Showing Highly Rated Posts By Kagamiku.9731:

If you're not a warrrior...

in Warrior

Posted by: Kagamiku.9731

Kagamiku.9731

Good luck trying to keep other classes from coming over and whining and giving everyone the pity party.

Only rangers are allowed to come over and whine. In-fact, they should be in every classes discussion forum whining about how UP their class is.

Diamond Legend

in WvW

Posted by: Kagamiku.9731

Kagamiku.9731

Congratulations for having more playtime then everybody else, for competing against unskilled/uplevels players and capping easy objectives in eotm, also posting/priding something that you shouldn’t.

I heard when you reach that, the game automatically sends you to a dating website. Not sure if it’s true.

Btw your game graphics looks like poop.

I’d have to say this rude comment is more pathetic than OP’s playtime.

Build for an (almost total) beginner

in Warrior

Posted by: Kagamiku.9731

Kagamiku.9731

You’re already running a warrior, do you really need a specified “beginner’s” build?

Are you not even able to post decently to a beginner asking for help…if it involves a warrior?

Beta portal mob stolen!

in Guild Wars 2 Discussion

Posted by: Kagamiku.9731

Kagamiku.9731

Mob RNG is random with each player. Even if what you said it true….Just because that mob dropped the beta portal for him, it doesn’t mean it would have for you.

The New Dailies -- Feedback welcome

in Guild Wars 2 Discussion

Posted by: Kagamiku.9731

Kagamiku.9731

I definitely agree that the choices feel restrictive, hopefully they tweak them a bit for future dailies. Overall I think players will be satisfied, as this change is exactly what a lot of us asked for.

I sure as kitten didn’t ask for this change. And I was too busy playing the game to lurk on the forums everyday to even see if they asked us. Because I would have been thoroughly against this change.

I think some of you are missing the forest for the trees, so to speak. At worst, if one absolutely does not want to complete the dailies, they’ll lose out on 10 AP. Not a big whoop either way.

On the other hand, we’re getting loads of amazing stuff just for showing up!

Seriously, you just log in and collect stuff. How are you guys not psyched about this?

I guess you missed where I posted that I was doing the dailies for the exp on my alts, you know, not level 80 yet. Due to the NPE grind. And that I absolutely detest PvP. And prior to this fiasco, it didn’t matter what level you character was at, you could complete the PvE dailies.

You now receive tome of knowledge for simply logging in. Far better than trying to level up using dailies. Just saying.

The New Dailies -- Feedback welcome

in Guild Wars 2 Discussion

Posted by: Kagamiku.9731

Kagamiku.9731

People really will complain about anything.

The achievements are vastly easier to complete post-patch. I did mine in 5 minutes! What a grind!!
Also, I got 10AP compared to 3AP and I also got better rewards. Problem where?

What about nerfing turrets ?

in PvP

Posted by: Kagamiku.9731

Kagamiku.9731

Engineers will place rocket turret on ledges or areas that require leaving the point in order to kill. Seeing as how they have extremely long range, you need to leave the point to kill them, unless you’re a high damage ranged class…And even then, it might be hard to target if placed well enough. Regardless, rocket turret is not the turret that’s hard to kill (assuming you can get to it). It’s thumper turret. Something with 12,000HP, permanent damage reduction that’s equally as good as protection boon, and it can’t be crited or condition spammed. Plus it heals. Factor all that in and you have something about as tanky as a warrior. The amount of difference that a zerker thief or any other zerker class does to a target that can be crited compared to what they can do to a non-crittable object with protection is huge. Their damage is low enough without crits, let alone their damage without crits attacking a target with protection. And any condition class that’s not using Rampager stats may as well give up ever trying to kill the turret.

(edited by Kagamiku.9731)

Clockwork Chaos will cause great inflation

in Clockwork Chaos

Posted by: Kagamiku.9731

Kagamiku.9731

This is way less gold then what could be made with the gambit farm, and about the same as the Forstgorge champion farm. And with ascended gear (this will drastically increase the cost of t6 mats, however) right around the corner and the Gem Store sales..I doubt there will be much inflation.

Also, the champion mobs drop more than just gold. They drop T6 mats as well as rares and exotics. This curbs inflation because there is more of that stuff on the market to be sold. And judging by the market price of things, I don’t see the “general rise in most market goods” you’re talking about.

Too much farm. People complaing. Not enough farm. People complain. There just is no winning is there.

