Showing Posts For Zenyatoo.4059:

TA Aether Path - What could they have done...

in Twilight Assault

Posted by: Zenyatoo.4059

Zenyatoo.4059

1. Trash packs:
Less silvers. Seriously. Anet. Silver monsters are NOT fun. I havent met a single person who wouldnt prefer 2 veterans for every silver monster (or even like 3 normal monsters for every silver monster)

The aetherblade themselves are just kind of obnoxious, but I guess that’s kind of whatever. The strikers getting to use the scepter skills and static field is a little strong. But it’s not that important.

2. Ooze:
If the ooze were allies this would be better. I understand that it’s part of the difficulty, but the oozes should be made allies, and then if needed nerf their hp. A lot of the traditional skills that many classes would bring here are absolutely useless. An ele cant do much to help the ooze if it’s near an elemental. If it was an ally we could slow the attackers with impunity, we could give it reflection, we could heal it, ETC. The same is true for other classes. Essentially, keeping it as an enemy limits class choice to… well, guardians and thieves, as they’re the ones who can place non-damaging reflect walls to safeguard the ooze.

Clockwork terror:
This wasnt in our path. No idea why. Bug? Or just weirdly locked out content? Dunno, but it might need a change.

Slick/Sparki:
Fine. Literally 0 problems with this.

Security room:
Not that great. I basically had to solo it because no one else could even pretend to do it. Mist form + shield was basically the only way to get to the pads without getting hit by the lightning.

holoprojectors:
These shouldnt tele you when you touch them after they’re blown up. Not disastrous, but it can screw you in the final boss

Final boss room:
The floor here is dumb. As far as I could see there was no way to turn it off, and if you were anywhere near the center you pretty much could not make it back to a pillar in time (and this is as a pvt ele with heals out the kitten)

Final boss himself:
Fine. Well… he’s fine in the sense that he’s really easy, but his mechanics are quite bleh. We just melee’d him, he went down to 50% he started to stack his thing, we just moved away from him, tanked it out (only 1 person has to be in range of it, and I just mist formed it out) and then went back to melee’ing him. The floor did more damage to us than him, and it’s a little odd that the easiest/fastest way to do it is to just ignore his main mechanic.

The dungeon isnt bad. But I wouldnt want to run it with a PuG again.

Guild Bounty Question

in Players Helping Players

Posted by: Zenyatoo.4059

Zenyatoo.4059

Some bounty bosses can be killed with a small party. Some will give you trouble. And others I’d probably call impossible. You also have to find each bounty boss, which can mean even the easiest ones to kill may lose you the bounty because you cant find them. In general having 10 people would be optimal for a T1 (2 groups of 5, 1 group for each boss.) 15 for a T2 (3 bosses, 3 groups) and then 20-30 for a T3 (with 4 groups, you do the 4 easiest, then 2 groups go for 1 boss 2 for the other, or whatever your guild decides.)

You can do a T1 with 5 people, but it will be difficult.

This isnt a strict list, but in my experience

Ander
big mayana
bwikki
brekkabek
crusader
deputy brooke
Teesa
poobadoo
shaman
short fuse
trillia

are all fairly easy to find and kill for a 5 man group. (Some boss tactics are hard. But if your team knows them you’ll do ok)

The rest are… oddities
2mult – easy to find. Next to impossible to kill with small groups
tarban – easy to find. Next to impossible to kill with small groups
kamali – easy to find. easy to kill with small groups. Next to impossible to kill with large groups. He’s got this spot on this list because he’s basically the only boss ive fought that got stupidly difficult the more people brought to him.
Prisoner – hard to find/keep up with. Challenging to kill. Large patrol, double backs and loops, constantly sprinting making it hard to get your guild to her. And her fight mechanics are obnoxious (she knocks you down/immobilizes you and literally keeps running along her path. you have to DPS on the move.)
Sotzz – I would have put him in easy to find and kill, but he’s apparently buggy right now. If he doesnt bug out, he should be doable with 5 people
tricksy – hard to find. Large patrol, and she sometimes ignores her patrol path entirely and just chills elsewhere. Easy to kill.
yanonka – ive only fought this one once. And it was with ~12 people. Boy did she suck. We finished the fight, but she was downing us left and right with the rats. Unfortunately I dont really have enough experience to properly place this one.

Buggy Guild Missions

in Guild Missions

Posted by: Zenyatoo.4059

Zenyatoo.4059

One of my guilds told me that the missions were bugging out for them. That was this saturday post reset. Gonna be re-trying them on tuesday.
Additionally, one of the challenges (save our supplies) was bugged out for us 2 saturdays ago. The turrets in the fort would fire, show the animation and effects, but be doinkittenage. Which made the challenge notably harder.

Pre reset Saturday was fine though for me. Was able to do a bounty, and even trigger a rush while the bounty was still ongoing (and then activate and do the rush)

Guild Bounty Question

in Players Helping Players

Posted by: Zenyatoo.4059

Zenyatoo.4059

You need rank 5 art of war
then you can unlock guild bounty
then you build a guild bounty (either rank 1 2 or 3)
then you go to upgrades and activate it

From there you do this big round robin type thing where you unlock trek, rush, challenge and puzzle by having the previous one unlocked.

