Showing Highly Rated Posts By mexay.3902:

Opportunity Cost: Why WvW is Dying

in WvW

Posted by: mexay.3902

mexay.3902

opportunity cost
noun
“the loss of other alternatives when one alternative is chosen”

 
 
 

I’m going to use this very simple principle to explain why WvW is a dying game mode (alongside other reasons) and how to fix it. Note: This post will not be including EotM in the WvW definition. I will touch on EotM later on.

Simply put, when you compare WvW rewards to every other game mode, they are at the absolute bottom of the list. They’re garbage. I believe this problem lies at the heart of why WvW has been steadily losing population over the last 3 years and that it’s only been made worse by the other issues plaguing the format.

 
Rewards

Bouncy Chests on Rank Up
So every time you rank up, you get a bouncy chest. This chest has the same sort of drops as open world PvP, with a very tiny chance of ascended equipment, alongside the chance of some siege. Each chest usually has some silver in it too, but nothing to get excited about. You also get several chests added to your backlog depending on how your server did the previous match.

World XP
Whenever you do something in WvW, you gain World XP. This stuff is exclusively used for furthering your abilities in WvW and has no impact anywhere else, nor does it give any form of aesthetic or AP benefits. After hitting a certain rank, WXP becomes relatively useless outside of raising your title.

Badges of Honour
These badges can be used for all sorts of things, such as a legendary component, exotic gear, siege and some very easy-to-get skins.

WvW Tournament Claim Tickets
Probably the best reward you can get from WvW. They can be exchanged for unique skins, ascended equipment and various other neat things. Only available directly after a tournament, which occur pretty rarely.

Sounds great, right? Most of these rewards are pretty unique to WvW and have some nice benefits? Well they used to. The problem is every single one of these can be obtained via Edge of the Mists, which has primarily become a karma train map where next to no fighting occurs. Not only this, but if players do not care about WXP or Badges of Honour, there is absolutely no incentive to enter WvW outside of the actual game mode itself.

 
 

Guild Wars 2 as a goal-based game

I heavily believe in the idea that GW2 is all about setting goals and going after them. Whether it’s a new title, a legendary or new set of gear. Once you hit level 80 it’s all about the various goals.

One of the problems with WvW is it provides very few actual goals. When we get into the opportunity cost of WvW a little later, you’ll see why WvW is a terrible format for nearly every single player to progress their goals. The only actual goal that a player might benefit from playing WvW is actual WvW goals themselves. Being a better WvW player, being a better Commander, beating that enemy guild, etc. These are non-tangible goals that only the most dire-hard of WvW players are going to be setting.

WvW is simply not efficient or worthwhile when you set tangible goals for GW2.

 
 
The opportunity cost of WvW

So opportunity cost, how does it relate to why WvW is dead? Well we’ve looked at the rewards and we’ve discussed the idea of GW2 as a goal-based game. We know that WvW isn’t efficient, but why? Because every single reward from WvW can be obtained without even playing WvW and for less effort.

There is absolutely no incentive for a player to enter WvW outside of “fun”.

If you want gold, you do PvE farming.
If you want WXP, you play EotM.
If you want badges, you play EotM.
If you want Karma, you play EotM or PvE
If want ascended gear, you play PvE
If you want siege, you do PvE to get gold to buy it.
If you want unique skins, most of those are in PvE.

Can you see what I’m getting at? WvW is never the best or easiest method to obtain anything. The rewards simply aren’t there. Humans are lazy creatures. We take the path of least resistant. If we want something, we typically find the easiest way to go after it, the one with the least hurdles or investment required.

The only people truly interested in playing WvW for the sake of WvW are honestly going to be your die-hards, with maybe few exceptions.

noice

(edited by mexay.3902)

Write your own Scarlet.

in Lore

Posted by: mexay.3902

mexay.3902

No.

noice

Keep Scarlet off the Thaumanova Reactor Frac

in Living World

Posted by: mexay.3902

mexay.3902

OP is right. Scarlet has no place in the fractal and shoving this character down our throats, in fractals of all places, would just be an insult.

Members of the community have already expressed their distaste for the way this character was written and presented. She is fine on her own, but don’t make me see her every time I want to do fractals. Keep her in the living story and let her go no further.

Be. Creative. We aren’t getting the Fall of Abaddon fractal, so at least make Thaumanova special. Scarlet may or may not already be in the fractal, but when it’s released, the best possible move would be to have her not in it. She has absolutely no place there. I can’t think of any player in the entire game who would want her in the fractal.

noice

Censorship on words going overboard

in Forum and Website Bugs

Posted by: mexay.3902

mexay.3902

So I’ve noticed recently that the list of words that get censored is going a little over the top.

I can’t go to the lore forum anymore to talk about the kitten ing of the margonites and such, because words like ‘kitten ’ are censored. Oh, wait, you can’t read that.

I think it’s going a little over-the-top to expect everyone to talk like there’s children around. Remind me what this games rating is?

Look, I’m not trying to say that we should be allowed to swear our heads off on the forums, because that isn’t appropriate. I am saying that the list is getting ridiculous. I’d actually be interested to see the list of banned words. You can’t articulate what you want to say any more without every third word being censored. Hell even ArenaNet developer posts are getting censored.

I’m going to hazard a guess and say the way the lists updates is faulty, be it bugged or not.

noice

IMO: ArenaNet favors Evon (Unfair!)

in Cutthroat Politics

Posted by: mexay.3902

mexay.3902

Konig, I support most things you say, but this is borderline trollbait.

Are you blind? Of all people for this to come from I’m almost shocked.

The odds are HEAVILY in Kiel’s favour. Let me roll over a few things.

  1. Waypoints: Kiel offers cheaper waypoints. This is something every player uses. This is something that your casual player (and keep in mind the primary player base is casual) will want.
  2. Kiel as a character: Kiel is your typical good character. The players know her well, they’ve seen her a lot recently, she’s got Magnus behind her (another likeable character), she is portrayed as the ‘good guy’ of the situation. This is something the majority of players will associate with
  3. Evon as a character: He’s generally seen as your typical villain and with that comes the natural desire for him to lose. He’s portrayed as having ‘bad morales’ and such. Most people will be hesitant to vote for him on this basis.
  4. Thaumanova: Be honest with yourself. How much of the player base is actual GW1 vets that care about the lore to a mild extent? Maybe 10% Most of them don’t know, or don’t care, who Abaddon on. Thaumanova is your obvious go-to choice as they know it, it’s in game and they understand it.
  5. Fractals: Do you understand that the player base for fractals is ridiculously small? At least at high levels, which are the players who actually care about it. The majority of players I encounter in-game (and I encounter a lot) don’t do fractals, don’t like fractals or simply don’t care.

Your argument is poor at best and I’m pretty sure you know it. Hell, the two cut-scenes we have of Evon set him out as a Villain. Objectively Kiel has a major upper hand and you know it. You are blatantly disregarding all facts and not taking into account who the actual player base is. They aren’t the seasoned Guild Wars 1 veterans who care enough about the lore to want to know more about the parentage of the Gods, where humanity came from, the origins of the Charr, what exactly the Great Dwarf is or even the contents of the Tome of Rubicon. The majority see:

Familiar character who is reducing waypoints. Thaumanova is something I understand. I guess I’ll vote for her.

Take the player-base into consideration. I honestly expect better from someone as invested into this universe as you.

I will personally voting for Evon as I’m someone who does high level fractals (48+) on a regular basis and believe the Fall of Abaddon will be a far, far more interesting and fun fractal, both mechanically and lore-wise. Though I understand the background of Thaumanova and it’s importance to the lore.