(edited by Kagamiku.9731)

I want to play *my own* characters

in Living World

Posted by: Kagamiku.9731

Kagamiku.9731

It is fun occasionally, but not all the time. I think it worked well for one episode. However I do wish they gave us a different weapon set or that we weren’t so kitten as thieves.

Are thieves really that weak all the time?

Caith’s moveset was OP as hell…I don’t know what you’re talking about.

Defense Warriors in explorable dungeons?

in Warrior

Posted by: Kagamiku.9731

Kagamiku.9731

If you’re not good enough to run it, or have some physical disability that keeps you from being able to use zerker gear to it’s fullest potential, then yes, it’s better for you to play with a more defensive set. It’s still a handicap. It’s still underperforming.

That pretty much agreed with everything I said. You may call it a “handicap” or whatever you must, but fact of the matter is that not every player can use zerker gear and use it to its fullest, or even close to its fullest potential. Somewhere along the line, zerker is no longer the “optimal” choice for them. And to tell those people to run zerker regardless of their ability is kind of silly. This is what most people fail to understand. Just because a certain build is “optimal” to an experienced player, it is not optimal to most casuals. To define “optimal” would be “the best result obtainable under specific conditions.” The conditions being, “player skill.” Optimal is not some universal entity that does not differ from person to person.

And I stopped bothering with dungeons some time ago, but I frequently do higher level fractals and 1-shot mechanics don’t really exist there. If you’re super glassy, a lot of things can 1-shot you— with some added tankyness, you can survive at least a hit from almost anything. So it does help.

(edited by Kagamiku.9731)

Warrior Longbow

in PvP

Posted by: Kagamiku.9731

Kagamiku.9731

Warrior was nerfed last patch and the QQ became even stronger. Give whiners the feeling that their opinions can influence an outcome, and you’ll never get rid of them.

Warrior's Mobility needs to towned down.

in Warrior

Posted by: Kagamiku.9731

Kagamiku.9731

So what if a warrior is uncatchable with GS +Sw/WH. No one uses both of them in a fight because it would be impossible to kill with that weapon set.
Greatsword has a lot of mobility but it’s a difficult weapon to use reliably. It’s very clunky and requires setting up to do big damage with it.

Also, guardian can tank just as well if not better than a warrior. Warrior has more HP but a guardian has far more damage mitigation. Reflects and Protection is also something warrior is completely lacking (using warrior crappy shield and traiting for reflect hardly counts) while Guardian has both of those. Wall of reflection is especially devastating to anything not melee. Meanwhile, it’s easy to force a warrior off a point with ranged attacks unless they have somewhere they can LOS.

(edited by Kagamiku.9731)

Did they ever improve Elementalist?

in Elementalist

Posted by: Kagamiku.9731

Kagamiku.9731

Lawful you must not be playing DD ele right in PvP. Its the strongest spec in the game.

Not even close, only good in the hands of a good player, which i am not.

Just because Ele isn’t your strongest class, doesn’t mean they are not the strongest class in PvP.

Ele’s can be somewhat hard to play, but D/D is so ridiculously good that an average D/D ele is going to be really effective. A highly skilled d/d ele is just going to wreck havoc on everything…Save for maybe a certain type of thief builds that can counter them.

But yes, if you’re less than an average player, there are easier classes that you will do better with. But profession strength is not determined by the lowest common denominator of players.

(edited by Kagamiku.9731)

The New Dailies -- Feedback welcome

in Guild Wars 2 Discussion

Posted by: Kagamiku.9731

Kagamiku.9731

I definitely agree that the choices feel restrictive, hopefully they tweak them a bit for future dailies. Overall I think players will be satisfied, as this change is exactly what a lot of us asked for.

I sure as kitten didn’t ask for this change. And I was too busy playing the game to lurk on the forums everyday to even see if they asked us. Because I would have been thoroughly against this change.

I think some of you are missing the forest for the trees, so to speak. At worst, if one absolutely does not want to complete the dailies, they’ll lose out on 10 AP. Not a big whoop either way.

On the other hand, we’re getting loads of amazing stuff just for showing up!

Seriously, you just log in and collect stuff. How are you guys not psyched about this?

I guess you missed where I posted that I was doing the dailies for the exp on my alts, you know, not level 80 yet. Due to the NPE grind. And that I absolutely detest PvP. And prior to this fiasco, it didn’t matter what level you character was at, you could complete the PvE dailies.

You now receive tome of knowledge for simply logging in. Far better than trying to level up using dailies. Just saying.

Really, really …./sigh. You know what I got for logging in today?
Two coins, because I was playing after 4pm yesterday doing my dailies, crafting, and various other things.

