It’s 2017 and people are still misinterpreting the manifesto? The leather farm is not a deviation from it.
Manifesto – A declaration of policy and aims. If we use that definition then Anet has not written a very clear manifesto for it’s being misinterpreted by quite a lot of people. I’m willing to buy this because it wasn’t until things started to get toxic about farming did they finally start “fixing” things – even after admitting they know they were broken and had no problem with people using broken mechanics. And I say broken, because you fix things that are broken, things that been poorly implemented get refined.
“We want to make things less grindy.”
Posted by: Shivan.9438
OP is correct in the fact that the Pact isn’t the most efficient war machine. And with a certain person being made marshall… it doesn’t look to get any better.
Mordemoth could have been handled in better ways. One is to turn the Charr loose with flame-throwers and let them go. Another would be to let the Asura create some kind of bio-magical agent orange and defoliate the jungle, leaving Mordremoth standing there naked, covering his dangly bits with a few leaves.
Another way; and my favorite would be to capture Risen (Orr was a nation filled with a LOT of people, the Pact didn’t wipe them all out.) Then air drop them into the jungle. It’s a known fact that dragon minions fight each other and we could have watched the biggest match of plants vs zombies ever.
Still the Pact could have air dropped Karka into the jungle and let them roll around for a few years and flatten the place.
I’d actually like to see voting or a poll of some kind once a month to see what players would want in the gem store. Create a list of gem store stuff and put it up for voting. If what a player wants isn’t in the list, they can choose Other and then tell Anet what they want. Anet keeps a tally on what’s hot and they cycle content that way.
I think this is a good time to post what I’ve said over the years.
Supply and demand does not work when resources are infinite. Supply and demand is a model that works when resources are limited. When resources are low, demand creates an increase in price. When supply is plentiful, prices go down.
But that is not the case when resources are not finite and the economy is player controlled. And here’s why:
As long as mobs are spawning, bosses are spawning, loot is dropping, then the supply is not finite. They’re not limited. Thus prices should never go up. The reason prices are high is because people are trying to bank on mats that are used on a hyped piece of armor or weapon. It’s not that mats are limited, nor are there a low amount, just look at the amount of mats in the TP. At no point. NO POINT can every single mat of a given type be bought out to create a high price for high demand. There are plenty of mats. This is nothing more than player greed, NOT SUPPLY AND DEMAND. Even if every mat of a specific type was bought out and the TP drained, there wouldn’t be a crisis for long as there are players still killing, getting loot and listing mats on the TP.
Another reason why prices are so high is that Anet dun goofed when it comes to the amount of mats you need. I power leveled tailoring on my necro and actually bought the mats needed to make my ascended gear for roughly 150-200 gold per piece of gear. How hard is it to make that kind of gold? It’s stupidly easy, not hard at all. But if you look at the differences between Tailoring, Leatherworking and Armor Smithing, you need a ludicrous amount more of leather or ore than you do cloth. That’s Anet’s mistake, by not balancing what you need.
The next reason why mats are high goes back to this stupid idea of supply and demand in an environment where supplies are always within reach. If players would stop undercutting and list for more, the economy would do quite well and people would actually make money, from selling mats to farming them. Here’s why:
If prices were listed for even a copper more rather than a copper less, those that vested in the TP would make money. Prices would go up, yes. But they would reach a point where players would not pay for those mats and go farm for them, causing prices to drop and reach a point where prices were acceptable and people would go back to buying mats on the TP. Another things that would help the economy is to stop the rush for ascended gear. Ascended gear and legendaries are supposed to be culmination of months, perhaps a year or more’s worth of work. But since Anet tested raids in Ascended gear, it’s supposed to be the only way you can raid, despite raids being completed in exos.
We didn’t need a new leather farm, we just needed drop rates and patterns adjusted in the existing world. That excuse about not enough time and resources is a joke. It takes less time to change a number rather than make a new map, put in the new mobs, make the damage stupidly overpowered and then create a back way in, just in case you can’t make the gauntlet run.
(edited by Shivan.9438)
Did leather “farm” for an hour.
Anet, you have failed, again.
