Showing Posts For kolompi.1287:

Female human only has 1 animation now

in Bugs: Game, Forum, Website

Posted by: kolompi.1287

kolompi.1287

You know what is really disappointing?

The explanation about those Tyria-shaking conversations that nobody really cares about. Immersion-braking? Isn’t a wooden board character that does nothing but the same idle animation all the time immersion-braking?

And Tyria-shattering conversations… Really now? What you guys should be worried about is that I AM yawning while those conversations take place, not that some characters are doing something.

Also, you promised to get these tools for developers done, that was when? 2 years ago. Now i don’t know how you operate but 2 years for a simple tool is more than enough.

(edited by kolompi.1287)

HoT Failures: Guilds

in Guild Wars 2: Heart of Thorns

Posted by: kolompi.1287

kolompi.1287

Are they in touch in any areas? I doubt that.

Developers know right??????

in PvP

Posted by: kolompi.1287

kolompi.1287

Do you get a damage buff for being legendary ranked?

Ineptitude bugged?

in Mesmer

Posted by: kolompi.1287

kolompi.1287

This needs fixing!

I’m sure the tooltip – sorry, skill fact – will be changed soon to reflect the actual functionality.

please change daily fractals

in Fractals, Dungeons & Raids

Posted by: kolompi.1287

kolompi.1287

3 times a day? HA! Try 9!

You have the option of which fractal scale you want to run, the rest of us don’t have to run with you. Cliffside+Last Laugh is a nightmare, I’ve done it once, and have no intention of going back.

Personal i normally run:

Molten duo, Urban(Recommended), Volcanic for 1-19
Swamp, Volcanic(Recommended), and Molten duo for 21-50
Volcanic, Swamp, Swamp for 51-100, unless i have to time do another type

You are still doing what the majority does. You pick your favourite levels and repeat them every day. That is hardly any different to doing swamps every day.

Can you hide the PVP tier stamp on my head?

in PvP

Posted by: kolompi.1287

kolompi.1287

You will lose it when season 3 begins if you are still here by that time.

Good luck.

Give us your bored masses-come to Guild Wars

in Guild Wars 2 Discussion

Posted by: kolompi.1287

kolompi.1287

I didn’t say it was the same boss in that spot. Just that there will always be a boss standing there, without fail, when you get on the map.

Lol you do realize that is still the case within GW2……. The cave troll ALWAYS spawns in the cave at Altar’s Windings in queensdale, Modniir Ulgoth ALWAYS spawns at Modniir Gorge. etc for the rest of them.

The only differences is that they respawn in gw2 without having to reload map ( not really that big of a deal) and in gw2 they don’t drop unqiue items ( a big deal)

Easy there on they don’t drop unique items, because some bosses do. Look up Spirit Links in the wiki. The only place I’ve ever seen it drop is SB. And stuff like crustacea only drops from the karka queen and that’s part of a collection. In fact, most stuff in the exotics and treasure hunter collection only drops from certain events/bosses.

Indeed, but surprisingly those bosses are – just like in GW1 – in the same place always and even on a timer. In GW1 at least you don’t have to wait if you want to kill some boss, it is always there.
And no, just because the karka queen can spawn in 4 random locations does not mean it’s a random spawn. Same thing still.

All I want are simple pants...where are they?

in Guild Wars 2 Discussion

Posted by: kolompi.1287

kolompi.1287

Actually if you take a look at the “Mini Bandit Bomber” miniature. She is wearing the Country Coat light chest piece together with medium trousers.

Now why can’t we as players mix different armour categories again? Just for looks of course, but why? It is possible, the mini shows it clearly.

The miniatures are custom made, not scaled down copies of an original item. They aren’t actually wearing ingame armor but artwork that looks like armor.

Mistake on a miniature showing that they are artwork unrelated to the real thing. The Tybalt miniature. It has a female Charr tail.

And you believe that they made a whole new miniature wearing the exact same items that are available when all they had to do was to put the things together? It makes no sense at all to put all that work into a mini when you have the assets available.

Did you see the picture I posted of Tybalt with the female tail? In case you don’t know, Tybalt in game is male and doesn’t have a female tail. A mistake like that on a miniature is pretty good clue they put all the work into a mini when they have the assets available.

Putting the wrong tail on a mini is a bit different than putting together some clothes. Yes, i can imagine that the person who made the mini put the wrong tail on it. Worse things have happened. Kiel changed her face a couple of times because probably different developers worked on different chapters where she was included.

But making brand new miniature models of some clothes – that already exist – that is a new level of wasting resources.

All I want are simple pants...where are they?

in Guild Wars 2 Discussion

Posted by: kolompi.1287

kolompi.1287

Actually if you take a look at the “Mini Bandit Bomber” miniature. She is wearing the Country Coat light chest piece together with medium trousers.

Now why can’t we as players mix different armour categories again? Just for looks of course, but why? It is possible, the mini shows it clearly.

The miniatures are custom made, not scaled down copies of an original item. They aren’t actually wearing ingame armor but artwork that looks like armor.

Mistake on a miniature showing that they are artwork unrelated to the real thing. The Tybalt miniature. It has a female Charr tail.

And you believe that they made a whole new miniature wearing the exact same items that are available when all they had to do was to put the things together? It makes no sense at all to put all that work into a mini when you have the assets available.

can't use Aetherblade Heavy Armor style?

in Guild Wars 2 Discussion

Posted by: kolompi.1287

kolompi.1287

Like i pointed out in that other thread, the game allows combining different armour classes because Anet has put a light coat and medium trousers together on the same mini. If it works with minis, it works on the player controlled characters.