Silver Doubloons hints on getting them?

in Crafting

Posted by: Zenyatoo.4059

Zenyatoo.4059

lower level jumping puzzles would be my best guess. I think my friend said the ones in caledon forest were giving him a couple every day or so.

Question Regarding Health

in Players Helping Players

Posted by: Zenyatoo.4059

Zenyatoo.4059

yeah, I do it all the time too. Honestly if I hadnt done it today in fractals I probably wouldnt have remembered. Swapped gear sets for an encounter, when I went back to my old set I was like “uh, where did my hp all go… oh right, wvwvw.”

Why warriors are amazing in FotM

in Fractals, Dungeons & Raids

Posted by: Zenyatoo.4059

Zenyatoo.4059

Oh jeez those signet builds. That lack of avoiding the aoe. That lack of following the team to the next bucket.

I think I threw up a little.

Encounter which needs immediate attention

in Fractals, Dungeons & Raids

Posted by: Zenyatoo.4059

Zenyatoo.4059

I must be the only person who actually enjoyed the grenth fight.

One of the few bosses that
A. stresses teamwork – There are no carries in this party. Everyone better be pulling their own weight. Coordination is key
B. stresses equipment loadouts/planning – Dont have a weapon capable of nonprojectile auto attack? Get one. Be prepared next time.
C. stresses solo survivability – Gotta be able to deal with the monsters that spawn by yourself.
D. stresses more skill layouts or switching – no immortality skill? No decent heal? Expect to die a lot. There’s also additional teamwork. Use the buddy system. Find your buddy, stay with him/her. If you do not have a buddy then you are going to die and everyone is going to hate you forever.

Maybe he overstays his welcome a bit in the second phase, but he had a unique encounter, unique method of fighting him, and he stressed a lot of things most other bosses didnt. (Balthazar was afk for everyone he wasnt targeting. Melandru was afk for everyone. Lyssa was afk for everyone besides me, because I have an instant cast party wide condition removal that comes up every 10 seconds, grenth was actually interesting, simin [this is like, old simin, the oldest incarnation one that there was] was honestly pretty much afk too. admittedly we had skill rotations but it was still stack and smack, hell she didnt even punish us for being close like melandru did. And the final boss was more afk for the whole team) grenth was literally the only boss that we couldnt have afk auto attacked to death. Easily the most unique and fun fight in path 4 arah.

Giganticus Lupicus Speed Kill in 61 Seconds

in Fractals, Dungeons & Raids

Posted by: Zenyatoo.4059

Zenyatoo.4059

One big thing would be based on lupicus himself, but in phase 3 you can reflect the barrage thing he does, chunking a good bit of his hp. If he had used that attack rather than the bubble or the life drain you probably would have shaved off another 5+ seconds.
kitten impressive though.

I was waiting and waiting for this so I can put up my wall and watch the numbers fly but he got lazy

Yeah I noticed the very sort of halfhearted ontop of lupi wall before he died.

Im sure you’ve also figured this one out. But in my experience lupi always makes the “toughest” character his bubble target. As in, the guy with the most toughness. In my parties that’s usually a guardian. But I dont know what gear ya’ll are running. Still you can essentially force him to always bubble whoever you want by changing the gear/builds a little. Not sure if that’d speed up anything, but it might make that last phase a little less stressful.

What is the point of the wooden chests?

in Players Helping Players

Posted by: Zenyatoo.4059

Zenyatoo.4059

In Orr there are often tons of monsters attacking at once (or there were pre-scaling changes). They would attack continuously, and their corpses would overlap. Making it sometimes difficult to see all the glowy goodness and actually mash F to pick it all up while still fighting.

additionally the corpses would vanish quickly because it’s just common sense to make corpses vanish faster if more and more keep piling on (cuts down on computer stress and what not) The chests lasting beyond the corpses ensure that no ones precursors vanish because they were too busy actually fighting at the event rather than mashing F over every clump of dead guys.

Legendary Weapon

in Players Helping Players

Posted by: Zenyatoo.4059

Zenyatoo.4059

You can also obtain skill points with fractal relics. You can trade them in for an item that gives you a skill point when you use it.

Additionally, some of the legendary items used in recipes are account bound rather than soulbound. Which means you could create a character, gather every skill point in the world, buy a bloodstone shard on it, create the gift of mastery with it, then give the gift of mastery back to your first character for whom the legendary is intended.

Question Regarding Health

in Players Helping Players

Posted by: Zenyatoo.4059

Zenyatoo.4059

When did you take these pictures?
Today the wvwvw scores reset. Because of this, the passive % hp buff that your wvwvw’ers have been earning for you was also reset. You could have lost upwards of 10% hp from this.