- More zerg content, which people have screamed at you not to put into the game.
– More risk is not worth the reward content.
– This is supposed to be the heralded answer to leather shortages? – Rofl. Good luck when no one is doing it in two weeks because prices tanked and thick leather will too in the next couple of days.
- Also, good luck getting a group that’s willing to do it when the above happens.
Back to Silverwastes.
We don’t need anymore trenchies and buttcapes.
Also, trenchies and buttcapes are not practical/good for combat or stealth. Those long panels are easily caught between your legs when moving around and due to wind blowing.
They need to run that script again, lol.
Exotic swords with no stats listed for 5,000 gold? Impossible price or gold selling.
I like your idea. Although, my take on instanced hard mode is different. It would be HoT maps, such as Auric Basin, Dragon’s Stand and Tangled Depths, but would be instanced.
To give a basic scenario; and we’ll use Auric Basin as an example, a commander puts together a full squad, everyone goes into an instanced version and does the map as usual. The mobs are tougher, do more damage, may have resistances or immunities to certain damage types, this could also be random every map. The players start with a mapwide debuff and activating all the pylons negates it, otherwise completing the Octovine event with the debuff will be considerably harder. Another tweak that can be added is if the event is completed before a certain time, then a bonus chest appears. Or if a person has special key that’s assembled that unlocks another loot chamber with one big chest that gives extra loot. (like at the end of Fire Elemental in Metrica.) Getting the key wouldn’t be something a solo player could do either, it’d have to be at least a 5 man job.
Hard mode would also have some requirements.
A person would have to have an achievement showing they’ve completed AB X amount of times, so inexperienced players can’t just jump in and ruin a well coordinated map. Even after you’ve completed AB the required number of times to unlock it, you have to buy a hard mode token, and it should cost a lot to stop people from farming hard mode. The token should cost certain amount of karma, plus so much of that map’s currency and some gold. If you do all of that, you still can’t get in unless you’re in a squad. And finally, even if a player has (we’ll say 10 tokens) there would be cooldown period between maps, like in Dragon’s Stand. It would give players time to go do something else, such as replenish their karma, earn more gold and map currency on normal mode.
The end result would ensure that players are rewarded for their coordinated effort. It would be great guild advertisement, helping both small and big guilds grow. It would give a challenge to players who have completed “normal mode” and want something to bite into.
Open world PvE enables players to put in zero effort. When you have 25 people killing a boss, 5 or 6 being AFK makes no difference.
Speaking of AFK, it’s apparently not a banworthy offense as it’s on the rise. This takes no skill to do either.
Your take on “Good” or “Skilled” players raid and do high level fractals. They group up with others and stay out of open world PvE.
EotM and WvW is all about zerging. Again, no effort.
A lot of people farm now because they want to buy a legendary or get full ascended. Farming takes no skill.
Hate to break a lot of people’s hearts around here, but not every build is viable. And that’s what has lead to the birth of the “meta.”
Go into WvW as a minion master necro and enjoy doing no damage as your minions will get vaporized by the time you get your first spell off. Go into any PvP scenario as a water ele and you’ll be needing those heals for yourself.. the whole 10 seconds you live.
The meta is both the result of Anet’s goof of creating so many armor sets and specs without applying them in a live setting and on behalf of the players who min/max everything and want a fast win, be it in PvP or PvE.
Some classes have it better with the majority of their talents and specs, other’s dont. But something that is pretty typical in MMO’s is that you’ll have a PvE spec and a PvP spec. It has to do with trying to balance PvP and PvE when both are in the same setting. For example, in GW1, PvP and PvE were two different things. Blizzard struggled for years trying to find that right balance, only to discover that they had to separate the two. (Polymorph had a different duration in each game type.)
Since GW2 plays similar to WoW in that regard, there will never be real balance and the scales will always tip, causing a certain build to do better than the others. That build is called the “meta.”
An MMO and the time you spend in it, isn’t a waste of time if you’re having fun, or had fun. Free time is just that, free time. So if you had fun, congrats!! You achieved your goal. As far as the game dying or might die; all games do that. Not because of financial issues, but because the game has stopped being fun for you. This is something that I feel people lose sight of in an MMO, compared to other games like Minecraft or Half Life. At the end of the day, it’s a game, it’s meant to be played and have fun. When you stop having fun, the game is dead for you.