Make it happen.

All I want are simple pants...where are they?

in Guild Wars 2 Discussion

Posted by: kolompi.1287

kolompi.1287

Actually if you take a look at the “Mini Bandit Bomber” miniature. She is wearing the Country Coat light chest piece together with medium trousers.

Now why can’t we as players mix different armour categories again? Just for looks of course, but why? It is possible, the mini shows it clearly.

please change daily fractals

in Fractals, Dungeons & Raids

Posted by: kolompi.1287

kolompi.1287

How about you change it back the way it was before? The 3+1 random thing was actually more interesting than this abomination we have instead.

Not unless the dungeons will be returned to their prenerf state. And not until some instabilities will be changed.
And for now, you can always keep doing 3x cliffside + 1x mai Trin, if you like it that much.

I think my point went straight above and beyond your head.
The random 3+1 was better than this crap. Surely i can pick whatever the holy kitten i want now, but the instabilities are always the same for the same level, and there is no adjusting to the randomly picked level.

The HoT changes took most of what was good about fractals and turned it into a piece of kitten grind to fit in with the expansion.

please change daily fractals

in Fractals, Dungeons & Raids

Posted by: kolompi.1287

kolompi.1287

How about you change it back the way it was before? The 3+1 random thing was actually more interesting than this abomination we have instead.

We're going to the Crystal Desert next

in Guild Wars 2 Discussion

Posted by: kolompi.1287

kolompi.1287

How do we have “enough ugly desert maps”? There is maybe two, Dry Top and the Silverwastes…. Those aren’t even actual deserts just canyons. We have no desert maps at all. If anything i am tired of the kitten jungle.

Need more story, starving here.

in Guild Wars 2 Discussion

Posted by: kolompi.1287

kolompi.1287

Story is something where i would prefer something more elaborate not what LS2+HoT turned out to be.

We're going to the Crystal Desert next

in Guild Wars 2 Discussion

Posted by: kolompi.1287

kolompi.1287

While this is highly theoretical, if i would pay for 4 maps depends on a few factors.

The price, the design and purpose of the maps (all about metas or actual maps). The size of the maps. And the visuals of course.

Now if the question is if i would pay for 4 maps again blindly… then no. Not after HoT.

they realy need to ad new armor sets

in Guild Wars 2 Discussion

Posted by: kolompi.1287

kolompi.1287

I am wondering though… Why do we have these threads every time an outfit is released?
Every single time. It’s like you don’t realize that Anet does not make gemstore armours anymore and all armours are obtainable as “in-game rewards”, meaning you need to finish collections of course. (Because they love their kitten collections, whoever thought flooding PvE with collections is a good idea.)

Then again, whatever. Just don’t buy gems with money, but them with gold.

Mostly because people forget, every single time, that armor sets generally only come out with content updates. And get reminded, every, single, time.

As for the collections bit, you could consider them a “meta-quest” or something of that sort.

I have nothing against collections per se, but Anet’s gone overboard with them and now everything is collections and more collections. I know that many people enjoy collecting but it’s a bit too prominent in HoT.

Can’t even use it like “Hey, want to come up check out my chak weapon collection?”

Glider Suggestions? Share Them Here!

in Guild Wars 2: Heart of Thorns

Posted by: kolompi.1287

kolompi.1287

I think Kyraler.8234 mentioned it first; a new Glider Crafting Discipline, like Armor, would make us work for it. We could build levels of gliders with crafting materials of some kind. Perhaps one kind of material results in feathers, and another in jet packs. We could find glider skins that we could put on our crafted gliders, but only if they ‘fit’ properly – can’t add a jet glider skin to a glider that is not crafted with jets.

This seems like it would fit the discipline Tailor. Of course, it depends on the type of glider you wanna make. My Destroyer Glider would probably have to be made in the Artificer place.
It’s not exactly easy to implement another crafting station like Scribing.. Scribing got there because it was guildhall-specific, but it still was probably a lot of work!!
With an aerodynamics crafting station, you’d have to find room in the Lion’s Arch plaza for it.
And besides, gliders aren’t something you really wear like backpacks. They’re just skins. :|

collections is a good place for this. Of course, I think alot of the collections should use their resulting items actually in the forge at least or something like that just for the sake of making sense rather than making items, selling them at a merchant and then the UI crapping out the final item lol, but yea…collections, even if it involves some crafted items from various professions.

THIS I think would be the easiest way for the devs to give us a hell lot of achievable gliders. Great Idea Guy

Could work something like this: for a parrot-like, rainbow colored, feathered glider you would have to collect several feathers (maybe from Tengus in Tarir? ) and when you finally got them all (shouldn’t be to easy! ) you would need to buy or build a glider mount (could be added to every crafting profession level 500) which would be the basis to every glider you could build yourself and isn’t cheap at all.

Some of you may ask why I emphasize the part that it shouldn’t be too easy and cheap: 1) Anet is a company which has to get its income, so maybe they just put something for gliders (e.g. glider mount or special glider colors or effects which you could combine) in the gem-store to make some money, so we all can enjoy our beloved game in the long term.
2) When you get to a certain point of gaming experience whithin the game it will get harder to stay motivated as long as no new content is released. So it would really be nice if there would be some achievements/titles or in this case gliders with which you could show off what you have invested to earn this. I mean, one of the only truely amazing achievements so far is when I encounter someone who has a “Tarrktun Personal Delivery Portal” because you have to invest a freaking 25.000 globs of ectoplasm + 10.000 gold to get this thing.

Stop encouraging stupid kitten collections. We have too many already.