Edit: I took a look at the post time. To an extent I can see your perspective, but when you get in game you’ll understand what I mean. Enter the Candidate Trials. Kiel’s and Evon’s are as different as day and night with Kiel being the ‘good guy’ and Evon the ‘bad guy’. There’s quite a lot that, once you see the update, shows how much of an advantage Kiel is given. She’s literally been handed a free win with the way they’ve written this. Hell, your character sides with Kiel. Do the ‘story’ scene and then talk to her. She constantly uses ‘we’ and ‘us’ and the continue dialogue is more along the lines of siding with her. Evon’s is more of a “mmk dunno you. Talk to ya later m8’

I will however agree that they’re on unfair playing ground. The bonuses need to be in-game things. If it was say, reduction of the trading post tax, that would put it on a better playing field.

noice

(edited by mexay.3902)

A Female players perspective

in Suggestions

Posted by: mexay.3902

mexay.3902

What in the name of Balthazar does being a female have to do with your suggestions?

Why does it matter if I’m a male? It doesn’t. Starting any sort of suggestion, request, statement or anything really, with "HAAIII……. IM …A . . .. GRILL…….. BTW

. . . ….. " makes anything you say following it, invalid.

Nobody will take you seriously and it’s nothing but attention-seeking.

Player housing, mounts, new gear? They’re all things a lot of people want, regardless of gender. In a game where you can literally play as whatever gender you want and look pretty much however you want, it is not a factor.

Player housing, yes. New gear, yes. Mounts? No, go kitten off back to WoW or Everkitten if you want that.

tl;dr OP is nothing but an attention-seeking child and their opinions should be disregarded.

noice

Ban "Efficiency" Website

in Guild Wars 2 Discussion

Posted by: mexay.3902

mexay.3902

Okay OP, I hope you’re sitting down. Prepare yourself, because I’m about to

BLOW
YOUR
MIND

You’re concerned this tool will become mandatory for groups who gear check?

Guess what OP, I already have the perfect solution for you!

Know what it is? Well I’m about to tell you.

Don’t join meta zerk gear check groups

BAM!!

Your problem is solved. You no longer have to worry about lying so that you can waste other’s time by forcing them to carry you.

  
  
  

But on a more serious not OP, the logic of “I shouldn’t have to run what others like” is the cancerous attitude. No, you don’t have to run it, but those people don’t have to play with you. You shouldn’t just expect people to take you along. If you can’t find a group, then make your own. If people aren’t joining, then maybe you need to consider why people run these builds and gear sets.

I don’t even understand why you’re worried about a tool like this. I mean, are you actually joining these groups and are now concerned you’re going to get caught out? Because that’s pretty disgusting behaviour if you are.

Literally nobody is forcing you to play a certain way. It is a game. If you don’t want to play a certain way, simply do not join the groups where people expect you to play that way. This is an extremely simple concept. It’s like complaining about them not offering hamburgers at a spaghetti house. Of course they’re only going to offer spaghetti and expect that all customers will be there to eat spaghetti, why would you go there if you wanted hamburgers?

Or alternatively, signing up to work as a mechanic, but then complaining to your employee that they’re expecting you to fix cars and when you fail to fix one correctly, getting upset that they’re asking to see your qualifications.

If you don’t want Spaghetti, don’t go to the Spaghetti house, if you don’t want to fix cars and/or don’t have the qualifications, don’t apply to be a mechanic. It’s literally common sense.

Saying that “everyone will expect I link my GW2Efficiency key” is completely wrong. Yes, there are going to be groups that will ask this of you. Yes, it may even become commonplace in dungeon, fractal and raid groups, but these runs will typically be tagged as “meta, zerk, link gw2ef” and such. If they label that, don’t join it, simple. If they don’t and they ask, leave. Nobody is forcing you to stay.

Find or create a group that suits your interests and needs, OP. That way everyone can have a good time. Outright demanding a website be banned because you’re scared people will ask to see your gear when you join their group is pretty childish.

noice

(edited by mexay.3902)

Opportunity Cost: Why WvW is Dying

in WvW

Posted by: mexay.3902

mexay.3902

Fixing the Rewards

So fixing the content will help fix player retention, but how do we get more players back in to the format? We give people a reason to play.

I propose several very simple changes to make WvW a rewarding format (and yes, these will result in making a certain something slightly less rewarding)

 
1) Remove or highly reduce Karma and WXP gain from EotM.
EotM was never intended to be a farming map. It was intended to be a place to play WvW when you’re queuing or just want to jump in quickly and have a bit of fun. With the extreme ease of access to karma, this has meant that anyone looking for some serious karma and WXP gains (which WvW used to actually provide) will go straight to EotM.

 
2) Increase gold rewards on rank-up
I’m going off memory here but the average rank-up is around 15 – 25s. It’s really not much when you consider how expensive WvW can be. I propose this should be 50s – 1g per chest. Yes, this is pretty high, but look at how much gold you can get from PvE in such a short time. It’s incredible.

 
3) Remove or greatly reduce badge rewards from EotM.
For my next change this is extremely important. EotM is not “honourable” and it shouldn’t give you more WvW currency than actual WvW.

 
4) Unique Armour skins
WvW needs unique armour like PvP. It needs to require some serious investment and should take time to get a full set. This should be something like 2,000 badges per piece and limit it to 1 piece per 100 WvW ranks. This way players who do participate in WvW a lot can show it off outside of WvW. Yes, I know there is 1 or 2 sets that are in fact WvW exclusive, but these are extremely easy to get.

 
5) Provide an alternate way to obtain WvW weapon skins
This would need to be on a similar scale to the armour. Alternatively run tournament far more often.

 
6) Make WvW Armour Salvageable
I honestly don’t even know why this isn’t base-line.

 
7) Fix the Achievements
Again, I don’t know why this isn’t already in. WvW achievements should be absolutely nowhere near as high as they are now, and not only that but there should be non-title achievements and repeatable achievements, such as “Kill X players within X seconds” or a repeatable track for objective captures (perhaps post-title).

 
8) Increase drop rewards on player kills
There is nearly no reward for killing players. Yes they drop a bag but it’s basically the same as killing a regular mob in PvP. Players should drop silver and a blue or green, minimum & guaranteed. Alternatively allow kills to give a currency that can be exchanged for rewards.
 
9) Other Unique Rewards
Things like minis, back-pieces, finishers and foods should be obtainable from WvW. Yeah, I know you can get a mini and finisher from the tournaments but I’m talking general WvW play here.

 
I know that seems like a lot, but it’s actually not. It simply comes down to decreasing the crazy rewards of EotM, increasing the current base rewards for WvW and providing some unique things that other game-modes have versions of (armour, food, finishers, back-pieces & minis). I’m also not going to touch on making the match-win rewarding because that’s much, much harder to nail down.

 

Conclusion

When compared to other formats and areas of play, WvW is abysmally rewarding. The opportunity cost of playing WvW is beyond poor, it’s sad. There’s no incentive to spend your time there over another area of GW2. It lacks any incentive to go and play other than the actual game-mode itself. This issue, alongside other on-going problems are causing the mode to bleed players, with no real influx of new ones. By adjusting the rewards, adding some new ones, fixing the other problems WvW has and maybe making EotM slightly less rewarding, WvW could truly enter a new age of activity.

noice

(edited by mexay.3902)

Warning: Guild JP's, if you die, don't wp

in Guild Wars 2 Discussion

Posted by: mexay.3902

mexay.3902

If I’m going to pay money for this game and support them by buying gems I feel I get the right to demand that content be fixed. If they’re selling it and attempting to promote it (like there were when missions were introduced) I expect them to actually be fully working, fair and fun content. This is none of those.

noice

[Merged] Your opinions of the LFG tool

in Guild Wars 2 Discussion

Posted by: mexay.3902

mexay.3902

So I’ve already had significant difficulties with the LFG tool. It doesn’t work. Sure, the functionality is there and it’s great, however…

The people using it are not using it correctly. People put up posts with nothing in it. People simply join groups without reading the post.