Privet Gardens has been reached.

in Guild Wars 2 Discussion

Posted by: Zenyatoo.4059

Zenyatoo.4059

You can get anywhere in the Grove, once you found the way Btw, the second pic is me in Privet Gardens

I assume you mean going to the ocean below the ocean and relogging.

At least, that’s how I get everywhere in Grove/Lions arch/Cursed shore

Now if only I could find a way to do it in brisban…

LoL, he isn't supposed to be here

in Guild Wars 2 Discussion

Posted by: Zenyatoo.4059

Zenyatoo.4059

audible gasp

Ooohhhh I wonder when we get this

never?

That’s the dragon from the sylvari story introduction. He’s not meant to be able to be seen in the “real world”

You get a similar thing with the earth elemental from the human story introduction. Even non humans can see him in front of the keep sometimes. (try climbing the hill near the swamp and having a peek, he’s sometimes fully formed, and then blows up as you get closer)

Giganticus Lupicus Speed Kill in 61 Seconds

in Fractals, Dungeons & Raids

Posted by: Zenyatoo.4059

Zenyatoo.4059

One big thing would be based on lupicus himself, but in phase 3 you can reflect the barrage thing he does, chunking a good bit of his hp. If he had used that attack rather than the bubble or the life drain you probably would have shaved off another 5+ seconds.

Devs' tunnel vision

in Elementalist

Posted by: Zenyatoo.4059

Zenyatoo.4059

the worst part is that they didnt split RTL. In fact, they havent split any skills since they first did it to guardians.

the RTL nerf was clearly aimed only at PvP, but now PvE’rs suffer too.

So much for learning from their gw1 experience <.<

Top 3 dungeon classes

in Fractals, Dungeons & Raids

Posted by: Zenyatoo.4059

Zenyatoo.4059

guardian and warrior are the top 2.

Guardian is tanky, and able to actually protect party members with a plethora of reflection skills. A good guardian can trivialize even the toughest fights. They’re also able to group up trash monsters with absolute ease (thank you binding blade) speeding up any dungeon that has a lot of them.

Warriors have incredible damage, and serious natural tank. They dont bring a whole lot of utility, but it’s often not needed.

The 3rd place is probably either mesmer or elementalist. Mesmers bring timewarp, feedback, clones (which tank slightly) and respectable damage. Elementalists dont have as much damage, but their utility is probably one of the highest. Reflection (party wide if traited for it) gobs of AOE damage, plenty of might stacking for party members, large AOE heals, and respectable tankiness if they’re specced for it. The elementalist almost always has some skill that works really well for your current encounter, regardless of what it is. They’re held back by their lackluster DPS against single targets, and difficulty in terms of play (relying on combo fields to garner the best effects can be complicated to frustrating based on your own ability and your teammates)

Molten facility, Living story team.

in Fractals, Dungeons & Raids

Posted by: Zenyatoo.4059

Zenyatoo.4059

rewards are nice
design is nice (thematic, and beautiful)
enemies are interesting looking
Boss fights are unique and interesting

enemies are NOT interesting to fight
trash mob after trash mob (no seriously, Anet, do you actually listen to your playerbase? I’d wager a good 50% of the complaints from dungeon running players are about your ridiculous fetish for trash monsters.) Worse still, you, in the past, created a dungeon-esque thing that didnt have kitten amounts of silver ringed trash, and we all loved it. But now you brought them back? Change every silver to veteran besides the protectors, and I know a lot of people who would be way happier.

Trash monster abilities cause team dissonance. This is mostly the protectors. But, 1. some classes dont have access to pushback abilities without speccing into ridiculous builds. 2. Even classes with pushbacks can often not fully push back a protector to get it to leave a circle 3. even with pushbacks, sometimes teammates will stand in the circle, causing the protector, and every other stupidly large hp’d monster to be immortal. Additionally certain attacks that can be reflected by some skills cannot be reflected by others. The fire tornado’s from the gunners can be reflected by guardians and mesmers, but not by elementalists (and obviously some classes simply dont have reflects, which means gunners, shamans, and those dredge with rifles all do far more to them). This dungeon gives large incentives towards A. loading up on guardians again and B. never taking newer players, as they’ll slow down the dungeon to an agonizing pace. This is not ideal!

boss fight has minor glitch regarding the shockwaves

Issues with triggers, some dialogue must be triggered in order to finish the dungeon, however it will not be triggered if players are advancing too rapidly. Specifically the comment that rox makes about being the ram can be skipped by having players simply progress forward as she goes to make that speech, and aggroing monsters beyond that trigger. This makes the dungeon uncompleteable, as rox will then not open the gate to the boss chamber. It’s obnoxious to have someone who doesnt know this bug out the dungeon by rushing ahead before the NPC’s are done talking. Additionally you can cause a similar issue by planting all 3 explosives before the NPC’s are done talking about it.

Frankly if the rewards for the dungeon werent incredible I wouldnt be touching this with a 10ft pole.