[Suggestions] Please Bring Back these Gem Stores Items

in Guild Wars 2 Discussion

Posted by: kolompi.1287

kolompi.1287

Just curious… why can’t some of the old materials be re-released? Seems to be what a lot of people are asking for. You can always do a test in the gemtore and see how well they sell. I guarantee if you put the Bunny Ears in the gemstore or even the greatsword chainsaw skin, it’ll “fly off the shelf”.

Oh, they can come back, and they do from time to time. I’m just seeing what’s on folks’ minds these days, nothing formal, and certainly not “required posting” for anyone.

Emphasis mine.

These items have never been back since 2013 when they swapped town clothes to outfits and made these items stand alone helm skins.

Bunny ears
Aviator Sunglasses
Wide Rim Glasses
Sport Sunglasses

Why?

We’re not asking for all the old town clothes that became tonics to return as outfits (though that would be nice since they’re already modeled and exist in the game). I (and many of us) just want these items that are now helm skins to return so we can throw money at you and buy them.

We’re not? We are… They wanted our requests. That is a request that would mean something if ever implemented.

Also on topic of the bunny ears. It’s only so desirable because it is unobtainable. The moment it is back in the gemstore, everyone will have it and it won’t be used as much (yes, even those who asked for it for years won’t be using it soon enough). That’s only natural.

they realy need to ad new armor sets

in Guild Wars 2 Discussion

Posted by: kolompi.1287

kolompi.1287

I am wondering though… Why do we have these threads every time an outfit is released?
Every single time. It’s like you don’t realize that Anet does not make gemstore armours anymore and all armours are obtainable as “in-game rewards”, meaning you need to finish collections of course. (Because they love their kitten collections, whoever thought flooding PvE with collections is a good idea.)

Then again, whatever. Just don’t buy gems with money, but them with gold.

Slothasor

in Fractals, Dungeons & Raids

Posted by: kolompi.1287

kolompi.1287

During the Rectification of the Vuldronaii, the Traveler came as a large and moving Torb! Then, during the Third Reconciliation of the Last of the Meketrex Supplicants, they chose a new form for him, that of a giant Slothasor! Many Shubs and Zuuls knew what it was to be roasted in the depths of a Slothasor that day, I can tell you!

More lore and better story than GW2 from the start to HoT’s finish. I applaud you.

Electromagnetic-Descender Glider Feedback [Merged]

in Guild Wars 2 Discussion

Posted by: kolompi.1287

kolompi.1287

They’ve just released the new outfit with dyable light effects, but then again, that does not mean this glider should be easily dyable as well.

What class is hardest to justify?

in Guild Wars 2 Discussion

Posted by: kolompi.1287

kolompi.1287

Until recently it was necromancer for everything. Not wanted in dungeons, pvp teams or content. For almost 3 years they got kicked for no better reason than they were necromancers.

That’s slightly true for PvE but you are getting carried away a bit.

Female human only has 1 animation now

in Bugs: Game, Forum, Website

Posted by: kolompi.1287

kolompi.1287

Another bug fix/polish update and not a single kitten given about this issue.
But hey at least there’s yet another glider skin in the gemstore… sigh.

Thing is, nobody would mind new gemstore stuff if we wouldn’t have such a “bug” for such a long time go unfixed. Not only was it not fixed but there is zero communication about it. (What was there months ago is also very confusing.)

I bet that the developer who made the tools is not working at the company anymore and nobody else understands how to rig animations. Now we are waiting until Anet’s HR dept. hires an intern who can do it.

[Suggestions] Gemstore Items

in Guild Wars 2 Discussion

Posted by: kolompi.1287

kolompi.1287

Not so much a new item suggestion but some of the GW1 costumes, armours and weapons would be worth implementing here. There were a lot of very well-designed things in that game.

Also consider changing the town clothing tonics into usable skins. They are rather useless in their present state. Lots of your work wasted there on items nobody barely uses.

Slothasor

in Fractals, Dungeons & Raids

Posted by: kolompi.1287

kolompi.1287

You guys take your raid business far too seriously. It’s a game after all.

A drop in players?

in Guild Wars 2: Heart of Thorns

Posted by: kolompi.1287

kolompi.1287

Based on the volume of certain markets, I would agree that there’s been a decrease in play time of veteran players.

Of course they stopped playing. They might (or might not) come back when the new raid wing is out. For a few weeks. Then leave again. I’m afking in our GH while playing other games. I make metrics happy and reply in guild chat with a delay of up to 10 minutes.

Works perfectly.

Lisa's Musings

in Guild Wars 2 Discussion

Posted by: kolompi.1287

kolompi.1287

Honestly, they should give gliding to everyone, even people without HoT.
But they won’t because it is the major selling point of the expansion.

Well, i hope they consider your request.

Remove the 15k daily AP limit please!

in Guild Wars 2 Discussion

Posted by: kolompi.1287

kolompi.1287

What is AP there for then? It’s completely useless to gauge a person’s ability to play the game. The skins you get are mostly rubbish by themselves (without the whole “prestige” of the AP gate). The competition? Ridiculous.

You are right about one thing though. We should all play the game for the game and not for AP. So the whole AP reward system should never have been implemented and should be dropped.

… Y… Well I guess you don’t care at all about the ap leaderboard? Of course they are useless for you then. For example I couldn’t care less on who is on the pvp ladder or which server is on which position on the wvw ladder. For me these two ladder’s show no skill, no dedication, nothing, for me they only show people that have been lucky and anet could remove them tomorrow and I wouldn’t care.
But that said, I don’t come here and write: anet let pvp rankfarm count for the ladder/pvp backpack/leauge system.
I don’t write: anet remove wvw or let us only play against non zerging low population servers, so we always win.

