Showing Posts For CureForLiving.5360:

Outfits Vs Skins

in Guild Wars 2: Heart of Thorns

Posted by: CureForLiving.5360

CureForLiving.5360

Outfits are in the gemstore, they’re easy to produce and as such ANet can produce more of them. ANet has stated that outfits go in the gemstore, skins go in game.
But I do agree that I’d love to see more skins myself.

(Spoiler) Open Questions post HoT edition

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Posted by: CureForLiving.5360

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My questions:
What exactly happened to Rata Novus?

I think it’s kind of implied/said that Chak overran the city?

It’s implied, but did the Asura not see it coming? Did they all just decide to stay their and die? (although that seems likely given that they didn’t flee Primordus). I don’t know something seems a bit off about all the Asura of Rata Norvus being dead and gone, at least some must have survived?

Nuhoch Models excessively large?

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Posted by: CureForLiving.5360

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I think this is a matter of mechanics leading lore. Larger models are easier to see, which is very important given that everything in HoT can stun you or knock you down. With the large amount of particle effects a larger model is simply easier to see.

(Spoilers) Heart of Thorns Act 3

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I did laugh when the Rata Novus computer mentioned a weakness but not particulars. lol
SUPER useful.

And unlike Eir (which I agree, her death didn’t move me in the slightest, especially when you have such an easy time beating it right after), the robot can come back, and I’m sure it will and with Novus upgrades.

Though the whole Rata Novus thing makes me wonder if the bugs have a Primordus connection. Where these bugs in GW1? Taimi states that they had a huge beef with Primordus, which could be due to why they were being driven out of the ground, but also maybe because of those bugs?

I did kinda expect them to reveal ‘the chak were bio-weapons engineered at Rata Norvus to fight the Elder Dragons but got out of control’, or something along those lines.

[Spoiler] Discontinuity From Orr? [Spoiler]

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Don’t see how this is a discontinuity. We saw him wielding Caladbolg in S2, and even then 2 years had passed since the fight with Zhaitan.

Edit: And the Orr maps are stuck in time to before Zhaitan’s death, so it wouldn’t show.

Well I know that they are stuck in time, but since he was wielding Caladbolg in S2, does that mean that Orr is fully cleansed lore-wise? Because we have been given no snippets on how Orr is doing since we have defeated Zhaitan so I was just wondering.

You’re assuming that the sword had to stay there until Orr was cleansed. Maybe it’s like a lock and key, the key doesn’t have to be in the lock for the lock to be unlocked.

If I remember correctly they did mention in some thread that Mordremoths vines actually spread to Orr as well. So lore-wise his vines are now there. Or were… considering the ending of the HoT story.

Some people actually speculated that by cleansing Orr we allowed Mordremoth instantly to take it. Cause in the cinematic where Trahearne cleanses Orr we see vines coming out of the well. Mordremoths vines?

I think that was all merely speculation though.

(Spoiler) Open Questions post HoT edition

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Posted by: CureForLiving.5360

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My questions:
What exactly happened to Rata Novus?
I know we killed Mordremoth’s mind, but is his body still alive? I mean is there now simply a mindless mess of tentacles and roots that was once inhabited by Modremoth’s mind or did his body also die, somehow?
if we did kill Mordy shouldn’t bad things be happening?

What’s the deal with Malyck and his tree?

Oh yeah they didn’t touch on that at all!

What happens to the Pale Tree now that her “master” is dead?

Probably just go on doing what she has always done I guess.

Now I wonder if the Dream is in fact Mordremoth’s mind all along and Pale Tree just takes care of a chunk of it, where she creates sylvari. Thats why it’s so important to her to protect it and that’s why we fought Shadow of the Dragon in tutorial. I wonder what happens with the Dream now that mordremoth has been killed

Doubtful, we kill Modremoths mind at the end after all, so if the dream was his mind then the dream would no longer exist.

What happens if the Pale Tree dies?

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Maybe if the avatar dies it’s only her soul / mind / personality that dies. The tree itself might still continue existing and producing Sylvari, simply that it will be as mindless as any other plant.

Major disappointment in HoT length. (SPOILER)

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Ok, story was good, well paced and had some fun mechanics.
But yes it was sort, but given that the story was rather good I’m not sure if it isn’t a matter of not just wanting more because it’s good.

Otherwise I do feel that the story was pretty narrow, I’m extremely curious to learn more about the Elder Dragons, about the how and why, about the ancient history (i.e. pre-GW1), to learn more about the elder races etc. HoT has alot of interesting map mechanics, a pretty (if not particularly varied) sets of environments, but one area where my lore-fan-boy-ism was catered to is well in the lore. Oh sure they could have given the biconics a bit more fleshing out, a bit more character development, but that’s not really my thing, I’m perfectly fine with the story at present since none of the characters felt particularly wasted, out of place or whatever, and they all help to carry the plot along. But I don’t feel as if the expansion has added anything substantial to the lore, I don’t feel like the world of Tyria was expanded, I don’t feel like a lot of clarified or added. But yeah I guess I understand, most players probably don’t care about the lore as much as I do, so focusing more on mechanics and not story is understandable.

But that said, the story really wasn’t bad, sort yes but sort isn’t necessarily bad. It was better than S2 which was better than PS, so at least Anet is definitely getting better and better at telling their stories.

EDIT: oh yeah and I was kinda hoping for a giant dragon at the end myself, but I guess that’s fine as well.

