opportunity cost
noun
“the loss of other alternatives when one alternative is chosen”
I’m going to use this very simple principle to explain why WvW is a dying game mode (alongside other reasons) and how to fix it. Note: This post will not be including EotM in the WvW definition. I will touch on EotM later on.
Simply put, when you compare WvW rewards to every other game mode, they are at the absolute bottom of the list. They’re garbage. I believe this problem lies at the heart of why WvW has been steadily losing population over the last 3 years and that it’s only been made worse by the other issues plaguing the format.
Rewards
Bouncy Chests on Rank Up
So every time you rank up, you get a bouncy chest. This chest has the same sort of drops as open world PvP, with a very tiny chance of ascended equipment, alongside the chance of some siege. Each chest usually has some silver in it too, but nothing to get excited about. You also get several chests added to your backlog depending on how your server did the previous match.
World XP
Whenever you do something in WvW, you gain World XP. This stuff is exclusively used for furthering your abilities in WvW and has no impact anywhere else, nor does it give any form of aesthetic or AP benefits. After hitting a certain rank, WXP becomes relatively useless outside of raising your title.
Badges of Honour
These badges can be used for all sorts of things, such as a legendary component, exotic gear, siege and some very easy-to-get skins.
WvW Tournament Claim Tickets
Probably the best reward you can get from WvW. They can be exchanged for unique skins, ascended equipment and various other neat things. Only available directly after a tournament, which occur pretty rarely.
Sounds great, right? Most of these rewards are pretty unique to WvW and have some nice benefits? Well they used to. The problem is every single one of these can be obtained via Edge of the Mists, which has primarily become a karma train map where next to no fighting occurs. Not only this, but if players do not care about WXP or Badges of Honour, there is absolutely no incentive to enter WvW outside of the actual game mode itself.
Guild Wars 2 as a goal-based game
I heavily believe in the idea that GW2 is all about setting goals and going after them. Whether it’s a new title, a legendary or new set of gear. Once you hit level 80 it’s all about the various goals.
One of the problems with WvW is it provides very few actual goals. When we get into the opportunity cost of WvW a little later, you’ll see why WvW is a terrible format for nearly every single player to progress their goals. The only actual goal that a player might benefit from playing WvW is actual WvW goals themselves. Being a better WvW player, being a better Commander, beating that enemy guild, etc. These are non-tangible goals that only the most dire-hard of WvW players are going to be setting.
WvW is simply not efficient or worthwhile when you set tangible goals for GW2.
The opportunity cost of WvW
So opportunity cost, how does it relate to why WvW is dead? Well we’ve looked at the rewards and we’ve discussed the idea of GW2 as a goal-based game. We know that WvW isn’t efficient, but why? Because every single reward from WvW can be obtained without even playing WvW and for less effort.
There is absolutely no incentive for a player to enter WvW outside of “fun”.
If you want gold, you do PvE farming.
If you want WXP, you play EotM.
If you want badges, you play EotM.
If you want Karma, you play EotM or PvE
If want ascended gear, you play PvE
If you want siege, you do PvE to get gold to buy it.
If you want unique skins, most of those are in PvE.
Can you see what I’m getting at? WvW is never the best or easiest method to obtain anything. The rewards simply aren’t there. Humans are lazy creatures. We take the path of least resistant. If we want something, we typically find the easiest way to go after it, the one with the least hurdles or investment required.
The only people truly interested in playing WvW for the sake of WvW are honestly going to be your die-hards, with maybe few exceptions.
(edited by mexay.3902)