Sure, but by the end of the 28 day period, you will have 16 tomes of knowledge (if you decide to take the tome chest at the end) otherwise it’s 10 tomes. Still, 10 tomes you invested zero time into.

(edited by Kagamiku.9731)

The New Dailies -- Feedback welcome

in Guild Wars 2 Discussion

Posted by: Kagamiku.9731

Kagamiku.9731

New new Dailys suck. Completely and utterly. I’m not going to waste 3 hours of my time on a kitten Fractal for a ONE PART of a frickn’ Daily achievement. I have a life, and 1-1 1/2 hours a day is should be MORE THAN ENOUGH time to get a frickn’ daily achievement.
Lets hope someone at ANet realizes what a kitten colossal screwup this is, and fixes it post-haste.

Have you actually tried the new daily system? You can do it in 10-15 minutes easy.
Claiming that it takes 3 hours to complete is an utter fabrication.

Try it before just making stuff up about it.

You better kitten belive I’ve done them. Hated every kitten minute of it. And as far as taking 3 hours, I could care less what YOU think, I know how much time it takes me to run one of those PITA Fractals. With a family, job, and kids, you better BELIEVE I know EXACTLY how long it takes.

I can only hope you’re trolling.

Why use the fractal achievement as an example when you can avoid it entirely? Go chop some lumber, trade in 25 badges for some siege weapon(s)…And finally, take a sentry or view a vista. 5-10minutes you’re done. Stop with the fabrications, please.

PS you sound kittened using caps to stress certain words.

Less kittened up than you do having an issue with someone who doesn’t choose to play the game or see things exactly the way you do.

I do have an issue with them when they make things up for their own agenda.

He didn’t even provide an opinion. He claims it takes hours to complete the daily achievements when in-fact it can be done in 5-10minutes. Excuse me for coming along and telling him that what he said is false.

(edited by Kagamiku.9731)

Tribulation mode is unfair.

in Super Adventure Box: Back to School

Posted by: Kagamiku.9731

Kagamiku.9731

Well since the last “hotfix” TM have turned from hard and challenging to somewhat similar to Infantile mode. So be happy, now its no longer “cool” to beat it.

You’re full of kitten. Get out.

Drama queens everywhere.

The gap in skill required to beat infantile is vastly different than what it is to defeat normal mode. And normal mode is vastly easier than tribulation mode.

Vengeance, fix this please!

in Warrior

Posted by: Kagamiku.9731

Kagamiku.9731

No, everyone dies. If you never die, it means you’re a kitten who runs off at the slightest risk of death.

Everything is a jumping puzzle now

in Living World

Posted by: Kagamiku.9731

Kagamiku.9731

It’s basic jumping that requires very little skill…And once you do the jumping the first time around, a WP usually waits for you on the other side.

If you’re incapable of doing it the first time, I’m sure some mesmer will be happy to help…

Anything for the mobility nerf?

in Guild Wars 2 Discussion

Posted by: Kagamiku.9731

Kagamiku.9731

You’d think with skills named, “Save Yourselves”, and “Retreat” that Guardians would be the kings/queens of running away.

“Save Yourselves” actually implies the Guardian isn’t going anywhere.

Warrior healing signet

in Warrior

Posted by: Kagamiku.9731

Kagamiku.9731

Because healing signet only compensates for bad play against bad players. 392hp a sec is going to be nothing against someone who is constantly spamming you with conditions or hitting you with burst damage you don’t even see coming, or can’t avoid because you’re disabled. Healing signet only prolongs the fight it will not save you from a losing battle.

I want to play *my own* characters

in Living World

Posted by: Kagamiku.9731

Kagamiku.9731

What’s wrong with a little change? I loved playing as Caithe (As OP as she was)…It’s not like she replaced my character and they are gone forever…It was one story chapter that lasted a little over 40 minutes. I know people don’t like to leave their comfort zones, but Jesus guys…

(edited by Kagamiku.9731)

This just in Rytlock Brimstone quits Warrior.

in Warrior

Posted by: Kagamiku.9731

Kagamiku.9731

If you are going on about PvP that’s not my forte I was pretty much talking about PVE. But anyways from what I have played the warrior role in PvP is either Disrupting with hambow or banner bunker. You are complaining about other classes unique mechanics as if warriors didn’t have their own. (berserker stance, Endure pain, 3second block hard and soft CC) And I appreciate the ad hominem, but everyone who plays both guard and warrior will tell you that it’s harder to play zerker guard than it is to play zerker warrior.