Don’t worry, play the game and have fun.
No 3rd party program required to set your heal skill to be automatically used constantly, it’s been in the game since the beginning.
I can’t believe that Anet would put this in; the use of auto-attacking on any ability, and not expect it or even fathom it to be used to AFK farm. The other notion is that they did, and actually don’t care if people AFK farm, which kinda goes against the whole purpose of playing an MMO…
I would settle for a way to make the Foefire Ghosts stop attacking Human PCs after you’ve done all the hearts in the areas, then my human PCs could hang out with their ancestors. After all, they are the ones who hold Ascalon now, not the Charr
The only way to stop the Foefire is in the lore. If Sohothin, the blade that Rytlock is wielding or it’s sister blade, Magdaer is returned to the haunted ruins of Ascalon City, in the hands of the rightful king of Ascalon, the ghosts there will finally be laid to rest. That is not likely to happen, because someone would have to kill Rytlock to get that sword from him. Or find Magdaer, which is lost somewhere in the world.
The way I understand ToS and RoC, if you report an afk farmer for botting, you’re putting your account in risk of suspension or termination, not theirs.
What they’re referring to are instances of people submitting false reports for the sake of trying to get someone banned for personal reasons. For example, if I make up a vague, sketchy report in hopes of getting someone banned out of revenge, then yeah, my account would be at risk. The main problem with all of this is that Anet is really big on not wanting to be held accountable for mistakes, being way to vague when it comes to what’s legit and what isn’t and being liberal when it comes to putting the hammer down.
Let’s face it. Someone that rolls into SW (or any zone for that matter) puts out a minion that can res them, then go afk with an auto attack on is not even a matter of “is this legit?” It’s obvious they don’t want to play the game, put in the effort, but still get loot. It’s kittenty, plain and simple. It’s taking advantage of the lack of foresight on the developer’s part and riding the line. That is the very epitome of what botting is about.
It’s just that there’s no bots, it’s relying on technicalities and legal loopholes. Now this very same behavior; taking advantage of lack of foresight on developers part will get you banned, such as finding a wall in WvW that’s just a texture, with no substance beneath it, then firing through it to kill people while they can’t see you. Continued use of that will get you banned.
So what’s the difference? Nothing. How can it be stopped? Pulling Anet off the fence and nail them to eff’ing cross on rules and enforcing them. And you can only do that by stirring up enough toxicity that they have to.
I hear Orr has lots of ocean front property.
I don’t get it .. what are these people farming with auto heals? The mobs odn’t drop much to begin with. Why is this a problem if they want to waste their time farming crap drops from hard mobs?
1.) They needlessly scale up events.
2.) They could be helping to fight instead of being AFK.
3.) It puts a notion in people’s minds that if they can get loot without participating, so can others. That leads to more people searching out more places to AFK farm. It breeds laziness in an already easy to play game.
4.) It’s just bad form and offensive to people who put effort into playing and see’ing dead weight or baggage there and getting loot without effort.
HoT metas could have been awesome instanced raids. They just are not appealing/approachable as open world maps.
This is a wonderful idea. This would eliminate much, if not all of the trouble. Coordinated maps would be all over the place. HP trainers on one map, players that want eyes on another and chest farmers going nuts over all the loot. This should be done for all of the HoT maps and others from now on.
Healix is more or less right. Requiring groups for hero points was a very poor decision. They should have had the bulk of the points solo-able and a few, like Golem and Guano in Verdant Brink as group content. This way players that can’t get a group or don’t like having to zerg around in a train can get their elite spec if they go through all the maps and have a lot of core GW2 hero points under their belt.
The metas would be fun if they rewarded the effort in way that made players want to do the content. Currently the only rewards for doing metas is map currency that gets you rare gear. Big woop, you can buy better with karma, then cruise control the content for the skins. The way to fix metas is to make playing as a group rewarding. Add in a bonus at the end of the map event if you’re in a group/squad. This way players will be encouraged to group and communicate.
