Actually besides the first P/P problem I talked about, the other problems are things I have heard over and over again by other people. They aren’t really MY opinions, because I don’t share their experiences. However, if you guys don’t think my examples of problems are valid, then ill take em out of the OP. P.S. who made the word OP to describe the owner of a thread and what does it stand for?
Who are other people? I read somewhere (don’t remember where, sorry) that only 8% of the game’s pop looks at the forum, and only 2% posts. So if these opinions are coming from here, then you need to remember that only a vocal minority of most games ever uses the forum. And it’ll be the people who dislike/disagree with it. It’s well known in customer service that a customer is more likely to give feedback if they’re upset than not. The ones who aren’t upset just go about their day, playing their thieves and necros. The forum is a biased sample of opinions.
This one specific person also happens to stay awake for three days straight at the end of every week, ensuring that everything we work for early in the week is for nothing.
If they’re willing to stay awake for 72 hours straight just to get some PPT, let them have it. Know that your life is probably much happier and more fulfilling than theirs. And enjoy your beauty sleep.
Explain how being forced to take a trait that does nothing for you or your build is “meaningful”. A lot of traits that were used in previous builds are scattered between all 5 trees now. That is not an improvement, it instead serves as a nerf to said builds regardless of them being op or not.
And no we do not have access to more traits, the previous system offered 70 the current one offers 60.
Do you mean like how we used to have to take traits we didn’t really want just to get the 1 good grandmaster trait at the end that we actually wanted? Or how we had to take a line with stats we didn’t want to get a trait we needed? Don’t pretend we weren’t forced to take traits we didn’t want before, if anything the new trait lines have lessened this.
Ever hear the phrase “less is more”? Sure, there are less traits now, but now you can go fully into 3 lines instead of 2 and then trying to figure out where you wanted to shove the rest of your points. And because of this, when you distribute your points, you do have access to more traits. Before you got 7 major and 7 minor. Now you get 9 of each. And I’d rather have more viable builds and fewer options overall, then 1 viable build and 1000 non-viable builds.
And nothing lasts forever in an MMO, builds are always going to be getting changed/tweaked/buffed/nerfed. As you said, you’ve been back for 2 days. Maybe you should give it a little more time. I’ve been gone for 2 years, and I was surprised things hadn’t changed more since I was away.
I’m against outright filling in our gaps; every class should have and needs weaknesses/drawbacks. For example, I don’t think we should be given tons of mobility, but instead give us better ways to stand and fight (so more stability options, maybe a trait that adds 1 sec of stability when we use a spectral skill, or move the stability in DS trait to a diff. line so I don’t have to pick between that and 50% crit). Instead they should improve the things we already have, especially when it comes to our weapon skills.
So as an example, how can it be detrimental for someone in BG, TC, or JQ to go and help out Keineng or Yaks Bend?
If you want to be helpful to a different server… Transfer.
You wouldn’t be directly detrimental to your server for helping another in wvw, but you WOULD be detrimental to the ones that they are against. You are not from that server, the match is between the server you opted to “help” and the other two, not yours.
Basically this right here. If you want to play with your friends, then you should all work together to get the gems for the transfer. They shouldn’t allow guesting on WvW because it is WORLD vs. WORLD. If you’re not from that world, you shouldn’t be playing for them.
Though with EoTM and the megaservers, it seems that WvW is slowly dying anyway, so you’ll probably get what you want eventually. I wouldn’t be surprised if they convert WvW into an open-pvp zone more like EoTM, where you can just “join” your party of friends on their team.
I hate to point out the obvious, but this is an MMORPG, a type of game which usually sees regular updates and changes throughout its lifespan. This will probably not be the last time a build you enjoy will be completely changed. If that isn’t something you can accept and adapt to, MMOs may not be for you.
The problem with the OP suggestion is that it would be extremely unfair in a snapshot situation. If 2 buffed players (because the server is loosing badly) meet 1 unbuffed player (because he has the misfortune of being on the winning server) then that 1 player will be miffed. Because its unfair. He was outmanned, he didnt stand a chance with them buffed. Why should he be penalized?
Personally I still believe WvW is in dire need of some sort of PPT equalizer system instead to balance it. We see many servers that has insane PPT during nights or when there are no players on a border, then the same servers get absolutely roflstomped in primetime (or at the very least fought on equal terms). Problem is, the other servers will have zero chance to reach them in PPT. 7 nights of PPT >>>>> 3 hours of PPT. Simple.