None of warriors utility skill slots are spammable. That’s the difference. Warrior can pop all three stances, and gain complete immunity for four seconds out of 60. And Shoubow (the current meta build) doesn’t even use stances. No one uses shield as it means you need to sacrifice warhorn. And warrior shield is just a far inferior version to engineer’s gear shield. Bunker guardians work so much better. All it takes is one pewpew ranger to wreck a bunker warrior, while a guardian is just going to place a wall of reflection and laugh as the ranger can’t do anything about it. Warriors are good for team support with shoutbow, they’re poor bunkers because they have very little to mitigate damage. They get hit by some zerker burst and they’re probably already down for the count. They’re great at dealing with sustained auto attacks, but that’s about it. If a group focuses one down, they’re going to melt. A guardian has invulnerabilities to deal with it. And is far better at dealing with ranged pressure. And while it may seem like their damage will be terrible, they have retaliation and near-perma burning if they build for it.

Actually, I don’t think it is. Zerker guardian is actually viable. Zerker warrior just gets obliterated. In PvP. You see zerk meditation guardians all the time, zerk warriors are very rare. Hambow and Shoutbow run either soldiers or celestial. Occasioanlly you’ll see some non-meta zerk warriors running GS/Rifle or some combination of the two. But they always suck.

In pve, as I said, it’s braindead easy, and both warrior and guardian are easy to play in it.

(edited by Kagamiku.9731)

Mini Mystical Dragon NA release?

in Guild Wars 2 Discussion

Posted by: Kagamiku.9731

Kagamiku.9731

Mini collectors should be able to acquire all minis onto a single account. It’s never a good thing when something is impossible to obtain for a certain group of people. Make it difficult to obtain, make it cost money…but NEVER make it impossible.

(edited by Kagamiku.9731)

Warrior healing signet

in Warrior

Posted by: Kagamiku.9731

Kagamiku.9731

I never said it would save you from high damaging bursts its not suppose to. It’s not Endure Pain. That’s another skill.

It doesn’t save you from conditions or burst skills and unlike healing surge, where you can cleanse poison before you heal—your healing gets reduced by 33% every time poison is active and you’re using healing signet. All healing signet does is save you from auto attacks (for the most part) and it helps you to heal some while you have the other player disabled (which is why hambow warriors can faceroll bad players) But since warriors disables are so blaringly easy to dodge, a good player will avoid being disabled by one 90% of the time. This makes healing signet a lot easier to deal with.

(edited by Kagamiku.9731)

Buffs removed when entering SAB

in Super Adventure Box: Back to School

Posted by: Kagamiku.9731

Kagamiku.9731

If you enter SAB with your birthday booster on, it’s as good as gone.

Either play with another character, lose your booster, or wait 20 hrs for the booster to wear off. Those are your only options, as far as I know.

War heal sig

in PvP

Posted by: Kagamiku.9731

Kagamiku.9731

Warrior isn’t even close to the best pvp class anymore.. It’s the only class that literally has to facetank conditions because there is no way to avoid them on a point once berserkers stance is used up. The high base passive heal makes up for the lack of protection or any other kind of damage mitigation they lack. Such as clones, stealth, a Guardians massive number of utility skills on their weapon and skill bar that prevents taking damage, or an elementalists access to healing on virtually every weaponset, or a Necromancers deathsroud and their ability to fear you into a wall for what feels like an eternity, all while they boonstrip your stability and prevent you from being able to do anything about it while you eat their conditions. …Etc.

<—- Engi is that way

(edited by Kagamiku.9731)

Defense Warriors in explorable dungeons?

in Warrior

Posted by: Kagamiku.9731

Kagamiku.9731

Full berserker is the only right answer in PvE. If you’re not full berserker you’re doing it wrong.

It’s a game. Play however you like. Just don’t try to force people to play your way.

Something doesn’t feel right here…If you’re playing for fun, and defensive build = fun. Doesn’t that make defensive build the right way?

Also, keep in mind that full zerker is only superior because of the added damage it provides. Losing 20% damage to be able to take a hit or two is well worth it to players not skilled enough to avoid a lot of the mechanics throughout dungeons/fractals. The only scenario where full zerker is guaranteed to be the superior choice is when the player never downs. If a bit of extra tankiness provides someone will longevity to survive throughout a battle when they normally would not with full zerker—zerker may no longer be the superior choice. Regardless of preference.

What I do agree on is that no one should join a group requesting for full zerker if they’re not using full zerker.