We need to place better restrictions on it. Hell just something like accepting people before they join. I had FIVE different players join my group multiple times for Arah Path 2, just now and they clearly hadn’t read the party message. It clearly stated:

EXP ONLY. 3k+ AP path 2 Arah. Speed run. . No PVT.

Now, I don’t like to be ‘that guy’ but I’m one of those players who likes to get things done with minimal kitten -ing about. That means I ask for experienced players who know what they’re doing, running decent gear, who are likely to understand mechanics.

The lfg tool functions, but it doesn’t work. I should be able to accept someone before they enter. Let me see their class and achievement points before they join. Chances are if I’m looking for an Arah P2 run and someone with 500 achievement points joins, they aren’t going to know the run.

The tool is, in it’s current state, a Pile of Putrid Essence for anyone who is looking for an experienced group.

noice

Please don't Magitech us through Ascension

in Lore

Posted by: mexay.3902

mexay.3902

So Lazarus is back, the players aren’t Ascended or Weh No Su and he can appear invisible to us if we like. I imagine if we’re going to fight Lazarus, we’ll need to be able to see him all the time.

What this means is that we potentially need to Ascend. I am deeply concerned that such an important part of the lore, especially for human characters, will just be waved off by some device Taimi found or made in Rata Novice, or some ritual the Priory just HAPPENED to know about that can be conduct pretty much wherever. This is would not do justice to Ascension.

Please don’t just write this off with some Magitech crap. Yes, Asuran interventions DEFINITELY have a place, but not here. Please don’t do what I’m worried you’re going to do.

noice

Why the Abaddon Fractal is Irrelevant

in Cutthroat Politics

Posted by: mexay.3902

mexay.3902

Abaddon is literally the most important character in the entire guild wars universe.

He is responsible for:

  • Gifting Magic to the races of the world (that means without him, you’d only have access to Warrior, Engineer, Non-spirit rangers and maybe thieves)
  • The Crystal Desert (sort of. The Crystal Sea was his domain and their is lore regarding the crystal desert and how it ties to him and particularly his fall)
  • The Jade Sea
  • The Echovald Forest
  • The Charr being the way they are today. (No titans, no magic, now war on humans, no hardened war veterans, no revolt against the flame legion. The Charr would be nothing without Abaddon’s intervention)
  • The Lich and in turn the honing of the Character’s skills which thus lead him to be able to defeat the Great Destroyer. (from a lore stand-point, the PC of GW1 in EoTN was the one from Prophecies, but it actually applies the same for each campaign). Had the Great Destroyer not been defeated we’d all probably be dead.
  • The Gods’ Exodus. Good or bad, this is a major part of Guild Wars lore.

And so much more. Abaddon’s Fall is literally one of the most important moments of guild wars lore, along side the last rise of the elder dragons, the arrival of the gods, the arrival of humans, the birthing of Sylvari, the freeing of Glint/Glaust.

To call the ‘Fall of Abaddon’ irrelevant is to blatantly admit you know absolutely nothing about the lore in even the slightest. Vote for the Thaumanova if you wish, but in terms of relevance, FoA is far more relevant than Thaumanova. This is objectively speaking.

tl;dr calling the Fall of Abaddon irrelevant to the Guild Wars universe is like saying the French Revolution is irrelevant to human history.

noice

(edited by mexay.3902)

10% nerf to crit damage huh?

in Guild Wars 2 Discussion

Posted by: mexay.3902

mexay.3902

But changing AI is hard and would require work and wouldn’t turn a profit in the gemstore.

This.

I’ve yet to see a change in game that hasn’t been taking the easy option. I mean, sure, Ferocity makes a little more sense in terms of balance and primary ferocity gear sounds awesome, but that’s hardly the problem with zerk meta. It comes from garbage AI.

Either give us Elite Dungeons (fractals doesn’t count) where the AI is complex and difficult, often requiring varying abilities (blinds, timed CC, aegis, condi clear, stealth, condition damage, etc.) or adjust all dungeon ai.

noice

Playing DV/violence against women for laughs

in Living World

Posted by: mexay.3902

mexay.3902

tumblr is this way

Violence is violence and humour is humour. Just because something makes you uncomfortable doesn’t warrant it’s removal from the game or it’s adjustment. Nor is this misogynistic.

Should we now make all female characters and NPCs immune to damage because it might “trigger” people? No, because that would be silly.

Part of the Mad King’s narrative is that he’s totally bat kitten crazy and does stuff for laughs. It’s what makes him an interesting character, because he’s such a stark contrast against Tyria’s world.

To be honest I think Tyria could use a little more dark humour.

noice

Is precursor crafting going to happen or not?

in Guild Wars 2 Discussion

Posted by: mexay.3902

mexay.3902

You will absolutely see a way to create a precursor available in the future. As detailed in our plans for the second half of the year here:

https://www.guildwars2.com/en/news/looking-ahead-guild-wars-2-in-2013/

As mentioned at the end of the blog, as always things are subject to change as test and prepare various systems. Most of the stuff covered in the blog you’ve already seen implemented, or steps towards being implemented, however the precursor building (and corresponding additional legendary items) is the one highest at risk to not make it this year.

It is still something we absolutely plan to do!

So we’re seeing “replace a dungeon path with a somewhat buggy one, Add lore-breaking stories to the game, E-SPORTZZ and create 2-minute Content™”

Instead of
“focus on what the playerbase actually wants and has been asking for”

noice

Opportunity Cost: Why WvW is Dying

in WvW

Posted by: mexay.3902

mexay.3902

Other Issues With The Format Don’t Help

WvW has gotten soooo so stale. With no drastic new content that truly effects the game, no new rule types or any tangible content updates, the players who do play for fun are simply getting bored. I myself am in this category. Hell I used to treat WvW like a part-time job. I would get on almost every day and play WvW, with maybe a FotM run in-between. I did it because I enjoyed it, but that slowly started to change. It became the same thing, day after day after day. So after my guild disbanded I kind of stopped. Why bother?

WvW has become boring and there aren’t even good rewards for doing it. The die-hards are leaving and I seriously doubt a new map will fix this. Alongside reward changes, WvW needs some drastic changes. There needs to be extremely strong incentives to defend, to split into smaller groups (I’m talking 15 – 30 here instead of these omni-blobs), there needs to be population balances. There needs to be so, so many fixes before it even becomes fun again. These issues are drastically impacting player retention.

I’m not going to touch on how to fix each of these, because each one is a massive can of worms on it’s own, but I feel that once those issues are fixed, WvW will be in a much better state to retain players.

noice

(edited by mexay.3902)

Jan 26th Unrelenting Assault Nerf

in Revenant

Posted by: mexay.3902

mexay.3902

By my calculations, Unrelenting Assault is receiving a nerf of around 20% damage, going from a co-efficient of around 5 to one of around 3.9 or 4.

Essentially while we’re getting individual hits buffed by 10%, we’re still losing 2 hits total, so we actually lose quite a lot of damage on it. This may be a little much. The total reduction to should be a little closer to a 10% total damage nerf. This would mean we could go down to kittens, but we’d see an individual hit boost of around 25%, resulting in a little under 4.5 on the modifier. That means that the skill is far more rewarding to use correctly, instead of just mashing it, as less hits mean that it easier to dodge, block, evade and counter, especially when we already see most people dodging the vast majority of hits.