The 200% participation bonus is a joke. I stopped doing HoT maps simply because one person can alternate between AFK’ing and auto attacking, get better loot while myself and other players actually bother to put in effort, hit the 200% mark, and get a rare… that might not even salvage into an ecto.
Hello guys. My “brilliant” brain gave birth today to one decent idea. We have the temples in Orr ,different forts and camps, those have a chain of events to claim them for a " faction" like seraph etc. But wouldn’t be awesome and nice the guilds who helped doing those events, to be able to “claim” them.It would be a pseudo-claim since it will still be the seraphs or…the npcs “owning” them but the guild who helped the most in the event could have the banners raised in/near the camp/temple and can receive a small buff like 10% exp or karma etc.
That would be IMO a nice way to repopulate some areas and it would be nice to “own” something in the PVE area.
So,what do you think?
This sort of thing happened in GW: Factions. There were certain parts of the map that could be controlled by the Luxons or Kurzicks.
I remember when Blizzard said they couldn’t do race changes or faction changes.
We’re not going to get player housing. Anet thinks they have much more on their plate and that it’s not viable resource wise when they can just keep cranking out outfits and LS chapters. They’ve even said that the new quest hubs will be framed on Bloodstone Fen, Ember Bay and Bitter Frost. They’re already set on how the game is going to progress and flow from now on. If we get anything, we’ll be able to decorate our home instance. And I’m betting that will be on a very limited basis.
Anet has this infuriating stubborn streak about them when it comes to adding content. If other games are doing it, they won’t. They don’t want to be seen as just another MMORPG and are willing to settle for the customers they have rather than appeal to newer players by adding things that other companies are putting into their own games. I get the feeling they want to attract people based on what they’ve implemented, rather than copy what others are doing. And while that’s admirable and all, it shortens the life span of a game when what you don’t add causes you to lose players.
Lemme tell you a story about a game called EverQuest…
Black Lion Keys are worthless now.
One slot in a Black Lion chest is permanently lost to a seasonal item. Your chances were to get something good were horrible to begin with, and thanks to that, they’re now worse. People need to boycott Black Lion Keys and send a message to Anet to stop jacking with loot and good items in this game.
How exactly would Anet “remove a build?” Anet doesn’t dictate what gets played.
How would Anet remove a build? – They don’t remove it, they break it. 55 monks along with ele/mes in GW1 have horror stories to tell you. As do berserker mesmers as of last year or so. Whenever a build is good and a lot of people are playing it, Anet destroys it. They’re not the type to let something good last. It’s just how they are. It’s how they’ve been since the beginning.
If you notice they didn’t break berserker meta directly, they just added insane condition damage and knockdown to everything in HoT in order to force people to use different builds. So yes, they do dictate what gets played either by breaking the build or jacking with the mobs. Anet started this problem by creating all of these stat combos then create content where the builds and gear has no application. It’s why the berserker meta existed for so long. All the other stat combos and talent synergies were pointless.
As far as how they would remove a build? They removed ricochet and a lot of other synergies from the talents that made thief pistol builds pretty much garbage outside of open world PvE. I agree with the OP, there are builds in this game that need to be removed and some that should have been removed way before they were. ie; Fresh Air Ele and berserker mes with infinite clones, infinite invis and the >9000 damage talent to people without buffs.
This event is next to impossible to do because you have to manually target the Skritt. You can’t tab target them, and with so many people clogging the screen you hit other people holding snowballs.
Next in the text it says hit Skritt anywhere in Tyria. This is a lie. I’ve tried every other place, including Ember Bay and Skrittsburg. Please correct this and make these holiday Skritt targetable by tabbing them.
I’m all for being in multiple guilds. Makes the socializing easier. But since repping gives nothing, I just stick with the one I’m in with most. Repping a guild should give something, otherwise, what’s the point?