The same with achievements, there are people that don’t care about any, about daily or about the ladder. I can ensure you most of the top 1.000 AP player do care. At the top100 ap highest ranks people care so much that they craft every legendary only for the collection ap or for example that theiy spend 25.000 ecto and 10.000g on the ecto gamle skritt only to get 1 more ap, or they farm activity’s for years only to get the ap.
That competition, dedication, time, money and yes ‘work’ exists only because of the ladder and it’s only possible because of the daily cap.

That’s an extremly good reason for the cap and for the exclusivity that someone has for example because he owns the 30.000 ap skin. It’ a possible long time goal for every veteran, completionist, long time hardcore player, way more than daily logins could ever be. (Of course in some years a lot of people have 30.000 ap, but then 40.000 ap will be some thing special. It’s kind of a long time systme like the leauge system vor other long time goal system in gw2.

I do not want to burst your bubble, but having high AP in this game is not going to impress anyone. Won’t be special. Even in PvP, there are no things in GW2 that would drop jaws.

“Exclusivity” would be a really good point, but are you really going to use those awful weapon skins just to look special? People won’t even notice those…

5k AP requirement for level 32 fractal

in Fractals, Dungeons & Raids

Posted by: kolompi.1287

kolompi.1287

Dungeoneer, the title you can get by repeating PvP tracks?

Remove the 15k daily AP limit please!

in Guild Wars 2 Discussion

Posted by: kolompi.1287

kolompi.1287

What is AP there for then? It’s completely useless to gauge a person’s ability to play the game. The skins you get are mostly rubbish by themselves (without the whole “prestige” of the AP gate). The competition? Ridiculous.

You are right about one thing though. We should all play the game for the game and not for AP. So the whole AP reward system should never have been implemented and should be dropped.

Remove the 15k daily AP limit please!

in Guild Wars 2 Discussion

Posted by: kolompi.1287

kolompi.1287

The… “competition” some of you are harping about is a JOKE. I bet that 99% of the ppl who want unrestricted APs simply want their rewards reached at their own pace instead of being drip-fed at a rate Anet considers “good for you”. Also other people shouldn’t be restricted because of your “ocd” or “addiction” or any other bombastic word you have for every little compulsion you have.

The leaderboard competition is the only real use for achievementpoints. Most of the people that don’t like the daily cap just want an easy way to get the ap skins, gold and gems easily for no work at all. That was never anet’s intend and if they would want the skins to be a joke for everyone, they would just give them out at lower ap areas.

So please people stop asking billion of times for a useless ap cap removal and just log in and do all the available achievements where you actually have to play the game!

Wait, wait. How was it not their intention? From Anet’s point of view, the daily cap is a bad idea because people actually stopped “playing the game” as you said when they reached it. I know, i have seen it happen often. Also… if the only real use of AP is the competition then why do you claim that people wanting the cap removed only want skins? Is it A or B?

5k AP requirement for level 32 fractal

in Fractals, Dungeons & Raids

Posted by: kolompi.1287

kolompi.1287

Fellow players should see “fractals done” (per difficulty range)

I want that counter, and i wish the whole fractal counter didn’t stop counting back in January 2013.

[Suggestions] Please Bring Back these Gem Stores Items

in Guild Wars 2 Discussion

Posted by: kolompi.1287

kolompi.1287

I think it would be a good idea to offer the bunny ears for free to everyone who does not have it yet. As a gesture for the long wait.

While you’re at it, make the old town clothes tonics wearable skins.

(edited by kolompi.1287)

Bring Our Dungeons Back

in Fractals, Dungeons & Raids

Posted by: kolompi.1287

kolompi.1287

Anet wanted the toxic meta players out of dungeon content. They were willing to throw nice meta players under the bus for that.

that toxic meta kept the game alive

No, the toxic meta made people quit. Queensdale champ train, eotm karma and experience nerfs, and more. Toxic players helped kill content by Anet reducing the rewards associated with the content.

Except, there was no toxic meta. There were people making groups that they’ve posted requirements for. If you did not fill those, you should not have joined. But of course this is a dead horse that has been beaten time and time again.

Minor balance tweaks on 23th

in PvP

Posted by: kolompi.1287

kolompi.1287

Nah, necro is in a good spot. Maybe needs some more readily available chill application.
And buff druid staff autoattack damage, that’s what druids are spamming anyway.

Remove the 15k daily AP limit please!

in Guild Wars 2 Discussion

Posted by: kolompi.1287

kolompi.1287

This whole thing is not about catching up to someone because honestly only people with severe issues would care about their ranking on a PvE leaderboard in a game like this.

The point people were making here was that the daily cap idea was flawed to begin with and perhaps it should be removed.

Raid Timers lazy way to increase diffuclty

in Fractals, Dungeons & Raids

Posted by: kolompi.1287

kolompi.1287

https://www.reddit.com/r/Guildwars2/comments/468r7g/no_greens_no_distortion_all_facetank_vale/

To those who want to facetank raid and won’t stop cring; Here’s the outcome of how horrible raid would be if devs listened to you. Have fun ignoring every single damage mechanic to beat the raid. Healing and tanking are the main foci here and guess how entertaining this is.

Hey, they are thinking creatively. They are not ignoring the mechanic, they are outsmarting it. How entertaining it is, that’s entirely subjective.