(edited by CureForLiving.5360)

Spoilers - speculation regarding end of HoT

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Not sure. A hatched dragon is a far far cry from a Elder Dragon though, and now with 2 dragons down… wait did Mordy actually die? I think we only killed his mind, his conciousness, but his ‘body’ is still biologically alive. So does that mean he will still absorb magic and keep the balance?

Should I purchase HOT or wait?

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Well I disagree entirely, and found what was actually there to be quite lacking. Most of the maps are empty of anything actually meaningful. No heart quests, no exploration achievements. You’re guided to where you are by little green dots, and very few of that map space is actually used for anything beyond that. I’ve just found a whole lot of nothing. Yes, NPC enemies and stuff are there, but to what point? Without a reason to be there, its just like Orr. When was the last time you went to Orr for anything other than the Temple events?

Most of the hero points are blocked by useless gating, so even if you do get there, you can’t get them. Just very, very poorly designed.

No most hero points can be accessed with basic masteries. But I guess that’s technically a gate so granted.
As for the empty maps. Well you see they changed how the events work. There isn’t just a bunch of random events scattered about, rather there are events chains, they start at the outposts and then take you through the maps. So most of the map is used as part of the event chain but if you don’t push the events chain then some areas will not have events, unlike other maps that have events scattered all over that fire on a timer with only a few event chains. I can understand how it appears that nothing is going on if you just randomly run around, but that’s not actually true.
As for the green dots, those are for story missions right? So far I’ve been through at least 2-3 personal stories worthy of story content (just completed Rata Novus) and I’m not done yet. Quality is a bit here and there. I liked the part where you need to flee from monster version of PERSON NOT INCLUDED FOR SPOILER REASON with the ITEM NOT INCLUDED FORE SPOILER REASON, but many of them do come down to the same sort of content we’re playing outside of the story mission (i.e. kill a lot of things). But my perception regarding variety of content doesn’t change that there is content.

Pooka is not pleased

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Pyour maps are to confusing…

Give it time, it’s a new map of course you’d be confused by it.

HoT: Waste of Money and Time

in Guild Wars 2: Heart of Thorns

Posted by: CureForLiving.5360

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That need for instant gratification always kinda baffles me…

But I wants it NOW XD
That’s the thing about the hype though, I was very hyped to see the new story and to play the elites. Never did it ever come into my mind that I’d need to work towards them.

Verdant brink already empty

in Guild Wars 2: Heart of Thorns

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The thing about the megaserver is that sometimes you end up in a empty-ish one. I think it’s more of an issue with the algorithm used, maybe ANet needs to lower the threshold i.e. how few players are in a map before merging / moving to another map. This is particularly true for the new maps that are pretty big i.e. a lot of players can easily be spread very thin giving the appearance of few players.

Should I purchase HOT or wait?

in Guild Wars 2: Heart of Thorns

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You should wait, RNG is terrible, masteries/hero points are too difficult to get
and most events are bugged and the grind is immense

I honestly haven’t encountered a lot of bugs. In fact it’s been extremely stable so far (well by the standard of MMO launches).
The grind however… not sure if that will change anytime soon. I guess ANet will give it a few weeks, allowing players to get use to the new content and then see if they still feel that it is a massive grind or not (possibly players including myself might simply not be use to the new content and thus mis-perceive it as grindy… somehow).

All in all, I’d say its about one living story episode, maybe two, worth of actual content.

Ok that’s not true at all. I think you’ve either not played enough or somehow overestimate just how much content was in a living story. I’m not done yet and I can already say there’s at least as much content as in S2.

Add gliding to vanilla maps, please!

in Guild Wars 2 Discussion

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Well apparently there is the fear of breaking / glitching or something like that because the vanilla maps weren’t made for gliding.
However gliding is so much fun!!! So much fun that I think it’s worth ANet implementing it even if for a while it introduces some issues (which they can later fix).

We Don't Make Grindy Games

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I don’t mind the grind to continue the story, since (at present at least) the maps are pretty busy and still new to me so I don’t mind running through them a few times.
It’s just those hero points that get to me… well the thing is that so many of them are group events, so no soloing. This wouldn’t be a problem if not for the fact that some of them are hard to get to and thus results in me spamming map chat asking for people to help me, and then waiting for someone who has mastery X and who feel like going through all the effort to get to the hero point.

"Challenging Content"

in Guild Wars 2 Discussion

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Unblockable, undodgeable one shots

What a game

If you’re getting one shot, you’re either doing something wrong or need to change your gear.

Jip, zerkers are not having the best of times XD

I set foot into PvE for the first time in a while and was disappointed with the new mobs. Still far too easy.

I think the problem is mostly with the scaling. Players can still out number the max scaling making content pretty easy. However I’ve had a few encounters with only 4-5 other people and those were pretty fun.

Exalted and Druids, connection?

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I guess Charr will have to make couple golden rings out of melting them if they’re truly pre-EotN humans.

Depends on where they’re from. If they’re from Ascalon… well the Ascalonians and Charr really didn’t get along well, but until the wall fell (btw do we know how they managed to build that giant wall? Must have taken generations and with Charr constantly attacking) it seems the Charr were pretty much limited to Ascalon and above. Possibly the humans that became exalted might have been from Kryta (simply assumption based on proximity) and thus not have had much experience with the Charr other than stories from Ascalon (who they weren’t particularly chatty with after the Guild Wars).
Although my GW1 knowledge is at best sketchy…

The Exalted lore!

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CureForLiving.5360:

I don’t know, if someone were to predict that I’d be run over by a car one day I’d be very grateful and also look both ways before crossing the street.