Its not the nightcap on its own that’s the bad thing, its purely a matter of PPT difference. It need to be capped somehow – both low and high. Equalized.
This seems to be getting closer to the biggest problem here. It’s disappointing to go through all the effort of upgrading a keep during prime time, only to have your realm lose it during the night and have to start all over again (though I think some people would be surprised at how well you can hold off a zerg with a couple of people on siege). Maybe if you were awarded bonus PPT for holding something while your population is below a certain percentage compared to the enemy servers. For instance, if you have 50% or less players, you earn 1.5x the PPT for objectives held. And maybe you get bonus PPT if you successfully defend something. Or maybe you don’t have to spend as much supply to upgrade things.
Personally, I’m done adapting for stupid decisions that hamper the veterans who actually bothered to learn the game, and reward the new people that within a month will quit because the game’s too boring.
I love how every time there’s a change in the game, those not liking it pretend it favors new players. On the contrary, the current burst is really cruel to new players. You don’t have a “look behind” key bind? Dead. You don’t have the reflex to press your invuln/stun breaker in under a second? Dead. You don’t know what skills deal damage on other professions? Dead. As a veteran myself, I find roaming easy after the patch. Winning 1v3s is easy if two of them are down after the opener.
My research result: you main-play memser. It make sense now.
I main necro using a non-meta DS-crit build, I took a two year break and came back right before the patch (so I’m a bit rusty), and I find it easier to survive now, too.
I came back to GW2 after two years of not playing. Am having fun so far.
Yes, easier to balance; however this is wvw…or pve I guess. Not PvP, and that is why I do not agree. MMO’s should be about very in-depth customization etc… Not everyone running the same thing. I would hope anyways, I have so many hours on both GW2 and GW1 and I don’t like the direction Anet is heading with this.
Uhm, first of all, this game is about both PvE/WvW and PvP.
Everyone (who cared about meta builds) were running the same thing before the patch. Just because there were more options doesn’t mean they were good/useful. So far it seems there are more viable builds since this change. Sometimes less is more.
So, you don’t want people to be able to disengage or retreat from combat? Knowing when you’re beat, and being able to successfully escape, are part of most of the PvP games I’ve played.
Yes and no. You have to admit that ports do bring something very different to the table when a fist full of combatants can suddenly escape combat at the same time.
He is talking about the door-portals back into keeps/towers, right? Because it sounds like you’re talking about Mesmer portals. It’s not very sudden if a group of people are escaping into the door-portals, you know they’re there.
So, you don’t want people to be able to disengage or retreat from combat? Knowing when you’re beat, and being able to successfully escape, are part of most of the PvP games I’ve played.
It’s not like anyone has to do this. Even the achievement isn’t mandatory.
Uhm, what?
And there is an entire zone that is open-world pvp. And, even better, you can actually just press a button and it will take you there, to where the action is.
In fact, I’m not sure how you can’t find the action in this game. There are world bosses that cycle throughout the day, have you not seen the giant train of people that goes from one to the other yet? Check dragontimers dot com to find when the next one starts on your realm. Or just go to LA and ask in map chat. And there’s always some sort of event or stuff running in a zone that tends to attract people.
Really didn’t understand your post at all, for the most part.
I don’t mind to have easy personal story. However, I am completely not okay with the casualness in GW2. I am now partially quit, only slight over 2 months of gameplay. This game does not value player’s time.
You don’t have to spend time to get to all contents. I got my exotic gears 5 minutes after I hit level 80. There are no challenging contents. I am not bound to my guild. Guild is only a social platform. You don’t have to login to protect your guild or fight for your guild or whatever. I love WvW. I expect highly engaging large scale warfare and need to commit time to it. However, it is not the case. You zerg everything, running around the WvW map. Fight if the objective is empty, run if it is not. You can play and drop the game anything you like. You can come back after a year, your gear is still the best gear. Nothing matters.
Well of course your gear will still be the best gear, because one of the founding ideologies of this game was: no gear treadmill. You were supposed to be able to have access to any gear the way you wanted it; dungeons, crafting, pvp etc. You should have seen the uproar that happened when ascended gear was introduced. This game is based on the idea that you should be able to achieve maximum rewards the way you want to. People complain about gear treadmills in other games, but then don’t realize that if you take out the gear treadmill, you get what GW2 has instead. Each path has it’s own pros and cons.
