Akaigi | Warrior Made of Wood
[CDS] – Sanctum of Rall
ah, fair enough, Perikittenor. and dare i say many Guards are running medi burst nowadays, other classes (including those os uf that play the same themselves) have figured out how to deal with us.
really do wish we’d get some more CC in our kitten nal. of course, playing with others who can provide that CC is not a bad thing by any means, either. which is why, i love making the jump on someone who’s already engaged in a fight with an ally or sth. XDDD
“in need of supporter”, as in we need others around us, providing offensive or defensive support for us to do well?
some Guardian builds can do VERY well 1v1, while 1v2 is more than doable (of course, build player skill depending), then 1v3 can gets sticky but you can still hold out for a long while.
for WvW roaming or PvP, prety much MF (at least for me) is the way to go. more people seem to be goign the MF route as well. it’s undeniably strong i will say. though, nothing has really changed in the bigger picture.
in sPvP though you definitely see even more MM necros now. if you’re lucky, you’ll face 2 MM necros, a couple of mesmers and a spirit ranger. it’ll just be like solo roaming in WvW
tbh, been playing more sPvP lately rather than WvW.
chicken or the egg. who started blobbing first?
yea, i’d say just try out different DPS builds for both the Warrior and Guardian in PvP and go from there. though you are extremely close to 80 for both your classes and i’d say just level them up anyways. : )) both have a great place in WvW right now so i wouldn’t say you’d regret one or the other, tbh.
i personally find a lot of DPS / Burst builds for the Guard work in WvW, mainly for roaming or small group purposes though. i personally don’t enjoy playing bunker either so i’ve been focused on the more offensive Guard.
from my experience a “well-built” Guardian capable of great burst, will also have high sustained DPS. while also being relatively sustainable – at least, if you go full glass, you really won’t last. you’re not a one-trick-pony. you won’t only have one set rotation and nothing else. you can learn and adapt to different situations. well timed blocks and blinds will be your largest mitigation (at least the way i play). and then this goes for all classes really, half the battle is knowing your oppoents skills and moves and what they can do, what pose a danger to your class or build, etc.
i really enjoy a DPS guard, tbh. : )))
and what type of necro / build are they using?
hmm, i think first you need to clarify which part of the game are you goign to be playing mostly and what the burst is for. PvP? WvW? PvE? dungeons? fracatls?
been playing with this for a while now and a big fan of this over x/30/30/x/x, which is still a great build as well. this DPS variant allows for more sustainability, a tiny bit of added group support through aoe condi cleanse, and still hits like a truck. great for on points and very very strong in 1v1.
also, lot of room for choices regarding sigils and runes imo.
haven’t yoloQ too much recently.. i still find meditation DPS builds very strong and have been a fave of mine recently.
been trying out the 10/5/30/5/20 variant as of late and it’s pretty fun to play. great damage and more sustain than the standard x/30/30/x/x build, imo. the added condi cleanse with the use of F2 is immense, and semi addresses harbinger’s point of team play, though only to a certain extent.
[added: i will say that a good symbol build is always very very strong as well. no matter solo or in group fights. refer to Blas / Bash’s comments]
(edited by akamon.2769)
i love runinng with 10 in Zeal in WvW. most of the time it will be Fiery Wrath, but if you’re running places and need to jump off some large cliffs to get places faster, you can always easily switch to the fall damage reduction one. i ru around the maps alot so i find it invaluable being able to switch.
though, i will add, be careful and don’t fall into the habit of building TOO specifically to rely on AF and GL (i did this for a bit) not a big deal, and guard kills should be easy enough.. but just figured i’d make a little reminder. :PP
i would practice to see them as enhancements. and without them, you should still be able to perform.
what does he look like now? what look would you like to achieve?
you can also always check out the Post your Guardian pics thread that’s stickied in this thread. AND also go check out the Norn sub and check out the pics the Norn pics there as well.
the Norn’s easy to look good in heavy armor, imho. ; ))
heh, nice. i love me a Guardian symbol build. mace + focus is extremely strong. and symbols CAN be very strong. even in WvW.
awesome song choice btw.