In her dialog with us Glint calls the Mursaat a race of terrible and fearful spellcasters. Not really terms you would apply to your allies. Also Glint fully supported the players in their goal to defeat the Mursaat. While we see no active Mursaat vs Forgotten/Glint violence, I think it’s fair to say that those factions were atleast uneasy with another, if not outright enemies.

Edit: Also I think the Flameseeker prophecy is less like “hey watch out while crossing the street!” but more like you watch a strange video tape and suddenly you get a call that says “seven days.”

I like to think the Mursaat are the glass half full type XD

While reintroducing the Mursaat might have been lorebreaking, what we got was far worse: a race of glowing floating magical exalted goody-two-shoes Marty Stus.

Well we don’t know for certain yet. Since they retain their human personalities and since there seems to be a bit of a downer note at the end of the article (with the Exalted seemingly fearing that failure is inevitable), there is some room for good story telling.

A big hate against everything ED (btw. these guys are better dragonhunters, than the ones we got).

Last time I went hunting it didn’t involve running away and hiding from the thing we were hunting :P

I think the Mursaat should be kept mostly in the past. That doesn’t mean they would never appear, but they should, imo, appear in the same manner like Caithe’s Seeds: a flashback that brings new light.

My money (figuratively speaking) is on the Mursaat being the big reveal at the end of the first raid.

I never really get the Mursaat hate. I mean did they actually do something that justified the entire genocide of their race?

They’re a race of sociopaths. Oh sure everything they did they did to survive, but what they did was not very nice. They’d probably have sacrificed every single man, women and child in Kryta if it meant their survival. They are never presented as anything but a cold, calculating and selfish race.

The whole revenge plot of Glint is just insane, make up a prophecy stating that the titans will kill the Mursaat, forcing the Mursaat to do everything in their power to again survive – which meant killing humans. I mean, even if the prophecy was an actual prophecy Glint could have you know… kept her mouth shut and the Mursaat wouldn’t have been any the wiser, probably just chilled in their pocket dimension and wouldn’t have tried to kill the chosen ones.

If the Mursaat had not kept the door close until the Flameseeker appeared then the Titans would have run amok across Tyria, certainly killing them but also a lot of others. I think it’s a matter of grater good.

Then there’s the whole problem of the titans. Was it ever actually explained why the titans tried to kill the Mursaat? I mean Abaddon was evidently not a fan of the bloodstone concept (the same idea which the Mursaat had refused, choosing to keep their magic and flee). But regardless, should we really be allying with a Dragon who, just to get her genocidal jollies, creates a plan to set free the minions of an insane god? Surely that’s a worse crime? The titans didn’t just kill Mursaat, they killed humans and dwarves too. The Mursaat only killed, essentially, in their own self defence, Glint killed for revenge.

You’re presuming that Glint opened the Door of Komalie, my assumption was she got the Mursaat to keep it closed until we could power it up with the Lich (which is seemingly a lot more effective than chosen).

Perhaps it was an attempt by the mursaat to free the magic that the Seers had taken from the world and hidden in the bloodstones, but that makes little sense as by the time of GW1 the Mursaat had won the war and yet they had kept them intact and were the ones protecting/using the bloodstones in the Maguuma and Fire Islands.

The Mursaat didn’t seal their magic into the Bloodstones. Mind you that seems slightly to contradict how magic works in Tyria, but yeah their magic wasn’t really impacted by the Bloodstone business. So releasing the magic in the Bloodstones wouldn’t really do much for them.

People seem to be forgetting this very important fact: Forgotten magic is thus far immune to dragon consumption and corruption.

My theory of course is that the Forgotten magic isn’t inherently immune to ED consumption, simply that they found ways of protecting against EDs, in the same way that the Seers found a way of protecting against Mursaat Agony. Mind you practically it comes down to the same thing, just that it answers the question of ‘why would forgotten magic be immune’.

The last dragonrise is indicated to be 3,000 years ago not 2,000. Depending on if you subscribe to the Priory NPCs’ claims (which state 11,000 years ago) or the subliminal history of Glint, Forgotten, and dwarves (which point to 3,000 years ago).

This feels like another massive lore oversight. I do hope that ANet at least sits down one day and plots out a rough timeline of what happened where and when. Now I do like my lore to have some room for speculations and interpretations but eventually it does feel like more of a mess than well obfuscated.

3) The Exalted still live, the Chosen did not.

Well they didn’t die die. Their souls were stuck in the Bloodstone and driven mad by it. Kinda a bit of a kitten move on the part of the Mursaat, you know adding insult to injury and all.

Now I’m curious. How does the Golden City architecture compare to the ruins the Asura found when they arrived on the surface (e.g. in Rata Sum)? Could they be old Exalted structures?

Exalted structures would be fairly new by the time the Asura stumbled on them i.e. not ruins (unless magically disguised that way). Could still have been Forgotten architecture and ruins, would make sense that the Exalted would take a few construction tips from the Forgotten.

  • How would Glint 2.0 solve any of this? The magic is still bound in living things. And the extraction process that we know of causes death.

We have no indication (as far as I know) of Elder Dragons eating people to get magic. They corrupt people to produce minions which they then use to collect magic (in the case of Zhaitan magical artefacts).

  • Why would they call exalted immortal when they run on magic and magic is finite?

Highlander type immortality.

More importantly for me at least:

  • How did they not think that magic was a temporary resource when they acknowledged that water is, and elementalists can create water with magic?