Guild vs. Guild is coming in the next expansion, so you might like that. But yeah, this game isn’t for everyone, no game is or can be.
Well, first you seem like you know you want to do PvE more than any of the PvP stuff, so there’s a start.
You may want to join a guild that focuses on PvE stuff if you haven’t already.
And as for doing the right build and stuff, yes you should try for a good build, but if you spec something just because someone told you to and end up hating that style, you won’t be playing your necro for very long. Figure out what style of necro you like best, and go from there. So long as you’re not running with the “gotta do this dungeon in 10 minute or less” crowd you can probably make it work. Finding a guild that is welcoming to this style of play will probably help.
Anyway, good luck and have fun.
not really fair that we loose the benefit of our expensive ascended gear is it.
i actually felt like they ripped me off when i tested it.The whole point of an mmo is character progression .dont look like you make much progress in this game.
Who in the world is crafting ascended gear so they can be OP in level 1-15 zones? That stuffs for max content, not so you can 1-shot level 0 rabbits.
What’s wrong with people telling others to get off the map? Isn’t that what we want? If they want to try to zerg at a disadvantage due to the debuffs, then so be it. Otherwise, send some to another BL. Seems like a win-win to me.
I do agree to revisit the outnumbered buff…but since you can target an enemy and see that they have the buff, not sure if it won’t turn out the same way you mentioned – people telling others to get out of the BL.
The more I think about it, this debuff should only apply to an opponent in your own BL. That is, green won’t get the debuff if they outnumbered the enemy in their own BL.
EB doesn’t get the debuff at all.
Really, you want an entire map yelling at you to get off of WvW because there’s too many people on that map right now? And when you refuse, they will of course harass you, etc. It will create more problems than it solves.
There are always ways to compensate…for instance, debuffs and buffs. We already have a (lame-ish) Outnumbered Buff. I have said a few times we should have a “Overpopulated” debuff. Things like:
1. If you outnumbered your opponent by x% you have to spend that x% more in supplies to build siege, repair structures, and order upgrades. Up to a max, of course (say, double? triple?). So, for example, you have 30 people, the opponent has 10, You have a 300% increase (triple) in supply requirements. So siege that would cost 60 now costs 180.
2. The same calculation increases your opponents’ vitality and/or power, and also applies a decrease to supply requirements (maybe not as much).
3. It also applies a buff to all guards and lords and wall/gate HPs.
Note: these %s are for example purposes only. But it would be a good idea, I think.
A debuff wouldn’t be a good idea because then you would get people telling others to get off the map so that the debuff wouldn’t be applied. It would be better to re-visit the outnumbered buff instead and make adjustments.
What if, in an effort to promote server loyalty, you got rewarded for staying with your server? Like, for every X amount of hours you spend in WvW fighting for 1 server you get a reward, like a bonus to amount of badges you get for completing objectives, or a discount on siege blueprints? And if you switch servers, the rewards are reset, and you have to re-earn them with your new server. Nothing huge so that people who have been playing for a long time don’t completely dominate newer players etc., but just little bonuses to reward server loyalty. Just an idea I had.
While we’re at it, can we make it so my mesmer doesn’t announce their boon from signet of inspiration every freaking time? That’s getting really annoying when I’m idling in Lions Arch and every 10 seconds she’s shouting “There’s the power!” at me.
You start getting them at level 11 and get them every odd level from then on. I don’t know if it’s an equal number given each time or not.
Yeah, and I’m not receiving them on my leveling characters, all of whom are over 11. I grabbed 5 levels each on two different characters yesterday, didn’t get any new hero points.
Now, I did go and do some hero point challenges earlier, so do we think it’s not rewarding me hero points for leveling because I already got so many of those? If so, that makes no sense at all.
I haven’t been getting my hero points when I level, are they supposed to come as you hit each level, or do they all come at once when the other specializations get unlocked?
If any of you see me fighting someone 1v1…
Please help me! Don’t just stand there and watch, we need to kill this guy, because it’s WvW, not 1v1.
Seriously, you want to duel that’s fine, but doing so in an open PVP environment like WvW is at your own risk.
Also, WvW has always had the zergs unless you were on a low wvw-pop server. So either you’re misremembering something, or your server became more popular, and thus got big zergs.
