Just add in more things to do, don’t take away ones that we have. I enjoy having the daily achievement. I typically complete it as a by-product of doing other things.
It isn’t just using them to craft the omnomberry foods, vanilla is used in many recipes and intermediate components. There are several low level recipes I’ve yet to discover on my max level cook. I’m just waiting on more vanilla bean harvests.
I like the OP’s idea but I bet that something similar has been thought of by game designers too. I bet they were told that the more complicated something is, the easier it is to bug out.
And as far as mobs running away, that’s more realistic, but in a different game that was more that way I got so tired of chasing a mob all over the place. In the end it just got tedious. So more intelligent mob behavior is good to a point.
As it is now, the game is geared for you to quickly move from event to event. If it is changed so that each event lasts a lot longer, then the loot needs to be scaled up to compensate. Yes I would prefer events that aren’t just an explosion of aoe then its over, but I also want to be able to afford to buy armor and pay for waypoints and repair and crafting. On the other hand, as it is now, loot is often not that great because mobs are often dead before you get to tag them so maybe it wouldn’t change that much.
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The human, charr, norn, and asura already look ok in the starter armor. It’s only the sylvari that look soooo out of place. I would have been fine with them having one male and one female sylvari starter armor that all professions used. So only two armor skins.
PvP shouldn’t affect PvE and vice versa.
Perhaps they could envision WvW differently from a “cluster of server worlds” based battle.
Regardless, once they get guesting in it will solve the problem. With guesting you can play with your friends but not participate in WvW on that server. Then transfer will cost a fee and will be once a week. At least that’s what I read before the game started. I think that would serve your purpose.
For me the appeal of the armor is in looks of the armor, not the cost of the armor. Making it cost more does not make me want it more.
I didn’t like the entire set of any cultural tier for my main, I liked a mix of t1/t2/ and the coat of t3. I haven’t bought any of it because of the cost of the t3 piece. By the time I could afford to spend that much just for looks, I’ll have something I like just as well from elsewhere. I expect that I will buy cultural on those characters that I like the T1 set in. I may get T2 if I don’t like the T1 set. I predict I will not get T3 on any unless the money acquiring ability of my characters changes somehow.
Its an automatic filter rather than mods replacing the words.
I would like autoloot to simply pick up your loot automatically if enabled both in WvW and PvE. Dungeons and events can also cause you to lose loot.
I run with the pack when I go there. If there is no pack to run with, I go somewhere else. It is not an area to solo in, that’s for sure.
No. Experience decreases as you out level the item. Eventually it will give no experience.
Thanks for the answer. I did not try 3 of those areas. Back to harvesting!
I have been waiting for just such a list! You are officially my hero now. Thanks.
Where exactly are people fining vanilla? I’ve checked Caledon Forest, Kessix Hills, Gendarin, Queensland, Bloodtide Coast, Harathi Hinterlands, Blazeridge Steppes, Diessa Plateau, Iron Marches, Fireheart Rise, Fields of Ruin, and some of the Norn Areas, and probably some more areas that I can’t remember. Can someone narrow down my search for me?
And I really wish that vanilla would be added to carrot nodes. Just a little vanilla.
Well it worries me. Everyone knows that if you are wounded you don’t let on. It attracts predators. Every time she starts her caterwauling I find myself going…shhhhhh shhhh the raptors will hear!
I had someone ask my what my title meant, I had to ask what title, I had forgotten it was there. What is the point in having titles if you can’t see them? For that reason and the others listed in this thread, I’d also love this feature.
Either that or lower waypoint costs so that it isn’t so painful to hope from zone to zone seeing which are not done.
Try deleting old mail. Your mail typically will show up once you delete enough of the old mail from players. I think the limit is 10 mail in your mail box from other players.
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Waypoint costs for high level characters do interfere with grouping and playing with others.
Yesterday, I traveled to several waypoints costing around 2 silver per waypoint playing with friends. Then I leveled to 80 and spent my meager amount of money on a few pieces of new armor and weapons. Now I will have to strictly minimize using waypoints. I need to save up for the remainder of the armor, jewelry, runes, sigils, and future repair costs. I hit level 80 with 5 gold, bought 3 exotic armor pieces and 2 rare weapons from the trading post and was left with 11 copper. I will eventually get the money I need and be able to use waypoints again. Meanwhile, I won’t be playing much with my friends.