Could just be sucking the water out of the air, or just transmute the air itself into water.
Of course this completely ignores the Mist thing.

We’re going to enlist the aid of people that are essentially Scooby snacks for elder dragons to defeat elder dragons.

Riiiiight…

You apparently missed the part where Forgotten magic is immune to dragon corruption and consumption.

When a dragon with prophetic powers sets up a convoluted plan to fight eldritch abominations, I imagine the plan involves many parts. Possibly the Exalted might only be a part of a greater whole and only need to play a specific role after which they could be eaten or die or whatever while the rest of the plan continues.

What if...

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I have a problem with cinema now that Eragon has been shown to me… Watching that movie will forever disappoint me when thinking about future movies.

All jokes aside, I think it’d be a nice idea but I can’t say how good it’d be. WOW is making a movie. Let’s see how that works out.

Yeah fingers crossed WoW is going to buck the trend of video game movies.

Where is the suicide in the GW franchise?

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… You sound like one of those SJW types who require boxes to be ticked on a list of social angst before any fictional work/world/character can be considered “good”.

Honestly I don’t want to pre-judge people… but you know the last year in gaming and all that…

It’s a valid point though, depression in Tyria seems to be unheard of, with all the war and loss going on about you would think it’d be realistic to hear about a suicide story or two. The reason’s probably because it’s such a delicate topic and writers would rather keep it under the rug, just like the “r” word.

In a world of constant war, said war becomes mundane. Likely many have been born into bad situations, have grown up in those situations and go on living in those situations.

12+ Is not young enough to hear about that concept? Especially when the game tells us of murder and torture? The suggestive themes limit is for sexual content.

This is all part of a trend in this game to not show an emotional spectrum.

Oh you’re making it so hard not to judge you…
There is no need for every game to present the full spectrum of emotions, there is no need for every game to presents the full spectrum of personalities, sexuality, races, nationalities etc. In fact if every game did so then every game would be rather similar. Diversity is not gained by merit of homogenizing each individual game, it’s gained by having games that are different and cover different topics.
I could probably make the games-are-art argument here, you know that this is ANets artistic vision and that vision doesn’t involve everyone mopping around killing themselves.

That is wrong. It does not depict bipolar disorder. And depression is different from bipolar disorder.

Actually depression is part of bipolar.

Beyond that there are at most 5ish instances of extreme emotion cited. Which means either the general populace is extremely aloof or for the most part we are shown only the happy people.

So you say there is no depression, people give you examples and then you say there isn’t enough… You’re shifting the goal posts… Sorry I’m using my anti-SJW language here. But come on you’re not making it easy for me to not see you as someone pushing a ‘progressive’ perspective.

You as a character speak to many many people over the period of playing the game. There is a disparity in the people you interact with showing an amount of mental illness or even extreme emotion proportional to population of the sizes presented in game.

Why do we need quotas for crazy people in Tyria?

I’m not saying they have to go full game of thrones but a little more seriousness to the story would be much appreciated. Although if they figure it will be too impressionable I understand.

GoT doesn’t have a lot of suicide either…

I really wouldn’t be surprised if the next thread OP makes is about the lack of sexual assault in GW2.

It’s implied that the Flame Legion have kitten -camps.

You mean the now nine examples of it that people can even think of. I’ve read them, I digested them, I was not satisfied by them.

That seems like a ‘you’ problem then.

Because you are pact commander so by lore you would care.

Sorry I main a Charr Necro, no caring there. What am I not headcannon-ing right?

It is my hope with HoT the game becomes darker than it currently is. But given the appearance of Swordmaster Faren I don’t have much hope.

But if ANet wants to make a fun game, and give players something to laugh at what’s wrong with that? Don’t tell me you’re one of those people that think maturity is synonymous with dark and edgy.

The Exalted lore!

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Really? There’s not enough mystery and unknown in the Guild Wars franchise? I heard some really weird comments on the lore, but that is just baffling.

Agreed, GW has a lot of big holes everywhere.

What the kitten, ArenaNet. I really don’t see any good explanation for this. 300 years ago, the Forgotten had become a myth to most if not all of humanity. I wasn’t until the events of Prophecies that human civilization ran into them again (not counting Turai Ossa a few centuries before). So how is it that we never heard a word about this before? Sounds like another lore mess to me.

Probably one of those, join or die styles deals?

Likely. Forgotten and Mursaat were both ancient races, it’s similar to how it isn’t surprising to see a Charr use a Asuran Waypoint, or a Norn using a Charr rifle.

I mean judging by the fact that the Forgotten worked for Glint, who in turn predicted the fall of the Mursaat, I would say they aren’t exactly on friendly terms.

I don’t know, if someone were to predict that I’d be run over by a car one day I’d be very grateful and also look both ways before crossing the street.

Sadly, I only have it in German so I cannot quote it adequately.

http://www.guildwars.com/en/download

So a race of hidden lizard-men with very little actual influence over the world being forgotten is used as an argument that massive EXTREMELY strong and dangerous mountain-range sized Dragons (which multiple creatures we actually talk with have faced) were not talked about?

Such as? The Forgotten and Seers are basically gone, the Mursaat weren’t interesting in chatting and both the Dwarves and Jotun clearly had relegated the Elder Dragons to myth and fable.

Largely. There’s a difference between largely uninhabited and completely uninhabited. How many is ‘largely’ 90% 95% 99%? How many humans is 1%?

Completely if I recall. The only humans we meet in the desert are the ones we brought with us, all the rest are ghosts.