It saddens me that you’ve managed to take 2 steps forward in terms of boss design, and 1 massive leap back in terms of dungeon design. I know you want to pace a dungeon and make it actually take some amount of time, but there are better ways to do it than giving monsters ridiculous amounts of hp.
Extend the ambush at the beginning, have multiple waves of veterans, heck maybe make multiple portals spawn so we arent just spawn camping them every time. Add more veterans to the monsters in the tunnel pockets, as it is currently they get bunched up and annihilated on the chokepoints without doing diddly squat. Change the silver rings to veterans and double or even triple the amount that are in each mob pack, they’ll be just as dangerous, take almost as long to finish off, but it’ll still be a more rewarding (quite literally) experience for the player.

Advice on Troll's End

in Players Helping Players

Posted by: Zenyatoo.4059

Zenyatoo.4059

if it’s the jump im thinking of then there’s a trick to it.
One of the jumps has you on a wood plank, and in front of you are several stalactite (the ones that hang) it’s a deceptive jump, because the wooden platform does not appear to extend beyond these stalactites, causing you to jump before you reach them, collide into them, and swiftly plummet.

The trick is of course to defy conventional physics, and walk past them, the platform extends slightly beyond them (you can have about 70% of your body hanging off in mid air)
Then you jump.
This makes it a lot easier.

Molten Facility boss attacks hit multiple times: normal?

in Flame and Frost

Posted by: Zenyatoo.4059

Zenyatoo.4059

afaik the firestorm shots bounce and also leave AOE trails on the floor, they can also overlap quite quickly. I’d consider that working as intended.

The zerker stomp is a different story. It happens when you’re near the edge of the stomps effect range, as it dissipates it remains in place for a short moment, effectively hitting you multiple times rather than simply passing over you. Im not sure if this could be considered working as intended, but your best bet is to try dodge rolling forward rather than backward and/or remain closer to the bezerker (such that if you are hit, it will only be once)

Acolytes Complete Guild Jumping Puzzles!

in Guild Wars 2 Discussion

Posted by: Zenyatoo.4059

Zenyatoo.4059

Lots of fun.

SPOILERS BELOW.
Dont read if you dont want a basic overview of what to expect


First room required searching for batteries. Interact-able objects in the corners of the room. I didnt get a great look at this because I lagged for about 5 seconds and we had finished it already.

Then we jumped to platforms. The route was a little deceptive, but not overly challenging.

The third room was the most challenging (imo) there were 6 batteries that needed to be charged. To charge them you needed to enter the slot as the correct animal (which displayed above the battery slot. You turned into animals by interacting with blue pillars in the middle of the elevator. Im not sure if there was a mechanic to getting the animal you wanted or if it was random. But it was effectively chaotic to the max. Once you do this 3 times (In a row. Failing once means starting all over again) you can leave the elevator.

The fourth room was more jumping, but with timed platforms (think spekks laboratory in caledon) Press button, jump, get to end. The end has 4 platforms that 1 person each must stand on to open the door.

Finally you have the maze. Which tasked us to go through a largish labyrinth, find 6 core things (come in tubes, look like the blue spheres from arah) and carry them to the end. Labyrinth was full of skritt, a golem, some sentries, and walls that could be destroyed (and I think im some cases respawned)

But the best part was that the final chest at the end was quite literally a massive block of cheese :O

Fractals 45 AR still not enough

in Fractals, Dungeons & Raids

Posted by: Zenyatoo.4059

Zenyatoo.4059

How do you have 45AR ? ….

2 infused rings = 20
1 infused Back = 10
1 Amulet = 5
1 accessory = 5

Total 40 AR

The only way to get 45 AR is if you already have two accessory’s one from Laurels one from Guild Mission! and in that case WOW.. well done!

Am i missing anything?

You could also get accessories from the guild mission chests. A friend of mine has 2 accessories, 4 commendations, and 60 laurels right now.

arah path lengths

in Fractals, Dungeons & Raids

Posted by: Zenyatoo.4059

Zenyatoo.4059

Because its nice to have an actually difficult/lengthy path in the “hardest” dungeon?

Just run 1/2/3 if you absolutely need the tokens.
Do 4 for fun and/or the dungeon master title.

Fractals 45 AR still not enough

in Fractals, Dungeons & Raids

Posted by: Zenyatoo.4059

Zenyatoo.4059

Isnt the agony at 50+ about 1000% of your hp? You need 170 agony resistance.

Baby's First Supe Adventure 26/27

in Super Adventure Box

Posted by: Zenyatoo.4059

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I had this happen. The problem was I used the worm shortcut in zone 2 on my first time of baby mode. I had to leave the box, go back inside, start at zone 2 and then finish it normally with no shortcut worm. The achievement popped when I finished off the boss.

Risen Spider Hunting?

in Players Helping Players

Posted by: Zenyatoo.4059

Zenyatoo.4059

Event in the area east of gaveborns has a veteran spider that spawns other spiders. I also think 3-4 spiders are just naturally spawning there.