Now, this is also taking into consideration that we’re already losing 2 stacks of might, alongside the loss of a bit over .5s evade time, going from a 2s Evade to a 1.5s evade, assuming they reduce the total cast, not to mention less synergy with skills like Enchanted Daggers. Reducing these is fine, but not if the damage is going to take a huge hit as well.

noice

Stop setting participation to 0% on map close

in Guild Wars 2: Heart of Thorns

Posted by: mexay.3902

mexay.3902

I’ve had this happen five too many times. I’m in a map, sitting on over 100%, sometimes at 200% and BAM “this map is closing, would you like to volunteer” or the latest one today, IT JUST CLOSES. Bam. Full of players, no notice, just CLOSED. Ported to a new one, 0% progression. No rewards for the meta. The worst part? This is a common occurrence! This happens all the time!

This, quite frankly, is bull kitty. It needs to stop. We shouldn’t lose all our rewards just because the map is closing or because we decide to volunteer. It absolutely does not incentivize players to play on the new maps. At all.

Now, “just don’t play on the new maps till it’s fixed” you might say. Well, fair point but I’m working on a legendary which costs literally thousands of the map currencies. Which is a whole different topic.

Simply put, you should retain progression for that map UNLESS you move to a different zone and even then, there should be a 5 minute window. It needs to be tracked on your character, not on the map.

Don’t even get me started on what happens if you DC or run into a client/server crash.

noice

(edited by mexay.3902)

Issue Reports: Heart of Thorns [Merged]

in Bugs: Game, Forum, Website

Posted by: mexay.3902

mexay.3902

Unable to get back into the Prologue after the game froze right at the end.

I am completely stuck and unable to play the expansion, access masteries or do pretty much anything of significance now.

Please fix or at least reset my god kitten story progress. I’ve tried starting other stories, swapping it, changing characters, “restarting”

Nothing.

It just puts me RIGHT back at “Gather at the rally point leading into the Maguuma jungle.”

noice

Disgusting Community Behaviour.

in Fractals, Dungeons & Raids

Posted by: mexay.3902

mexay.3902

I’m more than certain I’m not the only one who has experienced this bull kitten.

Being kicked at the END of a dungeon, before the chest or during the final boss. This behaviour is disgusting. If someone has stuck with you for the entire dungeon, you do NOT kick them. It is plain rude.

ArenaNet should not even allow this. I have experienced this about 3 times in the last few fractals runs I’ve been doing, not because I’m a bad player but because of differences of opinion and people just being trolls (bad ones at that).

This should be a reportable feature or removed from game. It’s the reason a party leader must be established and/or you can still progress outside the party.

The major problem being, people will decide to start an argument and then WAIT until the end of the dungeon to kick you. Now, I am aware that it requires two people, but we all have been victims of this and know how it works.

This behaviour is beyond frustrating and must stop. It’s quite possibly one of the worst offences someone can commit in game (I’d put it alongside scamming, honestly. You are taking someone’s time, effort and arguably money (from repair costs) and preventing them from getting a reward. I don’t see much of a difference).

What is everyone else’s thoughts on this?

noice

Why ascended weapon is bad for wvw

in Guild Wars 2 Discussion

Posted by: mexay.3902

mexay.3902

As an active WvW player and Commander,

No. You’re wrong. This has no effects for WvW at all. You gain maybe a slight bit of damage over someone else. The stat change is insignificant at best. WvW was never designed to be fair. It’s why a level 80 geared out in full exotics is significantly more powerful than one geared in blues and greens. If you wanted fairness we’d all be doing mass scale PvP, which would suck.

Besides, WvW isn’t about doing “mad deeps” like PvE, it’s about staying alive longer than the opposition.

Again, ascended equipment makes next to no difference in WvW, least of all weapons. There is going to be that few of players that it will never change the outcome of your score. If you got an extra 200 points for every ascended weapon that your server had over the other server, you’d find that you would gain next to no points, because it will be about the same on all servers.

If you’re here to complain about 1v1 fights, then you don’t understand how WvW works. People will always have an advantage because of better gear in certain fights. Say you have ruby orbs because you can’t afford Scholar runes and I actually have scholar runes… there’s my advantage, in your eyes.

WvW is not intended to be fair, despite Ascended equipment giving no real damage bonus over exotic.

noice

Update the Dragon Finisher

in PvP

Posted by: mexay.3902

mexay.3902

Okay so I know this is only borderline PvP and it’s (probably?) not something the actual PvP team works on and is more likely to be a thing the Art team focuses on, but I figure this is best posted here.

Simply put, the Dragon finisher is kinda crap. The models and animations are pretty neat, but when you compare the finisher to something like Shark or Phoenix rank, it falls really short and many people I’ve spoken to agree that Dragon just doesn’t look they great.

I personally feel it has to do with the Dragon looking very grey and almost textureless. It does have some fine detail when you look at it closely, but it’s quite colourless and feels quite bland. My personal suggestion would be to maybe add a little more colour or shading to it or even give it the same ethereal look that all the other ranks have.

I know this is a bit lower on the priorities list but I feel that the highest ranked finisher should be the best one. I welcome any other opinions on this.

noice

No Line of Sight

in Revenant

Posted by: mexay.3902

mexay.3902

Happens on Sword 3 on large targets. Seriously needs to be fixed

noice

Commander System

in Suggestions

Posted by: mexay.3902

mexay.3902

So as I’m sure everyone is aware, the Commander and Squad system in Guild Wars 2 is… well… garbage. Currently all a Commander tag gives you is a glorified rally point, some fancy map markers, the ability to check people’s supply and access to special yellow chat.

Given the nature of WvW, there is some simple improvements that can be made. Here’s what I came up with:

Siege Bank
This would be an extension of your inventory and bank. Here Commanders can deposit and withdraw siege at any time. You can view it from your bank or open it from a panel in your inventory or as part of a Commander UI (discussed later). An nice addition to this would be 1 – 5 free slots of inventory space in the bank. Ideally this would be used for things like food pots, but are open for anything.

Guild/Public Tagging
This is probably the most needed addition to the system. Giving the Commander the ability to select if he/she wants their tag to be viewable publicly or just for their guild. Additionally, they may be able to select if other Commanders can see their tag. This would vastly improve grouping and co-ordination in WvW

Squad UI
Again, something that is totally missing from WvW. This UI would most likely display all the names, siege, professions, levels and guild tags of their squad. It would be brought up through the Commander UI. This would also allow Commanders to invite and kick people from their squad. As part of this system, players would have to accept the squad invite, but kicking someone would be one sided.

Auto-Supply Check
This would make a Commander’s life a thousand times easier. As part of the Commander UI, the total supply count of all players within a 350 range radius would be displayed. Hovering over this would bring up a list of all the player’s names and their supply, similar to the /supplyinfo command.

Commander UI
This is what ties everything together. The UI would appear when the Commander tags up, or could even be set as a hotkey window. From this UI, the Commander would have access to their Siege Bank and Commander Settings. Information such as Surrounding Player Count, Supply Count, Righteous Indignation Timers (face it, we all use the overlays anyway), Squad UI button and Current Tag Status (Public/Guild). In terms of the appearance and placement, it would want to be easy enough to read, without intruding on the interface. Ideally it would simply be a window the commander could drag and resize as required, but could also be placed under the events UI.