Enough with the wings already lol

in Guild Wars 2 Discussion

Posted by: kolompi.1287

kolompi.1287

I like the wings. Not all of them, but most of them. However I am sick of seeing sleazy human female characters everywhere. “And sometimes I wish there was a way to toggle it so I didn’t have to see them.” Different strokes.

Things i want a toggle for:

- Scarf
- Sylvari male voice (selectively, other audio is fine)
- Female asura
- Male asura
- Charr with neon hair
- Quip
- The dreamer

I’ll expand the list when i think of more.

Remove the 15k daily AP limit please!

in Guild Wars 2 Discussion

Posted by: kolompi.1287

kolompi.1287

The limit makes no sense. It’s been said many times that the amount of AP does not matter so suddenly it’s important for new players to catch up? To catch up to what?

If AP is merely an indicator of how much of your life you wasted on this game then let the counter go up as much as it can.

Then again, this whole AP system was grafted on in a kitten way so we shouldn’t expect it to make sense.

where is the rest of the expension?

in Guild Wars 2: Heart of Thorns

Posted by: kolompi.1287

kolompi.1287

The expansion rewrote a lot of the core game. Specializations and masteries took developer time to design. It’s not all just zones that goes into an expansion. Story takes time to design and the way it was laid out this time, they used a different system than telling the story than previously. It all takes development time.

From your point of view it’s just content, but adding a new weapon to every single profession, that’s design time too.

The bottom line is, whether people like it or not, we got a couple of years worth of development time in this package. Anet said early on it would be lighter on content and more on the features that will take the game into the future.

People say Anet doesn’t communicate, but just as often people aren’t listening.

We got at most a few months worth of developer time in this package. Or have you forgotten what they could do back before they became complacent?

Bi-weekly content updates during LS1, SAB, fractals, and so on. And no way was HoT more polished upon launch than those updates were.

First of all, I’m not sure how much development time we’ve had and you aren’t either. We do know that the living story stuff that was 2 week apart didn’t rewrite the entire game though. We didn’t really receive new systems.

We also received extremely buggy content that people complained about constantly. It wasn’t sustainable by any means. And that’s before they decided to do expansions.

Now they have a live update expansion policy. They’ve already said they’re working on their next expansion. Since expansions are now in the mix, I don’t know how long it’ll take to produce a living story but we do know it took four months before. So yes, this a lot more than 4 months development time. Even if you say 4 maps isn’t enough, you’re not including 2 guild hall maps, a WvW map (like it or not it took development time), and a new PvP type as well as the rewriting the basic premise of the game.

I think a few months development time isn’t just optimistic. I think it’s completely unreasonable. I think that if each of these new maps took a 3-4 months to develop and populate, then the maps alone took a year.

Even if they only took 2 months each and I find that really hard to believe, that’s 8 months of just the maps with nothing else.

No, I find your estimation of the amount of time this kind of stuff takes to be unrealistic.

I’ve even said that HoT was not any more polished than the LS1 updates exactly because i knew someone would bring that up. No, HoT was for many unplayable even upon start (simply could not enter HoT). I call that extremely buggy.

Also… new systems, really? They have reworked their systems several times before in so-called feature patches. Just think about removal of glory from PvP, the addition of the wardrobe, and so on.

Maps, cool… we received 4 new maps, we also received 4 new maps during those living story updates, not counting changes to already existing maps (like Kessex).

WvW maps, amazing but we received Edge of the Mists just so, with no expansion development.

They also made all the content for festivals back during the same time. Reworked Tequatl, made the marionette, the invasion of LA (hey, they actually remade the LA map a few times too), then us taking back LA, they made the triple trouble fight, somehow they managed to add all those fractals in a very short time (which they reworked a few times too), they made SAB (could be a stand-alone game even) just for an april fools gag.

They added more skins – even if to the gemstore – during that time than what we got now in this expansion thing.

Nope, not quite convinced that we received years worth of dev time with this.

You can not be convinced if you want, but none of the maps we received during the living story came out at once, with the exception of Edge of the Mists. They were staggered over months. And there were many months between releases of stuff. I mean Southsun came pretty soon after release and my guess it it was already being worked on before release anyway. On top of that it’s a smallish map, with only a small number of dynamic events. The Karka Queen was added later if you recall.

So that leaves three maps. One of those maps was as WvW and we know that took a year. Just the one map took a year according to Anet. So I don’t know how you can believe that four maps plus everything else took a few months. It’s not reasonable in my opinion.

People complained about the Living Story updates being a couple of hours of content too, so I would say it’s probably the same pace. It’s more likely to me that people don’t have a clue how long it takes to program stuff than that a company is paying people to sit around and do nothing.

So now the only thing about the expansion that took time is the map design? But sure, let’s see. There were 4 PvE maps because you might have forgotten the Labyrinthine Cliffs but i’m sure many have not.

We can of course keep putting content on a scale and measure it but it’s pretty obvious that the game lacks content and what is there is just not enough to keep people logging in even for the daily free chest.

I did forget about Labyrinthine Cliffs, but no one could possibly construe that as a full sized map. So if Southsun was a prelaunch thing (and I don’t really see how anyone could argue that it wasn’t) that leaves EoTM, Silverwastes and Dry Top, plus a sliver of a map with a couple of dynamic events. Anet has even created a few mini games over the years.

They created how many adventures though. Like them or not that’s content.

So over 3 years they created 3.5 maps to be generous and now you’re saying the created 4 maps, plus 2 guild maps, a new PvP map and the new WvW in a few months. There’s just no evidence to support that. Even if each of those maps only took a month to build and a month to test, that’s 2 months each, which is a year and four months.

Sorry we’re going to have to agree to disagree if you really think that these updated didn’t take time.