The last time I played GW2 was well before the megaservers became a thing. It seems like it’s been great for PvE, but not so good for WvW. What ever happened to the big match-up threads and people supporting their servers?
Why not just open up your combat log screen and check it there.
1 lvl 11 mobs(eagle raptor) is now able to kill a lvl 80 warrior in full ascended nights gear that’s using healing signet.is this to stop us afk in low lvl area.
how does ltp work when you are afk?
So basically you want to afk in low-level areas and out-heal the damage? And now you’re mad that you can’t?
I think we can all leave this thread now and close it, nothing to see here.
Nope. I’m specced for roaming, gear etc., and it seems the only class not suffering is guards.
I’ve stopped playing until they figure it out.
I’m on a necro and thief, roaming around in mostly exotics with some greens still (I just came back from a long break, was shocked to see there was ascended armor and that we could craft it now), and I’m managing to stay alive. Even survived long enough to escape from 4-5 man groups. And I only came back to the game two weeks ago.
Don’t follow the ascended armor rabbit hole debate. You have plenty of time to decide if that is a must or not. From a player who only runs WvW I will say it isn’t mandatory at all unless you are into dueling. Even then it is questionable.
While I hate the gear you will do fine in WvW with exotic armor. You can obtain ascended weapons and accessories which is more than enough.
That’s good to know, thanks. I mostly just mentioned it to point out that even someone who isn’t geared in the absolute best, and is still re-learning what half their skills do, can survive in WvW just fine.
A learn to play issue? forgive me for not being elite, but is not something very wrong when a lvl 80 warrior can be killed buy a normal lvl 11 mob? what exactly is the point in ascended and legendary gear if im down scaled this badly.
Hard to be elite when, as I said, I haven’t played this game in over a year. I’m still re-learning it, and I’m playing much less robust classes than warrior…and not having any problems. And I don’t have ascended or legendary gear (not even in full exotics). So yeah, if a level 80 warrior in ascended is getting wrecked by a level 11 mob, that’s a l2p issue. A new patch, especially one this big, means people have to adjust.
Nope. I’m specced for roaming, gear etc., and it seems the only class not suffering is guards.
I’ve stopped playing until they figure it out.
I’m on a necro and thief, roaming around in mostly exotics with some greens still (I just came back from a long break, was shocked to see there was ascended armor and that we could craft it now), and I’m managing to stay alive. Even survived long enough to escape from 4-5 man groups. And I only came back to the game two weeks ago.
1 lvl 11 mobs(eagle raptor) is now able to kill a lvl 80 warrior in full ascended nights gear that’s using healing signet. is this to stop us afk in low lvl area.
Uhh…that might just be a l2p issue right there. I’m still pulling mobs in low-level areas on my much less sturdy professions and doing fine. And I haven’t played this game in over a year, so I’m also re-learning how everything works.
See, I’ve been having the exact opposite, I feel like I’m dying a lot less now. But I originally ran half-zerks, half-soldiers on most of my characters before the patch, so I already had some tanky gear. This seems to be affecting people who depended on getting tankiness from the stat lines only.
While I agree that the traits shouldn’t have been decided for us, deleting characters is going a bit overboard. It’s really not that hard to level, even with that earth-specced elementalist, especially if you’ve played the game for a while. And yes, I have both 80s and lowbies, and some of my lowbies got stuck with trait lines I didn’t really want. Good thing that getting hero points to unlock what I do want ALSO gives exp., thus killing two birds with one stone.
See, I’ve actually been living longer since the patch, both in pve and wvw (I don’t spvp, can’t speak to that).
the past is the past my fellow thief. I have changed my ways. However, this up & coming patch strikes fear into my soul.
A whole 18 days to change your ways, huh?
inb4 there’s a new race/another new class in a couple of months and all these people find they really did need that second character slot.
Maybe instead of taking rewards away from killing people, they should add them for capturing points and achieving other WvW objectives. So you get x number of badges if you help capture a camp or defend one. Maybe like 1 badge if you kill a guard, 2 if you help defend him—that might make more incentive for people to actually try and hold points, give the roamers a better chance to acquire badges and loot as they go about flipping camps (and might give them more of a challenge because they’ll be people defending the camps then, too). The biggest problem I would see with that is server imbalance, though at least a group can still get badges and loot for capturing, even if they loose the point a few minutes later.