In my mind all this time, the impressive people were the forgotten – not Glint. They were the ones with the power and knowledge to free a dragon champion. Glint may have decided to ally with the races of Tyria, but the forgotten were the ones that made that possible. It’s constantly portrayed now that the forgotten serve Glint rather than they were allies or liberators of her.

The Forgotten couldn’t beat the Elder Dragons. After freeing Glint and after her change of heart she was the one responsible for hiding the elder races and saving them (except the Mursaat who hide sort of in the mists). The Seers were responsible for the Bloodstones to save some magic from being consumed by the Elder Dragons. So it was largely a combined effort. That and Glint could see the future, so it would make sense for them to work for her for the greater good.

Hey Joe, I know how we can keep people from attacking our city. We can just go to sleep.

Seriously? These exalted smell of BS.

Add some magic into it and it doesn’t seem too odd.

Exalted and Druids, connection?

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Possibly they used similar magic, or possibly the Druids were able to copy / steal the forgotten ritual.

Is Saul D'Alessio still alive?

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Remember that Lazarus the Dire is the only survived Mursaat,and that they all are connected to the bloodstone that was made in Maguuma

Were they physically / magically connected? I raced through prophecies story, but it seems more like a ‘we need to use these bloodstones to prevent the titans murdering us all’ sort of connect.
Also my theory is that the Mursaat we see in the trailer are actually constructed with the souls of the dead Mursaat bound to them. But then again their different appearance could simply be the result of them not being Mursaat or just a redesign from GW1 -> 2.
As for sole survivor, the wiki seems to indicate one of few http://wiki.guildwars.com/wiki/Lazarus_the_Dire but you know wiki is a community thing so pedantry is kinda pointless.

At least I was half right about the Exalted XD
(by half wrong I mean everything except for them being constructs).

The Charr and the other 'cute' races.

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It’s cuz they forgot the option to make them stand upright. I was looking forward to making one that was like the Shaman types in GW1 but I wasn’t allowed.

They did make them stand more upright than the gw1 version. Look at a picture of Pyre Fierceshot as compared to a gw2 charr. The gw2 charr is much more upright, about midway between the Shaman type and the non caster type.

Pyre wasn’t one of the GW1 Charr who stood upright. There were 2 different types of Charr, as discussed many times on these forums. Originally people thought there’d be an option for which type in GW2.

The only problem then would be the homogenisation of the races. With such an option you’d have humans, leave-y humans, big humans, little humans, and furry humans. I’d rather prefer a large variety of shapes myself (i.e. please ANet give us some more non-human races!). But I guess it’s really just a personal preference.

the charr in GW1 were also awesome. i think they had to be watered down to be a playable race and to fit in the plot with them working together with everyone inside the pact.

I’m hoping if we get the Blood Legion Homeland we’ll see more mean, aggressive and militant Charr.

Charr, uuhhh:

  • In every dungeon corner I get their stinky fell into my nose.
  • living in a metal scrapyard
  • worst polluters of Tyria
  • militaristic rivalitery from birth on
  • used weapons of mass-destruction against a peaceful city
  • mass-murderer and destructors of Ascalonian culture

It’s only the Iron Legion that live in a scrapyard, the As Legion Citadel is unknown and the Blood Legion Citadel is a fort (and of course the Flame Legion Citadel is a volcano). As to destroying Ascalonian culture… sorry but Ascalonian culture survived and thrived, so much so that Ascalonian culture completely destroyed the Krytan culture (and somehow made all the Krytans white…).

I dislike the magic snowflake wand that made them somehow the Industrial Power. In GW they didn’t even have trebs or any evidence of industry past forging of armor and weapons. Primitive, shamanistic Barbarians.

That was largely due to the Flame Legion being the primitive, shamanic, barbarian legion who ruled over the other legions.

I also dislike the lack of varity, but to be honest, coming up with creative Charr hairstyles and clothing must be really challenging.

Not to forget the lack of new horns and fur patterns.

Guild Wars 1 armors

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Well I’d be a bit disturbed to see http://wiki.guildwars.com/wiki/Warrior_Charr_Hide_armor (especially if a Charr was wearing it…) but otherwise the more armors the better.

Griefing players?

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As long as the person isn’t following you specifically map to map, I’m not sure Anet would consider it griefing. They might be trying to get weapon kills in the same spot.

Has happened to me a lot. There I am with some time to kill getting my shield achievement and suddenly people start shouting at me. Then again people are always angry at something, so yeah.

New Character Customizations?

in Guild Wars 2: Heart of Thorns

Posted by: CureForLiving.5360

CureForLiving.5360

Sadly no. The current system (i.e. adding new customization options to make over kits) seems to be ANets primary means of expanding character customization. On top of that most of it is just new hair / face options.

Necromancers

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Posted by: CureForLiving.5360

CureForLiving.5360

My question is how do some necrosmancers interact with other classes in lore. For example a Necromancer viewing a Guardian as too zealous or devoted or vise versa Guardian views Necromancer as something vile and must be exterminated. if that is the case where have there been peaceful interactions, like chase of persued goal (outside the destiny edge 1 and 2).

You should read up.

Necromancy is not vile. It’s a job not the entirety of their being.

Your profession does not influence how people treat you in modern tyrian society. All others are from antiquated individuals.