The first time, I saw the person standing outside of Red Bastion in SW, where the mobs spawn and like clockwork, they’d heal. Someone would come along and rez them after they died, and the player would be there, with that heal going off without missing a beat. The day after, I saw that same player run into Red Bastion and stop just inside and the heals started, I actually dug out my stop watch and started timing it. Never missed a beat. The player never waypoints, doesn’t have their pet set to auto rez and once they’re dead, they stay dead until someone revives them. Then the heals start.
It’s pretty obvious it’s a macro and the person is using it to remain in combat while afk, and has been afk for 3 days.
I thought this was against the rules. There’s a person in SW that’s been doing it for 3 days. I mean literally 3 real life days. The sun has come up and set 3 times and every time I’m on that map, that player is there in the exact same spot, with a healing macro going off until they’re dead.
The BEST solution is to put all temples, like some other maps, on a forced restart and remove the defense completely. Reset them after 2 hours or reset them at every 2-hour time stamp. The fact that a temple can be maintained more than 24-hours straight is BS. IDK how many times I’ve tried to do temple events but was unable because one person wants to defend it.
This is by far the best solution to fixing temple problems. Take the temple and after a period of time, it resets to an assault phase again. The people who under this misconception that defense has better loot is the source of toxicity in Orr. People who want to do the assault can’t because the defense is a lazy way to get loot. You just stand there and AOE.
Buffing temple defenses will kill assaults, and some temples clearly offer more loot on assault phase. Grenth and Arah being the top two. Buffing temple defenses will do nothing but cause 24 hour defends and people that need something from an assault will never get it.
Player X wants to add you to their friends list. Do you accept?
(No and deny all future invitations from this account. No notification required, silent block)
Gold seller problem fixed.
Player X wants to whisper you but is below the level limit you have set for whispers, the whisper has been denied. (Again no notification, silent block.)
Gold seller problem fixed.
Private WoW servers can do it, so can Anet. -.-
I think the best way would be to tag your account to the map you were on. When you start or finish Tarir, your account is tied to that map with an ID. When you try to go to another treasure room, it won’t let you in because the ID’s don’t match. If you’re disconnected from your map, the ID will also anchor you to the map you were on so when you come back, you’re back on that particular map. When the treasure room closes, your ID is cleared.
Is there any way to make a profit from crafting
Why? – Because the mats sell for more than the finished product. There are 4 ways to get gear in this game.
Why though? – Arena Net has made getting gear way too easy.
1.) Run dungeons. – Save your tokens, buy gear.
2.) Farm karma. – Get a ranged weapon, tag mobs, and E-Z Mode your way to temple gear in Orr. Temple gear has the same stats as exotics.
3.) Farm Silverwastes and Orr. – Use the gold to buy your gear out of the trading post.
4.) Craft. – Which requires you to use the mats that you would be selling to make gold.
With the top three alternatives, why bother crafting? Now if crafting was the only way to get gear outside of drops, then yeah, the price of gear would go up. Not to mention, you don’t even need exotics to play. This is a co-op game, stick with the zerg with in PvE, auto attack and get loot. Worry about exotics and better gear later.
I’d like to see Anet spend time on making armor sets, but make it a long term project. Do it right and test it on every racial model and gender and size to make sure there’s no clipping or bugs what-so-ever. Even if it takes 6 months to make 1 armor set. Little bit of time here, little bit of time there. Make it good. I’m willing to wait for that. And people that start begging for it, tell them shut up and wait, because it needs to be done right.
Why is autoloot time gated?
Time gating is the carrot dangled before the horse. Don’t let anyone try to say that it’s for balance or progression. It’s meant to keep you playing in hopes that one day you’ll swipe a credit card, at least once. It’s an old tactic practiced by casinos and grocery stores. Keep people inside long enough and they’ll buy something. Keep you playing long enough and you’ll swipe that card.
The thing is, we role players can be a flakey, disorganized lot and getting us together often leads to squabbling and the message not getting through.
The best solution is to let people craft different sized chairs for different sized races. Why make all chairs human sized? In the Black Citadel there are very large charr sized chairs. Same for the norn in the lodges. Add those to the recipe list and fix the clipping issue of sinking through furniture.
Add the coding for the snapto if you right click on a chair and you sit.
Now we have chairs!!!