Chat Tag
Commander who’s publicly tagged, a Commander Icon would appear beside their name in chat. This is to ensure their messages stand-out above those who aren’t commanding,

Those are the things that I personally believe would improve the current Commander System. I’ve been Commanding for just under a year now and in my experience, found the system rather lacking. Whilst I like the idea of people being encouraged to only use the tag as a rally marker and actually become leaders, there also needs to be a lot more utility involved. There also needs to be a total rework of how it’s obtained, but that’s something for another day.

noice

(edited by mexay.3902)

Gift of Battle rank requirement update

in WvW

Posted by: mexay.3902

mexay.3902

Make it require you to be a Legend in WvW.

noice

Astralaria I: The 12 day Timegate

in Guild Wars 2: Heart of Thorns

Posted by: mexay.3902

mexay.3902

Straight out the door this baby comes with an arbitrary 12 day timegate, since the Mini Holographic Zinn, which is acquired by printing parts of the study guide, only allows you to print once per day. All the other parts of this collection are fine, but this is a flat timegate and it’s kind of stupid.

Would love to see this removed. I don’t expect to have everything day one, but if I have 300 Leyline Crystals and all the other bits, I should be able to progress the collection, not have to camp a character at the printer, log on, press f, click, log off, rinse repeat for 12 days.

Please remove this pointless timegate.

noice

(edited by mexay.3902)

Jalis and Ventari STILL neglected post-patch.

in Revenant

Posted by: mexay.3902

mexay.3902

Wow. I can’t believe it’s going to be at least another 3 months before we see any changes to these CLEARLY broken and useless legends. Compared to every other class we get absolutely pitiful changes.

I am so disappointed in Roy and the team right now. We had some excellent communication from the devs and they were actively listening, but now we see nothing getting fixed. I literally can not believe this.

I can’t believe the most important things that needed to be fixed were completely ignored. Look at all the changes for the other classes and look at Rev. This is just embarrassing .

Can’t wait for another 3 months of Jalis and Ventari being completely useless in basically every area of the game.

noice

Fixing Major Revenant Issues

in Revenant

Posted by: mexay.3902

mexay.3902

Shiro

Shiro is actually one of, if not the best legends. I only have one suggestions

Enchanted Daggers

Reduce base by 25% Siphon Health to 606
Increase base heal to 2852 (total of current base heal + the 25% we took from the Siphon)

This should give shiro a little more control over it’s survivability, while still giving the bulk of the heal via life steal.

Devastation

Too much of this line conflicts with itself and doesn’t provide very good choices for varieties of play.

Ferocious Strikes
This skill really doesn’t do anything unless you’re specifically wielding either a mace or sword. It’s largely useless while you’re on a 2H weapon. Thus I propose a rework that will actually benefit the Lifesteal play.

change to: Assassin Strikes (again, name it whatever)
“Life steal is 10% more effective”

Basically we’re just giving ourselves an extra bit of damage and healing on all lifesteal. It’s not an enormous buff, but it should be noticeable if you play heavily into this mechanic.

Nefarious Momentum
This is sort of underwhelming when you weigh it against 150 Ferocity for all allies, permanently and it isn’t really a “momentum” based skill, since in the span of 16 seconds you’re probably only using maybe 1 or 2 assassin skills.

Changes this to more might, for a longer duration could potentially make it more of a competitive option for solo play.

3 Might (20s) on Assassin Stance skill use.

This should give it a little more “oomph” in solo play.

Invocation
This line has some killer traits, but a lot of really, really poor options. In fact, most are pretty poor. In general it should play into the mechanic of swapping legends a lot, in addition to the Fury mechanic.

Fierce Infusion
Offensive boons on healing skills never made a lot of sense to me. While it’s something you’re doing a lot of, I’d rather either see this play more to the healing end or more into the Fury end. I believe the Fury end is a little better.

I’ve yet to see a trait that grants energy, so I’d like to see this play into that.

“Whenever you gain fury, gain 5 energy (10s ICD)”

Pretty much this just allows us to swap legends for 55 energy, instead of 50. It’s a very small buff, but it does make it a little more competitive when played with Herald or alongside warriors. Obviously numbers can/should be adjusted, but the general theme is there.

Incensed Response

Again, another offensive trait relying a little too much on you playing poorly. I’d prefer to see this be furthered as a defensive option, but maintaining the stun theme.

“Whenever you break stun, momentarily enter the mists, evading attacks”

Evade: 1s
ICD: 10s

Basically just gives you a small window when you break stun and plays into Revenant’s many stunbreaks and lack of stability or major emergency defensive options

Equilibrium

This trait is actually quite nice, however the healing is far too low to really be noticed.

Double the healing on this to 778 and it should be a far more competitive option.

Charged Mists

This trait is too clunky as it currently is. Instead of the current iteration, it should be whenever a skill is used under or over 50 Energy, not when one drops you below, e.g.

“Gain might when you use a skill while below the energy threshold” or “Gain might when you use a skill while above the energy threshold”.

Weapon Skills

I’m putting these all under one umbrella since that’s just easier and I can pick apart individual problem skills.

Precision Strike
So the new change was fantastic, but it’s very buggy. The first thing you need to do here is actually fix the bugs with it or completely rework it. Assuming you want to keep it in it’s current functionality, this skill needs the projectile speed increased by 50 – 100% to allow for easier hits from range. In addition to this, Projectiles should prioritise your target.

Alternatively, I’d like to see a leap or teleport (see: Warrior and Guardian sword 2s) skill here, but again, assuming we’re keeping the projectiles.

Unrelenting Assault

This skill needs to function better in AoE situations. The best way to maintain current functionality and thematics is have the third skill also be guaranteed to hit your target, so you’re getting 3/5 hits on your primary target.

Alternatively give it the 100b treatment, where certain hits actually hit harder. For this you’d have 33% of the damage on the first hit, 33% on the final hit and 11% on the middle 3 hits. Again, this allows you to get most of your damage off on your intended target while maintaining the theme and skill ceiling.

The general idea is to have at least 66% of the damage focused on your target.

Grasping Shadow
This skill really is just too clunky to use. The problem is you really do need to be very close to use it and there’s no actual indication on your bar if you’re close enough.

Buff the Attack Range to 200 – 300. It gives players more wiggle room. Also fix the range indicator.

Envoy of Exuberance
Fix the healing amount

Crystal Hibernation
I can’t be too sure how this skill is going to play out after the nerf, but since the healing was reduced, I’d like to see this turned into a mobile skill, instead of a rooted skill.

Renewing Wave
Decrease Cast to 3/4s

Staff Auto Attack
Increase overall damage 10%
Increase orb size 30%
Increase orb visibility

Phase Smash
Fix the skill so that it actually functions at 1,200 range.
Increase Radius to 300

Drop the Hammer
Increase damage 15%
Decrease cast time to 1.25s

noice

(edited by mexay.3902)

Farming the Giant outside Arah

in Dynamic Events

Posted by: mexay.3902

mexay.3902

Recently I’ve noticed a trend in people farming the Champion Risen Giant outside of Arah and it needs to stop.

There is several reasons why this is a problem;

  1. It blocks the Arah chain event. It literally stops progress of others and means people can’t access the dungeon. This is extremely inconsiderate.
  2. It’s just going to get nerfed. The same thing happened at Lyssa and eventually we will end up with every single event not giving out loot if players do this to every event
  3. It leads to abusive comments and insults being hurled at anyone who attempts to complete. I have experienced this first hand.
  4. It’s not healthy for the economy. The more you farm this, the more the drops come in and the less things are valued at. It doesn’t take an economic expert to know that this is bad for the game.

I’ve personally brought it up with people who are doing and just get told to ‘Guest to another server’ and that itself is an issue. I shouldn’t have to guest off my own server to do a dungeon, simply because a bunch of people just want some drops. Besides, what happens when it’s being done on every server? What happens when there is no server that has Arah open because of this? Do we simply say “Oh well, nobody gets to do Arah” or do we just tell ArenaNet to take Arah out of the game and give us a zone of endless spawning enemies that can be farmed, which give out free legendaries and precursors?