(edited by Kagamiku.9731)

Battle standard

in PvP

Posted by: Kagamiku.9731

Kagamiku.9731

The counterplay is the two second cast time where it can be interrupted via daze/stun/fear and so on. It isn’t insta-cast and it has a long cooldown. That is the opposite of a skill without counterplay. It’s also an elite skill on a 240 second cooldown, so it either does something or you dun wasted the longest cooldown skill in the game.

Compare that to rampage, where it’s 20seconds of destroying anyone dumb enough to try and fight you 1v1 or even 2v1. Much shorter cooldown too. Both Banner and rampage easily win fights, yet battle has a longer cast time and cooldown.

How few people even use battle standard in PvP now, compared to the o-mighty rampage? Signet of Rage is even more popular. Battle Standard was really only common with shoutbow and since shoutbow isn’t even good anymore because of how squishy it is against the current burst in this game, every warrior runs yolo rampage builds. Because it works better.

I’m sorry if you can’t see that.

(edited by Kagamiku.9731)

Warrior healing signet

in Warrior

Posted by: Kagamiku.9731

Kagamiku.9731

Nah they’re too busy still whining about warriors to care about mesmers.

[Suggestion] Reduce max level from 80 to 20.

in Guild Wars 2 Discussion

Posted by: Kagamiku.9731

Kagamiku.9731

No thanks. I have a lvl 80 of every class and it would all have been in vain if going by your suggestion.

Also, “leveling is boring and that’s not what the game is about” are both your opinion, keep that in mind.

Light up the Darkness Achievment - Completed

in Warrior

Posted by: Kagamiku.9731

Kagamiku.9731

This was by no means easy for me and downright infuriating at times, but I managed after repeated effort.

Screencap of my traits/skills.
http://www.imagebam.com/image/6bcbf9269801572

As for armor, everything was zerker with ruby orbs, outside of my amulet which was PTV. Superior SIgil of Energy on one or both of your weapon sets will help a great deal as well.

This build may not be optimal but it is viable. It’s also important to note that Fast Hands in the discipline trait line is glitched during the Liadri fight and it does more harm than good.

A few pointers that may help —

1.) If Liadri starts spinning next to you just bash her with your shield and she’ll come to an untimely hault.

2.) Focus on damaging her while kiting the minions into the white vortex. You don’t need to be in a safe zone a lot of the time because with this build you have a ton of endurance regeneration and a few get out of jail free cards. The shield in particular is amazing and is a good way to clear some of her minions off the map, as they will just walk into the shield and die. Unfortunately, endure pain isn’t so hot since it doesn’t do a kitten thing against her minions, but it does save you from her spinning attack and the black rain of death.

3.) Only use balanced stance if a vortex pulls you into a messy situation. And never use Signet of Stamina. That is to give you faster endurance regeneration and nothing more. I specced into strenght tree solely for restorative strength. So your heal will cure you of all of her condition damage. And the Lemongrass + doggedmarch helps as well.

4.) Only use your rifle to damage her. The sword is for maneuverability and the shield is to bash her when she spins plus block pretty much everything she can throw at you. Try to keep a distance from her, and only close in when you need to pick up a crystal to throw at her.

Well, this may mostly seem obvious, but I hope I heleped some of you. Sorry I don’t have a recording…

Attachments:

(edited by Kagamiku.9731)

Make (Fast Hands + Warrior Sprint) Baseline

in Warrior

Posted by: Kagamiku.9731

Kagamiku.9731

I’m not going to bother to respond to all that. It’s obvious that other classes would hugely benefit from Fast Hands, just as a warrior would hugely benefit from clone spam and stealth or protection and evade spam. FH is something we have, it’s what makes us viable. Give something like that to another class that also has multiple things a warrior does not and they’re going to be incredibly overpowered. Just because another class doesn’t have it, it doesn’t mean we shouldn’t. All classes work differently, and no class has everything. Warrior is relatively balanced, some may think shoutbow is a little on the OP side, but so is D/D ele and Celestial engi…and that’s only one build. The rest of the warrior builds range between barely acceptable to complete trash. FH is an amazing skill and it is one thing all warrior builds have in common. Removing it would take our viability and throw it in the trashcan…Just as taking away a thiefs blinds/evades/invis would do the same to them.

(edited by Kagamiku.9731)

Analysis of the tournament: Silver League

in WvW

Posted by: Kagamiku.9731

Kagamiku.9731

It’s kind of kittened how YB and SBI wont get to face eachother to determine who truly deserves third place. kittened matchup system.