(edited by akamon.2769)
Applied Fortitude —> Traveler’s lol. XDD
I use speed in PvP though, since there are no traveler’s and they work well also. they’re definitely a cheaper alternative as well. but i feel overall, if you can afford to traveler’s does give better rounded stats and you definitely don’t lose all that much in terms of survivability. i definitely don’t spec for boon duration so i just kind of see the boon duration as a bonus. ://
and i’m down to meet up in OS. : )) 1v1v1?
wait, are you saying that the door remains broken down if they can get it down before the actual match up starts?
also, yes, SS, confused me.
depends what you intend to use this build for in WvW as well. if you’ll most likely be running with folk, and always running a full shout bar, maybe soldier runes are more for you.
thuogh, melandru with – condi duration food is very strong as well. and if eel SLIGHTLY more flexible, because you’re not “missing out” on the 6th rune bonus from soldier’s when you’re not running full shouts. but maybe i’m just nit picking.
if you spot someone is new, and they don’t seem to know what they are doing, have you tried explaining to them, in a respectful tone, and offering advice?
we were all noobs once. and sure maybe you learned the hard way on your own, well done. but now these new players are luckier, they have resources (note: you, or other vets) who CAN help them. and the more you’re willing to offer but 2-3 mins of simple explanations or tips, the faster they learn, and the more knowledgeable they are.. the better the PvP scene will be for everyone.
of course, this is in an ideal world.. and the people you talking to will need to be susceptible for advice and willign to learn (thus the talking to them respectfully right off the bat instead of raging beacuse you just lost). and not saying that just because you spent time talkign to a noob equals the game will fix itself on its own.. but hey, it’s a right step to take. even if a baby step. the power is NOT only in ANet’s hands. sure, they obviously play a huge part, but a lot CAN and IS resting on OUR shoulders as well.
Hi, I’m Bob. I play a scepter/torch guardian and have been getting massive grief from everyone I party with in the lfg tool. This is my build and I can crit over 600 with my burning so I know my personal damage is fine. Yet I constantly get people yelling at me and even some death threats and its really ruining my immersion. I haven’t even been able to craft a single piece of dungeon gear because I’m constantly booted and its just so wrong and frustrating. People say these instances are not that difficult yet people treat them so seriously.. My faith says to forgive and forget but this is just so crushing. Help?
Hi Bob, I’m Gandalf. I play a staff guardian and have been getting massive grief from everyone I party with in the lfg tool also. I can solo lupicus with my mighty staff but people keep calling me a noob and kicking me. Add me to your fellowship and we will journey up the mountains past our fiercest foes and frighten others into the wall so they will be powerless against us! We will earn great coin by offering safe travels to humble citizens through the treacherous undead wastelands of the renowned City of Arah!
Invitation sent Gandalf. With our combined might the fellowship cannot fail. All those nonbelievers shall quake in terror when we join your staff with my scepter.
and my shield!
All is [VAIN]
humility at its best.
thanks for being part of our community, Fannwong. you contribute more than you’d ever be willing to admit, buddy. ; ))
do you mean to get the meta achievement? for completing 20/20 achievements?
just make sure you keep doing the daily Wintersday achieves. they are under the normal daily but with a special icon indicating that it is tied to Wintersday.
even if you did the JP and all other specific “Wintersday” achievements, you still wouldn’t get the meta without doing Winterdays dailies.
: )) so don’t worry!
that’s the whole point though – what i see constantly is people who enjoy a certain type of game play complaining about other another type of gameplay. it happens both ways. or triple ways. multi-ways. whatever it is.. that’s what you get when you choose to go with the LFG tool. that’s what happens when you choose to go with people whom you don’t know a SINGLE thing about apart from their in game name and what race and sex they are.
Obtena, i think i see where you’re coming from, but don’t forget, this happens both ways. there are plenty of people who put down those who wish to complete things faster as well.
at the end of the day, if you want to wear cleric’s and run dungeons, then run with people who don’t mind you wearing cleric’s in dungeons. and vice versa, yes it works both ways, if you want to run zerkers and only zerkers in dungeons, then run with people who only run zerkers and only zerkers as well.
i’ve said this too many times, but i’ll say it again. don’t label people. they do nothing for the community. we all have different preferences and there will ALWAYS be people who don’t share the same view or feelings as you. so go surround yourself with those who do. get to know them. gw2 has an extremely positive social aspect, you just need to want to see it.