Because then anet would feel like people were getting too many badges. There needs to be a compromise.
I’d envisage something like:
2 badges per cow
4 for a camp
12 for a tower
25 for a keep
40 for garrison
0 for kills.
And WvW exp scaled the same way.
It would probably end up being the same rate as the current system except everyone would be rewarded equally.
The only problem would be people going round and tagging events and claiming easy rewards so they’d need some rules around that
I don’t know if that would work either, because if you make it so many for the large objectives, it’ll encourage more zerging, no one will roam anymore. The example I gave was just the first thing off the top of my head, Anet would need to figure out a way to balance it. Maybe make it a per day from objectives thing. Like two from each camp captured, per day, then after that any time you re-capture a camp it doesn’t give you badges until the next day. Or I suppose they could just give us separate WvW dailies that award badges.
Thank god I finally have my gift of battle. Now I never need to enter WvW again and can stick to sPvP and PvE. Seriously – WvW is all about zerging that takes no skill and you’re not even given the illusion of making a difference. And if you solo roam, scout etc you get no rewards worth your time.
Leave WvW to those who seem to think that “fun” is a good enough reason. The rest of us won’t waste our time there with such poor incentives and no scope for skilled play.
Because I’ve never been zerged in sPvP…just saying, that modes about the numbers just as much as WvW is sometimes.
Maybe instead of taking rewards away from killing people, they should add them for capturing points and achieving other WvW objectives. So you get x number of badges if you help capture a camp or defend one. Maybe like 1 badge if you kill a guard, 2 if you help defend him—that might make more incentive for people to actually try and hold points, give the roamers a better chance to acquire badges and loot as they go about flipping camps (and might give them more of a challenge because they’ll be people defending the camps then, too). The biggest problem I would see with that is server imbalance, though at least a group can still get badges and loot for capturing, even if they loose the point a few minutes later.
Add
- Towering towers – new upgrades to towers that make them taller (give them +siege range, particularly necessary at [colour_name ] Lake Tower on borderlands, as trebs can’t hit Hills)
Remove
- Incentive to zerg
This please, plus prevent AoE from hitting the tops of towers (except siege AoE). I want WvW, not Zerg vs Zerg. I want there to be more strategy to it, for holding towers and good use of things like cannons to be more important.
Please take away my stealth (thus having to give me protection or aegis) so I have a reason to slot damage utilities instead of having to waste three slots on stealth skills. You think thieves melt faces now?
These skills are useful as they generally make people move away from the circle, so that’s how you should use it; pressure on a certain area. Don’t expect it to perform miracles though unless there is a lot going on and people don’t notice the circles for some reason.
I love chasing people around in plague form, and it’s great for scattering a group. But yeah, not OP, since it usually means I’m gonna die if I don’t have friends with me.
He wants people to stop logging into WvW if their server is outmatched…kind of like a silent protest.
At least that’s what I got out of it. I mostly skimmed.
Darn. What ever happened to Tarnished Coast? They used to be cool until all these non-RPer wannabes band wagoned to their server.
Maguuma has always been bad.
Too busy RPing to care.
I suggested in another thread that the lowest ranked server in a match-up should get handicaps (like they do in golf). Something like their siege gets built 20% faster and with less supplies required, thus requiring fewer people to set them up. Or extra waypoints so they can travel around faster, or any keep they hold automatically gets the first level of reinforced walls and doors for free. A few small things to give them a better chance against servers with higher pops and better coverage. As their ranking improves, they get less and less of the handicaps. This might prevent as many blow-outs and give the lower ranked server a fighting chance.
I agree that it’s more fun than turning a corner and face planting into a zerg, but I actually like using the siege and defending keeps, I wish they did more with that to make it more fun, give us more strategy. Best time I’ve had in WvW was me, my cannon, and a mesmer on the ground against about seven people from the other server. We held them off until they just gave up and went to go find an easier fort to take.
That’s a lotta siege…at least you know they wasted all those blueprints.
Please make it so I don’t have to log into the forum every time I visit the website. Give me an option to stay logged in, or if the concern for privacy is that bad, a two weeks option. But typing my login info every time I want to post…or just skip to the last post I left off at in a thread I’m following, is getting annoying. Didn’t know where else to put this, couldn’t find a “website/forum” suggestions area.