Does ANET have plans..

in Warrior

Posted by: Kagamiku.9731

Kagamiku.9731

No one from Anet will listen to you Connie because you don’t know what you’re talking about. Any of a warriors high damage skills are easily telegraphed. And unlike a thief they can’t attack you from an invis state. Warriors got a pretty big nerf last patch, why are whiny little kids like you more rampant on the warrior subforums than ever before?
They’re easy to play, but just as easy to counter. A good warrior will probably own your face in, but a good warrior will still lose to a good mesmer.

(edited by Kagamiku.9731)

Damage is way to high

in PvP

Posted by: Kagamiku.9731

Kagamiku.9731

Anyone trying to say this is anything close to balanced is only kidding themselves.

Berserker stance.

in PvP

Posted by: Kagamiku.9731

Kagamiku.9731

No counterplay to berserkers stance —-> Physical damage.

berserker’s stance is perfectly fine. Rampage is the problem.

I think the opposite, Rampage is actually somewhat useful now. It’s zerker stance that makes it unstoppable. If you play certain classes your as good as dead when he hits zerker stance.

I’m not sure why everyone gets resistance but warrior is an exception to the rule.

You’re saying that rampage warriors are facerolling you because of zerker stance, and yet you want zerker stance to be a resistance because you’re a necro that can easily remove the boon from them. Sorry, but no. Rampage IS the problem. Zerker stance is needed for many warrior builds and nerfing it just because you can’t deal with a zerker stance rampage is clearly an issue with rampage, not zerker stance. Let’s just nerf a skill because you can’t deal with a warrior when he activates it while in rampage and its 150 second cooldown…While massively nerfing a warrior not in rampage in the process.

Here is a simple fix to your problem without completely gutting unnecessary things: While in rampage, all currently applied stances are removed.

(edited by Kagamiku.9731)

Meanwhile, in engi land...

in PvP

Posted by: Kagamiku.9731

Kagamiku.9731

I’m stunned honestly.
https://forum-en.gw2archive.eu/forum/professions/engineer/RIP-perma-swiftness/page/2#post5169529

This must be how engis got buffed into absurdity. The only game designer that listens to player feedback is the one working on engi.

Anti Stomp Hack ?

in PvP

Posted by: Kagamiku.9731

Kagamiku.9731

It’s a bug where the perceived location of the person you’re trying to stomp isn’t where they actually are. To stomp them you need to find their real location. It usually happens next to ramps and such.

[Wolf]Casual PUG Gorseval No-Draft w/Tempests

in Fractals, Dungeons & Raids

Posted by: Kagamiku.9731

Kagamiku.9731

Nah he’s right gorseval and the whole RAID is way to easy , every 2nd pug grp can clear the raid

That’s because everyone who failed time and time again has stopped even trying…Which is the vast majority of players. And every other pug still seems very high, I’ve joined a few pug groups that couldn’t even make it past vale.

Though I do think gorsevals (or any raid boss, like Vale guardians green circles) mechanics shouldn’t be able to be ignored. I don’t think this is what Anet intended. I wouldn’t be surprised if Anet fixes that eventually.

Why do people want to win the event?

in Clockwork Chaos

Posted by: Kagamiku.9731

Kagamiku.9731

“The selfish ones are the people trying to make others play the game the way they don’t want to play it.”

I would be quite happy for farmers to go to their own overflow and kill champions as much as they want. Unfortunately when someone joins a zone they can’t choose the people they are playing with even though they are reliant on them to complete the event. They can’t kick the people who are only interested in their own loot bags and replace them with people who will work together to complete the event.

So let me get this straight. I (and every other farmer) am supposed to sacrifice my farm so every kitten person who has yet to kill Scarlet can have their achievement? Mind you, farmers or no farmers, the event is successfully completed 50% or more of the time. So they maybe have to join another one or two invasions to get their achievement, while I’m endlessly trying to complete the achievement for them, with no benefit to myself. That makes perfect sense. Nevertheless, I got a better idea, how about you go take your self entitled butt to overflow, and complete the achievement there.

My loot bags are full every time I do these wars events and I’ve got more exotic items than I’ve ever seen in a week before. Nobody needs to become complicit in the failing of these events in order to get a decent reward for their time.

This event is only worth it if you’re farming champions. Otherwise, there are better places to farm. End of story.

(edited by Kagamiku.9731)

Is warrior REALLY sucking that hard ? o_o

in Warrior

Posted by: Kagamiku.9731

Kagamiku.9731

Some of the posts in this thread..wow. Warriors have not been in a “bad spot” since beta. Go play a class that gets nerfed every patch then see how “balanced” warriors are.

Warrior has been nerfed pretty much every patch. More so than any other class.