And that’s the problem. There’s simply not enough time to do everything. Other games tend to run into the same problems.

You are grasping at straws and conveniently forgetting all the other points i made about LA, the events, the encounters, the skins, all the content. Now we are at “how many and how big maps they’ve built”…

It’s fun when people use terms like grasping at straws as some sort of attempt to prove someone wrong.

I’m saying the expansion required a certain amount of effort, which Anet charged for. It’s my only argument here. The other argument about there could have been more X or Y isn’t relevant to my argument and therefore isn’t something I need to respond to. It’s a side argument.

This thread is about the rest of the expansion. It’s asking about the stuff that was promised, not that stuff that people want that wasn’t promised and wasn’t delivered. Even this conversation is bordering on off topic and probably should be taken to another thread.

But there’s no grasping and no straws here. Someone made a statement that the expansion took a minimal time to program and I responded to it. If the EoTM map took a year to max, then 7 maps didn’t take 4 months.

And actually on topic, the WvW overhaul didn’t make it into the expansion because it required more work/time than Anet thought it would. This is why they normally don’t say anything before hand. Because if stuff gets delayed its protrayed as a betrayal by the fans.

I don’t want to prove you wrong, there is no sense in that.
Just try to think for a second though. If you buy a new car, do you get a chassis and the promise of an engine some months later? And if you are dumb enough to trust this promise, would you not rightfully ask where the engine is?

You do not have to know what it takes to develop and build a car engine, you don’t care, you want a functioning car.
Similarly, it’s not our job to make maps, we don’t get paid for making games. Anet developers are. We do not need to concern ourselves with how much time it takes to make a legendary weapon. That is the point that people are making. We – the customers – are incredibly patient already. And you are not doing anyone (Anet the least) any service by defending them all the time. You’re just blinding them to the actual problems until you’ll be doing the brand new meta events with 3 people who are left to play with.

where is the rest of the expension?

in Guild Wars 2: Heart of Thorns

Posted by: kolompi.1287

kolompi.1287

The expansion rewrote a lot of the core game. Specializations and masteries took developer time to design. It’s not all just zones that goes into an expansion. Story takes time to design and the way it was laid out this time, they used a different system than telling the story than previously. It all takes development time.

From your point of view it’s just content, but adding a new weapon to every single profession, that’s design time too.

The bottom line is, whether people like it or not, we got a couple of years worth of development time in this package. Anet said early on it would be lighter on content and more on the features that will take the game into the future.

People say Anet doesn’t communicate, but just as often people aren’t listening.

We got at most a few months worth of developer time in this package. Or have you forgotten what they could do back before they became complacent?

Bi-weekly content updates during LS1, SAB, fractals, and so on. And no way was HoT more polished upon launch than those updates were.

First of all, I’m not sure how much development time we’ve had and you aren’t either. We do know that the living story stuff that was 2 week apart didn’t rewrite the entire game though. We didn’t really receive new systems.

We also received extremely buggy content that people complained about constantly. It wasn’t sustainable by any means. And that’s before they decided to do expansions.

Now they have a live update expansion policy. They’ve already said they’re working on their next expansion. Since expansions are now in the mix, I don’t know how long it’ll take to produce a living story but we do know it took four months before. So yes, this a lot more than 4 months development time. Even if you say 4 maps isn’t enough, you’re not including 2 guild hall maps, a WvW map (like it or not it took development time), and a new PvP type as well as the rewriting the basic premise of the game.

I think a few months development time isn’t just optimistic. I think it’s completely unreasonable. I think that if each of these new maps took a 3-4 months to develop and populate, then the maps alone took a year.

Even if they only took 2 months each and I find that really hard to believe, that’s 8 months of just the maps with nothing else.

No, I find your estimation of the amount of time this kind of stuff takes to be unrealistic.

I’ve even said that HoT was not any more polished than the LS1 updates exactly because i knew someone would bring that up. No, HoT was for many unplayable even upon start (simply could not enter HoT). I call that extremely buggy.

Also… new systems, really? They have reworked their systems several times before in so-called feature patches. Just think about removal of glory from PvP, the addition of the wardrobe, and so on.

Maps, cool… we received 4 new maps, we also received 4 new maps during those living story updates, not counting changes to already existing maps (like Kessex).

WvW maps, amazing but we received Edge of the Mists just so, with no expansion development.

They also made all the content for festivals back during the same time. Reworked Tequatl, made the marionette, the invasion of LA (hey, they actually remade the LA map a few times too), then us taking back LA, they made the triple trouble fight, somehow they managed to add all those fractals in a very short time (which they reworked a few times too), they made SAB (could be a stand-alone game even) just for an april fools gag.

They added more skins – even if to the gemstore – during that time than what we got now in this expansion thing.

Nope, not quite convinced that we received years worth of dev time with this.

You can not be convinced if you want, but none of the maps we received during the living story came out at once, with the exception of Edge of the Mists. They were staggered over months. And there were many months between releases of stuff. I mean Southsun came pretty soon after release and my guess it it was already being worked on before release anyway. On top of that it’s a smallish map, with only a small number of dynamic events. The Karka Queen was added later if you recall.

So that leaves three maps. One of those maps was as WvW and we know that took a year. Just the one map took a year according to Anet. So I don’t know how you can believe that four maps plus everything else took a few months. It’s not reasonable in my opinion.

People complained about the Living Story updates being a couple of hours of content too, so I would say it’s probably the same pace. It’s more likely to me that people don’t have a clue how long it takes to program stuff than that a company is paying people to sit around and do nothing.

