance backlash and the responsibility of balancing the game around a variety of scenarios
im not even asking for arena TDM anymore, i just want to see this horrible bunker/roamer/support developer inforced meta thrown out
edit: why cant i ever make anything simple?
scepter is mechanically flawed, no skill should cast so slow that a player walking can completely evade it, making dragons tooth ground targeted would barely fix the issue
its actually easier to hit people with churning earth, dragons tooth and shatterstone are just that slow
the RTL nerf only effected S/D weapon setup, it had very little effect on D/D auramancers
it was a very poorly thought out change actually, its blatantly obvious very little testing was involved
Ugh what is up with this forum that everyone just wants to go Bunker build and anything else is worthless. Sure it might be good but go play the game the way you want and let others play the way they want. OP clearly asked for a full zerker build here.
if you want to deal maximum damage as a power precision build you need to be able to switch between attunements quickly, you will find that while you get bigger numbers going full 30 into fire the dps increase is only marginal
most people run water/arcana because it provides so much extra utility and survivability without sacrificing too much damage, infact you actually gain dps because of the attunement recharge and boon duration
they had a perfectly good reason in SOTG of why this is the only game mode. a death match in this game wouldnt be good <strong>because teams would wait until full elites</strong>
thats not a good reason at all, if this is the case balance the skills to either promote or discourage this type of gameplay
again this is simply arenanet trying to shift responsibility away
role based metas that are built into the character/class mechanics is the worst thing for esports/gaming unless the teams are substantially sized (like in tribes) or its not an mmo
we have this thing called balancing for skill and balancing for counters and esports need to include both
balancing for skill is a very simple concept, the higher the difficulty of the execution is the more power you should get, balancing a class around long CDs and dealing large amounts of damage with very few button presses is not acceptable, nor is creating a class thats so over complex that when played at its best level is vastly more powerful then anything else in the game (as it throws out the majority and dominates)
balancing for counter is a harder concept to understand but probably more important, its essentially the idea that if X player uses X skill then Y player should have a number of skills or tools at his disposal to deal with it, when you dont give players these tools they will find that they are helpless and just end up quiting, when you give players too many tools the attacking player will find that there attacks are useless and just end up quitting again
these issues become more glaring issues when only some classes have access to the utility needed to deal with certain situations, things like mesmer portal or quickness are terribly designed mechanics because the mesmer portal OVERVALUES the mesmer and quickness DOES NOT SCALE EQUALLY across all classes (rangers are DEPENDENT on it, elementalists get almost no gain aside from casting churning earth faster)
if you balanced for deathmatch you can seamlessly integrate all other gamemodes and thats because most video games with it as the priority gamemode often demand the player to be offensive, defensive and aware and these concepts transfer well into other gamemodes
balancing around dom forces players to be ONLY defensive or ONLY offensive, classes that overperform in these roles will be prioritized over others, this causes bad balance
now on an unrelated note damage in this game in general is WAY too high and some classes dont seem to be well designed for players with higher latency (such as australians) a good example of this would be burning speed which likes to randomly overshoot or undershoot targets and it appears this happens because im 250 ms behind because i tend to rubberband after casting the spell, should probebly act like a leap finisher without being an actual leap finisher (so no auras into oblivion)
another example is with the infamous oneshot thief, the thief uses the combo while i might use lightning flash as a stunbreak, to teleport away but latency dictates that im downed and teleporting (so it basically looks like i just used lightning flash while in a downed state to the other player)
wow i said alot
your entire post could have been summarized with this
your current MMO PvP/Conquest format isn’t working as a viewable sport, don’t force it to work. If you abandon it you’ll only be kitten off up to the few hundred people who are still playing it.
everything else is secondary as they will follow suit as soon as the rather abysmal bunker/support/roamer meta is done away with
Is Anet going to do an outreach program?
nobody wants to play this kind of pvp, if anet was going to do an outreach program there needs to be someone to outreach
there’s a dam good reason why tournament ques never pop and there are only 10 active ten servers up out of a list of hundreds, domination is arguably the worst game mode for mmo pvp because it emphasizes role based gameplay, something arenanet said would not happen, they use this as a tool to disregard responsibility towards real balance issues so everyone stays the way they want them too, even if that isn’t balanced
conjured weapons are objectively flawed because they break the flow of combat, usually deal average or subpar damage and waste a utility slot
the only way i can see conjured weapons being viable is if they are bound to what would usually be the weapon swap bind allowing players to switch between the standard move set and the weapon whenever
auramancer has near permanent swiftness and fury, take that combined with the 1200 range of RTL and you will find the elementalist is out of range before you can finish it
if you put an d/d auramancer in a moderate sized arena you will find that auramancer isnt kittenedly overpowered, its when given room to maneuver like on most spvp maps and WvWvW does the auramancer suddenly become an MlgGiantDadChaosZweihander
im half valk half zerkers because im beast at dodging
i have more survivability then my entire group usually so it hardly bothers me
the issue with the current HP system is it overvalues vitality for some classes (elementalists, thiefs and guardians) and undervalues it for others (warrior, necromancer)
this creates a stat equity issue, a power/precision gear setup on one class may not work on another, the solution to the issue is to bring the base hp of the low hp classes and the base HP of the high hp classes closer to the base hp of the mid hp classes
Ridiculous? So you think that:
1. It is fair to handicap backstab builds or any build that gets extra dmg from positioning itself just by choice of the model? So how about then they account for that assuming everyone will be taking small asuras and bump up our dmg then?
2. asura models should have significant advantage over other models in pvp?