i used to use HTL. now i strictly use Retreat.
i almost never take HTL anymore, unless if i have an empty spot on my bar and/or if my party needs it.
swiftness is just great in any game mode. and for a long duration too.
aegis can completely negate any one big attack for you AND your allies around you.
though regen and protection are great boons as well. mainly protection.. if you’re running hammer, you don’t really need that. and the regen. meh.
even in WvW if i’m running shouts for whatever reason, i’ll run retreat.
okay, i might be treading in dangerous waters here now.. so i never played during beta. only during headstart and Guardian was my first class… we were THAT different back then? even comaprd to release?
ah. the more you know.
legit question – they all get the same amount of healing?
wonder when legendary armor will come around – switching of stats would be awesome. then just arises another first world Tyrian problem – skins and runes. DDDD:
yes, mow the lawn with Guardian staff 1.
this time around, didn’t go staff and missed 3 fences that from afar looked like they were broken already.
if i am roaming, i would be more partial towards running MF as well. even if small group. though a shout build in a small organized group can be very strong as well, so you can easily switch to AH and run more shouts. though the only thing is, i feel on-demand condi cleanse would be even more lacking.
looking at Harbinger’s build, if i am running MF, i personally always take Smite Condition and Judge’s Intervention. Smite Condition does great AoE damage, removes one condition and heals for 2k every 16 seconds traited. though Contemplation is very strong against heavy condi builds so i will swap that in if i know i have the luxury of foreseeig that i’m going to be in situation that needs it (for example, if you can spot from afar, engis/necros, etc and you plan to engage), and i would take out Bane Signet for that. you do lose some power, some control, but you then gain more sustain, another stun break and if you time your condi convert right, potentially a lot of boons.
if you’re solo roaming, definitely go for MF >> AH (even if AH with full bar of shouts). AH works best in a full party so you maximize on the heals per boons you apply. and personal preference again, i’d try to pack more punch if solo roaming. so maybe you can alter your gear a bit if you don’t want to have to keep switching traits.
hope this helps. : )) and sidenote, when roaming, play extremely aggressively. as long as it doesn’t put you in immediate danger, stick to your opponents as best you can. and control the fight. of course, every situation will call for different tactics, but in general, it’s served me well with this mindset.
JI into the backlines is fun! most skills work with JI with different effects. if you must, i practiced them all in PvE to get the timing down, but meh. not really necessary.
also, i will say hydromancy on both weapon sets in WvW is pretty nice (was hoping the last GH change would have really made a chill buidl viable, but alas). as long as you’re not completely partial towards energy sigils or rely on them to stay in the fight.
Oozo, you were just using the skill wrong. you have to run up to the person you want to heal, stand on top of them, and then pop the skill.
if there are 3, 4 of you all stacked together, then it’s up to luck.
the 1200 range is just to help you guage how far you are from your target heal and if you can get there in time.
it’s a great skill, imho. almost never leaves me bar. even when i’m not running MF.
[added: ps. jokes aside.. as much as i love your necro vids. i do miss you playing Templanos : (( your This Guardian’s Got a Temper vid earned you a sub, AND the rest of ’em really helped me really get into WvW as a Guard]
(edited by akamon.2769)
Guardian class is definitely not broken. i feel the Guardian more than has a place in PvE, dungeons, fractals, WvW and PvP. they will always be wanted one way or another. at the same time, many Guardians do feel left behind in terms of changes / updates / fixes / imrovements because a lot of things that we did well, other classes can supposedly do them better now (i wouldn’t know since i only play Guard).
and assuming that IS a widely accepted perception, i personally don’t feel that when i play the Guardian i am doing THAT much worse than others in all the listed above aspects (again, maybe cause i don’t play other classes? the whole, you don’t know what you don’t know thingymajiggy). maybe we are a jack of all trades, just not the VERY best at one given thing. which, tbh, i am more than fine with. for now.
of course, i care about the class, and i too would enjoy the Guardians getting more positive attention.. but i guess the devs just don’t see us to be in that bad a spot (OP or UP) yet.
i don’t mind sending more cupcakes.
i’ve seen some pretty awesome warriors, i have to say. regardless of if their class is easy to play.
and i’ve seen some pretty crap Guardians out there as well. i may or may not be referring to myself at certain times. ; ))
added – disclaimer: i do what i can and will always keep on fighting the good fight.