So now the only thing about the expansion that took time is the map design? But sure, let’s see. There were 4 PvE maps because you might have forgotten the Labyrinthine Cliffs but i’m sure many have not.

We can of course keep putting content on a scale and measure it but it’s pretty obvious that the game lacks content and what is there is just not enough to keep people logging in even for the daily free chest.

I did forget about Labyrinthine Cliffs, but no one could possibly construe that as a full sized map. So if Southsun was a prelaunch thing (and I don’t really see how anyone could argue that it wasn’t) that leaves EoTM, Silverwastes and Dry Top, plus a sliver of a map with a couple of dynamic events. Anet has even created a few mini games over the years.

They created how many adventures though. Like them or not that’s content.

So over 3 years they created 3.5 maps to be generous and now you’re saying the created 4 maps, plus 2 guild maps, a new PvP map and the new WvW in a few months. There’s just no evidence to support that. Even if each of those maps only took a month to build and a month to test, that’s 2 months each, which is a year and four months.

Sorry we’re going to have to agree to disagree if you really think that these updated didn’t take time.

And that’s the problem. There’s simply not enough time to do everything. Other games tend to run into the same problems.

You are grasping at straws and conveniently forgetting all the other points i made about LA, the events, the encounters, the skins, all the content. Now we are at “how many and how big maps they’ve built”…

where is the rest of the expension?

in Guild Wars 2: Heart of Thorns

Posted by: kolompi.1287

kolompi.1287

The expansion rewrote a lot of the core game. Specializations and masteries took developer time to design. It’s not all just zones that goes into an expansion. Story takes time to design and the way it was laid out this time, they used a different system than telling the story than previously. It all takes development time.

From your point of view it’s just content, but adding a new weapon to every single profession, that’s design time too.

The bottom line is, whether people like it or not, we got a couple of years worth of development time in this package. Anet said early on it would be lighter on content and more on the features that will take the game into the future.

People say Anet doesn’t communicate, but just as often people aren’t listening.

We got at most a few months worth of developer time in this package. Or have you forgotten what they could do back before they became complacent?

Bi-weekly content updates during LS1, SAB, fractals, and so on. And no way was HoT more polished upon launch than those updates were.

First of all, I’m not sure how much development time we’ve had and you aren’t either. We do know that the living story stuff that was 2 week apart didn’t rewrite the entire game though. We didn’t really receive new systems.

We also received extremely buggy content that people complained about constantly. It wasn’t sustainable by any means. And that’s before they decided to do expansions.

Now they have a live update expansion policy. They’ve already said they’re working on their next expansion. Since expansions are now in the mix, I don’t know how long it’ll take to produce a living story but we do know it took four months before. So yes, this a lot more than 4 months development time. Even if you say 4 maps isn’t enough, you’re not including 2 guild hall maps, a WvW map (like it or not it took development time), and a new PvP type as well as the rewriting the basic premise of the game.

I think a few months development time isn’t just optimistic. I think it’s completely unreasonable. I think that if each of these new maps took a 3-4 months to develop and populate, then the maps alone took a year.

Even if they only took 2 months each and I find that really hard to believe, that’s 8 months of just the maps with nothing else.

No, I find your estimation of the amount of time this kind of stuff takes to be unrealistic.

I’ve even said that HoT was not any more polished than the LS1 updates exactly because i knew someone would bring that up. No, HoT was for many unplayable even upon start (simply could not enter HoT). I call that extremely buggy.

Also… new systems, really? They have reworked their systems several times before in so-called feature patches. Just think about removal of glory from PvP, the addition of the wardrobe, and so on.

Maps, cool… we received 4 new maps, we also received 4 new maps during those living story updates, not counting changes to already existing maps (like Kessex).

WvW maps, amazing but we received Edge of the Mists just so, with no expansion development.

They also made all the content for festivals back during the same time. Reworked Tequatl, made the marionette, the invasion of LA (hey, they actually remade the LA map a few times too), then us taking back LA, they made the triple trouble fight, somehow they managed to add all those fractals in a very short time (which they reworked a few times too), they made SAB (could be a stand-alone game even) just for an april fools gag.

They added more skins – even if to the gemstore – during that time than what we got now in this expansion thing.

Nope, not quite convinced that we received years worth of dev time with this.

You can not be convinced if you want, but none of the maps we received during the living story came out at once, with the exception of Edge of the Mists. They were staggered over months. And there were many months between releases of stuff. I mean Southsun came pretty soon after release and my guess it it was already being worked on before release anyway. On top of that it’s a smallish map, with only a small number of dynamic events. The Karka Queen was added later if you recall.

So that leaves three maps. One of those maps was as WvW and we know that took a year. Just the one map took a year according to Anet. So I don’t know how you can believe that four maps plus everything else took a few months. It’s not reasonable in my opinion.

People complained about the Living Story updates being a couple of hours of content too, so I would say it’s probably the same pace. It’s more likely to me that people don’t have a clue how long it takes to program stuff than that a company is paying people to sit around and do nothing.

So now the only thing about the expansion that took time is the map design? But sure, let’s see. There were 4 PvE maps because you might have forgotten the Labyrinthine Cliffs but i’m sure many have not.

We can of course keep putting content on a scale and measure it but it’s pretty obvious that the game lacks content and what is there is just not enough to keep people logging in even for the daily free chest.

where is the rest of the expension?

in Guild Wars 2: Heart of Thorns

Posted by: kolompi.1287

kolompi.1287

The expansion rewrote a lot of the core game. Specializations and masteries took developer time to design. It’s not all just zones that goes into an expansion. Story takes time to design and the way it was laid out this time, they used a different system than telling the story than previously. It all takes development time.