As I’ve noted before, GW2 is rather unique in how it treats magic in that magic isn’t treated as being particularly unique at all. There’s no Magical Guilds / Academies / School anywhere, it just seems people figure it out own their own, maybe at best have a mentor to show them a thing or two. The person summoning fire from the heavens doesn’t cause anyone to take note, or particularly care.
Which is odd since in the history of Tyria magic had a significant impact on the Jotun (according to Thruln the Lost) and Humans (as indicated by the story of King Doric) societies.

Guardians, I’ll note are NOT paladin equivalents. Some people think of them as such, but they are not. It’s a mix of paragon, monk, and ritualist as I recall. While they are defensive and protective focused for the most part(hence name lol), it’s not like they have a code of honor. I’ve seen separatist/bandit guardians :P.

And Charr can also be Guardians and Charr aren’t… well Charr aren’t the ‘moral high-ground’ and ‘for the greater good’ types.

How does death work in the lore? :RE

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using the remains themselves isnt the part that is forbidden its using a persons soul and body in a undead servant role that is viewed with disgust, if the body has no conciousness of is own but is rather used as raw material to make a minion, there is no problem outside of the obvious stench of reanimated dead tissue

And in GW2 necros no longer need to use dead bodies. Mind you I’m still a bit unsure as to what exactly the minions are composed of.

also killing people to make non-sentient minions is a no-no too. because it’s murder.

As long as those people aren’t bandits, or strictly speaking aren’t ‘people’.

Malyck's Tree confirmed?

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I hope Malyck doesn’t turn in evil in HoT because for some reason I feel like we may see Malyck in the new Harbinger of Mordremoth outfit.

Well he is the Harbinger I guess it makes sense, although I believe he’s the rather known as the Nightmare Harbinger, and since the Nightmare is not Mordy…
http://wiki.guildwars2.com/wiki/The_Nightmare_Harbinger

Zhaitan's Corpse?

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this is 100% player speculation that has been proven false time and time again.

Well to be fair, didn’t you say the same thing about Sylvari being dragon minions? :P

Psh. It’s pretty clear that ArenaNet just took that theory and rolled with it, since their reveal was so shoddily executed.

“We came from the Jungle Dragon cause my Dream said so!”

How else would a Sylvari know they came from the dragon? Certainly the Pale Tree wasn’t going to tell them, and I don’t think it’s one of those secrets you can just simple across while running through the world.

Is Saul D'Alessio still alive?

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Remember that Lazarus the Dire is the only survived Mursaat,and that they all are connected to the bloodstone that was made in Maguuma

Were they physically / magically connected? I raced through prophecies story, but it seems more like a ‘we need to use these bloodstones to prevent the titans murdering us all’ sort of connect.
Also my theory is that the Mursaat we see in the trailer are actually constructed with the souls of the dead Mursaat bound to them. But then again their different appearance could simply be the result of them not being Mursaat or just a redesign from GW1 → 2.
As for sole survivor, the wiki seems to indicate one of few http://wiki.guildwars.com/wiki/Lazarus_the_Dire but you know wiki is a community thing so pedantry is kinda pointless.

Mordremoth: "I am this world."

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How did kralkatorrik know where Glint was when he awoke? Does this mean by extension mordremoth can sense where the sylvari are? Wouldn’t that make working with sylvari in the pact even more dangerous?

Elder Dragons are psychically connected to their minions. Now we don’t know if or how sylvari were cleansed, but if we assume there is similarity there (with glint) and we know that Mordremoth is still connected to his all Sylvari (i.e. even free sylvari can hear his voice), then it could stand to reason that Kralky and Glint was still connected in some way.
But then again we are assuming a lot, firstly that sylvari and glint were cleansed in a similar way (or at least that it functions similarly) and that glint and sylvari are biologically / magically / functionality similar by merit of them both being minions.

Is Saul D'Alessio still alive?

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I think it’s an asura npc that talks about it. But it could also just be a theory that he has.

Would love to have a source, any idea in which map?

Why does GW have to be so tiring/boring.

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I wish there were 1v1 arena queues in the game. I just wanna do 1v1s and I don’t wanna search for hours in WvW for a good fight. Ik there are also dueling servers but those often have tons of trolls or people who just sit there and dont wanna duel. Its a shame that this game is so fun but the options for PvP are idiotic and tedious.

Thursday https://www.guildwars2.com/en/news/welcome-to-guild-week/
Not exactly what you wanted but it could work.

4 new maps?

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Well depends on how you count maps XD
Possibly the Golden City might be in its own instance, or it could be another Ebonhawk. There’s going to be two guild hall maps, but those don’t count towards the 4.

The tall, blue Asura

in Guild Wars 2: Heart of Thorns

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It’s a placeholder

Trailer!!

in Guild Wars 2: Heart of Thorns

Posted by: CureForLiving.5360

CureForLiving.5360

Heh. Was a little short, was it not?

Yeah I was expecting something a bit more meaty, but I’ve gotten use to WoW expansion trailers I guess.

And it doesn’t show anything about the actual game either. Was that just a preview or is that really supposed to hook players who have no clue about GW2 whatsoever?

Yeah, ANet has been very careful not to spoil anything (narratively speaking) from HoT. So I guess the cinematic team didn’t have a lot of work with. Still it wasn’t bad. Would have loved it if they had included the rest of the Biconics, you know slowly panning across the Biconics before focusing on Rytlock fighting the Modrem.

That’ll be to pry Rytlock from between his teeth presumably

Yeah, my money’s on the giant vine monster in that fight.

ArenaNet has fallen in the same trap a lot of MMORPG developers fall into – they are putting the NPCs under the spotlight to the detriment of the player characters.