No. We don’t. This whole activity and mindset needs to stop. If you want to farm, farm dungeons. I make decent money (20g+) per week without even trying, simply by playing the game. I do fractals, dailies, dungeons and more. I don’t need to stop others from progressing and event chain.

To make it clear, if you are farming this event and stopping others from completing it, you are what is wrong with this community. You’re better off playing a single player RPG. This game isn’t for you and you should probably find something else to do with your time. It’s that simply. You’re being extremely inconsiderate and really need to think about how it effects other players.

To ArenaNet:
These type of events need a nerf. You need to take out events that give endless spawning enemies that have loot tables from event chains like this. It encourages bad behaviour in players and prevents others from opening instances. It needs to stop.

noice

What happen to Fractals Leaderboard?

in Guild Wars 2 Discussion

Posted by: mexay.3902

mexay.3902

Why would you even announce a feature that you have literally no plans to actually release while the update is still up, or at least within a reasonable timeframe?

I mean, the fractal weapon chests aren’t even in the loot tables of the game, yet you announced them. This is just… I don’t even. Come on guys, you know better than this as a company.

This is literally what you’ve said:

“Hey guys! With this update we’re adding this awesome new thing… haha gotcha there! Maybe next time, chumps!”

If you aren’t ready to release it as part of the update, don’t announce it as part of the update. It would be like saying precursor crafting was coming with Ascended Armorsmithing. You clearly aren’t ready to release it, so there’s no point in announcing it.

I understand you wanted to wait for additional data before introducing the new leaderboards, but come on. You can at least try to test your stuff. Clearly the whole system wasn’t even ready to collect data. With the weapon boxes, they apparently aren’t even available until higher levels which you haven’t even released yet.

Next time, just remember that a little rewording could have gone a long way.

“Hey guys, with the coming changes to fractals, we’ve got plans to introduce a new leaderboard, the current system isn’t quite ready yet, but it’s coming as part of the new changes and levels we’ll be rolling out to fractals over the coming months. Stay tuned!”

and

“Hey guys! We’ve introduced a new Fractal Weapon Chest. It’s not available at the current levels, but when they’re released, it’ll be a rare drop from the daily boss chest.”

Not that hard. I’d rather be disappointed that it’s not there with the patch, but know it’s coming, rather than be borderline lied to.

noice

Shared Empowerment & Facet Synergy - broken

in Revenant

Posted by: mexay.3902

mexay.3902

So when you look at Shared Empowerment and it’s 1 second ICD, you’d think that with very careful skill activation, you could hit the 1s ICD every time on the 3s pulse of your facets, essentially making the most out of it and getting the full stacks.

Wrong

Unfortunately, either by design or accident, this is not possible due to the current way your facets pulse, you will only get the might once every 3 seconds, even if you have absolutely perfect activation.

This is due to the fact that all your facets pulse at the exact same time. Try it out. Activate your facet of Light around halfway to Elements “running out”. They will both pulse together. Now, I don’t pretend to understand how the coding for this works, but it seriously hinders the skillcap of this class.

A player with much better timing should be able to get double or even triple the might of a player who just activates all their facets at the same time.

I see two possible solutions to this.

Solution One

Give facets independent pulses. This will allow for a higher skillcap and allow better players to generate more might for themselves and there team. Your average player could possibly pull around 50% trigger for SE, with an exceptional player hitting all 3 ICDs with their Facets.

Solution Two

Pulse facets every second. This will simply cause SE to trigger every single pulse and result in all players getting the most out of this trait and their facets. While this lowers this skillcap, it does provide a nice buff to the class that I personally wouldn’t be complaining about. I haven’t done the math but I get the impression this would also lower the ability of players to gain extremely high uptimes on their buffs (I can maintain 50s of Fury with rage runes and Nature without even trying).

Either way, I see this as a very, very powerful trait for the Revenant that I’d love to see fixed. At the moment it’s just a free ~90 power for using a single facet which is extremely boring.

noice

spoiling star wars in map chat

in Guild Wars 2 Discussion

Posted by: mexay.3902

mexay.3902

Okay, okay, okay.

Everyone calm right down.

It’s. A. kittening. Movie.

Okay?

It’s just a movie, that has nothing to do with Guild Wars, absolutely nothing. Yet people are DEMANDING others lose access to their accounts and hell, Gaile is supporting this.

Where, exactly, in the ToS does it say that posting of spoilers in chat is disallowed? What does this apply to? Where does it stop? What about the new James Bond movie? What about the Heart of Thorns story itself, something GW2 related?

Hell what about bloody Twilight?

This is ridiculous and you should all take a long hard look in the mirror. You’re suggesting and encouraging that people lose access to their accounts because of A MOVIE.

Where does this policy start? Where does it end? What if you GENUINELY WANT TO TALK STAR WARS? Are you going to get banned for talking about something you love?

What about a new book?

How LONG after release do we have? What about Game of Thrones?

I’m sorry Gaile but you’re being unreasonable, as is everyone else and I seriously hope someone at the CS team tells you this. It’s completely ridiculous.

noice

Game Updates: Traits

in Guild Wars 2 Discussion

Posted by: mexay.3902

mexay.3902

I’d just like to say that I think the new trait system is great and it’s made me want to make a new character, even though I’ve got 6 80s already.

I think that giving players a reason to explore the world via this new trait system is great. It creates a sense of character progression and achievement. Unlocking every trait on a character is no longer just “get to 80”. You have to work for it now, which is awesome.

I also think that moving the trait system up to level 30 is awesome. Level 10 was probably a bit too soon and players didn’t get a chance to understand the mechanics of the game yet anyway. Pushing it to 30 gives them that opportunity to focus on Weapon and Utility skills first.

My only issue with the new trait system is that it doesn’t feel varied enough. I know that several of my guildies were talking about “that ship in Orr” to get a GM trait. We were all talking about different classes. I’d like to see more varied placing of traits for classes and more unique ways to acquire them.

For example, several Earth traits for Elementalist might require you to mine a specific amount of Ores in a particular area or a Necromancer Death Magic trait might require you to raise a particular minion at a graveyard. Make the location and activity relevant to the trait and profession. Make it fun and interesting. There’s definitely a lot of potential here.

noice

Astralaria III

in Guild Wars 2: Heart of Thorns

Posted by: mexay.3902

mexay.3902

So there’s been quite a bit of talk surrounding this but we’ve yet to have any actual answer on how it works. Currently it seems like there is some absolutely outrageous timegates and material requirements (over 1000 obsidian shards for the legendary, 55+ days of timegates, crazy amounts of Aurillium (guessing it’s gonna be more than 1 Lump per Sheet) and more) however we’ve had no real confirmation on the matter.

Currently the assumption is that getting the components to create 1 single ultrahot core will allow you to create 1 single meteorite ingot and that you need 11 Meteorite Ingots total.

What’s in 11 Meteorite Ingots anyway?

  • 275 Meteorite Ore
  • 550 Thermocatalytic Reagents (~8g)
  • 1100 Sheets of Aurillium (,? Lumps of Aurillium)
  • 33 Vials of Mist Essence
  • 275 Ectos (~90g)
  • 55 Charged Quartz (1,375 Quartz Crystals – ~140g)
  • 44 Deldrimor Ingots (~400g)
  • 550 Obsidian Shards (~1.15m Karma)

This is all just for collection 3. Just 3. This isn’t even touching on the expenses of collection 2, the time-gate of collection 1 or the general grind of the rest of the legendary. Obsidian Shards alone are looking at potentially 1.13k shards or over two million karma for the whole thing. This is double that of HOPE & Nevermore.