From your point of view it’s just content, but adding a new weapon to every single profession, that’s design time too.

The bottom line is, whether people like it or not, we got a couple of years worth of development time in this package. Anet said early on it would be lighter on content and more on the features that will take the game into the future.

People say Anet doesn’t communicate, but just as often people aren’t listening.

We got at most a few months worth of developer time in this package. Or have you forgotten what they could do back before they became complacent?

Bi-weekly content updates during LS1, SAB, fractals, and so on. And no way was HoT more polished upon launch than those updates were.

First of all, I’m not sure how much development time we’ve had and you aren’t either. We do know that the living story stuff that was 2 week apart didn’t rewrite the entire game though. We didn’t really receive new systems.

We also received extremely buggy content that people complained about constantly. It wasn’t sustainable by any means. And that’s before they decided to do expansions.

Now they have a live update expansion policy. They’ve already said they’re working on their next expansion. Since expansions are now in the mix, I don’t know how long it’ll take to produce a living story but we do know it took four months before. So yes, this a lot more than 4 months development time. Even if you say 4 maps isn’t enough, you’re not including 2 guild hall maps, a WvW map (like it or not it took development time), and a new PvP type as well as the rewriting the basic premise of the game.

I think a few months development time isn’t just optimistic. I think it’s completely unreasonable. I think that if each of these new maps took a 3-4 months to develop and populate, then the maps alone took a year.

Even if they only took 2 months each and I find that really hard to believe, that’s 8 months of just the maps with nothing else.

No, I find your estimation of the amount of time this kind of stuff takes to be unrealistic.

I’ve even said that HoT was not any more polished than the LS1 updates exactly because i knew someone would bring that up. No, HoT was for many unplayable even upon start (simply could not enter HoT). I call that extremely buggy.

Also… new systems, really? They have reworked their systems several times before in so-called feature patches. Just think about removal of glory from PvP, the addition of the wardrobe, and so on.

Maps, cool… we received 4 new maps, we also received 4 new maps during those living story updates, not counting changes to already existing maps (like Kessex).

WvW maps, amazing but we received Edge of the Mists just so, with no expansion development.

They also made all the content for festivals back during the same time. Reworked Tequatl, made the marionette, the invasion of LA (hey, they actually remade the LA map a few times too), then us taking back LA, they made the triple trouble fight, somehow they managed to add all those fractals in a very short time (which they reworked a few times too), they made SAB (could be a stand-alone game even) just for an april fools gag.

They added more skins – even if to the gemstore – during that time than what we got now in this expansion thing.

Nope, not quite convinced that we received years worth of dev time with this.

Bring Our Dungeons Back

in Fractals, Dungeons & Raids

Posted by: kolompi.1287

kolompi.1287

Anet wanted the toxic meta players out of dungeon content. They were willing to throw nice meta players under the bus for that.

Since dungeons no longer make optimal gold, the zerker meta left. You can still do dungeons but it will be you, some non 80 pugs, and some people running non meta builds. You either deal with that or run different content.

If that’s true, that’s sad. Typical case of killing the patient to cure the disease.
Actually i don’t think Anet ever gave a copper coin about these “toxic” players, or at least the other explanation (dungeon team fired/disbanded/Colin hating dungeons) makes more sense.

Raid Timers lazy way to increase diffuclty

in Fractals, Dungeons & Raids

Posted by: kolompi.1287

kolompi.1287

Dungeons (if dead) are not dead due to anti-glass kvetching. The dungeon liquid gold nerf was to “entice” players to move to raids and fractals, which is the group instanced content ANet wants to support.

The liquid gold that was added to fractals (or so ANet claims)?
For 3 years the forums were full of complaint threads crying about the evil zerker meta and how we need raids so we can finally play healers and whatnots.
I do wonder how those guys like the raids where they will not only be kicked for running some special hybrid support healer necro, but also kicked for good reason (because the raid does not allow such gimmicks).

ANet is like a puppy, if you tell them the same thing long enough, they will do that eventually.

A drop in players?

in Guild Wars 2: Heart of Thorns

Posted by: kolompi.1287

kolompi.1287

Pretty obvious sadly. Lack of content = lack of interest = people stop logging in.

Glider Suggestions? Share Them Here!

in Guild Wars 2: Heart of Thorns

Posted by: kolompi.1287

kolompi.1287

A cape like that of Batman or Superman.

There was a time GW2 was Casual Friendly

in Guild Wars 2: Heart of Thorns

Posted by: kolompi.1287

kolompi.1287

And yeah a lot of people are waiting for SAB. That would bring people back.

SAB is not GW2 though. It’s a separate 3d platformer inside GW2. If people would come back just for that, that would be hilarious irony.

where is the rest of the expension?

in Guild Wars 2: Heart of Thorns

Posted by: kolompi.1287

kolompi.1287

The expansion rewrote a lot of the core game. Specializations and masteries took developer time to design. It’s not all just zones that goes into an expansion. Story takes time to design and the way it was laid out this time, they used a different system than telling the story than previously. It all takes development time.

From your point of view it’s just content, but adding a new weapon to every single profession, that’s design time too.

The bottom line is, whether people like it or not, we got a couple of years worth of development time in this package. Anet said early on it would be lighter on content and more on the features that will take the game into the future.

People say Anet doesn’t communicate, but just as often people aren’t listening.

We got at most a few months worth of developer time in this package. Or have you forgotten what they could do back before they became complacent?

Bi-weekly content updates during LS1, SAB, fractals, and so on. And no way was HoT more polished upon launch than those updates were.