I think you are ridiculous. And it is not just 50% difference it is about 75% difference if you hit from front or back.
i think the fact that a backstab build based around killing players almost instantaneously is absolutely stupid
anet does not want to include the functionality because its against there philosophy
no anet, that’s not how people work, if people want to duel they will figure out a way to duel, not including the feature will just result in other systems being used for the players own gains, at the detriment to other players willing to use the system properly
a reminder that the guild wars 2 developers dont know how to play their own game
you cant really complain about dragons tooth in its current state because its borderline useless
jump into spvp with a friend, have him WALK forward not run and then cast dragons tooth
the ability casts so slow its borderline useless
arenanet needs to know how to play there own game before they can make balance changes
stuff like this is really unacceptable
yes that is Jon Peters as a 5 sig warrior
reddit only agrees with popular opinion
if you want criticism dont go to reddit
quickness is a goofy little abillity that acts very differently across several classes
and by differently i mean it simply does not scale equally, in both pve and pvp quickness is too strong for some classes and too weak for others
and that is basically the issue with quickness, not everyone accesses it easily and not everyone benefits equally, its a balance nightmare in buff form, classes are weakened so quickness is not as dominating, other classes are buffed due to lack of quickness
warriors being dependent on the skill for viability is bad design
the best race for ele would be norn due to being one of the few races with a dam good racial
there is this huge emphasis on “the meta” mindset which has most likely carried over from world of warcraft or league of legends, most players understand a meta build for there class (such kittentermes or auramancer) but do not understand class set up metas (bunker/roamer/support) this results in new players being confused or intimidated by the somewhat absurd requirements enforced on the pvp game
this current meta is more trinity system then world of warcrafts trinity system, pvp in wow is heals and damage and everyone has kitten tons of situational utility (some classes having more then others) the biggest issue with the current meta can be explained quite simply, it overvalues/undervalues classes and not players
the finest example would be the mesmer, any mesmer with half a brain is tournament competitive because portal is just too strong, where as if your an engineer too kittening bad you flat out cant play
and its not that classes like the engineer cant be played competitively, its the overall community mindset, if your running a team and you need a good strong dps and you have a choice between a thief or engineer you’re most likely picking the thief because of there already well established viability
another issue would be how oversimple many classes are compared to others, a good example being the warrior vs elementalist, warriors are so braindead i refuse to play them, i mean seriously who designed that? its atrociously boring and easy
the elementalist on the other hand is what more classes should be like, reasonably complex with decent synergy between attunements and abilities making it a very satisfying class to play, reminds me of enhancement shamans pre cataclysm having such a complicated priority list that you would be GCD capped for entire fights due to the amount of abilities you would cast, ultimately very satisfying to play
and now bunkers, the mindset that bunkers are ok in a pvp game is pretty terrible, bunkers only exist because of the nature of the domination mode, if it didn’t exist you would never see them
the nature of its extremely passive role is what gives me a substantial amount of grief, if the enemy decides to not attack my node, im sitting doing nothing, if i decide to push onto a node, im completely dependent on my team to actually push them off
if they decide to attack me, i have to call for my team because like i have said already my role is passive and im dependent on my team
i would not be shocked that if there where other game modes most players would switch and newer players would opt for it rather then the lackluster dom mode with a dull meta
i think the primary issue is arenanet established the meta and not the players, i think this has been done to remove some balance responsibility and exert more control over the way players play the game (totally play the game the way you want, right arenanet?)
There is no escaping a D/D. A D/D can prevent any opponent from ever getting away (RTL—>mistform—>teleport)
There is no catching a D/D. A D/D can prevent any opponent from ever catching them (through same mechanics as above)
If you’re winning the fight, the D/D gets away instantly and survives. If you’re losing the fight, the D/D prevents you from ever getting away. Either way, the D/D has the advantage at all times, win or lose.
This is why the build is currently and utterly broken.
that is an EXTREME exaggeration
i feel bad for Eowin Of Rohan
he sure did type alot
nobody wants to play bunker/roamer/support domination games
the developers, the top players, the commentators and the people on these forums who support it are WRONG
as in completely WRONG
dark souls is a more competitive game then guild wars 2, that’s embarrassing
snowball mayham is more competitive then GW2 spvp, and thats only when everyone is running around killing everyone
i mean kitten its been months and people are still here thinking its perfectly fine to play a bunker, trade EVERYTHING to be useless in any situation that doesnt involve sitting on a kittening node, are you people listening to yourselves?
holy kitten its like you want this game to rot, get a kittening clue look at some old world of Warcraft 2v2, look at some dark souls 1v1, look at capture the flag, look at bomb offensive game modes, look at ut99/2k4 assault objective game modes
and get rid of this stupid trinity which time and time again during development they said would never exist
the scepter can do an impressive amount of burst, unfortunetly it has been designed very poorly, dragons tooth and shatterstone are far too unreliable to use in anything except pve dungeons where the enemy stands still
it doesn’t really make sense since the tradeoff to switch from d/d to s/d is not worth it, you dont get a dps increase and you lose reliability, all you gain is group might stacking bonuses
its been months since the game launched and nothing has been done about dragons tooth, you can literally walk out of it, not run but toggle walk and just step out of the circle
this game needs to let players set auto target to individual abilities
things like lightning whip and firegrab seem to hit things more consistently like this
its somewhat shocking to find that a holiday minigame has better esports viability then the actual structured pvp game, it has alot to do with the fact there is none of this bunker/roamer/support meta stupidity, in a multiplayer rpg pvp game the player should not be rewarded because of there class role, they should be rewarded for the way they utilize there skills