Assuming you’re buying everything you can, your minimum timegate is 55 days and that’s if you plan in advance. Fifty five days of pure pointless “Press F for Part”, 67 if you don’t realise about the quartz till later. Oh and if you want to make all your own deldrimor ingots? We’re talking months, even if you plan ahead and even then it’s still thousands upon thousands of gold and days upon days of mindless grinding.

“Stop crying about not being able to have a day 1 Legenday!!!”Ill-informed anon, 2k15

Now don’t get me wrong, I absolutely do not believe anyone should get this day 1. Timegates and high material costs can be an important mechanic to ensure things remain prestigious, however, there is an acceptable and fair extent. Requiring a legendary effort should not require a legendary wait, nor should it require literal months of grind. Many of these components to the precursor and ultimately legendary as a whole are exclusive to each other and can not be ground out at once. This results in a somewhat ridiculous amount of grinding that is out of step with all other current legendaries, with no actual sense of being “legendary”.

Having completed the majority of the legendary so far (just requiring a few clovers and Gift of Astralaria which is relatively easy to obtain) outside of collection 3 and 4, there’s been nothing legendary about it, just grind. Lots of grind and collection 3 is pretty much no different if what we believe is correct.

A legendary taking a long time is fine and even welcome, this execution is not. It’s completely the opposite of what players had in mind when we asked for “precursor crafting”.

Why post though?

Two reasons.

First, I wish to create awareness. For those who don’t yet know or understand, the new collections are already pretty nuts and they should be, but Astralaria 3 is potentially taking it not to the next level, but to the Final Boss level and then going that one step further.


Second, I want to appeal to ANet…


ANet, please confirm what is actually happening with this collection. Currently you have people like me who are worried about these Ingots. There’s no confirmation on any of this and while I understand it’s all about the surprise of finding out, we already know due to community effort and sharing knowledge on the wiki. Please let us know what’s happening. Are we right in being concerned or are our worries pointless? Are we getting worked up over nothing and the collection is in fact in-line with the others?

Edit: As a side note, I’m aware of this post but let’s be real here, that’s almost certainly a bug and probably getting fixed.

noice

(edited by mexay.3902)

4 million exp to next Mastery O.O

in Guild Wars 2: Heart of Thorns

Posted by: mexay.3902

mexay.3902

-snip-

You get experience for literally everything in GW2. Just play the game and you’ll get the masteries eventually.

noice

Infusion Slots. 1h & 2h

in Super Adventure Box: Back to School

Posted by: mexay.3902

mexay.3902

Basically will 1h and 2h infusions be balanced?

Will 1h only have 1 weapon’s infusion function? Will 2h just get a double bonus on their’s or two infusion slots?

How will this work? Having 1h weapons with a functioning infusion slot each and only 1 slot for 2h provides a serious disadvantage for 2h weapon players.

This is pretty important, especially for fractals players.


Also, will we be seeing the fractal cap being raised, seeing as we can assume that the agony resist limit will be raised?

noice

New "bass" guitar sounds nothing like a bass

in Guild Wars 2 Discussion

Posted by: mexay.3902

mexay.3902

So I just bought the new Bass guitar from the store and I’m a little miffed.

It sounds like an Organ! It sounds nothing like a bass guitar and is incredibly unresponsive. I’m a bass player in my spare time so as you can imagine I was extremely disappointed when I purchased this. I was really hoping for an actual bass sound.

I understand ArenaNet want to put a certain “charr” take on it, but as I said it sounds like an Organ, not a bass guitar. Compare this to the other instruments and they actually sound quite a bit like what they’re supposed to be.

Regarding the responsiveness it should really be on the same level as the Lute but it isn’t. I’m sitting on relatively low ping and it’s incredibly unresponsive.

What’s up ANet? Usually your sound team is great and I always look forward to the new instruments but this time you guys really fell short.

noice

Angel McCoy Interview

in Lore

Posted by: mexay.3902

mexay.3902

I’d just like to point out my post where I brought up how kittened and lore-breaking this interview is, stating that Angel McDouble is ruining the game’s lore, saying she shouldn’t be in her position, was deleted

I’d also like to point out that there is nothing wrong with criticizing someone’s work. If any part of ArenaNet does a bad job, it is our job to say so. This includes writing fan-fiction level drivel that this person dares to call lore.

Sure, delete this too, it isn’t going to stop me from posting again. You can’t just keep deleting and hiding messages just because they aren’t rainbows and smiles. We as players are often going to say harsh, but often well deserved, things.

Sure, to begin with my post was maybe a little rude, but someone pointed that out and I changed it. Removing a post and then punishing a person just because you do not like having your employees criticized is really bad practice. It’s not the first time this has happened and wont be the last.

I wont go on about it, as there are far more established players within the lore community taking on the issue in a better way and directly responding to it (see page 3).

My opinion, however, still stands. Angel McCoy has no place writing lore for the Guild Wars Multiverse in the same way I have no place doing open heart surgery. I know nothing about it and I’m only going to mess it up to the point of no return.

Please ArenaNet, start hiring better lore staff. Less DeviantArt level crap and more of what was so amazing in Guild Wars 1.

noice

IMO: ArenaNet favors Evon (Unfair!)

in Cutthroat Politics

Posted by: mexay.3902

mexay.3902

We will not make both fractals.

Things like this are why ArenaNet continues to fail as a company.

The only real permanent content from this is the fractal and you are making people vote between two, when half the community doesn’t even care about fractals

This alone makes voting unfair. Whilst I share different opinions with certain people on who has more of an advantage, the permanent part of it should be implemented regardless. The way I see it, the one who gets voted for should have priority and the other being developed at a later date.

This is unfair to the community. I am tired of seeing ArenaNet screw over it’s players. Sure, let the community decide for one or the other but don’t do it through content such as this. Don’t it through content that has a list of changes for one candidate and a list of changes for the other.

Set the permanent fractals as a separate part. The fractals community is not the same as your regular GW2 player. Read the dungeon forums. Let the fractal community decide.

With each update I lose faith in ArenaNet. Not because the content is bad, but because so many of the design decisions blatantly disregard the actual players.

tl;dr putting the fractals behind a temporary content decision where a large part of the community will be voting solely on the characters or the temporary content is a terrible game design choice and should be amended ASAP.

noice

January 26th Update: Your feedback

in Guild Wars 2 Discussion

Posted by: mexay.3902

mexay.3902

Revenant updates were absolutely disappointing. There was maybe 1 or 2 changes thay were not in the preview.

Rev needs Jalis and Ventari fixed. Rev needs the bugs fixed. Seriously disappointed about this update.

I mean the rest of it is pretty neat, gliding, shatterer, etc is cool.

Just waiting on raids, more legendaries and WvW being fixed

noice

Guild XP Broken

in Bugs: Game, Forum, Website

Posted by: mexay.3902

mexay.3902

We had around 3265 before, now we have 6350.

This would be great if our guild level actually went up and we weren’t capped at 6350!

Attachments:

noice

Signet of Courage Buff

in Guardian

Posted by: mexay.3902

mexay.3902

Simply put, this skills doesn’t work very well. The passive sucks, the cast time is INSANE, it roots you and on top of that it has a THREE MINUTE recharge. Something needs to give with this skill because frankly, it’s far too under-tuned.

So here’s 4 simple steps to improve this skill

1) Reduce the passive ICD to 5s and halve the heal it gives, retaining the same HPS but at a better rate
2) Increase the passive radius to 600 units – seriously you basically have to be right on top of the Guardian to get this effect.
3) Remove the root – seriously this makes you WAY too vulnerable
4) Reduce the cast time to 2.5s, maybe even 3 seconds – this is more than enough time to react to this skill

Simple. SoC is now a worthwhile skill to take compared to RF and FMW.

noice

Commander Tag Changes Feedback [merged]

in WvW

Posted by: mexay.3902

mexay.3902

I think the problem isn’t that ANet missed the point. The Guild Mag video quite clearly shows they understand the purpose of having different colours.