haven’t read the other thread yet.. but i don’t it’s fair to say that dungeon armor is obsolete. it’s still great gear. and aesthetics is something else as well. there doesn’t have to be only extremes in the game. plus, i don’t think any player in full ascended armor is automatically >>>> any player in full exotics.
that being said, i do see where you’re coming from. but perhaps, it’s not as grim as you make it out to be.
the only BIG difference i can see between ascended and exotic, for PvE, is if you are competitvely going for world records, or going for fractals and need all the AR you can get. do enlighten me if i missed anything, though : ))
if you have limited time to play, guest on servers as well to see if the events you need are up. i usually check BG, JQ and TC. may be others but i generally only check these and guest accordingly if needed.
and then bring all ur lvl 80 alts as mentioned.
do the temples when you can as well as the higher level world bosses (the lower level ones give only a handful of ore. and sometimes, none at all!).
temples def give best as they give you 30 in one go. personally, the most i’ve gotten from jormie say was around 24.
wait, okay, this is extremely noob of me as i’ve been aroudn the forums enough.. i never thought to ask this question though. do you guys actually enjoy arguing about who’s blob is bigger? genuine question. no troll. : ))
not to put anyone in the spotlight, but i personally prefer posts such as Zikory’s somewhere above.
^^ that is true. which is why they’re not getting any major tweaks. however, depending on how long the Guardian class remains “stagnant”, while the other classes keep changing, for better for worse, the “meta” will change too. as far as i know and can expect, the big picture of the game will continue shifting, while the Guard stays largely the same.. if that goes on long enough, then the Guardians could easily fall out of place.
though, at the moment, i think they are more or less in a.. decent place. not amazing anywhere, but not terrible anywhere. sure still lot of fixing or improvements to be had, but not as kittenome other classes may be (whather too OP or UP in various aspects of the game). definitely has a strong foothold in all game modes. but perhaps not necessarily the best at anything in any given game mode? if that.. makes sense.
either way, regardless, i frigging love playing my Guardian.
i think jportell meant having the CC to chase people down, which is what many Guards have identified as a core issue for this melee class that IS supposed to, according to the devs, get in a fight and can’t get out, win or lose. so in that sense, in tPvP in this example, it’s not as much as an issue because you won’t be having to chase people down. as people will come to you.
not saying it’s 100% guaranteed to work everytime though, but the need to ways to “stick to your enemies” isn’t as great as say in WvW.
and that’s not to say that hard CC or soft CC, even on point, is not needed or desired.
and to add on, i really only have a Guardian in this entire game. even for the past year and a half. and i love playing my Guard in PvP. i can’t say that i’ve been in situations where i’m like “o gosh i was i was on my ele in that fight just now.” or “ha, if i was on my thief!!! you’d!!!” but simply because i donno the other classes. that being said, is till immensely enjoy my Guard. i am by no means a player above average even but i wouldn’t say that are far from being viable at all in sPvP.
back on track.. i have something to confess guys. i did not walk my talk this time. i still haven’t picked up the new heal skill. :/// even if to try it out. i know SPs come easy, but it’s the fact that the more i thought about the skill, EVEN if i can make it work… personally, to me, it won’t be as valuable as Shelter or SoR. :PPP
I bolded the important part. If the party doesn’t need the extra support provided by clerics, then by all means swap gear or build.
Here’s news for you – I don’t run my guardian everywhere I go, or use it to fill all roles, because other classes can do it better.
Thieve’s are best at blinds and stealth, engies (imo) at vuln stacking and AoE on greater than 3 targets, warriors are the best class for group damage buffs, mesmers and guards are the best classes for reflects (and AoE stability among other things). Guardians also happen to be the best healing/sustain support in the game along with their other uses.
If I’m running an AC P1 or P3 and we’ve got some lowbies in the group (possibly using weapons which aren’t well suited for it, or who aren’t familiar with the dungeon), I’ll often swap to my ele just for conjure frostbow on burrows. We’ve probably all done that before, right? Same thing.
Of course all of the classes have strengths in different parts of the game, but for the most part this is what PVE boils down to.
If the party doesn’t need anything in particular, I’ll just bring what I feel like bringing unless the party objects. Lot’s of the time though I don’t have that luxury, and so I bring what the party seems to lack for the given situation.