I’m trying to decide now if I’m going to continue crafting or not. Normally I level crafters in games and I’ve been doing that here, at a fairly slow pace. I’d probably be better off money wise if I just sold all the crafting materials. Oddly, in other games I used crafting to make money.
I realize we need money sinks in the game but I do wish they wouldn’t be ones that discourage traveling to play with others.
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I love housing in EQ2. The variety, ease of decorating, ability to have a carpenter to make furniture, etc. To me, it is perfect.
Lotro – I liked the instanced neighborhood as a concept but upkeep was just annoying and decorating was pretty limited compared to eq2.
Aion….forget about it.
Haven’t played the other games mentioned with housing.
I would love something like you see in EQ2 but that might be out of reach.
I wouldn’t mind guild housing but I think that should be in addition to personal housing. People might not stay in a guild or might not want to be in a guild. It would be great to be able to own more than one house too.
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They have said many times that they are working on it. They have banned bots. And I expect they get thousands of reports each day, I really don’t think they should respond individually to bot reports.
Any programming they do to restrict bots will have unforeseen effects on real players. If they try and handle bots one by one by one they will never get anything else done. That means they have to be careful about how they handle botting as far as programming goes.
You don’t have to report them, it is just helpful if you do. Me, I just play the game and ignore them.
Hi Glitch! I’m an altoholic and just joined a step program.
On a more serious note, this is a good idea.
I’ve often wished each area that I map had its own unique looking armor set spread out amongst all the karma vendors. Some vendors do have items with a special look but most have generic looking items.
I like your idea.
Hey Katz,
Yep, its me. Guessing you’re the same Katz too
How are you liking the game?
Loving it. Afraid I haven’t logged into EQ2 since I started playing GW2. It’s good to see a familiar name here.
The problem I had was in Deissa at the breached wall skill point/vista and the Fawcett’s Bounty jumping puzzle. At breached wall I did not see any aggro on me, it was just holdover combat animation from the last mob killed persisting until respawn of new mobs.
At Fawcett it was aggro from the ship below. I finally had to jump down and kill everything again and go back up so I could jump.
I really wish they would add a /stop combat command of some sort. I was hoping there was some trick to ending combat.
I love that in GW2 you can be in multiple guilds for the simple reason that my friends and family can be both in our social guild and then can join another that does whatever activity they want to do.
Before we made our guild in gw2 it was agreed that it would be a social, no stress, no pressure, friends, friends of friends, and family guild. I was an officer in a very popular guild in gw1 and believe me it can become a no fun second job with no pay nightmare.
I agree with what was said here, its good advice. Fildydarie was right on target.
I would never join a guild from an advertisement in Map chat, from a random whisper, or from a random invite. If I were looking for a guild, I would most likely be interested in one based on questing with someone. If they seemed the sort of person that I would like to be in a guild with, I would ask about the focus of their guild, the types of people in it, and if they were recruiting.
If you are serious about leading a guild, I suggest you decide on the focus or type of guild it will be and what type of people you want in your guild. Then you need to go and help people with the type of content you want to recruit people to do.
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Hi Raf! (Are you the same Raf from EQ2?)
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Is their any quick way to get out of combat?
Some jumping puzzles have incredibly fast respawns.
When you are combat mode, you can’t jump as well as you can when you are not in combat mode. Therefore you are much more likely to not be successful if you try to jump.
Combat mode stays in place even after you have killed the last mob you were fighting for way too long.
In some places the respawn rate is so high and there is no way to avoid the combat.
I’ve tried a lot of things to end my combat mode quickly but none has worked.
Is there a way?
You have to go through to a restricted area. If you are a member of orders you should look around for a guarded entrance.
I’ve run into this problem in other games too. In one game in particular there was always the complaint that you were dividing loot and experience if you teamed up. That complaint doesn’t apply here. I’m wondering if we have been trained to solo because in most games it gives you an advantage?