Also, warriors were garbage during beta. They’re not terrible now, but they’re a nerf or two away from that.

How are the new traits for DPS?

in Warrior

Posted by: Kagamiku.9731

Kagamiku.9731

Short answer, yes…Warriors will do a lot more damage after the new traits come into play.

[Raids] Burnzerkers Meta, ~40% higher damage

in Fractals, Dungeons & Raids

Posted by: Kagamiku.9731

Kagamiku.9731

>Activate Facet of Nature (skip this if already activated)
Vengeful Hammers
Legend Swap in the cast time of Vengeful Hammers (this will leave one hammer active in Glint)

Is that some kind of bug? Doesn’t sound intended.

And while admittedly I don’t use my own builds, I still understand the rotation. Didn’t know about the hammer bug/trick though, so thanks for that.

(edited by Kagamiku.9731)

Defense Warriors in explorable dungeons?

in Warrior

Posted by: Kagamiku.9731

Kagamiku.9731

Pubs don’t care much about the type of build you bring. Just be sure not to join any fractal group with specific demands if you don’t meet the requirements. IE zerker, 55+AR, speed run.

If none of that is present then you’re free to run w/e you want and people should not be joining the group expecting an experienced speed run. Nothing selfish about it.

(edited by Kagamiku.9731)

Did they ever improve Elementalist?

in Elementalist

Posted by: Kagamiku.9731

Kagamiku.9731

Oh yes, because the lowest common denomination, which is 99% of the players, doesn’t count, right?

The lowest common denominator is not 99% of the playerbase. Maybe if you count every player in pvp and pve…But if we’re just talking pvp, I see plenty of decent to good eles in pvp. Ele has a really high skill ceiling, but it’s not like you can’t learn the fundamentals rather quickly.

Please, stop with the nonsense.
I said that i’m not a good elementalist, but i can still kill almost any class with almost any elementalist build.

You’ll need to post a video before I believe anything about your skill level…based on what you say about ele’s.

The class is okay, but its not the “strongest” as you claim.
The limit of the class, is its low overall stats in every category, with very poor trait balance.

It is the strongest as I claim(well, right there with Cele Engi). D/D ele’s are extremely difficult to kill to the point where they can classify as a bunker. Who cares what their overall stats are if they clearly have the potential to both deal damage and take a beating. Their insane healing potential along with an absurd uptime to protection(aura skills and AoE) as well as permanent vigor (from an adept trait and SD) is what makes them so beefy. Not to mention how easy it is for them to cleanse conditions. They even have ports to escape and an invulnerability if they need it(cantrips…). Their damage comes from their high burn uptime and being the only real class that can stack a full 25stacks of might consistently. Not only that, but it’s one of the most mobile class builds in pvp because of ride the lightning, FGS and lightning flash.

How good will the elementalist be if they nerf the meta celestial D/D? Not very good, i’ll tell you right now – and everyone will be back to whining (QQ – ele is the weakest pvp class, anet doesn’t know hot to balance, ect, ect)

Unfortunately, D/D is in the Ele resume, and it’s the build that makes them the strongest PvP class. That will not change unless something about that build is toned down.

(edited by Kagamiku.9731)

10 Guards on VG

in Fractals, Dungeons & Raids

Posted by: Kagamiku.9731

Kagamiku.9731

It’s not that guardians are bad. It’s that better options exist. and why not take the best? If you doing through being a PUG then you should expect to bring your best because that’s what they want.

That’s how elitist’s think. Why not take the best? Because you don’t need to in order to succeed. Even WITH ragetimers, the whole idea of the ‘ideal meta team’ falls flat on it’s face. The reality that a select few don’t want to admit and an even larger number don’t understand, is that there are LOTS of combinations of profs and skills that can make a 10 man team to beat raids.

If you have your own raid team then run whatever you want, but it’s not elitist to point out you should bring the best classes to a pug. Pugs will struggle through the bosses in the first place, a sub-optimal class will just make the struggle even harder.
I’m not sure what you mean by “Ideal meta team falls flat on its face” because it is a fact that a good team comp will deal more damage and make it through raids far easier than 10 people choosing the class they like the most. The biggest reason for this are the offensive support that the meta classes have. Guardians and thieves literally bring nothing in the first raid wing. Even if a guard chooses to tank, a Chronomancer is far better for the job as they can both tank and provide perma quickness/near-perma alacrity They’re only bringing their own individual DPS which isn’t that great in the first place. A thief and a guard can fill in the gaps after all the better classes (for the raid) are already picked without it making too much of a difference…but it will still be noticeable, and it might be that little difference that’s keeping a pug group from succeeding.