Oola's Old Lab Crystal Door Key = Frustration

in Players Helping Players

Posted by: Zenyatoo.4059

Zenyatoo.4059

But their still appears to be a Chevron skill challenge inside the lab. That skill challenge, if I am not mistaken, is the last thing I need for 100% Metrica Province map completion.

I am not ingame right now so I cant look, but there’s no skill point inside the actual lab. The one you’re seeing is either elsewhere in the zone, or in the next zone over.

How to: Bomb event CM 2 like a winner!

in Fractals, Dungeons & Raids

Posted by: Zenyatoo.4059

Zenyatoo.4059

I just jump over it.
I am the best at jumping puzzles that arent actually jumping puzzles :O

Only +5 supplies for... 520 WXP levels?

in WvW

Posted by: Zenyatoo.4059

Zenyatoo.4059

Looking at them they all seem underwhelming, besides the ballista upgrade.

5% more/less from guards – handy. But not gamebreaking. If you couldnt handle them before, 5% will probably not make a difference

5% more/less from mercs – same as guards really. But I might consider this one actually better, as they have stronger units if camps are being flipped constantly and cant be upgraded.

5% less siege damage – Pretty ok I suppose. It’s really only good for the arrow cart or ballista damage reduction. Unfortunately you can bet your sweet kitten that the guys manning the carts/ballista probably have the 5% more damage. Worth getting for sure though.

5% more siege damage – Nice. extra damage from siege is probably one of if not the best thing on here (taking into account cost)

5 more supply – eeeeeeeh. It’s useful for sure, but the cost sucks, and until you have more points into it it’s not that helpful (11 supply means jack kitten for walls/gates, as you repair in 2’s. And 1 supply is not superduper helpful for siege, i’ve never seen a siege weapon be 1 supply away from being built. 12 is better. 13 is basically the same as 12. 14 is probably pretty optimal and 15 is nice. But the cost, oh man the cost)

cannon – remove boons, 0.5% damage, more bleed, larger circle more chill? Forgive me if I dont fall asleep. The boon reduction is minimally helpful, guardians and ele’s are giving whole zergs boons for days. the damage is such a small buff, bleeds are whatever, larger circle is nice but going 4 points in for it sucks, and who the heck cares about that chill? It’ll be stripped immediately by the large quantities of condition removal that every zerg carries

ballista – new skill, 2% damage, faster traveling bolts, longer range, larger radius? Every single one of those seems good. The new skill sounds like it may be similar to the ranger shortbow one. The one that fires multiple shots in a fan pattern. The one that can and probably will 1 shot people charging into melee range of your ballista. Faster bolts means less dodging. 2% damage is eh, but I surmise it probably stacks with the other siege damage buff. longer range is just god tier, seriously I cannot wait to see the new siege positions people can use with 4 points into that. And the larger radius is… eh.

Overall im thinking
4 ballista
0 cannon
12 supply
5 siege might
5 siege bunker
5 mercs bane
0 guard D
0 guard A

will be my starting setup. And then maybe build towards more supply from there.

3/22 JQ-BG-SoR

in WvW

Posted by: Zenyatoo.4059

Zenyatoo.4059

Did you know that it’s a weekday? And that it’s currently oceanic primetime? And that JQ is actually outmanned on not one but two borderlands? And that SoR and BG could totally field these kinds of numbers every day but for some reason they dont and that makes me really sad because the fights have been awesome so far? Because these are all trufax.

Glowing pistols?

in Players Helping Players

Posted by: Zenyatoo.4059

Zenyatoo.4059

the wintersday pistols have a glow

3/22 JQ-BG-SoR

in WvW

Posted by: Zenyatoo.4059

Zenyatoo.4059

Spoiler: 2v1 post

Magic how JQ BL and BG BL were green yet SoR BL untouched by JQ and now watching SoR PvDoor our BL with no defenders ;P. Magnets, how do they work?

we were outmanned on SoR BL. Also during the breakout event an entire SoR zerg came along and steamrolled. So it’s not that we werent there, just not enough of us.

Then people started to log off for the night (The commanders online are not oceanic, and it’s now 5am on the east coast) so we dont have as many people on, SoR took this as their cue to flip as much of the BG stuff as possible.

3/22 JQ-BG-SoR

in WvW

Posted by: Zenyatoo.4059

Zenyatoo.4059

I know we had one recently, but the PPT has changed a bit.
Score update

Attachments:

What you're saying when you make an lfg.

in Fractals, Dungeons & Raids

Posted by: Zenyatoo.4059

Zenyatoo.4059

Part of the problem is that many bosses have mechanics/fights that punish players who dont already know how to do them.

No one explains how to fight the jellyfish in fractals. But if you’re fighting him in melee you’re either inexperienced, or a kitten. Either way you’re slowing the team down in ways that people dont enjoy.

Usually true. Only time it’s not true is when you’re a thief and you’re holding him inside a lantern. Spam dat 5 and you just became the greatest tank/highest dmg dealer in the game by a long shot.