If I feel the party needs some extra support via boons/heals, I slap on my clerics gear and trait to keep the party up in the situations that require it. I can’t in any way imagine how you’d find this objectionable or unreasonable.
well that’s the whole point of my post. if they can do it, so let them. what i don’t get it people always telling Guardians to play warrior instead if they want to DPS…. or saying that Guardians shouldn’t spec for damage at all. this isn’t directed to you personally, by the way. just in general.
i personally only play Guardian as my main because i have limited amount of time to play so i can’t invest as much into the other classes and tbh, the other classes don’t entice me as much. i enjoy playing my Guard. so it’s a personal choice for me. and within those parameters, i do what i can as a Guard. and over the past weekend, i’ve been in groups where my setup wasn’t optimal for myself AND the group, so guess what? i too knew to switch my armor to be able to help myself and the group out more. i’m not so thick to only stick to one thing.
so essetianlly, we do the same. the only difference is how much offense vs defense vs support our personal thresholds are going to take is all. adn i HAVE been ni fights where i believe that even full cleric’s wouldn’t have saved us. undeniably, a high healing power, support specced Guard can do wonders in PvP / WvW, though.
i’m glad you’re able to switch classes at will. that’s a “luxury” i do not have. and i’m not complaining, please note this. i never claimed that i can do other things better than other classes. i never said “DPS Guard is the best OMG don’t play anythign else”. so for me personally at least, is that i am doing the best i can with what i can offer.
but i am just not a fan of this whole debate of zerkers or nothing.
agreed that a ton of skills with JI is really fun. but depends on the situation. if there’s a lonely ranger or whatever pewpew-ing at a fight down below, JI + Hammer 4 is too much fun. XDD
i’ve been running hammer + mace/focus for a while and i enjoy precast focus 5, then might blow JI, then swap back to mace 3. decent burst.
chasing people hammer 3 + JI is always nice. then if you’re lucky you can even drop a 5 on them to further impeded them.
anyways, regarding Guardian party. i agree, after holidays would probs be best. : )) also, i play during Oceanic time so GMT+8 evenings / night times. so unsure if i’ll actually get to play with u guys :// though i’ve seen and have played with / against Bash or Blas online during those times : ))
if it’s 4v5 and you’re saying there’s no chance for you to win that fight anyways, then youc an go cap other points, other objectives. you could easily swing a match if your opponents always stick in one group.
this is my favorite mini-game ever in gw2. all the other PvP games? are pretty meh to me. (hard CC much, everyone?)
and i can say that i really only play this game for the pure fun of it. : )))
one small gripe i have is that when you play a few notes in quick succession, the character still only “rings the bell” once. and that throws me off. but, no biggie.
if you AND your group (guess what, it IS group content!) can survive just fine with more DPS, while still being able to provide extremly effective support, then why the heck wouldn’t you?
kill faster, less heals needed, just the right amount of support, everyone alive. i don’t see any harm done in that equation.
yea, shorter cast time, but still rooted would be fine by me as well.
and yea, it’s a bit weird how certain dodges / evades or even jumps, i’ve heard?? can completely negate the warding. (though ain’t gonna lie, love it when i bypass an enemies ring, muahahahah)
i don’t play a whole lot of PvP but have recently picked it back up again. had my fair share of team tPvP (before soloQ was intro-ed) and qutie a lot of hot join.
1) it does get tough. especially if they are 2, 3 good players. even worse if they are 2, 3 good condition tanks. or mesmers. i personally hate mesmers. lol (though many Guards say they are a non-issue). if you ARE playing a bunker though, the idea is to hold out as long as possible until your cavalry arrives. so this largely depends on your build and ability to use such build to perform well.
that being said, you can use a variety of blocks, blinds, CC, invulns, of course, dodges, and your virtues etc to help with that. if you’re playing the hammer + scepter/shield builds, you have 1 2 knockbacks, one which is instant, 2 immobs, where again 1 is almost instant and also a warding. throw in sanctuary (depending on the map, this is a VERY strong skill) and you can keep your enemies at bay. also, take for example, i play a medi burst build in almost full zerker and i have mace/torch + scepter/focus and often i find myelf up against 2 – 3 players (bad positioning on my own part) i can survive quite long actually with mace 3 block, focus 5 blocks, blind from focus 4, immob from scepter, shelter blocks + heal, virtues, renewed focus for 2s invuln and virtues again and also medi heals. i don’t even run the build with perma vigor. and you can also slot in energy sigils for more dodges.