The most important thing is whether or not who you’re playing with is okay with your decision. I don’t think it’s wrong for a serious pug group determined to complete the raid to kick someone who refuses to play one of the classes that will benefit the raid the most. I find it silly to kick someone in dungeons and fractals for such a reason, but raids are difficult enough for pug groups to warrant policing what classes your group should be playing.

(edited by Kagamiku.9731)

spvp longbow question

in Warrior

Posted by: Kagamiku.9731

Kagamiku.9731

The most important skill with longbow is combustive shot because it is a combo field.
Use that whenever you can, preferably at stage three (although it’s not required) and then use Arcing Arrow and Call to Arms inside combustive shot as they are both combo finishers and will provide you with three might stacks each. Combustive shot also does a good amount of burning damage and makes it difficult for players to stand inside the point if you have it covered with combustive shots aoe.

Pin down is also a good skill but because it is somewhat telegraphed you need to use it when they don’t expect it. Assuming you hit them with pin down, it’s a good time to use arcing arrow (big damage) and then swap to land an eviscerate as they will still be immobilized.

Smoldering arrow has its uses. It’s especially good if you have fast reaction time and use it while someone is charging a skill with a longer cast time than Smoldering arrow. Since you can blind them to negate the skill and avoid using a dodge.

Fan of Fire is something you want to hit them with in melee range. Because it releases three arrows that spread the further away they’re from the target. At melee range, you will land all three and it will deal some pretty good burn damage.

As far as skill rotations go, I don’t really think LB has one. It just depends on the situation. Although, assuming you just used a stage three Combustive Shot, I’d try to land a pin down asap and then follow it up with an Arcing Arrow(To make the most out of Arcing Arrow, you can shoot an Arcing Arrow from a distance, swap to the axe set just before it lands, making Arcing benefit from your Superior Sigil of Intelligence too.), then swap to axe and use Call to Arms and finally follow it up with an eviscerate. If all goes well, you will have critical hit them with both arcing and eviscerate (because of pin down immobilize and Intel sigil) while also applying 6 might stacks to yourself. Just make sure you do all this quick enough so the Combo Field lasts throughout the entire rotation.

(edited by Kagamiku.9731)

replace thick skin with turtle's defense

in Warrior

Posted by: Kagamiku.9731

Kagamiku.9731

what if instead of 200 toughness it was cannot be critically hit. cripple chill and immobilize are the biggest warrior killers so offering some counter play could make sense. just an idea.

That would be too strong. It would make it so no one could apply chill/cripple/immobilize on you because it would make you unkillable. There is a lot of zerkers in pvp these days and a zerger that cant crit does the same damage as someone in soldiers gear without any of the survivability. A skill like that might have room as a grandmaster trait. I know I’d take that over endure pain.

Thick Skin is borderline worthless but it’s only an adept level minor trait. Changing Thick skin to Turtle Defense sounds like a good idea.

(edited by Kagamiku.9731)

Rampage needs looking at

in PvP

Posted by: Kagamiku.9731

Kagamiku.9731

A good player will change his skills based on what he needs. If you’re incapable of dealing with rampage, and you’re a mesmer….Pick polymorph and moa him. You play the class with the most counters to rampage and you refuse to use the biggest counter of all. Whose fault is that?

All you need is one stealth and moa. Rampage is no more.

My Problem with Warriors

in Warrior

Posted by: Kagamiku.9731

Kagamiku.9731

As someone with 2 level 80 rangers, I will trade you everything pet related, traits included, for just eviscerate.

Why? Rapid fire is better than eviscerate will ever be.

Against someone that know how to fight a pew pew ranger? Nope. Its easy to cancel the rapid fire of a ranger. If we could have a melee burst like eviscerate to punish those that approach too much of you and turn around you, ranger would be OP.

How do you cancel a pewpew ranger that’kittenting you from a safe spot? Reflect is the only way, which not every class has, and those who do only have a very limited supply of it. And they’ll be sure to knock you down prior to using it so most of it hits anyways. You can pop your stability, but they made you blow your stab for a skill with a 10 second cooldown.

Eviscerate is easily dodged and it’s predictable to when it will be used. Shield bash is also pretty easy to dodge. There is nothing more annoying than a power ranger hitting you with rapid shot when you’re already dealing with another player. Since a warrior needs to be in melee range to land the eviscerate, a good player can deal with a 2v1 situation against average players. Rangers make it impossible to 2v1.

(edited by Kagamiku.9731)