The same is true for something like Arah. I’ve never seen anyone explain how to do the path 3 final boss, but if you had never fought it before you’d be tempted to attack the wraiths (which is bad). Asking for experienced players is (usually) a good way to avoid issues like these.

Every time I do this with someone I don’t know I give the quick overview of X and I will kite, you 3 stay in a circle solo and don’t attack anything. Stay in back so you don’t eat poison dmg.

Some people still think that they’re better than my advice and so we res them after we finish the ritual and finish the dungeon. Also, since I play thief, I tend to shadow refuge those kinds of people after I feel they learnt to listen to solid advice. If they do the same crap again we leave them dead.

Nothing wrong with a player who doesn’t know what they’re doing. What’s bad is a player who refuses to learn from their own mistakes.

Sadly the people who melee the jellyfish are usually not thieves, and arent doing it when he’s in the lightning

as for newer players yes. I often find myself giving quick tips/strategies for bosses when we go to fight them. My guild leader used to make fun of me over vent when i’d do it to pugs in our CoF runs, he’d say in vent what I was about to type before I typed it. (This was back before CoF path 1 got super famous for being easy)

And yes, I agree that a new player who isnt afraid to listen is just fine. I just dont like it when people disregard advice of someone who clearly knows what they’re talking about. Back when I played GW1 and was first getting into doing the realm of torment, you can bet your kitten I was following the calls of the guy with two tormented weapons. Sadly this mindset doesnt always exist :<

Which levels to skip?

in Players Helping Players

Posted by: Zenyatoo.4059

Zenyatoo.4059

40-60 if you can.
1-30 – do all the starting zones and personal story. All of these zones are the most well polished, full of events, and offers a nice diverse scenery
30-40 harathi. That’s really all there is to say on the matter. Go after a big reset (that resets all the events) and it’s one of the most fun zones in the game
Skip 40-60. These levels are really unfun. The zones you have available are a poopy coast, and some broken ascalon zones
60-80 has mount maelstrom and fireheart rise as starters. Both of which give exotics. Then you have straits, malchors, frostgorge and cursed shore. Not to mention the personal story to catch up on. Giving you plenty to do, and decent rewards for the map completion.

40-60 are imo the worst levels in the game.

Lost Orrian Jewelry Box An Informal Treatise

in Guild Wars 2 Discussion

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Zenyatoo.4059

did you include the money from the potions? They’re tradeable now. I dont know if they’re still as expensive as they were, but it might alter the end money by a few g.

Have you ever carried a bad PUG before?

in Fractals, Dungeons & Raids

Posted by: Zenyatoo.4059

Zenyatoo.4059

Yes. I had the most insane fractal run ever.

Swamp fractal. Someone goes down to mossman and they’re ticking double agony which means rezzing them normally will be impossible. I try to rally them off a wolf only to find that they didnt hit it <.<
The people rezzing them then also go down. Mossman starts chasing my kitten So I kite him for a good 2-3 minutes knowing full well that no one will be trying to save me if I go down. While the only other surviving party member cleans up the wolves and rezzes the now fully dead 3 other teammates.

Later we go to the ascalon fractal, where ashym kills everyone with his AOE agony. I kite in a circle, once he drew the greatsword I threw down the warbanner to rez the NPC’s who proceeded to run a pain train on his face.

Snowblind goes off without a hitch

We get to maw. One person dies before reaching the jade maw platform and the team decides to just 4 man it. Later when the maw hits 50% hp, he downs someone on the other side of the room from me. Seeing that they are being attended by the other 2 teammates I decide that they’re probably ok. Only to turn around about 15 seconds later to find that im somehow the only one left alive. Cue one of the most boring maw fights ever in which I just shoot tentacles and throw stuff at him for about 2 minutes.

I think the best part was at the end I went
“maw aint got crap on me”
To which someone from my team responded “Yeah because you play like a soloist kitten. I’m glad i’ll never have to play with you again”

Needless to say I dont like carrying people very much anymore.

What you're saying when you make an lfg.

in Fractals, Dungeons & Raids

Posted by: Zenyatoo.4059

Zenyatoo.4059

Part of the problem is that many bosses have mechanics/fights that punish players who dont already know how to do them.

No one explains how to fight the jellyfish in fractals. But if you’re fighting him in melee you’re either inexperienced, or a kitten. Either way you’re slowing the team down in ways that people dont enjoy.

The same is true for something like Arah. I’ve never seen anyone explain how to do the path 3 final boss, but if you had never fought it before you’d be tempted to attack the wraiths (which is bad). Asking for experienced players is (usually) a good way to avoid issues like these.

The system wouldnt be in place if it didnt work btw. Trying to tell people that they’ll have an easier time/look better if they take newer players is silly. You’re not going to change general opinion, because we have years and years of MMO experience and know for a fact that you’re wrong in the general case.