Yeah but, I’ve got 12th character myself. I’d imagine most players have more than 1. So how would they have put the PC in the trailer? Would it have been a Norn, a Charr, a Sylvari, a Human, a Asura? Boy or girl?

Showing the Dragon at the end super lame … He was build up at start as a Man in the shadows revealing him at the end … woooww talk about Spoiler

It looks like that wasn’t Mordremoth, not technically.

Mordremoth: "I am this world."

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The trailer did confuse me, as it left me wondering if Mordremoth has an actual body. It reminded me a lot of the Ultron movie, just going/becoming whatever he pleases. It leaves me wondering how the hell we’re actually supposed to suppress something like him. Also, him being a dragon of Mind and this being showcased with all the purple makes it even more difficult to fathom his demise.

Think this is the first time in the entire Guild Wars franchise where I’m left thinking that we have an unbeatable antagonist and that there is no kittening way we should be able to defeat something like that.

It’s possible that all the Elder Dragons are like that. Zhaitan could simply have been a mind / will inhabiting a body made of a conglomeration of dragon corpses. Jormag might simply compose his body from ice and Primordius from rocks and lava.
Although I think Kralky might not fit too well (depending on how they described him in the book which I haven’t read).

And this goes with my post. Realistically, what can we do to him? I feel it’s extremely awkward that they’ve introduced a Sargeras type character so early. Flora/Earth and Mind, who else can compete with this enemy?

By all indication, even if he does have his own body, what stops him from moving on in another form? The only ambiguous hint is the heart, in Heart of Thorns. But still, this is too much and I don’t see anything else being even remotely on the same level.

Sargeras is probably a bad comparison since Sargeras is very much a single individual, just a very powerful one. Now possibly his soul might be tied to the Twisted Nether allowing him to resurrect but all that means is you just have to kill him in the the Twisted Nether.
I’d rather draw a comparison with the Old Gods. Now it’s debatable if any of the Old Gods have been killed, but it seems that all that player did was manage to beat back and destroy their physical manifestation (C’thun was supposedly killed but then Cho’gall could just bring him back with a spell so he wasn’t really all that gone).
So in that case, all we need to do is hit Mordy so hard that it takes him centuries to reform / regain power.
Or maybe he has a physical body somewhere and we just need to kill that.

Zhaitan's Corpse?

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We know one of his tails was taken to the Durmand Priory- we see it there in S2 of the Living World- but other than that, nothing. My bet, personally, is that it’s something too big to dispose of, and so it’s left where it is- under guard, perhaps, if the area has been sufficiently pacified.

How do you eat a elephant? One bite at a time. Heroes have been disposing of Zhaitan for years now https://wiki.guildwars2.com/wiki/Shard_of_Zhaitan , one piece at a time :P

is it possible that glint’s seeming “immunity” to recorruption was from the Forgotten ritual?

No so far it seem you can’t be double corrupted (as also is the case with Sylvari), without scientific intervention. Glint was already corrupted by Kralky. Sure she was freed, but retained some of the physical corruption.

The Forgotten ritual only gave her free will, according to Warden Illyra. However, Forgotten magic is known to be immune to dragon corruption, so it could have also – without Illyra knowing – added a “cannot be corrupted again”.

I think this might be a bit of semantics. If Forgotten magic is immune to dragon corruption it would seem that they’d have done a lot better against the EDs during the last rise (also would be EDs be able to consume their magic? i.e. would be bloodstones have been necessary for them). Or is it rather that they developed means of warding off ED minions and corruption.
Unless you have a link (very likely I imagine)?

You speak of Dragon corruption merely as a physical malady. ED also affect the mind, you have said so yourself: minions don’t have free will. King Reza was affected, Glint was affected, the risen chicken was affected. Restoring their free will did not remove their physical transformation (or decay), but perhaps there is no spell developed for that… yet.

I think it’s a bit more nuanced than that. Sons of Svanir probably demonstrate the most free will (initially at least), and several of Zhaitan’s champions demonstrate a lot of autonomy (granted autonomy in as far as their actions ultimately serve the dragon). So I’d say it’s more of a spectrum. No minion is ever truly free, but not all minions are not as mindless as the run of the mill cannon fodder.
Although I guess ‘free will’ has always been a bit of a tricky subject. Debatably a champion dragon minion has as much free will as any human being. Or not.

I think he’s formless. He IS this world, so he says.

I wouldn’t say formless, since we know that some of the vines are possibly physically connected to him. He might be a bundle of vines (as indicated by the launch trailer) or those might simply have been him physically manifesting through the vines (i.e. those vines were simply some of the many vines attached to him which he shaped into something big and scary).
As for his claim of being the world, I assumed that was simply his perception of things. Elder Dragons have been around for thousands of years and play a role in regulating magic i.e. they are very literally a mechanism of balance of Tyria. If they perceive themselves in anyway it’s very likely that they perceive themselves as being a part of the world like the oceans, rivers and mountains are all a part of the world.

Necromancers

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Well depending on how you want to interpret the words of Oola https://wiki.guildwars2.com/wiki/Oola, it’s possibly that necromancy does not resurrect the dead, simply animates the dead. It seems golemancy is the attempt to give life to the inherently lifeless.

What's the point of nobility ?