when i know i am outnumbered.. and no chacne of winning a fight OR getting away, i will try to waste my enemies time as much as possible so the rest of my team, ideally has more time to cap stuff, or win their fights which they should be outnumbering out opponents since if you keep 2-3 guys on yuo, that’s 2 guys less to fight on the other end of the field.
of course, if yuo feel you can manage, put as much pressure as you can on ONE player. you’ll easily see who’s squishier or easier to target. use retal and your passive burning to help you keep the pressur eup as well. use CC to keep the other enemies away when you focus on one guy as best you can.
2) they can be really annoying and tough. :// i won’t say bring more condi cleansing cause sometimes that’s just not a viable answer. bring as much as you feel comfortable with while doing other jobs well as well. if it’s just bunker though, then that’s a different story i suppose, but i don’t play bunker usually. other than the few skills you mentioned, just play EXTREMELY aggressive. stick to them and keep auto-ing when the rest of your skills are on CD. of course, don’t chill in the middle of all their clones or stay in red AoE if you can help it.. knock them out or away from where they want YOU to be. instead put them where YOU want them to be. easier said then done, but just keep pressure up and when i am abel to take control of the fights this way, even if i’m unable to beat my opponents, you’ll have a higher chance of sending them running.
also, in general, don’t blow your condi cleanses too early (unless if they are HUGE stacks and pose immediate threats).
3) i will say there is no one weapon set that trumps all on any given map, with any given composition of team (both your own as well as your opponents). tbh, in PvP, i think all the Guard’s weapons has a place so we’ve got that going for us. then it boils down to your build and what you accomplish to do. as long as you’re comfortable with what you’re playing with, you can find synergy with your build and can adapt to diff situations, then i think you’re good.
there will always be times when you’ll wish, “dangit! wish i had my hammer here for RoW” or “bahhh if i only had my scepter for the ranged insta immob!” or “where’s my sword for when i need to port to center of clocktower after i fell off a bit?” etc etc.
and regarding your comment on most builds running two shouts.. it’s simply because shouts are very powerful. especially in team fights. i run pretty mcuhf ull meditations, but i do miss having shotus as well. or perhaps, compared to our other utilities, the rest just don’t match up. also, when you trait, you tend to be more focused towards one style of play, versus another. for example, to take full advantage of superior aria and pur of voice, for example, or even soldier runes, you’ll want as many shuots on your bar as possible. just one instance though… but i do see what you mean. : ))
so far, it really is either meditations or shouts. consecrations rarely, same as signets. and spirit weapons, well. let’s just say they are quite.. unspirited.
hope this helps fwiw.
there is a huge difference in Warrior 4 and Guard 5 hammer skills from my perspective though. warrior 4 can knock you back ONCE. while Guardian 5, the ring is a warding and if you have someone who hasn’t encountered a RoW before, they can be knocked down 3, 4 times. so perhaps it is compensation for that. you can trap people, you can hold a choke, it’s a combo field… while the warrior 4 cannot do that.
many Guards have been asking for hammer 5 to be either instant cast, or to be able to use it while moving. though, it’s more or less, fine as is right now. though, if you put it taht way, i guess changing this could also be a “QoL change” as well for the Guard.
what about crickets?
or cacawing crows from the East. ; ))
i been saying this for a while too. honest opinion. i really do think Guards, as a standalone class, are pretty decent. definitely lot of room for improvement, but we’re not in a bad place at all.
the problem, however lies within what Proteus is saying about how the Guard remains stagnant, due to us “being in a good place” according to the devs, yet other classes and the general direction, the meta , if you will, continues to change. (not saying all classes are fine and dandy as well either…)
sooo. i got to play last night. but i didnt’ want to spend the SPs XDDDD
eventually iw ill have to pick it upt hough. but i agree with mistsim, it does seem better off as a pro-active heal where you cast it when you’ve lost a little bit, and expect to lose more shortly. and the shorter cooldown, assuming traited, really allows for you to play it this way.
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