300 year old whiskey doesn't work

in Fractals, Dungeons & Raids

Posted by: Zenyatoo.4059

Zenyatoo.4059

Oh the whiskey. Ok, a guildy had to explain this one to me.
When you activate the skill it has the bar. That’s a cast bar. Contrary to literally every other skill with a bar like that, its not the skill duration bar. Once it goes away your character THEN begins to do the flame breath attack. However, if you use any other skill (which face it, you are, because they just came off cooldown) the flame breath is cancelled and you go into the cast animation again.

Basically push 1. Cast bar goes, finishes, character starts to breathe fire. Once you stop breathing fire, push 2, cycle as needed.

Updated Incinerator animations with new aura!

in Guild Wars 2 Discussion

Posted by: Zenyatoo.4059

Zenyatoo.4059

Looks bugged. As someone with an incinerator, it gives off a fire aura like that when you draw your weapon. Theirs appears to have gotten stuck.

3/15 - JQ/SoR/BG

in WvW

Posted by: Zenyatoo.4059

Zenyatoo.4059

What’s up with the SOR thieves who keep trying to glitch into our Citadel in BGBL? What are you trying to accomplish?

Dunno.
Go to the SoR keep in EBG and hop over the outer gate. That’ll learn them!

(Note: do not actually do this)

Le Fractals du fromage - Discussion topic.

in Fractals, Dungeons & Raids

Posted by: Zenyatoo.4059

Zenyatoo.4059

1. No. Absolutely not. Forcing players to do unfun things is a stupid idea. There’s a reason we skip them. Decipher our magical code (HINT: Dredge SUCKS) and look at more interesting solutions (such as not making specific fractals way worse than the others).
2. N/A to me, I dont like any of the skins.
3. Rewards may need an increase at higher levels yes.
4. Barely doable is a bit of a misnomer. You’re hit 9 times by agony. At 35 AR (2 infused rings, 1 ammy, 1 backpiece[infused]) you will take 270% of your hp. However if you have 2 guardians who time their books properly, it is doable to survive. (The guardian full heal can be seen as a 99% heal, thus you have a collective 298% hp with just their tome heals.) It’s hard, and not really viable, but it is doable. Also if you’re lucky you may already have an ascended accessory, which means you only actually need to get about 1 tome heal in there to survive.
5. Yes. New fractals would be nice.
6. Which is why they should work on making fractals take similar times, rather than forcing us to do the crappy ones as you suggested.
7. The thing is 16 with no AR is only 12% damage per tick. In higher levels it hits you for more than that. For example, if you have 25 AR in 30 you’re taking more damage than you were with 0 in 16. If you do 40’s or above, you’d need 50 AR (currently impossible) to lower it to the same damage amount. The Agony in the highest level fractals is basically just a 1 shot if you get hit. Which is fairly non-lenient compared to most other bosses in the game. Although yes, the normal monsters are the main issue for most groups outside of say the lava shaman.

8. backpiece – excellent for those of us without tons of gold to throw around
Obby shard – use tokens, save karma for something else (Boxes to gold? Gear? Whatever you want. I know a guy who made a legendary using nothing but his fractal tokens for the shards)
Skill points – Also good
The relic tokens are good. Not everyone has supreme luck. It took me 18 days to get my first ring drop.
While perhaps there could be more variety, the actual token usage is pretty ok. Better rewards should probably come from the fractal itself.

Node on Theater of delight - Malchor's Leap

in Players Helping Players

Posted by: Zenyatoo.4059

Zenyatoo.4059

im not exactly sure, but that may be inside the jumping puzzle. It’s quite large.

Legendaries and Arah: a modest proposal

in Guild Wars 2 Discussion

Posted by: Zenyatoo.4059

Zenyatoo.4059

Arah is every bit as farmable as other dungeons, albeit it slightly longer. I would honestly consider it easier to get arah tokens than say, CM, or even HoTW tokens (as you can quite easily do path 1,2,3 in arah, whereas HoTW 2,3 are long, boring, and thus no one does them)

Also as for lupicus.
Pay attention to him right as he shifts to phase 2. Lupicus is one of the few bosses that has designated targets. Whoever he starts to shadowstep to is his shadowstep target until they die. That person needs to constantly be moving, and also be as far away from other people as possible. When he enters phase 3, he has 2 moves that will always be on the same target if possible, a life drain, which can 1 shot you if you’re not ready to double dodge roll, and the bubble. Find out which player is being targeted by what. The life drain target NEEDS to keep their endurance full at all times, or they’ll be going down often, as well as healing lupi. The bubble target needs to be again constantly moving, as well as avoiding other players as much as possible. We’ve found that in phase 3, the bubble target is usually the player with the highest toughness, that’s good, make sure it’s someone who can handle it.

+20% Dungeon Influence

in Fractals, Dungeons & Raids

Posted by: Zenyatoo.4059

Zenyatoo.4059

No. You would need to do 11 runs.
When you do a dungeon run with 5 people from your guild you get 100 influence not 100+50.

So you do 11 runs, which is 1100 influence + 220 extra from the dungeon influence buff, in order to get 20 influence bonus total.