Oh god, don’t do anything to make the devs have to fix modeling in this game. I never saw the “clipping issue” on the female model to make them remove part of the animation. And it’s been how long now for a fix?
Next thing ya know, females are going to be hovering around on some kind of George Jetson/Back to the future hover board.
“Nice half outfit you got there.”
“Thanks!!” Brbrbrbrbrrbbrrbrbrbrbbbbbbbbbbbbbb Hovers away
Is it a terrible thing to be acknowledged for being a staunch and ardent supporter of the game? If so, why did the ‘Vets’ raise such a hullabaloo over what was included in the expansion (free Core and no character slot)?
Should loyal players be rewarded…or no?
This is the age of entitlement with gamers. Everyone thinks they should be able to get what others have, regardless of time and effort spent. Rewarding loyalty does nothing but give people an excuse to cry to the devs and make them cave in and give them what others have. Not to mention the loyalty rewards suck on such an epic level. An outfit that you never use and a character slot only if you bought your account before a certain time.
Give me a reward that makes me feel like I’m an appreciated customer and have put up with crap ranging from broken promises on content, late content, content that’s mindlessly zerg’d through, an unfinished part of the game (underwater combat) a joke of a magic find stat and elite specs that aren’t even finished (Herald)
There’s an old saying. Don’t p*ss down my back and tell me that it’s raining.
Ascended gear is so easy to get, it’s sad. With the price of mats dumping so hard in the TP over the last few months, I was able to buy the mats needed for roughly 150 to 200g for a piece of gear. And I didn’t even do any kind of hardcore farming, just did Silverwastes everyday for a couple of hours.
Starting on a fresh map and going all the way to VW netted me 15 gold. Did that twice for 30. Every day for a month is 900 gold.
900 gold. Just buy your mats and use a quick guide for crafting. That’s just 2 runs of SW a day. Imagine your money if you go ham.
Here’s the reasons. – My class is weak against class X. It needs to be nerfed because I think these certain abilities are OP. Incoming flood of players crying, whining and raging about how they don’t need a nerf and if anything, they need a buff against your class. Then ensuing posts about how this class is a hard counter for that class. And even more more about how you just need to “get gud.”
Then there will be posts from the devs saying that PvP isn’t based around 1v1. Because that does create hard counters, and posts about how every spec, class, talent set up is viable, and that argument will never end.
Then people will start looking into what gear combinations are best for dueling and then want to wear it all the time in dungeons, raids and in PvP. And clog up the forum and reddit with requests to let people wear PvP armor in PvE.
And just to give you some things to research. Google up “Frost Mage vs Warrior”, “Priests using PvE gear in PvP/Battlegrounds.” and “Every class is viable.” These were beaten to death in World of Warcraft because they wouldn’t separate PvE from PvP; something that made GW1 so great. We already have enough problems with the two merged as they are in sPvP, WvW and EB. Letting people duel in PvE only brings that nightmarish decade back to life and creates more crap for the devs to have to read through.
Want to duel? Spend 200 gold, buy an arena, put a password on it and don’t start a game, just have your friend join and go slug it out.
(edited by Shivan.9438)
Halloween is over.
Remove the trick or treat bag.
Stop acting like re-re’s Anet.
Odds, RNG, percentages, all of it is a lie. Everything in life is 50/50. You’ll either get it or you won’t. It’ll either happen or it won’t.
It’ll either rain or it won’t. C’thulhu exists or he doesn’t. When you loot a mob with 1% MF or 500% MF, you’ll either get a pre or you won’t.
If you don’t think you’ll get that Permanent Hair Dye Kit, then don’t bother. If you do, keep buying gems or farming your brains out to buy them with gold.
EDIT: People need buy keys with the skeptical viewpoint of: “I won’t get anything good.” Then you’ll experience real joy when you do. And when you don’t, you won’t be disappointed.
(edited by Shivan.9438)
Guild Wars 1 had a great chat system, too bad they Anet won’t use anything from GW1 to make GW2 better.
GW1 had a tab for public, party, say, map and guild. Each channel could be unticked if you didn’t want to be bothered.
Simply add tabs for every channel and add a channel for guild recruitment.