I will agree, it is a lot more fun if you have people to adventure with when you play. Sometimes I have guild mates on to group with but it is a small guild of friends and family so there are many times when others aren’t online.
There are enough people that want to be in a group while playing, we just need to be able to locate each other. Does anyone have any suggestions?
Sure is, I’m having fun with it.
I do like the lotro system of saving wardrobe appearance. It is limited to a certain number but it is a great improvement over using large amounts of storage just so you can have variety in your wardrobe.
I would further like this applied to weapons. I have 6 longbows alone saved for their appearance but I’m not sure I can continue to do that for weapons. It takes up too much space.
One of the draws of GW1 and a draw here is that you can play in a PvE environment and participate in PvP on the same server. It isn’t an all or none choice.
Once you set up servers that are open world “PvP” then you have to have a group of developers that are dedicated to working on that. You have now divided your resources. You have to make sure that you don’t mess up the PvE servers catering to PvP servers and vice versa.
I would prefer that they work on the PvP that we already have that everyone can play to make it more attractive to those that want open world PvP.
And honestly, all games shouldn’t be the same game. So what if other games have PvE servers and PvP servers…..it doesn’t mean they all have to.
Use a bow or other ranged weapon and run with groups. Tab through to find the lowest health targets within reach of your bow. Obviously the outcome is better if you take the targets down quickly so finding the lowest health each time helps win the objective by taking them out more quickly.
Also, adjust your skills for what you are doing. You need to be able to move fast. Most of the times you won’t be able to stay in one place long so don’t take any skills that require you to stand still to benefit from them.
A while back, I got up to 43,431 experience and then logged off for the night. Unfortunately, I found out that logging out is the same as dying for that achievement.
Now it sits at that amount of experience and doesn’t increase. It seems you must gain all the experience without zoning, using a waypoint, logging out, going into a personal story, and perhaps some other things.
I wish it had just reset my experience back to zero so I could tell my current level of experience. If that experience is not counting then why is it even showing?
My question is: How do you know how much experience you currently have towards the monthly achievement?
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I harvest light and medium armor and sell heavy armor. Most weapons I sell. I normally vendor blues and check greens on trader. If they are on sale for 1 copper above vendor price (as they are quite often) I will vendor the green unless an alt could use it.
I think this quest was an interesting attempt to give players something else to do in the Personal Story other than the old “kill everything” approach. For that I really appreciate the effort the devs made to make Durmand Priory missions fit the faction not only in backstory but also in implementation.
That being said, it is a bit unfortunate to add something into the main game that many players may just be really bad at and end up very frustrated with. Jumping puzzles for example are great, but they are great because they are optional and you will never feel forced or tricked into them.
I had a lot of trouble with the flags for some reason, even though I had already done the Metrica Province jumping puzzle and was supposedly familiar with crossing narrow places with stong winds.
Though being in vent at the time and joking about it made it a lot more amusing and I think after while concentration was lapsing.
So I made a video of it to commemorate my abysmal performance in this mission:
http://www.youtube.com/watch?v=i1LenSWf-90
That video is priceless! Glad I found this thread, I’m taking notes for when my mesmer goes through this one.
I think you can modify the TP to allow the trade between players. If players work out a deal have an option in the trading post where the buyer and seller can be specified by name and neither gets their item until both input their part.
Also, could you please have the initial selling interface show the seller the total cost to them for selling an item? Having it split between listing and selling fees is fine but have all fees listed up front so that the seller knows at a glance what amount they actually get.
My minor rune of holding says it is to craft 8 slot bags. My tailor 8 slot bag recipes do not require the minor rune of holding. My 10 slot bag recipes do.
I think the prices for the waypoints should be a fixed cost that doesn’t scale up due to your level. The cost should increase due to distance traveled not your level.
I was in AC for the first time last night. The first group wiped at one point and only two of us stayed in group. The group leader recruited replacements and the second group successfully made it through the dungeon and had fun doing it.
I’m not sure why people abandon all hope right away. I guess some of us look at it as a challenge and others look at it as a frustration.
In most events I’ve participated in, I’ve seen all of the classes.