Or, if you are doing the runs individually, you must do 101 dungeons in those 24 hours.

Easiest Dungeons/Paths for Rabid Gear

in Fractals, Dungeons & Raids

Posted by: Zenyatoo.4059

Zenyatoo.4059

What mosspit said. But depending on how much you skip, or “cheat” HoTW 1 becomes faster than TA up.

Also CM2 can be the fastest CM path, as well as one of, if not the easiest.

dagger / dagger 45 sec Cd ??!!??

in Elementalist

Posted by: Zenyatoo.4059

Zenyatoo.4059

Ele needs shorter attune swaps.

Ele in fire does respectable damage. Maybe not supreme, but respectable.
Then you have every other attunement. Which is really geared more towards a specific outcome (survival in earth for example is a reflection, the cripples, ETC. Air boasts CC, the pushback, the blind, the stun, and water is heals and a chill)

In a typical scenario, an elementalist will be in fire magic. He/She will then need to use some form of utility. Perhaps a monster has started running at our ele. Thinking quickly, they attune to earth and cripple the monster, while moving away. Our ele is safe for the moment, BUT now doing far less damage, as earth has less damage than fire.

Sadly our ele is now stuck in earth for another 10+ seconds. That’s 10 seconds of clearly lower DPS, without any utility to cover for it (as the other earth skills are now on cooldown)

Imagine a warrior in the same situation. He or she simply switches to a rifle, cripples the monster, and then switches back to greatsword. While in rifle, simply crippling, putting some vuln, and then a volley (which is more DPS than the greatsword auto attack for sure) takes up the 5 second weapon switch cooldown. The warrior has lost basically no DPS during the entire period.

No other class must give up so many seconds of their maximum damage for their utility. Only elementalists (ironic, as the class was supposed to be designed around switching for utility as a benefit rather than a negative)

Elementalists really only have 2 attunements – Fire, and waiting for fire

If they changed attunement cooldowns to 10 seconds untraited, and 4-5 traited (and then obviously nerfed certain traits that give effects on attunement swaps) the ele would be much better off. As you could now attune to gain utility for a specific situation, without feeling like you’re about to be useless for the next 10 seconds.

20 skills means jack kitten if 10 of them are for specific situations, and you give up a good portion of your damage if you want to tap into them.

combo fields and control abilities

in Fractals, Dungeons & Raids

Posted by: Zenyatoo.4059

Zenyatoo.4059

Fire fields might be the best field for dungeon running for the pure Might, but as a Utility Engineer (double Super Elixir that I wish was Water field) and Hammer Guardian (constant big Symbol of Protections), I’m constantly producing so many Light fields that any other field has little chance of surviving if it’s under my feet. Don’t get me wrong if you’re thinking I’m just throwing out the Light fields because I don’t care, I despise covering up much both valuable Fire, Water, and Dark combo fields with the Light field because Retaliation is very poor in PvE. If Light fields instead granted Protection with the Blast finisher I would be more appreciative but as they are now, the only Light field I can appreciate is the Wall of Reflection because people rarely use it for anything but cleansing conditions because of it being a vertical field.

super elixer i rarely see to comment enough on (though it heals… so its beneficial as long as the engi doesnt use it when no needs healing)

symbols are barely an issue though; even when traited they barely (fully) overlap a ‘useful’ field (the only one i can think of that they might overlap is geyser) and provide benefits to everyone (though yeh; retaliation sucks most of the time in PvE, wouldnt mind seeing a PvE/PvP split so it gave protection)

-dark field is my third most hated field in dungeons (after ethereal and smoke); just for well of darkness… why would anyone want to blind something that is already blind?

because blind ends when they attack, and if you’re constantly re-applying it, then regardless of how fast they attack it wont ever hit?

Still, blind isnt very effective on bosses, which is really one of the only places blind spam would even be super duper useful (go mouse over unshakeable sometime – Blind is 10% effective)

Toughness woes?

in Guild Wars 2 Discussion

Posted by: Zenyatoo.4059

Zenyatoo.4059

Toughness does seem to be a factor.
But also first to aggro seems to do it too. I like to rush ahead on my zerker warrior, and i’ll be picked as the target over people who most certainly have more toughness than I do (literally any amount of toughness would be more than me)

Either first to aggro, or proximity to the boss (greatsword range) do play a factor. At least for some encounters.

Supply camp auto-fear?

in WvW

Posted by: Zenyatoo.4059

Zenyatoo.4059

It may be a bug with the rune of the nightmare?
http://wiki.guildwars2.com/wiki/Rune_of_the_Nightmare
(1): +28 Condition Damage
(2): +4% Condition Duration
(3): +55 Condition Damage
(4): +6% Condition Duration
(5): +100 Condition Damage
(6): 5% chance to cause Fear.png Fear when hit. (Cooldown: 90s)

Condition damage, which is something mesmers can run, and it could be the source of the fear. However it’s meant to have a 90 second internal cooldown. Maybe it was bugging out.