OMG the devs responded to your idea and made a completely customizable chat-window. you can make your own taps and choose what is shown, you can select a channel by click or commands too.
And all that was added just now … no wait, it was there all along.
There is could be a guild recruitment chat thought, probably easy to implements.
OMG too bad tabs bug out sometimes when you make new ones like whisper tabs not alerting you, or not even working at all when the ones that came default in GW1 worked perfectly.
Anet’s answer for small guilds was literally find a bigger guild and ask them to help you get your guild hall.
Guild Wars 1 had a great chat system, too bad they Anet won’t use anything from GW1 to make GW2 better.
GW1 had a tab for public, party, say, map and guild. Each channel could be unticked if you didn’t want to be bothered.
Simply add tabs for every channel and add a channel for guild recruitment. Alternatively, in World of Warcraft you could send a message to the GM of a guild who had his or her guild listed in the search for members. GM’s could set in a description what they offered and players could filter and search by keyword.
All of this could have been done in the beginning and easily done now with the mega-server system allowing people from different servers join the same guild.
I’ve got 19 of these things on a character. They’re not disappearing when the Executioner comes. (I’ve read that they’re supposed to.) And I get them in loot bags in SW. I don’t want to throw them away because they might be used for something later on and it wouldn’t be the first time I’ve tossed something that was valuable and didn’t know it.
What am I supposed to do with them? Are they supposed to disappear and it’s a bug that they’re not?
“ArenaNet defines an exploit as any deliberate action that provides an unfair advantage over other players or otherwise hurts the game, community, or economy; it does not matter whether the exploit is a hack or makes use of a mechanic (bugged or otherwise) within the game.”
Multi-mapping is an exploit. People are manipulating how maps stay open and close in order to get loot. Manipulating the server this way is indeed and exploit. Loot or not.
A lot of gold spammers have gibberish names, like “wdtfxyz.” If there was a way for Anet to prevent names like that from communicating it would help combat spam. There are legitimate players with names like that, but Anet can always flag them for a rename if a ticket is filed. This way Anet can view the logs of messages sent by that name and determine whether or not it’s a spammer or a real player. Those instances would be low in number so manpower wouldn’t be a real issue.
This thread amuses me.
For 3 years, Arena Net breeds a community of face rolling zergers by giving content as challenging as kicking over a city made of legos.
Then in an attempt to please the community screaming for more content, they add ascended gear, hinge it on fractals and alienate the entire community, creating the largest divide between elitists and casual players.
Once the core game is farmable and people are on their 15th alt and can complete nearly everything while playing blindfolded and using their toes on the keys, Arena Net hype trains…. errr, announces HoT and enrages the Frankenstein monster they’ve created with it’s content.
And to top it off, releases a raid supposedly balanced around running it with ascended gear and makes the line between elitists and casuals as big as the grand canyon.
EDIT – It’s not a learn to play issue. It’s a learn to develop content issue on the side of the A.net.
Something that would help maps is to break down level 80 content by zone in LFG.
By that I mean if you look at the Dungeons part, a drop down menu starts with each dungeon listed.
Do the exact same thing with level 80 content and it can be listed under Open World, just have a section for each zone.
> Cursed Shore
> Verdant Brink
> Auric Basin
> Tangled Depths
> Dragon’s Stand.
This would eliminate a LOT of taxi’s and people could join the map they wanted. It would stand a greater chance of being underway as well.
DH burn isn’t that great. You have to tether someone to start, and all they have to do is roll out of the range. You can try to rely on someone to apply burns and then your synergies from traits will kick in. Traps are avoidable, and that’s the big hit for DH. If someone steps into a trap, they’re gonna be hurting if not dead. But just use your eyes and watch where the traps are being placed.
Going zerk DH leaves you squishy unless you stay at max range. Then there’s the difference between going old world and DH. Core guardians are heavily dependent on melee and the Elite classes will obliterate them. You notice the difference in PvE as well. Elite specs are kinda needed in some situations in HoT maps.
HoT is kind of it’s own game now with more damage capability and Guardian/DH isn’t top of the pack.