The problem is that ANet did understand the purpose, and screwed up the implementation anyway

At the current price, not enough WvW commanders will purchase the new colours to make it even remotely useful. It will just be another tag, with the rare case that there will be 2 differently coloured ones.

But more to the point where are our bloody guild tags

noice

Fixing Scribing

in Guild Wars 2: Heart of Thorns

Posted by: mexay.3902

mexay.3902

So it’s no secret that scribing is basically super ultra crazy expensive. I’m definitely no master of scribing, being at level 267 right now myself, but I feel I’ve done a fair amount to understand exactly what’s wrong with it.

And that, ladies and gentlemen, is Finishing Kits. Finishing Kits are a core component to almost every single decoration you can make and they get pricier and pricier the higher and higher you go. The problem is, finishing kits often throw back to older kits (see the dye component and the Resonating Fragments, Slivers, etc.). The problem with this is that it gets harder and harder to climb your way up and ultimately more and more expensive.

For this proposal, I’m going to take the Kit I’m currently on to display the issues. It’s only a mid-range Finishing Kit, so it can get much, much worse.

The Journeyman’s Finishing Kit Requires:
200 Coarse Sand (currently ~13g-14g)
75 Hard Wood Logs (Currently ~2.5g)
10 Linen (currently ~50s)
12 Linseed Oil (currently ~9g)
5 Resonating Fragments (currently ~14.5g if you upgrade slivers)
5 Luminous Dust (~30s)
10 Blue Pigment (~30s)
10 Orange Pigment (~30s)
10 Yellow Pigment (~60s)
10 Red Pigment (~74s)
10 Brown Pigment (~3g)
Then some other bits and bobs that are basically negligible.

Now if you’re like me, you can see a few select components here that are causing problems.

The Pigments
The higher you go, the more and more you need. At the journeyman level this is ~5g itself. If we cut out the need for older pigments, this goes down to just 60s.

Coarse Sand
This is the most expensive part and it only gets worse the higher you go! This part could be avoided by dividing the total required amount per piece of paper by 10. You’d need only 20 for the total sand in this kit, leaving it at around 1.3 – 1.4g

Linseed Oil
This stuff is just crazy. We either need more in the economy or for scribing to require far, far less. A simple solution would be to slash the required Flax for each oil. Lower it to maybe 5 and we’re talking. Currently we’d only be looking at maybe 15s per Linseed then. Oh and allow scribes to make it below 400. 12 Linseed at 15s each would be 1.8g

Resonating Fragments/Slivers
These are crazy expensive right now and it just gets more and more expensive the higher you go. I propose reducing the cost by from 5/3 to 1/2. This means for a Journeyman kit, you still need around 6 Slivers, which ends up being just under 6g, but it’s still a great deal better than 15g. A further step might even be to reduce the upgrade cost from 3 -> 1 to 2-> 1, but with Guild Missions still broken, the cost is likely still inflated a bit.

The Pulps
For some Kits this ends up being fairly cheap, for others it can be insanely expensive. I propose just 2 pulps instead of 5. For a Journeyman Kit this would bring the cost from 2.9g down to 1.16g.

Conclusion
I know ArenaNet wants to keep scribing somewhat pricey to prevent everyone and their Grandmother having really neat decorations, but it needs to be brought down a bit. Based on my suggestions, a Journeyman kit would go from a bit over 45g down to a bit under 12g and that’s just for the kit itself. Some decorations are still going to cost 15 – 20g at this level, but it’s still fairly low considering what they actually are.

One thing you also need to remember is the Finishing Kits don’t just stop at each decoration, sometimes you require multiple kits because a single decoration will require previous ones, sometimes multiple of them. Even at lower levels of scribing. By adjusting Finishing Kits, it makes scribing as a whole far more approachable.

Regardless of what happens with scribing, it needs to change. The costs are simply way out of control where getting to 400 is costing thousands and thousands of gold, with the rewards being able to simply spend thousands more on the decorations (or should I say, Finishing Kits) there. While I understand the market is in “fluctuation”, it’s been over 2 months since HoT released now and I’d expect things to have settled enough for us to have a decent view on where they’ll lie. Even if the costs go down slightly, it’s still too expensive and needs to be adjusted.

noice

(edited by mexay.3902)

New Revenant Patch Changes

in Revenant

Posted by: mexay.3902

mexay.3902

Pretty much throwing my +1 in.

This is garbage. Where’s our actual balance? Are you seriously telling me we have to wait another 3 months before actual issues get fixed.

noice

"Sword doesn't do enough damage" - Untrue

in Revenant

Posted by: mexay.3902

mexay.3902

I do also want to throw in that because of this skill’s functionality, it SERIOUSLY needs an evade, but this isn’t really to do with damage.

noice

Nerf on crit. damage

in Guild Wars 2 Discussion

Posted by: mexay.3902

mexay.3902

Just another example of ArenaNet not understanding their own game.

Has anyone thought about Crit damage food? The crit damage you get from it is almost certainly going to be dropped by over 50%.

Standard food formula is 100/70. 70 Ferocity = 4.666’. So we’ve pretty much lost 5 – 6% from that. Trinkets are being destroyed for their damage and more than halved.

ANet has no idea what they’re doing. Berserker will STILL be king. In fact it’s just become the ONLY thing that’s viable. Before you could get away with Valkyrie/Knights hybrids. Now? Full zerk or go home.

Cavalier’s and Valkyrie builds are dead because of this. Crit Damage food is now useless too. GG WP Anet. GG WP. You haven’t even considered stats that utilize crit damage but aren’t full-zerk. You’ve completely nerfed specs in WvW.

noice

Gwynefyrdd, the Halloween miniature

in Guild Wars 2 Discussion

Posted by: mexay.3902

mexay.3902

I opened about 45,000 ToT bags last night. 1500 bags were giving me around 10g profit and at worst no loss last night so I stayed up opening thousands of them hoping for something from them and I didn’t get any of the new amulets, everlasting tonic, or mini. Oh well, ended up with like ~50 stacks of Dragonite Ore and brought my magic find from 194 to 207.

Oh my god I feel so bad for you. That’s more than double what I’ve opened and I’m already fuming.

noice

Gwynefyrdd, the Halloween miniature

in Guild Wars 2 Discussion

Posted by: mexay.3902

mexay.3902

Just an update.

I’m currently up to ~15k bags opened with not a single mini in sight. Only loot worth noting was an Endless Tonic in my first few thousand.

For perspective, that’s around 1200g total.

noice

Please stop with the website stories...

in Blood and Madness

Posted by: mexay.3902

mexay.3902

While it’s nice to have short stories that are pre-game-plot… snippity snip

Careful there Konig. You might get a 2-week forum ban for insulting (read: criticizing) the staff member who keeps pushing these!

Jokes aside, I agree. The current manor isn’t up to scratch. It’s great that we’re getting ‘extra lore’ but it should be just that. Extra lore. Not plot points. The plot points and crucial information should be in-game. The additional cool bits of information that the lore-guys love should be on the website, though in-game is better.

As Konig said, you have the ‘My story’ panel. Use it. It’s literally a useless tab after you complete your personal story. Hell, I didn’t even notice it until AFTER I completed it. Give us the goals and such there. It really doesn’t seem too hard. You had a system in place for Guild Wars 1 and the personal story of Guild Wars 2. Why is it so hard to bring it back?

noice