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Down with Ministry, down with Jennah! Kryta should be for the people by the people!

http://3.bp.blogspot.com/-b-zLawqa4vE/TaSWSQwHitI/AAAAAAAAAL4/2BLtZiA6kitten/s1600/SpreadAnarchy.jpg

Oh I’m not proposing Anarchy. Replacing the strict authoritarian monarchy with anarchy would be (pun intended) anarchy. After we’re finished chopping off the heads of the bourgeoisie we implement a progressive system with the primary aim being economic and social parity of all Krytans.

If you listen to the character creation cutscene dialogue, your noble opines that it is his/her duty to do well by the people of the city, to be a leader. You are shown tossing money to the crowd.

And then you end up with a downed ship of nobles in the jungle making their servants perform music for them and fluff their pillows.

It’s only lip-service to keep the masses down and docile.

Interrupting dodge

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In theory no. In practice with latency and stuff, yeah my dodges get interrupted all the time. Or appear to anyway.

HoT's plot 'selling points' make no sense

in Guild Wars 2: Heart of Thorns

Posted by: CureForLiving.5360

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Also wouldn’t it be logical for an elder dragon to create instead of corrupt? Elder dragons are not dumb, so learning from the mistakes of zhaitan is not illogical. One of the things the pact did was negating the ability to corrupt (with the krait orb and destroying the ship full of corpses).

The only issue is that Elder Dragons by their nature corrupt. Their very presence corrupts. Kralky just by flying over the land left the Brand, and Zhaitan corrupted the Orr and numerous Orrion artefacts. So Mordy is the odd one out. It could still be explained in some way (maybe the other EDs destroy but Mordy regrows the plant life to prepare for the next rise? Maybe the death of Zhaitan triggered the restoration process).

About sylvari: there IS a hive sense, like you already said discussed the dream, but the pale tree sylvari just seperated from the mordrem part with their own little “island”. They are still in the system, but got a barrier between them and mordrem.

Or it’s not so much a network (i.e. minions communicate with each other. Sort of saw this with the Great Destroyer) so much as a hierarchy i.e. lower minions communicate with higher level minions etc. and with Mordy absent this hierarchy wasn’t in place.

I think part of the issue here is we are dealing with too many unknowns, or things that we’ve interpreted.

Welcome to GW2 lore… It’s very frustrating.

If it works for 4.5 of the dragon minions (even mordrem attend to these similarities – yet sylvari do not), then why wouldn’t it fit for that last .5?

Because full on modrem-mode wasn’t activated? Oh I’m sure they suck up plenty of magic when they go Modrem Guard.

The only way they’d know is if the surviving sylvari told them. But why would they?

Well Sylvari at large are characterised as a bright eyed and naive race. Presumably not too many of the Pack Sylvari would be hardened warriors and would feel it is important to share this information. Possibly some might not have initially known what had occurred and might have shared their experiences with fellow Pack members to try and make sense of it.

Yeah, this is what confused me about LW Season 2 too. A simple fix would be adding a page about Mordremoth to the Elder Dragons book in DR if it was meant to be common knowledge

There’s a book by Ogden Stonehealer in Scarlet’s secret room in LS2, all ANet needs to do is literally add “Mordremoth” and “Modrem” to that little book.

If they’re like Glint, then like Glint they should still consume magic. No?

Presumably minions absorb magic for the EDs. So in the absence of an active ED there isn’t much need to absorb magic. Of course we only have 2 examples of minions active without there being an active ED and that is the Sylvari and Great Destroyer (and I don’t remember the Great Destroyer absorbing magic).

If the Blighting trees are essentially corrupted equivalents to the pale tree (and apparently the intended form if we look from Mordremoths perspective), surely then the Sylvari weren’t the intended minions, but Mordrem Guard are?

Well yeah. The Pale Tree is the one who pops out Sylvari and Fern Hounds, so maybe their inconsistency is as a result of that.

[SPOILER] Only sylvari can hear.... !!!

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I do hope this actually is more than just a few lines here and there. https://www.youtube.com/watch?v=iB9XIxOJnBc
I think a good example would be something like Nier, you know how in the second play thought you hear the enemy voices and you realize you’re actually a horrible horrible person. Not that I want Mordy to be good or anything, simply that a few lines here and there really can give you a different experience.

Trusting Caithe

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and seeing as we’ve seen a future where she chooses Nightmare, it’s not too hard to imagine Mordremoth trying to corrupt her.

Not necessarily. Although large parts of the vision shown to us by the Pale Tree did come true (mostly Trahearne leading the Pack and us charging the gates of Arah) we were given the vision by the Dream (or we went into the Dream?) and well we don’t know if the visions of the Dream are destined to occur. We know that Wyld Hunts come from the Dream as well and not all of them come true either (but the Wyld Hunt might be different all together).
Well as usually we don’t have enough information either way.

What's the point of nobility ?

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Posted by: CureForLiving.5360

CureForLiving.5360

In my country we have a parliamentary monarchy and to this day there is still nobility. This is not unique and many European countries still have them.

In Africa too. Not too long ago they crowned the Xhosa King. Seriously there was a Xhosa King? I just googled it and we’ve got like 7-10 kings here!? Huh.

But still to answer the titular question. Probably the same as the real world, none at all. Just lying around living the good life while the peasants toil! Down with Ministry, down with Jennah! Kryta should be for the people by the people!

Fractal skin

in Guild Wars 2: Heart of Thorns

Posted by: CureForLiving.5360

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I think with the new fractals skin coming in the old fractal skins will be purchasable.

Golden captains airship pass

in Guild Wars 2 Discussion

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Not worthy it. Well not for me in anycase. If I want to access work stations or bank I just go to WvW.